That is more viable anyway- let ANZAC have a UK transport to activate Persia.
Middle Earth Counter
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@dazedwit you want to go at 45%, sure try it, it is after all a game.
However, the reason people stress 90-95%+ attacks is that the game is not decided in one battle. There are many battles over the course the game. If you go all out on a bunch of 50-50 battles, you will lose in the long run 100% of the time.
Cheers,
Surfer -
@surfer no, not usually. If I have a few big hitters and one more unit than my enemy, that’s enough for me
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@dazedwit said in Middle Earth Counter:
@surfer no, not usually. If I have a few big hitters and one more unit than my enemy, that’s enough for me
That’s Gold Jerry ! Gold !
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@dazedwit A typical J2 attack on India would look like the following setup. With a bit less optimal gameplay for the UK Pacific, I could see a 45% odds.
Keep in mind that a failed J2 attack on India essentially is game-over for the Axis as half of the Japenese air power will be lost and the economy is set so far back that no USA spending is required in the Pacific for many, many turns. The Axis should be winning 90+% of the time for an OOB game so there is no reason to take such ridiculous gambles on the second turn unless something happened unexpectedly on G1 such as getting diced in Paris.
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@Arthur-Bomber-Harris GHG removed his planes and boats to attack Middle East - thinking he had at least a turn or two to rearm India.
India has almost nothing on it after turn one following this strategy aside from infantry, AA, and a fighter you might have bought turn one - or 3 extra guys. I wasn’t planning on J2 Calcutta Crush - I just noticed how week India was and how many pieces I could legally send in. Odds way more in my favor than what you are showing.
IIRC:
India: 7 INF, 2 FTR, 2 AA
Me: 2 SB, 2 Boosted Tacs, 2 FTR, 1 ART, 1 Tank, 2 INF, 2 BB shore bombardment, 1 CR shore bombardment - if I didn’t go J1 and UK moved BB from Singapore, I would have additional boosted tac and ftr for J2 sack.2 hits on bombardment removing AA’s
3 out of 4 hits on the 4’s
2 out of 3 hits on the 3’s
2 hits on the 2’s and 1
(not exactly sure which hits, just that all 7 inf were taken out on this batch after bombardment)That left India with 2 ftr after their return hits.
India had a good roll, maybe five hits so lost 3 ground and 2 planes
So round two: 3 - 4’s, 2 - 3’s. Got 3 hits and it was over pretty easily.
I would never had done this if the Middle Earth Strategy wasn’t in play. It would have been J3 or J4 otherwise.
Be aggressive. Go after capitals before they can stack.
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@dazedwit if Japan has positioned the troops on J1 to hit India, all it takes to delay the assault is one UK destroyer in SZ37 and no transports can reach on J2.
Planes can usually get back to India for defense on UK2, making it difficult to contemplate a Japanese attack until at least the fourth turn in most normal matches.
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@Arthur-Bomber-Harris
Well, for one, they have to suspect that J2 is even possible.and more importantly, that’s not Middle Earth. According to GHG’s video which I just rewatched for the 50th time you are basically abandoning India to move as many troops from India to Middle East - including guys moving to West India, planes attacking Iraq. If India had more transports India would be empty playing Middle Earth,
Pretty much every game that’s not an issue. I decided to buy the naval base on turn one instead of turn two. That made this possible.
Maybe Japan’s turn one moves would have made him abandon ME immediately but who knows since I’m not actually playing him, just trying to beat his strategy. Sacking J2 was way out of what I was planning, I just saw an opportunity. I was planning to sack Persia J3, and India J4 originally. With the turn one Naval Base, India not going to be placing units ever again as I bomb factory with both SB, and convoy the F out of Singapore and Calcutta for up to 6 per turn
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@dazedwit where did the 2nd transport come from?
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@dazedwit building a naval base on J1 is a clear sign of an impending attack on India. No other reason to do it on the first turn instead of building transports or factories with the initial spend.
Players should be able to understand if their capitols are going to be plundered the following turn… a necessary part for every turn.
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@Cornwallis If you are talking about Italy, it’s their two starting transports. One survived Taranto.
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I’m playing out the whole game now and playing every country like a maniac. I just started G4, took Leningrad and decided to take some pictures for an update because the map is kinda insane.
France took Southern France back from Germany turn one with the two guys from Normandy and the fighter from London. Germany had plans for that complex turn 2 so this would set them back a turn so they gave up that plan and let Italy take it back… except all the units in No. Italy already moved east, so France has held it 3 turns.
USA ready to go for Italy’s capital - so Italy bought all inf and got a couple fighters back. US can just land in Southern France so Germany is going to take it back this turn and add a couple guys to Northern Italy.Italy built an AB on Syria turn 2. Both German and Italian planes been wreaking havoc in every direction from the Syrian AB. Italy had 3 guys survive invasion of Syria turn one. That little army and all the planes getting there turn 2 has turned Italy into a Middle East menace. This is Italy second turn in a row taking TransJordan and keeping all those boats trapped in the Red Sea. US is coming as soon as next turn to start crushing Italy - so on Italy4, all units from Alexandria and the one tank in TransJordan will attack Egypt. After one round of battle will retreat all survivors to TransJordan to get further away from US - and will prob just unleash them on Middle East or Russia or whatever presents itself.
Convoying UK off of Africa
Japan has so many options - Go west, go Norht, go East. That large fleet can be taken out J4, or can deal with resurgent Chinese, or go to Australia.
Damn Kiwi’s breaking up my Money Islands!
Ah, forgot to clean up Anzac attacks from last turn
You can tell US went KGF. Pearl Harbor fleet all out of sorts to drive Japan out of Alaska and Canada
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Just finished Turn 4 so another update
Japan took out the allied fleet in the Suez Canal and took back the Money Islands.
US and UK about to join forces this round.
Us took Tobruk from Italy with everything that was in Morroco.
Lonely Philippines
Us builds first fleet in Pacific in response to Japan Turn 4 build
UK going to retake Suez
Two lonely Brits in the Urals
And, UK breaks Neutrality by invading Spain to give US an easy entry to Europe
Suez Canal is open!
Spain is secure and all 4 planes land in Normandy
Italy was looking so strong but now US is on their heels.
Italy sends its navy and entirety of its airforce from Syria to take out the US Med fleet
Italy going to spend 3rd straight turn attacking Suez
Can opener only 3 turns from Moscow
Italy took out fleet and looking great.
Italy takes a VC
The can opener looking good, 2 moves from Moscow
ANZAC is getting bored
France has been shockingly active all game and helpful to the allies
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Germany took a VC. It’s a race to whether Moscow will fall first or Berlin. I feel Moscow will fall, but Egypt will be gone by then. Playing all countries like a maniac (save Anzac) is so much fun and constantly alters the board and coarse of the war.
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Russia the big red turtle
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Japan Turn 5 still on the offensive but also going defensive for eventual US invasion. China is no more. Starting last turn I totally threw away stats and went inf vs inf and so on, in China. Worked.
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End of UK Round 5. USA and UK have a large army in Holland. Germany two turns from taking Moscow. USA and UK planning to take Berlin in two turns. I’m gonna have to look up to see other people’s experience with both capitals falling same turn.
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@dazedwit
End of Italy Turn 5Helping fortify Germany
Finally picked up this NO (forgot to move him last turn so took two)
I was initially going to abandon Egypt and go into Africa. But then I realized that’s a victory city and I need to fight for it. So I did. Had two fighters in Southern Italy - reached 4 spaces and will land in Egypt.
Can Opener is ready for Turn 6
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@dazedwit Oh crap, no NO. Didn’t realize US still owns Tobruk
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End of Japan Turn 5
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