• '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Yamamoto
            1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
            1 S.Submarine moved from 85 Sea Zone to 95 Sea Zone
            1 Infantry moved from Eniwetok to 95 Sea Zone
            1 Infantry and 1 S.Submarine moved from 95 Sea Zone to 103 Sea Zone
            1 Infantry moved from 103 Sea Zone to Kusaie
                  Yamamoto take Kusaie from Americans
            1 S.Submarine moved from 101 Sea Zone to 94 Sea Zone
            1 Infantry moved from Saipan to 94 Sea Zone
            1 Infantry and 1 S.Submarine moved from 94 Sea Zone to 108 Sea Zone
            1 Infantry moved from 108 Sea Zone to Woleai
            2 Artillerys and 1 Elite moved from Ulithi to Woleai
            2 Fighters moved from 85 Sea Zone to 86 Sea Zone
            7 Adv.Fighters moved from 85 Sea Zone to 86 Sea Zone
            1 S.Bomber moved from Davao to 111 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Transport, 1 Battleship, 2 Bunkers, 3 Destroyers and 13 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 111 Sea Zone
                Yamamoto attack with 1 S.Bomber
                Americans defend with 1 S.Submarine
                    Yamamoto roll dice for 1 S.Bomber in 111 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                1 S.Submarine owned by the Americans lost in 111 Sea Zone
                Yamamoto win with 1 S.Bomber remaining. Battle score for attacker is 10
                Casualties for Americans: 1 S.Submarine
            Battle in 86 Sea Zone
                Yamamoto attack with 7 Adv.Fighters, 1 Destroyer and 2 Fighters
                Americans defend with 1 Cruiser
                    Yamamoto roll dice for 7 Adv.Fighters, 1 Destroyer and 2 Fighters in 86 Sea Zone, round 2 : 5/10 hits, 4.50 expected hits
                    Americans roll dice for 1 Cruiser in 86 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 Cruiser owned by the Americans lost in 86 Sea Zone
                Yamamoto win with 7 Adv.Fighters, 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 12
                Casualties for Americans: 1 Cruiser
            Battle in Woleai
                Yamamoto attack with 2 Artillerys, 1 Elite and 1 Infantry
                Americans defend with 3 Infantrys and 1 Tank
                    Yamamoto roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Woleai, round 2 : 0/4 hits, 1.50 expected hits
                    Americans roll dice for 3 Infantrys and 1 Tank in Woleai, round 2 : 1/4 hits, 1.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Woleai
                    Yamamoto roll dice for 2 Artillerys and 1 Elite in Woleai, round 3 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 3 Infantrys and 1 Tank in Woleai, round 3 : 2/4 hits, 1.50 expected hits
                    2 Artillerys owned by the Yamamoto lost in Woleai
                    1 Infantry owned by the Americans lost in Woleai
                    Yamamoto roll dice for 1 Elite in Woleai, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Infantrys and 1 Tank in Woleai, round 4 : 0/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Elite in Woleai, round 5 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Infantrys and 1 Tank in Woleai, round 5 : 1/3 hits, 1.17 expected hits
                    1 Elite owned by the Yamamoto lost in Woleai
                    1 Infantry owned by the Americans lost in Woleai
                Americans win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -9
                Casualties for Yamamoto: 2 Artillerys, 1 Elite and 1 Infantry
                Casualties for Americans: 2 Infantrys
    
        Non Combat Move - Yamamoto
            7 Adv.Fighters and 2 Fighters moved from 86 Sea Zone to 85 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 107 Sea Zone
            1 Destroyer moved from 76 Sea Zone to 93 Sea Zone
            1 S.Bomber moved from 111 Sea Zone to Tokyo
    
        Place Units - Yamamoto
            1 B.Transport, 1 Battleship and 3 Destroyers placed in 85 Sea Zone
            4 Infantrys placed in Davao
            4 Infantrys placed in Banjarmasin
            1 Bunker placed in Java
            1 Bunker and 4 Infantrys placed in Chubu
            1 Infantry placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 89 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Americans regular : -1.83
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            1 Marine moved from Changchun to 84 Sea Zone
            3 Infantrys moved from Changchun to 84 Sea Zone
            3 Infantrys moved from 84 Sea Zone to Shantung
            1 Marine moved from 84 Sea Zone to Shanghai
            1 Fighter moved from Heilungchiang to Shantung
            1 Fighter moved from Heilungchiang to Shanghai
            1 Infantry moved from Kiangsi to Shanghai
            1 Artillery moved from Peking to Shantung
            2 Artillerys and 2 Infantrys moved from Kwangtung to Kwangsi
            1 Artillery and 1 Infantry moved from Kwangtung to Hunan
            1 Infantry moved from Kiangsi to Shanghai
            1 Bomber moved from S.Thailand to Shanghai
            1 Mech.Inf moved from Ayan to S.Buryat Mongolia
                  Hisaichi take S.Buryat Mongolia from Russians
            1 Mech.Inf moved from S.Buryat Mongolia to Irkutsk
                  Hisaichi take Irkutsk from Russians
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 9 Infantrys, 1 Marine, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Hunan
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Shanghai
                Hisaichi attack with 1 Bomber, 1 Fighter, 2 Infantrys and 1 Marine
                Chinese defend with 1 Mech.Inf and 1 Tank
                    Hisaichi roll dice for 1 Bomber, 1 Fighter, 2 Infantrys and 1 Marine in Shanghai, round 2 : 0/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 Mech.Inf and 1 Tank in Shanghai, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Hisaichi lost in Shanghai
                    Hisaichi roll dice for 1 Bomber, 1 Fighter, 1 Infantry and 1 Marine in Shanghai, round 3 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 Mech.Inf and 1 Tank in Shanghai, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Hisaichi lost in Shanghai
                1 Mech.Inf owned by the Chinese lost in Shanghai
                    Hisaichi roll dice for 1 Bomber, 1 Fighter and 1 Marine in Shanghai, round 4 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 Tank in Shanghai, round 4 : 1/1 hits, 0.50 expected hits
                    1 Fighter owned by the Hisaichi lost in Shanghai
                    1 Tank owned by the Chinese lost in Shanghai
                Hisaichi win, taking Shanghai from Chinese with 1 Bomber and 1 Marine remaining. Battle score for attacker is -1
                Casualties for Hisaichi: 1 Fighter and 2 Infantrys
                Casualties for Chinese: 1 Mech.Inf and 1 Tank
            Battle in Shantung
                Hisaichi attack with 1 Artillery, 1 Fighter and 3 Infantrys
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Shantung, round 2 : 1/5 hits, 1.33 expected hits
                    Chinese roll dice for 2 Infantrys in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Shantung
                    1 Infantry owned by the Chinese lost in Shantung
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Shantung, round 3 : 2/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Shantung, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shantung
                    1 Infantry owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 2 Infantrys
            Battle in Kwangsi
                Hisaichi attack with 2 Artillerys and 2 Infantrys
                Chinese defend with 1 ArmoredCar and 1 Artillery
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Artillery in Kwangsi, round 2 : 1/2 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Kwangsi
                    1 ArmoredCar owned by the Chinese lost in Kwangsi
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in Kwangsi, round 3 : 3/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Kwangsi
                Hisaichi win, taking Kwangsi from Chinese with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 ArmoredCar and 1 Artillery
    
        Non Combat Move - Hisaichi
            3 Artillerys moved from Hong Kong to Kwangtung
            3 Infantrys moved from Hong Kong to Kwangtung
            1 Bomber moved from Shanghai to Hong Kong
            1 Fighter moved from Shantung to Peking
            3 Infantrys moved from Liaoning to Peking
            1 Artillery moved from Liaoning to Peking
            1 Mech.Inf moved from Changchun to Peking
            2 ArmoredCars moved from Changchun to Heilungchiang
            2 Infantrys moved from Heilungchiang to Ayan
            1 B.Transport and 2 Transports moved from 92 Sea Zone to 84 Sea Zone
    
        Place Units - Hisaichi
            3 Artillerys and 3 Infantrys placed in Hong Kong
            1 Artillery and 3 Infantrys placed in Liaoning
            3 Infantrys, 1 Marine, 2 Mech.Infs and 2 Tanks placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Hisaichi regular : -0.50
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Finns round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Finns
            2 Infantrys moved from N.Karelia to S.Karelia
            2 ArmoredCars and 1 Tank moved from Kotka to S.Karelia
            2 Elites and 3 Infantrys moved from Oulu to N.Karelia
            3 Infantrys moved from Tampere to Oulu
            1 Tank moved from Helsinki to Oulu
            2 Infantrys moved from Helsinki to Tampere
            2 Infantrys moved from Helsinki to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Vyborg
            1 Mech.Inf moved from S.Karelia to Yaroslavl
                  Finns take Yaroslavl from Russians
            1 Mech.Inf moved from Yaroslavl to Kursk
            1 Mech.Inf moved from Kursk to Rostov
    
        Purchase Units - Finns
            Finns buy 1 Adv.Fighter and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Rostov
                Finns attack with 1 Mech.Inf
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Mech.Inf in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Mech.Inf in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Finns lost in Rostov
                Russians win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Finns: 1 Mech.Inf
    
        Non Combat Move - Finns
    
        Place Units - Finns
            1 Adv.Fighter and 5 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -0.67
    Russians regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Romanians round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Romanians
            2 Elites and 4 Infantrys moved from Donetsk to Rostov
            3 Artillerys, 2 Elites, 1 Mech.Inf and 1 Tank moved from Kursk to Tula
            1 Elite and 2 Infantrys moved from Odessa to Donetsk
            2 Artillerys moved from E.Romania to Odessa
            4 Infantrys moved from E.Romania to Odessa
            1 Elite moved from E.Romania to Odessa
            2 ArmoredCars moved from W.Romania to Odessa
            1 Elite moved from W.Romania to E.Romania
            2 Infantrys moved from Bulgaria to E.Romania
            4 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars, 1 Elite, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Tula
                Romanians attack with 3 Artillerys, 2 Elites, 1 Mech.Inf and 1 Tank
                Russians defend with 1 AAGun, 2 HeavyTanks and 2 Tanks
                    Romanians roll dice for 3 Artillerys, 2 Elites, 1 Mech.Inf and 1 Tank in Tula, round 2 : 3/7 hits, 2.83 expected hits
                    Russians roll dice for 2 HeavyTanks and 2 Tanks in Tula, round 2 : 2/4 hits, 2.33 expected hits
                    2 Artillerys owned by the Romanians lost in Tula
                    1 HeavyTank owned by the Russians and 2 Tanks owned by the Russians lost in Tula
                    Romanians roll dice for 1 Artillery, 2 Elites, 1 Mech.Inf and 1 Tank in Tula, round 3 : 3/5 hits, 2.17 expected hits
                    Russians roll dice for 1 HeavyTank in Tula, round 3 : 1/1 hits, 0.67 expected hits
                    1 Elite owned by the Romanians lost in Tula
                    1 HeavyTank owned by the Russians lost in Tula
                Romanians win, taking Tula from Russians with 1 Artillery, 1 Elite, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 13
                Casualties for Romanians: 2 Artillerys and 1 Elite
                Casualties for Russians: 2 HeavyTanks and 2 Tanks
            Battle in Rostov
                Romanians attack with 2 Elites and 4 Infantrys
                Russians defend with 1 Infantry
                    Romanians roll dice for 2 Elites and 4 Infantrys in Rostov, round 2 : 0/6 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 2 Elites and 4 Infantrys in Rostov, round 3 : 1/6 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Rostov
                Romanians win, taking Rostov from Russians with 2 Elites and 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 ArmoredCar moved from Smolensk to Yaroslavl
    
        Place Units - Romanians
            2 ArmoredCars, 1 Elite and 1 Tank placed in Bucharest
            1 Mech.Inf placed in W.Romania
    
        Turn Complete - Romanians
            Romanians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0.67
    Russians regular : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Thai
            2 Infantrys moved from Bangkok to 105 Sea Zone
            2 Infantrys moved from 105 Sea Zone to S.French Indochina
            1 Fighter moved from Bangkok to S.French Indochina
            2 Infantrys moved from Bangkok to 105 Sea Zone
            2 Infantrys and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Lombok
    
        Purchase Units - Thai
            Thai buy 1 Bunker and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.French Indochina
                Thai attack with 1 Fighter and 2 Infantrys
                British defend with 1 Infantry
                    Thai roll dice for 1 Fighter and 2 Infantrys in S.French Indochina, round 2 : 0/3 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Fighter and 2 Infantrys in S.French Indochina, round 3 : 0/3 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in S.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Fighter and 2 Infantrys in S.French Indochina, round 4 : 1/3 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in S.French Indochina, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in S.French Indochina
                    1 Infantry owned by the British lost in S.French Indochina
                Thai win, taking S.French Indochina from French with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Lombok
                Thai attack with 2 Infantrys
                Anzac defend with 1 Infantry
                    Thai roll dice for 2 Infantrys in Lombok, round 2 : 0/2 hits, 0.33 expected hits
                    Dutch roll dice for 1 Infantry in Lombok, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Lombok
                    Thai roll dice for 1 Infantry in Lombok, round 3 : 1/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Infantry in Lombok, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Lombok
                Thai win, taking Lombok from Dutch with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Thai
            1 Infantry moved from Bangkok to S.Thailand
            1 Fighter moved from S.French Indochina to Bangkok
    
        Place Units - Thai
            1 Bunker placed in S.Thailand
            5 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.00
    Thai regular : -0.50
    Dutch regular : 0.33
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World At War

    Game History

    Round: 11
    
        Combat Move - Germans
            2 Artillerys, 2 Elites and 17 Infantrys moved from Kursk to Tula
            2 ArmoredCars moved from Leningrad to S.Karelia
            2 Infantrys moved from Leningrad to S.Karelia
            3 Artillerys, 2 Elites and 4 Infantrys moved from Kiev to Kursk
            2 HeavyTanks moved from Warsaw to Minsk
            1 Artillery, 1 Elite and 2 Infantrys moved from Brest to Minsk
            2 HeavyTanks and 2 Tanks moved from Vinnytsia to Kursk
            2 Tanks moved from Warsaw to Minsk
            2 Mech.Infs moved from Krakow to Smolensk
            3 ArmoredCars moved from Krakow to Minsk
            1 Infantry moved from Krakow to Brest
            2 JetFighters moved from 22 Sea Zone to London
            1 Adv.Fighter moved from Netherlands to London
            6 Adv.Fighters moved from Netherlands to London
            1 Bomber moved from Hamburg to London
            1 Infantry moved from Dover to London
            5 Artillerys and 5 Infantrys moved from Manchester to London
            11 Infantrys and 2 Mech.Infs moved from Languedoc to Aragon
            8 Infantrys moved from Provence to Lombardy
            8 Infantrys moved from Languedoc to Provence
            8 Infantrys moved from Aquitaine to Languedoc
            8 Infantrys moved from Brittany to Aquitaine
            8 Infantrys moved from Aquitaine to Navarre
            3 Artillerys and 8 Infantrys moved from Normandy to Brittany
            8 Infantrys moved from Paris to Normandy
            3 Infantrys moved from Rhine to Netherlands
            1 Artillery moved from Rhine to Netherlands
            2 Mech.Infs moved from Bohemia to Tuscany
            1 ArmoredCar moved from Silesia to Brest
            1 Bomber moved from Bohemia to Languedoc
    
        Purchase Units - Germans
            Germans buy 2 Adv.Fighters, 2 Bombers, 3 Destroyers, 30 Infantrys, 2 JetFighters, 3 S.Submarines and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in London
                Germans attack with 7 Adv.Fighters, 5 Artillerys, 1 Bomber, 6 Infantrys and 2 JetFighters
                British defend with 1 AAGun, 1 Factory, 8 Fighters and 8 Infantrys
                    British roll AA dice in London : 1/10 hits, 1.67 expected hits
                1 Adv.Fighter owned by the Germans lost in London
                    Germans roll dice for 6 Adv.Fighters, 5 Artillerys, 1 Bomber, 6 Infantrys and 2 JetFighters in London, round 2 : 9/20 hits, 8.50 expected hits
                    British roll dice for 8 Fighters and 8 Infantrys in London, round 2 : 9/16 hits, 6.67 expected hits
                    3 Artillerys owned by the Germans and 6 Infantrys owned by the Germans lost in London
                    1 Fighter owned by the British and 8 Infantrys owned by the British lost in London
                    Germans roll dice for 6 Adv.Fighters, 2 Artillerys, 1 Bomber and 2 JetFighters in London, round 3 : 7/11 hits, 5.67 expected hits
                    British roll dice for 7 Fighters in London, round 3 : 3/7 hits, 3.50 expected hits
                3 Adv.Fighters owned by the Germans lost in London
                    7 Fighters owned by the British lost in London
                Germans captures 99PUs while taking British capital
                Germans win, taking London from British with 3 Adv.Fighters, 2 Artillerys, 1 Bomber and 2 JetFighters remaining. Battle score for attacker is 16
                Casualties for Germans: 4 Adv.Fighters, 3 Artillerys and 6 Infantrys
                Casualties for British: 8 Fighters and 8 Infantrys
            Battle in Aragon
                Germans attack with 11 Infantrys and 2 Mech.Infs
                Neutral defend with 2 Bunkers and 3 Infantrys
                    Germans roll dice for 11 Infantrys and 2 Mech.Infs in Aragon, round 2 : 4/13 hits, 2.83 expected hits
                Units damaged: 2 Bunkers owned by the Neutral
                    Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 2 : 3/5 hits, 2.00 expected hits
                    3 Infantrys owned by the Germans lost in Aragon
                    2 Infantrys owned by the Neutral lost in Aragon
                    Germans roll dice for 8 Infantrys and 2 Mech.Infs in Aragon, round 3 : 0/10 hits, 2.33 expected hits
                    Neutral roll dice for 2 Bunkers and 1 Infantry in Aragon, round 3 : 3/3 hits, 1.33 expected hits
                    3 Infantrys owned by the Germans lost in Aragon
                    Germans roll dice for 5 Infantrys and 2 Mech.Infs in Aragon, round 4 : 1/7 hits, 1.83 expected hits
                    Neutral roll dice for 2 Bunkers and 1 Infantry in Aragon, round 4 : 2/3 hits, 1.33 expected hits
                    2 Infantrys owned by the Germans lost in Aragon
                    1 Infantry owned by the Neutral lost in Aragon
                    Germans roll dice for 3 Infantrys and 2 Mech.Infs in Aragon, round 5 : 1/5 hits, 1.50 expected hits
                    Neutral roll dice for 2 Bunkers in Aragon, round 5 : 2/2 hits, 1.00 expected hits
                    2 Infantrys owned by the Germans lost in Aragon
                    1 Bunker owned by the Neutral lost in Aragon
                    Germans roll dice for 1 Infantry and 2 Mech.Infs in Aragon, round 6 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Bunker in Aragon, round 6 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in Aragon
                Germans loses 0 PUs for violating Aragons neutrality.
                Germans win, taking Aragon from Neutral with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is -2
                Casualties for Germans: 10 Infantrys
                Casualties for Neutral: 2 Bunkers and 3 Infantrys
            Battle in Navarre
                Germans attack with 8 Infantrys
                Neutral defend with 2 Bunkers
                    Germans roll dice for 8 Infantrys in Navarre, round 2 : 1/8 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 2 Bunkers in Navarre, round 2 : 2/2 hits, 1.00 expected hits
                    2 Infantrys owned by the Germans lost in Navarre
                    Germans roll dice for 6 Infantrys in Navarre, round 3 : 1/6 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 2 Bunkers in Navarre, round 3 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Germans lost in Navarre
                    Germans roll dice for 5 Infantrys in Navarre, round 4 : 0/5 hits, 0.83 expected hits
                    Neutral roll dice for 2 Bunkers in Navarre, round 4 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Germans lost in Navarre
                    Germans roll dice for 4 Infantrys in Navarre, round 5 : 2/4 hits, 0.67 expected hits
                    Neutral roll dice for 2 Bunkers in Navarre, round 5 : 0/2 hits, 1.00 expected hits
                    2 Bunkers owned by the Neutral lost in Navarre
                Germans loses 0 PUs for violating Navarres neutrality.
                Germans win, taking Navarre from Neutral with 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 4 Infantrys
                Casualties for Neutral: 2 Bunkers
    
        Non Combat Move - Germans
            1 Bomber moved from London to Manchester
            3 Adv.Fighters moved from London to Manchester
            2 JetFighters moved from London to Manchester
    
        Place Units - Germans
            3 Destroyers and 3 Transports placed in 22 Sea Zone
            2 S.Submarines placed in 43 Sea Zone
            1 S.Submarine placed in 20 Sea Zone
            4 Infantrys placed in Leningrad
            4 Infantrys placed in Warsaw
            5 Infantrys placed in Bohemia
            8 Infantrys placed in Paris
            2 Infantrys placed in Normandy
            3 Infantrys placed in Bavaria
            4 Infantrys placed in Rhine
            2 Adv.Fighters, 2 Bombers and 2 JetFighters placed in Berlin
    
        Turn Complete - Germans
            Germans collect 142 PUs; end with 241 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.67
    Germans regular : 0.50
    Neutral regular : 3.83
    British regular : 1.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World At War

    Game History

    Round: 11
    
        Combat Move - Germans
            2 Artillerys, 2 Elites and 17 Infantrys moved from Kursk to Tula
            2 ArmoredCars moved from Leningrad to S.Karelia
            2 Infantrys moved from Leningrad to S.Karelia
            3 Artillerys, 2 Elites and 4 Infantrys moved from Kiev to Kursk
            2 HeavyTanks moved from Warsaw to Minsk
            1 Artillery, 1 Elite and 2 Infantrys moved from Brest to Minsk
            2 HeavyTanks and 2 Tanks moved from Vinnytsia to Kursk
            2 Tanks moved from Warsaw to Minsk
            2 Mech.Infs moved from Krakow to Smolensk
            3 ArmoredCars moved from Krakow to Minsk
            1 Infantry moved from Krakow to Brest
            2 JetFighters moved from 22 Sea Zone to London
            1 Adv.Fighter moved from Netherlands to London
            6 Adv.Fighters moved from Netherlands to London
            1 Bomber moved from Hamburg to London
            1 Infantry moved from Dover to London
            5 Artillerys and 5 Infantrys moved from Manchester to London
            11 Infantrys and 2 Mech.Infs moved from Languedoc to Aragon
            8 Infantrys moved from Provence to Lombardy
            8 Infantrys moved from Languedoc to Provence
            8 Infantrys moved from Aquitaine to Languedoc
            8 Infantrys moved from Brittany to Aquitaine
            8 Infantrys moved from Aquitaine to Navarre
            3 Artillerys and 8 Infantrys moved from Normandy to Brittany
            8 Infantrys moved from Paris to Normandy
            3 Infantrys moved from Rhine to Netherlands
            1 Artillery moved from Rhine to Netherlands
            2 Mech.Infs moved from Bohemia to Tuscany
            1 ArmoredCar moved from Silesia to Brest
            1 Bomber moved from Bohemia to Languedoc
    
        Purchase Units - Germans
            Germans buy 2 Adv.Fighters, 2 Bombers, 3 Destroyers, 30 Infantrys, 2 JetFighters, 3 S.Submarines and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in London
                Germans attack with 7 Adv.Fighters, 5 Artillerys, 1 Bomber, 6 Infantrys and 2 JetFighters
                British defend with 1 AAGun, 1 Factory, 8 Fighters and 8 Infantrys
                    British roll AA dice in London : 1/10 hits, 1.67 expected hits
                1 Adv.Fighter owned by the Germans lost in London
                    Germans roll dice for 6 Adv.Fighters, 5 Artillerys, 1 Bomber, 6 Infantrys and 2 JetFighters in London, round 2 : 9/20 hits, 8.50 expected hits
                    British roll dice for 8 Fighters and 8 Infantrys in London, round 2 : 9/16 hits, 6.67 expected hits
                    3 Artillerys owned by the Germans and 6 Infantrys owned by the Germans lost in London
                    1 Fighter owned by the British and 8 Infantrys owned by the British lost in London
                    Germans roll dice for 6 Adv.Fighters, 2 Artillerys, 1 Bomber and 2 JetFighters in London, round 3 : 7/11 hits, 5.67 expected hits
                    British roll dice for 7 Fighters in London, round 3 : 3/7 hits, 3.50 expected hits
                3 Adv.Fighters owned by the Germans lost in London
                    7 Fighters owned by the British lost in London
                Germans captures 99PUs while taking British capital
                Germans win, taking London from British with 3 Adv.Fighters, 2 Artillerys, 1 Bomber and 2 JetFighters remaining. Battle score for attacker is 16
                Casualties for Germans: 4 Adv.Fighters, 3 Artillerys and 6 Infantrys
                Casualties for British: 8 Fighters and 8 Infantrys
            Battle in Aragon
                Germans attack with 11 Infantrys and 2 Mech.Infs
                Neutral defend with 2 Bunkers and 3 Infantrys
                    Germans roll dice for 11 Infantrys and 2 Mech.Infs in Aragon, round 2 : 4/13 hits, 2.83 expected hits
                Units damaged: 2 Bunkers owned by the Neutral
                    Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 2 : 3/5 hits, 2.00 expected hits
                    3 Infantrys owned by the Germans lost in Aragon
                    2 Infantrys owned by the Neutral lost in Aragon
                    Germans roll dice for 8 Infantrys and 2 Mech.Infs in Aragon, round 3 : 0/10 hits, 2.33 expected hits
                    Neutral roll dice for 2 Bunkers and 1 Infantry in Aragon, round 3 : 3/3 hits, 1.33 expected hits
                    3 Infantrys owned by the Germans lost in Aragon
                    Germans roll dice for 5 Infantrys and 2 Mech.Infs in Aragon, round 4 : 1/7 hits, 1.83 expected hits
                    Neutral roll dice for 2 Bunkers and 1 Infantry in Aragon, round 4 : 2/3 hits, 1.33 expected hits
                    2 Infantrys owned by the Germans lost in Aragon
                    1 Infantry owned by the Neutral lost in Aragon
                    Germans roll dice for 3 Infantrys and 2 Mech.Infs in Aragon, round 5 : 1/5 hits, 1.50 expected hits
                    Neutral roll dice for 2 Bunkers in Aragon, round 5 : 2/2 hits, 1.00 expected hits
                    2 Infantrys owned by the Germans lost in Aragon
                    1 Bunker owned by the Neutral lost in Aragon
                    Germans roll dice for 1 Infantry and 2 Mech.Infs in Aragon, round 6 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Bunker in Aragon, round 6 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in Aragon
                Germans loses 0 PUs for violating Aragons neutrality.
                Germans win, taking Aragon from Neutral with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is -2
                Casualties for Germans: 10 Infantrys
                Casualties for Neutral: 2 Bunkers and 3 Infantrys
            Battle in Navarre
                Germans attack with 8 Infantrys
                Neutral defend with 2 Bunkers
                    Germans roll dice for 8 Infantrys in Navarre, round 2 : 1/8 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 2 Bunkers in Navarre, round 2 : 2/2 hits, 1.00 expected hits
                    2 Infantrys owned by the Germans lost in Navarre
                    Germans roll dice for 6 Infantrys in Navarre, round 3 : 1/6 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 2 Bunkers in Navarre, round 3 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Germans lost in Navarre
                    Germans roll dice for 5 Infantrys in Navarre, round 4 : 0/5 hits, 0.83 expected hits
                    Neutral roll dice for 2 Bunkers in Navarre, round 4 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Germans lost in Navarre
                    Germans roll dice for 4 Infantrys in Navarre, round 5 : 2/4 hits, 0.67 expected hits
                    Neutral roll dice for 2 Bunkers in Navarre, round 5 : 0/2 hits, 1.00 expected hits
                    2 Bunkers owned by the Neutral lost in Navarre
                Germans loses 0 PUs for violating Navarres neutrality.
                Germans win, taking Navarre from Neutral with 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 4 Infantrys
                Casualties for Neutral: 2 Bunkers
    
        Non Combat Move - Germans
            1 Bomber moved from London to Manchester
            3 Adv.Fighters moved from London to Manchester
            2 JetFighters moved from London to Manchester
    
        Place Units - Germans
            3 Destroyers and 3 Transports placed in 22 Sea Zone
            2 S.Submarines placed in 43 Sea Zone
            1 S.Submarine placed in 20 Sea Zone
            4 Infantrys placed in Leningrad
            4 Infantrys placed in Warsaw
            5 Infantrys placed in Bohemia
            8 Infantrys placed in Paris
            2 Infantrys placed in Normandy
            3 Infantrys placed in Bavaria
            4 Infantrys placed in Rhine
            2 Adv.Fighters, 2 Bombers and 2 JetFighters placed in Berlin
    
        Turn Complete - Germans
            Germans collect 142 PUs; end with 241 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Paris: 4 Infantrys
            EDIT: Adding units owned by Germans to Manchester: 4 Infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British AA : -0.67
    Germans regular : 0.50
    Neutral regular : 3.83
    British regular : 1.83
    

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit Please use the second post, there was a placement edit


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World At War

    Game History

    Round: 11
    
        Combat Move - Italians
            1 Submarine moved from 44 Sea Zone to 45 Sea Zone
    
        Purchase Units - Italians
            Italians buy 3 Bunkers and 15 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 45 Sea Zone
                Italians attack with 1 Submarine
                Dutch defend with 1 Transport
                    Italians roll dice for 1 Submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the Dutch lost in 45 Sea Zone
                Italians win with 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Dutch: 1 Transport
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 Bunker placed in Serbia
            1 Bunker placed in Croatia
            1 Bunker placed in Greece
            10 Infantrys placed in Rome
            2 Infantrys placed in Lombardy
            3 Infantrys placed in Provence
    
        Turn Complete - Italians
            Italians collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit Hope you had an amazing Christmas!


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 11

    TripleA Turn Summary for game: World At War

    Game History

    Round: 11
    
        Combat Move - Yamamoto
            1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 93 Sea Zone
            2 Adv.Fighters moved from 85 Sea Zone to 86 Sea Zone
            2 Adv.Fighters moved from 85 Sea Zone to 93 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
            2 Adv.Fighters moved from 85 Sea Zone to 76 Sea Zone
            2 Fighters moved from 85 Sea Zone to 103 Sea Zone
            1 S.Bomber moved from Tokyo to 108 Sea Zone
            1 Destroyer moved from 107 Sea Zone to 108 Sea Zone
            4 Infantrys moved from Chubu to 85 Sea Zone
            1 B.Transport and 4 Infantrys moved from 85 Sea Zone to 92 Sea Zone
            4 Infantrys moved from 92 Sea Zone to S.French Indochina
            2 Infantrys moved from S.Thailand to N.Thailand
            2 Artillerys moved from S.Thailand to N.Thailand
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 2 Destroyers, 1 Elite, 13 Infantrys and 2 L.Fighters; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in N.Thailand
                Yamamoto attack with 2 Artillerys and 2 Infantrys
                British defend with 1 Infantry
                    Yamamoto roll dice for 2 Artillerys and 2 Infantrys in N.Thailand, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in N.Thailand
                Yamamoto win, taking N.Thailand from British with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in 86 Sea Zone
                Yamamoto attack with 2 Adv.Fighters and 1 Destroyer
                Americans defend with 1 Transport
                    Yamamoto roll dice for 2 Adv.Fighters and 1 Destroyer in 86 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 Transport in 86 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                1 Adv.Fighter owned by the Yamamoto lost in 86 Sea Zone
                    1 Transport owned by the Americans lost in 86 Sea Zone
                Yamamoto win with 1 Adv.Fighter and 1 Destroyer remaining. Battle score for attacker is -4
                Casualties for Yamamoto: 1 Adv.Fighter
                Casualties for Americans: 1 Transport
            Battle in 103 Sea Zone
                Yamamoto attack with 2 Fighters
                Americans defend with 3 S.Submarines
                    Yamamoto roll dice for 2 Fighters in 103 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                2 S.Submarines owned by the Americans lost in 103 Sea Zone
                1 S.Submarine owned by the Americans submerged
                Yamamoto win with 2 Fighters remaining. Battle score for attacker is 20
                Casualties for Americans: 2 S.Submarines
            Battle in 93 Sea Zone
                Yamamoto attack with 2 Adv.Fighters and 1 Destroyer
                Americans defend with 1 S.Submarine
                    Americans roll dice for 1 S.Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters and 1 Destroyer in 93 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                1 S.Submarine owned by the Americans lost in 93 Sea Zone
                Yamamoto win with 2 Adv.Fighters and 1 Destroyer remaining. Battle score for attacker is 10
                Casualties for Americans: 1 S.Submarine
            Battle in 76 Sea Zone
                Yamamoto attack with 2 Adv.Fighters and 1 Destroyer
                British defend with 1 Destroyer
                    Yamamoto roll dice for 2 Adv.Fighters and 1 Destroyer in 76 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 76 Sea Zone
                Yamamoto win with 2 Adv.Fighters and 1 Destroyer remaining. Battle score for attacker is 8
                Casualties for British: 1 Destroyer
            Battle in 108 Sea Zone
                Yamamoto attack with 1 Destroyer and 1 S.Bomber
                Americans defend with 1 S.Submarine
                    Americans roll dice for 1 S.Submarine in 108 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 S.Bomber in 108 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    1 Destroyer owned by the Yamamoto lost in 108 Sea Zone
                1 S.Submarine owned by the Americans submerged
                Yamamoto win with 1 S.Bomber remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 1 Destroyer
    
        Non Combat Move - Yamamoto
            1 S.Bomber moved from 108 Sea Zone to Davao
            1 Fighter moved from 103 Sea Zone to Rongelap
            1 Adv.Fighter moved from 86 Sea Zone to 85 Sea Zone
            2 Adv.Fighters moved from 93 Sea Zone to 85 Sea Zone
            2 Artillerys, 1 Elite and 1 Marine moved from Tokyo to 85 Sea Zone
            2 Artillerys, 1 Elite, 1 Marine and 2 Transports moved from 85 Sea Zone to 84 Sea Zone
            2 Artillerys, 1 Elite and 1 Marine moved from 84 Sea Zone to Liaoning
            1 Fighter moved from 103 Sea Zone to Rongelap
            2 Adv.Fighters moved from 76 Sea Zone to 85 Sea Zone
    
        Place Units - Yamamoto
            2 Adv.Fighters, 2 Destroyers and 2 L.Fighters placed in 85 Sea Zone
            4 Infantrys placed in Davao
            4 Infantrys placed in Banjarmasin
            4 Infantrys placed in Chubu
            1 Elite and 1 Infantry placed in Tokyo
            Yamamoto undo move 1.
            1 L.Fighter placed in Tokyo
            2 Adv.Fighters, 2 Destroyers and 1 L.Fighter placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 83 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.83
    Americans regular : 0.83
    British regular : -0.67
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 11

    TripleA Turn Summary for game: World At War

    Game History

    Round: 11
    
        Combat Move - Hisaichi
            1 Infantry moved from Ayan to N.Buryat Mongolia
                  Hisaichi take N.Buryat Mongolia from Russians
            3 Artillerys and 3 Infantrys moved from Kwangtung to Hunan
            1 Bomber moved from Hong Kong to Hunan
            2 Mech.Infs moved from Changchun to Peking
            1 Artillery and 3 Infantrys moved from Liaoning to Peking
            1 Marine moved from Changchun to 84 Sea Zone
            3 Infantrys and 2 Tanks moved from Changchun to 84 Sea Zone
            1 Marine and 1 S.Submarine moved from 84 Sea Zone to 107 Sea Zone
            1 Marine moved from 107 Sea Zone to Hollandia
                  Hisaichi take Hollandia from Dutch
            3 Infantrys and 2 Tanks moved from 84 Sea Zone to Peking
            1 Infantry moved from Ayan to Heilungchiang
            1 ArmoredCar moved from Heilungchiang to Ayan
            1 ArmoredCar moved from Heilungchiang to Peking
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 Artillerys, 1 Destroyer, 6 Infantrys, 1 L.Fighter and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Hunan
                Hisaichi attack with 3 Artillerys, 1 Bomber and 3 Infantrys
                Chinese defend with 1 Artillery, 1 Elite and 2 Infantrys
                    Hisaichi roll dice for 3 Artillerys, 1 Bomber and 3 Infantrys in Hunan, round 2 : 2/7 hits, 2.67 expected hits
                    Chinese roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Hunan, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Hunan
                    2 Infantrys owned by the Chinese lost in Hunan
                    Hisaichi roll dice for 3 Artillerys, 1 Bomber and 2 Infantrys in Hunan, round 3 : 2/6 hits, 2.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Elite in Hunan, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Hunan
                    1 Elite owned by the Chinese and 1 Artillery owned by the Chinese lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 3 Artillerys, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 1 Artillery, 1 Elite and 2 Infantrys
            Battle in Peking
                Hisaichi attack with 1 ArmoredCar, 1 Artillery, 6 Infantrys, 2 Mech.Infs and 2 Tanks
                Chinese defend with 5 Mech.Infs and 4 Tanks
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 6 Infantrys, 2 Mech.Infs and 2 Tanks in Peking, round 2 : 5/12 hits, 3.83 expected hits
                    Chinese roll dice for 5 Mech.Infs and 4 Tanks in Peking, round 2 : 4/9 hits, 3.67 expected hits
                    4 Infantrys owned by the Hisaichi lost in Peking
                5 Mech.Infs owned by the Chinese lost in Peking
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 2 Infantrys, 2 Mech.Infs and 2 Tanks in Peking, round 3 : 3/8 hits, 3.00 expected hits
                    Chinese roll dice for 4 Tanks in Peking, round 3 : 3/4 hits, 2.00 expected hits
                    1 ArmoredCar owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Peking
                    3 Tanks owned by the Chinese lost in Peking
                    Hisaichi roll dice for 1 Artillery, 2 Mech.Infs and 2 Tanks in Peking, round 4 : 4/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 Tank in Peking, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Peking
                Hisaichi win, taking Peking from Chinese with 1 Artillery, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 34
                Casualties for Hisaichi: 1 ArmoredCar and 6 Infantrys
                Casualties for Chinese: 5 Mech.Infs and 4 Tanks
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Hunan to Hong Kong
            3 Artillerys and 3 Infantrys moved from Hong Kong to Kiangsi
            1 Destroyer moved from 84 Sea Zone to 94 Sea Zone
    
        Place Units - Hisaichi
            1 Destroyer placed in 84 Sea Zone
            3 Artillerys and 3 Infantrys placed in Hong Kong
            1 Marine placed in Changchun
            1 Artillery and 3 Infantrys placed in Liaoning
            2 Artillerys and 1 L.Fighter placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Hisaichi regular : 2.17
    

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit You’re up

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