Dawg v Entek W@W! redemption
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TripleA Turn Summary: Yamamoto round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Yamamoto 1 Destroyer moved from 85 Sea Zone to 86 Sea Zone 1 S.Submarine moved from 85 Sea Zone to 95 Sea Zone 1 Infantry moved from Eniwetok to 95 Sea Zone 1 Infantry and 1 S.Submarine moved from 95 Sea Zone to 103 Sea Zone 1 Infantry moved from 103 Sea Zone to Kusaie Yamamoto take Kusaie from Americans 1 S.Submarine moved from 101 Sea Zone to 94 Sea Zone 1 Infantry moved from Saipan to 94 Sea Zone 1 Infantry and 1 S.Submarine moved from 94 Sea Zone to 108 Sea Zone 1 Infantry moved from 108 Sea Zone to Woleai 2 Artillerys and 1 Elite moved from Ulithi to Woleai 2 Fighters moved from 85 Sea Zone to 86 Sea Zone 7 Adv.Fighters moved from 85 Sea Zone to 86 Sea Zone 1 S.Bomber moved from Davao to 111 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 B.Transport, 1 Battleship, 2 Bunkers, 3 Destroyers and 13 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 111 Sea Zone Yamamoto attack with 1 S.Bomber Americans defend with 1 S.Submarine Yamamoto roll dice for 1 S.Bomber in 111 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits 1 S.Submarine owned by the Americans lost in 111 Sea Zone Yamamoto win with 1 S.Bomber remaining. Battle score for attacker is 10 Casualties for Americans: 1 S.Submarine Battle in 86 Sea Zone Yamamoto attack with 7 Adv.Fighters, 1 Destroyer and 2 Fighters Americans defend with 1 Cruiser Yamamoto roll dice for 7 Adv.Fighters, 1 Destroyer and 2 Fighters in 86 Sea Zone, round 2 : 5/10 hits, 4.50 expected hits Americans roll dice for 1 Cruiser in 86 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 Cruiser owned by the Americans lost in 86 Sea Zone Yamamoto win with 7 Adv.Fighters, 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 12 Casualties for Americans: 1 Cruiser Battle in Woleai Yamamoto attack with 2 Artillerys, 1 Elite and 1 Infantry Americans defend with 3 Infantrys and 1 Tank Yamamoto roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Woleai, round 2 : 0/4 hits, 1.50 expected hits Americans roll dice for 3 Infantrys and 1 Tank in Woleai, round 2 : 1/4 hits, 1.50 expected hits 1 Infantry owned by the Yamamoto lost in Woleai Yamamoto roll dice for 2 Artillerys and 1 Elite in Woleai, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 3 Infantrys and 1 Tank in Woleai, round 3 : 2/4 hits, 1.50 expected hits 2 Artillerys owned by the Yamamoto lost in Woleai 1 Infantry owned by the Americans lost in Woleai Yamamoto roll dice for 1 Elite in Woleai, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Infantrys and 1 Tank in Woleai, round 4 : 0/3 hits, 1.17 expected hits Yamamoto roll dice for 1 Elite in Woleai, round 5 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 Infantrys and 1 Tank in Woleai, round 5 : 1/3 hits, 1.17 expected hits 1 Elite owned by the Yamamoto lost in Woleai 1 Infantry owned by the Americans lost in Woleai Americans win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -9 Casualties for Yamamoto: 2 Artillerys, 1 Elite and 1 Infantry Casualties for Americans: 2 Infantrys Non Combat Move - Yamamoto 7 Adv.Fighters and 2 Fighters moved from 86 Sea Zone to 85 Sea Zone 1 Destroyer moved from 85 Sea Zone to 107 Sea Zone 1 Destroyer moved from 76 Sea Zone to 93 Sea Zone 1 S.Bomber moved from 111 Sea Zone to Tokyo Place Units - Yamamoto 1 B.Transport, 1 Battleship and 3 Destroyers placed in 85 Sea Zone 4 Infantrys placed in Davao 4 Infantrys placed in Banjarmasin 1 Bunker placed in Java 1 Bunker and 4 Infantrys placed in Chubu 1 Infantry placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 89 PUs; end with 89 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.67 Americans regular : -1.83
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TripleA Turn Summary: Hisaichi round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Hisaichi 1 Marine moved from Changchun to 84 Sea Zone 3 Infantrys moved from Changchun to 84 Sea Zone 3 Infantrys moved from 84 Sea Zone to Shantung 1 Marine moved from 84 Sea Zone to Shanghai 1 Fighter moved from Heilungchiang to Shantung 1 Fighter moved from Heilungchiang to Shanghai 1 Infantry moved from Kiangsi to Shanghai 1 Artillery moved from Peking to Shantung 2 Artillerys and 2 Infantrys moved from Kwangtung to Kwangsi 1 Artillery and 1 Infantry moved from Kwangtung to Hunan 1 Infantry moved from Kiangsi to Shanghai 1 Bomber moved from S.Thailand to Shanghai 1 Mech.Inf moved from Ayan to S.Buryat Mongolia Hisaichi take S.Buryat Mongolia from Russians 1 Mech.Inf moved from S.Buryat Mongolia to Irkutsk Hisaichi take Irkutsk from Russians Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 9 Infantrys, 1 Marine, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Hunan Hisaichi attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hunan Hisaichi win, taking Hunan from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Shanghai Hisaichi attack with 1 Bomber, 1 Fighter, 2 Infantrys and 1 Marine Chinese defend with 1 Mech.Inf and 1 Tank Hisaichi roll dice for 1 Bomber, 1 Fighter, 2 Infantrys and 1 Marine in Shanghai, round 2 : 0/5 hits, 1.83 expected hits Chinese roll dice for 1 Mech.Inf and 1 Tank in Shanghai, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Hisaichi lost in Shanghai Hisaichi roll dice for 1 Bomber, 1 Fighter, 1 Infantry and 1 Marine in Shanghai, round 3 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 Mech.Inf and 1 Tank in Shanghai, round 3 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Hisaichi lost in Shanghai 1 Mech.Inf owned by the Chinese lost in Shanghai Hisaichi roll dice for 1 Bomber, 1 Fighter and 1 Marine in Shanghai, round 4 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 Tank in Shanghai, round 4 : 1/1 hits, 0.50 expected hits 1 Fighter owned by the Hisaichi lost in Shanghai 1 Tank owned by the Chinese lost in Shanghai Hisaichi win, taking Shanghai from Chinese with 1 Bomber and 1 Marine remaining. Battle score for attacker is -1 Casualties for Hisaichi: 1 Fighter and 2 Infantrys Casualties for Chinese: 1 Mech.Inf and 1 Tank Battle in Shantung Hisaichi attack with 1 Artillery, 1 Fighter and 3 Infantrys Chinese defend with 2 Infantrys Hisaichi roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Shantung, round 2 : 1/5 hits, 1.33 expected hits Chinese roll dice for 2 Infantrys in Shantung, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Shantung 1 Infantry owned by the Chinese lost in Shantung Hisaichi roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Shantung, round 3 : 2/4 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Shantung, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shantung 1 Infantry owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 2 Infantrys Battle in Kwangsi Hisaichi attack with 2 Artillerys and 2 Infantrys Chinese defend with 1 ArmoredCar and 1 Artillery Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 ArmoredCar and 1 Artillery in Kwangsi, round 2 : 1/2 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Kwangsi 1 ArmoredCar owned by the Chinese lost in Kwangsi Hisaichi roll dice for 2 Artillerys and 1 Infantry in Kwangsi, round 3 : 3/3 hits, 1.00 expected hits Chinese roll dice for 1 Artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Kwangsi Hisaichi win, taking Kwangsi from Chinese with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 ArmoredCar and 1 Artillery Non Combat Move - Hisaichi 3 Artillerys moved from Hong Kong to Kwangtung 3 Infantrys moved from Hong Kong to Kwangtung 1 Bomber moved from Shanghai to Hong Kong 1 Fighter moved from Shantung to Peking 3 Infantrys moved from Liaoning to Peking 1 Artillery moved from Liaoning to Peking 1 Mech.Inf moved from Changchun to Peking 2 ArmoredCars moved from Changchun to Heilungchiang 2 Infantrys moved from Heilungchiang to Ayan 1 B.Transport and 2 Transports moved from 92 Sea Zone to 84 Sea Zone Place Units - Hisaichi 3 Artillerys and 3 Infantrys placed in Hong Kong 1 Artillery and 3 Infantrys placed in Liaoning 3 Infantrys, 1 Marine, 2 Mech.Infs and 2 Tanks placed in Changchun Turn Complete - Hisaichi Hisaichi collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 Hisaichi regular : -0.50
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TripleA Turn Summary: Finns round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Finns 2 Infantrys moved from N.Karelia to S.Karelia 2 ArmoredCars and 1 Tank moved from Kotka to S.Karelia 2 Elites and 3 Infantrys moved from Oulu to N.Karelia 3 Infantrys moved from Tampere to Oulu 1 Tank moved from Helsinki to Oulu 2 Infantrys moved from Helsinki to Tampere 2 Infantrys moved from Helsinki to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Vyborg 1 Mech.Inf moved from S.Karelia to Yaroslavl Finns take Yaroslavl from Russians 1 Mech.Inf moved from Yaroslavl to Kursk 1 Mech.Inf moved from Kursk to Rostov Purchase Units - Finns Finns buy 1 Adv.Fighter and 5 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Rostov Finns attack with 1 Mech.Inf Russians defend with 1 Infantry Finns roll dice for 1 Mech.Inf in Rostov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Mech.Inf in Rostov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Finns lost in Rostov Russians win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for Finns: 1 Mech.Inf Non Combat Move - Finns Place Units - Finns 1 Adv.Fighter and 5 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Finns regular : -0.67 Russians regular : 0.33
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TripleA Turn Summary: Romanians round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Romanians 2 Elites and 4 Infantrys moved from Donetsk to Rostov 3 Artillerys, 2 Elites, 1 Mech.Inf and 1 Tank moved from Kursk to Tula 1 Elite and 2 Infantrys moved from Odessa to Donetsk 2 Artillerys moved from E.Romania to Odessa 4 Infantrys moved from E.Romania to Odessa 1 Elite moved from E.Romania to Odessa 2 ArmoredCars moved from W.Romania to Odessa 1 Elite moved from W.Romania to E.Romania 2 Infantrys moved from Bulgaria to E.Romania 4 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 2 ArmoredCars, 1 Elite, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; Combat - Romanians Battle in Tula Romanians attack with 3 Artillerys, 2 Elites, 1 Mech.Inf and 1 Tank Russians defend with 1 AAGun, 2 HeavyTanks and 2 Tanks Romanians roll dice for 3 Artillerys, 2 Elites, 1 Mech.Inf and 1 Tank in Tula, round 2 : 3/7 hits, 2.83 expected hits Russians roll dice for 2 HeavyTanks and 2 Tanks in Tula, round 2 : 2/4 hits, 2.33 expected hits 2 Artillerys owned by the Romanians lost in Tula 1 HeavyTank owned by the Russians and 2 Tanks owned by the Russians lost in Tula Romanians roll dice for 1 Artillery, 2 Elites, 1 Mech.Inf and 1 Tank in Tula, round 3 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 HeavyTank in Tula, round 3 : 1/1 hits, 0.67 expected hits 1 Elite owned by the Romanians lost in Tula 1 HeavyTank owned by the Russians lost in Tula Romanians win, taking Tula from Russians with 1 Artillery, 1 Elite, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 13 Casualties for Romanians: 2 Artillerys and 1 Elite Casualties for Russians: 2 HeavyTanks and 2 Tanks Battle in Rostov Romanians attack with 2 Elites and 4 Infantrys Russians defend with 1 Infantry Romanians roll dice for 2 Elites and 4 Infantrys in Rostov, round 2 : 0/6 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Romanians roll dice for 2 Elites and 4 Infantrys in Rostov, round 3 : 1/6 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Rostov Romanians win, taking Rostov from Russians with 2 Elites and 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 ArmoredCar moved from Smolensk to Yaroslavl Place Units - Romanians 2 ArmoredCars, 1 Elite and 1 Tank placed in Bucharest 1 Mech.Inf placed in W.Romania Turn Complete - Romanians Romanians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Romanians regular : -0.67 Russians regular : -0.67
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TripleA Turn Summary: Thai round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Thai 2 Infantrys moved from Bangkok to 105 Sea Zone 2 Infantrys moved from 105 Sea Zone to S.French Indochina 1 Fighter moved from Bangkok to S.French Indochina 2 Infantrys moved from Bangkok to 105 Sea Zone 2 Infantrys and 1 Transport moved from 105 Sea Zone to 110 Sea Zone 2 Infantrys moved from 110 Sea Zone to Lombok Purchase Units - Thai Thai buy 1 Bunker and 5 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in S.French Indochina Thai attack with 1 Fighter and 2 Infantrys British defend with 1 Infantry Thai roll dice for 1 Fighter and 2 Infantrys in S.French Indochina, round 2 : 0/3 hits, 0.67 expected hits French roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Fighter and 2 Infantrys in S.French Indochina, round 3 : 0/3 hits, 0.67 expected hits French roll dice for 1 Infantry in S.French Indochina, round 3 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Fighter and 2 Infantrys in S.French Indochina, round 4 : 1/3 hits, 0.67 expected hits French roll dice for 1 Infantry in S.French Indochina, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in S.French Indochina 1 Infantry owned by the British lost in S.French Indochina Thai win, taking S.French Indochina from French with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for British: 1 Infantry Battle in Lombok Thai attack with 2 Infantrys Anzac defend with 1 Infantry Thai roll dice for 2 Infantrys in Lombok, round 2 : 0/2 hits, 0.33 expected hits Dutch roll dice for 1 Infantry in Lombok, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Lombok Thai roll dice for 1 Infantry in Lombok, round 3 : 1/1 hits, 0.17 expected hits Dutch roll dice for 1 Infantry in Lombok, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Lombok Thai win, taking Lombok from Dutch with 1 Infantry remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for Anzac: 1 Infantry Non Combat Move - Thai 1 Infantry moved from Bangkok to S.Thailand 1 Fighter moved from S.French Indochina to Bangkok Place Units - Thai 1 Bunker placed in S.Thailand 5 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
French regular : 0.00 Thai regular : -0.50 Dutch regular : 0.33
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World At War
Game History
Round: 11 Combat Move - Germans 2 Artillerys, 2 Elites and 17 Infantrys moved from Kursk to Tula 2 ArmoredCars moved from Leningrad to S.Karelia 2 Infantrys moved from Leningrad to S.Karelia 3 Artillerys, 2 Elites and 4 Infantrys moved from Kiev to Kursk 2 HeavyTanks moved from Warsaw to Minsk 1 Artillery, 1 Elite and 2 Infantrys moved from Brest to Minsk 2 HeavyTanks and 2 Tanks moved from Vinnytsia to Kursk 2 Tanks moved from Warsaw to Minsk 2 Mech.Infs moved from Krakow to Smolensk 3 ArmoredCars moved from Krakow to Minsk 1 Infantry moved from Krakow to Brest 2 JetFighters moved from 22 Sea Zone to London 1 Adv.Fighter moved from Netherlands to London 6 Adv.Fighters moved from Netherlands to London 1 Bomber moved from Hamburg to London 1 Infantry moved from Dover to London 5 Artillerys and 5 Infantrys moved from Manchester to London 11 Infantrys and 2 Mech.Infs moved from Languedoc to Aragon 8 Infantrys moved from Provence to Lombardy 8 Infantrys moved from Languedoc to Provence 8 Infantrys moved from Aquitaine to Languedoc 8 Infantrys moved from Brittany to Aquitaine 8 Infantrys moved from Aquitaine to Navarre 3 Artillerys and 8 Infantrys moved from Normandy to Brittany 8 Infantrys moved from Paris to Normandy 3 Infantrys moved from Rhine to Netherlands 1 Artillery moved from Rhine to Netherlands 2 Mech.Infs moved from Bohemia to Tuscany 1 ArmoredCar moved from Silesia to Brest 1 Bomber moved from Bohemia to Languedoc Purchase Units - Germans Germans buy 2 Adv.Fighters, 2 Bombers, 3 Destroyers, 30 Infantrys, 2 JetFighters, 3 S.Submarines and 3 Transports; Remaining resources: 0 PUs; Combat - Germans Battle in London Germans attack with 7 Adv.Fighters, 5 Artillerys, 1 Bomber, 6 Infantrys and 2 JetFighters British defend with 1 AAGun, 1 Factory, 8 Fighters and 8 Infantrys British roll AA dice in London : 1/10 hits, 1.67 expected hits 1 Adv.Fighter owned by the Germans lost in London Germans roll dice for 6 Adv.Fighters, 5 Artillerys, 1 Bomber, 6 Infantrys and 2 JetFighters in London, round 2 : 9/20 hits, 8.50 expected hits British roll dice for 8 Fighters and 8 Infantrys in London, round 2 : 9/16 hits, 6.67 expected hits 3 Artillerys owned by the Germans and 6 Infantrys owned by the Germans lost in London 1 Fighter owned by the British and 8 Infantrys owned by the British lost in London Germans roll dice for 6 Adv.Fighters, 2 Artillerys, 1 Bomber and 2 JetFighters in London, round 3 : 7/11 hits, 5.67 expected hits British roll dice for 7 Fighters in London, round 3 : 3/7 hits, 3.50 expected hits 3 Adv.Fighters owned by the Germans lost in London 7 Fighters owned by the British lost in London Germans captures 99PUs while taking British capital Germans win, taking London from British with 3 Adv.Fighters, 2 Artillerys, 1 Bomber and 2 JetFighters remaining. Battle score for attacker is 16 Casualties for Germans: 4 Adv.Fighters, 3 Artillerys and 6 Infantrys Casualties for British: 8 Fighters and 8 Infantrys Battle in Aragon Germans attack with 11 Infantrys and 2 Mech.Infs Neutral defend with 2 Bunkers and 3 Infantrys Germans roll dice for 11 Infantrys and 2 Mech.Infs in Aragon, round 2 : 4/13 hits, 2.83 expected hits Units damaged: 2 Bunkers owned by the Neutral Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 2 : 3/5 hits, 2.00 expected hits 3 Infantrys owned by the Germans lost in Aragon 2 Infantrys owned by the Neutral lost in Aragon Germans roll dice for 8 Infantrys and 2 Mech.Infs in Aragon, round 3 : 0/10 hits, 2.33 expected hits Neutral roll dice for 2 Bunkers and 1 Infantry in Aragon, round 3 : 3/3 hits, 1.33 expected hits 3 Infantrys owned by the Germans lost in Aragon Germans roll dice for 5 Infantrys and 2 Mech.Infs in Aragon, round 4 : 1/7 hits, 1.83 expected hits Neutral roll dice for 2 Bunkers and 1 Infantry in Aragon, round 4 : 2/3 hits, 1.33 expected hits 2 Infantrys owned by the Germans lost in Aragon 1 Infantry owned by the Neutral lost in Aragon Germans roll dice for 3 Infantrys and 2 Mech.Infs in Aragon, round 5 : 1/5 hits, 1.50 expected hits Neutral roll dice for 2 Bunkers in Aragon, round 5 : 2/2 hits, 1.00 expected hits 2 Infantrys owned by the Germans lost in Aragon 1 Bunker owned by the Neutral lost in Aragon Germans roll dice for 1 Infantry and 2 Mech.Infs in Aragon, round 6 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 Bunker in Aragon, round 6 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in Aragon Germans loses 0 PUs for violating Aragons neutrality. Germans win, taking Aragon from Neutral with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is -2 Casualties for Germans: 10 Infantrys Casualties for Neutral: 2 Bunkers and 3 Infantrys Battle in Navarre Germans attack with 8 Infantrys Neutral defend with 2 Bunkers Germans roll dice for 8 Infantrys in Navarre, round 2 : 1/8 hits, 1.33 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 2 Bunkers in Navarre, round 2 : 2/2 hits, 1.00 expected hits 2 Infantrys owned by the Germans lost in Navarre Germans roll dice for 6 Infantrys in Navarre, round 3 : 1/6 hits, 1.00 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 2 Bunkers in Navarre, round 3 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Germans lost in Navarre Germans roll dice for 5 Infantrys in Navarre, round 4 : 0/5 hits, 0.83 expected hits Neutral roll dice for 2 Bunkers in Navarre, round 4 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Germans lost in Navarre Germans roll dice for 4 Infantrys in Navarre, round 5 : 2/4 hits, 0.67 expected hits Neutral roll dice for 2 Bunkers in Navarre, round 5 : 0/2 hits, 1.00 expected hits 2 Bunkers owned by the Neutral lost in Navarre Germans loses 0 PUs for violating Navarres neutrality. Germans win, taking Navarre from Neutral with 4 Infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 4 Infantrys Casualties for Neutral: 2 Bunkers Non Combat Move - Germans 1 Bomber moved from London to Manchester 3 Adv.Fighters moved from London to Manchester 2 JetFighters moved from London to Manchester Place Units - Germans 3 Destroyers and 3 Transports placed in 22 Sea Zone 2 S.Submarines placed in 43 Sea Zone 1 S.Submarine placed in 20 Sea Zone 4 Infantrys placed in Leningrad 4 Infantrys placed in Warsaw 5 Infantrys placed in Bohemia 8 Infantrys placed in Paris 2 Infantrys placed in Normandy 3 Infantrys placed in Bavaria 4 Infantrys placed in Rhine 2 Adv.Fighters, 2 Bombers and 2 JetFighters placed in Berlin Turn Complete - Germans Germans collect 142 PUs; end with 241 PUs
Combat Hit Differential Summary :
British AA : -0.67 Germans regular : 0.50 Neutral regular : 3.83 British regular : 1.83
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World At War
Game History
Round: 11 Combat Move - Germans 2 Artillerys, 2 Elites and 17 Infantrys moved from Kursk to Tula 2 ArmoredCars moved from Leningrad to S.Karelia 2 Infantrys moved from Leningrad to S.Karelia 3 Artillerys, 2 Elites and 4 Infantrys moved from Kiev to Kursk 2 HeavyTanks moved from Warsaw to Minsk 1 Artillery, 1 Elite and 2 Infantrys moved from Brest to Minsk 2 HeavyTanks and 2 Tanks moved from Vinnytsia to Kursk 2 Tanks moved from Warsaw to Minsk 2 Mech.Infs moved from Krakow to Smolensk 3 ArmoredCars moved from Krakow to Minsk 1 Infantry moved from Krakow to Brest 2 JetFighters moved from 22 Sea Zone to London 1 Adv.Fighter moved from Netherlands to London 6 Adv.Fighters moved from Netherlands to London 1 Bomber moved from Hamburg to London 1 Infantry moved from Dover to London 5 Artillerys and 5 Infantrys moved from Manchester to London 11 Infantrys and 2 Mech.Infs moved from Languedoc to Aragon 8 Infantrys moved from Provence to Lombardy 8 Infantrys moved from Languedoc to Provence 8 Infantrys moved from Aquitaine to Languedoc 8 Infantrys moved from Brittany to Aquitaine 8 Infantrys moved from Aquitaine to Navarre 3 Artillerys and 8 Infantrys moved from Normandy to Brittany 8 Infantrys moved from Paris to Normandy 3 Infantrys moved from Rhine to Netherlands 1 Artillery moved from Rhine to Netherlands 2 Mech.Infs moved from Bohemia to Tuscany 1 ArmoredCar moved from Silesia to Brest 1 Bomber moved from Bohemia to Languedoc Purchase Units - Germans Germans buy 2 Adv.Fighters, 2 Bombers, 3 Destroyers, 30 Infantrys, 2 JetFighters, 3 S.Submarines and 3 Transports; Remaining resources: 0 PUs; Combat - Germans Battle in London Germans attack with 7 Adv.Fighters, 5 Artillerys, 1 Bomber, 6 Infantrys and 2 JetFighters British defend with 1 AAGun, 1 Factory, 8 Fighters and 8 Infantrys British roll AA dice in London : 1/10 hits, 1.67 expected hits 1 Adv.Fighter owned by the Germans lost in London Germans roll dice for 6 Adv.Fighters, 5 Artillerys, 1 Bomber, 6 Infantrys and 2 JetFighters in London, round 2 : 9/20 hits, 8.50 expected hits British roll dice for 8 Fighters and 8 Infantrys in London, round 2 : 9/16 hits, 6.67 expected hits 3 Artillerys owned by the Germans and 6 Infantrys owned by the Germans lost in London 1 Fighter owned by the British and 8 Infantrys owned by the British lost in London Germans roll dice for 6 Adv.Fighters, 2 Artillerys, 1 Bomber and 2 JetFighters in London, round 3 : 7/11 hits, 5.67 expected hits British roll dice for 7 Fighters in London, round 3 : 3/7 hits, 3.50 expected hits 3 Adv.Fighters owned by the Germans lost in London 7 Fighters owned by the British lost in London Germans captures 99PUs while taking British capital Germans win, taking London from British with 3 Adv.Fighters, 2 Artillerys, 1 Bomber and 2 JetFighters remaining. Battle score for attacker is 16 Casualties for Germans: 4 Adv.Fighters, 3 Artillerys and 6 Infantrys Casualties for British: 8 Fighters and 8 Infantrys Battle in Aragon Germans attack with 11 Infantrys and 2 Mech.Infs Neutral defend with 2 Bunkers and 3 Infantrys Germans roll dice for 11 Infantrys and 2 Mech.Infs in Aragon, round 2 : 4/13 hits, 2.83 expected hits Units damaged: 2 Bunkers owned by the Neutral Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 2 : 3/5 hits, 2.00 expected hits 3 Infantrys owned by the Germans lost in Aragon 2 Infantrys owned by the Neutral lost in Aragon Germans roll dice for 8 Infantrys and 2 Mech.Infs in Aragon, round 3 : 0/10 hits, 2.33 expected hits Neutral roll dice for 2 Bunkers and 1 Infantry in Aragon, round 3 : 3/3 hits, 1.33 expected hits 3 Infantrys owned by the Germans lost in Aragon Germans roll dice for 5 Infantrys and 2 Mech.Infs in Aragon, round 4 : 1/7 hits, 1.83 expected hits Neutral roll dice for 2 Bunkers and 1 Infantry in Aragon, round 4 : 2/3 hits, 1.33 expected hits 2 Infantrys owned by the Germans lost in Aragon 1 Infantry owned by the Neutral lost in Aragon Germans roll dice for 3 Infantrys and 2 Mech.Infs in Aragon, round 5 : 1/5 hits, 1.50 expected hits Neutral roll dice for 2 Bunkers in Aragon, round 5 : 2/2 hits, 1.00 expected hits 2 Infantrys owned by the Germans lost in Aragon 1 Bunker owned by the Neutral lost in Aragon Germans roll dice for 1 Infantry and 2 Mech.Infs in Aragon, round 6 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 Bunker in Aragon, round 6 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in Aragon Germans loses 0 PUs for violating Aragons neutrality. Germans win, taking Aragon from Neutral with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is -2 Casualties for Germans: 10 Infantrys Casualties for Neutral: 2 Bunkers and 3 Infantrys Battle in Navarre Germans attack with 8 Infantrys Neutral defend with 2 Bunkers Germans roll dice for 8 Infantrys in Navarre, round 2 : 1/8 hits, 1.33 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 2 Bunkers in Navarre, round 2 : 2/2 hits, 1.00 expected hits 2 Infantrys owned by the Germans lost in Navarre Germans roll dice for 6 Infantrys in Navarre, round 3 : 1/6 hits, 1.00 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 2 Bunkers in Navarre, round 3 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Germans lost in Navarre Germans roll dice for 5 Infantrys in Navarre, round 4 : 0/5 hits, 0.83 expected hits Neutral roll dice for 2 Bunkers in Navarre, round 4 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Germans lost in Navarre Germans roll dice for 4 Infantrys in Navarre, round 5 : 2/4 hits, 0.67 expected hits Neutral roll dice for 2 Bunkers in Navarre, round 5 : 0/2 hits, 1.00 expected hits 2 Bunkers owned by the Neutral lost in Navarre Germans loses 0 PUs for violating Navarres neutrality. Germans win, taking Navarre from Neutral with 4 Infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 4 Infantrys Casualties for Neutral: 2 Bunkers Non Combat Move - Germans 1 Bomber moved from London to Manchester 3 Adv.Fighters moved from London to Manchester 2 JetFighters moved from London to Manchester Place Units - Germans 3 Destroyers and 3 Transports placed in 22 Sea Zone 2 S.Submarines placed in 43 Sea Zone 1 S.Submarine placed in 20 Sea Zone 4 Infantrys placed in Leningrad 4 Infantrys placed in Warsaw 5 Infantrys placed in Bohemia 8 Infantrys placed in Paris 2 Infantrys placed in Normandy 3 Infantrys placed in Bavaria 4 Infantrys placed in Rhine 2 Adv.Fighters, 2 Bombers and 2 JetFighters placed in Berlin Turn Complete - Germans Germans collect 142 PUs; end with 241 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Paris: 4 Infantrys EDIT: Adding units owned by Germans to Manchester: 4 Infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British AA : -0.67 Germans regular : 0.50 Neutral regular : 3.83 British regular : 1.83
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@dawgoneit Please use the second post, there was a placement edit
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World At War
Game History
Round: 11 Combat Move - Italians 1 Submarine moved from 44 Sea Zone to 45 Sea Zone Purchase Units - Italians Italians buy 3 Bunkers and 15 Infantrys; Remaining resources: 0 PUs; Combat - Italians Battle in 45 Sea Zone Italians attack with 1 Submarine Dutch defend with 1 Transport Italians roll dice for 1 Submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Transport owned by the Dutch lost in 45 Sea Zone Italians win with 1 Submarine remaining. Battle score for attacker is 6 Casualties for Dutch: 1 Transport Non Combat Move - Italians Place Units - Italians 1 Bunker placed in Serbia 1 Bunker placed in Croatia 1 Bunker placed in Greece 10 Infantrys placed in Rome 2 Infantrys placed in Lombardy 3 Infantrys placed in Provence Turn Complete - Italians Italians collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
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@dawgoneit Hope you had an amazing Christmas!
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TripleA Turn Summary: Yamamoto round 11
TripleA Turn Summary for game: World At War
Game History
Round: 11 Combat Move - Yamamoto 1 Destroyer moved from 85 Sea Zone to 86 Sea Zone 1 Destroyer moved from 85 Sea Zone to 93 Sea Zone 2 Adv.Fighters moved from 85 Sea Zone to 86 Sea Zone 2 Adv.Fighters moved from 85 Sea Zone to 93 Sea Zone 1 Destroyer moved from 85 Sea Zone to 76 Sea Zone 2 Adv.Fighters moved from 85 Sea Zone to 76 Sea Zone 2 Fighters moved from 85 Sea Zone to 103 Sea Zone 1 S.Bomber moved from Tokyo to 108 Sea Zone 1 Destroyer moved from 107 Sea Zone to 108 Sea Zone 4 Infantrys moved from Chubu to 85 Sea Zone 1 B.Transport and 4 Infantrys moved from 85 Sea Zone to 92 Sea Zone 4 Infantrys moved from 92 Sea Zone to S.French Indochina 2 Infantrys moved from S.Thailand to N.Thailand 2 Artillerys moved from S.Thailand to N.Thailand Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 2 Destroyers, 1 Elite, 13 Infantrys and 2 L.Fighters; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.Thailand Yamamoto attack with 2 Artillerys and 2 Infantrys British defend with 1 Infantry Yamamoto roll dice for 2 Artillerys and 2 Infantrys in N.Thailand, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in N.Thailand Yamamoto win, taking N.Thailand from British with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in 86 Sea Zone Yamamoto attack with 2 Adv.Fighters and 1 Destroyer Americans defend with 1 Transport Yamamoto roll dice for 2 Adv.Fighters and 1 Destroyer in 86 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 Transport in 86 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 Adv.Fighter owned by the Yamamoto lost in 86 Sea Zone 1 Transport owned by the Americans lost in 86 Sea Zone Yamamoto win with 1 Adv.Fighter and 1 Destroyer remaining. Battle score for attacker is -4 Casualties for Yamamoto: 1 Adv.Fighter Casualties for Americans: 1 Transport Battle in 103 Sea Zone Yamamoto attack with 2 Fighters Americans defend with 3 S.Submarines Yamamoto roll dice for 2 Fighters in 103 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 2 S.Submarines owned by the Americans lost in 103 Sea Zone 1 S.Submarine owned by the Americans submerged Yamamoto win with 2 Fighters remaining. Battle score for attacker is 20 Casualties for Americans: 2 S.Submarines Battle in 93 Sea Zone Yamamoto attack with 2 Adv.Fighters and 1 Destroyer Americans defend with 1 S.Submarine Americans roll dice for 1 S.Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 2 Adv.Fighters and 1 Destroyer in 93 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits 1 S.Submarine owned by the Americans lost in 93 Sea Zone Yamamoto win with 2 Adv.Fighters and 1 Destroyer remaining. Battle score for attacker is 10 Casualties for Americans: 1 S.Submarine Battle in 76 Sea Zone Yamamoto attack with 2 Adv.Fighters and 1 Destroyer British defend with 1 Destroyer Yamamoto roll dice for 2 Adv.Fighters and 1 Destroyer in 76 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 76 Sea Zone Yamamoto win with 2 Adv.Fighters and 1 Destroyer remaining. Battle score for attacker is 8 Casualties for British: 1 Destroyer Battle in 108 Sea Zone Yamamoto attack with 1 Destroyer and 1 S.Bomber Americans defend with 1 S.Submarine Americans roll dice for 1 S.Submarine in 108 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Destroyer and 1 S.Bomber in 108 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits 1 Destroyer owned by the Yamamoto lost in 108 Sea Zone 1 S.Submarine owned by the Americans submerged Yamamoto win with 1 S.Bomber remaining. Battle score for attacker is -8 Casualties for Yamamoto: 1 Destroyer Non Combat Move - Yamamoto 1 S.Bomber moved from 108 Sea Zone to Davao 1 Fighter moved from 103 Sea Zone to Rongelap 1 Adv.Fighter moved from 86 Sea Zone to 85 Sea Zone 2 Adv.Fighters moved from 93 Sea Zone to 85 Sea Zone 2 Artillerys, 1 Elite and 1 Marine moved from Tokyo to 85 Sea Zone 2 Artillerys, 1 Elite, 1 Marine and 2 Transports moved from 85 Sea Zone to 84 Sea Zone 2 Artillerys, 1 Elite and 1 Marine moved from 84 Sea Zone to Liaoning 1 Fighter moved from 103 Sea Zone to Rongelap 2 Adv.Fighters moved from 76 Sea Zone to 85 Sea Zone Place Units - Yamamoto 2 Adv.Fighters, 2 Destroyers and 2 L.Fighters placed in 85 Sea Zone 4 Infantrys placed in Davao 4 Infantrys placed in Banjarmasin 4 Infantrys placed in Chubu 1 Elite and 1 Infantry placed in Tokyo Yamamoto undo move 1. 1 L.Fighter placed in Tokyo 2 Adv.Fighters, 2 Destroyers and 1 L.Fighter placed in 85 Sea Zone Turn Complete - Yamamoto Yamamoto collect 83 PUs; end with 83 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.83 Americans regular : 0.83 British regular : -0.67
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TripleA Turn Summary: Hisaichi round 11
TripleA Turn Summary for game: World At War
Game History
Round: 11 Combat Move - Hisaichi 1 Infantry moved from Ayan to N.Buryat Mongolia Hisaichi take N.Buryat Mongolia from Russians 3 Artillerys and 3 Infantrys moved from Kwangtung to Hunan 1 Bomber moved from Hong Kong to Hunan 2 Mech.Infs moved from Changchun to Peking 1 Artillery and 3 Infantrys moved from Liaoning to Peking 1 Marine moved from Changchun to 84 Sea Zone 3 Infantrys and 2 Tanks moved from Changchun to 84 Sea Zone 1 Marine and 1 S.Submarine moved from 84 Sea Zone to 107 Sea Zone 1 Marine moved from 107 Sea Zone to Hollandia Hisaichi take Hollandia from Dutch 3 Infantrys and 2 Tanks moved from 84 Sea Zone to Peking 1 Infantry moved from Ayan to Heilungchiang 1 ArmoredCar moved from Heilungchiang to Ayan 1 ArmoredCar moved from Heilungchiang to Peking Purchase Units - Hisaichi Hisaichi buy 6 Artillerys, 1 Destroyer, 6 Infantrys, 1 L.Fighter and 1 Marine; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Hunan Hisaichi attack with 3 Artillerys, 1 Bomber and 3 Infantrys Chinese defend with 1 Artillery, 1 Elite and 2 Infantrys Hisaichi roll dice for 3 Artillerys, 1 Bomber and 3 Infantrys in Hunan, round 2 : 2/7 hits, 2.67 expected hits Chinese roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Hunan, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Hisaichi lost in Hunan 2 Infantrys owned by the Chinese lost in Hunan Hisaichi roll dice for 3 Artillerys, 1 Bomber and 2 Infantrys in Hunan, round 3 : 2/6 hits, 2.33 expected hits Chinese roll dice for 1 Artillery and 1 Elite in Hunan, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Hunan 1 Elite owned by the Chinese and 1 Artillery owned by the Chinese lost in Hunan Hisaichi win, taking Hunan from Chinese with 3 Artillerys, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 7 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 1 Artillery, 1 Elite and 2 Infantrys Battle in Peking Hisaichi attack with 1 ArmoredCar, 1 Artillery, 6 Infantrys, 2 Mech.Infs and 2 Tanks Chinese defend with 5 Mech.Infs and 4 Tanks Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 6 Infantrys, 2 Mech.Infs and 2 Tanks in Peking, round 2 : 5/12 hits, 3.83 expected hits Chinese roll dice for 5 Mech.Infs and 4 Tanks in Peking, round 2 : 4/9 hits, 3.67 expected hits 4 Infantrys owned by the Hisaichi lost in Peking 5 Mech.Infs owned by the Chinese lost in Peking Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 2 Infantrys, 2 Mech.Infs and 2 Tanks in Peking, round 3 : 3/8 hits, 3.00 expected hits Chinese roll dice for 4 Tanks in Peking, round 3 : 3/4 hits, 2.00 expected hits 1 ArmoredCar owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Peking 3 Tanks owned by the Chinese lost in Peking Hisaichi roll dice for 1 Artillery, 2 Mech.Infs and 2 Tanks in Peking, round 4 : 4/5 hits, 2.00 expected hits Chinese roll dice for 1 Tank in Peking, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Peking Hisaichi win, taking Peking from Chinese with 1 Artillery, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 34 Casualties for Hisaichi: 1 ArmoredCar and 6 Infantrys Casualties for Chinese: 5 Mech.Infs and 4 Tanks Non Combat Move - Hisaichi 1 Bomber moved from Hunan to Hong Kong 3 Artillerys and 3 Infantrys moved from Hong Kong to Kiangsi 1 Destroyer moved from 84 Sea Zone to 94 Sea Zone Place Units - Hisaichi 1 Destroyer placed in 84 Sea Zone 3 Artillerys and 3 Infantrys placed in Hong Kong 1 Marine placed in Changchun 1 Artillery and 3 Infantrys placed in Liaoning 2 Artillerys and 1 L.Fighter placed in Changchun Turn Complete - Hisaichi Hisaichi collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83 Hisaichi regular : 2.17
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@dawgoneit You’re up