WaW Witt Germany best, Ron Italy, Seb and Wayne as Japan.


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World At War

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Infantry moved from Shansi to Chahar
            1 Infantry moved from Suiyuan to Chahar
            2 Adv.Fighters moved from Shensi to Chahar
            1 Fighter moved from Shensi to Chahar
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker and 10 Infantrys; Remaining resources: 8 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 2 Adv.Fighters, 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Adv.Fighters, 1 Fighter and 2 Infantrys in Chahar, round 2 : 4/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 2 Adv.Fighters, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            2 Adv.Fighters and 1 Fighter moved from Chahar to Ningsia
            1 Infantry moved from Shensi to Shansi
            1 AAGun moved from Shensi to Ningsia
            1 Artillery moved from Lanchow to E.Qinghai
            6 Infantrys moved from Shensi to Ningsia
            4 Artillerys and 8 Tanks moved from Shensi to Ningsia
            2 ArmoredCars and 2 Tanks moved from Khobdo to E.Qinghai
            6 Infantrys moved from Hsining to E.Qinghai
            2 ArmoredCars and 2 Tanks moved from Urumqi to Gobi Altai
            1 Infantry moved from Lanchow to Ningsia
            1 Artillery moved from Ningsia to E.Qinghai
    
        Place Units - Chinese
            1 Bunker and 6 Infantrys placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 30 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.33
    Hisaichi regular : -0.33
    

    Savegame


  • @dawgoneit you’re up Wayne


  • 065dcfd4-c2f4-4de5-baf7-f30f65804c95-His 6.tsvg

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            1 Elite and 7 Infantrys moved from Peking to Chahar
            1 Infantry moved from Shantung to Chahar
            1 Artillery, 1 Elite and 1 Infantry moved from Anhwei to Shansi
            1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to 103 Sea Zone
            1 L.Fighter moved from 84 Sea Zone to 103 Sea Zone
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            2 Infantrys and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Celebes
            1 Adv.Fighter moved from 111 Sea Zone to Celebes
            1 Fighter moved from 111 Sea Zone to Celebes
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            4 Infantrys moved from Changchun to 84 Sea Zone
            1 B.Transport and 4 Infantrys moved from 84 Sea Zone to 111 Sea Zone
            2 Infantrys and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
            6 Infantrys moved from 111 Sea Zone to Flores
            2 Adv.Fighters moved from Banjarmasin to 110 Sea Zone
            2 Adv.Fighters moved from 110 Sea Zone to Flores
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Carrier, 20 Infantrys and 1 L.Fighter; Remaining resources: 1 PUs; 
    
        Combat - Hisaichi
            Battle in Flores
                Hisaichi attack with 2 Adv.Fighters and 6 Infantrys
                Anzac defend with 2 Infantrys; Dutch defend with 1 Bunker
                Units damaged: 1 Bunker owned by the Dutch
                Hisaichi win, taking Flores from Dutch with 2 Adv.Fighters and 5 Infantrys remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Infantry
                Casualties for Anzac: 2 Infantrys
                Casualties for Dutch: 1 Bunker
            Battle in Celebes
                Hisaichi attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Dutch defend with 1 Infantry
                Hisaichi win, taking Celebes from Dutch with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Chahar
                Hisaichi attack with 1 Elite and 8 Infantrys
                Chinese defend with 2 Infantrys
                Hisaichi win, taking Chahar from Chinese with 1 Elite and 7 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 2 Infantrys
            Battle in Shansi
                Hisaichi attack with 1 Artillery, 1 Elite and 1 Infantry
                Chinese defend with 1 Infantry
                Hisaichi win, taking Shansi from Chinese with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in 103 Sea Zone
                Hisaichi attack with 1 Adv.Fighter, 1 Fighter and 1 L.Fighter
                Americans defend with 2 S.Submarines
                1 S.Submarine owned by the Americans lost in 103 Sea Zone
                1 S.Submarine owned by the Americans submerged
                Hisaichi win with 1 Adv.Fighter, 1 Fighter and 1 L.Fighter remaining. Battle score for attacker is 10
                Casualties for Americans: 1 S.Submarine
    
        Non Combat Move - Hisaichi
            1 Carrier and 1 Destroyer moved from 86 Sea Zone to 95 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 103 Sea Zone to 95 Sea Zone
            1 L.Fighter moved from 103 Sea Zone to 101 Sea Zone
            1 Carrier moved from 111 Sea Zone to 101 Sea Zone
            1 Submarine moved from 111 Sea Zone to 101 Sea Zone
            2 Transports moved from 111 Sea Zone to 101 Sea Zone
            1 T.Boat moved from 111 Sea Zone to 93 Sea Zone
            1 Battleship moved from 110 Sea Zone to 111 Sea Zone
            1 Carrier moved from 84 Sea Zone to 111 Sea Zone
            1 Adv.Fighter moved from Celebes to 111 Sea Zone
            1 Adv.Fighter moved from 84 Sea Zone to 111 Sea Zone
            1 B.Transport moved from 111 Sea Zone to 84 Sea Zone
            1 Transport moved from 111 Sea Zone to 85 Sea Zone
            1 Destroyer and 1 Submarine moved from 111 Sea Zone to 85 Sea Zone
            1 Fighter moved from Celebes to 101 Sea Zone
            3 Artillerys and 3 Marines moved from Malaya to S.Thailand
            1 Infantry moved from Heilungchiang to Chita
            2 Adv.Fighters moved from Flores to 111 Sea Zone
            1 Fighter moved from Peking to Davao
            1 Adv.Fighter moved from 111 Sea Zone to 84 Sea Zone
            1 Adv.Fighter moved from 111 Sea Zone to Davao
    
        Place Units - Hisaichi
            1 Carrier placed in 84 Sea Zone
            1 L.Fighter placed in 84 Sea Zone
            3 Infantrys placed in Peking
            3 Infantrys placed in Chita
            4 Infantrys placed in Banjarmasin
            6 Infantrys placed in Malaya
            4 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 68 PUs; end with 69 PUs
    
  • 2024 '22 '19 '17 '15

    Let me check NCM please… will be in 6 hours

  • 2024 '22 '19 '17 '15

    @Karl7 looks good. UK is up


  • @Elrood

    Got it.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World At War

    Game History

    Round: 6
    
        Combat Move - British
            4 Transports moved from 20 Sea Zone to 18 Sea Zone
            2 Artillerys and 2 Tanks moved from Wales to 18 Sea Zone
            3 Infantrys moved from Manchester to 18 Sea Zone
            1 Infantry moved from Manchester to 18 Sea Zone
            2 Artillerys, 4 Infantrys, 2 Tanks and 4 Transports moved from 18 Sea Zone to 20 Sea Zone
            2 Artillerys, 4 Infantrys and 2 Tanks moved from 20 Sea Zone to Normandy
            4 Fighters moved from 20 Sea Zone to Normandy
            1 Adv.Fighter, 2 Carriers, 2 Cruisers, 3 Destroyers, 3 Fighters, 9 Submarines and 2 Transports moved from 56 Sea Zone to 48 Sea Zone
            1 Bomber and 2 Fighters moved from Nubia to 48 Sea Zone
            1 Adv.Fighter moved from Cairo to 48 Sea Zone
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Carrier, 1 Destroyer, 1 Elite, 5 Infantrys, 1 S.Submarine and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 48 Sea Zone
                British attack with 2 Adv.Fighters, 1 Bomber, 2 Carriers, 2 Cruisers, 3 Destroyers, 5 Fighters, 9 Submarines and 2 Transports
                Italians defend with 1 Adv.Fighter, 1 Battleship, 2 Carriers, 3 Destroyers, 3 Fighters, 5 Submarines and 10 Transports
                    British roll dice for 9 Submarines in 48 Sea Zone, round 2 : 4/9 hits, 3.00 expected hits
                Units damaged: 1 Battleship owned by the Italians
                    Italians roll dice for 5 Submarines in 48 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                    British roll dice for 2 Adv.Fighters, 1 Bomber, 2 Carriers, 2 Cruisers, 3 Destroyers, 5 Fighters and 2 Transports in 48 Sea Zone, round 2 : 5/15 hits, 5.67 expected hits
                    Italians roll dice for 1 Adv.Fighter, 1 Battleship, 2 Carriers, 3 Destroyers, 3 Fighters and 10 Transports in 48 Sea Zone, round 2 : 8/20 hits, 6.50 expected hits
                    2 Carriers owned by the British, 6 Submarines owned by the British and 2 Transports owned by the British lost in 48 Sea Zone
                    8 Transports owned by the Italians lost in 48 Sea Zone
                    British roll dice for 3 Submarines in 48 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 5 Submarines in 48 Sea Zone, round 3 : 2/5 hits, 1.67 expected hits
                    British roll dice for 2 Adv.Fighters, 1 Bomber, 2 Cruisers, 3 Destroyers and 5 Fighters in 48 Sea Zone, round 3 : 7/13 hits, 5.33 expected hits
                    Italians roll dice for 1 Adv.Fighter, 1 Battleship, 2 Carriers, 3 Destroyers, 3 Fighters and 2 Transports in 48 Sea Zone, round 3 : 6/12 hits, 5.17 expected hits
                    2 Fighters owned by the British, 3 Submarines owned by the British and 3 Destroyers owned by the British lost in 48 Sea Zone
                    5 Submarines owned by the Italians, 2 Transports owned by the Italians and 1 Destroyer owned by the Italians lost in 48 Sea Zone
                    British roll dice for 2 Adv.Fighters, 1 Bomber, 2 Cruisers and 3 Fighters in 48 Sea Zone, round 4 : 6/8 hits, 3.67 expected hits
                    Italians roll dice for 1 Adv.Fighter, 1 Battleship, 2 Carriers, 2 Destroyers and 3 Fighters in 48 Sea Zone, round 4 : 2/9 hits, 4.50 expected hits
                    2 Fighters owned by the British lost in 48 Sea Zone
                    1 Carrier owned by the Italians, 3 Fighters owned by the Italians and 2 Destroyers owned by the Italians lost in 48 Sea Zone
                    British roll dice for 2 Adv.Fighters, 1 Bomber, 2 Cruisers and 1 Fighter in 48 Sea Zone, round 5 : 2/6 hits, 3.00 expected hits
                    Italians roll dice for 1 Adv.Fighter, 1 Battleship and 1 Carrier in 48 Sea Zone, round 5 : 2/3 hits, 1.83 expected hits
                    1 Fighter owned by the British and 1 Cruiser owned by the British lost in 48 Sea Zone
                    1 Carrier owned by the Italians and 1 Adv.Fighter owned by the Italians lost in 48 Sea Zone
                    British roll dice for 2 Adv.Fighters, 1 Bomber and 1 Cruiser in 48 Sea Zone, round 6 : 1/4 hits, 2.17 expected hits
                    Italians roll dice for 1 Battleship in 48 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
                    1 Cruiser owned by the British lost in 48 Sea Zone
                    1 Battleship owned by the Italians lost in 48 Sea Zone
                British win with 2 Adv.Fighters and 1 Bomber remaining. Battle score for attacker is 10
                Casualties for British: 2 Carriers, 2 Cruisers, 3 Destroyers, 5 Fighters, 9 Submarines and 2 Transports
                Casualties for Italians: 1 Adv.Fighter, 1 Battleship, 2 Carriers, 3 Destroyers, 3 Fighters, 5 Submarines and 10 Transports
            Battle in Normandy
                British attack with 2 Artillerys, 4 Fighters, 4 Infantrys and 2 Tanks
                Germans defend with 1 AAGun, 3 Artillerys, 1 Elite, 1 Factory and 1 Infantry
                    Germans roll AA dice in Normandy : 0/4 hits, 0.67 expected hits
                    British roll dice for 1 Battleship in Normandy, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Normandy
                    British roll dice for 2 Artillerys, 4 Fighters, 4 Infantrys and 2 Tanks in Normandy, round 2 : 3/12 hits, 4.00 expected hits
                    Germans roll dice for 3 Artillerys and 1 Elite in Normandy, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the British lost in Normandy
                    1 Elite owned by the Germans and 2 Artillerys owned by the Germans lost in Normandy
                    British roll dice for 2 Artillerys, 4 Fighters, 2 Infantrys and 2 Tanks in Normandy, round 3 : 3/10 hits, 3.67 expected hits
                    Germans roll dice for 1 Artillery in Normandy, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Normandy
                British win, taking Normandy from Germans with 2 Artillerys, 4 Fighters, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 13
                Casualties for Germans: 3 Artillerys, 1 Elite and 1 Infantry
                Casualties for British: 2 Infantrys
    
        Non Combat Move - British
            4 Fighters moved from Normandy to 20 Sea Zone
            2 Destroyers and 1 Submarine moved from 17 Sea Zone to 20 Sea Zone
            4 Infantrys moved from Manchester to Wales
            1 Fighter moved from Dublin to Manchester
            2 Infantrys moved from Manchester to Wales
            4 Infantrys moved from Manchester to Wales
            1 Adv.Fighter moved from 48 Sea Zone to 56 Sea Zone
            1 Adv.Fighter moved from 48 Sea Zone to Malta
            1 Bomber moved from 48 Sea Zone to Malta
            2 Transports moved from 57 Sea Zone to 58 Sea Zone
            2 Tanks moved from Baluchistan to 58 Sea Zone
            1 Infantry moved from Trucial Coast to 58 Sea Zone
            3 Tanks moved from Italian East Africa to Lower Egypt
            1 ArmoredCar, 4 Artillerys, 2 Elites, 7 Infantrys and 8 Tanks moved from Nubia to Lower Egypt
            3 ArmoredCars moved from Belgian Congo to Kordofan
            1 Infantry, 2 Tanks and 2 Transports moved from 58 Sea Zone to 57 Sea Zone
            1 Infantry and 2 Tanks moved from 57 Sea Zone to Lower Egypt
            4 Mech.Infs moved from Cairo to Lower Egypt
            1 Infantry moved from Bombay to 59 Sea Zone
            1 Infantry and 1 S.Submarine moved from 59 Sea Zone to 56 Sea Zone
            1 Infantry moved from 56 Sea Zone to Lower Egypt
            1 Infantry moved from Assam to Bihar
            1 Artillery and 1 Infantry moved from Rajputana to Baluchistan
            1 Artillery moved from Hyderabad to Bihar
            3 Infantrys moved from Madras to Hyderabad
            2 Infantrys moved from Madras to Hyderabad
            4 Infantrys moved from Delhi to Rajputana
            2 Infantrys moved from South Africa to Rhodesia
            1 Tank moved from Hispaniola to 26 Sea Zone
            1 Infantry moved from Venezuela to 26 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 26 Sea Zone to 28 Sea Zone
            1 Infantry moved from British Columbia to Vancouver
    
        Place Units - British
            1 Carrier and 1 Destroyer placed in 56 Sea Zone
            1 Adv.Fighter placed in 56 Sea Zone
            1 Bunker, 1 Elite and 2 Infantrys placed in Cairo
            3 Tanks placed in Italian East Africa
            1 S.Submarine placed in 59 Sea Zone
            1 Infantry placed in Bombay
            3 ArmoredCars and 2 Tanks placed in Delhi
            2 Artillerys and 2 Infantrys placed in Wales
            1 ArmoredCar placed in Cape Town
    
        Turn Complete - British
            British collect 102 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.00
    Germans AA : -0.67
    Germans regular : 0.33
    British regular : 0.83
    

    Dice Statistics:

    Total
            1 was rolled 466 times
            2 was rolled 476 times
            3 was rolled 480 times
            4 was rolled 482 times
            5 was rolled 475 times
            6 was rolled 493 times
        Average roll : 3.523
        Median : 4.000
        Variance : 0.139
        Standard Deviation : 0.373
        Total rolls : 2872
    
    Germans Combat
            1 was rolled 90 times
            2 was rolled 82 times
            3 was rolled 81 times
            4 was rolled 96 times
            5 was rolled 79 times
            6 was rolled 86 times
        Average roll : 3.486
        Median : 4.000
        Variance : 0.400
        Standard Deviation : 0.633
        Total rolls : 514
    
    Romanians Combat
            1 was rolled 5 times
            2 was rolled 12 times
            3 was rolled 8 times
            4 was rolled 6 times
            5 was rolled 6 times
            6 was rolled 6 times
        Average roll : 3.326
        Median : 3.000
        Variance : 0.782
        Standard Deviation : 0.884
        Total rolls : 43
    
    Neutral Combat
            1 was rolled 26 times
            2 was rolled 24 times
            3 was rolled 18 times
            4 was rolled 19 times
            5 was rolled 27 times
            6 was rolled 25 times
        Average roll : 3.518
        Median : 4.000
        Variance : 0.513
        Standard Deviation : 0.716
        Total rolls : 139
    
    Italians Combat
            1 was rolled 43 times
            2 was rolled 39 times
            3 was rolled 51 times
            4 was rolled 52 times
            5 was rolled 31 times
            6 was rolled 42 times
        Average roll : 3.446
        Median : 3.000
        Variance : 1.191
        Standard Deviation : 1.091
        Total rolls : 258
    
    British Combat
            1 was rolled 51 times
            2 was rolled 57 times
            3 was rolled 55 times
            4 was rolled 56 times
            5 was rolled 54 times
            6 was rolled 65 times
        Average roll : 3.592
        Median : 4.000
        Variance : 0.330
        Standard Deviation : 0.575
        Total rolls : 338
    
    Hisaichi Combat
            1 was rolled 57 times
            2 was rolled 26 times
            3 was rolled 54 times
            4 was rolled 55 times
            5 was rolled 47 times
            6 was rolled 50 times
        Average roll : 3.550
        Median : 4.000
        Variance : 2.274
        Standard Deviation : 1.508
        Total rolls : 289
    
    Americans Combat
            1 was rolled 39 times
            2 was rolled 46 times
            3 was rolled 41 times
            4 was rolled 32 times
            5 was rolled 40 times
            6 was rolled 43 times
        Average roll : 3.485
        Median : 3.000
        Variance : 0.462
        Standard Deviation : 0.680
        Total rolls : 241
    
    Anzac Combat
            1 was rolled 10 times
            2 was rolled 8 times
            3 was rolled 12 times
            4 was rolled 7 times
            5 was rolled 7 times
            6 was rolled 9 times
        Average roll : 3.377
        Median : 3.000
        Variance : 0.362
        Standard Deviation : 0.602
        Total rolls : 53
    
    French Combat
            1 was rolled 19 times
            2 was rolled 27 times
            3 was rolled 32 times
            4 was rolled 26 times
            5 was rolled 26 times
            6 was rolled 21 times
        Average roll : 3.503
        Median : 3.000
        Variance : 0.712
        Standard Deviation : 0.844
        Total rolls : 151
    
    Yamamoto Combat
            1 was rolled 56 times
            2 was rolled 63 times
            3 was rolled 42 times
            4 was rolled 59 times
            5 was rolled 65 times
            6 was rolled 71 times
        Average roll : 3.638
        Median : 4.000
        Variance : 1.390
        Standard Deviation : 1.179
        Total rolls : 356
    
    Chinese Combat
            1 was rolled 17 times
            2 was rolled 14 times
            3 was rolled 23 times
            4 was rolled 16 times
            5 was rolled 12 times
            6 was rolled 16 times
        Average roll : 3.408
        Median : 3.000
        Variance : 0.715
        Standard Deviation : 0.845
        Total rolls : 98
    
    Finns Combat
            1 was rolled 9 times
            2 was rolled 10 times
            3 was rolled 8 times
            4 was rolled 7 times
            5 was rolled 9 times
            6 was rolled 5 times
        Average roll : 3.250
        Median : 3.000
        Variance : 0.340
        Standard Deviation : 0.583
        Total rolls : 48
    
    Thai Combat
            1 was rolled 4 times
            2 was rolled 5 times
            3 was rolled 5 times
            4 was rolled 9 times
            5 was rolled 8 times
            6 was rolled 5 times
        Average roll : 3.750
        Median : 4.000
        Variance : 0.571
        Standard Deviation : 0.756
        Total rolls : 36
    
    Russians Combat
            1 was rolled 34 times
            2 was rolled 53 times
            3 was rolled 38 times
            4 was rolled 29 times
            5 was rolled 52 times
            6 was rolled 39 times
        Average roll : 3.527
        Median : 3.000
        Variance : 1.930
        Standard Deviation : 1.389
        Total rolls : 245
    
    Dutch Combat
            1 was rolled 6 times
            2 was rolled 10 times
            3 was rolled 12 times
            4 was rolled 13 times
            5 was rolled 12 times
            6 was rolled 10 times
        Average roll : 3.714
        Median : 4.000
        Variance : 0.508
        Standard Deviation : 0.713
        Total rolls : 63
    

    Savegame


  • TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War

    Game History

    Round: 6
    
        Combat Move - Anzac
            1 Artillery moved from Java to Lombok
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            2 Infantrys moved from Northern Territory to 113 Sea Zone
            2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Lombok
            1 Cruiser and 1 Transport moved from 67 Sea Zone to 70 Sea Zone
            1 Cruiser and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
            3 Infantrys moved from New South Wales to 70 Sea Zone
            1 Cruiser, 3 Infantrys and 1 Transport moved from 70 Sea Zone to 67 Sea Zone
            3 Infantrys moved from Townsville to 113 Sea Zone
            1 Cruiser, 3 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Flores
            1 Infantry moved from 67 Sea Zone to Flores
            4 Infantrys moved from 67 Sea Zone to Flores
            2 Adv.Fighters moved from 67 Sea Zone to Flores
            2 Fighters moved from Broome to Flores
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Carrier, 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Lombok
                Anzac attack with 1 Artillery and 2 Infantrys
                Thai defend with 1 Infantry
                    Anzac roll dice for 1 Artillery and 2 Infantrys in Lombok, round 2 : 1/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in Lombok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Lombok
                Anzac win, taking Lombok from Thai with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Flores
                Anzac attack with 2 Adv.Fighters, 2 Fighters and 6 Infantrys
                Hisaichi defend with 5 Infantrys
                    Anzac roll dice for 1 Battleship and 2 Cruisers in Flores, round 2 : 1/3 hits, 1.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Flores
                    Anzac roll dice for 2 Adv.Fighters, 2 Fighters and 6 Infantrys in Flores, round 2 : 4/10 hits, 2.67 expected hits
                    Hisaichi roll dice for 4 Infantrys in Flores, round 2 : 0/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Hisaichi lost in Flores
                Anzac win, taking Flores from Hisaichi with 2 Adv.Fighters, 2 Fighters and 6 Infantrys remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 5 Infantrys
    
        Non Combat Move - Anzac
            2 Adv.Fighters moved from Flores to 67 Sea Zone
            2 Fighters moved from Flores to 67 Sea Zone
            1 Artillery and 1 Infantry moved from Wellington to 122 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Soembawa
            1 Infantry moved from South Australia to Western Australia
            3 Infantrys moved from Port Moresby to West Papua
    
        Place Units - Anzac
            1 Carrier placed in 67 Sea Zone
            1 Artillery and 1 Tank placed in Broome
            1 Artillery and 2 Infantrys placed in Townsville
            3 Infantrys placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.83
    Thai regular : -0.33
    Hisaichi regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War

    Game History

    Round: 6
    
        Combat Move - Dutch
            4 Infantrys moved from Amazon to Bolivia
            2 Tanks moved from Suriname to Bolivia
    
        Purchase Units - Dutch
            Dutch buy 2 ArmoredCars, 1 Bunker and 1 Elite; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Bolivia
                Dutch attack with 4 Infantrys and 2 Tanks
                Neutral defend with 3 Infantrys
                    Dutch roll dice for 4 Infantrys and 2 Tanks in Bolivia, round 2 : 1/6 hits, 1.67 expected hits
                    Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Dutch lost in Bolivia
                    1 Infantry owned by the Neutral lost in Bolivia
                    Dutch roll dice for 3 Infantrys and 2 Tanks in Bolivia, round 3 : 2/5 hits, 1.50 expected hits
                    Neutral roll dice for 2 Infantrys in Bolivia, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Dutch lost in Bolivia
                    2 Infantrys owned by the Neutral lost in Bolivia
                Dutch loses 0 PUs for violating Bolivias neutrality.
                Dutch win, taking Bolivia from Neutral with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Dutch: 2 Infantrys
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Dutch
            2 Infantrys moved from Suriname to Amazon
    
        Place Units - Dutch
            2 ArmoredCars and 1 Elite placed in Suriname
            1 Bunker placed in Flores
    
        Turn Complete - Dutch
            Dutch collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : 0.33
    Dutch regular : -0.17
    

    Savegame


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