dawgoneit Axis -VS- entek Allies TRS I'll get you this time.


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Artillery, 2 EarlyFighters, 1 Elite, 8 Infantrys, 1 Mech.Inf and 7 Tanks moved from Gansu to N.Shangsi
            1 Mech.Inf moved from Tsingnan to N.Shangsi
            1 Infantry moved from Szechwan to Sian
                  Chinese take Sian from Hisaichi
            1 Infantry moved from Sikang to W.Sian
                  Chinese take W.Sian from Hisaichi
    
        Purchase Units - Chinese
            Chinese buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in N.Shangsi
                Chinese attack with 1 Artillery, 2 EarlyFighters, 1 Elite, 8 Infantrys, 2 Mech.Infs and 7 Tanks
                Hisaichi defend with 7 Tanks and 4 Tankettes; Yamamoto defend with 2 Artillerys, 5 Infantrys and 1 Tank
                    Chinese roll dice for 1 Artillery, 2 EarlyFighters, 1 Elite, 8 Infantrys, 2 Mech.Infs and 7 Tanks in N.Shangsi, round 2 : 9/21 hits, 7.50 expected hits
                    Hisaichi roll dice for 2 Artillerys, 5 Infantrys, 8 Tanks and 4 Tankettes in N.Shangsi, round 2 : 5/19 hits, 7.00 expected hits
                    5 Infantrys owned by the Chinese lost in N.Shangsi
                    5 Infantrys owned by the Yamamoto and 4 Tankettes owned by the Hisaichi lost in N.Shangsi
                    Chinese roll dice for 1 Artillery, 2 EarlyFighters, 1 Elite, 3 Infantrys, 2 Mech.Infs and 7 Tanks in N.Shangsi, round 3 : 5/16 hits, 6.67 expected hits
                    Hisaichi roll dice for 2 Artillerys and 8 Tanks in N.Shangsi, round 3 : 7/10 hits, 4.67 expected hits
                2 Mech.Infs owned by the Chinese, 1 Elite owned by the Chinese, 3 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in N.Shangsi
                    3 Tanks owned by the Hisaichi and 2 Artillerys owned by the Yamamoto lost in N.Shangsi
                    Chinese roll dice for 2 EarlyFighters and 7 Tanks in N.Shangsi, round 4 : 4/9 hits, 4.17 expected hits
                    Hisaichi roll dice for 5 Tanks in N.Shangsi, round 4 : 3/5 hits, 2.50 expected hits
                    3 Tanks owned by the Chinese lost in N.Shangsi
                    3 Tanks owned by the Hisaichi and 1 Tank owned by the Yamamoto lost in N.Shangsi
                    Chinese roll dice for 2 EarlyFighters and 4 Tanks in N.Shangsi, round 5 : 4/6 hits, 2.67 expected hits
                    Hisaichi roll dice for 1 Tank in N.Shangsi, round 5 : 1/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Chinese lost in N.Shangsi
                    1 Tank owned by the Hisaichi lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 4 Tanks remaining. Battle score for attacker is 17
                Casualties for Chinese: 1 Artillery, 1 EarlyFighter, 1 Elite, 8 Infantrys, 2 Mech.Infs and 3 Tanks
                Casualties for Hisaichi: 7 Tanks and 4 Tankettes
                Casualties for Yamamoto: 2 Artillerys, 5 Infantrys and 1 Tank
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from N.Shangsi to Gansu
            6 Infantrys moved from Tsingnan to Gansu
            1 Elite moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            3 Infantrys moved from Quyan to Gobi
            1 Mech.Inf moved from Urumal to Tsingnan
            3 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            1 Infantry and 3 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Hisaichi regular : 1.33
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 6
    
        Combat Move - British
            2 Tankettes moved from N.Chunking to Sian
            1 Mech.Inf moved from Hanan to Fukien
                  Chinese take Hankou from Hisaichi
                  British take Fukien from Hisaichi
            1 Mech.Inf moved from Fukien to Kwangtung
                  Chinese take Kwangtung from Hisaichi
            1 Artillery and 1 Infantry moved from W.Tibet to S.Tibet
            1 Artillery moved from Nepal to S.Tibet
            2 Infantrys moved from Bengal to W.Chunking
            1 EarlyFighter moved from Bengal to W.Chunking
            1 Infantry and 1 Marine moved from Palana to Magadan
    
        Purchase Units - British
            British buy 2 B.Transports, 1 Bunker, 3 Destroyers, 5 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in W.Chunking
                British attack with 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Tank
                    British roll dice for 1 EarlyFighter and 2 Infantrys in W.Chunking, round 2 : 3/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in W.Chunking, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in W.Chunking
                British win, taking W.Chunking from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Tank
            Battle in Sian
                British attack with 2 Tankettes
                Hisaichi defend with 1 Marine and 1 Tank
                    British roll dice for 2 Tankettes in Sian, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Marine and 1 Tank in Sian, round 2 : 1/2 hits, 0.83 expected hits
                    1 Tankette owned by the British lost in Sian
                1 Tankette owned by the British retreated to Hanan
                Hisaichi win with 1 Marine and 1 Tank remaining. Battle score for attacker is -4
                Casualties for British: 1 Tankette
            Battle in S.Tibet
                British attack with 2 Artillerys and 1 Infantry
                Neutral defend with 1 Bunker
                    British roll dice for 2 Artillerys and 1 Infantry in S.Tibet, round 2 : 0/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Bunker in S.Tibet, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in S.Tibet
                2 Artillerys owned by the British retreated to Nepal
                Neutral win with 1 Bunker remaining. Battle score for attacker is -2
                Casualties for British: 1 Infantry
    
        Non Combat Move - British
            1 EarlyFighter moved from W.Chunking to Bengal
            6 Infantrys and 1 Marine moved from Calcutta to C.India
    
        Place Units - British
            1 Bunker and 2 Infantrys placed in Bengal
            2 B.Transports and 2 Destroyers placed in sz63
            1 Destroyer and 1 Transport placed in sz49
            3 Infantrys placed in Dheli
    
        Turn Complete - British
            British collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : 0.50
    British regular : 0.67
    Hisaichi regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 6
    
        Combat Move - Anzac
            2 Infantrys moved from Soem to sz57
            2 Infantrys and 1 Transport moved from sz57 to sz61
            2 Infantrys moved from sz61 to N.S
                  Anzac take N.S from Yamamoto
            1 Destroyer moved from sz50 to sz59
            2 EarlyFighters moved from sz57 to sz59
            5 Transports moved from sz57 to sz50
            1 Artillery and 1 Infantry moved from W.Australia to sz50
            2 Artillerys and 1 Infantry moved from Derby to sz50
            3 Artillerys, 2 Infantrys and 5 Transports moved from sz50 to sz57
            3 Artillerys and 2 Infantrys moved from sz57 to Bali
            1 Infantry moved from Darwin to Derby
            1 Marine moved from Darwin to Derby
            1 Artillery moved from Darwin to Derby
            2 Infantrys moved from S.W.Australia to W.Australia
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 3 Infantrys, 2 Marines and 1 S.Sub; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz59
                Anzac attack with 1 Destroyer and 2 EarlyFighters
                Hisaichi defend with 1 T.Boat
                    Anzac roll dice for 1 Destroyer and 2 EarlyFighters in sz59, round 2 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 T.Boat in sz59, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Hisaichi lost in sz59
                Anzac win with 1 Destroyer and 2 EarlyFighters remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 T.Boat
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from sz59 to sz57
    
        Place Units - Anzac
            2 Artillerys and 1 Marine placed in W.Australia
            3 Infantrys placed in Darwin
            1 Marine placed in Melbourne
            1 S.Sub placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 1.00
    Hisaichi regular : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 6
    
        Combat Move - Americans
            2 Marines moved from Wake to sz19
            2 Marines and 2 S.Subs moved from sz19 to sz78
            1 Bomber moved from Marcus to sz78
            3 Fighters moved from sz19 to sz78
            1 Marine moved from sz78 to S.Japan
            1 Marine moved from sz78 to Japan
            1 Artillery and 6 Infantrys moved from Palana to Magadan
            2 B.Transports moved from sz4 to sz5
            2 Artillerys moved from N.Canada to sz5
            5 Infantrys moved from N.Canada to sz5
            2 Artillerys, 2 B.Transports and 5 Infantrys moved from sz5 to sz4
            2 Artillerys and 5 Infantrys moved from sz4 to Palana
            6 Infantrys moved from N.Canada to Anchorage
            2 B.Transports moved from sz14 to sz23
            8 Infantrys moved from San Francisco to sz23
            2 B.Transports and 8 Infantrys moved from sz23 to sz14
            7 Infantrys and 1 Marine moved from Seattle to sz6
            2 B.Transports, 7 Infantrys and 1 Marine moved from sz6 to sz5
            7 Infantrys and 1 Marine moved from sz5 to Alaska
            8 Infantrys moved from sz14 to Seattle
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 2 B.Transports, 4 Destroyers, 8 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz78
                Americans attack with 1 Bomber, 3 Fighters and 2 S.Subs
                Yamamoto defend with 4 Destroyers
                    Americans roll dice for 2 S.Subs in sz78, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Bomber and 3 Fighters in sz78, round 2 : 2/4 hits, 2.17 expected hits
                    Yamamoto roll dice for 4 Destroyers in sz78, round 2 : 0/4 hits, 2.00 expected hits
                    2 Destroyers owned by the Yamamoto lost in sz78
                    Americans roll dice for 2 S.Subs in sz78, round 3 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Bomber and 3 Fighters in sz78, round 3 : 1/4 hits, 2.17 expected hits
                    Yamamoto roll dice for 2 Destroyers in sz78, round 3 : 1/2 hits, 1.00 expected hits
                    1 Fighter owned by the Americans lost in sz78
                    2 Destroyers owned by the Yamamoto lost in sz78
                Americans win with 1 Bomber, 2 Fighters and 2 S.Subs remaining. Battle score for attacker is 22
                Casualties for Yamamoto: 4 Destroyers
                Casualties for Americans: 1 Fighter
            Battle in Japan
            Battle in S.Japan
    
        Non Combat Move - Americans
            2 L.Fighters could not land in sz19 and were removed
            1 Bomber moved from sz78 to Marcus
            2 Fighters moved from sz78 to sz76
            1 B.Carrier moved from sz19 to sz76
            2 L.Fighters moved from sz25 to sz19
            1 Carrier moved from sz25 to sz20
    
        Place Units - Americans
            1 B.Carrier placed in sz19
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to sz19: 2 L.Fighters
            EDIT: Turning off Edit Mode
            2 Destroyers placed in sz25
            2 Destroyers placed in sz25
            2 B.Transports placed in sz4
            1 Submarine placed in sz23
            8 Infantrys placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 93 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -2.00
    Americans regular : -2.33
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 6
    
        Combat Move - Russians
            2 Infantrys moved from Tulun to Ustkut
            1 Artillery, 1 Elite, 9 Infantrys, 8 Mech.Infs and 4 Tanks moved from Jinan to Hsingan
            3 Mech.Infs moved from Tulun to Hsingan
            1 EarlyFighter moved from Ulaan Ude to Hsingan
            1 Elite moved from Tulun to Ustkut
            3 Infantrys moved from Ulaan Ude to Irkutsk
            3 Infantrys moved from Ulaan Ude to Quingdao
    
        Purchase Units - Russians
            Russians buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ustkut
                Russians attack with 1 Elite and 2 Infantrys
                Masaharu defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 Elite and 2 Infantrys in Ustkut, round 2 : 2/3 hits, 0.83 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Ustkut, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Ustkut
                    1 Infantry owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Ustkut
                Russians win, taking Ustkut from Masaharu with 1 Elite remaining. Battle score for attacker is 2
                Casualties for Russians: 2 Infantrys
                Casualties for Masaharu: 1 Artillery and 1 Infantry
            Battle in Irkutsk
                Russians attack with 3 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 3 Infantrys in Irkutsk, round 2 : 1/3 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Irkutsk
                Russians win, taking Irkutsk from Masaharu with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
            Battle in Quingdao
                Russians attack with 3 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 3 Infantrys in Quingdao, round 2 : 0/3 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Infantry in Quingdao, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 Infantrys in Quingdao, round 3 : 1/3 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Infantry in Quingdao, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
            Battle in Hsingan
                Russians attack with 1 Artillery, 1 EarlyFighter, 1 Elite, 9 Infantrys, 11 Mech.Infs and 4 Tanks
                Masaharu defend with 3 Artillerys, 1 Bunker, 1 Elite, 1 Factory, 9 Infantrys, 2 Marines and 8 Tanks
                    Russians roll dice for 1 Artillery, 1 EarlyFighter, 1 Elite, 9 Infantrys, 11 Mech.Infs and 4 Tanks in Hsingan, round 2 : 11/27 hits, 10.00 expected hits
                Units damaged: 1 Bunker owned by the Masaharu
                    Masaharu roll dice for 3 Artillerys, 1 Bunker, 1 Elite, 9 Infantrys, 2 Marines and 8 Tanks in Hsingan, round 2 : 11/24 hits, 9.50 expected hits
                    9 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 1 Mech.Inf owned by the Russians lost in Hsingan
                    1 Marine owned by the Masaharu and 9 Infantrys owned by the Masaharu lost in Hsingan
                    Russians roll dice for 1 EarlyFighter, 1 Elite, 10 Mech.Infs and 4 Tanks in Hsingan, round 3 : 5/16 hits, 6.33 expected hits
                    Masaharu roll dice for 3 Artillerys, 1 Bunker, 1 Elite, 1 Marine and 8 Tanks in Hsingan, round 3 : 6/14 hits, 6.17 expected hits
                6 Mech.Infs owned by the Russians lost in Hsingan
                    1 Elite owned by the Masaharu, 1 Marine owned by the Masaharu and 3 Artillerys owned by the Masaharu lost in Hsingan
                    Russians roll dice for 1 EarlyFighter, 1 Elite, 4 Mech.Infs and 4 Tanks in Hsingan, round 4 : 5/10 hits, 4.33 expected hits
                    Masaharu roll dice for 1 Bunker and 8 Tanks in Hsingan, round 4 : 4/9 hits, 4.50 expected hits
                4 Mech.Infs owned by the Russians lost in Hsingan
                    5 Tanks owned by the Masaharu lost in Hsingan
                    Russians roll dice for 1 EarlyFighter, 1 Elite and 4 Tanks in Hsingan, round 5 : 3/6 hits, 2.83 expected hits
                    Masaharu roll dice for 1 Bunker and 3 Tanks in Hsingan, round 5 : 2/4 hits, 2.00 expected hits
                    1 Elite owned by the Russians and 1 EarlyFighter owned by the Russians lost in Hsingan
                    3 Tanks owned by the Masaharu lost in Hsingan
                    Russians roll dice for 4 Tanks in Hsingan, round 6 : 1/4 hits, 2.00 expected hits
                    Masaharu roll dice for 1 Bunker in Hsingan, round 6 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Masaharu lost in Hsingan
                Russians win, taking Hsingan from Masaharu with 4 Tanks remaining. Battle score for attacker is -3
                Casualties for Russians: 1 Artillery, 1 EarlyFighter, 1 Elite, 9 Infantrys and 11 Mech.Infs
                Casualties for Masaharu: 3 Artillerys, 1 Bunker, 1 Elite, 9 Infantrys, 2 Marines and 8 Tanks
    
        Non Combat Move - Russians
            3 Infantrys moved from Tulun to Ulaan Ude
            1 Elite moved from Kaask to Tulun
            5 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Kyzyl to Kaask
            2 Mech.Infs moved from Achinsk to Tulun
            2 Infantrys moved from Achinsk to Kyzyl
    
        Place Units - Russians
            5 Infantrys and 1 Marine placed in Kaask
            2 Infantrys and 2 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.67
    Russians regular : 1.17
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 7
    
        Combat Move - Chinese
            1 Artillery moved from Szechwan to Gansu
            1 Infantry moved from Gansu to Szechwan
            1 Elite, 5 Infantrys and 1 Mech.Inf moved from Tsingnan to Gansu
            6 Infantrys moved from Xining to Tsingnan
            3 Infantrys moved from Gobi to Tsingnan
            3 Infantrys moved from Quyan to Gobi
            3 Mech.Infs moved from Urumal to Tsingnan
            1 Infantry moved from Urumal to Quyan
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 Bunker placed in Gansu
            5 Infantrys and 1 Marine placed in Xining
            2 Infantrys and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 8
  • 17
  • 6
  • 41
  • 34
  • 27
  • 55
  • 51
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.4k

Users

39.9k

Topics

1.7m

Posts