6d6: 1, 6, 2, 5, 2, 4
dawgoneit Axis -VS- entek Allies TRS I'll get you this time.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - Russians 1 Artillery and 2 Infantrys moved from Ulaan Ude to Jinan 2 Infantrys moved from Ulaan Ude to Quingdao 1 EarlyFighter moved from Ulaan Ude to Quingdao 1 Infantry moved from Ustkut to Irkutsk 1 Infantry moved from Tulun to Ustkut Purchase Units - Russians Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial Russians buy 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Jinan Russians attack with 1 Artillery and 2 Infantrys Masaharu defend with 1 Artillery and 1 Infantry Russians roll dice for 1 Artillery and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.83 expected hits Masaharu roll dice for 1 Artillery and 1 Infantry in Jinan, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Masaharu lost in Jinan Russians roll dice for 1 Artillery and 2 Infantrys in Jinan, round 3 : 0/3 hits, 0.83 expected hits Masaharu roll dice for 1 Artillery in Jinan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Jinan Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 4 : 0/2 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery in Jinan, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 5 : 1/2 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery in Jinan, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Artillery and 1 Infantry Casualties for Russians: 1 Infantry Battle in Quingdao Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 1 Artillery and 2 Infantrys Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 3 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 3 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 4 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 4 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians lost in Quingdao Russians roll dice for 1 EarlyFighter and 1 Infantry in Quingdao, round 5 : 0/2 hits, 0.50 expected hits Masaharu roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 5 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians lost in Quingdao 1 EarlyFighter owned by the Russians retreated Masaharu win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -4 Casualties for Russians: 2 Infantrys Non Combat Move - Russians 1 EarlyFighter moved from Quingdao to Ulaan Ude 1 Artillery, 5 Infantrys and 4 Mech.Infs moved from Tulun to Ulaan Ude 1 Elite and 1 Infantry moved from Kyzal to Ulaan Ude 6 Infantrys moved from Kaask to Tulun 4 Mech.Infs moved from Achinsk to Tulun Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Masaharu regular : -2.67 Russians regular : -3.50
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Chinese 1 Mech.Inf moved from W.Sian to Chunking 1 Mech.Inf moved from Chunking to Kwangsi 2 Infantrys moved from Gansu to Szechwan 1 Artillery moved from Gansu to Szechwan 2 EarlyFighters moved from Gansu to Szechwan 2 Infantrys moved from Gansu to Shangsi 1 Elite moved from Gansu to Shangsi Purchase Units - Chinese Chinese buy 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 Artillery, 2 EarlyFighters and 2 Infantrys Hisaichi defend with 1 Infantry and 1 Tank Chinese roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantrys in Szechwan, round 2 : 2/5 hits, 1.50 expected hits Hisaichi roll dice for 1 Infantry and 1 Tank in Szechwan, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Chinese lost in Szechwan 1 Tank owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 Artillery, 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry and 1 Tank Battle in Kwangsi Chinese attack with 1 Mech.Inf Yamamoto defend with 1 Tankette Chinese roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tankette in Kwangsi, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Mech.Inf in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tankette in Kwangsi, round 3 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Mech.Inf in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tankette in Kwangsi, round 4 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Mech.Inf in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tankette in Kwangsi, round 5 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Mech.Inf in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tankette in Kwangsi, round 6 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Mech.Inf in Kwangsi, round 7 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tankette in Kwangsi, round 7 : 1/1 hits, 0.17 expected hits 1 Mech.Inf owned by the Chinese lost in Kwangsi Yamamoto win with 1 Tankette remaining. Battle score for attacker is -5 Casualties for Chinese: 1 Mech.Inf Battle in Shangsi Chinese attack with 1 Elite and 2 Infantrys Yamamoto defend with 1 Infantry Chinese roll dice for 1 Elite and 2 Infantrys in Shangsi, round 2 : 2/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi 1 Infantry owned by the Yamamoto lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 Elite and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 1 Infantry Non Combat Move - Chinese 2 EarlyFighters moved from Szechwan to Gansu 1 Infantry moved from Tsingnan to Sikang 1 Elite and 4 Infantrys moved from Tsingnan to Gansu 4 Tanks moved from Gobi to Gansu 6 Infantrys moved from Xining to Tsingnan 1 Mech.Inf moved from Urumal to Tsingnan 3 Infantrys moved from Urumal to Quyan Place Units - Chinese 1 Elite and 5 Infantrys placed in Xining 3 Infantrys and 1 Mech.Inf placed in Urumal Turn Complete - Chinese Chinese collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.00 Chinese regular : -0.33 Hisaichi regular : 0.83
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - British 2 Tankettes moved from Bengal to N.Chunking 1 EarlyFighter moved from Bengal to N.Chunking 1 Mech.Inf moved from Bengal to Kwangsi 1 Mech.Inf moved from Bengal to Hanan Chinese take Hanan from Hisaichi 1 Mech.Inf moved from Bengal to N.French I. 1 Infantry moved from Burma to N.French I. 1 Transport moved from sz4 to sz6 Purchase Units - British British buy 2 Carriers, 1 Destroyer, 2 Fighters and 3 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in N.French I. British attack with 1 Infantry and 1 Mech.Inf Yamamoto defend with 1 Infantry British roll dice for 1 Infantry and 1 Mech.Inf in N.French I., round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in N.French I., round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in N.French I. 1 Infantry owned by the Yamamoto lost in N.French I. British win, taking N.French I. from Yamamoto with 1 Mech.Inf remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in Kwangsi British attack with 1 Mech.Inf Yamamoto defend with 1 Tankette British roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tankette in Kwangsi, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 Mech.Inf in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tankette in Kwangsi, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 Mech.Inf in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tankette in Kwangsi, round 4 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Yamamoto lost in Kwangsi British win, taking Kwangsi from Yamamoto with 1 Mech.Inf remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Tankette Battle in N.Chunking British attack with 1 EarlyFighter and 2 Tankettes Hisaichi defend with 1 Tank British roll dice for 1 EarlyFighter and 2 Tankettes in N.Chunking, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Tank in N.Chunking, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in N.Chunking British win, taking N.Chunking from Hisaichi with 1 EarlyFighter and 2 Tankettes remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Tank Non Combat Move - British 1 EarlyFighter moved from N.Chunking to Bengal 3 Mech.Infs moved from Dheli to Bengal 1 Artillery moved from W.Tibet to Nepal 1 Artillery and 1 Infantry moved from Agra to W.Tibet Place Units - British 2 Carriers and 1 Destroyer placed in sz63 2 Fighters placed in sz63 2 Infantrys placed in Bengal 1 Infantry placed in Calcutta Turn Complete - British British collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.17 British regular : 0.33 Hisaichi regular : -0.50
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Americans 4 Destroyers moved from sz4 to sz7 1 Bomber moved from Marcus to sz7 2 Infantrys and 4 Tanks moved from Palana to Magadan 2 Marines moved from Hilo to sz25 2 Marines and 2 S.Subs moved from sz25 to sz19 2 Marines moved from sz19 to Wake 1 Battleship and 1 Cruiser moved from sz20 to sz19 Purchase Units - Americans Americans buy 1 B.Carrier, 1 Carrier, 2 Destroyers, 8 Infantrys and 2 L.Fighters; Remaining resources: 0 PUs; Combat - Americans Battle in sz7 Americans attack with 1 Bomber and 4 Destroyers Masaharu defend with 2 Destroyers; Yamamoto defend with 1 Cruiser Americans roll dice for 1 Bomber and 4 Destroyers in sz7, round 2 : 2/5 hits, 2.00 expected hits Masaharu roll dice for 1 Cruiser and 2 Destroyers in sz7, round 2 : 1/3 hits, 1.50 expected hits 1 Destroyer owned by the Americans lost in sz7 2 Destroyers owned by the Masaharu lost in sz7 Americans roll dice for 1 Bomber and 3 Destroyers in sz7, round 3 : 1/4 hits, 1.67 expected hits Masaharu roll dice for 1 Cruiser in sz7, round 3 : 0/1 hits, 0.50 expected hits 1 Cruiser owned by the Yamamoto lost in sz7 Americans win with 1 Bomber and 3 Destroyers remaining. Battle score for attacker is 18 Casualties for Americans: 1 Destroyer Casualties for Masaharu: 2 Destroyers Casualties for Yamamoto: 1 Cruiser Non Combat Move - Americans 3 Fighters could not land in sz19 and were removed 1 Bomber moved from sz7 to Marcus 3 Fighters moved from Wake to sz19 1 Marine moved from San Francisco to sz23 7 Infantrys moved from San Francisco to sz23 2 B.Transports moved from sz14 to sz6 2 B.Transports moved from sz4 to sz5 1 Artillery moved from Alaska to sz5 6 Infantrys moved from N.Canada to sz5 1 B.Transport and 4 Infantrys moved from sz5 to sz4 1 Artillery, 1 B.Transport and 2 Infantrys moved from sz5 to sz4 1 Artillery and 6 Infantrys moved from sz4 to Palana 9 Infantrys moved from Anchorage to Alaska 3 Infantrys moved from British Columbia to N.Canada 2 Artillerys moved from British Columbia to N.Canada 8 Infantrys moved from Seattle to sz6 8 Infantrys moved from sz6 to N.Canada 2 B.Transports, 7 Infantrys and 1 Marine moved from sz23 to sz14 7 Infantrys and 1 Marine moved from sz14 to Seattle Place Units - Americans 1 B.Carrier placed in sz19 Turning on Edit Mode EDIT: Adding units owned by Americans to sz19: 3 Fighters EDIT: Turning off Edit Mode 1 Carrier placed in sz25 2 L.Fighters placed in sz25 2 Destroyers placed in sz4 8 Infantrys placed in San Francisco Turn Complete - Americans Americans collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Masaharu regular : -1.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Russians 1 Artillery, 1 EarlyFighter, 1 Elite, 10 Infantrys, 4 Mech.Infs and 4 Tanks moved from Ulaan Ude to Jinan 4 Mech.Infs moved from Tulun to Jinan 6 Infantrys moved from Tulun to Ulaan Ude 1 Elite moved from Kaask to Tulun 5 Infantrys moved from Kaask to Tulun 3 Mech.Infs moved from Achinsk to Tulun 1 Infantry moved from Achinsk to Kyzyl Purchase Units - Russians Russians buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Jinan Russians attack with 1 Artillery, 1 EarlyFighter, 1 Elite, 10 Infantrys, 8 Mech.Infs and 4 Tanks Masaharu defend with 2 Infantrys Russians roll dice for 1 Artillery, 1 EarlyFighter, 1 Elite, 10 Infantrys, 8 Mech.Infs and 4 Tanks in Jinan, round 2 : 9/25 hits, 9.00 expected hits Masaharu roll dice for 2 Infantrys in Jinan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Jinan 2 Infantrys owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 1 Artillery, 1 EarlyFighter, 1 Elite, 9 Infantrys, 8 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Casualties for Masaharu: 2 Infantrys Non Combat Move - Russians 1 EarlyFighter moved from Jinan to Ulaan Ude Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 2 Infantrys and 2 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Masaharu regular : 0.33 Russians regular : 0.00
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6 Combat Move - Chinese 1 Artillery, 2 EarlyFighters, 1 Elite, 8 Infantrys, 1 Mech.Inf and 7 Tanks moved from Gansu to N.Shangsi 1 Mech.Inf moved from Tsingnan to N.Shangsi 1 Infantry moved from Szechwan to Sian Chinese take Sian from Hisaichi 1 Infantry moved from Sikang to W.Sian Chinese take W.Sian from Hisaichi Purchase Units - Chinese Chinese buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in N.Shangsi Chinese attack with 1 Artillery, 2 EarlyFighters, 1 Elite, 8 Infantrys, 2 Mech.Infs and 7 Tanks Hisaichi defend with 7 Tanks and 4 Tankettes; Yamamoto defend with 2 Artillerys, 5 Infantrys and 1 Tank Chinese roll dice for 1 Artillery, 2 EarlyFighters, 1 Elite, 8 Infantrys, 2 Mech.Infs and 7 Tanks in N.Shangsi, round 2 : 9/21 hits, 7.50 expected hits Hisaichi roll dice for 2 Artillerys, 5 Infantrys, 8 Tanks and 4 Tankettes in N.Shangsi, round 2 : 5/19 hits, 7.00 expected hits 5 Infantrys owned by the Chinese lost in N.Shangsi 5 Infantrys owned by the Yamamoto and 4 Tankettes owned by the Hisaichi lost in N.Shangsi Chinese roll dice for 1 Artillery, 2 EarlyFighters, 1 Elite, 3 Infantrys, 2 Mech.Infs and 7 Tanks in N.Shangsi, round 3 : 5/16 hits, 6.67 expected hits Hisaichi roll dice for 2 Artillerys and 8 Tanks in N.Shangsi, round 3 : 7/10 hits, 4.67 expected hits 2 Mech.Infs owned by the Chinese, 1 Elite owned by the Chinese, 3 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in N.Shangsi 3 Tanks owned by the Hisaichi and 2 Artillerys owned by the Yamamoto lost in N.Shangsi Chinese roll dice for 2 EarlyFighters and 7 Tanks in N.Shangsi, round 4 : 4/9 hits, 4.17 expected hits Hisaichi roll dice for 5 Tanks in N.Shangsi, round 4 : 3/5 hits, 2.50 expected hits 3 Tanks owned by the Chinese lost in N.Shangsi 3 Tanks owned by the Hisaichi and 1 Tank owned by the Yamamoto lost in N.Shangsi Chinese roll dice for 2 EarlyFighters and 4 Tanks in N.Shangsi, round 5 : 4/6 hits, 2.67 expected hits Hisaichi roll dice for 1 Tank in N.Shangsi, round 5 : 1/1 hits, 0.50 expected hits 1 EarlyFighter owned by the Chinese lost in N.Shangsi 1 Tank owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 4 Tanks remaining. Battle score for attacker is 17 Casualties for Chinese: 1 Artillery, 1 EarlyFighter, 1 Elite, 8 Infantrys, 2 Mech.Infs and 3 Tanks Casualties for Hisaichi: 7 Tanks and 4 Tankettes Casualties for Yamamoto: 2 Artillerys, 5 Infantrys and 1 Tank Non Combat Move - Chinese 1 EarlyFighter moved from N.Shangsi to Gansu 6 Infantrys moved from Tsingnan to Gansu 1 Elite moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 3 Infantrys moved from Quyan to Gobi 1 Mech.Inf moved from Urumal to Tsingnan 3 Infantrys moved from Urumal to Quyan Place Units - Chinese 6 Infantrys placed in Xining 1 Infantry and 3 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Hisaichi regular : 1.33
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6 Combat Move - British 2 Tankettes moved from N.Chunking to Sian 1 Mech.Inf moved from Hanan to Fukien Chinese take Hankou from Hisaichi British take Fukien from Hisaichi 1 Mech.Inf moved from Fukien to Kwangtung Chinese take Kwangtung from Hisaichi 1 Artillery and 1 Infantry moved from W.Tibet to S.Tibet 1 Artillery moved from Nepal to S.Tibet 2 Infantrys moved from Bengal to W.Chunking 1 EarlyFighter moved from Bengal to W.Chunking 1 Infantry and 1 Marine moved from Palana to Magadan Purchase Units - British British buy 2 B.Transports, 1 Bunker, 3 Destroyers, 5 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in W.Chunking British attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Tank British roll dice for 1 EarlyFighter and 2 Infantrys in W.Chunking, round 2 : 3/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in W.Chunking, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in W.Chunking British win, taking W.Chunking from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Tank Battle in Sian British attack with 2 Tankettes Hisaichi defend with 1 Marine and 1 Tank British roll dice for 2 Tankettes in Sian, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Marine and 1 Tank in Sian, round 2 : 1/2 hits, 0.83 expected hits 1 Tankette owned by the British lost in Sian 1 Tankette owned by the British retreated to Hanan Hisaichi win with 1 Marine and 1 Tank remaining. Battle score for attacker is -4 Casualties for British: 1 Tankette Battle in S.Tibet British attack with 2 Artillerys and 1 Infantry Neutral defend with 1 Bunker British roll dice for 2 Artillerys and 1 Infantry in S.Tibet, round 2 : 0/3 hits, 1.00 expected hits Neutral roll dice for 1 Bunker in S.Tibet, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in S.Tibet 2 Artillerys owned by the British retreated to Nepal Neutral win with 1 Bunker remaining. Battle score for attacker is -2 Casualties for British: 1 Infantry Non Combat Move - British 1 EarlyFighter moved from W.Chunking to Bengal 6 Infantrys and 1 Marine moved from Calcutta to C.India Place Units - British 1 Bunker and 2 Infantrys placed in Bengal 2 B.Transports and 2 Destroyers placed in sz63 1 Destroyer and 1 Transport placed in sz49 3 Infantrys placed in Dheli Turn Complete - British British collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Neutral regular : 0.50 British regular : 0.67 Hisaichi regular : -0.33
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TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6 Combat Move - Anzac 2 Infantrys moved from Soem to sz57 2 Infantrys and 1 Transport moved from sz57 to sz61 2 Infantrys moved from sz61 to N.S Anzac take N.S from Yamamoto 1 Destroyer moved from sz50 to sz59 2 EarlyFighters moved from sz57 to sz59 5 Transports moved from sz57 to sz50 1 Artillery and 1 Infantry moved from W.Australia to sz50 2 Artillerys and 1 Infantry moved from Derby to sz50 3 Artillerys, 2 Infantrys and 5 Transports moved from sz50 to sz57 3 Artillerys and 2 Infantrys moved from sz57 to Bali 1 Infantry moved from Darwin to Derby 1 Marine moved from Darwin to Derby 1 Artillery moved from Darwin to Derby 2 Infantrys moved from S.W.Australia to W.Australia Purchase Units - Anzac Anzac buy 2 Artillerys, 3 Infantrys, 2 Marines and 1 S.Sub; Remaining resources: 0 PUs; Combat - Anzac Battle in sz59 Anzac attack with 1 Destroyer and 2 EarlyFighters Hisaichi defend with 1 T.Boat Anzac roll dice for 1 Destroyer and 2 EarlyFighters in sz59, round 2 : 2/3 hits, 1.00 expected hits Hisaichi roll dice for 1 T.Boat in sz59, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Hisaichi lost in sz59 Anzac win with 1 Destroyer and 2 EarlyFighters remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 T.Boat Non Combat Move - Anzac 2 EarlyFighters moved from sz59 to sz57 Place Units - Anzac 2 Artillerys and 1 Marine placed in W.Australia 3 Infantrys placed in Darwin 1 Marine placed in Melbourne 1 S.Sub placed in sz37 Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Anzac regular : 1.00 Hisaichi regular : -0.17
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6 Combat Move - Americans 2 Marines moved from Wake to sz19 2 Marines and 2 S.Subs moved from sz19 to sz78 1 Bomber moved from Marcus to sz78 3 Fighters moved from sz19 to sz78 1 Marine moved from sz78 to S.Japan 1 Marine moved from sz78 to Japan 1 Artillery and 6 Infantrys moved from Palana to Magadan 2 B.Transports moved from sz4 to sz5 2 Artillerys moved from N.Canada to sz5 5 Infantrys moved from N.Canada to sz5 2 Artillerys, 2 B.Transports and 5 Infantrys moved from sz5 to sz4 2 Artillerys and 5 Infantrys moved from sz4 to Palana 6 Infantrys moved from N.Canada to Anchorage 2 B.Transports moved from sz14 to sz23 8 Infantrys moved from San Francisco to sz23 2 B.Transports and 8 Infantrys moved from sz23 to sz14 7 Infantrys and 1 Marine moved from Seattle to sz6 2 B.Transports, 7 Infantrys and 1 Marine moved from sz6 to sz5 7 Infantrys and 1 Marine moved from sz5 to Alaska 8 Infantrys moved from sz14 to Seattle Purchase Units - Americans Americans buy 1 B.Carrier, 2 B.Transports, 4 Destroyers, 8 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in sz78 Americans attack with 1 Bomber, 3 Fighters and 2 S.Subs Yamamoto defend with 4 Destroyers Americans roll dice for 2 S.Subs in sz78, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 Bomber and 3 Fighters in sz78, round 2 : 2/4 hits, 2.17 expected hits Yamamoto roll dice for 4 Destroyers in sz78, round 2 : 0/4 hits, 2.00 expected hits 2 Destroyers owned by the Yamamoto lost in sz78 Americans roll dice for 2 S.Subs in sz78, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 Bomber and 3 Fighters in sz78, round 3 : 1/4 hits, 2.17 expected hits Yamamoto roll dice for 2 Destroyers in sz78, round 3 : 1/2 hits, 1.00 expected hits 1 Fighter owned by the Americans lost in sz78 2 Destroyers owned by the Yamamoto lost in sz78 Americans win with 1 Bomber, 2 Fighters and 2 S.Subs remaining. Battle score for attacker is 22 Casualties for Yamamoto: 4 Destroyers Casualties for Americans: 1 Fighter Battle in Japan Battle in S.Japan Non Combat Move - Americans 2 L.Fighters could not land in sz19 and were removed 1 Bomber moved from sz78 to Marcus 2 Fighters moved from sz78 to sz76 1 B.Carrier moved from sz19 to sz76 2 L.Fighters moved from sz25 to sz19 1 Carrier moved from sz25 to sz20 Place Units - Americans 1 B.Carrier placed in sz19 Turning on Edit Mode EDIT: Adding units owned by Americans to sz19: 2 L.Fighters EDIT: Turning off Edit Mode 2 Destroyers placed in sz25 2 Destroyers placed in sz25 2 B.Transports placed in sz4 1 Submarine placed in sz23 8 Infantrys placed in San Francisco Turn Complete - Americans Americans collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
Yamamoto regular : -2.00 Americans regular : -2.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6 Combat Move - Russians 2 Infantrys moved from Tulun to Ustkut 1 Artillery, 1 Elite, 9 Infantrys, 8 Mech.Infs and 4 Tanks moved from Jinan to Hsingan 3 Mech.Infs moved from Tulun to Hsingan 1 EarlyFighter moved from Ulaan Ude to Hsingan 1 Elite moved from Tulun to Ustkut 3 Infantrys moved from Ulaan Ude to Irkutsk 3 Infantrys moved from Ulaan Ude to Quingdao Purchase Units - Russians Russians buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Ustkut Russians attack with 1 Elite and 2 Infantrys Masaharu defend with 1 Artillery and 1 Infantry Russians roll dice for 1 Elite and 2 Infantrys in Ustkut, round 2 : 2/3 hits, 0.83 expected hits Masaharu roll dice for 1 Artillery and 1 Infantry in Ustkut, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Ustkut 1 Infantry owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Ustkut Russians win, taking Ustkut from Masaharu with 1 Elite remaining. Battle score for attacker is 2 Casualties for Russians: 2 Infantrys Casualties for Masaharu: 1 Artillery and 1 Infantry Battle in Irkutsk Russians attack with 3 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 3 Infantrys in Irkutsk, round 2 : 1/3 hits, 0.50 expected hits Masaharu roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Irkutsk Russians win, taking Irkutsk from Masaharu with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Battle in Quingdao Russians attack with 3 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 3 Infantrys in Quingdao, round 2 : 0/3 hits, 0.50 expected hits Masaharu roll dice for 1 Infantry in Quingdao, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 Infantrys in Quingdao, round 3 : 1/3 hits, 0.50 expected hits Masaharu roll dice for 1 Infantry in Quingdao, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Quingdao Russians win, taking Quingdao from Masaharu with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Battle in Hsingan Russians attack with 1 Artillery, 1 EarlyFighter, 1 Elite, 9 Infantrys, 11 Mech.Infs and 4 Tanks Masaharu defend with 3 Artillerys, 1 Bunker, 1 Elite, 1 Factory, 9 Infantrys, 2 Marines and 8 Tanks Russians roll dice for 1 Artillery, 1 EarlyFighter, 1 Elite, 9 Infantrys, 11 Mech.Infs and 4 Tanks in Hsingan, round 2 : 11/27 hits, 10.00 expected hits Units damaged: 1 Bunker owned by the Masaharu Masaharu roll dice for 3 Artillerys, 1 Bunker, 1 Elite, 9 Infantrys, 2 Marines and 8 Tanks in Hsingan, round 2 : 11/24 hits, 9.50 expected hits 9 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 1 Mech.Inf owned by the Russians lost in Hsingan 1 Marine owned by the Masaharu and 9 Infantrys owned by the Masaharu lost in Hsingan Russians roll dice for 1 EarlyFighter, 1 Elite, 10 Mech.Infs and 4 Tanks in Hsingan, round 3 : 5/16 hits, 6.33 expected hits Masaharu roll dice for 3 Artillerys, 1 Bunker, 1 Elite, 1 Marine and 8 Tanks in Hsingan, round 3 : 6/14 hits, 6.17 expected hits 6 Mech.Infs owned by the Russians lost in Hsingan 1 Elite owned by the Masaharu, 1 Marine owned by the Masaharu and 3 Artillerys owned by the Masaharu lost in Hsingan Russians roll dice for 1 EarlyFighter, 1 Elite, 4 Mech.Infs and 4 Tanks in Hsingan, round 4 : 5/10 hits, 4.33 expected hits Masaharu roll dice for 1 Bunker and 8 Tanks in Hsingan, round 4 : 4/9 hits, 4.50 expected hits 4 Mech.Infs owned by the Russians lost in Hsingan 5 Tanks owned by the Masaharu lost in Hsingan Russians roll dice for 1 EarlyFighter, 1 Elite and 4 Tanks in Hsingan, round 5 : 3/6 hits, 2.83 expected hits Masaharu roll dice for 1 Bunker and 3 Tanks in Hsingan, round 5 : 2/4 hits, 2.00 expected hits 1 Elite owned by the Russians and 1 EarlyFighter owned by the Russians lost in Hsingan 3 Tanks owned by the Masaharu lost in Hsingan Russians roll dice for 4 Tanks in Hsingan, round 6 : 1/4 hits, 2.00 expected hits Masaharu roll dice for 1 Bunker in Hsingan, round 6 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Masaharu lost in Hsingan Russians win, taking Hsingan from Masaharu with 4 Tanks remaining. Battle score for attacker is -3 Casualties for Russians: 1 Artillery, 1 EarlyFighter, 1 Elite, 9 Infantrys and 11 Mech.Infs Casualties for Masaharu: 3 Artillerys, 1 Bunker, 1 Elite, 9 Infantrys, 2 Marines and 8 Tanks Non Combat Move - Russians 3 Infantrys moved from Tulun to Ulaan Ude 1 Elite moved from Kaask to Tulun 5 Infantrys moved from Kaask to Tulun 1 Infantry moved from Kyzyl to Kaask 2 Mech.Infs moved from Achinsk to Tulun 2 Infantrys moved from Achinsk to Kyzyl Place Units - Russians 5 Infantrys and 1 Marine placed in Kaask 2 Infantrys and 2 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Masaharu regular : 0.67 Russians regular : 1.17
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 7 Combat Move - Chinese 1 Artillery moved from Szechwan to Gansu 1 Infantry moved from Gansu to Szechwan 1 Elite, 5 Infantrys and 1 Mech.Inf moved from Tsingnan to Gansu 6 Infantrys moved from Xining to Tsingnan 3 Infantrys moved from Gobi to Tsingnan 3 Infantrys moved from Quyan to Gobi 3 Mech.Infs moved from Urumal to Tsingnan 1 Infantry moved from Urumal to Quyan Purchase Units - Chinese Chinese buy 1 Bunker, 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 Bunker placed in Gansu 5 Infantrys and 1 Marine placed in Xining 2 Infantrys and 2 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
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@Entek 3c74acea-e9e4-4f03-a6b6-4c2381cfffbc-triplea_41347_7Thai.tsvg
sorry it took so long. long christmas holiday -
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 7 Combat Move - British 6 Infantrys and 1 Marine moved from C.India to sz63 2 B.Transports, 6 Infantrys and 1 Marine moved from sz63 to sz66 6 Infantrys and 1 Marine moved from sz66 to Malaya 2 Fighters moved from sz63 to sz64 1 Destroyer moved from sz63 to sz64 3 Infantrys moved from Dheli to Bhopa 2 Artillerys moved from Nepal to Nagpur 1 Infantry moved from Moresby to sz49 1 Artillery moved from Moresby to sz49 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from sz49 to sz57 1 Artillery and 1 Infantry moved from sz57 to Java British take Java from Hisaichi Purchase Units - British British buy 6 Artillerys, 1 Fighter, 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in sz64 British attack with 1 Destroyer and 2 Fighters Hisaichi defend with 4 Transports British roll dice for 1 Destroyer and 2 Fighters in sz64, round 2 : 1/3 hits, 1.33 expected hits Hisaichi roll dice for 4 Transports in sz64, round 2 : 0/4 hits, 0.67 expected hits 1 Transport owned by the Hisaichi lost in sz64 British roll dice for 1 Destroyer and 2 Fighters in sz64, round 3 : 1/3 hits, 1.33 expected hits Hisaichi roll dice for 3 Transports in sz64, round 3 : 0/3 hits, 0.50 expected hits 1 Transport owned by the Hisaichi lost in sz64 British roll dice for 1 Destroyer and 2 Fighters in sz64, round 4 : 2/3 hits, 1.33 expected hits Hisaichi roll dice for 2 Transports in sz64, round 4 : 0/2 hits, 0.33 expected hits 2 Transports owned by the Hisaichi lost in sz64 British win with 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 24 Casualties for Hisaichi: 4 Transports Battle in Malaya British attack with 6 Infantrys and 1 Marine Thai defend with 6 Infantrys and 1 Marine British roll dice for 6 Infantrys and 1 Marine in Malaya, round 2 : 1/7 hits, 1.33 expected hits Hisaichi roll dice for 6 Infantrys and 1 Marine in Malaya, round 2 : 4/7 hits, 2.33 expected hits 4 Infantrys owned by the British lost in Malaya 1 Infantry owned by the Thai lost in Malaya British roll dice for 2 Infantrys and 1 Marine in Malaya, round 3 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 5 Infantrys and 1 Marine in Malaya, round 3 : 1/6 hits, 2.00 expected hits 1 Infantry owned by the British lost in Malaya British roll dice for 1 Infantry and 1 Marine in Malaya, round 4 : 1/2 hits, 0.50 expected hits Hisaichi roll dice for 5 Infantrys and 1 Marine in Malaya, round 4 : 2/6 hits, 2.00 expected hits 1 Infantry owned by the British and 1 Marine owned by the British lost in Malaya 1 Infantry owned by the Thai lost in Malaya Hisaichi win with 4 Infantrys and 1 Marine remaining. Battle score for attacker is -11 Casualties for British: 6 Infantrys and 1 Marine Casualties for Thai: 2 Infantrys Non Combat Move - British 2 Fighters moved from sz64 to sz66 2 Carriers moved from sz63 to sz66 1 Destroyer moved from sz63 to sz66 Place Units - British 4 Artillerys and 4 Infantrys placed in Calcutta 3 Mech.Infs placed in Dheli 1 Artillery, 1 Fighter and 1 Infantry placed in Moresby 1 Artillery and 2 Infantrys placed in Vancouver Turn Complete - British British collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
British regular : -0.50 Hisaichi regular : -0.83