AD (L+28) vs FB (X +10) #4 BM

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 38

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 38
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 1x factory_major; Remaining resources: 27 PUs; 
            Germans buy 1 aaGun and 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            36 artilleries and 43 infantry moved from Eastern Poland to Belarus
            8 armour, 1 bomber and 24 mech_infantrys moved from Romania to Belarus
            1 artillery and 2 infantry moved from Germany to Slovakia Hungary
            1 artillery and 3 infantry moved from Germany to Greater Southern Germany
            5 fighters and 4 tactical_bombers moved from Germany to Belarus
            1 mech_infantry moved from Bulgaria to Greece
                  Germans take Greece from Americans
    
        Combat - Germans
            Battle in Greater Southern Germany
                Germans attack with 1 artillery and 3 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Greater Southern Germany, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 2 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Greater Southern Germany
                    1 infantry owned by the Americans lost in Greater Southern Germany
                    Germans roll dice for 1 artillery and 2 infantry in Greater Southern Germany, round 3 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Greater Southern Germany, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Greater Southern Germany
                Germans win, taking Greater Southern Germany from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Slovakia Hungary
                Germans attack with 1 artillery and 2 infantry
                French defend with 1 mech_infantry
                    Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0.83 expected hits
                    French roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the French lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for French: 1 mech_infantry
            Battle in Belarus
                Germans attack with 8 armour, 36 artilleries, 1 bomber, 5 fighters, 43 infantry, 24 mech_infantrys and 4 tactical_bombers
                Americans defend with 5 fighters; Russians defend with 3 aaGuns, 1 armour, 28 artilleries, 82 infantry and 10 mech_infantrys
                    Russians roll AA dice in Belarus : 0/9 hits, 1.50 expected hits
                    Germans roll dice for 8 armour, 36 artilleries, 1 bomber, 5 fighters, 43 infantry, 24 mech_infantrys and 4 tactical_bombers in Belarus, round 2 : 36/121 hits, 39.00 expected hits
                    Russians roll dice for 3 aaGuns, 1 armour, 28 artilleries, 5 fighters, 82 infantry and 10 mech_infantrys in Belarus, round 2 : 40/126 hits, 43.83 expected hits
                    40 infantry owned by the Germans lost in Belarus
                    33 infantry owned by the Russians and 3 aaGuns owned by the Russians lost in Belarus
                    Germans roll dice for 8 armour, 36 artilleries, 1 bomber, 5 fighters, 3 infantry, 24 mech_infantrys and 4 tactical_bombers in Belarus, round 3 : 34/81 hits, 30.83 expected hits
                    Russians roll dice for 1 armour, 28 artilleries, 5 fighters, 49 infantry and 10 mech_infantrys in Belarus, round 3 : 35/93 hits, 32.83 expected hits
                    20 artilleries owned by the Germans, 3 infantry owned by the Germans and 12 mech_infantrys owned by the Germans lost in Belarus
                    34 infantry owned by the Russians lost in Belarus
                    Germans roll dice for 8 armour, 16 artilleries, 1 bomber, 5 fighters, 12 mech_infantrys and 4 tactical_bombers in Belarus, round 4 : 23/46 hits, 19.17 expected hits
                    Russians roll dice for 1 armour, 28 artilleries, 5 fighters, 15 infantry and 10 mech_infantrys in Belarus, round 4 : 19/59 hits, 21.50 expected hits
                    16 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Belarus
                    15 infantry owned by the Russians and 8 artilleries owned by the Russians lost in Belarus
                1 bomber owned by the Germans, 5 fighters owned by the Germans and 4 tactical_bombers owned by the Germans retreated
                8 armour owned by the Germans and 9 mech_infantrys owned by the Germans retreated to Eastern Poland
                Russians win with 1 armour, 20 artilleries, 5 fighters and 10 mech_infantrys remaining. Battle score for attacker is -40
                Casualties for Germans: 36 artilleries, 43 infantry and 15 mech_infantrys
                Casualties for Russians: 3 aaGuns, 8 artilleries and 82 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Belarus to Germany
            5 fighters and 4 tactical_bombers moved from Belarus to Eastern Poland
            5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            1 aaGun and 7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 21 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    French regular : -0.33
    Russians regular : -4.17
    Germans regular : 4.33
    Russians AA : -1.50
    

    Savegame


  • obviously feel free to adjust the casualties in Belarus. Next Japan turn should be the final one.


  • @farmboy said in AD (L+28) vs FB (X +10) #4 BM:

    obviously feel free to adjust the casualties in Belarus. Next Japan turn should be the final one.

    yeah i likely would’ve taken out the figs since the odds were still pretty bad if G would continue to fight. if you want to continue rolling feel free to i’ll wait for that result otherwise i’ll do Russia with US figs taken as casualties


  • @axis-dominion no, if I wasn’t going to win, the goal was to soften them up, so Japan could take out the stranded US fighters the following turn. So feel free to adjust.


  • i’ll just proceed with the casualty swap, sounds like it shouldn’t matter at this point anyway


  • @farmboy said in AD (L+28) vs FB (X +10) #4 BM:

    @axis-dominion no, if I wasn’t going to win, the goal was to soften them up, so Japan could take out the stranded US fighters the following turn. So feel free to adjust.

    ok yeah i figured. i’ll proceed with the swap then


  • TripleA Turn Summary: Russians round 38

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 38
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Japanese
            1 armour moved from Kazakhstan to Sikang
                  Chinese take Sikang from Japanese
            1 armour moved from Sikang to Kazakhstan
            1 mech_infantry moved from Kazakhstan to Urals
                  Russians take Urals from Japanese
            1 mech_infantry moved from Russia to Nenetsia
                  Russians take Nenetsia from Japanese
            1 mech_infantry moved from Kazakhstan to Timguska
                  Russians take Timguska from Japanese
            1 infantry moved from Novosibirsk to Kansu
            3 fighters and 1 tactical_bomber moved from Russia to Kansu
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kansu
                    1 infantry owned by the Japanese lost in Kansu
                Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 armour, 25 artilleries and 10 mech_infantrys moved from Belarus to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
            2 infantry moved from Rostov to Bryansk
            1 infantry moved from Russia to Bryansk
            3 armour and 1 mech_infantry moved from Rostov to Bryansk
            2 mech_infantrys moved from Volgograd to Bryansk
            3 mech_infantrys moved from Russia to Bryansk
            3 mech_infantrys moved from Kazakhstan to Russia
            3 fighters and 1 tactical_bomber moved from Kansu to Kazakhstan
            1 cruiser and 1 submarine moved from 91 Sea Zone to 89 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Ukraine
            5 infantry placed in Russia
            Russians undo move 2.
            1 infantry placed in Volgograd
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Russians regular : 0.67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Japanese round 38

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 38
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 73 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 destroyers, 3 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            3 bombers moved from Shantung to India
            15 artilleries and 39 infantry moved from Burma to India
            3 armour and 2 mech_infantrys moved from Yunnan to India
            18 fighters and 4 tactical_bombers moved from French Indo China to India
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 armour, 2 artilleries, 2 battleships, 24 carriers, 31 fighters, 7 infantry, 2 marines, 44 submarines, 15 tactical_bombers and 5 transports moved from 30 Sea Zone to 26 Sea Zone
            1 cruiser and 1 marine moved from 30 Sea Zone to 26 Sea Zone
            1 armour, 2 artilleries, 31 fighters, 7 infantry, 3 marines and 15 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Baltic States to Belarus
                  Japanese take Belarus from Russians
            1 mech_infantry moved from Baltic States to Western Ukraine
                  Japanese take Western Ukraine from Russians
    
        Combat - Japanese
            Battle in India
                Japanese attack with 3 armour, 15 artilleries, 3 bombers, 18 fighters, 39 infantry, 2 mech_infantrys and 4 tactical_bombers
                British defend with 1 aaGun, 3 armour, 15 artilleries, 49 infantry and 26 mech_infantrys; ANZAC defend with 1 infantry and 2 marines; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    British roll AA dice in India : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 3 armour, 15 artilleries, 3 bombers, 18 fighters, 39 infantry, 2 mech_infantrys and 4 tactical_bombers in India, round 2 : 30/84 hits, 29.50 expected hits
                    UK_Pacific roll dice for 1 aaGun, 3 armour, 15 artilleries, 50 infantry, 2 marines and 26 mech_infantrys in India, round 2 : 42/96 hits, 32.50 expected hits
                    39 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in India
                    1 infantry owned by the ANZAC, 1 aaGun owned by the British and 28 infantry owned by the British lost in India
                    Japanese roll dice for 3 armour, 12 artilleries, 3 bombers, 18 fighters, 2 mech_infantrys and 4 tactical_bombers in India, round 3 : 21/42 hits, 19.83 expected hits
                    UK_Pacific roll dice for 3 armour, 15 artilleries, 21 infantry, 2 marines and 26 mech_infantrys in India, round 3 : 19/67 hits, 22.83 expected hits
                    3 fighters owned by the Japanese, 2 mech_infantrys owned by the Japanese, 12 artilleries owned by the Japanese and 2 armour owned by the Japanese lost in India
                    21 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 3 bombers, 15 fighters and 4 tactical_bombers in India, round 4 : 13/23 hits, 12.67 expected hits
                    UK_Pacific roll dice for 3 armour, 15 artilleries, 2 marines and 26 mech_infantrys in India, round 4 : 16/46 hits, 15.83 expected hits
                    1 tactical_bomber owned by the Japanese and 15 fighters owned by the Japanese lost in India
                    13 mech_infantrys owned by the British lost in India
                    Japanese roll dice for 1 armour, 3 bombers and 3 tactical_bombers in India, round 5 : 5/7 hits, 4.17 expected hits
                    UK_Pacific roll dice for 3 armour, 15 artilleries, 2 marines and 13 mech_infantrys in India, round 5 : 17/33 hits, 11.50 expected hits
                    3 tactical_bombers owned by the Japanese, 3 bombers owned by the Japanese and 1 armour owned by the Japanese lost in India
                    5 mech_infantrys owned by the British lost in India
                UK_Pacific win with 3 armour, 15 artilleries, 2 marines and 8 mech_infantrys remaining. Battle score for attacker is -242
                Casualties for Japanese: 3 armour, 15 artilleries, 3 bombers, 18 fighters, 39 infantry, 2 mech_infantrys and 4 tactical_bombers
                Casualties for British: 1 aaGun, 49 infantry and 18 mech_infantrys
                Casualties for ANZAC: 1 infantry
            Battle in 26 Sea Zone
                Japanese attack with 2 battleships, 24 carriers, 1 cruiser, 44 submarines and 5 transports
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 44 submarines in 26 Sea Zone, round 2 : 14/44 hits, 14.67 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 24 carriers, 1 cruiser, 44 submarines and 5 transports remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Hawaiian Islands
                Japanese attack with 1 armour, 2 artilleries, 31 fighters, 7 infantry, 3 marines and 15 tactical_bombers
                Americans defend with 1 aaGun, 1 airfield, 33 fighters, 1 harbour, 13 infantry, 2 marines and 16 tactical_bombers
                    Americans roll AA dice in Hawaiian Islands : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries, 31 fighters, 7 infantry, 3 marines and 15 tactical_bombers in Hawaiian Islands, round 2 : 29/59 hits, 29.17 expected hits
                    Americans roll dice for 1 aaGun, 33 fighters, 13 infantry, 2 marines and 16 tactical_bombers in Hawaiian Islands, round 2 : 37/64 hits, 35.00 expected hits
                    7 infantry owned by the Japanese, 4 tactical_bombers owned by the Japanese, 21 fighters owned by the Japanese, 2 artilleries owned by the Japanese and 3 marines owned by the Japanese lost in Hawaiian Islands
                    1 aaGun owned by the Americans, 13 tactical_bombers owned by the Americans, 13 infantry owned by the Americans and 2 marines owned by the Americans lost in Hawaiian Islands
                    Japanese roll dice for 1 armour, 10 fighters and 11 tactical_bombers in Hawaiian Islands, round 3 : 14/22 hits, 12.83 expected hits
                    Americans roll dice for 33 fighters and 3 tactical_bombers in Hawaiian Islands, round 3 : 19/36 hits, 23.50 expected hits
                    8 tactical_bombers owned by the Japanese, 10 fighters owned by the Japanese and 1 armour owned by the Japanese lost in Hawaiian Islands
                    3 tactical_bombers owned by the Americans and 11 fighters owned by the Americans lost in Hawaiian Islands
                    Japanese roll dice for 3 tactical_bombers in Hawaiian Islands, round 4 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 22 fighters in Hawaiian Islands, round 4 : 16/22 hits, 14.67 expected hits
                    3 tactical_bombers owned by the Japanese lost in Hawaiian Islands
                    1 fighter owned by the Americans lost in Hawaiian Islands
                Americans win with 21 fighters remaining. Battle score for attacker is -175
                Casualties for Japanese: 1 armour, 2 artilleries, 31 fighters, 7 infantry, 3 marines and 15 tactical_bombers
                Casualties for Americans: 1 aaGun, 12 fighters, 13 infantry, 2 marines and 16 tactical_bombers
    
        Non Combat Move - Japanese
    

    Combat Hit Differential Summary :

    Americans regular : -1.50
    Japanese regular : 2.67
    British AA : -0.50
    Americans AA : -0.50
    UK_Pacific regular : 11.33
    

    Savegame


  • well i was about to complain about how all my aa in all three big battles missed, but wow you got smashed in these last big ones lol


  • good game. Sorry for dragging it out. It was always hard to concede with Japan where it was, and I always thought I should play on because I might be able to steal it.

    At the end there too, I miscalculated the threat to India and thought you would have good but not certain odds on teh attack and that I might be able to hold if for one more turn. And I thought I would have a better (although not great) shot at Sidney. I went for Hawaii now just to save us the time.

    Midgame I decided to use Japan to rescue Germany. Probably had I just made the desperate gamble then with Japan, I would have saved us a tonne of time and give myself better odds than I had now.

    And I’ll note I still never ended up buying a cruiser or battleship. There were points earlier on where I had thought I might, but it just never seemed to make sense (to me). Maybe that was me misjudging, but I think even at this price, they are not goingt be much more in demand.

  • farmboyF farmboy referenced this topic

  • what a game!!! longer than even the first of the two games i played adam earlier in the year… crazy. anyway i’ll have more to say tomorrow just was busy earlier and now i’m about to go down for the night.


  • @axis-dominion said in AD (L+28) vs FB (X +10) #4 BM:

    well i was about to complain about how all my aa in all three big battles missed, but wow you got smashed in these last big ones lol

    they were all longshots, especially Hawaii. But yeah, the dice didn’t offer me any miracles here. Not that it would have mattered at this point. It was possible I could have won any one of htose , but to win the two in the pacific and then keep India another turn was more or less impossible.


  • have some time now so i’ll offer some thoughts on the game. right around round 15 or so things were looking kinda scary on the pacific side, while i felt i was dominating in europe and the numbers were looking really good for the allies overall. But then after US19 when i took caro i started feeling pretty good about my position in the pac, especially seeing how you were pushing more westward… later the big move northward with your indian stack was a bit concerning, especially uniting with your main asian stack toward russia… i got concerned about possible 1-2 blows on russia, so i made sure to mass out on allied air and did all the math to pretty much guarantee that moscow would be safe even with such a massive 1-2 punch. after that danger was thwarted and especially when you decided to march up toward finland, i felt it was mainly downhill for axis from there. as long as i could stop the japs dead in their tracks there, even tho allies were pinned down and couldn’t push harder on mainland europe, i think it just didn’t help you come back from gradual decline. i wonder if you had pushed harder with combined stacks onto the ME, tho that would let the russian bear out of the cage so it’s not without tradeoffs.


  • @axis-dominion I think that is right. Its always hard to know how it would have played out if I had played differently, but I think I put to much focus on Japan moving West when I should have been trying to push more for the final VC in the pacific. And to the extent I did go West, I probably should have kept the pressure on the Mid East, since teh Germans could pressure without hopefully opening up too much space for the soviets and it would be harder for you block a Japanese stack in E persia and a German one in NW Persia.

    That final VC was going ot be tough though since you had already been stacking for it and I thought I might have a shot at a 1,2 punch on Moscow. I never really thought you would let me take Finland, but I had hoped forcing you to stack air there would give Germany more freedom (that didn’t amount to much).

    That was a crazy amount of allied air in Europe.

    Definitely a fun game!


  • I’ll add to that not buying a battlehship or cruiser was more a function of how this particular game played. teh Allies were dominant on the Europe side pretty early so I never really though it made sense to buy fleet there. I considered it lots of times iwth Japan, but I always either needed to buy air or had air so it was more efficient to buy carriers.


  • imo the fact that you even considered the purchases is a win. at the official cost seeing these ships getting purchased is the rarest of occurrences, and no serious player gives them even a thought.


  • @axis-dominion yeah, the new price put them on the edge of consideration. I can certainly imagine situations where Italy or ANZAC will see a cruiser as an affordable way to get both naval combat and amphibious attack. And the other powers will probably have more occasions to buy them or battleships. Its still going to be rare but will happen. The basic problem will always be that fighters are more useful and generally already present so carriers are still going to be the most common capital ship.


  • the intention wasn’t for them to be bought frequently, as in the real war, the carrier became the dominant capital ship and for good reason. however, the cruiser and battleship have some unique properties that make them worthwhile in certain situations but not at the official cost. they’re pretty cool units and deserve to be bought a few times per game vs a few times per never lol

Suggested Topics

  • 74
  • 65
  • 50
  • 41
  • 42
  • 133
  • 46
  • 113
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

17.4k

Users

39.9k

Topics

1.7m

Posts