Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
dawgoneit Axis -VS- entek Allies TRS I'll get you this time.
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@dawgoneit not a problem. Sounds like a good time.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - Russians 1 Infantry moved from Ustkut to Angarsk 1 Infantry moved from Ulaan Ude to Irkutsk 1 Infantry moved from Ulaan Ude to Quingdao 1 Infantry moved from Ulaan Ude to Quingdao 1 EarlyFighter moved from Ulaan Ude to Quingdao Purchase Units - Russians Russians buy 1 Elite, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 1 Artillery Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 1/3 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery in Quingdao, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Masaharu lost in Quingdao Russians win, taking Quingdao from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Artillery Non Combat Move - Russians 1 EarlyFighter moved from Quingdao to Jinan 1 Artillery, 2 Infantrys and 2 Tanks moved from Ulaan Ude to Jinan 1 AAGun, 2 Artillerys and 5 Infantrys moved from Kyzal to Ulaan Ude 5 Infantrys moved from Kaask to Kyzal 1 AAGun moved from Kyzyl to Kaask 2 Tanks moved from Kaask to Ulaan Ude 1 Artillery and 1 Infantry moved from Kyzyl to Kaask 1 Infantry moved from Haixi to Jinquan Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 4 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.33 Russians regular : 0.33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - Chinese 2 Mech.Infs moved from Xining to N.Shangsi 2 Artillerys, 6 Infantrys and 1 Tank moved from Gansu to N.Shangsi 1 EarlyFighter moved from Szechwan to N.Shangsi 1 EarlyFighter moved from W.Sian to N.Shangsi Purchase Units - Chinese Chinese buy 1 Elite, 5 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in N.Shangsi Chinese attack with 2 Artillerys, 2 EarlyFighters, 6 Infantrys, 2 Mech.Infs and 1 Tank Hisaichi defend with 1 Artillery, 7 Infantrys and 2 Tanks Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 6 Infantrys, 2 Mech.Infs and 1 Tank in N.Shangsi, round 2 : 4/13 hits, 4.17 expected hits Hisaichi roll dice for 1 Artillery, 7 Infantrys and 2 Tanks in N.Shangsi, round 2 : 1/10 hits, 3.67 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi 4 Infantrys owned by the Hisaichi lost in N.Shangsi Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 5 Infantrys, 2 Mech.Infs and 1 Tank in N.Shangsi, round 3 : 3/12 hits, 4.00 expected hits Hisaichi roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in N.Shangsi, round 3 : 1/6 hits, 2.33 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi 3 Infantrys owned by the Hisaichi lost in N.Shangsi Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 4 Infantrys, 2 Mech.Infs and 1 Tank in N.Shangsi, round 4 : 3/11 hits, 3.83 expected hits Hisaichi roll dice for 1 Artillery and 2 Tanks in N.Shangsi, round 4 : 1/3 hits, 1.33 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi 2 Tanks owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 2 Artillerys, 2 EarlyFighters, 3 Infantrys, 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is 22 Casualties for Chinese: 3 Infantrys Casualties for Hisaichi: 1 Artillery, 7 Infantrys and 2 Tanks Non Combat Move - Chinese 2 EarlyFighters moved from N.Shangsi to Gansu 1 Tank moved from Tsingnan to Gansu 1 Artillery moved from Tsingnan to Gansu 4 Infantrys moved from Tsingnan to Gansu 2 Infantrys moved from Gobi to Tsingnan 1 Artillery moved from Gobi to Tsingnan 1 Elite moved from Xining to Tsingnan 3 Infantrys moved from Xining to Tsingnan 1 AAGun moved from Ming Jong to Xining 4 Mech.Infs moved from Urumal to Tsingnan 2 Tanks moved from Szechwan to Gansu 1 Infantry moved from N.Chunking to W.Sian Place Units - Chinese 1 Elite and 5 Infantrys placed in Xining 4 Tanks placed in Urumal Turn Complete - Chinese Chinese collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00 Hisaichi regular : -4.33
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TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Non Combat Move - Dutch 1 Infantry moved from Java to Sumatra 1 Infantry moved from Bali to Java 1 Infantry moved from Lambok to Bali Turn Complete - Dutch
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - British 1 Infantry and 1 Tank moved from Bengal to Burma 1 Destroyer and 2 Transports moved from sz55 to sz63 1 Tank moved from Nepal to Bengal 2 Tankettes moved from Nepal to Bengal 1 Infantry moved from Nepal to Bengal 7 Infantrys moved from E.India to Bengal 1 Artillery and 1 Infantry moved from W.Tibet to S.Tibet 1 Artillery and 2 Infantrys moved from Punjab to Agra 1 EarlyFighter moved from Bikaner to S.Tibet 3 Mech.Infs moved from Dheli to Bengal 1 Infantry moved from C.India to E.India 1 Transport moved from sz4 to sz6 2 Infantrys moved from Palana to Magadan Purchase Units - British British buy 4 Artillerys, 2 B.Transports, 1 Destroyer, 4 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in S.Tibet British attack with 1 Artillery, 1 EarlyFighter and 1 Infantry Neutral defend with 1 Bunker British roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in S.Tibet, round 2 : 0/3 hits, 1.00 expected hits Neutral roll dice for 1 Bunker in S.Tibet, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in S.Tibet, round 3 : 0/3 hits, 1.00 expected hits Neutral roll dice for 1 Bunker in S.Tibet, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in S.Tibet 1 EarlyFighter owned by the British retreated 1 Artillery owned by the British retreated to W.Tibet Neutral win with 1 Bunker remaining. Battle score for attacker is -2 Casualties for British: 1 Infantry Battle in Agra British attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Artillery and 2 Infantrys in Agra, round 2 : 2/3 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Agra, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Agra 1 Infantry owned by the Neutral lost in Agra British loses 0 PUs for violating Agras neutrality. British win, taking Agra from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Burma British attack with 1 Infantry and 1 Tank Thai defend with 1 Tank British roll dice for 1 Infantry and 1 Tank in Burma, round 2 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Tank in Burma, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Infantry and 1 Tank in Burma, round 3 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Tank in Burma, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in Burma 1 Tank owned by the Thai lost in Burma British win, taking Burma from Thai with 1 Tank remaining. Battle score for attacker is 3 Casualties for British: 1 Infantry Casualties for Thai: 1 Tank Non Combat Move - British 1 AAGun moved from Nepal to Bengal 1 EarlyFighter moved from S.Tibet to Bengal Place Units - British 2 B.Transports and 1 Destroyer placed in sz63 4 Artillerys and 1 Infantry placed in Calcutta 2 Infantrys placed in Bengal 3 Mech.Infs placed in Dheli 1 Infantry and 1 Marine placed in Vancouver Turn Complete - British British collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
Thai regular : 0.00 Neutral regular : 0.67 British regular : -1.17
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TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - Anzac 3 Tanks moved from W.Australia to sz50 1 Artillery moved from W.Australia to sz50 4 Infantrys moved from W.Australia to sz50 1 Artillery, 1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 4 Infantrys, 1 Submarine, 3 Tanks and 4 Transports moved from sz50 to sz57 1 Artillery, 2 EarlyFighters, 4 Infantrys and 3 Tanks moved from sz57 to Java 2 Infantrys moved from New Britain to sz46 2 Infantrys and 2 T.Boats moved from sz46 to sz49 2 Infantrys moved from sz49 to Derby 1 Infantry moved from Darwin to Derby 2 Artillerys moved from Darwin to Derby 1 Infantry moved from Melbourne to S.W.Australia Purchase Units - Anzac Anzac buy 1 Destroyer, 3 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 1 Artillery, 2 EarlyFighters, 4 Infantrys and 3 Tanks Thai defend with 3 Infantrys Anzac roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits Anzac roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys and 3 Tanks in Java, round 2 : 2/10 hits, 3.33 expected hits Thai roll dice for 3 Infantrys in Java, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Anzac lost in Java 2 Infantrys owned by the Thai lost in Java Anzac roll dice for 1 Artillery, 2 EarlyFighters, 3 Infantrys and 3 Tanks in Java, round 3 : 2/9 hits, 3.17 expected hits Thai roll dice for 1 Infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Java Anzac win, taking Java from Thai with 1 Artillery, 2 EarlyFighters, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 4 Casualties for Anzac: 1 Infantry Casualties for Thai: 3 Infantrys Non Combat Move - Anzac 1 Artillery and 1 Infantry moved from Lambok to Bali 3 Infantrys moved from Soem to Lambok 1 Artillery moved from Soem to Lambok 2 EarlyFighters moved from Java to sz57 Place Units - Anzac 1 Destroyer and 2 Transports placed in sz50 3 Infantrys placed in Darwin Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Anzac regular : -3.17 Thai regular : -0.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - Americans 1 Tank moved from Wake to sz20 1 Artillery moved from Wake to sz20 1 Infantry moved from Wake to sz20 1 Infantry moved from Wake to sz20 1 Artillery, 3 Battleships, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 2 Infantrys, 1 Tank and 2 Transports moved from sz20 to sz18 1 Artillery, 2 EarlyFighters and 2 Infantrys moved from sz18 to Marcus 1 Bomber moved from Pula to sz59 2 EarlyFighters moved from Pula to sz58 1 Fighter moved from Wake to Lasap 2 Infantrys moved from Pearl Harbor to sz25 1 Artillery moved from Kauai to sz25 1 Artillery, 1 B.Transport, 1 Carrier, 1 Cruiser, 2 Infantrys and 1 Submarine moved from sz25 to sz20 1 Artillery and 2 Infantrys moved from sz20 to Wake 8 Infantrys moved from San Francisco to sz23 2 B.Transports and 8 Infantrys moved from sz23 to sz6 1 Transport moved from sz4 to sz5 1 Artillery and 1 Infantry moved from N.Canada to sz5 1 Artillery, 1 Infantry and 1 Transport moved from sz5 to sz4 1 Artillery and 1 Infantry moved from sz4 to Palana 1 Infantry moved from Palana to Magadan 1 Tank moved from Anchorage to Alaska 1 Tank moved from N.Canada to Alaska 1 Artillery and 4 Infantrys moved from N.Canada to Anchorage 8 Infantrys moved from sz6 to N.Canada 2 Tanks moved from British Columbia to Anchorage 1 Infantry moved from British Columbia to N.Canada 4 Infantrys moved from Seattle to British Columbia 2 Infantrys moved from Rocky Mt to Canada 2 Artillerys and 3 Infantrys moved from Portland to Seattle 1 Fighter moved from San Francisco to Kauai 1 Infantry moved from Punay to Mindor Americans take Mindor from Yamamoto 1 Infantry moved from Samar to Manila Americans take Manila from Yamamoto 1 Infantry moved from S to Samar Purchase Units - Americans Americans buy 2 B.Transports, 1 Cruiser, 2 Destroyers, 1 Factory, 2 Fighters, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Americans Battle in Marcus Americans attack with 1 Artillery, 2 EarlyFighters and 2 Infantrys Yamamoto defend with 1 Infantry and 1 Tank Americans roll dice for 3 Battleships in Marcus, round 2 : 1/3 hits, 2.00 expected hits 1 Infantry owned by the Yamamoto lost in Marcus Americans roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantrys in Marcus, round 2 : 2/5 hits, 1.50 expected hits Yamamoto roll dice for 1 Tank in Marcus, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Americans lost in Marcus 1 Tank owned by the Yamamoto lost in Marcus Americans win, taking Marcus from Yamamoto with 1 Artillery, 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 Infantry and 1 Tank Casualties for Americans: 1 Infantry Battle in sz58 Americans attack with 2 EarlyFighters Hisaichi defend with 1 Submarine Americans roll dice for 2 EarlyFighters in sz58, round 2 : 0/2 hits, 0.67 expected hits 1 Submarine owned by the Hisaichi submerged Battle in sz59 Americans attack with 1 Bomber Hisaichi defend with 1 Submarine Americans roll dice for 1 Bomber in sz59, round 2 : 1/1 hits, 0.67 expected hits 1 Submarine owned by the Hisaichi lost in sz59 Americans winAmericans win with 2 EarlyFighters remaining with 1 Bomber remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Submarine Non Combat Move - Americans 2 EarlyFighters moved from sz58 to Celebs 1 Bomber moved from sz59 to Derby 2 EarlyFighters moved from Marcus to sz18 Place Units - Americans 1 Factory placed in Wake 2 Destroyers placed in sz4 2 B.Transports placed in sz23 8 Infantrys placed in San Francisco 1 Cruiser placed in sz25 1 Marine placed in Pearl Harbor 2 Fighters placed in Hilo Turn Complete - Americans Americans collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.50 Americans regular : -0.83
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - Russians 1 Artillery and 1 Infantry moved from Ulaan Ude to Irkutsk 1 EarlyFighter moved from Jinan to Irkutsk 1 Artillery and 2 Infantrys moved from Jinan to Quingdao Purchase Units - Russians Russians buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Irkutsk Russians attack with 1 Artillery, 1 EarlyFighter and 1 Infantry Masaharu defend with 1 Artillery Russians roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Irkutsk, round 2 : 0/3 hits, 1.00 expected hits Masaharu roll dice for 1 Artillery in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Irkutsk, round 3 : 1/3 hits, 1.00 expected hits Masaharu roll dice for 1 Artillery in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Masaharu lost in Irkutsk Russians win, taking Irkutsk from Masaharu with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Artillery Battle in Quingdao Russians attack with 1 Artillery and 2 Infantrys Masaharu defend with 1 Artillery and 1 Infantry Russians roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 2 : 2/3 hits, 0.83 expected hits Masaharu roll dice for 1 Artillery and 1 Infantry in Quingdao, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Quingdao 1 Infantry owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Quingdao Russians win, taking Quingdao from Masaharu with 1 Artillery remaining. Battle score for attacker is 2 Casualties for Russians: 2 Infantrys Casualties for Masaharu: 1 Artillery and 1 Infantry Non Combat Move - Russians 1 Infantry moved from Ulaan Ude to Ustkut 2 Tanks moved from Jinan to Ulaan Ude 5 Infantrys moved from Kyzal to Ulaan Ude 1 Infantry moved from Jinquan to Kyzal 1 Elite moved from Kaask to Kyzal 1 Artillery moved from Kaask to Tulun 6 Infantrys moved from Kaask to Tulun 4 Mech.Infs moved from Achinsk to Tulun 1 EarlyFighter moved from Irkutsk to Ulaan Ude Place Units - Russians 6 Infantrys placed in Kaask 4 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Masaharu regular : 0.67 Russians regular : 0.17
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - Chinese 1 Artillery and 1 Infantry moved from Gansu to Shangsi 1 Mech.Inf moved from Tsingnan to W.Sian 1 Mech.Inf moved from Tsingnan to W.Sian 1 Infantry moved from Szechwan to Sian 1 Mech.Inf moved from Tsingnan to Sian 1 EarlyFighter moved from Gansu to Sian 1 EarlyFighter moved from Gansu to W.Sian Purchase Units - Chinese Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial Chinese buy 1 Bunker, 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in Sian Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Mech.Inf Hisaichi defend with 1 Infantry Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Mech.Inf in Sian, round 2 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Mech.Inf in Sian, round 3 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Sian 1 EarlyFighter owned by the Chinese retreated 1 Mech.Inf owned by the Chinese retreated to Szechwan Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Infantry Battle in Shangsi Chinese attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 Infantry Chinese roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Chinese roll dice for 1 Artillery in Shangsi, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese retreated to Gansu Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Infantry Battle in W.Sian Chinese attack with 1 EarlyFighter and 2 Mech.Infs Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 EarlyFighter and 2 Mech.Infs in W.Sian, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 2 : 1/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Chinese lost in W.Sian 1 Infantry owned by the Hisaichi lost in W.Sian Chinese roll dice for 1 EarlyFighter and 1 Mech.Inf in W.Sian, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in W.Sian, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in W.Sian Chinese win, taking W.Sian from Hisaichi with 1 EarlyFighter and 1 Mech.Inf remaining. Battle score for attacker is 1 Casualties for Chinese: 1 Mech.Inf Casualties for Hisaichi: 1 Artillery and 1 Infantry Non Combat Move - Chinese 1 EarlyFighter moved from Sian to Gansu 1 EarlyFighter moved from W.Sian to Gansu 1 Artillery, 1 Elite, 5 Infantrys and 1 Mech.Inf moved from Tsingnan to Gansu 1 Elite moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 4 Tanks moved from Urumal to Gobi Place Units - Chinese 1 Bunker placed in Gansu 6 Infantrys placed in Xining 3 Infantrys and 1 Mech.Inf placed in Urumal Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Chinese regular : -2.67 Hisaichi regular : 0.67
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@dawgoneit skip the dutch
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - British 4 Artillerys moved from Calcutta to sz63 1 Infantry moved from Calcutta to sz63 1 Infantry moved from E.India to sz63 4 Artillerys, 2 B.Transports, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 2 Infantrys and 2 Transports moved from sz63 to sz64 4 Artillerys, 2 EarlyFighters and 2 Infantrys moved from sz64 to Thailand 1 Mech.Inf moved from Bengal to Kwangsi Chinese take Chunking from Hisaichi British take Kwangsi from Yamamoto 2 Infantrys moved from Bengal to Burma 1 EarlyFighter moved from Bengal to Burma 3 Mech.Infs moved from Dheli to Bengal 2 Mech.Infs moved from Bengal to Chunking 1 Mech.Inf moved from Chunking to Hanan 1 Mech.Inf moved from Chunking to N.Chunking 1 Marine moved from Vancouver to sz6 1 Infantry moved from Vancouver to sz6 1 Infantry, 1 Marine and 1 Transport moved from sz6 to sz4 1 Infantry and 1 Marine moved from sz4 to Palana Purchase Units - British Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial British buy 2 Bunkers, 2 Destroyers, 5 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in Hanan British attack with 1 Mech.Inf Hisaichi defend with 1 Infantry British roll dice for 1 Mech.Inf in Hanan, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Hanan, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the British lost in Hanan Hisaichi win with 1 Infantry remaining. Battle score for attacker is -5 Casualties for British: 1 Mech.Inf Battle in Burma British attack with 1 EarlyFighter and 2 Infantrys Thai defend with 1 Infantry British roll dice for 1 EarlyFighter and 2 Infantrys in Burma, round 2 : 1/3 hits, 0.67 expected hits Thai roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Burma 1 Infantry owned by the Thai lost in Burma British win, taking Burma from Thai with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Thai: 1 Infantry Battle in Thailand British attack with 4 Artillerys, 2 EarlyFighters and 2 Infantrys Thai defend with 1 Infantry British roll dice for 4 Artillerys, 2 EarlyFighters and 2 Infantrys in Thailand, round 2 : 2/8 hits, 2.67 expected hits Thai roll dice for 1 Infantry in Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Thailand British win, taking Thailand from Thai with 4 Artillerys, 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in N.Chunking British attack with 1 Mech.Inf Hisaichi defend with 1 Infantry British roll dice for 1 Mech.Inf in N.Chunking, round 2 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.Chunking British win, taking N.Chunking from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - British 1 EarlyFighter moved from Burma to sz64 1 EarlyFighter moved from Thailand to sz64 1 EarlyFighter moved from Thailand to Bengal Place Units - British 1 Bunker placed in Bengal 1 Bunker placed in Calcutta 5 Infantrys and 1 Marine placed in Calcutta 3 Mech.Infs placed in Dheli 2 Destroyers placed in sz64 Turn Complete - British British collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Thai regular : 0.33 British regular : 0.00 Hisaichi regular : 0.33
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TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - Anzac 2 Artillerys and 2 Infantrys moved from Derby to sz50 2 Artillerys, 2 Infantrys and 2 Transports moved from sz50 to sz56 2 Artillerys and 2 Infantrys moved from sz56 to Sumatra 4 Transports moved from sz57 to sz50 2 Infantrys moved from W.Australia to sz50 2 Infantrys moved from Derby to sz50 1 Infantry moved from Derby to sz50 1 Infantry moved from Derby to sz50 1 Infantry moved from Derby to sz50 1 Artillery moved from Flores to sz50 1 Artillery, 1 Destroyer, 7 Infantrys and 4 Transports moved from sz50 to sz57 1 Artillery, 2 EarlyFighters and 7 Infantrys moved from sz57 to Java 1 Artillery and 1 Infantry moved from Bali to Java 2 Infantrys moved from Lambok to Bali 1 Artillery moved from Lambok to Bali 3 Infantrys moved from Darwin to Derby 1 Infantry moved from S.W.Australia to W.Australia 2 T.Boats moved from sz49 to sz50 1 Destroyer moved from sz57 to sz56 Purchase Units - Anzac Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial Anzac buy 4 Artillerys, 1 Destroyer and 3 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 2 Artillerys, 2 EarlyFighters and 8 Infantrys Hisaichi defend with 4 Artillerys, 4 Infantrys and 4 Tanks; Thai defend with 3 Infantrys Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Thai lost in Java Anzac roll dice for 2 Artillerys, 2 EarlyFighters and 8 Infantrys in Java, round 2 : 6/12 hits, 3.00 expected hits Hisaichi roll dice for 4 Artillerys, 6 Infantrys and 4 Tanks in Java, round 2 : 6/14 hits, 5.33 expected hits 6 Infantrys owned by the Anzac lost in Java 2 Infantrys owned by the Thai and 4 Infantrys owned by the Hisaichi lost in Java Anzac roll dice for 2 Artillerys, 2 EarlyFighters and 2 Infantrys in Java, round 3 : 1/6 hits, 2.00 expected hits Hisaichi roll dice for 4 Artillerys and 4 Tanks in Java, round 3 : 4/8 hits, 3.33 expected hits 2 Artillerys owned by the Anzac and 2 Infantrys owned by the Anzac lost in Java 1 Artillery owned by the Hisaichi lost in Java 2 EarlyFighters owned by the Anzac retreated Hisaichi win with 3 Artillerys and 4 Tanks remaining. Battle score for attacker is -6 Casualties for Thai: 3 Infantrys Casualties for Anzac: 2 Artillerys and 8 Infantrys Casualties for Hisaichi: 1 Artillery and 4 Infantrys Battle in Sumatra Anzac attack with 2 Artillerys and 2 Infantrys Yamamoto defend with 2 Infantrys and 1 Marine Anzac roll dice for 2 Artillerys and 2 Infantrys in Sumatra, round 2 : 2/4 hits, 1.33 expected hits Yamamoto roll dice for 2 Infantrys and 1 Marine in Sumatra, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Anzac lost in Sumatra 2 Infantrys owned by the Yamamoto lost in Sumatra Anzac roll dice for 2 Artillerys and 1 Infantry in Sumatra, round 3 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Marine in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Yamamoto lost in Sumatra Anzac win, taking Sumatra from Yamamoto with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Anzac: 1 Infantry Casualties for Yamamoto: 2 Infantrys and 1 Marine Non Combat Move - Anzac 2 EarlyFighters moved from Java to sz57 2 Infantrys moved from Flores to sz50 2 Infantrys moved from sz50 to Soem Place Units - Anzac 1 Destroyer placed in sz50 2 Artillerys placed in W.Australia 2 Artillerys and 1 Infantry placed in Darwin 2 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33 Anzac regular : 3.00 Hisaichi regular : 1.33