L24 PtV Gorshak (Axis+8) vs 666 (Allies) #1

  • 2024

    @666
    sneaky and cunning destroyer positioning by the Brits!

    I somehow remember similar sneaky tactics by a russian submarine in our last game 😃

  • 2024

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 cruisers moved from 98 Sea Zone to 97 Sea Zone
            2 marines moved from Southern Italy to 97 Sea Zone
            2 cruisers and 2 marines moved from 97 Sea Zone to 96 Sea Zone
            1 battleship and 2 destroyers moved from 98 Sea Zone to 96 Sea Zone
            1 submarine moved from 98 Sea Zone to 100 Sea Zone
            1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Malta to 98 Sea Zone
            1 artillery moved from Malta to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from 96 Sea Zone to Algeria
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Northern Italy to 99 Sea Zone
            1 artillery moved from Southern Italy to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Greece
            2 infantry moved from Bulgaria to Greece
            2 armour moved from Romania to Greece
            1 artillery and 2 infantry moved from Kenya to Belgian Congo
            1 bomber moved from Tobruk to Alexandria
            1 fighter moved from Tobruk to 100 Sea Zone
            1 fighter moved from Southern Italy to 100 Sea Zone
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 1 bomber and 1 infantry
                British defend with 1 artillery
                    Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in 100 Sea Zone
                Italians attack with 2 fighters and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 fighters in 100 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    British roll dice for 1 destroyer in 100 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Italians lost in 100 Sea Zone
                    Italians roll dice for 2 fighters in 100 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
                    British roll dice for 1 destroyer in 100 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 fighters in 100 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
                    British roll dice for 1 destroyer in 100 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 100 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Greece
                Italians attack with 2 armour, 1 artillery and 3 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 2 armour, 1 artillery and 3 infantry in Greece, round 2 : 1/6 hits, 2,00 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Italians lost in Greece
                    1 infantry owned by the Neutral_Allies lost in Greece
                    Italians roll dice for 2 armour, 1 artillery and 2 infantry in Greece, round 3 : 2/5 hits, 1,83 expected hits
                    Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Italians lost in Greece
                    2 infantry owned by the Neutral_Allies lost in Greece
                    Italians roll dice for 2 armour and 1 artillery in Greece, round 4 : 2/3 hits, 1,33 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 2 armour and 1 artillery remaining. Battle score for attacker is 3
                Casualties for Italians: 3 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in 96 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 2 destroyers and 1 transport
                British defend with 1 destroyer
                    Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 1 transport in 96 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
                    British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the British lost in 96 Sea Zone
                Italians win with 1 battleship, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Belgian Congo
                Italians attack with 1 artillery and 2 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 2 : 1/3 hits, 0,83 expected hits
                    British roll dice for 2 infantry in Belgian Congo, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Belgian Congo
                    Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 3 : 1/3 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Belgian Congo
                Italians win, taking Belgian Congo from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Algeria
                Italians attack with 1 artillery, 1 infantry and 2 marines
                French defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 infantry and 2 marines in Algeria, round 2 : 1/4 hits, 1,33 expected hits
                    French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Algeria
                Italians win, taking Algeria from French with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Alexandria to Malta
            2 fighters moved from 100 Sea Zone to Malta
            1 mech_infantry moved from Tobruk to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 armour moved from Tobruk to Tunisia
            2 artilleries and 2 infantry moved from Tobruk to Libya
    
        Place Units - Italians
            1 submarine and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    French regular : -0,33
    Italians regular : -1,50
    Neutral_Allies regular : 0,33
    British regular : -0,67
    

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Java to 59 Sea Zone
            1 infantry and 1 transport moved from 59 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 destroyer moved from 59 Sea Zone to 40 Sea Zone
            1 infantry moved from Shan State to Burma
            1 transport moved from 64 Sea Zone to 65 Sea Zone
            1 infantry moved from New Zealand to 65 Sea Zone
            1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
            1 infantry moved from 55 Sea Zone to New Guinea
            1 aaGun, 1 artillery and 1 infantry moved from New South Wales to Queensland
            3 fighters moved from Java to Eastern India
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 submarine placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 60 Sea Zone to 40 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    United Kingdom : 1 fighter and 2 infantry
    Egypt : 2 infantry
    Eastern India : 3 fighters
    Burma : 1 infantry
    New Guinea : 1 infantry
    New South Wales : 1 factory_minor, 1 fighter and 1 harbour
    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
    New Zealand : 1 airfield and 1 harbour
    64 Sea Zone : 1 submarine
    Java : 1 flag, 1 infantry
    40 Sea Zone : 2 destroyers
    45 Sea Zone : 1 transport
    Celebes : 1 flag, 1 infantry
    55 Sea Zone : 1 cruiser and 1 transport
    

    Production/PUs Summary :

    Germans : 41 / 54
    Russians : 43 / 42
    Japanese : 36 / 48
    Americans : 53 / 53
    Chinese : 10 / 13
    British : 31 / 32
    UK_Pacific : 22 / 22
    Italians : 16 / 21
    ANZAC : 15 / 16
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 9 / 0
    Neutral_Allies : 1 / 0
    Neutral_True : 20 / 0
    

    Savegame

  • 2024

    TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 fighter, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 unit repaired.
            1 transport moved from 113 Sea Zone to 108 Sea Zone
            1 transport moved from 113 Sea Zone to 108 Sea Zone
            1 infantry moved from Normandy Bordeaux to 108 Sea Zone
            1 infantry moved from Normandy Bordeaux to 108 Sea Zone
            2 infantry and 2 transports moved from 108 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Gibraltar
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 93 Sea Zone
            1 submarine moved from 121 Sea Zone to 113 Sea Zone
            2 fighters moved from France to 113 Sea Zone
            2 bombers moved from Southern Italy to 113 Sea Zone
            4 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            3 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            3 armour, 2 artilleries and 7 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 artillery and 10 infantry moved from Poland to Eastern Poland
            1 artillery and 5 infantry moved from Romania to Eastern Poland
            5 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Germany to Baltic States
    

    Combat Hit Differential Summary :

    Savegame

  • 2024

    @666
    scramble option in the UK


  • @Gorshak checking on something, I didn’t believe this was a legal move due to the presence of the DD. I’ve been wrong before, so…


  • @Gorshak I thought, mistakenly, that the UK DD in z113 created immediate combat for all surface warships. That is incorrect. I have been playing that wrong for quite awhile. Learned something new, so thanks for that!

    No scramble…

  • 2024

    @666 said in L24 PtV Gorshak (Axis+8) vs 666 (Allies) #1:

    @Gorshak I thought, mistakenly, that the UK DD in z113 created immediate combat for all surface warships. That is incorrect. I have been playing that wrong for quite awhile. Learned something new, so thanks for that!

    No scramble…

    Are you ok with continuing like this?
    Redoing would probably mean to redo from the US turn on - which are quite a few turns, so also not the best situation.

  • 2024

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 fighter, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 unit repaired.
            1 transport moved from 113 Sea Zone to 108 Sea Zone
            1 transport moved from 113 Sea Zone to 108 Sea Zone
            1 infantry moved from Normandy Bordeaux to 108 Sea Zone
            1 infantry moved from Normandy Bordeaux to 108 Sea Zone
            2 infantry and 2 transports moved from 108 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Gibraltar
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 93 Sea Zone
            1 submarine moved from 121 Sea Zone to 113 Sea Zone
            2 fighters moved from France to 113 Sea Zone
            2 bombers moved from Southern Italy to 113 Sea Zone
            4 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            3 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            3 armour, 2 artilleries and 7 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 artillery and 10 infantry moved from Poland to Eastern Poland
            1 artillery and 5 infantry moved from Romania to Eastern Poland
            5 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Germany to Baltic States
    
        Combat - Germans
            Battle in Gibraltar
            Battle in Eastern Poland
                Germans attack with 5 armour, 2 artilleries, 15 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 5 armour, 2 artilleries, 15 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 7/24 hits, 6,67 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Gibraltar from British, taking Eastern Poland from Russians with 5 armour, 2 artilleries, 14 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 113 Sea Zone
                Germans attack with 2 bombers, 5 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 bombers, 5 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 8/9 hits, 4,83 expected hits
                    British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 113 Sea Zone
                Germans win with 2 bombers, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
            Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
            Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            1 artillery moved from Northern Italy to Yugoslavia
            5 fighters moved from 113 Sea Zone to 93 Sea Zone
            2 bombers moved from 113 Sea Zone to Western Germany
            1 aaGun moved from Poland to Baltic States
            2 aaGuns moved from Poland to Eastern Poland
            1 aaGun and 2 infantry moved from Germany to Poland
            1 armour and 1 mech_infantry moved from Western Germany to Poland
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 aaGun moved from France to Normandy Bordeaux
            4 infantry moved from Northern Italy to Southern France
                  Germans take Southern France from Neutral_Axis
            1 fighter moved from Malta to 93 Sea Zone
            2 tactical_bombers moved from 113 Sea Zone to Western Germany
            1 submarine moved from 115 Sea Zone to 93 Sea Zone
            1 tactical_bomber moved from Malta to Southern Italy
            1 tactical_bomber moved from Malta to Southern Italy
            1 fighter moved from Malta to Southern Italy
    
        Place Units - Germans
            1 carrier placed in 115 Sea Zone
            2 submarines placed in 113 Sea Zone
            1 fighter placed in 115 Sea Zone
            1 tactical_bomber placed in Western Germany
            1 infantry placed in Normandy Bordeaux
            1 infantry placed in Germany
            Germans undo move 5.
            1 infantry placed in Germany
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,67
    Germans regular : 3,17
    British regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Central Mongolia to Inner Mongolia
            1 infantry moved from Tsagaan Olom to Inner Mongolia
            2 infantry moved from Kansu to Inner Mongolia
    
        Combat - Russians
            Battle in Inner Mongolia
                Russians attack with 4 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 4 infantry in Inner Mongolia, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 4 infantry in Inner Mongolia, round 3 : 3/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Inner Mongolia
                Russians win, taking Inner Mongolia from Japanese with 4 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Russians
            3 infantry moved from Dzavhan to Yenisey
            1 artillery moved from Urals to Timguska
            1 armour and 2 mech_infantrys moved from Urals to Yenisey
            1 artillery moved from Urals to Northern Sinkiang
            2 infantry moved from Rostov to Ukraine
            1 aaGun, 1 artillery and 2 infantry moved from Kursk to Ukraine
            3 infantry moved from Stalingrad to Rostov
            1 artillery and 4 infantry moved from Bryansk to Kursk
            1 aaGun moved from Bryansk to Kursk
            2 infantry moved from Russia to Bryansk
            1 infantry moved from Novgorod to Northern Belarus
            1 infantry moved from Smolensk to Southern Belarus
            1 aaGun, 1 artillery and 9 infantry moved from Smolensk to Bryansk
            2 infantry moved from Leningrad to Archangel
            2 infantry moved from Vologda to Archangel
            1 aaGun, 1 artillery and 5 infantry moved from Novgorod to Vologda
            1 armour and 1 mech_infantry moved from Bryansk to Yaroslavl
            1 submarine moved from 126 Sea Zone to 128 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Ukraine
            3 infantry placed in Stalingrad
            3 infantry placed in Urals
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,1,6,5
            Russians collect 37 PUs (3 lost to blockades); end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    Russians regular : 1.67
    

    Territory Summary for Russians :

    Southern Belarus : 1 infantry
    Siberia : 1 infantry
    Bryansk : 1 aaGun, 1 artillery and 11 infantry
    Russia : 1 airfield, 1 factory_major and 5 infantry
    Kursk : 1 aaGun, 1 artillery and 4 infantry
    Archangel : 4 infantry
    Yaroslavl : 1 armour and 1 mech_infantry
    Ukraine : 1 aaGun, 3 artilleries, 1 factory_minor, 2 fighters, 18 infantry and 1 tactical_bomber
    Urals : 1 factory_minor and 3 infantry
    Vologda : 1 aaGun, 1 artillery and 5 infantry
    Yenisey : 1 armour, 3 infantry and 2 mech_infantrys
    Northern Belarus : 1 infantry
    Leningrad : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
    Timguska : 1 artillery
    Rostov : 3 infantry
    Stalingrad : 1 factory_minor and 3 infantry
    Inner Mongolia : 4 infantry
    Northern Sinkiang : 1 artillery
    128 Sea Zone : 1 submarine
    Tsagaan Olom : 1 flag
    Central Mongolia : 1 flag
    Ulaanbaatar : 1 flag
    118 Sea Zone : 1 cruiser and 1 submarine
    Dzavhan : 1 flag
    

    Production/PUs Summary :

    Germans : 47 / 55
    Russians : 40 / 44
    Japanese : 35 / 48
    Americans : 53 / 53
    Chinese : 11 / 13
    British : 31 / 32
    UK_Pacific : 22 / 22
    Italians : 16 / 21
    ANZAC : 15 / 16
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 6 / 0
    Neutral_Allies : 1 / 0
    Neutral_True : 20 / 0
    

    Savegame

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