Test summary from TripleA, engine version: 2.6.14615, time: 8:47:05 PM
Savegame
BM4 Fasthard (Axis) vs Amon-Sul (Allies +15)
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 78 Sea Zone to 41 Sea Zone Combat - French Battle in 41 Sea Zone French attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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ok
our interesting game has entered it`s third round
Germany can go when ready
cheers
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*I had an error during posting via tripleA. Therefore I post i manual:*en
Sometimes when i play from work i cant post the move, so i copy paste the move and post the map manually
u ll notice sometimes
but i usually play from hope so its all ok :)
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from home
not hope xd
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Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 armour moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 1 armour moved from Eastern Poland to Bessarabia Germans take Bessarabia from Russians 2 armour, 5 artilleries and 26 infantry moved from Romania to Bessarabia 6 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia 1 mech_infantry moved from Germany to Baltic States Germans take Baltic States from Russians 9 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 transport moved from 91 Sea Zone to 92 Sea Zone 2 infantry moved from Morocco to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from Southern Italy to Gibraltar 3 fighters and 4 tactical_bombers moved from Alexandria to Southern Italy 3 aaGuns moved from Romania to Bessarabia 1 mech_infantry moved from Western Germany to Southern France Germans take Southern France from Neutral_Axis 6 mech_infantrys moved from Western Germany to Poland 1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 91 Sea Zone to 92 Sea Zone Place Units - Germans 1 fighter placed in Western Germany 10 mech_infantrys placed in Germany Germans undo move 2. 9 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5 Germans collect 44 PUs (2 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Russians Russians buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Non Combat Move - Russians 1 aaGun and 5 infantry moved from Belarus to Bryansk 1 armour moved from Volgograd to Russia 6 artilleries moved from Russia to Bryansk 1 aaGun, 8 artilleries and 12 infantry moved from Ukraine to Bryansk 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Szechwan to Yunnan 3 mech_infantrys moved from Sikang to Yunnan 2 aaGuns and 18 infantry moved from Buryatia to Amur Place Units - Russians 8 artilleries placed in Russia 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
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i ve been able to post normally
cheers
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@Amon-Sul said in BM4 Fasthard (Axis) vs Amon-Sul (Allies +15):
@oysteilo said in BM4 Fasthard (Axis) vs Amon-Sul (Allies +15):
@Amon-Sul said in BM4 Fasthard (Axis) vs Amon-Sul (Allies +15):
ANZAC has a transport in sz Java which is contested with Japanese ships.
Japan has a sub in sz 37 (on the coast of Malaya) and ANZAC has an infantry in Malaya.
Can ANZAC move its transport from Java sz to Malaya sz , load the infantry and then move to Borneo sz and capture the undifended island (for UK) with this infantry from Malaya?
Is this move legal?
Haven `t played in a long time and not 100 % sure about the rules.
P.S. Triple a allowes the move.
Thanks in advance
I am happy to answer, but I am not an official person on this forum, just so that is clear.
The move is legal. You are not in combat when you do your combat moves. Hence the transport can ignore the sub in the combat move phase, but it cant ignore the sub when it is actually conducting combat, then the transport must be asissted by a warship.
so my problem would be if japan had a sub in borneso sz (where i plan to unload my inf) otherwise all good :)
correct
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Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 2 bombers, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 1 infantry moved from French Indo China to Shan State 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 38 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to 38 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to Shan State 2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan 1 fighter moved from 44 Sea Zone to 45 Sea Zone 1 fighter moved from 44 Sea Zone to Borneo 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from French Indo China to 41 Sea Zone 1 fighter moved from 42 Sea Zone to Borneo 2 bombers moved from French Indo China to Borneo 1 infantry moved from Kweichow to Szechwan Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 cruiser ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Borneo Japanese attack with 2 bombers, 2 fighters and 1 marine ANZAC defend with 1 infantry Japanese roll dice for 2 bombers, 2 fighters and 1 marine in Borneo, round 2 : 2/5 hits, 2,67 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 2 bombers, 2 fighters and 1 marine remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 38 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 cruiser Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the British lost in 38 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 41 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers French defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone 1 destroyer owned by the French lost in 41 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for French: 1 destroyer Battle in Szechwan Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/5 hits, 2,50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan 1 infantry owned by the Chinese lost in Szechwan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2,50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 infantry moved from Hopei to Kweichow 1 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 1 aaGun and 5 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Anhwe 2 bombers moved from Borneo to French Indo China 1 destroyer moved from 21 Sea Zone to 6 Sea Zone 2 destroyers moved from 20 Sea Zone to 6 Sea Zone 1 armour moved from Java to 42 Sea Zone 1 armour, 2 battleships, 2 carriers and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to French Indo China 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from Kwangsi to French Indo China 2 fighters moved from Borneo to 36 Sea Zone 1 fighter moved from 45 Sea Zone to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from 41 Sea Zone to French Indo China 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone 2 fighters moved from 38 Sea Zone to Hunan 2 tactical_bombers moved from 38 Sea Zone to French Indo China 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Kwangsi to Kwangtung 2 fighters moved from Szechwan to French Indo China 2 tactical_bombers moved from Szechwan to French Indo China 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 1 carrier placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone 2 bombers placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 French regular : 0,67 Japanese regular : 0,67 UK_Pacific regular : -0,67
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone 1 destroyer and 1 submarine moved from 63 Sea Zone to 55 Sea Zone 3 fighters moved from New Zealand to 55 Sea Zone 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 infantry moved from Brazil to French Guiana 1 fighter moved from Eastern United States to French Guiana 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 bomber moved from Western United States to French Guiana 2 carriers moved from 30 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 55 Sea Zone 1 artillery and 3 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 battleship, 2 carriers, 3 cruisers, 3 infantry and 2 transports moved from 30 Sea Zone to 55 Sea Zone 1 fighter moved from Hawaiian Islands to 55 Sea Zone 1 artillery and 3 infantry moved from 55 Sea Zone to Northern Territory Place Units - Americans 2 carriers, 1 destroyer and 4 transports placed in 101 Sea Zone 1 artillery placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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USA ACs in sz 55
1st - 2 figs
2nd - 1 fig, 1 tac
3rd - 1 fig, 1 empty slot
4th - 2 empty slots -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Tsinghai to Kweichow 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 8 infantry moved from Yunnan to Burma 1 fighter moved from Kweichow to Burma Place Units - Chinese 1 infantry placed in Yunnan 1 artillery and 1 infantry placed in Tsinghai Chinese undo move 2. 1 artillery and 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 0,33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone 1 destroyer and 1 submarine moved from 63 Sea Zone to 55 Sea Zone 3 fighters moved from New Zealand to 55 Sea Zone 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 infantry moved from Brazil to French Guiana 1 fighter moved from Eastern United States to French Guiana 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 bomber moved from Western United States to French Guiana 2 carriers moved from 30 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 55 Sea Zone 1 artillery and 3 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 battleship, 2 carriers, 3 cruisers, 3 infantry and 2 transports moved from 30 Sea Zone to 55 Sea Zone 1 fighter moved from Hawaiian Islands to 55 Sea Zone 1 artillery and 3 infantry moved from 55 Sea Zone to Northern Territory Place Units - Americans 2 carriers, 1 destroyer and 4 transports placed in 101 Sea Zone 1 artillery placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Tsinghai to Kweichow 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 8 infantry moved from Yunnan to Burma 1 fighter moved from Kweichow to Burma Place Units - Chinese 1 infantry placed in Yunnan 1 artillery and 1 infantry placed in Tsinghai Chinese undo move 2. 1 artillery and 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 airfield, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 78 Sea Zone to 38 Sea Zone 1 fighter moved from Yunnan to 38 Sea Zone 8 infantry and 4 mech_infantrys moved from Yunnan to Shan State 1 infantry moved from Siam to Shan State 1 armour, 3 fighters and 2 tactical_bombers moved from Egypt to Kenya 1 infantry and 1 mech_infantry moved from Persia to 80 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry and 1 mech_infantry moved from 72 Sea Zone to Kenya 1 cruiser moved from 80 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from Egypt to Alexandria Combat - British Battle in 38 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 38 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 38 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Alexandria British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 2/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Shan State British attack with 9 infantry and 4 mech_infantrys Japanese defend with 1 infantry British roll dice for 9 infantry and 4 mech_infantrys in Shan State, round 2 : 1/13 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kenya British attack with 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Italians defend with 1 artillery and 3 infantry British roll dice for 1 cruiser in Kenya, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kenya, round 2 : 4/8 hits, 3,67 expected hits Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 3/4 hits, 1,33 expected hits 1 mech_infantry owned by the British, 1 fighter owned by the British and 1 infantry owned by the British lost in Kenya 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4 Casualties for British: 1 fighter, 1 infantry and 1 mech_infantry Casualties for Italians: 1 artillery and 3 infantry Non Combat Move - British 2 fighters and 2 tactical_bombers moved from Kenya to Egypt 1 artillery moved from Syria to Trans-Jordan 1 infantry moved from Persia to Iraq 1 aaGun and 3 infantry moved from India to Burma 6 aaGuns moved from Yunnan to Shan State 1 fighter moved from 38 Sea Zone to Burma 2 infantry moved from Rhodesia to Tanganyika Territory 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 carrier moved from 80 Sea Zone to 77 Sea Zone 1 carrier and 1 transport moved from 77 Sea Zone to 78 Sea Zone 1 submarine moved from 106 Sea Zone to 109 Sea Zone 1 infantry moved from Malaya to Shan State Place Units - British 2 infantry placed in Iraq 1 airfield and 2 infantry placed in Egypt 1 destroyer placed in 98 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5 British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6 UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0,67 Italians regular : 2,33 Japanese regular : -0,17 British regular : 1,17
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Interesting game goes on :)
Italy on the move…
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Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 6 PUs; Combat Move - Italians 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery moved from Tobruk to Alexandria 1 infantry moved from Tobruk to Alexandria 1 bomber moved from Southern Italy to Alexandria 1 artillery moved from Tobruk to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 artillery moved from 96 Sea Zone to Malta 1 fighter moved from Southern Italy to Malta 1 submarine moved from 98 Sea Zone to 95 Sea Zone Combat - Italians Battle in Malta Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 aaGun and 1 infantry British roll AA dice in Malta : 0/1 hits, 0,17 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Malta, round 2 : 2/3 hits, 1,17 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Battle in Alexandria Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 artillery Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 2 : 0/3 hits, 1,33 expected hits British roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 3 : 1/3 hits, 1,33 expected hits British roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 fighter moved from Malta to 95 Sea Zone 1 marine moved from Northern Italy to 95 Sea Zone 1 cruiser and 1 marine moved from 95 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone 1 fighter moved from Gibraltar to Southern Italy 1 mech_infantry moved from Slovakia Hungary to Bessarabia 1 destroyer moved from 92 Sea Zone to 89 Sea Zone 1 submarine moved from 92 Sea Zone to 91 Sea Zone 2 infantry moved from Algeria to Morocco 1 bomber moved from Alexandria to Tunisia 1 battleship moved from 92 Sea Zone to 91 Sea Zone 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 armour moved from Northern Italy to Romania 1 armour, 2 artilleries and 2 infantry moved from Romania to Bessarabia 1 marine moved from 91 Sea Zone to Gibraltar Place Units - Italians 1 carrier and 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3 Italians collect 14 PUs (2 lost to blockades); end with 20 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : -0,83 British AA : -0,17 British regular : -1,00
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Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 harbour; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 3 fighters moved from Queensland to 37 Sea Zone
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[dice 1d6<=2]
[dice 3d6<=3]vs
[dice 1d6<=2]
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1d6<=2: 2; Hits: 1
3d6<=3: 5, 5, 1; Hits: 1
1d6<=2: 5; Hits: 0 -
in local mode the result was the same so i dont have to edit
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Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 harbour; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 3 fighters moved from Queensland to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 37 Sea Zone to Shan State 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 cruiser moved from 63 Sea Zone to 55 Sea Zone 1 artillery and 3 infantry moved from South Australia to Northern Territory Place Units - ANZAC 1 harbour placed in Northern Territory Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 3 fighters and 1 harbour New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor and 1 harbour South Australia : 1 artillery and 3 infantry Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry 63 Sea Zone : 1 cruiser 54 Sea Zone : 1 destroyer 62 Sea Zone : 1 destroyer and 2 submarines Egypt : 2 infantry