TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - ItaliansCombat Hit Differential Summary :
@surfer, in appendix 1 they describe the feature to represent partizan activity. It seems there are more partizans on the map than in the rules. They are represented with a cross with guns.
@Grinchveld you’re up next
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 4
Supporting Britain - Canada
Canada collect 0 PUs; end with 15 PUs
Organizing Partisan Operations - ExiledAllies
ExiledAllies collect 0 PUs; end with 19 PUs
Some Units in Morrocco change ownership: 1 britishInfantry
Preparing Defense - Egypt
Egypt collect 0 PUs; end with 8 PUs
Marching Orders - SouthAfrica
SouthAfrica collect 0 PUs; end with 7 PUs
Preparing Ambushes - India
India collect 0 PUs; end with 14 PUs
Preparing Naval Operations - Australia
Australia collect 0 PUs; end with 23 PUs
Research Technology - Britain
Note to players Britain: <body><img src="dutchcolonies.png"/></body>
Britain spend 0 on tech rolls
Britain rolls : 0/1 hits, 0.00 expected hits
Combat Move - Britain
Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
Combat - Britain
Non Combat Move - Britain
Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
1 britishTank moved from Southern Saudi Arabia to 72 Sea Zone
1 britishTank moved from 72 Sea Zone to Cairo
1 Train moved from Western Bengal to Bombay
2 Materials and 1 Train moved from Bombay to Calcutta
1 Material and 1 Truck moved from New Dehli to Western Bengal
1 britishInfantry moved from Bombay to New Dehli
1 britishCruiser, 3 britishDestroyers, 2 britishSubmarines and 2 britishTransports moved from 149 Sea Zone to 163 Sea Zone
1 britishCarrier, 1 britishNavalFighter and 1 britishTransport moved from 162 Sea Zone to 163 Sea Zone
1 britishFighter moved from Southwestern Australia to 163 Sea Zone
2 Materials and 1 Train moved from New South Wales to Southwestern Australia
1 Train moved from Southwestern Australia to New South Wales
1 Truck moved from Southwestern Australia to New South Wales
1 britishMarine moved from Azores to 39 Sea Zone
1 britishMarine and 1 britishTransport moved from 39 Sea Zone to 61 Sea Zone
1 britishCombatEngineer, 4 britishInfantrys and 1 britishMarine moved from 61 Sea Zone to Morrocco
1 britishTransport moved from 61 Sea Zone to 39 Sea Zone
1 britishAlpineInfantry, 1 britishAntiTankGun, 1 britishArtillery, 1 britishMarine, 1 britishTank and 3 britishTransports moved from 9 Sea Zone to 13 Sea Zone
1 britishBattleship moved from 9 Sea Zone to 13 Sea Zone
1 britishCarrier and 2 britishNavalFighters moved from 9 Sea Zone to 13 Sea Zone
1 britishDestroyer moved from 9 Sea Zone to 13 Sea Zone
1 britishFighter moved from Scotland to 7 Sea Zone
2 Materials moved from London to Exiled Allies
1 Material and 1 Truck moved from Rhodesia to Cameroon
1 britishArtillery and 1 britishInfantry moved from Tanganyika to 76 Sea Zone
1 britishArtillery, 1 britishInfantry and 1 britishTransport moved from 76 Sea Zone to 72 Sea Zone
1 britishArtillery and 1 britishInfantry moved from 72 Sea Zone to Cairo
1 britishTransport moved from 73 Sea Zone to 76 Sea Zone
1 britishTransport moved from 73 Sea Zone to 79 Sea Zone
1 britishTransport moved from 72 Sea Zone to 73 Sea Zone
2 britishInfantrys moved from Aden to 73 Sea Zone
2 britishInfantrys and 1 britishTransport moved from 73 Sea Zone to 72 Sea Zone
2 britishInfantrys moved from 72 Sea Zone to Cairo
1 britishTank moved from Rhodesia to Cameroon
2 britishInfantrys moved from Rhodesia to Tanganyika
1 britishCombatEngineer moved from Eastern South Africa to Rhodesia
1 Material moved from Cape Town to Eastern South Africa
1 britishInfantry moved from Cape Town to Eastern South Africa
1 britishTransport moved from 61 Sea Zone to 39 Sea Zone
1 britishDestroyer moved from 32 Sea Zone to 7 Sea Zone
1 britishDestroyer moved from 9 Sea Zone to 13 Sea Zone
1 britishCarrier, 1 britishCruiser, 1 britishDestroyer, 1 britishNavalFighter and 1 britishSubmarine moved from 9 Sea Zone to 7 Sea Zone
1 britishTransport moved from 104 Sea Zone to 112 Sea Zone
1 Material moved from New South Wales to Southern Australia
1 britishCombatEngineer moved from New South Wales to Southern Australia
1 Truck moved from Quebec to 19 Sea Zone
1 britishMarine moved from Quebec to 19 Sea Zone
1 Truck, 1 britishMarine and 1 britishTransport moved from 19 Sea Zone to 39 Sea Zone
1 Truck moved from 39 Sea Zone to Azores
1 britishMarine moved from 39 Sea Zone to Azores
1 Train moved from New Brunswick to Ontario
1 britishFighter moved from 163 Sea Zone to Southwestern Australia
1 britishFighter moved from 7 Sea Zone to Central Britain
Purchase Units - Britain
Britain buy 2 Materials, 1 britishCarrier, 1 britishCombatEngineer, 1 britishHull and 1 britishTransport; Remaining resources: 1 PUs; 6 techTokens;
Place Units - Britain
Units in 7 Sea Zone being upgraded or consumed: 1 britishHull
1 britishCarrier placed in 7 Sea Zone
1 britishHull placed in 7 Sea Zone
1 britishTransport placed in 10 Sea Zone
1 britishCombatEngineer placed in Scotland
1 Material placed in Central Britain
1 Material placed in London
Britain undo move 5.
1 Material placed in Central Britain
Britain undo move 3.
1 britishTransport placed in 24 Sea Zone
Britain undo move 6.
1 britishTransport placed in 7 Sea Zone
1 britishInfantry placed in Scotland
1 britishInfantry and 1 britishMarine placed in London
Turn Complete - Britain
Britain collect 37 PUs; end with 38 PUs
Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 40 PUs
Objective Syria2: Britain met a national objective for an additional 1 PU; end with 41 PUs
Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 42 PUs
Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 43 PUs
Units generate 3 techTokens; Britain end with 9 techTokens
Units Change Ownership
Some Units in Cairo change ownership: 1 Material and 2 britishCombatEngineers
Some Units in Calcutta change ownership: 2 Materials and 1 britishCombatEngineer
Some Units in Cameroon change ownership: 1 Material
Some Units in Eastern South Africa change ownership: 2 Materials
Some Units in Exiled Allies change ownership: 2 Materials and 1 britishCombatEngineer
Some Units in Gold Coast change ownership: 1 Material
Some Units in Java change ownership: 1 britishCombatEngineer
Some Units in Morrocco change ownership: 1 britishCombatEngineer
Some Units in Southern Australia change ownership: 1 Material and 1 britishCombatEngineer
Some Units in Southwestern Australia change ownership: 3 Materials and 1 britishCombatEngineer
Some Units in Western Bengal change ownership: 3 Materials and 1 britishCombatEngineer
Purchase Units - Canada
Canada buy 1 britishArtillery, 1 britishMarine and 1 britishTransport; Remaining resources: 0 PUs;
Place Units - Canada
2 britishArtillerys placed in Ontario
1 britishMarine placed in Quebec
1 britishTransport placed in 19 Sea Zone
Turn Complete - Canada
Canada collect 15 PUs; end with 15 PUs
Units Change Ownership
Some Units in 19 Sea Zone change ownership: 1 britishTransport
Some Units in Ontario change ownership: 2 britishArtillerys
Some Units in Quebec change ownership: 1 britishMarine
Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
Purchase Units - ExiledAllies
ExiledAllies repair damage of 3x Rail; Remaining resources: 16 PUs;
ExiledAllies buy 2 britishCombatEngineers and 1 britishFactory; Remaining resources: 7 PUs;
Place Units - ExiledAllies
Units in Exiled Allies being upgraded or consumed: 2 Materials
2 britishCombatEngineers and 1 britishFactory placed in Exiled Allies
Turn Complete - ExiledAllies
ExiledAllies collect 21 PUs; end with 28 PUs
Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 27 PUs
Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 24 PUs
Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 23 PUs
Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 22 PUs
Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 20 PUs
Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 18 PUs
Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 16 PUs
Units Change Ownership
Some Units in Cameroon change ownership: 1 Material
Some Units in Exiled Allies change ownership: 3 britishCombatEngineers
Some Units in Gold Coast change ownership: 1 Material
Some Units in Java change ownership: 1 britishCombatEngineer
Some Units in Morrocco change ownership: 1 britishCombatEngineer
Purchase Units - Egypt
Egypt buy 1 Material and 1 britishFortification; Remaining resources: 2 PUs;
Place Units - Egypt
Units in Cairo being upgraded or consumed: 1 Material and 1 britishEntrenchment
1 Material and 1 britishFortification placed in Cairo
Turn Complete - Egypt
Egypt collect 8 PUs; end with 10 PUs
Some Units in Cairo change ownership: 1 Material and 2 britishCombatEngineers
Purchase Units - SouthAfrica
SouthAfrica buy 2 Trucks and 1 britishInfantry; Remaining resources: 0 PUs;
Place Units - SouthAfrica
2 Trucks and 1 britishInfantry placed in Cape Town
Turn Complete - SouthAfrica
SouthAfrica collect 7 PUs; end with 7 PUs
Units Change Ownership
Some Units in Cape Town change ownership: 2 Trucks and 1 britishInfantry
Some Units in Eastern South Africa change ownership: 2 Materials
Purchase Units - India
India buy 3 britishCombatEngineers and 2 britishEntrenchments; Remaining resources: 0 PUs;
Place Units - India
Units in Calcutta being upgraded or consumed: 1 Material
2 britishCombatEngineers and 1 britishEntrenchment placed in Calcutta
Units in Western Bengal being upgraded or consumed: 1 Material
1 britishEntrenchment placed in Western Bengal
1 britishCombatEngineer placed in Bombay
Turn Complete - India
India collect 13 PUs; end with 13 PUs
Units Change Ownership
Some Units in Bombay change ownership: 1 britishCombatEngineer
Some Units in Calcutta change ownership: 1 Material and 3 britishCombatEngineers
Some Units in Western Bengal change ownership: 2 Materials and 1 britishCombatEngineer
Purchase Units - Australia
Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia
Australia buy 1 britishBarracks and 2 britishParatroopers; Remaining resources: 14 PUs;
Place Units - Australia
Units in Southwestern Australia being upgraded or consumed: 2 Materials
1 britishBarracks placed in Southwestern Australia
1 Material and 2 britishParatroopers placed in New South Wales
Turn Complete - Australia
Australia collect 17 PUs; end with 31 PUs
Units Change Ownership
Some Units in New South Wales change ownership: 1 Material and 2 britishParatroopers
Some Units in Southern Australia change ownership: 1 Material and 1 britishCombatEngineer
Some Units in Southwestern Australia change ownership: 1 Material and 1 britishCombatEngineer
Combat Hit Differential Summary :
Britain rolls : 0.00
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 4
Research Technology - Italy
Trigger italianaTIDS: Italy gains access to ImprovedDefensiveStructures
Trigger italianaTIL: Italy gains access to ImprovedLogistics
Italy spend 0 on tech rolls
Italy rolls : 0/1 hits, 0.00 expected hits
Combat Move - Italy
Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
Non Combat Move - Italy
Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
Trigger italianProd: Italy has 1 Material placed in Rome
1 Train moved from Southern Ukraine to Rome
2 italianFighters moved from Northern Italy to Crete
1 italianTransport moved from 51 Sea Zone to 48 Sea Zone
2 italianMarines moved from Malta to 48 Sea Zone
2 italianMarines and 1 italianTransport moved from 48 Sea Zone to 51 Sea Zone
2 italianMarines moved from 51 Sea Zone to Western Egypt
1 Truck moved from Tobruk to Western Egypt
1 italianCombatEngineer moved from Cyrenaica to Tripolitania
1 italianTransport moved from 51 Sea Zone to 48 Sea Zone
1 italianParatrooper moved from Malta to 48 Sea Zone
1 italianParatrooper and 1 italianTransport moved from 48 Sea Zone to 50 Sea Zone
1 italianParatrooper moved from 50 Sea Zone to Sicily
1 italianAirTransport moved from Southern Italy to Sicily
1 Material and 1 Truck moved from Rome to Northern Italy
1 Truck moved from Northern Italy to Rome
4 italianInfantrys moved from Rome to Southern Italy
1 italianTransport moved from 51 Sea Zone to 50 Sea Zone
1 italianTransport moved from 51 Sea Zone to 49 Sea Zone
Purchase Units - Italy
Italy buy 1 italianBarracks, 1 italianEntrenchment, 1 italianFighter, 2 italianInfantrys, 2 italianMarines and 1 italianTank; Remaining resources: 0 PUs; 6 techTokens;
Place Units - Italy
Units in Tripolitania being upgraded or consumed: 1 Material
1 italianEntrenchment placed in Tripolitania
Units in Northern Italy being upgraded or consumed: 2 Materials
1 italianBarracks, 1 italianFighter and 1 italianTank placed in Northern Italy
2 italianInfantrys and 2 italianMarines placed in Rome
Turn Complete - Italy
Italy collect 28 PUs; end with 28 PUs
Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 31 PUs
Units generate 6 techTokens; Italy end with 12 techTokens
Combat Hit Differential Summary :
Italy rolls : 0.00
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 4
Research Technology - Usa
Trigger americanaTAD: Usa gains access to AdvancedDestroyers
Usa spend 0 on tech rolls
Usa rolls : 1/1 hits, 0.00 expected hits
Usa removing all Technology Tokens after successful research.
Usa discover ImprovedFighters
Combat Move - Usa
Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
Some non-combat units are destroyed:
Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
1 americanInfantry moved from Morrocco to Algeria
ExiledAllies take Algeria from Germany
1 americanInfantry moved from Morrocco to Southwestern Algeria
ExiledAllies take Southwestern Algeria from Germany
1 americanCarrier and 1 americanNavalFighter moved from 61 Sea Zone to 64 Sea Zone
2 americanDestroyers and 1 americanSubmarine moved from 61 Sea Zone to 64 Sea Zone
1 americanNavalFighter moved from 37 Sea Zone to 64 Sea Zone
1 americanStrategicBomber moved from Gibraltar to 64 Sea Zone
2 americanInfantrys and 1 americanMarine moved from Marshall Islands to 132 Sea Zone
2 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 132 Sea Zone to 131 Sea Zone
2 americanInfantrys and 1 americanMarine moved from 131 Sea Zone to Caroline Islands
1 americanCruiser moved from 132 Sea Zone to 131 Sea Zone
1 americanNavalFighter moved from 132 Sea Zone to Caroline Islands
1 americanStrategicBomber moved from Gilbert Islands to Caroline Islands
1 americanNavalFighter moved from 143 Sea Zone to Caroline Islands
Combat - Usa
Battle in 64 Sea Zone
Usa attack with 1 americanCarrier, 2 americanDestroyers, 2 americanNavalFighters, 1 americanStrategicBomber and 1 americanSubmarine
Germany defend with 1 vichyBattleship and 1 vichyDestroyer
Usa roll dice for 1 americanSubmarine in 64 Sea Zone, round 2 : 1/1 hits, 0.25 expected hits
Units damaged: 1 vichyBattleship owned by the Germany
1 vichyBattleship owned by the Germany transformed into 1 vichyBattleship-damaged owned by the Germany in 64 Sea Zone
Usa roll dice for 1 americanCarrier, 2 americanDestroyers, 2 americanNavalFighters and 1 americanStrategicBomber in 64 Sea Zone, round 2 : 1/1 hits, 1.75 expected hits
Germany roll dice for 1 vichyBattleship-damaged and 1 vichyDestroyer in 64 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 americanSubmarine owned by the Usa lost in 64 Sea Zone
1 vichyDestroyer owned by the Germany lost in 64 Sea Zone
Usa roll dice for 1 americanCarrier, 2 americanDestroyers, 2 americanNavalFighters and 1 americanStrategicBomber in 64 Sea Zone, round 3 : 2/1 hits, 1.75 expected hits
Germany roll dice for 1 vichyBattleship-damaged in 64 Sea Zone, round 3 : 0/1 hits, 0.42 expected hits
1 vichyBattleship-damaged owned by the Germany lost in 64 Sea Zone
Usa win, taking 64 Sea Zone from Neutral with 1 americanCarrier, 2 americanDestroyers, 2 americanNavalFighters and 1 americanStrategicBomber remaining. Battle score for attacker is -7
Casualties for Germany: 1 vichyBattleship, 1 vichyBattleship-damaged and 1 vichyDestroyer
Casualties for Usa: 1 americanSubmarine
Battle in Caroline Islands
Usa attack with 2 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber
Japan defend with 1 Flagpole, 1 japaneseAirfield, 1 japaneseAntiAirGun and 1 japaneseInfantry
Japan roll AntiAircraftGun dice in Caroline Islands : 0/1 hits, 0.08 expected hits
Usa roll dice for 1 americanCruiser in Caroline Islands, round 2 : 0/1 hits, 0.25 expected hits
Usa roll dice for 2 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber in Caroline Islands, round 2 : 1/1 hits, 1.75 expected hits
Japan roll dice for 1 japaneseAntiAirGun and 1 japaneseInfantry in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
1 americanInfantry owned by the Usa lost in Caroline Islands
1 japaneseAntiAirGun owned by the Japan lost in Caroline Islands
Usa roll dice for 1 americanInfantry, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber in Caroline Islands, round 3 : 1/1 hits, 1.67 expected hits
Japan roll dice for 1 japaneseInfantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
1 americanInfantry owned by the Usa lost in Caroline Islands
1 japaneseInfantry owned by the Japan lost in Caroline Islands
Some non-combat units are destroyed:
Usa win, taking Caroline Islands from Japan with 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber remaining. Battle score for attacker is 1
Casualties for Usa: 2 americanInfantrys
Casualties for Japan: 1 japaneseAntiAirGun and 1 japaneseInfantry
Non Combat Move - Usa
Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
Trigger UnitsEAAlgeria: ExiledAllies has 1 britishInfantry placed in Algeria
2 americanNavalFighters moved from Caroline Islands to 131 Sea Zone
1 americanStrategicBomber moved from Caroline Islands to Dutch New Guinea
1 americanFighter moved from Gilbert Islands to Dutch New Guinea
1 americanFighter moved from Johnston Island to Dutch New Guinea
1 americanCarrier and 3 americanDestroyers moved from 132 Sea Zone to 131 Sea Zone
1 americanCarrier, 1 americanDestroyer and 1 americanSubmarine moved from 143 Sea Zone to 131 Sea Zone
1 americanInfantry and 1 americanMarine moved from San Francisco to 156 Sea Zone
1 americanDestroyer, 1 americanInfantry, 1 americanMarine and 1 americanTransport moved from 156 Sea Zone to 116 Sea Zone
1 americanInfantry and 1 americanMarine moved from 116 Sea Zone to Johnston Island
1 americanNavalFighter moved from San Francisco to Johnston Island
1 Train moved from British Columbia to Detroit
1 Train moved from Florida Peninsula to Detroit
2 Materials and 1 Train moved from Detroit to Los Angeles
1 Material and 1 Train moved from Detroit to Southeastern US
1 americanCarrier moved from 30 Sea Zone to 39 Sea Zone
1 americanArtillery and 1 americanMarine moved from Azores to 39 Sea Zone
1 americanArtillery, 1 americanMarine and 1 americanTransport moved from 39 Sea Zone to 61 Sea Zone
1 americanInfantry moved from Morrocco to Algeria
1 americanMarine moved from Morrocco to Algeria
1 americanAirTransport moved from Gibraltar to Morrocco
1 americanArtillery and 1 americanMarine moved from 61 Sea Zone to Morrocco
2 americanTransports moved from 61 Sea Zone to 39 Sea Zone
1 americanCarrier moved from 37 Sea Zone to 137 Sea Zone
1 Truck moved from Florida Peninsula to Southeastern US
1 americanNavalFighter moved from Chicago to San Francisco
1 americanFighter moved from Chicago to Florida Peninsula
1 Truck moved from Scotland to Southern Britain
1 Material and 1 Truck moved from Iceland to 6 Sea Zone
1 Material, 1 Truck and 1 americanTransport moved from 6 Sea Zone to 17 Sea Zone
1 americanTransport moved from 104 Sea Zone to 112 Sea Zone
1 americanStrategicBomber moved from 64 Sea Zone to Gold Coast
Purchase Units - Usa
Usa buy 1 Material, 1 americanDestroyer, 1 americanHull, 2 americanNavalFighters, 1 americanSubmarine and 2 americanTransports; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Usa
1 americanSubmarine placed in 156 Sea Zone
1 americanHull placed in 156 Sea Zone
1 americanDestroyer placed in 36 Sea Zone
2 americanTransports placed in 30 Sea Zone
2 americanNavalFighters placed in Chicago
1 Material placed in Florida Peninsula
Activate Technology - Usa
Usa activating ImprovedFighters
Trigger americanImpFig2: Setting attack to 5 for unitAttachment attached to americanNavalFighter
Trigger americanImpFig2: Setting airAttack to 5 for unitAttachment attached to americanNavalFighter
Trigger americanImpFig2: Setting defense to 6 for unitAttachment attached to americanNavalFighter
Trigger americanImpFig2: Setting airDefense to 6 for unitAttachment attached to americanNavalFighter
Trigger americanImpFig1: Setting attack to 6 for unitAttachment attached to americanFighter
Trigger americanImpFig1: Setting airAttack to 6 for unitAttachment attached to americanFighter
Trigger americanImpFig1: Setting defense to 7 for unitAttachment attached to americanFighter
Trigger americanImpFig1: Setting airDefense to 7 for unitAttachment attached to americanFighter
Turn Complete - Usa
Usa collect 70 PUs; end with 70 PUs
Units generate 9 techTokens; Usa end with 9 techTokens
Combat Hit Differential Summary :
Germany regular : -0.08
Japan regular : 1.17
Usa rolls : 1.00
Usa regular : -1.42
Japan AntiAircraftGun : -0.08
Strange game. We’re on Turn 4 but not much has happened–from my perspective.
Seems like you have to spend many turns just building infrastructure to enable any advances.
On the other hand, the map is soooo BIG that try as I might, I can’t help the Russians–or much of anyone. I might some day be able to invade something besides N.Africa, but I don’t see that happening anytime soon.
Additionally, because the map is so large, it seems that any territory gains are tiny. It’s hard to take more than 1 territory / round. But unlike G40 where there are key territories, it’s not clear to me that anything is game changing. It’s more like chess or Risk where you slowly build up and make small incremental advances to march on the enemy–until you can just roll over them.
Building is VERY frustrating. It’s hard to move material overseas due to the need to have a truck, and that can’t be the initial focus, you have to establish beachhead first. After invasion, it can be several turns until you’re ready to attack again.
I miss the bonus sea movement from harbors! IMHO, the map is large enough to support that upgrade
@surfer
I havent yet figured out what the winning criteria is? I dont think it is in the rules!!
Japan is very different. I invaded 13 territories on turn 1.
I like the logistics part of the game the best. Having to build and maintain long supply lines seems so realistic.
btw, if you have a dock, you dont need a truck to load material.
to clear up some confusion.
MOVEMENT:
fighters and naval fighters 4
tactical bombers 5
strategic bombers 6
if they dont land on an airfield or carrier their movement is halved. Fighters can improve their range by 1 with technology
This game is very different from Global or the usual versions…
I think several rounds of play are needed (and related logistical preparation especially for those coming from the sea but not only) before getting into the swing of things…
And I don’t think there is much chance of reversing the situation if you have spent badly or thought of one strategy rather than another
As it was in reality…
I’m heading out for family vacation today. Be back Friday. At current pacing that should work out. But I’ll suggest a turn strategy to the allies, in case things move faster.
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 5
Reconnaissance Missions - Finland
Finland collect 0 PUs; end with 9 PUs
Reinforcing - DanubeAxis
DanubeAxis collect 0 PUs; end with 13 PUs
Counter Intelligence Operations - VichyFrance
VichyFrance collect 0 PUs; end with 11 PUs
Research Technology - Germany
Trigger germanaTIM: Germany gains access to ImprovedMechanization
Trigger germanaTISW: Germany gains access to ImprovedSpecialWarfare
Germany spend 0 on tech rolls
Germany rolls : 1/1 hits, 0.00 expected hits
Germany removing all Technology Tokens after successful research.
Germany discover Logistics
Combat Move - Germany
Trigger germanSW5: Setting combatOffenseEffect to 2:germanCombatEngineer for territoryEffectAttachment attached to Urban
Trigger germanSW6: Setting combatOffenseEffect to 2:germanAlpineInfantry for territoryEffectAttachment attached to Mountain
Trigger germanSW4: Setting combatOffenseEffect to 2:germanAlpineInfantry for territoryEffectAttachment attached to Hills
Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport
Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
1 germanTransport moved from 51 Sea Zone to 53 Sea Zone
1 germanInfantry moved from Crete to 53 Sea Zone
1 germanParatrooper moved from Crete to 53 Sea Zone
1 germanInfantry moved from 53 Sea Zone to Trans Jordan
1 germanParatrooper moved from 53 Sea Zone to Trans Jordan
1 germanInfantry moved from Murmansk to Western Karelia
Finland take Western Karelia from Russia
Combat - Germany
Battle in Trans Jordan
Non Combat Move - Germany
Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
Trigger germanProd: Germany has 1 Material placed in Berlin
1 Truck moved from Lativa Estonia to Lithuania
1 germanCombatEngineer moved from Eastern Poland to Western Ukraine
1 germanCombatEngineer moved from Pskov to Belorussia
1 Material and 1 Truck moved from Western Ukraine to Belorussia
1 Train moved from Western Ukraine to Western Germany
1 germanAlpineInfantry, 1 germanAntiTankGun, 6 germanArtillerys, 1 germanCombatEngineer, 17 germanInfantrys, 2 germanMech.Infantrys, 1 germanParatrooper and 6 germanTanks moved from Pskov to Lativa Estonia
1 germanInfantry moved from Orel Kursk to Pskov
1 germanTank moved from Orel Kursk to Lativa Estonia
1 Truck, 2 germanFighters, 4 germanInfantrys, 1 germanNavalFighter, 1 germanStrategicBomber and 1 germanTacticalBomber moved from Lithuania to Lativa Estonia
1 germanInfantry moved from Belorussia to Lativa Estonia
1 germanArtillery moved from Orel Kursk to Belorussia
1 germanAntiTankGun moved from Orel Kursk to Belorussia
4 germanInfantrys moved from Poland to Lithuania
2 germanInfantrys moved from Eastern Germany to 27 Sea Zone
2 germanInfantrys and 1 germanTransport moved from 27 Sea Zone to 29 Sea Zone
2 germanInfantrys moved from 29 Sea Zone to Lativa Estonia
2 germanTanks moved from Hungary Slovakia to Lithuania
4 germanTanks moved from Bohemia Moravia to Lithuania
3 germanInfantrys moved from Eastern Poland to Belorussia
1 Train moved from Eastern Poland to Berlin
2 Materials and 1 Train moved from Berlin to Poland
3 germanInfantrys moved from Eastern Germany to Poland
4 germanTanks moved from Western Germany to Eastern Germany
1 Material and 1 Truck moved from Eastern France to Eastern Germany
1 germanFighter moved from Eastern Germany to Lativa Estonia
1 germanNavalFighter moved from Eastern Germany to Northern Finland
2 germanInfantrys moved from Northern Finland to Murmansk
2 Trucks, 2 germanAlpineInfantrys, 1 germanCombatEngineer and 1 germanParatrooper moved from Northern Norway to Northern Finland
1 germanInfantry moved from Finland to Eastern Finland
1 germanArtillery moved from Finland to Eastern Finland
1 germanTank moved from Kharkov to Belorussia
1 germanFighter moved from Hungary Slovakia to Lativa Estonia
1 germanStrategicBomber moved from Southern Germany to Lativa Estonia
1 germanTank moved from Paris to Southern Germany
4 germanInfantrys moved from Vichy France to Eastern France
1 germanMech.Infantry moved from Vichy France to 44 Sea Zone
1 germanInfantry moved from Vichy France to 44 Sea Zone
1 germanInfantry, 1 germanMech.Infantry and 1 germanTransport moved from 44 Sea Zone to 48 Sea Zone
2 germanDestroyers and 1 germanSubmarine moved from 44 Sea Zone to 48 Sea Zone
1 germanInfantry moved from 48 Sea Zone to Cyrenaica
1 germanMech.Infantry moved from 48 Sea Zone to Cyrenaica
1 Truck moved from Cyrenaica to Western Egypt
1 germanInfantry moved from Cyrenaica to Al Kufrah
1 germanCombatEngineer moved from Cyrenaica to Al Kufrah
1 germanMech.Infantry moved from Western Ukraine to Kharkov
1 germanArtillery moved from Bessarabia to Southern Ukraine
1 germanCombatEngineer and 2 germanInfantrys moved from Eastern French Africa to French Central Africa
Purchase Units - Germany
Germany buy 1 Rail, 1 germanAirTransport, 1 germanFighter, 1 germanStrategicBomber, 1 germanTacticalBomber and 4 germanTanks; Remaining resources: 2 PUs; 0 techTokens;
Place Units - Germany
Units in Belorussia being upgraded or consumed: 1 Material
1 Rail placed in Belorussia
4 germanTanks placed in Eastern Germany
1 Material and 3 germanTanks placed in Western Germany
1 germanAirTransport, 1 germanFighter, 1 germanStrategicBomber and 1 germanTacticalBomber placed in Southern Germany
Activate Technology - Germany
Germany activating Logistics
Trigger germanL1: Setting isAirBase to true for unitAttachment attached to germanCarrier
Trigger germanL1: Setting maxScrambleCount to 2 for unitAttachment attached to germanCarrier
Turn Complete - Germany
Germany collect 70 PUs; end with 72 PUs
Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 75 PUs
Units generate 3 techTokens; Germany end with 3 techTokens
Units Change Ownership
Some Units in French Central Africa change ownership: 1 germanCombatEngineer
Some Units in Northern Finland change ownership: 2 germanCombatEngineers
Some Units in Vichy France change ownership: 2 Materials
Purchase Units - VichyFrance
VichyFrance buy 1 germanArtillery and 1 germanTank; Remaining resources: 1 PUs;
Place Units - VichyFrance
1 germanFighter and 2 germanTanks placed in Vichy France
Turn Complete - VichyFrance
VichyFrance collect 11 PUs; end with 12 PUs
Units Change Ownership
Some Units in French Central Africa change ownership: 1 germanCombatEngineer
Some Units in Vichy France change ownership: 2 Materials, 1 germanFighter and 2 germanTanks
Purchase Units - DanubeAxis
DanubeAxis buy 2 germanTanks; Remaining resources: 1 PUs;
Place Units - DanubeAxis
2 germanTanks placed in Hungary Slovakia
Turn Complete - DanubeAxis
DanubeAxis collect 12 PUs; end with 13 PUs
Some Units in Hungary Slovakia change ownership: 2 germanTanks
Purchase Units - Finland
Finland buy 3 germanInfantrys; Remaining resources: 0 PUs;
Place Units - Finland
3 germanInfantrys placed in Finland
Turn Complete - Finland
Finland collect 9 PUs; end with 9 PUs
Units Change Ownership
Some Units in Finland change ownership: 3 germanInfantrys
Some Units in Northern Finland change ownership: 2 germanCombatEngineers
Combat Hit Differential Summary :
Germany rolls : 1.00
Territory Summary for DanubeAxis, Finland, Germany and VichyFrance :
13 Sea Zone : 1 flag
15 Sea Zone : 1 flag
27 Sea Zone : 1 germanHull
29 Sea Zone : 1 germanTransport
48 Sea Zone : 2 germanDestroyers, 1 germanSubmarine and 1 germanTransport
51 Sea Zone : 1 germanDestroyer
53 Sea Zone : 1 germanTransport
69 Sea Zone : 2 germanSubmarines and 1 germanTransport
Al Kufrah : 1 germanAntiAirGun, 1 germanCombatEngineer and 1 germanInfantry
Austria : 1 Flagpole, 1 Rail, 1 germanAirfield and 1 germanBarracks
Belorussia : 1 flag, 1 Flagpole, 1 Rail, 1 Truck, 1 germanAntiTankGun, 1 germanArtillery, 1 germanCombatEngineer, 3 germanInfantrys and 1 germanTank
Berlin : 1 Flagpole, 2 Materials, 2 Rails, 1 ResearchCenter, 1 germanAirfield, 1 germanAntiAirGun and 1 germanBarracks
Bessarabia : 1 Flagpole, 1 Rail, 1 germanAirfield and 1 germanAntiAirGun
Bohemia Moravia : 1 Flagpole, 1 Rail and 1 germanAirfield
Bulgaria : 1 Flagpole and 1 Rail
Central Norway : 1 Flagpole, 1 Rail, 1 germanAntiAirGun, 2 germanArtillerys, 2 germanInfantrys and 1 germanMech.Infantry
Copenhagen : 1 Flagpole and 1 germanAirfield
Corsica : 1 Flagpole
Crete : 1 Flagpole, 1 Material, 1 germanAirfield and 1 germanArtillery
Crimea : 1 flag, 1 Flagpole
Cyrenaica : 1 germanInfantry and 1 germanMech.Infantry
Denmark : 1 Flagpole, 1 Rail, 1 germanAirfield, 1 germanEntrenchment and 1 germanInfantry
Eastern Finland : 1 Flagpole, 1 Rail, 1 germanAirfield, 2 germanAntiAirGuns, 1 germanArtillery, 1 germanEntrenchment, 2 germanFortifications and 1 germanInfantry
Eastern France : 1 Flagpole, 1 Rail, 1 germanAntiTankGun and 5 germanInfantrys
Eastern French Africa : 1 Flagpole
Eastern Germany : 1 Flagpole, 1 Material, 2 Rails, 1 Truck, 1 germanAircraftPlant, 1 germanAirfield, 1 germanArtillery, 1 germanBarracks, 1 germanDocks, 1 germanFactory and 8 germanTanks
Eastern Poland : 1 flag, 1 Flagpole, 1 Rail and 1 germanAirfield
Finland : 1 Flagpole, 1 Rail, 1 germanAircraftPlant, 1 germanAirfield, 1 germanBarracks, 1 germanDocks, 1 germanFactory and 3 germanInfantrys
French Central Africa : 1 Flagpole, 1 germanCombatEngineer and 2 germanInfantrys
French Guyana : 1 Flagpole
French Indochina : 1 Flagpole
French West Africa : 1 Flagpole and 1 Rail
Hungary Slovakia : 1 Flagpole, 2 Rails, 1 germanAircraftPlant, 1 germanAirfield, 1 germanAntiAirGun, 1 germanBarracks, 1 germanFactory and 2 germanTanks
Kharkov : 1 flag, 1 Flagpole, 1 Material, 1 Truck, 1 germanAirfield, 1 germanAntiTankGun, 1 germanMech.Infantry and 1 germanParatrooper
Lativa Estonia : 1 flag, 1 Flagpole, 1 Truck, 1 germanAlpineInfantry, 1 germanAntiAirGun, 1 germanAntiTankGun, 6 germanArtillerys, 1 germanCombatEngineer, 4 germanFighters, 24 germanInfantrys, 2 germanMech.Infantrys, 1 germanNavalFighter, 1 germanParatrooper, 2 germanStrategicBombers, 1 germanTacticalBomber and 7 germanTanks
Lithuania : 1 flag, 1 Flagpole, 1 Rail, 4 germanInfantrys and 6 germanTanks
Low Countries : 1 Flagpole, 1 UnitsForExiledAllies and 1 germanEntrenchment
Madagascar : 1 Flagpole, 1 germanAirfield and 1 germanInfantry
Murmansk : 1 flag, 1 Flagpole and 2 germanInfantrys
Northern Finland : 1 Flagpole, 1 Rail, 2 Trucks, 2 germanAlpineInfantrys, 2 germanCombatEngineers, 2 germanEntrenchments, 1 germanNavalFighter and 1 germanParatrooper
Northern France : 1 Flagpole, 1 Material, 1 Rail, 1 germanAirfield, 1 germanAntiAirGun and 1 germanEntrenchment
Northern Germany : 1 Flagpole, 2 Rails, 2 germanAirfields, 1 germanBarracks, 1 germanDocks, 1 germanFortification and 2 germanInfantrys
Northern Italy : 1 germanAntiAirGun and 1 germanInfantry
Northern Norway : 1 Flagpole, 1 Rail and 1 germanAirfield
Northern Yugoslavia : 1 Flagpole and 1 Rail
Norway : 1 Flagpole, 1 Rail, 1 UnitsForExiledAllies, 1 germanAirfield, 1 germanAntiAirGun and 1 germanEntrenchment
Orel Kursk : 1 flag, 1 Flagpole and 1 germanInfantry
Paris : 1 Flagpole, 2 Rails, 1 UnitsForExiledAllies, 1 germanAirfield, 1 germanAntiAirGun, 1 germanArtillery, 1 germanCombatEngineer, 3 germanInfantrys, 2 germanMarines and 1 germanMech.Infantry
Pinsk Marshes : 1 flag, 1 Flagpole
Poland : 1 Flagpole, 2 Materials, 1 Rail, 1 Train, 1 UnitsForExiledAllies, 1 germanAirfield and 3 germanInfantrys
Pskov : 1 flag, 1 Flagpole and 1 germanInfantry
Romania : 1 Flagpole, 1 Rail, 1 germanAirfield, 1 germanBarracks and 1 germanDocks
Southern Algeria : 1 Flagpole
Southern Germany : 1 Flagpole, 1 Rail, 1 germanAirTransport, 1 germanAircraftPlant, 1 germanAirfield, 1 germanAntiAirGun, 1 germanEntrenchment, 1 germanFighter, 1 germanStrategicBomber, 1 germanTacticalBomber and 1 germanTank
Southern Ukraine : 1 flag, 1 Flagpole, 1 Rail and 1 germanArtillery
Tobruk : 1 Material
Trans Jordan : 1 flag, 1 Flagpole, 1 Rail, 1 germanInfantry and 1 germanParatrooper
Tripolitania : 1 Material
Tunisia : 1 Flagpole, 1 Rail, 1 Train, 1 UnitsForExiledAllies and 1 germanAntiAirGun
Vichy France : 1 Flagpole, 2 Materials, 1 Occupation, 1 Rail, 1 germanAircraftPlant, 1 germanAirfield, 1 germanBarracks, 1 germanDocks, 1 germanFactory, 1 germanFighter, 1 germanInfantry and 2 germanTanks
West Africa : 1 Flagpole, 1 Rail, 1 UnitsForExiledAllies and 1 germanAirfield
Western Egypt : 1 Truck, 2 germanArtillerys, 1 germanFighter, 6 germanInfantrys, 2 germanMech.Infantrys and 2 germanTanks
Western France : 1 Flagpole, 1 Rail, 1 UnitsForExiledAllies, 1 germanAirfield, 1 germanDocks and 1 germanEntrenchment
Western Germany : 1 Flagpole, 1 Material, 1 Rail, 1 Train, 2 germanAirfields, 2 germanAntiAirGuns, 1 germanArtillery, 1 germanEntrenchment, 1 germanFactory, 6 germanInfantrys and 3 germanTanks
Western Karelia : 1 flag, 1 Flagpole and 1 germanInfantry
Western Ukraine : 1 flag, 1 Flagpole, 1 Material, 1 Rail, 1 germanAirTransport and 1 germanCombatEngineer
Production/PUs Summary :
Germany : 70 / 75
VichyFrance : 11 / 12
DanubeAxis : 12 / 13
Finland : 9 / 9
Russia : 61 / 62
Brazil : 7 / 0
Japan : 81 / 83
Manchuria : 10 / 11
Thailand : 9 / 9
China : 14 / 14
Spain : 8 / 0
Britain : 36 / 43
Canada : 15 / 15
ExiledAllies : 24 / 16
Egypt : 8 / 10
SouthAfrica : 7 / 7
India : 13 / 13
Australia : 17 / 31
Sweden : 7 / 0
Italy : 28 / 31
Usa : 70 / 70
Turkey : 7 / 0
Dice Statistics:
Total
1 was rolled 31 times
2 was rolled 30 times
3 was rolled 26 times
4 was rolled 30 times
5 was rolled 29 times
6 was rolled 28 times
7 was rolled 34 times
8 was rolled 33 times
9 was rolled 37 times
10 was rolled 28 times
11 was rolled 38 times
12 was rolled 23 times
Average roll : 6.569
Median : 7.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 367
Null / Other
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 3 times
7 was rolled 8 times
8 was rolled 4 times
9 was rolled 4 times
10 was rolled 1 times
11 was rolled 3 times
12 was rolled 4 times
Average roll : 6.020
Median : 6.000
Variance : 0.810
Standard Deviation : 0.900
Total rolls : 50
Manchuria Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
Neutral Combat
3 was rolled 2 times
4 was rolled 1 times
7 was rolled 3 times
8 was rolled 1 times
9 was rolled 2 times
11 was rolled 1 times
Average roll : 6.800
Median : 7.000
Variance : 1.296
Standard Deviation : 1.139
Total rolls : 10
Usa Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
8 was rolled 2 times
9 was rolled 2 times
10 was rolled 4 times
11 was rolled 4 times
Average roll : 6.458
Median : 7.000
Variance : 1.565
Standard Deviation : 1.251
Total rolls : 24
ExiledAllies Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
7 was rolled 1 times
10 was rolled 1 times
Average roll : 5.200
Median : 4.000
Variance : 0.729
Standard Deviation : 0.854
Total rolls : 5
VichyFrance Combat
10 was rolled 1 times
Average roll : 10.000
Median : 10.000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
Japan Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 10 times
7 was rolled 5 times
8 was rolled 9 times
9 was rolled 8 times
10 was rolled 9 times
11 was rolled 8 times
12 was rolled 3 times
Average roll : 6.654
Median : 7.000
Variance : 0.653
Standard Deviation : 0.808
Total rolls : 81
Egypt Combat
8 was rolled 1 times
9 was rolled 1 times
Average roll : 8.500
Median : 8.500
Variance : 1.667
Standard Deviation : 1.291
Total rolls : 2
Britain Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
8 was rolled 2 times
9 was rolled 6 times
10 was rolled 4 times
11 was rolled 7 times
12 was rolled 3 times
Average roll : 7.024
Median : 8.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 41
Russia Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 4 times
7 was rolled 4 times
8 was rolled 6 times
9 was rolled 5 times
10 was rolled 1 times
11 was rolled 6 times
12 was rolled 4 times
Average roll : 6.491
Median : 6.000
Variance : 0.825
Standard Deviation : 0.908
Total rolls : 53
China Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
7 was rolled 4 times
8 was rolled 2 times
9 was rolled 4 times
10 was rolled 5 times
11 was rolled 4 times
12 was rolled 3 times
Average roll : 7.424
Median : 8.000
Variance : 0.633
Standard Deviation : 0.795
Total rolls : 33
Finland Combat
7 was rolled 1 times
11 was rolled 1 times
Average roll : 9.000
Median : 9.000
Variance : 1.667
Standard Deviation : 1.291
Total rolls : 2
Italy Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
8 was rolled 2 times
9 was rolled 1 times
10 was rolled 1 times
11 was rolled 1 times
12 was rolled 2 times
Average roll : 7.000
Median : 7.000
Variance : 0.744
Standard Deviation : 0.862
Total rolls : 14
Germany Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 3 times
7 was rolled 8 times
8 was rolled 4 times
9 was rolled 4 times
10 was rolled 1 times
11 was rolled 3 times
12 was rolled 4 times
Average roll : 6.020
Median : 6.000
Variance : 0.810
Standard Deviation : 0.900
Total rolls : 50
Game History
Round: 5
Research Technology - Russia
Trigger russianaTASW: Russia gains access to AdvancedSpecialWarfare
Russia spend 0 on tech rolls
Russia rolls : 1/1 hits, 0.00 expected hits
Russia removing all Technology Tokens after successful research.
Russia discover ImprovedMechanization
Combat Move - Russia
Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport
Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
Trigger AltayLLRussia1: Russia takes ownership of territory Altay
Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
1 russianTransport moved from 55 Sea Zone to 56 Sea Zone
1 russianInfantry moved from Caucasus to 56 Sea Zone
1 russianInfantry and 1 russianTransport moved from 56 Sea Zone to 55 Sea Zone
1 russianInfantry moved from 55 Sea Zone to Bulgaria
1 russianCombatEngineer moved from Novgorod to Pskov
1 russianCombatEngineer moved from Novgorod to Pskov
1 russianInfantry moved from Voronezh to Orel Kursk
1 russianInfantry moved from Smolensk to Orel Kursk
1 russianFighter moved from Novgorod to Pskov
1 russianNavalFighter moved from Novgorod to Pskov
1 russianTacticalBomber moved from Caucasus to Orel Kursk
1 russianFighter moved from Caucasus to Orel Kursk
Combat - Russia
Russia creates battle in territory 101 Sea Zone
Battle in Bulgaria
Battle in Pskov
Russia attack with 2 russianCombatEngineers, 1 russianFighter and 1 russianNavalFighter
Germany defend with 1 Flagpole and 1 germanInfantry
Russia roll dice for 2 russianCombatEngineers, 1 russianFighter and 1 russianNavalFighter in Pskov, round 2 : 1/1 hits, 1.08 expected hits
Germany roll dice for 1 germanInfantry in Pskov, round 2 : 0/1 hits, 0.33 expected hits
1 germanInfantry owned by the Germany lost in Pskov
Russia win, taking Bulgaria from DanubeAxis, taking Pskov from Germany with 2 russianCombatEngineers, 1 russianFighter and 1 russianNavalFighter remaining. Battle score for attacker is 3
Casualties for Germany: 1 germanInfantry
Battle in Orel Kursk
Russia attack with 1 russianFighter, 2 russianInfantrys and 1 russianTacticalBomber
Germany defend with 1 Flagpole and 1 germanInfantry
Russia roll dice for 1 russianFighter, 2 russianInfantrys and 1 russianTacticalBomber in Orel Kursk, round 2 : 1/1 hits, 1.25 expected hits
Germany roll dice for 1 germanInfantry in Orel Kursk, round 2 : 0/1 hits, 0.25 expected hits
1 germanInfantry owned by the Germany lost in Orel Kursk
Russia win, taking Orel Kursk from Germany with 1 russianFighter, 2 russianInfantrys and 1 russianTacticalBomber remaining. Battle score for attacker is 3
Casualties for Germany: 1 germanInfantry
Battle in 101 Sea Zone
Russia attack with 1 russianSubmarine
Japan defend with 1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseDestroyer, 2 japaneseNavalFighters and 1 japaneseSubmarine
Russia roll dice for 1 russianSubmarine in 101 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
Japan roll dice for 1 japaneseSubmarine in 101 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
Japan roll dice for 1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseDestroyer and 2 japaneseNavalFighters in 101 Sea Zone, round 2 : 2/1 hits, 1.75 expected hits
1 russianSubmarine owned by the Russia lost in 101 Sea Zone
Japan win with 1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseDestroyer, 2 japaneseNavalFighters and 1 japaneseSubmarine remaining. Battle score for attacker is -7
Casualties for Russia: 1 russianSubmarine
Non Combat Move - Russia
Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
Trigger AltayLLRussia2: China takes ownership of territory Altay
1 russianInfantry moved from Irkutsk to Yakut
1 russianInfantry moved from Irkutsk to Yakut
1 Material, 1 Train and 1 russianArtillery moved from Novosibirsk to Yakut
1 Train moved from Yakut to Novosibirsk
2 russianAlpineInfantrys, 1 russianArtillery, 1 russianCombatEngineer and 4 russianTanks moved from Caucasus to Eastern Ukraine
1 Truck and 1 russianAntiAirGun moved from Caucasus to Eastern Ukraine
1 Truck and 1 russianAntiAirGun moved from Caucasus to Eastern Ukraine
1 Truck moved from Caucasus to Eastern Ukraine
1 russianInfantry moved from Stalingrad to Caucasus
1 russianInfantry moved from Stalingrad to Voronezh
1 russianInfantry moved from Stalingrad to Caucasus
1 russianFighter moved from Orel Kursk to Eastern Ukraine
1 russianTacticalBomber moved from Orel Kursk to Eastern Ukraine
1 russianFighter moved from Urals to Eastern Ukraine
1 russianTacticalBomber moved from Urals to Eastern Ukraine
1 russianFighter moved from Pskov to Novgorod
1 russianNavalFighter moved from Pskov to Novgorod
1 russianInfantry moved from Moscow to Novgorod
1 russianInfantry moved from Moscow to Novgorod
1 russianInfantry moved from Moscow to Novgorod
1 russianTank moved from Moscow to Novgorod
1 russianTank moved from Moscow to Novgorod
1 Truck moved from Novgorod to Moscow
1 Material and 1 Truck moved from Moscow to Novgorod
1 russianMech.Infantry moved from Moscow to Novgorod
1 Truck moved from Novgorod to Moscow
1 Truck and 1 russianAntiAirGun moved from Moscow to Novgorod
1 Truck moved from Novgorod to Moscow
1 Truck and 1 russianAntiAirGun moved from Moscow to Novgorod
1 Train moved from Moscow to Urals
1 Train and 1 russianAntiAirGun moved from Urals to Moscow
Purchase Units - Russia
Russia buy 1 russianAntiTankGun, 1 russianArtillery, 1 russianFortification, 8 russianInfantrys, 1 russianNavalFighter and 3 russianTanks; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Russia
Units in Yakut being upgraded or consumed: 1 Material and 1 russianEntrenchment
1 russianFortification placed in Yakut
2 russianInfantrys placed in Irkutsk
2 russianInfantrys placed in Leningrad
1 russianArtillery and 2 russianTanks placed in Moscow
3 russianInfantrys placed in Stalingrad
1 russianAntiTankGun placed in Moscow
1 russianNavalFighter placed in Urals
1 russianInfantry placed in Volgarod
1 russianTank placed in Novosibirsk
Activate Technology - Russia
Russia activating ImprovedMechanization
Trigger russianImpMech: Setting defense to 4 for unitAttachment attached to russianMech.Infantry
Trigger russianImpMech: Setting receivesAbilityWhenWith to canBlitz:russianTank for unitAttachment attached to russianMech.Infantry
Turn Complete - Russia
Russia collect 66 PUs; end with 66 PUs
Units generate 6 techTokens; Russia end with 6 techTokens
Combat Hit Differential Summary :
Germany regular : -0.58
Japan regular : 0.25
Russia rolls : 1.00
Russia regular : -0.58
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 5
Training Troops - Manchuria
Manchuria collect 0 PUs; end with 11 PUs
Consolidating - Thailand
Thailand collect 0 PUs; end with 9 PUs
Research Technology - Japan
Trigger japaneseaTASW: Japan gains access to AdvancedSpecialWarfare
Japan spend 0 on tech rolls
Japan rolls : 0/1 hits, 0.00 expected hits
Combat Move - Japan
Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
2 japaneseAlpineInfantrys moved from Kansu to Northern China
3 japaneseAlpineInfantrys and 1 japaneseArtillery moved from Inner Mongolia to Northern China
2 japaneseAlpineInfantrys moved from Western Szechwan to Tsinghai
Japan take Tsinghai from China
2 japaneseMarines and 1 japaneseTransport moved from 100 Sea Zone to 103 Sea Zone
2 japaneseMarines moved from 103 Sea Zone to Alaska
Combat - Japan
Battle in Alaska
Some non-combat units are destroyed:
Battle in Northern China
Japan attack with 5 japaneseAlpineInfantrys and 1 japaneseArtillery
China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield, 3 chineseAlpineInfantrys, 1 chineseAntiAirGun, 1 chineseBarracks and 1 chineseInfantry
Japan roll dice for 5 japaneseAlpineInfantrys and 1 japaneseArtillery in Northern China, round 2 : 2/1 hits, 2.33 expected hits
China roll dice for 3 chineseAlpineInfantrys, 1 chineseAntiAirGun and 1 chineseInfantry in Northern China, round 2 : 2/1 hits, 1.75 expected hits
1 japaneseArtillery owned by the Japan and 1 japaneseAlpineInfantry owned by the Japan lost in Northern China
1 chineseInfantry owned by the China and 1 chineseAntiAirGun owned by the China lost in Northern China
Japan roll dice for 4 japaneseAlpineInfantrys in Northern China, round 3 : 1/1 hits, 1.67 expected hits
China roll dice for 3 chineseAlpineInfantrys in Northern China, round 3 : 1/1 hits, 1.25 expected hits
1 japaneseAlpineInfantry owned by the Japan lost in Northern China
1 chineseAlpineInfantry owned by the China lost in Northern China
Japan roll dice for 3 japaneseAlpineInfantrys in Northern China, round 4 : 2/1 hits, 1.25 expected hits
China roll dice for 2 chineseAlpineInfantrys in Northern China, round 4 : 1/1 hits, 0.83 expected hits
1 japaneseAlpineInfantry owned by the Japan lost in Northern China
2 chineseAlpineInfantrys owned by the China lost in Northern China
Some non-combat units are destroyed:
Japan converts chineseBarracks into different units
Japan win, taking Alaska from Usa, taking Northern China from China with 2 japaneseAlpineInfantrys remaining. Battle score for attacker is 3
Casualties for Japan: 3 japaneseAlpineInfantrys and 1 japaneseArtillery
Casualties for China: 3 chineseAlpineInfantrys, 1 chineseAntiAirGun and 1 chineseInfantry
Non Combat Move - Japan
Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
1 japaneseTank moved from Khabarovskiy Kray to Northern Manchuria
1 japaneseArtillery and 1 japaneseMech.Infantry moved from Korea to Northern Manchuria
3 japaneseInfantrys moved from Manchuria to Northern Manchuria
1 japaneseStrategicBomber and 1 japaneseTacticalBomber moved from Japan to Northern Manchuria
1 Material and 1 Truck moved from Peking to Shensi
3 japaneseAlpineInfantrys and 1 japaneseArtillery moved from Shantung to Shensi
1 japaneseCombatEngineer moved from Hunan to Hupeh
2 japaneseInfantrys moved from Eastern Szechwan to Western Szechwan
2 japaneseInfantrys moved from Burma to Eastern Szechwan
1 japaneseFighter moved from Bengal to French Indochina
1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseCombatEngineers, 1 japaneseInfantry and 1 japaneseParatrooper moved from Bengal to Burma
1 japaneseArtillery and 2 japaneseInfantrys moved from Thailand to Burma
2 japaneseInfantrys moved from French Indochina to Burma
1 japaneseStrategicBomber moved from French Indochina to Hupeh
1 Material and 1 Truck moved from Korea to Peking
2 japaneseTransports moved from 97 Sea Zone to 98 Sea Zone
1 japaneseArtillery moved from Japan to 98 Sea Zone
3 japaneseAlpineInfantrys moved from Kyushu Shikoku to 98 Sea Zone
3 japaneseAlpineInfantrys, 1 japaneseArtillery and 2 japaneseTransports moved from 98 Sea Zone to 97 Sea Zone
3 japaneseAlpineInfantrys and 1 japaneseArtillery moved from 97 Sea Zone to Shantung
2 Trains moved from Inner Mongolia to Shantung
1 japaneseTransport moved from 95 Sea Zone to 98 Sea Zone
2 japaneseMarines and 1 japaneseTransport moved from 122 Sea Zone to 127 Sea Zone
2 japaneseMarines moved from 127 Sea Zone to Phillippines
4 japaneseMarines moved from Tokyo to 99 Sea Zone
2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 102 Sea Zone
1 japaneseBattleship-damaged moved from 101 Sea Zone to 102 Sea Zone
1 japaneseCarrier, 1 japaneseDestroyer, 2 japaneseNavalFighters and 1 japaneseSubmarine moved from 101 Sea Zone to 103 Sea Zone
1 japaneseBattleship moved from 99 Sea Zone to 127 Sea Zone
1 japaneseTransport moved from 127 Sea Zone to 99 Sea Zone
2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 127 Sea Zone
2 japaneseMarines moved from 127 Sea Zone to Phillippines
1 japaneseBattleship, 2 japaneseCarriers, 1 japaneseCruiser, 2 japaneseDestroyers, 4 japaneseNavalFighters and 2 japaneseTransports moved from 92 Sea Zone to 128 Sea Zone
1 japaneseSubmarine moved from 93 Sea Zone to 127 Sea Zone
1 japaneseNavalFighter moved from Japan to Marianas Island
1 Truck moved from Hupeh to Northern China
2 Trucks moved from Hupeh to Shantung
1 japaneseMech.Infantry moved from Khabarovskiy Kray to Far Eastern Republic
2 japaneseInfantrys moved from Khabarovskiy Kray to Far Eastern Republic
1 japaneseArtillery moved from Khabarovskiy Kray to Far Eastern Republic
1 japaneseAlpineInfantry moved from Eastern Evenki to Far Eastern Republic
1 japaneseArtillery moved from Eastern Evenki to Far Eastern Republic
1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray
1 japaneseInfantry moved from Far Eastern Republic to Eastern Evenki
1 japaneseInfantry moved from Hupeh to Kansu
Purchase Units - Japan
Japan repair damage of 1x Rail, 1x Rail; Remaining resources: 81 PUs; 9 techTokens;
Japan buy 2 Materials, 5 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseCombatEngineer, 1 japaneseCruiser, 3 japaneseMarines, 1 japaneseMech.Infantry, 1 japaneseTank and 1 japaneseTransport; Remaining resources: 1 PUs; 9 techTokens;
Place Units - Japan
3 japaneseAlpineInfantrys placed in Kyushu Shikoku
1 japaneseCombatEngineer and 3 japaneseMarines placed in Tokyo
1 Material and 1 japaneseArtillery placed in Japan
1 Material, 1 japaneseMech.Infantry and 1 japaneseTank placed in Korea
1 japaneseCruiser and 1 japaneseTransport placed in 99 Sea Zone
2 japaneseAlpineInfantrys placed in Hupeh
Turn Complete - Japan
Japan collect 87 PUs; end with 88 PUs
Units generate 9 techTokens; Japan end with 18 techTokens
Units Change Ownership
Some Units in Burma change ownership: 2 japaneseCombatEngineers
Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
Purchase Units - Manchuria
Manchuria buy 2 japaneseAlpineInfantrys and 1 japaneseInfantry; Remaining resources: 0 PUs;
Place Units - Manchuria
2 japaneseAlpineInfantrys and 1 japaneseInfantry placed in Manchuria
Turn Complete - Manchuria
Manchuria collect 10 PUs; end with 10 PUs
Units Change Ownership
Some Units in Manchuria change ownership: 2 japaneseAlpineInfantrys and 1 japaneseInfantry
Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
Purchase Units - Thailand
Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs;
Place Units - Thailand
3 japaneseInfantrys placed in Thailand
Turn Complete - Thailand
Thailand collect 9 PUs; end with 9 PUs
Units Change Ownership
Some Units in Burma change ownership: 2 japaneseCombatEngineers
Some Units in Thailand change ownership: 3 japaneseInfantrys
Combat Hit Differential Summary :
Japan regular : -0.25
China regular : 0.17
Japan rolls : 0.00
@Grinchveld you are next.
protip:
mechanized inf . can be used to transport materials, troops etc, just like trucks. As long as you do it in the non-combat phase
@Guderian1 how do you transport material on transports?
@dawgoneit If you have a dock, you can load it right in. If you dont, you need to drive it in with the help of a truck. I think the truck need to stay on the boat
Thank you
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 5
Supporting Britain - Canada
Canada collect 0 PUs; end with 15 PUs
Organizing Partisan Operations - ExiledAllies
ExiledAllies collect 0 PUs; end with 16 PUs
Some Units in Algeria change ownership: 1 britishInfantry
Preparing Defense - Egypt
Egypt collect 0 PUs; end with 10 PUs
Marching Orders - SouthAfrica
SouthAfrica collect 0 PUs; end with 7 PUs
Preparing Ambushes - India
India collect 0 PUs; end with 13 PUs
Preparing Naval Operations - Australia
Australia collect 0 PUs; end with 31 PUs
Research Technology - Britain
Britain spend 0 on tech rolls
Britain rolls : 0/1 hits, 0.00 expected hits
Combat Move - Britain
Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
1 britishTank moved from Cameroon to French Central Africa
2 britishInfantrys moved from Gold Coast to French Central Africa
1 britishMech.Infantry moved from Gold Coast to French Central Africa
1 britishTank moved from Southwestern Australia to 163 Sea Zone
1 britishArtillery moved from Southwestern Australia to 163 Sea Zone
1 britishMarine moved from Southwestern Australia to 163 Sea Zone
1 britishInfantry moved from Southwestern Australia to 163 Sea Zone
1 britishInfantry moved from Southwestern Australia to 163 Sea Zone
1 britishArtillery, 2 britishInfantrys, 1 britishMarine, 1 britishTank and 3 britishTransports moved from 163 Sea Zone to 88 Sea Zone
1 britishCarrier, 1 britishCruiser, 3 britishDestroyers, 1 britishNavalFighter and 2 britishSubmarines moved from 163 Sea Zone to 88 Sea Zone
1 britishMarine moved from 88 Sea Zone to Sumatra
1 britishNavalFighter moved from 88 Sea Zone to Sumatra
1 britishCombatEngineer moved from Southern Australia to Southwestern Australia
2 britishFighters moved from Cairo to Trans Jordan
1 britishTank moved from Cairo to Trans Jordan
1 britishMarine moved from Cairo to 72 Sea Zone
1 britishMarine and 1 britishTransport moved from 72 Sea Zone to 53 Sea Zone
1 britishMarine moved from 53 Sea Zone to Trans Jordan
1 britishSubmarine moved from 72 Sea Zone to 53 Sea Zone
1 britishInfantry moved from Western Bengal to Bengal
Britain take Bengal from Japan
1 britishInfantry moved from Algeria to Tunisia
Combat - Britain
Germany scrambles 2 units out of Crete to defend against the attack in 53 Sea Zone
Battle in Tunisia
Britain attack with 1 britishInfantry
VichyFrance defend with 1 Rail; Germany defend with 1 Flagpole, 1 Train, 1 UnitsForExiledAllies and 1 germanAntiAirGun
Britain roll dice for 1 britishInfantry in Tunisia, round 2 : 0/1 hits, 0.17 expected hits
Germany roll dice for 1 germanAntiAirGun in Tunisia, round 2 : 0/1 hits, 0.08 expected hits
Britain roll dice for 1 britishInfantry in Tunisia, round 3 : 0/1 hits, 0.17 expected hits
Germany roll dice for 1 germanAntiAirGun in Tunisia, round 3 : 0/1 hits, 0.08 expected hits
Britain roll dice for 1 britishInfantry in Tunisia, round 4 : 0/1 hits, 0.17 expected hits
Germany roll dice for 1 germanAntiAirGun in Tunisia, round 4 : 0/1 hits, 0.08 expected hits
Britain roll dice for 1 britishInfantry in Tunisia, round 5 : 0/1 hits, 0.17 expected hits
Germany roll dice for 1 germanAntiAirGun in Tunisia, round 5 : 0/1 hits, 0.08 expected hits
Britain roll dice for 1 britishInfantry in Tunisia, round 6 : 0/1 hits, 0.17 expected hits
Germany roll dice for 1 germanAntiAirGun in Tunisia, round 6 : 1/1 hits, 0.08 expected hits
1 britishInfantry owned by the Britain lost in Tunisia
Germany win with 1 germanAntiAirGun remaining. Battle score for attacker is -3
Casualties for Britain: 1 britishInfantry
Battle in 53 Sea Zone
Britain attack with 1 britishSubmarine and 1 britishTransport
Italy defend with 1 italianNavalFighter and 1 italianTacticalBomber; Germany defend with 1 germanTransport
Britain roll dice for 1 britishSubmarine in 53 Sea Zone, round 2 : 1/1 hits, 0.25 expected hits
1 germanTransport owned by the Germany lost in 53 Sea Zone
Britain roll dice for 1 britishTransport in 53 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
Germany roll dice for 1 italianNavalFighter and 1 italianTacticalBomber in 53 Sea Zone, round 2 : 1/1 hits, 0.75 expected hits
1 britishMarine owned by the Britain and 1 britishTransport owned by the Britain lost in 53 Sea Zone
1 britishSubmarine owned by the Britain retreated to 72 Sea Zone
Germany win with 1 italianNavalFighter and 1 italianTacticalBomber remaining. Battle score for attacker is -4
Casualties for Germany: 1 germanTransport
Casualties for Britain: 1 britishMarine and 1 britishTransport
Battle in French Central Africa
Britain attack with 2 britishInfantrys, 1 britishMech.Infantry and 1 britishTank
VichyFrance defend with 1 Flagpole; Germany defend with 1 germanCombatEngineer and 2 germanInfantrys
Britain roll dice for 2 britishInfantrys, 1 britishMech.Infantry and 1 britishTank in French Central Africa, round 2 : 1/1 hits, 1.08 expected hits
VichyFrance roll dice for 1 germanCombatEngineer and 2 germanInfantrys in French Central Africa, round 2 : 0/1 hits, 0.75 expected hits
1 germanInfantry owned by the Germany lost in French Central Africa
Britain roll dice for 2 britishInfantrys, 1 britishMech.Infantry and 1 britishTank in French Central Africa, round 3 : 1/1 hits, 1.08 expected hits
VichyFrance roll dice for 1 germanCombatEngineer and 1 germanInfantry in French Central Africa, round 3 : 1/1 hits, 0.50 expected hits
1 britishInfantry owned by the Britain lost in French Central Africa
1 germanInfantry owned by the Germany lost in French Central Africa
Britain roll dice for 1 britishInfantry, 1 britishMech.Infantry and 1 britishTank in French Central Africa, round 4 : 1/1 hits, 0.92 expected hits
VichyFrance roll dice for 1 germanCombatEngineer in French Central Africa, round 4 : 0/1 hits, 0.25 expected hits
1 germanCombatEngineer owned by the Germany lost in French Central Africa
Britain win, taking French Central Africa from VichyFrance with 1 britishInfantry, 1 britishMech.Infantry and 1 britishTank remaining. Battle score for attacker is 7
Casualties for Germany: 1 germanCombatEngineer and 2 germanInfantrys
Casualties for Britain: 1 britishInfantry
Battle in Trans Jordan
Britain attack with 2 britishFighters and 1 britishTank
Germany defend with 1 Flagpole, 1 germanInfantry and 1 germanParatrooper
Britain roll dice for 2 britishFighters and 1 britishTank in Trans Jordan, round 2 : 1/1 hits, 1.17 expected hits
Germany roll dice for 1 germanInfantry and 1 germanParatrooper in Trans Jordan, round 2 : 0/1 hits, 0.50 expected hits
1 germanInfantry owned by the Germany lost in Trans Jordan
Britain roll dice for 2 britishFighters and 1 britishTank in Trans Jordan, round 3 : 1/1 hits, 1.17 expected hits
Germany roll dice for 1 germanParatrooper in Trans Jordan, round 3 : 0/1 hits, 0.25 expected hits
1 germanParatrooper owned by the Germany lost in Trans Jordan
Britain win, taking Trans Jordan from Germany with 2 britishFighters and 1 britishTank remaining. Battle score for attacker is 7
Casualties for Germany: 1 germanInfantry and 1 germanParatrooper
Battle in Sumatra
Britain attack with 1 britishMarine and 1 britishNavalFighter
Japan defend with 1 Flagpole and 1 japaneseMarine
Britain roll dice for 1 britishCruiser in Sumatra, round 2 : 1/1 hits, 0.25 expected hits
Japan roll dice for 1 japaneseMarine in Sumatra, round 2 : 1/1 hits, 0.58 expected hits
1 britishNavalFighter owned by the Britain lost in Sumatra
1 japaneseMarine owned by the Japan lost in Sumatra
Britain win, taking Sumatra from Japan with 1 britishMarine remaining. Battle score for attacker is -7
Casualties for Britain: 1 britishNavalFighter
Casualties for Japan: 1 japaneseMarine
Moving scrambled unit from 53 Sea Zone back to originating territory: Crete
Moving scrambled unit from 53 Sea Zone back to originating territory: Crete
Non Combat Move - Britain
Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
1 britishTank moved from 88 Sea Zone to Sumatra
1 britishInfantry moved from 88 Sea Zone to Sumatra
1 britishInfantry moved from 88 Sea Zone to Sumatra
1 britishNavalFighter moved from Southwestern Australia to 88 Sea Zone
1 britishNavalFighter moved from Southwestern Australia to 88 Sea Zone
1 britishStrategicBomber moved from Southwestern Australia to Western Bengal
1 Material, 1 Train and 1 britishParatrooper moved from New South Wales to Southwestern Australia
1 Truck moved from New South Wales to Southern Australia
1 Material and 1 Truck moved from Southern Australia to Southwestern Australia
1 britishParatrooper moved from New South Wales to Southern Australia
1 Train moved from Southwestern Australia to New South Wales
1 Train moved from Calcutta to Bombay
1 Train and 1 britishCombatEngineer moved from Bombay to New Dehli
1 Train and 1 britishInfantry moved from New Dehli to Western Bengal
1 Material moved from Central Britain to 7 Sea Zone
1 britishCombatEngineer moved from Scotland to 7 Sea Zone
1 britishCarrier moved from 13 Sea Zone to 14 Sea Zone
2 britishNavalFighters moved from 13 Sea Zone to 14 Sea Zone
1 britishDestroyer moved from 13 Sea Zone to 14 Sea Zone
1 britishAlpineInfantry, 1 britishAntiTankGun, 1 britishArtillery, 1 britishMarine, 1 britishTank and 3 britishTransports moved from 13 Sea Zone to 14 Sea Zone
1 britishAlpineInfantry, 1 britishArtillery, 1 britishMarine and 1 britishTank moved from 14 Sea Zone to Archangel
1 britishAntiTankGun moved from 14 Sea Zone to Archangel
1 Material, 1 Train and 1 britishMarine moved from London to Scotland
1 britishCarrier moved from 7 Sea Zone to 9 Sea Zone
1 britishFighter moved from Central Britain to Azores
2 britishFighters moved from London to Central Britain
1 britishAirTransport moved from London to Central Britain
1 britishCombatEngineer moved from Exiled Allies to Central Britain
2 britishCombatEngineers moved from Exiled Allies to Central Britain
11 britishInfantrys moved from London to Central Britain
1 britishMarine moved from London to Central Britain
1 britishArtillery and 1 britishMarine moved from Quebec to 19 Sea Zone
1 britishArtillery, 1 britishMarine and 1 britishTransport moved from 19 Sea Zone to 39 Sea Zone
1 britishArtillery and 1 britishMarine moved from 39 Sea Zone to Azores
1 Material and 1 Truck moved from Azores to 39 Sea Zone
1 Material, 1 Truck and 1 britishTransport moved from 39 Sea Zone to 61 Sea Zone
1 Material, 1 britishCombatEngineer and 1 britishTransport moved from 7 Sea Zone to 33 Sea Zone
2 britishTransports moved from 39 Sea Zone to 19 Sea Zone
1 Train and 2 britishArtillerys moved from Ontario to Alberta
1 Train moved from Alberta to Quebec
1 Material and 1 Truck moved from Cameroon to Gold Coast
1 Material and 1 Truck moved from 61 Sea Zone to Morrocco
1 britishInfantry moved from Eastern South Africa to 79 Sea Zone
2 britishInfantrys moved from Tanganyika to 76 Sea Zone
2 britishInfantrys and 1 britishTransport moved from 76 Sea Zone to 72 Sea Zone
2 britishInfantrys moved from 72 Sea Zone to Sinai
2 britishFighters moved from Trans Jordan to Cairo
1 britishTransport moved from 61 Sea Zone to 33 Sea Zone
1 britishTransport moved from 61 Sea Zone to 39 Sea Zone
2 britishTransports moved from 61 Sea Zone to 33 Sea Zone
1 britishNavalFighter moved from 7 Sea Zone to 9 Sea Zone
1 britishDestroyer moved from 7 Sea Zone to 9 Sea Zone
1 britishCruiser moved from 7 Sea Zone to 9 Sea Zone
1 britishCarrier, 1 britishDestroyer and 1 britishSubmarine moved from 7 Sea Zone to 33 Sea Zone
3 britishInfantrys moved from Morrocco to Algeria
1 britishMarine moved from Morrocco to Algeria
2 Trucks moved from Cape Town to Eastern South Africa
2 Materials and 2 Trucks moved from Eastern South Africa to Rhodesia
1 britishCombatEngineer moved from Rhodesia to Belgian Congo
1 britishInfantry moved from Cape Town to Eastern South Africa
1 britishInfantry and 1 britishTransport moved from 79 Sea Zone to 73 Sea Zone
1 britishInfantry moved from 73 Sea Zone to Aden
1 Material and 1 Truck moved from Cairo to Northern Saudi Arabia
1 britishCombatEngineer moved from Cairo to 72 Sea Zone
1 britishCombatEngineer moved from 72 Sea Zone to Northern Saudi Arabia
Purchase Units - Britain
Britain buy 1 Material, 1 Truck, 1 britishBattleship, 1 britishCombatEngineer, 1 britishDestroyer and 2 britishTransports; Remaining resources: 0 PUs; 9 techTokens;
Place Units - Britain
1 britishCombatEngineer placed in Scotland
Units in 7 Sea Zone being upgraded or consumed: 1 britishHull
1 britishBattleship, 1 britishDestroyer and 1 britishTransport placed in 7 Sea Zone
1 britishTransport placed in 7 Sea Zone
1 Material and 1 Truck placed in London
Turn Complete - Britain
Trigger LLbTA: has removed 1 britishTank owned by Britain in Archangel
Trigger LLbAA: has removed 1 britishArtillery owned by Britain in Archangel
Trigger LLbGA: has removed 1 britishAntiTankGun owned by Britain in Archangel
Trigger LLbGA: Russia has 1 russianAntiTankGun placed in Archangel
Trigger LLbAA: Russia has 1 russianArtillery placed in Archangel
Trigger LLbTA: Russia has 1 russianTank placed in Archangel
Britain collect 39 PUs; end with 39 PUs
Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 41 PUs
Objective Syria2: Britain met a national objective for an additional 1 PU; end with 42 PUs
Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 43 PUs
Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 44 PUs
Units generate 3 techTokens; Britain end with 12 techTokens
Units Change Ownership
Some Units in Belgian Congo change ownership: 1 britishCombatEngineer
Some Units in Cairo change ownership: 1 britishCombatEngineer
Some Units in Calcutta change ownership: 1 Material and 3 britishCombatEngineers
Some Units in Gold Coast change ownership: 2 Materials
Some Units in Java change ownership: 1 britishCombatEngineer
Some Units in Morrocco change ownership: 1 Material and 1 britishCombatEngineer
Some Units in New Dehli change ownership: 1 britishCombatEngineer
Some Units in Southwestern Australia change ownership: 3 Materials and 2 britishCombatEngineers
Some Units in Western Bengal change ownership: 2 Materials and 1 britishCombatEngineer
Purchase Units - Canada
Canada buy 1 Material, 1 Truck and 2 britishInfantrys; Remaining resources: 2 PUs;
Place Units - Canada
2 britishInfantrys placed in British Columbia
1 Material and 1 Truck placed in Ontario
Turn Complete - Canada
Canada collect 15 PUs; end with 17 PUs
Units Change Ownership
Some Units in Ontario change ownership: 1 Material and 1 Truck
Some Units in British Columbia change ownership: 2 britishInfantrys
Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
Purchase Units - ExiledAllies
ExiledAllies buy 1 Material and 1 Truck; Remaining resources: 9 PUs;
Place Units - ExiledAllies
1 Material and 1 Truck placed in Exiled Allies
Turn Complete - ExiledAllies
ExiledAllies collect 26 PUs; end with 35 PUs
Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 34 PUs
Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 31 PUs
Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 30 PUs
Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 29 PUs
Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 27 PUs
Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 25 PUs
Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 23 PUs
Units Change Ownership
Some Units in Belgian Congo change ownership: 1 britishCombatEngineer
Some Units in Exiled Allies change ownership: 1 Material and 1 Truck
Some Units in Gold Coast change ownership: 2 Materials
Some Units in Java change ownership: 1 britishCombatEngineer
Some Units in Morrocco change ownership: 1 Material and 1 britishCombatEngineer
Purchase Units - Egypt
Egypt buy 1 Material, 1 Truck and 1 britishInfantry; Remaining resources: 0 PUs;
Place Units - Egypt
1 Material, 1 Truck and 1 britishInfantry placed in Cairo
Turn Complete - Egypt
Egypt collect 8 PUs; end with 8 PUs
Some Units in Cairo change ownership: 1 Material, 1 Truck, 1 britishCombatEngineer and 1 britishInfantry
Purchase Units - SouthAfrica
SouthAfrica buy 1 Material and 1 Truck; Remaining resources: 0 PUs;
Place Units - SouthAfrica
1 Material and 1 Truck placed in Cape Town
Turn Complete - SouthAfrica
SouthAfrica collect 7 PUs; end with 7 PUs
Some Units in Cape Town change ownership: 1 Material and 1 Truck
Purchase Units - India
India buy 2 Materials, 1 Truck and 1 britishFactory; Remaining resources: 0 PUs;
Place Units - India
2 Materials and 1 Truck placed in Bombay
Turn Complete - India
India collect 13 PUs; end with 13 PUs
Units Change Ownership
Some Units in Bombay change ownership: 2 Materials and 1 Truck
Some Units in Calcutta change ownership: 1 Material and 3 britishCombatEngineers
Some Units in New Dehli change ownership: 1 britishCombatEngineer
Some Units in Western Bengal change ownership: 2 Materials and 1 britishCombatEngineer
Purchase Units - Australia
Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia
Australia buy 1 Truck, 1 britishHull, 1 britishInfantry and 2 britishTransports; Remaining resources: 0 PUs;
Place Units - Australia
1 britishHull placed in 162 Sea Zone
2 britishTransports placed in 149 Sea Zone
1 Material and 1 britishInfantry placed in New South Wales
Australia undo move 3.
1 Material and 1 Truck placed in New South Wales
1 britishInfantry placed in New Zealand
Australia undo move 2.
2 britishTransports placed in 162 Sea Zone
Turn Complete - Australia
Australia collect 17 PUs; end with 17 PUs
Units Change Ownership
Some Units in 162 Sea Zone change ownership: 2 britishTransports
Some Units in New South Wales change ownership: 1 Material and 1 Truck
Some Units in New Zealand change ownership: 1 britishInfantry
Some Units in Southwestern Australia change ownership: 3 Materials and 2 britishCombatEngineers
Combat Hit Differential Summary :
Germany regular : 0.08
Japan regular : 0.42
VichyFrance regular : -0.50
Britain rolls : 0.00
Britain regular : 0.25
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 5
Research Technology - Italy
Italy spend 0 on tech rolls
Italy rolls : 1/1 hits, 0.00 expected hits
Italy removing all Technology Tokens after successful research.
Italy discover ImprovedFighters
Combat Move - Italy
Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
2 italianMarines moved from Western Egypt to 51 Sea Zone
2 italianMarines and 1 italianTransport moved from 51 Sea Zone to 53 Sea Zone
2 italianMarines moved from 53 Sea Zone to Cairo
2 italianBattleships, 1 italianCruiser and 3 italianDestroyers moved from 51 Sea Zone to 53 Sea Zone
1 italianAirTransport and 1 italianParatrooper moved from Sicily to Cairo
3 italianFighters, 1 italianNavalFighter and 1 italianTacticalBomber moved from Crete to Cairo
1 italianFighter and 1 italianStrategicBomber moved from Cyrenaica to Cairo
1 italianAlpineInfantry, 1 italianAntiTankGun, 4 italianArtillerys, 7 italianInfantrys, 1 italianMech.Infantry and 2 italianTanks moved from Western Egypt to Cairo
Combat - Italy
Battle in Cairo
Italy attack with 1 italianAirTransport, 1 italianAlpineInfantry, 1 italianAntiTankGun, 4 italianArtillerys, 4 italianFighters, 7 italianInfantrys, 2 italianMarines, 1 italianMech.Infantry, 1 italianNavalFighter, 1 italianParatrooper, 1 italianStrategicBomber, 1 italianTacticalBomber and 2 italianTanks
Egypt defend with 1 Flagpole, 1 Rail, 2 britishAirfields, 1 britishBarracks, 1 britishDocks, 1 britishFactory and 1 britishFortification; Britain defend with 1 Material, 1 Truck, 1 britishAntiAirGun, 1 britishAntiTankGun, 2 britishArtillerys, 1 britishCombatEngineer, 2 britishFighters and 12 britishInfantrys
Britain roll AntiAircraftGun dice in Cairo : 0/1 hits, 0.08 expected hits
Britain roll AntiTankGun dice in Cairo : 1/1 hits, 0.17 expected hits
1 italianMech.Infantry owned by the Italy lost in Cairo
Italy roll dice for 2 italianBattleships in Cairo, round 2 : 1/1 hits, 1.67 expected hits
Italy roll dice for 1 italianAirTransport, 1 italianAlpineInfantry, 1 italianAntiTankGun, 4 italianArtillerys, 4 italianFighters, 7 italianInfantrys, 2 italianMarines, 1 italianNavalFighter, 1 italianParatrooper, 1 italianStrategicBomber, 1 italianTacticalBomber and 2 italianTanks in Cairo, round 2 : 7/1 hits, 7.08 expected hits
Egypt roll dice for 1 britishAntiAirGun, 1 britishAntiTankGun, 2 britishArtillerys, 1 britishCombatEngineer, 2 britishFighters, 1 britishFortification and 12 britishInfantrys in Cairo, round 2 : 8/1 hits, 7.58 expected hits
1 italianAlpineInfantry owned by the Italy and 7 italianInfantrys owned by the Italy lost in Cairo
6 britishInfantrys owned by the Britain, 1 britishAntiAirGun owned by the Britain and 1 britishAntiTankGun owned by the Britain lost in Cairo
Italy roll dice for 1 italianAirTransport, 1 italianAntiTankGun, 4 italianArtillerys, 4 italianFighters, 2 italianMarines, 1 italianNavalFighter, 1 italianParatrooper, 1 italianStrategicBomber, 1 italianTacticalBomber and 2 italianTanks in Cairo, round 3 : 5/1 hits, 5.08 expected hits
Egypt roll dice for 2 britishArtillerys, 1 britishCombatEngineer, 2 britishFighters, 1 britishFortification and 6 britishInfantrys in Cairo, round 3 : 5/1 hits, 5.17 expected hits
1 italianAntiTankGun owned by the Italy, 2 italianMarines owned by the Italy, 1 italianAirTransport owned by the Italy and 1 italianParatrooper owned by the Italy lost in Cairo
5 britishInfantrys owned by the Britain lost in Cairo
Italy roll dice for 4 italianArtillerys, 4 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianTacticalBomber and 2 italianTanks in Cairo, round 4 : 4/1 hits, 4.17 expected hits
Egypt roll dice for 2 britishArtillerys, 1 britishCombatEngineer, 2 britishFighters, 1 britishFortification and 1 britishInfantry in Cairo, round 4 : 3/1 hits, 3.33 expected hits
1 italianNavalFighter owned by the Italy and 2 italianArtillerys owned by the Italy lost in Cairo
1 britishInfantry owned by the Britain, 2 britishArtillerys owned by the Britain and 1 britishCombatEngineer owned by the Britain lost in Cairo
Italy roll dice for 2 italianArtillerys, 4 italianFighters, 1 italianStrategicBomber, 1 italianTacticalBomber and 2 italianTanks in Cairo, round 5 : 3/1 hits, 3.25 expected hits
Egypt roll dice for 2 britishFighters and 1 britishFortification in Cairo, round 5 : 2/1 hits, 1.67 expected hits
1 italianStrategicBomber owned by the Italy and 1 italianTacticalBomber owned by the Italy lost in Cairo
1 britishFortification owned by the Egypt and 2 britishFighters owned by the Britain lost in Cairo
Italy destroys 8PUs while taking Egypt capital
Some non-combat units are destroyed:
Italy converts britishBarracks into different units
Italy converts britishDocks into different units
Italy converts britishFactory into different units
Italy win, taking Cairo from Egypt with 2 italianArtillerys, 4 italianFighters and 2 italianTanks remaining. Battle score for attacker is -7
Casualties for Italy: 1 italianAirTransport, 1 italianAlpineInfantry, 1 italianAntiTankGun, 2 italianArtillerys, 7 italianInfantrys, 2 italianMarines, 1 italianMech.Infantry, 1 italianNavalFighter, 1 italianParatrooper, 1 italianStrategicBomber and 1 italianTacticalBomber
Casualties for Britain: 1 britishAntiAirGun, 1 britishAntiTankGun, 2 britishArtillerys, 1 britishCombatEngineer, 2 britishFighters and 12 britishInfantrys
Casualties for Egypt: 1 britishFortification
Non Combat Move - Italy
Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
Trigger italianProd: Italy has 1 Material placed in Rome
1 Truck moved from Western Egypt to Cairo
3 italianFighters moved from Cairo to Al Kufrah
1 italianFighter moved from Cairo to Western Egypt
1 Material and 1 Truck moved from Rome to 49 Sea Zone
1 Material, 1 Truck and 1 italianTransport moved from 49 Sea Zone to 48 Sea Zone
1 Material and 1 Truck moved from 48 Sea Zone to Tripolitania
1 italianTransport moved from 50 Sea Zone to 46 Sea Zone
2 italianInfantrys moved from Rome to 46 Sea Zone
1 italianTransport moved from 51 Sea Zone to 50 Sea Zone
4 italianInfantrys moved from Southern Italy to 50 Sea Zone
4 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 48 Sea Zone
2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 48 Sea Zone
6 italianInfantrys moved from 48 Sea Zone to Tripolitania
3 italianSubmarines moved from 51 Sea Zone to 45 Sea Zone
1 italianFighter moved from Northern Italy to Tripolitania
1 italianTank moved from Northern Italy to Southern Italy
1 Truck moved from Northern Italy to Rome
2 italianMarines moved from Rome to Southern Italy
1 Truck and 1 italianAntiAirGun moved from Southern Ukraine to Western Ukraine
1 italianArtillery, 4 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Southern Ukraine to Western Ukraine
Purchase Units - Italy
Italy buy 1 italianFighter, 1 italianFortification, 4 italianInfantrys and 1 italianTank; Remaining resources: 1 PUs; 0 techTokens;
Place Units - Italy
Units in Tripolitania being upgraded or consumed: 1 Material and 1 italianEntrenchment
1 italianFortification placed in Tripolitania
4 italianInfantrys placed in Rome
1 italianFighter and 1 italianTank placed in Northern Italy
Activate Technology - Italy
Italy activating ImprovedFighters
Trigger italianImpFig1: Setting attack to 6 for unitAttachment attached to italianFighter
Trigger italianImpFig1: Setting airAttack to 6 for unitAttachment attached to italianFighter
Trigger italianImpFig1: Setting defense to 7 for unitAttachment attached to italianFighter
Trigger italianImpFig1: Setting airDefense to 7 for unitAttachment attached to italianFighter
Trigger italianImpFig2: Setting attack to 5 for unitAttachment attached to italianNavalFighter
Trigger italianImpFig2: Setting airAttack to 5 for unitAttachment attached to italianNavalFighter
Trigger italianImpFig2: Setting defense to 6 for unitAttachment attached to italianNavalFighter
Trigger italianImpFig2: Setting airDefense to 6 for unitAttachment attached to italianNavalFighter
Turn Complete - Italy
Italy collect 31 PUs; end with 32 PUs
Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 35 PUs
Units generate 6 techTokens; Italy end with 6 techTokens
Combat Hit Differential Summary :
Italy regular : -1.25
Britain AntiAircraftGun : -0.08
Egypt regular : 0.25
Italy rolls : 1.00
Britain AntiTankGun : 0.83
I’m going to sue MARTI for fraud.
The test rolls went MUCH better than that - at least from an Italian perspective.