TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 tactical_bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 tactical_bomber moved from Poland to Yugoslavia 1 submarine moved from 117 Sea Zone to 109 Sea Zone Combat - Germans British scrambles 2 units out of Scotland to defend against the attack in 111 Sea Zone British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 109 Sea Zone 1 transport owned by the British lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 111 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Units damaged: 1 battleship owned by the Germans 2 submarines owned by the Germans lost in 111 Sea Zone 1 destroyer owned by the British lost in 111 Sea Zone 1 bomber owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans retreated to 112 Sea Zone British win with 1 battleship, 1 cruiser and 2 fighters remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits British roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits 2 submarines owned by the Germans, 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone 1 cruiser owned by the French, 1 cruiser owned by the British and 1 fighter owned by the French lost in 110 Sea Zone Germans roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits British roll dice for 1 battleship and 2 fighters in 110 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone 1 battleship owned by the British and 2 fighters owned by the British lost in 110 Sea Zone Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 3 fighters, 2 submarines and 2 tactical_bombers Casualties for French: 1 cruiser and 1 fighter Casualties for British: 1 battleship, 1 cruiser and 2 fighters Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 5/20 hits, 6.33 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4.33 expected hits 3 infantry owned by the Germans lost in France 1 aaGun owned by the French and 4 infantry owned by the French lost in France Germans roll dice for 6 armour, 3 artilleries, 4 infantry and 4 mech_infantrys in France, round 3 : 6/17 hits, 5.83 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 2/7 hits, 3.00 expected hits 2 infantry owned by the Germans lost in France 1 armour owned by the French, 2 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 6 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in France, round 4 : 8/15 hits, 5.50 expected hits French roll dice for 1 fighter in France, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in France 1 fighter owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 4/16 hits, 5.17 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans lost in Yugoslavia 4 infantry owned by the Neutral_Allies lost in Yugoslavia Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 5/15 hits, 5.00 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 cruiser moved from 114 Sea Zone to 112 Sea Zone 1 bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 fighter moved from Yugoslavia to Western Germany 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 3 infantry moved from Poland to Slovakia Hungary 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Western Germany to France 2 infantry moved from Norway to Finland 1 transport moved from 114 Sea Zone to 113 Sea Zone 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 aaGun moved from Western Germany to Germany 2 infantry moved from Denmark to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Germany Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
French regular : -2.00 Neutral_Allies regular : -1.00 Germans regular : -0.83 British regular : 0.83