Panzerstahl-Helm vs barnee Game 3

  • 2024 '23 '22 '21 '20 '19 '18

    Not how I planned on spending the last six hours but were back in action :)


  • Where is the 2nd Desert Army symbol? I can’t find it.
    … just kidding!
    Good job on the fix. I will DL the fixed version once I am back home (office day today)
    But don’t put anymore time in fixing it, at least not for our current game. We will find a way to handle it without massiv bug fixing just for a few boxes. ✌️

    Br


  • @Panzerstahl-Helm hee hee yea I’ll do it up right another time. :) Gonna finish up 41 oz. It’s almost done lol

    Guess Christmas Holiday is over :(

    Oh I still spaced moving the French DD and ANZAC Ftr. I’ll do it on russia :)

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Hallo

    I messed around with LMs some more. It seems if you delete the existing mines in a TTY, then the LM will reappear in the edit window.

    So if you have 4 LMs and want to add two more of the same, delete the 4, then add 6.

    They also appeared for other TTYs during the same turn, which would be what is wanted, but I am unsure how consistent that is.

    I will do some more testing. A step in the right direction regardless :)

  • 2024 '23 '22 '21 '20 '19 '18

    Hi @Panzerstahl-Helm

    A couple mistakes on last update. Russian Total War Tanks needing a Major Factory to place, means they can’t with a Undg or Hvy Ind. Will have to edit for this game if needed.

    Doesn’t affect you, other than if you wanna know why I edited a Fctry lol

    Air Aces are cost 12. They should be 11. Edit an extra buck before purchase if you buy one.

    I thought there was something else but … yea whatever lol

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Yea never got G 4. This latest save with CDG turned on. exp-game-3-stahl-g-4-cdg.tsvg


  • @barnee

    Here we go. I posted this turn in a different thread, but deleted it later.

    exp-game-3-stahl-g-4-cdg.tsvg


  • @Panzerstahl-Helm yea so that save is showing the beginning of G 4


  • @Panzerstahl-Helm Ok got it. It had same name lol R b up in a bit :)


  • @Panzerstahl-Helm

    Game History

    Round: 4
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body>
            Note to players Russians: <body><b>Unprovoked German Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury.</b></body>
            Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs.  They can only be placed in Moscow.  Russia....
            Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body>
            Trigger RussianGuards: buyGuard_Infantry added to productionRussians
            Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
            Trigger Russians LendLeaseFee: buyAirLL added to productionRussians
            Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Bryansk: 1 armour
            EDIT: Adding units owned by Russians to Caucasus: 1 armour
            EDIT: Turning off Edit Mode
            COMMENT: R Adds 1 Tank to Bryansk and 1 to Caucasus for there 10 Bucks G Attack
            Turning on Edit Mode
            EDIT: Removing units owned by Changer from Western Ukraine: 3 mine_armeds
            EDIT: Adding units owned by Changer to Western Ukraine: 3 russian_mines
            EDIT: Removing units owned by Germans from 91 Sea Zone: 1 Wolfpack
            EDIT: Turning off Edit Mode
            Russians buy 3 Russian_Rocketss, 1 Tank_General, 1 elite, 6 guard_infantrys and 3 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            Turning on Edit Mode
                EDIT: Russians takes Bulgaria from Germans
                EDIT: Russians takes Slovakia Hungary from Germans
                EDIT: Turning off Edit Mode
            EDIT: 1 russian_para moved from Caucasus to Bulgaria
            EDIT: 1 russian_para moved from Caucasus to Iraq
            EDIT: 1 Soviet_Commisar_3, 1 armour and 2 mech_infantrys moved from 1st Corps to Iraq
            EDIT: 1 russian_para moved from Novgorod to Slovakia Hungary
            2 fighters and 1 tactical_bomber moved from Novgorod to Bessarabia
            1 elite and 3 infantry moved from Western Ukraine to Bessarabia
            1 armour moved from Caucasus to Iraq
    
        Combat - Russians
            Battle in Iraq
                Russians attack with 1 Soviet_Commisar_3, 2 armour, 2 mech_infantrys and 1 russian_para
                Neutral_Axis defend with 3 infantry
                    Russians roll RussianAirborneAttack dice in Iraq : 0/0 hits, 0.00 expected hits
                    Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 2 mech_infantrys and 1 russian_para in Iraq, round 2 : 3/8 hits, 2.67 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Russians lost in Iraq
                    3 infantry owned by the Neutral_Axis lost in Iraq
                Russians win, taking Iraq from Neutral_Axis with 1 Soviet_Commisar_3, 2 armour and 1 russian_para remaining. Battle score for attacker is 1
                Casualties for Russians: 2 mech_infantrys
                Casualties for Neutral_Axis: 3 infantry
            Battle in Bessarabia
                Russians attack with 1 elite, 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 elite, 2 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/8 hits, 2.50 expected hits
                    Germans roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                    2 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 elite, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Bryansk
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 1 Rail owned by Russians in Caucasus
            2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
            1 russian_para moved from Ukraine to Caucasus
            1 1stCorps moved from Caucasus to Iraq
            2 mine_unarmeds moved from Bryansk to Ukraine
            2 mine_unarmeds moved from Bryansk to Western Ukraine
            1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Western Ukraine
            1 2ndCorps moved from Western Ukraine to Bryansk
            1 Russian_Engineer moved from Ukraine to Russia
            1 elite moved from Bryansk to Western Ukraine
            2 artilleries moved from Western Ukraine to Bryansk
            1 aaGun moved from Western Ukraine to Bryansk
            8 infantry moved from Western Ukraine to Bryansk
            11 infantry moved from Belarus to Bryansk
            1 artillery moved from Belarus to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 aaGun moved from Belarus to Bryansk
            2 artilleries moved from Ukraine to Bryansk
            3 infantry moved from Rostov to Caucasus
            1 Europe_Rail moved from Russia to Urals
            1 Europe_Rail and 1 armour moved from Urals to Caucasus
            1 Rail moved from Russia to Buryatia
            1 Rail and 1 infantry moved from Buryatia to Caucasus
            1 elite moved from Russia to Bryansk
            1 Rail moved from Russia to Buryatia
            1 Rail and 1 infantry moved from Buryatia to Bryansk
            1 Soviet_Commisar, 2 armour and 4 mine_unarmeds moved from Russia to Bryansk
            1 submarine moved from 122 Sea Zone to 118 Sea Zone
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 118 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine
            EDIT: Removing units owned by Russians from Western Ukraine: 3 mine_unarmeds
            EDIT: Adding units owned by Changer to Western Ukraine: 3 russian_mines
            EDIT: Removing units owned by Russians from Western Ukraine: 2 mine_unarmeds
            EDIT: Adding units owned by Changer to Western Ukraine: 2 russian_mine_Oranges
            EDIT: Removing units owned by Russians from Ukraine: 2 mine_unarmeds
            EDIT: Adding units owned by Changer to Ukraine: 2 russian_mines
            EDIT: Removing units owned by Russians from Bryansk: 10 infantry
            EDIT: Adding units owned by Russians to 1st Army Group: 10 infantry
            EDIT: Removing units owned by Russians from 1st Army Group: 1 1stSovietAG
            EDIT: Adding units owned by Russians to Bryansk: 1 1stSovietAG
            EDIT: Removing units owned by Russians from Bryansk: 1 2ndCorps
            EDIT: Adding units owned by Russians to 1st Army Group: 1 2ndCorps
            EDIT: Removing units owned by Russians from Bryansk: 1 Soviet_Commisar and 3 armour
            EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar and 3 armour
            EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar and 3 armour
            EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar and 3 armour
            EDIT: Removing units owned by Russians from 3rd Corps: 1 3rdCorps
            EDIT: Adding units owned by Russians to 1st Army Group: 1 3rdCorps
            EDIT: Turning off Edit Mode
            COMMENT: 6 Total LMs in W UKR at E POL and 5 Orange at Bessarabia.
            COMMENT: ^ Total LMs in UKR at Bessarabia
            3 Russian_Rocketss, 1 Tank_General, 1 elite, 6 guard_infantrys and 3 mine_unarmeds placed in Russia
    
        Turn Complete - Russians
            Russians collect 42 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : -0.17
    Neutral_Axis regular : 1.00
    Russians RussianAirborneAttack : 0.00
    

    EXP Game 3 Stahl R 4.tsvg

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Prematurely ended my turn in ncm when I was trying to get sub in 122 to move thru 118. I’ll check that connection.

    Anyway, had todo a shitload of edit lol. Woulda anyway, but easier to just move them in edit :)

    1st Corps still active in Iraq. Just left them there instead of moving to box. GD it, forgot to move French DD to 81 and ANZAC Ftr to N TTy again lol

    Think that’s it :)

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    F Yea !!! Moved the Fctry lol I missed it :)

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    OK unfortunately there are a couple connection errors in the N Atlantic. 122 should not connect to 118 and well, I thought there was another one but can find it now lol

    I will correct in gimp and let @Black_Elk know, so he can work his magic on the border when he gets time. I still haven’t figured out that part.

    Screenshot from 2024-01-07 11-53-25.png

    Screenshot from 2024-01-07 11-56-22.png

    Will move border to the west. 122 doesn’t get much play. It’ll b all good :)

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    So sub will move to iceland instead.

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    yea, so waffen boys can’t be sea transported.

    Screenshot from 2024-01-07 12-36-43.png

    They can by air, except the Waffen Hvy Panzer lol Anyway, adjust as needed :)

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm uggh forgot to move bloke Elite to Sotland . Just fckn up all over the place lol


  • @barnee

    Howdy.

    I moved your French DD to SZ81
    your UK Elite to Scotland
    your ANZAC Fighter to N TT
    and my 2 Waffen-SS boys to Eastern Poland and the LCV to Western Germany instead of Norway.
    So we should be up to date. :-)

    +++Canberra has fallen+++Japan has declared war to the Russian Empire+++japanese forces advance in China and took a few Russian territories+++

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 Escorts, 1 Repair_BB, 2 artilleries, 1 elite and 4 infantry; Remaining resources: 7 PUs; 6 SuicideAttackTokens; 
    
        Place Units - Japanese
            1 Repair_BB placed in 54 Sea Zone
    
        Politics - Japanese
            Japanese spend 7 PUs on Political Action: Political Action Japanese To War With RussiansTurn4
                Japanese succeeds on action: Political Action Japanese To War With RussiansTurn4: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With RussiansTurn4: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With RussiansTurn4: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            1 unit repaired.
            Turning on Edit Mode
                EDIT: Japanese takes Soviet Far East from Russians
                EDIT: Japanese takes Siberia from Russians
                EDIT: Turning off Edit Mode
            Trigger Japanese RemoveRepair BB: has removed 1 Repair_BB owned by Japanese in 54 Sea Zone
            1 artillery and 8 infantry moved from Manchuria to Amur
            EDIT: 1 Japanese_LCV and 1 infantry moved from Japan to Soviet Far East
            EDIT: 1 Japanese_LCV, 1 armour and 1 infantry moved from Japan to Siberia
            2 artilleries and 3 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Kweichow to Szechwan
            2 fighters and 2 tactical_bombers moved from Yunnan to Szechwan
            1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
            1 armour, 2 artilleries and 7 infantry moved from Solomon Islands to 49 Sea Zone
            1 armour and 1 elite moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 elite and 1 transport moved from 33 Sea Zone to 62 Sea Zone
            1 armour and 1 elite moved from 62 Sea Zone to New South Wales
            1 battleship and 1 cruiser moved from 54 Sea Zone to 55 Sea Zone
            2 bombers and 1 fighter moved from Caroline Islands to 55 Sea Zone
            1 armour, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 7 infantry, 3 tactical_bombers and 5 transports moved from 49 Sea Zone to 62 Sea Zone
            1 armour, 2 artilleries, 3 fighters, 7 infantry and 3 tactical_bombers moved from 62 Sea Zone to New South Wales
            1 Japan_destroyer moved from 49 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in New South Wales
                Japanese attack with 2 armour, 2 artilleries, 1 elite, 3 fighters, 7 infantry and 3 tactical_bombers
                ANZAC defend with 1 Hvy_Ind_1, 1 aaGun, 2 artilleries, 4 fighters, 1 harbour and 5 infantry
                    ANZAC roll AA dice in New South Wales : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 battleship and 1 cruiser in New South Wales, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 2 armour, 2 artilleries, 1 elite, 3 fighters, 7 infantry and 3 tactical_bombers in New South Wales, round 2 : 7/19 hits, 7,17 expected hits
                    ANZAC roll dice for 1 aaGun, 2 artilleries, 4 fighters and 5 infantry in New South Wales, round 2 : 8/12 hits, 5,17 expected hits
                    7 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New South Wales
                    1 fighter owned by the ANZAC, 5 infantry owned by the ANZAC, 2 artilleries owned by the ANZAC and 1 aaGun owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 2 armour, 1 artillery, 1 elite, 3 fighters and 3 tactical_bombers in New South Wales, round 3 : 5/11 hits, 5,50 expected hits
                    ANZAC roll dice for 3 fighters in New South Wales, round 3 : 2/3 hits, 2,00 expected hits
                    1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in New South Wales
                    3 fighters owned by the ANZAC lost in New South Wales
                Japanese captures 16PUs while taking ANZAC capital
                Japanese converts Hvy_Ind_1 into different units
                Japanese win, taking New South Wales from ANZAC with 2 armour, 1 elite, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 26
                Casualties for Japanese: 2 artilleries, 1 fighter and 7 infantry
                Casualties for ANZAC: 1 aaGun, 2 artilleries, 4 fighters and 5 infantry
            Battle in Kansu
                Japanese attack with 2 artilleries and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 3 infantry in Kansu, round 2 : 0/5 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                    Japanese roll dice for 2 artilleries and 2 infantry in Kansu, round 3 : 2/4 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Amur
                Japanese attack with 1 artillery and 8 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 8 infantry in Amur, round 2 : 2/9 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Szechwan
                Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Szechwan, round 2 : 3/9 hits, 4,00 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                    2 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 Japan_destroyer, 1 battleship, 2 bombers, 1 cruiser and 1 fighter
                British defend with 1 transport; ANZAC defend with 2 transports
                    Japanese roll dice for 1 Japan_destroyer, 1 battleship, 2 bombers, 1 cruiser and 1 fighter in 55 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits
                    ANZAC roll dice for 3 transports in 55 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                    2 transports owned by the ANZAC and 1 transport owned by the British lost in 55 Sea Zone
                Japanese win with 1 Japan_destroyer, 1 battleship, 2 bombers, 1 cruiser and 1 fighter remaining. Battle score for attacker is 18
                Casualties for British: 1 transport
                Casualties for ANZAC: 2 transports
    
        Non Combat Move - Japanese
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Yunnan
            2 fighters and 3 tactical_bombers moved from New South Wales to 62 Sea Zone
            1 fighter moved from 55 Sea Zone to 62 Sea Zone
            1 Japan_destroyer moved from 49 Sea Zone to 62 Sea Zone
            1 Japan_destroyer moved from 49 Sea Zone to 55 Sea Zone
            2 bombers moved from 55 Sea Zone to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 aaGun moved from Manchuria to Amur
            1 fighter moved from Hopei to Yunnan
            3 fighters and 3 tactical_bombers moved from Szechwan to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from Hopei to Kweichow
            2 fighters moved from Kwangsi to Kiangsu
            2 Rails and 2 infantry moved from Kiangsu to Yunnan
            2 infantry moved from Chahar to Hopei
            1 air_transport and 1 elite moved from Japan to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            3 infantry moved from Shantung to Anhwe
            3 infantry moved from Kwangtung to Kwangsi
            1 air_transport moved from Hopei to Japan
            1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 carrier moved from 33 Sea Zone to 6 Sea Zone
            2 fighters moved from Kiangsu to 6 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Shantung
            1 artillery and 2 infantry placed in Kiangsu
            1 elite placed in Japan
            3 Escorts placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 62 PUs
            Trigger Japanese Controls SolomonIslands Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 64 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 72 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,67
    Japanese regular : -1,83
    ANZAC AA : -0,50
    ANZAC regular : 2,33
    Russians regular : 0,67
    

    exp-game-3-stahl-J-4.tsvg


  • @barnee

    attached revised J4 turn.
    I adjusted my casualities in New South Wales, since your boys hit well.

    BR

    exp-game-3-stahl-J-4_revised.tsvg


  • Gna… I will have to switch 1 Fighter against a tact. Fighter as casuality, since 1 Fighter came from the Caroline Islands and did not take part in the attack. I will switch it on my Italian turn.


  • @Panzerstahl-Helm @barnee

    Oh damn! Good catch! Another one hiding in plain sight. I guess I’ll blame that one on godzilla smashing Greenland too hehe

    Let me know if you get the base fixed up, and good eye.

    For the relief should be able to just do a copy/past to move the line in GIMP, then clone/blur the sz tile area from the borderline that gets moved. Or you could just draw it in with a 1px pencil using the color select tool to match to get the same sort of blend at the edge. Pretty sure I did all the oceans as just regular opacity last time, figuring I’d probably miss something, so hopefully a quick fix there. Let me know if you get caught in the weeds for the relief, should have some time at the end of the week to kick around.

    Happy gaming!

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