@AndrewAAGamer I got the numbers by adding up Allied pips and dividing by six. And then doing the same for the Germans. I stand by my comment.
I record dice of all games anyway so there’s no confusion about the fall of shot.
Oh good heads up on the boxes. I fckd up the connections most likely when I changed the names. Don’t think that shoulda happened tho. Will investigate.
Hmm … won’t let you delete on 43 ? That seems odd. I’ll try it and then mine will be there too lol
Yea, so LMs only defend at 1 when it is your Allies crossing it. Still D2 against your enemies. If you move across them in NCM, they will defend as well.
If you retreat from a battle they crossed them in, they won’t.
Yea, the Japanese Austrailian Friendship League took a pretty big hit. Even it’s most liberal members are concerned now lol
ahh …yea just reread. I’m not sure why it shows D1 for them. Maybe you’re confused with the above part when there allies cross them ?
Hmm … those boxes could prove to be a problem. When i moved them I didn’t test moving in and out of.
This might be problematic, with edit required. Uggh
Idk We should be able to make it work with edit for now :(
Guten morgen
Yea i didn’t change the connections when i moved the waffen boxes. It is a xml fix so, unfortunately, can’t fix for our current game.
It’ll make your mind work a bit harder this game :) Sorry about that. We’re too deep in to restart. :)
I will do the fix now and reorganize 1-4 left to right the way it should be. I also adjusted place a little bit again as 41oz has a Harbor in Kiangsu and the American CVs in 28.
Didn’t like the Harbor being mainland. It’s on the coast now. :) Still looks good with EXP.
28 was when I was first doing the placements and I decided to have a few far apart to represent Air patrols.
Better to just keep them grouped together though.
Sorry, rambling :)
actually that is pretty fckd up with the boxes. Well we can restart after i do the fix if you want or I’ll go nuclear actually and edit it to our current game :)
what a minor nightmare this turned into lol
Got it done.
I will update to git and then edit our game. Hopefully I don’t fuck that up too bad lol
But yea, it woulda been virtually unplayable as is or soon to be was :)
well, I spoke too soon. I have the old setup working, so for now, i will edit to that.
The speed hack fix program isn’t working, so I’ll do it next update instead lol
Starting in on the edit :)
I swear I just get stupider by the day :) Here’s latest https://github.com/beelee1/global_40_expansion_uhd_boxes
no need to edit anything as there were no xml changes. Slam it in and the latest save will work :)
Not how I planned on spending the last six hours but were back in action :)
Where is the 2nd Desert Army symbol? I can’t find it.
… just kidding!
Good job on the fix. I will DL the fixed version once I am back home (office day today)
But don’t put anymore time in fixing it, at least not for our current game. We will find a way to handle it without massiv bug fixing just for a few boxes. ✌️
Br
@Panzerstahl-Helm hee hee yea I’ll do it up right another time. :) Gonna finish up 41 oz. It’s almost done lol
Guess Christmas Holiday is over :(
Oh I still spaced moving the French DD and ANZAC Ftr. I’ll do it on russia :)
Hallo
I messed around with LMs some more. It seems if you delete the existing mines in a TTY, then the LM will reappear in the edit window.
So if you have 4 LMs and want to add two more of the same, delete the 4, then add 6.
They also appeared for other TTYs during the same turn, which would be what is wanted, but I am unsure how consistent that is.
I will do some more testing. A step in the right direction regardless :)
A couple mistakes on last update. Russian Total War Tanks needing a Major Factory to place, means they can’t with a Undg or Hvy Ind. Will have to edit for this game if needed.
Doesn’t affect you, other than if you wanna know why I edited a Fctry lol
Air Aces are cost 12. They should be 11. Edit an extra buck before purchase if you buy one.
I thought there was something else but … yea whatever lol
Yea never got G 4. This latest save with CDG turned on. exp-game-3-stahl-g-4-cdg.tsvg
Here we go. I posted this turn in a different thread, but deleted it later.
@Panzerstahl-Helm yea so that save is showing the beginning of G 4
@Panzerstahl-Helm Ok got it. It had same name lol R b up in a bit :)
Game History
Round: 4
Purchase Units - Russians
Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body>
Note to players Russians: <body><b>Unprovoked German Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury.</b></body>
Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. Russia....
Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body>
Trigger RussianGuards: buyGuard_Infantry added to productionRussians
Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
Trigger Russians LendLeaseFee: buyAirLL added to productionRussians
Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Bryansk: 1 armour
EDIT: Adding units owned by Russians to Caucasus: 1 armour
EDIT: Turning off Edit Mode
COMMENT: R Adds 1 Tank to Bryansk and 1 to Caucasus for there 10 Bucks G Attack
Turning on Edit Mode
EDIT: Removing units owned by Changer from Western Ukraine: 3 mine_armeds
EDIT: Adding units owned by Changer to Western Ukraine: 3 russian_mines
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 Wolfpack
EDIT: Turning off Edit Mode
Russians buy 3 Russian_Rocketss, 1 Tank_General, 1 elite, 6 guard_infantrys and 3 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Turning on Edit Mode
EDIT: Russians takes Bulgaria from Germans
EDIT: Russians takes Slovakia Hungary from Germans
EDIT: Turning off Edit Mode
EDIT: 1 russian_para moved from Caucasus to Bulgaria
EDIT: 1 russian_para moved from Caucasus to Iraq
EDIT: 1 Soviet_Commisar_3, 1 armour and 2 mech_infantrys moved from 1st Corps to Iraq
EDIT: 1 russian_para moved from Novgorod to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Novgorod to Bessarabia
1 elite and 3 infantry moved from Western Ukraine to Bessarabia
1 armour moved from Caucasus to Iraq
Combat - Russians
Battle in Iraq
Russians attack with 1 Soviet_Commisar_3, 2 armour, 2 mech_infantrys and 1 russian_para
Neutral_Axis defend with 3 infantry
Russians roll RussianAirborneAttack dice in Iraq : 0/0 hits, 0.00 expected hits
Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 2 mech_infantrys and 1 russian_para in Iraq, round 2 : 3/8 hits, 2.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Russians lost in Iraq
3 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 Soviet_Commisar_3, 2 armour and 1 russian_para remaining. Battle score for attacker is 1
Casualties for Russians: 2 mech_infantrys
Casualties for Neutral_Axis: 3 infantry
Battle in Bessarabia
Russians attack with 1 elite, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 elite, 2 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/8 hits, 2.50 expected hits
Germans roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bessarabia
2 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 elite, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Bryansk
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 1 Rail owned by Russians in Caucasus
2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
1 russian_para moved from Ukraine to Caucasus
1 1stCorps moved from Caucasus to Iraq
2 mine_unarmeds moved from Bryansk to Ukraine
2 mine_unarmeds moved from Bryansk to Western Ukraine
1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Western Ukraine
1 2ndCorps moved from Western Ukraine to Bryansk
1 Russian_Engineer moved from Ukraine to Russia
1 elite moved from Bryansk to Western Ukraine
2 artilleries moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
8 infantry moved from Western Ukraine to Bryansk
11 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
2 artilleries moved from Ukraine to Bryansk
3 infantry moved from Rostov to Caucasus
1 Europe_Rail moved from Russia to Urals
1 Europe_Rail and 1 armour moved from Urals to Caucasus
1 Rail moved from Russia to Buryatia
1 Rail and 1 infantry moved from Buryatia to Caucasus
1 elite moved from Russia to Bryansk
1 Rail moved from Russia to Buryatia
1 Rail and 1 infantry moved from Buryatia to Bryansk
1 Soviet_Commisar, 2 armour and 4 mine_unarmeds moved from Russia to Bryansk
1 submarine moved from 122 Sea Zone to 118 Sea Zone
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 118 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine
EDIT: Removing units owned by Russians from Western Ukraine: 3 mine_unarmeds
EDIT: Adding units owned by Changer to Western Ukraine: 3 russian_mines
EDIT: Removing units owned by Russians from Western Ukraine: 2 mine_unarmeds
EDIT: Adding units owned by Changer to Western Ukraine: 2 russian_mine_Oranges
EDIT: Removing units owned by Russians from Ukraine: 2 mine_unarmeds
EDIT: Adding units owned by Changer to Ukraine: 2 russian_mines
EDIT: Removing units owned by Russians from Bryansk: 10 infantry
EDIT: Adding units owned by Russians to 1st Army Group: 10 infantry
EDIT: Removing units owned by Russians from 1st Army Group: 1 1stSovietAG
EDIT: Adding units owned by Russians to Bryansk: 1 1stSovietAG
EDIT: Removing units owned by Russians from Bryansk: 1 2ndCorps
EDIT: Adding units owned by Russians to 1st Army Group: 1 2ndCorps
EDIT: Removing units owned by Russians from Bryansk: 1 Soviet_Commisar and 3 armour
EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar and 3 armour
EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar and 3 armour
EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar and 3 armour
EDIT: Removing units owned by Russians from 3rd Corps: 1 3rdCorps
EDIT: Adding units owned by Russians to 1st Army Group: 1 3rdCorps
EDIT: Turning off Edit Mode
COMMENT: 6 Total LMs in W UKR at E POL and 5 Orange at Bessarabia.
COMMENT: ^ Total LMs in UKR at Bessarabia
3 Russian_Rocketss, 1 Tank_General, 1 elite, 6 guard_infantrys and 3 mine_unarmeds placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.17
Neutral_Axis regular : 1.00
Russians RussianAirborneAttack : 0.00
Prematurely ended my turn in ncm when I was trying to get sub in 122 to move thru 118. I’ll check that connection.
Anyway, had todo a shitload of edit lol. Woulda anyway, but easier to just move them in edit :)
1st Corps still active in Iraq. Just left them there instead of moving to box. GD it, forgot to move French DD to 81 and ANZAC Ftr to N TTy again lol
Think that’s it :)
F Yea !!! Moved the Fctry lol I missed it :)
OK unfortunately there are a couple connection errors in the N Atlantic. 122 should not connect to 118 and well, I thought there was another one but can find it now lol
I will correct in gimp and let @Black_Elk know, so he can work his magic on the border when he gets time. I still haven’t figured out that part.
Will move border to the west. 122 doesn’t get much play. It’ll b all good :)