@simon33 sz33 marine is on the cruiser
BM 23 Playoff Final Gamerman (L+4) vs Farmboy (X)
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@gamerman01 the bomber is fine of course. For the combat, if there is something different you would do, than we can redo. But I’m figuring if it is the same attack best to go with the dice as rolled.
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I’m OK with that
I don’t want to make a thing out of it
I shouldn’t have skipped over it, I should have just not made the attack so things could go along smoothly. All responsibility is on me, sorry to bother you with it at all.Having a fairly average result come from it works
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Fretting about how many ANZ air to send at Paulau
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@farmboy I’m reading back into the thread. You did announce that you wanted to disregard the results so that you can proceed with the rest of the turn. And you did this before dice were rolled . In which case it is quite fair to redo if you prefer. I was just looking more at what happened and that you made the choice I would have made.
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New neighbor came over. Now I know better where one of my property lines is and where to mow.
So far so good - 4/4 neighbors met are great people, easy goingNow back to the high stakes FRANZAC move
Could have broke the whole game down on one quick assumption. But I don’t do that… :D -
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2 ANZ planes on 1 carrier, I put it on comment log too
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 carrier, 1 fighter, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Ukraine to Bryansk 3 infantry moved from Ukraine to Rostov 1 artillery moved from Volgograd to Rostov 1 bomber moved from Southern Italy to Bryansk 1 bomber moved from Novgorod to Vologda 2 infantry moved from Archangel to Vologda 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Archangel to Nenetsia 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 2 fighters moved from Western Germany to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 7 fighters and 3 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux 3 infantry moved from France to Normandy Bordeaux 2 artilleries and 6 infantry moved from Volgograd to Rostov 1 armour moved from Volgograd to Rostov 1 mech_infantry moved from Volgograd to Rostov Combat - Germans Battle in Normandy Bordeaux Germans attack with 10 fighters, 3 infantry and 4 tactical_bombers Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 10 fighters, 3 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 10/17 hits, 8.17 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 2 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 10 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Battle in Bryansk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry in Rostov, round 2 : 5/14 hits, 3.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Nenetsia Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Nenetsia, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Nenetsia Germans win, taking Nenetsia from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Vologda to Yunnan 1 bomber moved from Bryansk to Novgorod 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Archangel to Nenetsia 1 mech_infantry moved from Archangel to Novgorod 4 mech_infantrys moved from Western Germany to Poland 3 mech_infantrys moved from Northern Italy to Romania 1 fighter moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Western Germany to Novgorod 2 fighters moved from Normandy Bordeaux to Western Germany 7 fighters and 4 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 2 aaGuns and 6 infantry moved from Norway to Finland Place Units - Germans 1 carrier and 1 fighter placed in 112 Sea Zone 5 mech_infantrys placed in Western Germany 1 armour and 2 mech_infantrys placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine 3 infantry placed in Volgograd 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Russians regular : -0.33 Germans regular : 3.83
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Szechwan to Kazakhstan Japanese take Kazakhstan from Russians 1 mech_infantry moved from Sikang to Tsinghai 1 mech_infantry moved from Kweichow to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 armour moved from Ulaanbaatar to Olgiy Japanese take Olgiy from Russians 1 mech_infantry moved from Ulaanbaatar to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 armour and 2 mech_infantrys moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 2 armour and 2 mech_infantrys moved from Shan State to Siam 1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai 1 bomber moved from Anhwe to Tsinghai 1 bomber moved from French Indo China to Siam 1 fighter moved from Yunnan to Siam 1 fighter and 1 tactical_bomber moved from Malaya to Siam 2 tactical_bombers moved from French Indo China to 34 Sea Zone 2 fighters moved from French Indo China to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 3 fighters and 1 tactical_bomber moved from Japan to 21 Sea Zone 1 tactical_bomber moved from Philippines to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 2 fighters moved from Philippines to 21 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 2/8 hits, 4.33 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in 34 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 3 tactical_bombers Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 7/9 hits, 4.83 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC, 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Americans: 1 destroyer and 1 submarine Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 3 tactical_bombers Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Siam Japanese attack with 2 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber British defend with 1 armour Japanese roll dice for 2 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Siam, round 2 : 3/8 hits, 3.67 expected hits UK_Pacific roll dice for 1 armour in Siam, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese lost in Siam 1 armour owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 armour Battle in Tsinghai Japanese attack with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 2/6 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 4 fighters and 3 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone 4 fighters and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Siam to French Indo China 1 bomber moved from Tsinghai to Yunnan 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from Malaya to Shan State 2 infantry moved from 35 Sea Zone to Philippines 1 armour moved from Yunnan to Sikang 1 mech_infantry moved from Anhwe to Szechwan 1 mech_infantry moved from Anhwe to Kweichow 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Manchuria to Anhwe 2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to French Indo China 3 fighters moved from 35 Sea Zone to Philippines 6 armour moved from Yunnan to Szechwan 1 fighter moved from 21 Sea Zone to Manchuria 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Japan 2 mech_infantrys moved from Amur to Sakha 1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi 1 fighter moved from 21 Sea Zone to Manchuria 1 tactical_bomber moved from 21 Sea Zone to Japan Place Units - Japanese 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan 1 infantry and 2 mech_infantrys placed in Manchuria 1 submarine placed in 6 Sea Zone 2 destroyers and 1 transport placed in 36 Sea Zone 1 artillery and 2 infantry placed in Malaya Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -1.50 Japanese regular : -1.00 UK_Pacific regular : 0.50
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Will need scramble decision for 97
Asking in advance so it doesn’t hold up the move…SS, DD, FTR, 3 BMB at 97
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Oof, I’m tired.
But I know I’m attacking 97 with everything, so I’ll still need that decision anyway. -
@gamerman01 missed this last night but the answer is full scramble. German fighter would be the last casualty
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actually, it might depend on your other moves too. If the US has any other significant moves on the europe side of the board, there is a chance I would reconsider that.
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Right, I hadn’t even thought of that, sorry I asked early
Couldn’t do the move in one sitting, especially after my humanity caught up with me suddenly
On a challenging new contract this week - move tonight at the earliest -
So I will ask you again after properly posting the combat move
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I apologize again. This morning I realize one could ask for an advance scramble decision that could help them with their purchase and CM decisions.
Of course I was just trying to facilitate the game and not have the big move interrupted, but now I remember there are 2 problems with that.
Also of course, I will follow through with the attack - I would have never asked if there was a chance I wouldn’t - and I will ask you again because you haven’t seen purchase and CM
I’m not flying over Ukraine (or Stalingrad) AA when I have another target! 🪦🤨
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@gamerman01 all good and I’m not concerned that you asked in advance. I think it is often not going to be an issue and it can speed up the game. It just occurred to me that I should see the full move in the event I want to save that air for something else. I don’t think that is likely though and I expect to want to scramble.
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Very close now, thanks
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Still wanna scramble to 97?