I will do my best to rebuild it rapidly!
Avner (Allies+21) vs Simon33 (Axis) BM
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 19 Purchase Units - Americans Americans buy 10 destroyers and 1 fighter; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 44 Sea Zone to 43 Sea Zone 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 transport moved from 45 Sea Zone to 34 Sea Zone 1 mech_infantry moved from Paulau Island to 34 Sea Zone 1 mech_infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone 1 mech_infantry moved from 21 Sea Zone to Guam 1 submarine moved from 37 Sea Zone to 39 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Guam Non Combat Move - Americans 1 battleship, 7 carriers, 2 cruisers, 3 destroyers, 6 fighters, 10 submarines and 1 transport moved from 44 Sea Zone to 46 Sea Zone 1 fighter moved from 43 Sea Zone to 46 Sea Zone 4 submarines moved from 54 Sea Zone to 46 Sea Zone 6 fighters and 1 tactical_bomber moved from Queensland to 46 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery moved from 46 Sea Zone to New Guinea 1 fighter moved from Hawaiian Islands to 46 Sea Zone 1 fighter moved from Hawaiian Islands to 46 Sea Zone 1 carrier, 2 destroyers, 1 submarine and 2 transports moved from 10 Sea Zone to 30 Sea Zone 5 carriers, 2 destroyers, 6 fighters, 10 submarines, 1 tactical_bomber and 8 transports moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 armour and 2 infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 armour, 3 destroyers, 2 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 3 destroyers placed in 10 Sea Zone 1 fighter placed in Eastern United States 7 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British repair damage of 13x factory_major; Remaining resources: 11 PUs; British buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 infantry moved from Northwest Persia to Persia British take Persia from Germans Combat - British Battle in Malta Non Combat Move - British 1 cruiser and 2 transports moved from 91 Sea Zone to 92 Sea Zone 3 aaGuns, 6 armour, 1 artillery, 4 fighters, 2 infantry, 8 mech_infantrys and 5 tactical_bombers moved from Northwest Persia to Iraq 1 mech_infantry moved from Syria to Iraq 4 armour and 4 mech_infantrys moved from Egypt to Iraq 7 fighters and 4 tactical_bombers moved from Egypt to Iraq 1 battleship, 2 carriers, 2 cruisers and 3 fighters moved from 44 Sea Zone to 46 Sea Zone Place Units - British 1 aaGun and 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,5 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3 British collect 32 PUs (4 lost to blockades); end with 32 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 harbour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 46 Sea Zone 4 infantry moved from New South Wales to 62 Sea Zone 4 infantry and 2 transports moved from 62 Sea Zone to 46 Sea Zone 4 infantry moved from 46 Sea Zone to New Guinea 2 aaGuns, 2 infantry and 2 mech_infantrys moved from Queensland to South Australia 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 harbour placed in New Guinea 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 6 infantry, 6 mech_infantrys and 7 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 104 Sea Zone 3 bombers and 3 fighters moved from Western Germany to United Kingdom 2 artilleries and 2 infantry moved from Norway to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 3 fighters moved from 112 Sea Zone to 109 Sea Zone 1 fighter moved from 112 Sea Zone to 109 Sea Zone 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 109 Sea Zone 2 artilleries and 2 infantry moved from 109 Sea Zone to Scotland 1 armour moved from Caucasus to Northwest Persia Germans take Northwest Persia from Russians 1 armour moved from Northwest Persia to Caucasus 1 artillery and 1 infantry moved from Eastern Persia to Persia 1 fighter moved from Greece to Persia Combat - Germans Air Battle in United Kingdom Germans attacks with 6 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 1/3 hits, 0.50 expected hits 1 bomber owned by the Germans killed by AA in United Kingdom Bombing raid in United Kingdom rolls: 6,6 and causes: 12 damage to unit: factory_major Bombing raid in United Kingdom causes 12 damage total. Battle in Scotland Battle in Persia Germans attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Persia, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Persia 1 infantry owned by the British lost in Persia Germans win, taking Scotland from British, taking Persia from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in 104 Sea Zone Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 2 destroyers Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone 1 destroyer owned by the Americans lost in 104 Sea Zone Germans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 submarine Casualties for Americans: 2 destroyers Cleaning up after air battles Non Combat Move - Germans 1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 8 submarines moved from 112 Sea Zone to 109 Sea Zone 2 bombers moved from United Kingdom to Western Germany 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone 1 submarine moved from 124 Sea Zone to 109 Sea Zone 3 fighters moved from United Kingdom to Holland Belgium 2 artilleries moved from Germany to Western Germany 4 artilleries and 2 infantry moved from Volgograd to Caucasus 4 artilleries and 3 infantry moved from Rostov to Caucasus 1 armour moved from Novosibirsk to Caucasus 3 infantry moved from Ukraine to Rostov 1 fighter moved from Persia to Eastern Persia 1 fighter and 2 tactical_bombers moved from Greece to Western Germany 2 aaGuns, 11 armour, 83 artilleries, 46 infantry and 46 mech_infantrys moved from Caucasus to Northwest Persia Place Units - Germans 7 transports placed in 113 Sea Zone Germans undo move 1. 6 transports placed in 113 Sea Zone 1 transport placed in 113 Sea Zone 2 artilleries and 6 infantry placed in Western Germany 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine Turn Complete - Germans Germans collect 71 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 British AA : 0.50 Germans regular : -1.17 British regular : 0.67
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20 Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 armour and 1 mech_infantry moved from Yenisey to Urals Russians take Timguska from Germans Russians take Urals from Germans Combat - Russians Non Combat Move - Russians 4 fighters, 1 infantry and 1 tactical_bomber moved from Yakut S.S.R. to Yenisey 5 aaGuns, 17 armour, 11 artilleries, 81 infantry and 6 mech_infantrys moved from Iraq to Trans-Jordan Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Manchuria to Sakha Japanese take Amur from Russians Japanese take Sakha from Russians 1 artillery moved from Siberia to Soviet Far East Japanese take Soviet Far East from Americans 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 21 Sea Zone 1 artillery, 2 battleships, 8 carriers, 2 destroyers, 9 fighters, 1 infantry, 1 submarine, 7 tactical_bombers and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery, 10 fighters, 1 infantry and 1 marine moved from 21 Sea Zone to Guam 2 tactical_bombers moved from 21 Sea Zone to Guam Combat - Japanese Battle in 21 Sea Zone Japanese attack with 2 battleships, 8 carriers, 1 cruiser, 2 destroyers, 1 submarine, 5 tactical_bombers and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 2 battleships, 8 carriers, 1 cruiser, 2 destroyers, 1 submarine, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Guam Japanese attack with 1 artillery, 10 fighters, 1 infantry, 1 marine and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 1 mech_infantry Japanese roll dice for 1 artillery, 10 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Guam, round 2 : 5/15 hits, 7.33 expected hits Americans roll dice for 1 mech_infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 10 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 10 fighters and 2 tactical_bombers moved from Guam to 21 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 11 submarines moved from 6 Sea Zone to 21 Sea Zone 3 fighters moved from Philippines to 21 Sea Zone 3 tactical_bombers moved from 21 Sea Zone to Japan 1 armour, 5 artilleries and 5 infantry moved from Manchuria to Amur 1 infantry moved from Korea to Amur 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 4 infantry moved from Chahar to Jehol 4 infantry moved from Anhwe to Jehol 1 artillery and 4 infantry moved from Kiangsu to Anhwe 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Kansu 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 2 infantry moved from Anhwe to Chahar Place Units - Japanese 1 destroyer and 1 transport placed in 39 Sea Zone 1 fighter placed in India 1 artillery and 2 infantry placed in Kiangsu 5 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6 Japanese collect 63 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -2.33
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TripleA Manual Gamesave Post: Americans round 20
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20 Purchase Units - Americans Americans buy 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 3 destroyers moved from 106 Sea Zone to 109 Sea Zone 1 aaGun, 2 armour, 2 infantry and 3 transports moved from 106 Sea Zone to 119 Sea Zone 2 armour and 2 infantry moved from 119 Sea Zone to Scotland 5 carriers, 2 destroyers, 6 fighters, 10 submarines and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone 3 fighters moved from Gibraltar to 109 Sea Zone 1 fighter moved from Eastern United States to 109 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 15 fighters and 1 tactical_bomber moved from 46 Sea Zone to Philippines 1 submarine moved from 39 Sea Zone to 37 Sea Zone
Combat Hit Differential Summary :
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OOL sz109?
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Amphibious assaults have to be rolled first. Could be important because I will have an airbase to land planes on.
Could have been a miscue there.
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Also I would like to see the first round dice.
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Right… then i roll and you decide gradually. Now we’re going to the final battles (a miracle is needed…). :(
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TripleA Manual Gamesave Post: Americans round 20
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20 Purchase Units - Americans Americans buy 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 3 destroyers moved from 106 Sea Zone to 109 Sea Zone 1 aaGun, 2 armour, 2 infantry and 3 transports moved from 106 Sea Zone to 119 Sea Zone 2 armour and 2 infantry moved from 119 Sea Zone to Scotland 5 carriers, 2 destroyers, 6 fighters, 10 submarines and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone 3 fighters moved from Gibraltar to 109 Sea Zone 1 fighter moved from Eastern United States to 109 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 15 fighters and 1 tactical_bomber moved from 46 Sea Zone to Philippines 1 submarine moved from 39 Sea Zone to 37 Sea Zone Combat - Americans Battle in Scotland Americans attack with 2 armour and 2 infantry Germans defend with 1 airfield, 2 artilleries and 2 infantry Americans roll dice for 2 armour and 2 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans lost in Scotland 1 infantry owned by the Germans lost in Scotland Americans roll dice for 2 armour and 1 infantry in Scotland, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 3 : 2/3 hits, 1.00 expected hits 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Scotland Americans roll dice for 1 armour in Scotland, round 4 : 1/1 hits, 0.50 expected hits Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 4 : 1/3 hits, 1.00 expected hits 1 armour owned by the Americans lost in Scotland 1 infantry owned by the Germans lost in Scotland Germans win with 2 artilleries remaining. Battle score for attacker is -12 Casualties for Americans: 2 armour and 2 infantry Casualties for Germans: 2 infantry
Combat Hit Differential Summary :
Americans regular : -1.00 Germans regular : 0.67
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assault failed…
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You still didn’t roll the Philippines or the first round in 109.
Anyway, I am going to say Max D because there is a good chance I will lose this one.
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@simon33 said in Avner (Allies+21) vs Simon33 (Axis) BM:
You still didn’t roll the Philippines or the first round in 109.
Anyway, I am going to say Max D because there is a good chance I will lose this one.
I was interrupted yesterday… I’ll do it now
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TripleA Manual Gamesave Post: Americans round 20
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20 Purchase Units - Americans Americans buy 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 3 destroyers moved from 106 Sea Zone to 109 Sea Zone 1 aaGun, 2 armour, 2 infantry and 3 transports moved from 106 Sea Zone to 119 Sea Zone 2 armour and 2 infantry moved from 119 Sea Zone to Scotland 5 carriers, 2 destroyers, 6 fighters, 10 submarines and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone 3 fighters moved from Gibraltar to 109 Sea Zone 1 fighter moved from Eastern United States to 109 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 15 fighters and 1 tactical_bomber moved from 46 Sea Zone to Philippines 1 submarine moved from 39 Sea Zone to 37 Sea Zone Combat - Americans Battle in Scotland Americans attack with 2 armour and 2 infantry Germans defend with 1 airfield, 2 artilleries and 2 infantry Americans roll dice for 2 armour and 2 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans lost in Scotland 1 infantry owned by the Germans lost in Scotland Americans roll dice for 2 armour and 1 infantry in Scotland, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 3 : 2/3 hits, 1.00 expected hits 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Scotland Americans roll dice for 1 armour in Scotland, round 4 : 1/1 hits, 0.50 expected hits Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 4 : 1/3 hits, 1.00 expected hits 1 armour owned by the Americans lost in Scotland 1 infantry owned by the Germans lost in Scotland Germans win with 2 artilleries remaining. Battle score for attacker is -12 Casualties for Americans: 2 armour and 2 infantry Casualties for Germans: 2 infantry Battle in Philippines Americans attack with 1 artillery, 15 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 15 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 8/18 hits, 8.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Philippines 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 1 artillery, 15 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in 109 Sea Zone British loiter and taunt; Americans attack with 5 carriers, 5 destroyers, 10 fighters and 10 submarines Germans defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 6 fighters, 9 submarines, 2 tactical_bombers and 2 transports Americans roll dice for 10 submarines in 109 Sea Zone, round 2 : 5/10 hits, 3.33 expected hits
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 0.00 Germans regular : 0.67
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5 hits…
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I said Max D; so tip everything.
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@simon33 said in Avner (Allies+21) vs Simon33 (Axis) BM:
so tip everything.
I made 7 more shots then the error came… I try to edit…
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I need the Germans’ reply shots to edit… but I don’t know how to use the dice roller on the forum… do you know how to do it?