L23 BM4 Gamerman (Allies+10) vs Roboto (Axis)

  • '19 '18

    Ger9.tsvg

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 fighter, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 artillery and 2 infantry moved from France to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 infantry moved from France to Holland Belgium
            3 artilleries and 15 infantry moved from Ukraine to Rostov
            3 artilleries moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Rostov
            1 artillery and 2 mech_infantrys moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Holland Belgium
                Germans attack with 1 artillery, 1 fighter and 3 infantry
                British defend with 1 aaGun and 2 infantry
                    British roll AA dice in Holland Belgium : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1,50 expected hits
                    British roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                    1 aaGun owned by the British lost in Holland Belgium
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1,17 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Holland Belgium
                Germans win, taking 125 Sea Zone from Americans, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 2 infantry
                Casualties for British: 1 aaGun and 2 infantry
            Battle in Rostov
                Germans attack with 8 artilleries, 16 infantry and 2 mech_infantrys
                Russians defend with 2 aaGuns and 7 infantry
                    Germans roll dice for 8 artilleries, 16 infantry and 2 mech_infantrys in Rostov, round 2 : 4/26 hits, 7,00 expected hits
                    Russians roll dice for 2 aaGuns and 7 infantry in Rostov, round 2 : 2/7 hits, 2,33 expected hits
                    2 infantry owned by the Germans lost in Rostov
                    2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Rostov
                8 artilleries owned by the Germans, 14 infantry owned by the Germans and 2 mech_infantrys owned by the Germans retreated to Ukraine
                Russians win with 5 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 aaGuns and 2 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            3 infantry and 6 mech_infantrys moved from Eastern Poland to Bessarabia
            6 mech_infantrys moved from Bessarabia to Ukraine
            1 artillery and 3 infantry moved from Romania to Bessarabia
            1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            4 infantry moved from Baltic States to Eastern Poland
            1 infantry moved from Novgorod to Belarus
            1 artillery and 1 infantry moved from Novgorod to Baltic States
            1 submarine moved from 122 Sea Zone to 120 Sea Zone
            1 aaGun moved from Western Germany to France
            1 fighter moved from Holland Belgium to Western Germany
            1 bomber moved from Southern France to Western Germany
            2 mech_infantrys moved from Western Germany to Poland
            1 artillery and 1 infantry moved from France to Southern France
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            1 fighter placed in Western Germany
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 2 infantry placed in France
            2 mech_infantrys placed in Southern France
            1 armour and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    British AA : -0,17
    Russians regular : -0,33
    Germans regular : -2,67
    British regular : 0,67
    

    Meh, the 2nd time the strafing didn’t work as well as it could have.
    Feel free to edit the casualties again.


  • You are playing with fire

  • '19 '18

    what do you mean?


  • I mean you risked a 60% chance that your strafing army would have won and been stuck in Rostov to be pummelled


  • I shouldn’t say anything because you’d probably get burned next time, but I don’t want you to keep strafing my stack with higher odds and getting lucky :face_with_head_bandage:


  • I edited the 2 AA back in, thought I was live, saw that I wasn’t, played it live, and hadn’t edited the 2 AA. So I did roll some dice and then putting the AA in, but there’s really no influence from the dice on the casualty choice fix from G9…


  • The dice smile on me as well…

    R9.tsvg

  • '19 '18

    By the way, my insight into the fleet placement last turn.

    SZ20 off Kwangtung was the obvious choice at first.
    However, you could have easily blocked me with 2 destroyers in 19 and 21 and then convoy 10-11 PU in SZ6 with subs, which is quite a lot.
    Additionally, I would have to move north next turn, which is not where I want my fleet to be going forward - I prefer them closer to the money islands.

    I could have tried staying in SZ and moving my destroyer north to amur, SZ5 - but then your sub in 16 would have lived and you could have attacked and probably killed that destroyer with the fighter+bomber in amur and the sub in 16.

    Philippines had the same problem, PLUS I couldn’t have placed new ships as easily - they would have been unprotected by the main fleet.
    On the flip side, I project more threats from philippines and I can’t be as easily blocked from reconquering Java.

    SZ37 was no option, because my SZ6 fleet couldn’t reach that.

    I toyed with the idea of stacking in the SZ at Guam, placing a harbour there. But that’s 15 IPC to prevent 11 convoy in SZ6, and the problem with not protecting the newly built ships remain…


  • Hold up, missed a stack of mech in my calc


  • @MrRoboto This looks very interesting, I will digest it when I come back, thanks!


  • I knew there had to be a reason I had several mech and tanks in Bryansk. I’ll get you the real end of my turn in a minute

  • '19 '18

    Now I am in SZ19.
    I sacrifice Java for 1 turn (ideally), which is 9 IPC. So around what you could convoy in SZ6. However, I can more easily move south next turn (I hope) and I also protect the factory in shantung, which doesn’t need to be stacked with inf now.


  • OK, here is the version where you don’t smash Bryansk with 97% because I missed every single mech that is on Ukraine

    R9 fixed.tsvg


  • That is fascinating. It will probably make more sense after J9.

    So basically, it’s hell to have the US fleet at the Carolines.

    I think you worry too much about the subs going to 6. They are out of range of getting back to US fleet for awhile, though they would harass the Eastern Asia seaboard. But now a couple are in the money islands and they can work along with the US fleet more easily. I can’t comment further now, of course.

    Thanks for the response less than a turn later - it’s still fresh in our minds - sweet.


  • Did you see the 60%?


  • I don’t like some of the prices in the game, but 15 for a base seems to be perfect.

    Tacs should be 10. Max.

  • '19 '17 '16

    @MrRoboto said in L23 BM4 Gamerman (Allies+10) vs Roboto (Axis):

    I forced gamerman into a +10.
    I wonder if I could have brought him down even lower than that…

    He chose the same I would have: sub in the Med, art in Sudan.

    Good luck and have fun, sir!

    @gamerman01

    How did you manage to get him to agree to that?


  • My save file got buried, under our conversation, making sure you know it’s your turn -

    R9 fixed.tsvg


  • @simon33 I’m a lot stronger with the Allies these days, and he knew that

  • '19 '18

    @gamerman01 said in L23 BM4 Gamerman (Allies+10) vs Roboto (Axis):

    Did you see the 60%?

    actually no.
    My battle calculator says 28% chance to win after 1 round. This number seems more likely too.
    I had 42 power, so 7 hits on average against your 9 units.

    In both turns I hit less than average, so you got away cheaper than intended.

    @gamerman01 said in L23 BM4 Gamerman (Allies+10) vs Roboto (Axis):

    I don’t like some of the prices in the game,

    Absolutely, and I agree with the tac. It got changed in PtV, which is one of the good changes imho.
    One plane is 3/4 and one is 4/3, both should be priced the same. Right now there is little reason to build tacs.

    But the cruiser is much worse. Buying a cruiser is the worst thing one can do.

    And concerning the subs in SZ6: Yes maybe I worry too much. I did say that I’m uncertain what the best course of action would be there.
    You already boiled it down to the main key: Preventing the US fleet at Carolines is the key for a successful Japan.
    I let that happen because a big chunk of my fleet was stationed at Malaya and therefore out of reach of Carolines. Now why was that chunk at Malaya? Because of that whole ordeal with Ceylon in turn 6.

    Was it worth it? I actually don’t know. You had 2 destroyers in the Indian ocean, preventing me from placing a sub to block the Indian NO. I wanted to get rid of them (and I did!). I also convoyed India. And I wanted to threaten the Persian factory, you actually gave me 20% on that!

    All things considered, maybe I shouldn’t have gone to SZ19. I am getting convoyed now too, as you already noticed, additionally to losing Java.

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