This Example will Explain How U-boats work.
This is now out of date as of 2-13-24. It will be updated in the near future. Latest DL explains in Game Notes.
It is Reccommended to Roll All Wolfpack Battles in Edit Mode Using the Intended Rules
Currently they work like this:
“Wolfpack” units are A0 D0 C0 units with unlimited movement. They give 1 AA shot of +1 on offense and +2 on defense to each U-Boat in it’s sea zone for 1 round only. Any hits will not be able to fire back, regardless of enemy Destroyers being present.
You may place Wolfpack units in any sea zone next to German controlled territories. Use edit if needed to place elsewhere. Place them in the First place phase so they can be used that turn. They have unlimited movement but will still be blocked by Destroyers, so use “Perform Move Or Other Actions” in edit if needed. Otherwise, you must place before starting your combat move.
Do not take as casualties. They will auto die if they are the only units left. They still need to be hit though, so if you get tired of rolling, simply submerge Wolfpack and he will auto die at End of Turn.
After combat, triplea will remove any Wolfpack units that are in the Atlantic Ocean or Mediterranean Sea that no longer meet the requirement for a Wolfpack, before the Germans non combat move. You will need to use edit to remove any additional Wolfpacks before Germany’s next combat move, if enemy attacks have done the same.
@VictoryFirst and I have determined that it is Best to use Edit and be completely rule compliant. If you don’t want to use Edit, then it will play with the above rules.
The Kriegsmarine Buys 3 U-boats and since they will all be placed in same Sea Zone, a Wolfpack as well.
U-boats in 103, 108 and 117 SZs, are going to Attack the British DD and Trprt in 106 and Form a Wolfpack.
We go to Edit Mode and add a Wolfpack to 106.
NOTE
If this were to be the Only Battle this turn, you would need to edit the Wolfpack at the Start of Combat Move or you will not be able to add it before Battle, as the Battle will start immediately during the Combat phase.
Also, you will need to have Edit on at the End of CM, so you can Fight the Battle in Edit.
If you forget, let the Battle play out and then use Dicebot and edit the results or you can redo your turn as long as you keep it the same.
If multiple Battles, then place at the Start of CM.
The Battle
Ignore the first set of Dice as they are the “AA Shot” triplea uses for Non Edit play.
So Hit OK or Space bar, since no casualties have been selected. That is the default while in Edit.
The next set of Dice are the U-boats normal First Round attack. Remember U-boats Attack at 3 for the First rd.
Select the correct amount of casualties. Also, the Trprt has to be selected last, so the DD is sunk.
The DD doesn’t go down without a Fight and sinks a U-boat.
The Wolfpack has now Disolved, so we sink it too.
We then continue the Battle or since this is a Defenseless Trprt, we can submerge and sink it with Edit at the start of NCM.
EDIT
Actually, since you are already fighting the battle in Edit, simply kill the Trprt when it’s the last unit left. So, in the above, the 1 U-boat hit and you would sink them both.
We then continue our turn and when we are ready to Place, we place all U-boats and Wolfpack in 112 SZ.
In Naval Battles that have Vessels other than just U-boats, especially Large Battles, you may want to Fight the 1st Rd with Dicebot,
https://www.axisandallies.org/forums/topic/39917/when-you-need-a-topic-to-use-the-dicebot-do-it-here?page=1
Do your Combat Move. Then do 1st rd of any Wolfpack Battles in Dicebot. Undo your CM and edit casualties. Then continue with your normal CM.
Any Units that have moved from the same originating TTy, will have to have there moves undone in order to use edit to remove units that started there as well.
If possible and not too mind blowing, try and move all units from the TTy that will be sending U-boats to the Wolfpack Attack in one CM or Moves. That way you only need to undo that move or moves, if attacking from more than one TTy, and not the ones that are attacking a different zone.
If you start the Battle in Edit, you will have to Fight All of it in Edit.
Defense
When Defending, they basically work the same way. It is Important to remember that if they have no DD present with them, any Enemy Subs that hit that are with a DD, will sink them with there First Strike Shot and they will be unable to Fire back.
Do your Combat Move. Then do 1st rd of any Wolfpack Battles in Dicebot. Undo your CM and edit casualties. Then continue with your normal CM.
Any Units that have moved from the same originating TTy, will have to have there moves undone in order to use edit to remove units that started there as well.
If you start the Battle in Edit, you will have to Fight All of it in Edit.
Anyway, that’s basically how they work. Sometimes you will need to Edit to remove Wolfpacks as well. If it’s at the End of Germany’s turn, they should auto remove, but they don’t always.
If after an Allied turn, you will need to Edit.
Remember, it’s up to you to select the correct amount of casualties while in Edit the same as if you were playing on the physical board.
U-Boat Rules page 41
https://drive.google.com/file/d/1SRDOsOwlO4Aa13cULwkWrorrXEmCmiN-/view