Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain
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Maybe I’ll ask Elk if he wants to make a couple :)
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There seems to be something strange in the new map. You can’t move from sz 43 to sz 41, while those are connected in the new map. In the old map, they are not adjacent.
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Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 Japan_destroyers, 1 carrier and 2 factory_minors; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu Trigger JapanDOW OnUSA: Americans has 6 infantry and 2 usa_fighters placed in Western United States 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 2 infantry moved from Siam to Shan State 1 artillery and 1 elite moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 Japan_destroyer moved from 36 Sea Zone to 37 Sea Zone 3 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone 3 infantry moved from Kiangsi to Kwangtung 3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone 3 artilleries and 3 infantry moved from 37 Sea Zone to Malaya 2 bombers moved from Kwangsi to Malaya 1 armour moved from Kwangsi to Yunnan 1 artillery and 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 1 artillery and 2 infantry moved from Anhwe to Kweichow 2 infantry moved from Chahar to Hopei 1 artillery moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 Japan_destroyer moved from 33 Sea Zone to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines 1 Japan_destroyer, 2 battleships, 1 carrier and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Kwangsi to Kwangtung 1 artillery, 1 elite, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 elite moved from 35 Sea Zone to Philippines 4 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Kwangsi to Shan State 1 fighter moved from Kwangsi to Kwangtung 3 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in 42 Sea Zone Japanese attack with 2 submarines ANZAC defend with 1 transport Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 2/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/6 hits, 2,17 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/6 hits, 2,17 expected hits British roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 Japan_destroyer, 1 carrier, 1 cruiser and 3 transports British defend with 1 destroyer Japanese roll dice for 1 Japan_destroyer, 1 carrier, 1 cruiser and 3 transports in 37 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 Japan_destroyer, 1 carrier, 1 cruiser and 3 transports remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in Malaya Japanese attack with 3 artilleries, 2 bombers and 3 infantry British defend with 3 infantry; ANZAC defend with 1 infantry Japanese roll dice for 3 artilleries, 2 bombers and 3 infantry in Malaya, round 2 : 6/8 hits, 3,33 expected hits British roll dice for 4 infantry in Malaya, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from British with 3 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Battle in Shan State Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 0/3 hits, 0,83 expected hits British roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 4 : 2/3 hits, 0,83 expected hits British roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 7/11 hits, 5,50 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 1,67 expected hits 5 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Chinese: 5 infantry Battle in 35 Sea Zone Japanese attack with 2 Japan_destroyers, 2 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports Americans defend with 1 destroyer Japanese roll dice for 2 Japan_destroyers, 2 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 2 : 2/7 hits, 3,67 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 2 Japan_destroyers, 2 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in Hopei Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Philippines Changer loiter and taunt; Japanese attack with 1 artillery, 1 elite, 2 fighters, 4 infantry and 2 tactical_bombers Changer defend; Americans defend with 1 aaGun, 1 airfield, 1 harbour, 4 infantry and 2 usa_fighters Americans roll AA dice in Philippines : 1/3 hits, 0,50 expected hits 1 fighter owned by the Japanese lost in Philippines Japanese roll dice for 1 artillery, 1 elite, 1 fighter, 4 infantry and 2 tactical_bombers in Philippines, round 2 : 3/10 hits, 3,33 expected hits Americans roll dice for 1 aaGun, 4 infantry and 2 usa_fighters in Philippines, round 2 : 3/7 hits, 2,83 expected hits 3 infantry owned by the Japanese, 1 aaGun owned by the Americans and 2 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery, 1 elite, 1 fighter, 1 infantry and 2 tactical_bombers in Philippines, round 3 : 1/7 hits, 2,83 expected hits Americans roll dice for 2 infantry and 2 usa_fighters in Philippines, round 3 : 3/4 hits, 2,00 expected hits 2 tactical_bombers owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery, 1 elite and 1 fighter in Philippines, round 4 : 1/4 hits, 1,50 expected hits Americans roll dice for 1 infantry and 2 usa_fighters in Philippines, round 4 : 1/3 hits, 1,67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 elite and 1 fighter in Philippines, round 5 : 1/3 hits, 0,83 expected hits Americans roll dice for 2 usa_fighters in Philippines, round 5 : 2/2 hits, 1,33 expected hits 1 usa_fighter owned by the Americans, 1 fighter owned by the Japanese and 1 elite owned by the Japanese lost in Philippines Americans win with 1 usa_fighter remaining. Battle score for attacker is -31 Casualties for Japanese: 1 artillery, 1 elite, 2 fighters, 4 infantry and 2 tactical_bombers Casualties for Americans: 1 aaGun, 4 infantry and 1 usa_fighter Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kwangsi 2 bombers moved from Malaya to Kwangsi 1 fighter moved from Shan State to 37 Sea Zone 1 tactical_bomber moved from Yunnan to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone 2 fighters moved from Yunnan to Kwangsi 2 tactical_bombers moved from Yunnan to Kwangsi 1 fighter moved from Kwangtung to Kwangsi EDIT: 1 Japanese_LCV and 2 infantry moved from Japan to Kiangsu 1 infantry moved from Jehol to Chahar 2 Rails moved from Kiangsu to Manchuria 2 Rails and 2 infantry moved from Manchuria to Kwangsi 1 infantry moved from Jehol to Chahar 1 aaGun and 4 infantry moved from Jehol to Anhwe Place Units - Japanese 2 Japan_destroyers and 1 carrier placed in 6 Sea Zone 1 factory_minor placed in Kiangsu 1 factory_minor placed in Shantung Turning on Edit Mode EDIT: Adding units owned by Japanese to Korea: 1 Japanese_LCV and 2 infantry EDIT: Removing units owned by Japanese from Kiangsu: 1 Japanese_LCV and 2 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 41 PUs; end with 45 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33 Americans regular : 0,83 Japanese regular : 1,83 Americans AA : 0,50 British regular : 0,33
Those Japanese who tried to attack the Philipines will get court-marshaled immediately! (the few ones that are left at least…)
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@victoryfirst heh heh I totally spaced dusting those Bases and buying some Bunkers rd 1 lol. After I saw those 3 trprts figured u were gonna send the Balloon up :)
Well I’ll check it out. Been doing more Unit work :)
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@victoryfirst said in Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain:
There seems to be something strange in the new map. You can’t move from sz 43 to sz 41, while those are connected in the new map. In the old map, they are not adjacent.
Thanks for pointing that out. I’ll take a quick look
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@VictoryFirst right on i’ll send @Black_Elk a message. I think if the xml connection is correct, when he changes it our save will still work. Idk for sure tho.
All part of testing it out :) Feel free to scan for any others. I thought we had em all, but … :)
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Oh damn! Hiding in plain sight! Knew there’d be something somewhere, thanks!
Right on, that’ll have to get dealt with ASAP. Give me a couple hours to noodle the base and I’ll shoot you guys a revision :) -
@black_elk heh heh right arm :muscle: Brother :+1: :)
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USA Attacks the Wolfpack in 106. EXP Game 2 USA Combat.tsvg
with 1 SS 1 DD 4 Ftrs and 1 Bmbr
[dice 2d6] @ 2
[dice 4d6] @ 3
[dice 1d6] @ 4G Defends with 3 Uboats
[dice 3d6] @ 3 -
2d6: 2, 5
4d6: 2, 5, 2, 3
1d6: 3
3d6: 4, 3, 1 -
@VictoryFirst The Wolfpack is sunk, along with the USA SS and DD
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Game History
Round: 2 Purchase Units - Americans Americans buy 2 Fortifications, 1 carrier, 1 demo_airfield, 1 demo_harbour, 1 destroyer, 1 elite, 1 submarine, 1 transport and 2 usa_armours; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 usa_fighter moved from 26 Sea Zone to 16 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone 1 bomber and 2 usa_fighters moved from Eastern United States to 106 Sea Zone 2 usa_fighters moved from Western United States to 106 Sea Zone Combat - Americans Battle in 106 Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 submarine and 4 usa_fighters Germans defend with 3 GermanUBoats and 1 Wolfpack Germans roll Wolfpack_Attack dice in 106 Sea Zone : 1/3 hits, 1.00 expected hits 1 submarine owned by the Americans lost in 106 Sea Zone Americans roll dice for 1 bomber, 1 destroyer and 4 usa_fighters in 106 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits Germans roll dice for 3 GermanUBoats and 1 Wolfpack in 106 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 3 GermanUBoats owned by the Germans and 1 Wolfpack owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 bomber, 1 destroyer and 4 usa_fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Casualties for Germans: 3 GermanUBoats and 1 Wolfpack Battle in 16 Sea Zone Americans attack with 1 submarine and 2 usa_fighters Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 submarine and 2 usa_fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone 2 usa_fighters moved from 16 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 aaGun moved from 8 Sea Zone to Aleutian Islands 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 battleship moved from 26 Sea Zone to 8 Sea Zone 1 usa_tactical_bomber moved from 26 Sea Zone to Western United States 1 mech_infantry and 1 usa_armour moved from Western United States to Alaska 1 usa_fighter moved from Philippines to Sumatra 1 elite and 1 infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 1 elite, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 elite and 1 infantry moved from 91 Sea Zone to Gibraltar 2 usa_fighters moved from 106 Sea Zone to 91 Sea Zone 2 usa_fighters moved from 106 Sea Zone to Eastern United States 1 bomber moved from 106 Sea Zone to United Kingdom Place Units - Americans 1 Fortification placed in Aleutian Islands 1 Fortification placed in Guam Units in Philippines being upgraded or consumed: 1 airfield and 1 harbour 1 demo_airfield and 1 demo_harbour placed in Philippines 1 carrier and 1 transport placed in 10 Sea Zone 2 usa_armours placed in Western United States 1 destroyer and 1 submarine placed in 101 Sea Zone 1 elite placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5,6,1,2,6,5,2,6,3,2,4,6 Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Shensi to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/4 hits, 1.50 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Yunnan, round 3 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 4 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 5 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour in Yunnan, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 13 Casualties for Japanese: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 infantry moved from Shensi to Szechwan 1 fighter moved from Yunnan to Sikang 1 infantry moved from Shensi to Sikang Place Units - Chinese 3 infantry placed in Sikang 3 infantry placed in Tsinghai Chinese undo move 2. 3 infantry placed in Sikang Chinese undo move 2. 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British Note to players British: <body><b>It is Late 1940 and the British Army has Formed a Tank Army.<br />They are Commanded by a Tank General. You may only have 1 Tank Army at any one time.<b></body> Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish British buy 3 Fortifications, 1 UK_LCV, 2 artilleries, 1 destroyer, 1 elite, 2 infantry, 4 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 infantry moved from Burma to Shan State 2 uk_fighters and 1 uk_tactical_bomber moved from India to Shan State 1 infantry moved from Burma to Shan State 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 battleship moved from 39 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya 1 mech_infantry moved from Ethiopia to Kenya Combat - British Battle in Kenya British attack with 1 artillery, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Shan State British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 1 infantry British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 1/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 2 uk_fighters and 1 uk_tactical_bomber moved from Shan State to India 1 aaGun moved from Burma to Yunnan 1 artillery moved from Burma to India 1 aaGun moved from Burma to India 1 transport moved from 41 Sea Zone to 38 Sea Zone 2 infantry moved from Burma to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Burma to India 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 2 Rails and 2 uk_armours moved from Union of South Africa to Egypt 1 uk_armour moved from Union of South Africa to Belgian Congo 2 uk_fighters moved from Malta to Egypt 1 bomber and 1 uk_tactical_bomber moved from Malta to Egypt 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies Place Units - British 3 Fortifications placed in Sumatra 1 artillery, 1 infantry and 2 uk_armours placed in India 1 infantry and 2 uk_armours placed in Union of South Africa 1 UK_LCV, 1 artillery, 1 elite and 2 uk_paras placed in United Kingdom 1 destroyer placed in 106 Sea Zone British undo move 5. Turning on Edit Mode EDIT: Removing units owned by Americans from 106 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,1,1,4,5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4,1,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,1,3,6,1 British collect 39 PUs (9 lost to blockades); end with 39 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 2.67 Italians regular : 0.67 Japanese regular : -3.67 Germans regular : -0.50 British regular : -1.17 Germans Wolfpack_Attack : 0.00
Those Eastern devils musta still been drunk on saki in yunnan :)
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OK, I shot you the quickie revision. My solution for now was just to slide Sumatra a bit. Sort of a tradeoff there, got a few more place for the sz round Singapore, but the straits are more abstractly/wide. Another solution would be to do a tilt for the island and tweak the geometry of the sz, but this was relatively quick and worked with the current relief, and figured my be easier so you don’t have rework the unit place too much, just moved like 100px or so to the left. Oh and the label. I shifted the center, but you’ll want to adjust the PU probably. I tried to get the line so it wouldn’t strike across too hard. Thanks again for the eagle eye there!
Let me know if that works for ya for now :)
Right then, I’ll let you guys get back to it. But I’m obviously getting a kick out this game/thread! haha
Have fun!
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@black_elk F yea !!! Thanks Brother !!! It is an active seismic zone, so mighta been some underwater movement shifted something :)
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@Black_Elk @VictoryFirst F Yea ! Back in business :) Our Save works to Victory.Probably an hour toredo place and upload. Gotta jump over to UHD Global and fix there and we’re ready to ROCK
Actuallly u can play whenever you’re ready Victory. It won’t affect anything :grin:
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@VictoryFirst
https://github.com/beelee1/global_40_expansion_uhd
The fix is in lol :)same link as before. This time, with the number of changes, you want to replace the “games” folder with your current 1.2 one. Use everything else new.
Don’t forget the rename “-master” deletion.This a temporary fix. Elk gonna bust out the 5 star model in the future. Since he ran a 5 star joint for a couple decades where all the Big Wheels went. It’s just how he rolls :)
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Actually just slam the entire new ball of wax in. You don’t need todo anything but the rename :)
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Thank you so much Black Elk for the fix! I wanted to move my sub from sz 36 to sz 41, but the game wouldn’t let me do it. Even when I moved to sz 43 first and then to sz 41 the game curved my path along sz 37 and said the distance was too great. Turns out that on the real map, these SZs aren’t adjacent at all!
I like the solution. Simple, but effective. The war can go back on at full speed!
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Alright, but is our game still compatible then, or do we have to edit in our board position?
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@victoryfirst No Brother ! Just reload and go :)