Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
@victoryfirst heh heh I totally spaced dusting those Bases and buying some Bunkers rd 1 lol. After I saw those 3 trprts figured u were gonna send the Balloon up :)
Well I’ll check it out. Been doing more Unit work :)
@victoryfirst said in Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain:
There seems to be something strange in the new map. You can’t move from sz 43 to sz 41, while those are connected in the new map. In the old map, they are not adjacent.
Thanks for pointing that out. I’ll take a quick look
@VictoryFirst right on i’ll send @Black_Elk a message. I think if the xml connection is correct, when he changes it our save will still work. Idk for sure tho.
All part of testing it out :) Feel free to scan for any others. I thought we had em all, but … :)
Oh damn! Hiding in plain sight! Knew there’d be something somewhere, thanks!
Right on, that’ll have to get dealt with ASAP. Give me a couple hours to noodle the base and I’ll shoot you guys a revision :)
@black_elk heh heh right arm :muscle: Brother :+1: :)
USA Attacks the Wolfpack in 106. EXP Game 2 USA Combat.tsvg
with 1 SS 1 DD 4 Ftrs and 1 Bmbr
[dice 2d6] @ 2
[dice 4d6] @ 3
[dice 1d6] @ 4
G Defends with 3 Uboats
[dice 3d6] @ 3
2d6: 2, 5
4d6: 2, 5, 2, 3
1d6: 3
3d6: 4, 3, 1
@VictoryFirst The Wolfpack is sunk, along with the USA SS and DD
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 Fortifications, 1 carrier, 1 demo_airfield, 1 demo_harbour, 1 destroyer, 1 elite, 1 submarine, 1 transport and 2 usa_armours; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 usa_fighter moved from 26 Sea Zone to 16 Sea Zone
1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 bomber and 2 usa_fighters moved from Eastern United States to 106 Sea Zone
2 usa_fighters moved from Western United States to 106 Sea Zone
Combat - Americans
Battle in 106 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 submarine and 4 usa_fighters
Germans defend with 3 GermanUBoats and 1 Wolfpack
Germans roll Wolfpack_Attack dice in 106 Sea Zone : 1/3 hits, 1.00 expected hits
1 submarine owned by the Americans lost in 106 Sea Zone
Americans roll dice for 1 bomber, 1 destroyer and 4 usa_fighters in 106 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
Germans roll dice for 3 GermanUBoats and 1 Wolfpack in 106 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
3 GermanUBoats owned by the Germans and 1 Wolfpack owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 bomber, 1 destroyer and 4 usa_fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Germans: 3 GermanUBoats and 1 Wolfpack
Battle in 16 Sea Zone
Americans attack with 1 submarine and 2 usa_fighters
Japanese defend with 1 Japan_destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 submarine and 2 usa_fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 Japan_destroyer
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
2 usa_fighters moved from 16 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 aaGun moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 battleship moved from 26 Sea Zone to 8 Sea Zone
1 usa_tactical_bomber moved from 26 Sea Zone to Western United States
1 mech_infantry and 1 usa_armour moved from Western United States to Alaska
1 usa_fighter moved from Philippines to Sumatra
1 elite and 1 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 elite, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 elite and 1 infantry moved from 91 Sea Zone to Gibraltar
2 usa_fighters moved from 106 Sea Zone to 91 Sea Zone
2 usa_fighters moved from 106 Sea Zone to Eastern United States
1 bomber moved from 106 Sea Zone to United Kingdom
Place Units - Americans
1 Fortification placed in Aleutian Islands
1 Fortification placed in Guam
Units in Philippines being upgraded or consumed: 1 airfield and 1 harbour
1 demo_airfield and 1 demo_harbour placed in Philippines
1 carrier and 1 transport placed in 10 Sea Zone
2 usa_armours placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 elite placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5,6,1,2,6,5,2,6,3,2,4,6
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/4 hits, 1.50 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Yunnan, round 3 : 0/3 hits, 1.17 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 4 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 5 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Yunnan, round 5 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 infantry moved from Shensi to Szechwan
1 fighter moved from Yunnan to Sikang
1 infantry moved from Shensi to Sikang
Place Units - Chinese
3 infantry placed in Sikang
3 infantry placed in Tsinghai
Chinese undo move 2.
3 infantry placed in Sikang
Chinese undo move 2.
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
Note to players British: <body><b>It is Late 1940 and the British Army has Formed a Tank Army.<br />They are Commanded by a Tank General. You may only have 1 Tank Army at any one time.<b></body>
Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
British buy 3 Fortifications, 1 UK_LCV, 2 artilleries, 1 destroyer, 1 elite, 2 infantry, 4 uk_armours and 2 uk_paras; Remaining resources: 0 PUs;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
1 infantry moved from Burma to Shan State
2 uk_fighters and 1 uk_tactical_bomber moved from India to Shan State
1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 battleship moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 mech_infantry moved from Ethiopia to Kenya
Combat - British
Battle in Kenya
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
2 uk_fighters and 1 uk_tactical_bomber moved from Shan State to India
1 aaGun moved from Burma to Yunnan
1 artillery moved from Burma to India
1 aaGun moved from Burma to India
1 transport moved from 41 Sea Zone to 38 Sea Zone
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Burma to India
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
2 Rails and 2 uk_armours moved from Union of South Africa to Egypt
1 uk_armour moved from Union of South Africa to Belgian Congo
2 uk_fighters moved from Malta to Egypt
1 bomber and 1 uk_tactical_bomber moved from Malta to Egypt
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
Place Units - British
3 Fortifications placed in Sumatra
1 artillery, 1 infantry and 2 uk_armours placed in India
1 infantry and 2 uk_armours placed in Union of South Africa
1 UK_LCV, 1 artillery, 1 elite and 2 uk_paras placed in United Kingdom
1 destroyer placed in 106 Sea Zone
British undo move 5.
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,1,1,4,5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4,1,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,1,3,6,1
British collect 39 PUs (9 lost to blockades); end with 39 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 2.67
Italians regular : 0.67
Japanese regular : -3.67
Germans regular : -0.50
British regular : -1.17
Germans Wolfpack_Attack : 0.00
Those Eastern devils musta still been drunk on saki in yunnan :)
OK, I shot you the quickie revision. My solution for now was just to slide Sumatra a bit. Sort of a tradeoff there, got a few more place for the sz round Singapore, but the straits are more abstractly/wide. Another solution would be to do a tilt for the island and tweak the geometry of the sz, but this was relatively quick and worked with the current relief, and figured my be easier so you don’t have rework the unit place too much, just moved like 100px or so to the left. Oh and the label. I shifted the center, but you’ll want to adjust the PU probably. I tried to get the line so it wouldn’t strike across too hard. Thanks again for the eagle eye there!
Let me know if that works for ya for now :)
Right then, I’ll let you guys get back to it. But I’m obviously getting a kick out this game/thread! haha
Have fun!
@black_elk F yea !!! Thanks Brother !!! It is an active seismic zone, so mighta been some underwater movement shifted something :)
@Black_Elk @VictoryFirst F Yea ! Back in business :) Our Save works to Victory.Probably an hour toredo place and upload. Gotta jump over to UHD Global and fix there and we’re ready to ROCK
Actuallly u can play whenever you’re ready Victory. It won’t affect anything :grin:
@VictoryFirst
https://github.com/beelee1/global_40_expansion_uhd
The fix is in lol :)
same link as before. This time, with the number of changes, you want to replace the “games” folder with your current 1.2 one. Use everything else new.
Don’t forget the rename “-master” deletion.
This a temporary fix. Elk gonna bust out the 5 star model in the future. Since he ran a 5 star joint for a couple decades where all the Big Wheels went. It’s just how he rolls :)
Actually just slam the entire new ball of wax in. You don’t need todo anything but the rename :)
Thank you so much Black Elk for the fix! I wanted to move my sub from sz 36 to sz 41, but the game wouldn’t let me do it. Even when I moved to sz 43 first and then to sz 41 the game curved my path along sz 37 and said the distance was too great. Turns out that on the real map, these SZs aren’t adjacent at all!
I like the solution. Simple, but effective. The war can go back on at full speed!
Alright, but is our game still compatible then, or do we have to edit in our board position?
@victoryfirst No Brother ! Just reload and go :)
@VictoryFirst so just DL latest and upload after you open zip and rename. Then open our save and were Golden :)
@barnee
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 Italian_LCV, 1 destroyer and 1 italian_para; Remaining resources: 3 PUs;
Combat Move - Italians
Trigger Americans DemoHarbour: has removed 1 demo_harbour owned by Americans in Philippines
Trigger Americans DemoAirfield: has removed 1 demo_airfield owned by Americans in Philippines
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
2 armour moved from Romania to Greece
1 infantry moved from Albania to Greece
2 fighters moved from Southern Italy to Greece
1 artillery and 1 mech_infantry moved from Tunisia to Algeria
1 infantry moved from Bulgaria to Greece
2 infantry moved from Southern Italy to 95 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
2 infantry moved from 97 Sea Zone to Greece
Combat - Italians
Battle in Greece
Italians attack with 2 armour, 2 fighters and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 cruiser in Greece, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 2 armour, 2 fighters and 4 infantry in Greece, round 2 : 3/8 hits, 2,67 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
4 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Battle in Algeria
Italians attack with 1 artillery and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 mech_infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 mech_infantry in Algeria, round 3 : 1/2 hits, 0,67 expected hits
French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
1 bomber moved from 98 Sea Zone to Southern Italy
2 fighters moved from Greece to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Yugoslavia to Northern Italy
1 artillery and 2 infantry moved from Yugoslavia to Romania
Place Units - Italians
1 Italian_LCV and 1 italian_para placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 16 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
French regular : -0,67
Italians regular : 0,50
Neutral_Allies regular : -0,33
British regular : -0,33
Alright, we can set the game on fire again! :)
Hey, small question: what happened to the objectives tab in game? Can’t see it anymore. Just wanted to check which NOs I’ve obtained.
@victoryfirst oh wow I totally spaced those ! I’ll add em in later today and send em to ya. Actually I’ll just do another update as Elk finished the update to final version.