that is you could play F/S until he does decide.
NML 1914 Team Game 8
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I“be been active on the internet since it started with Usenet news groups and internet relay chat back in 90ties
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Damn… misclicked and sent too early…
Anyways… I know that words typed are often misinterpreted by the reader since so much human context is missing. I know there is some tension here about some remarks and it is not something new in this group…
In our daily lives I guess we all have to deal with people e.g. coworkers we do not much care for and learned to deal with them.
All of us here kn this forum love this small niche of a game and are happy we found some nerds to play with.
What I am trying to bring across is, can we not all take a step back, talk it out if necessary and come up with some simple rules to help us work with each other?
It is easy to just end some relationship and be done with it, but is a bridge not easily rebuilt.
I do not want to see such a small community get splintered by something that can be addressed by civil means without going nuclear…
I don’t know, I was told it used to be that guys fought it out and then laughed about it over a beer later, not sure what the online equivalent would be, but I would prefer that, before parting ways for good.
Just my humble opinion…
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@private-panic Adam, I apologize for being critical and saying too much. I will do better going forward. Please stay with the group.
Thanks Elwood for your post. -
all we want is to have fun.
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@entek A submarine??? What’s next, a BB?
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@fmerwinrommel Apparently my company firewall does not allow calling MARTI, My move will have to wait :-|
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It seems that I should rejoin to finish this game at least. Sorry, all, for my rude departure. Thx to FM for his apology.
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“The German is happy!” :-)
Welcome back Adam!
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Game History
Round: 10 Research Technology - Turkey Turkey spend 0 on tech rolls Turkey roll 6,5,4 and gets 1 hit Turkey removing all Technology Tokens after successful research. Turkey discover workingWomen Combat Move - Turkey 1 field_gun and 2 infantry moved from Mesopotamia to Al-Dammam 1 fighter moved from Mesopotamia to Al-Dammam 1 zeppelin moved from Sinai to Cairo-Suez Purchase Units - Turkey Turkey buy 1 destroyer, 14 infantry, 1 trench and 1 zeppelin; Remaining resources: 1 PUs; 0 techTokens; Combat - Turkey Strategic bombing raid in Cairo-Suez Bombing raid in Cairo-Suez rolls: 4 and causes: 4 damage to unit: Factory Bombing raid in Cairo-Suez causes 4 damage total. Battle in Al-Dammam Turkey attack with 1 field_gun, 1 fighter and 2 infantry Britain defend with 1 field_gun Turkey roll dice for 1 field_gun, 1 fighter and 2 infantry in Al-Dammam, round 2 : 2/4 hits, 1,50 expected hits Britain roll dice for 1 field_gun in Al-Dammam, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Turkey and 1 field_gun owned by the Britain lost in Al-Dammam Turkey win, taking Al-Dammam from Britain with 1 field_gun, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Turkey: 1 infantry Casualties for Britain: 1 field_gun Non Combat Move - Turkey 1 fighter moved from Al-Dammam to Baghdad 3 field_guns and 4 infantry moved from Baghdad to Mesopotamia 2 field_guns and 2 infantry moved from Mecca to Arabia 1 field_gun and 2 infantry moved from Palestine to Sinai 1 field_gun and 2 infantry moved from Damascus to Palestine 2 submarines moved from Sea Zone 64 Sea of Azov to Sea Zone 68 Aegean Sea 1 cruiser, 1 submarine and 1 transport moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete 1 infantry moved from Hejaz to Arabia 1 field_gun moved from Hejaz to Sinai 1 zeppelin moved from Cairo-Suez to Sinai 1 field_gun and 2 infantry moved from Lurs to Khurasan 1 infantry moved from Lurs to Khurasan 1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 68 Aegean Sea 2 infantry moved from Constantinople to Sea Zone 68 Aegean Sea 2 infantry and 1 transport moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete 2 infantry moved from Sea Zone 69 Sea of Crete to Crete 1 field_gun and 1 infantry moved from Crete to Sea Zone 69 Sea of Crete 1 field_gun and 1 infantry moved from Sea Zone 69 Sea of Crete to Smyrna 1 field_gun and 3 infantry moved from Constantinople to Smyrna 1 field_gun moved from Lurs to Khurasan Place Units - Turkey 3 infantry placed in Baghdad 3 infantry placed in Damascus 4 infantry placed in Mecca 4 infantry placed in Constantinople 1 trench and 1 zeppelin placed in Constantinople 1 destroyer placed in Sea Zone 68 Aegean Sea Turkey undo move 5. 1 zeppelin placed in Constantinople 1 trench placed in Arabia Turkey undo move 7. 1 trench placed in Crete Activate Technology - Turkey Turkey activating workingWomen Trigger TurkeyT1: buyfield_gun_w added to productionTurkey Trigger TurkeyT1: buyheavy_gun_w added to productionTurkey Trigger TurkeyT1: buyfield_gun removed from productionTurkey Trigger TurkeyT1: buyheavy_gun removed from productionTurkey Trigger TurkeyT1: buygas_w added to productionTurkey Trigger TurkeyT1: buyfighter_w added to productionTurkey Trigger TurkeyT1: buygas removed from productionTurkey Trigger TurkeyT1: buyfighter removed from productionTurkey Trigger TurkeyS: Turkey met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Turkey Turkey collect 70 PUs; end with 71 PUs
Combat Hit Differential Summary :
Turkey regular : 0,50 Britain regular : 0,67
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@elrood 3 times you have bombed Cairo (with all its history and beauty) for maximum damage . I hate you , Seb, you Philistine!
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@witt I am laying the groundwork for the legendary German city planner: Bomber Harris :-D
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@elrood amd it has only taken you 10 Turks to complete a DD. Good naval planning.
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@witt and yet you didn’t buy an AA gun. Whose fault is that? It’s too bad max damage is limited to twice your production capacity.
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@elrood wouldn’t have stopped you bombing.
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@witt When I built Zeps as Austria in game 3(?) I was timid about risking a 16 PU zep to continue SBR against AA. Worked once, but the second time I tried, I was shot down over Rome.
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@Witt I think you should punish Turkey by continuing to attack the Arabian Peninsula. Like a Dardanelles campaign. Let First Lord of the Admiralty Churchill plan the operation.
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Have rolled Tech; no result, but have to go to work . My parents turned up !
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@witt glad you finally found them again.
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@Elrood there is a time amd place for parents . And half way thought a Turk killing turn is not it!