that is you could play F/S until he does decide.
NML 1914 Team Game 8
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@elrood danke -> sank
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@elrood It definitely gives me a little breathing room… I’ve got too many places to defend right now so that will take some of the pressure off Russia.
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@captainwalker danke!
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@captainwalker Bitte 🥺
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What I find annoying is: I make a tactical decision to go after Vlad since Irkutsk is too deeply trenched. The repercussions were already real by giving up bratsk and allowing Russia to combine there two armies. Not sure if my decision was right or wrong, but that does not matter anymore due to the abysmal dice… makes thinking on my options for an hour and forecasting possible Russian movement choices a total waste of time. :-(
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@captainwalker Thx for the advice. Austrian troops entraining for Vienna already. They will be redeployed as scientists in the hope of getting a tech before this game is over. 😀
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@private-panic haha! That might be achievable then
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0b499e3d-3a0e-4e7c-a091-7e388505feb0-USA 4.tsvg
Game History
Round: 4 Research Technology - USA USA spend 5 on tech rolls USA roll 6,2,3,2 and gets 1 hit USA removing all Technology Tokens after successful research. USA discover subwarfare Combat Move - USA 1 field_gun and 1 infantry moved from New York to Sea Zone 29 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 32 Sargasso Sea 1 field_gun and 1 infantry moved from Sea Zone 32 Sargasso Sea to Azores 1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea 1 field_gun and 1 infantry moved from Sea Zone 32 Sargasso Sea to Azores 1 cavalry and 4 infantry moved from New Mexico to Chihuahua 1 infantry moved from Texas to Chihuahua Purchase Units - USA USA buy 1 destroyer, 4 field_guns, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat - USA Battle in Chihuahua USA attack with 1 cavalry and 5 infantry Neutral defend with 2 infantry USA roll dice for 1 cavalry and 5 infantry in Chihuahua, round 2 : 1/6 hits, 1.00 expected hits Neutral roll dice for 2 infantry in Chihuahua, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral and 1 cavalry owned by the USA lost in Chihuahua USA roll dice for 5 infantry in Chihuahua, round 3 : 0/5 hits, 0.83 expected hits Neutral roll dice for 1 infantry in Chihuahua, round 3 : 0/1 hits, 0.33 expected hits USA roll dice for 5 infantry in Chihuahua, round 4 : 0/5 hits, 0.83 expected hits Neutral roll dice for 1 infantry in Chihuahua, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the USA lost in Chihuahua USA roll dice for 4 infantry in Chihuahua, round 5 : 0/4 hits, 0.67 expected hits Neutral roll dice for 1 infantry in Chihuahua, round 5 : 0/1 hits, 0.33 expected hits USA roll dice for 4 infantry in Chihuahua, round 6 : 2/4 hits, 0.67 expected hits Neutral roll dice for 1 infantry in Chihuahua, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Chihuahua USA loses 0 PUs for violating Chihuahuas neutrality. USA win, taking Chihuahua from Neutral with 3 infantry remaining. Battle score for attacker is -4 Casualties for USA: 1 cavalry and 2 infantry Casualties for Neutral: 2 infantry Non Combat Move - USA Place Units - USA 1 destroyer, 2 submarines and 1 transport placed in Sea Zone 147 Gulf of California USA undo move 1. 1 destroyer and 2 submarines placed in Sea Zone 147 Gulf of California 2 transports placed in Sea Zone 29 Mid Atlantic 2 field_guns placed in New York 1 field_gun placed in Charleston 1 transport placed in Sea Zone 30 Mid Atlantic 1 field_gun placed in Charleston 1 infantry placed in San Francisco Activate Technology - USA USA activating subwarfare Turn Complete - USA USA collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
USA regular : -1.00 Neutral regular : 1.00
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you got fortunate there with best naval tech, instead of merchant marine
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whoops i somehow initially thought germans got sub tech. merchant marine not so bad for US/Uk.
@Elrood really rough for you. As communists, i valued bratsk but it can be annoying seeing the Vladivostok guys keep flowing northward -
@colt45554 nothing wrong with MM: means a good British Admiral can chase down nasty Hun Subs and easily sink them .
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@Colt45554 ger 5.tsvg
Round: 5Research Technology - Germany Germany spend 5 on tech rolls Germany roll 2,5,2 and gets 0 hits Combat Move - Germany 1 fighter and 2 infantry moved from Champagne to Picardy 1 late_fighter moved from Belgium to Sea Zone 25 Mid Atlantic 3 field_guns, 1 fighter and 6 infantry moved from Champagne to Burgundy 2 tanks moved from Rhine to Burgundy 3 tanks moved from Dar es Salaam to Northern Rhodesia 3 cavalrys moved from Congo to Northern Rhodesia 1 infantry and 1 late_fighter moved from Rwanda to Uganda 2 field_guns, 1 heavy_gun and 1 infantry moved from German East Africa to Northern Rhodesia 1 infantry moved from Congo to Northern Rhodesia Purchase Units - Germany Germany buy 1 cruiser, 11 heavy_guns, 5 infantry, 3 stormtruppens, 1 submarine, 2 tanks and 6 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - Germany Battle in Sea Zone 25 Mid Atlantic Germany attack with 1 late_fighter Britain defend with 2 transports 2 transports owned by the Britain lost in Sea Zone 25 Mid Atlantic Germany win with 1 late_fighter remaining. Battle score for attacker is 14 Casualties for Britain: 2 transports Battle in Burgundy Germany attack with 3 field_guns, 1 fighter, 6 infantry and 2 tanks France defend with 2 colonials, 4 infantry and 1 trench Germany roll dice for 3 field_guns, 1 fighter, 6 infantry and 2 tanks in Burgundy, round 2 : 4/12 hits, 4.67 expected hits France roll dice for 2 colonials, 4 infantry and 1 trench in Burgundy, round 2 : 4/6 hits, 2.00 expected hits 4 infantry owned by the Germany, 1 trench owned by the France and 2 infantry owned by the France lost in Burgundy 1 fighter owned by the Germany retreated 3 field_guns owned by the Germany, 2 infantry owned by the Germany and 2 tanks owned by the Germany retreated to Champagne France win with 2 colonials and 2 infantry remaining. Battle score for attacker is -3 Casualties for Germany: 4 infantry Casualties for France: 2 infantry and 1 trench Battle in Picardy Germany attack with 1 fighter and 2 infantry France defend with 1 field_gun and 1 infantry Germany roll dice for 1 fighter and 2 infantry in Picardy, round 2 : 1/3 hits, 0.83 expected hits France roll dice for 1 field_gun and 1 infantry in Picardy, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germany and 1 infantry owned by the France lost in Picardy 1 fighter owned by the Germany retreated France win with 1 field_gun remaining. Battle score for attacker is -3 Casualties for Germany: 2 infantry Casualties for France: 1 infantry Battle in Uganda Germany attack with 1 infantry and 1 late_fighter Britain defend with 1 infantry Germany roll dice for 1 infantry and 1 late_fighter in Uganda, round 2 : 1/2 hits, 0.83 expected hits Britain roll dice for 1 infantry in Uganda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 infantry owned by the Britain lost in Uganda Germany win with 1 late_fighter remaining. Battle score for attacker is 0 Casualties for Germany: 1 infantry Casualties for Britain: 1 infantry Battle in Northern Rhodesia Germany attack with 3 cavalrys, 2 field_guns, 1 heavy_gun, 2 infantry and 3 tanks Britain defend with 1 infantry and 6 trenchs Germany roll dice for 3 cavalrys, 2 field_guns, 1 heavy_gun, 2 infantry and 3 tanks in Northern Rhodesia, round 2 : 4/11 hits, 4.67 expected hits Units damaged: 4 trenchs owned by the Britain Britain roll dice for 1 infantry and 6 trenchs in Northern Rhodesia, round 2 : 0/1 hits, 0.33 expected hits Germany roll dice for 3 cavalrys, 2 field_guns, 1 heavy_gun, 2 infantry and 3 tanks in Northern Rhodesia, round 3 : 4/11 hits, 4.67 expected hits Britain roll dice for 1 infantry and 6 trenchs in Northern Rhodesia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 2 trenchs owned by the Britain lost in Northern Rhodesia Germany roll dice for 3 cavalrys, 2 field_guns, 1 heavy_gun, 1 infantry and 3 tanks in Northern Rhodesia, round 4 : 2/10 hits, 4.33 expected hits Britain roll dice for 1 infantry and 4 trenchs in Northern Rhodesia, round 4 : 0/1 hits, 0.33 expected hits 2 trenchs owned by the Britain lost in Northern Rhodesia Germany roll dice for 3 cavalrys, 2 field_guns, 1 heavy_gun, 1 infantry and 3 tanks in Northern Rhodesia, round 5 : 4/10 hits, 4.33 expected hits Britain roll dice for 1 infantry and 2 trenchs in Northern Rhodesia, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany, 1 infantry owned by the Britain and 2 trenchs owned by the Britain lost in Northern Rhodesia Germany win, taking Northern Rhodesia from Britain with 3 cavalrys, 2 field_guns, 1 heavy_gun and 3 tanks remaining. Battle score for attacker is 15 Casualties for Germany: 2 infantry Casualties for Britain: 1 infantry and 6 trenchs Non Combat Move - Germany 1 fighter moved from Burgundy to Champagne 1 fighter moved from Picardy to Champagne 1 late_fighter moved from Sea Zone 25 Mid Atlantic to Belgium 1 cavalry and 2 infantry moved from Alsace to Champagne 1 field_gun and 1 infantry moved from Wurttemburg to Alsace 1 fighter and 1 late_fighter moved from East Prussia to Sweden 1 field_gun moved from Mecklenburg to Hanover 1 stormtruppen moved from Holstein to Hanover 1 field_gun and 1 heavy_gun moved from Mecklenburg to Holstein 4 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea 4 stormtruppens moved from Sea Zone 12 Baltic Sea to Sweden 1 late_fighter moved from Uganda to Dar es Salaam 1 submarine moved from Sea Zone 104 Southern Ocean to Sea Zone 106 Pacific Ocean 1 battlecruiser, 1 cruiser and 2 submarines moved from Sea Zone 145 Pacific Ocean to Sea Zone 135 Pacific Ocean 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 135 Pacific Ocean 1 submarine moved from Sea Zone 96 Southern Ocean to Sea Zone 105 Pacific Ocean 1 infantry moved from Rhine to Champagne 3 heavy_guns moved from Belgium to Champagne 1 infantry moved from Belgium to Champagne 1 cavalry moved from Champagne to Belgium 4 stormtruppens moved from Berlin to Mecklenburg 1 field_gun moved from Holstein to Hanover 1 field_gun moved from Lithuania to East Prussia 1 infantry moved from East Prussia to Lithuania 2 infantry moved from Warsaw to Western Poland 1 field_gun moved from East Prussia to Western Poland 1 heavy_gun moved from Western Poland to East Prussia Place Units - Germany 1 cruiser and 1 submarine placed in Sea Zone 12 Baltic Sea 2 trenchs placed in Champagne 1 trench placed in Belgium 3 heavy_guns placed in Belgium 3 heavy_guns placed in Rhine 2 heavy_guns, 1 infantry and 2 tanks placed in Stockholm 2 infantry placed in Warsaw 3 heavy_guns and 1 trench placed in Dar es Salaam 1 trench placed in German New Guinea 2 infantry placed in Wurttemburg 3 stormtruppens placed in Berlin 1 trench placed in Holstein Turn Complete - Germany Germany collect 128 PUs; end with 128 PUs
Combat Hit Differential Summary :
Germany regular : -4.33 France regular : 3.33 Britain regular : 1.33
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@Colt45554 French outshot me. And I didn’t get a tech.
After 4 rounds, Entente have 9 tech by the 5 powers that can get tech, while the CP have 2 tech by 4 powers. That’s an average of 2 tech per Entente and 1/2 tech per CP.
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french bonds
[dice 2d6] -
2d6: 1, 1
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Game History
Round: 5 Research Technology - France France spend 10 on tech rolls France roll 1,6 and gets 1 hit France removing all Technology Tokens after successful research. France discover workingWomen Combat Move - France 1 colonial and 1 infantry moved from Madura to Sea Zone 80 Indian Ocean 1 colonial, 1 infantry and 1 transport moved from Sea Zone 80 Indian Ocean to Sea Zone 74 Gulf of Aden 1 colonial and 1 infantry moved from Sea Zone 74 Gulf of Aden to Yemen France take Yemen from Turkey 2 colonials moved from Tobruk to Sea Zone 70 Eastern Mediterranean 2 colonials moved from Sea Zone 70 Eastern Mediterranean to Crete 1 cavalry moved from Kamerun to Congo Britain take Congo from Germany Purchase Units - France France buy 4 colonials, 1 field_gun, 12 infantry and 5 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - France Battle in Crete France attack with 2 colonials Turkey defend with 2 infantry France roll dice for 1 battleship in Crete, round 2 : 1/1 hits, 0.67 expected hits France roll dice for 2 colonials in Crete, round 2 : 1/2 hits, 0.67 expected hits Turkey roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Turkey and 1 colonial owned by the France lost in Crete France win, taking Crete from Turkey with 1 colonial remaining. Battle score for attacker is 3 Casualties for France: 1 colonial Casualties for Turkey: 2 infantry Non Combat Move - France 2 cavalrys moved from Kamerun to Western Sudan 1 colonial and 2 infantry moved from Kamerun to Middle Congo 1 transport moved from Sea Zone 136 East China Sea to Sea Zone 127 Gulf of Thailand 1 field_gun moved from Picardy to Paris 2 infantry moved from Paris to Picardy 3 infantry moved from Brittany to Burgundy 2 colonials and 2 infantry moved from Burgundy to Paris 2 colonials and 3 infantry moved from Rhone to Burgundy 2 colonials moved from Piedmont to Rhone 3 infantry moved from Marseilles to Rhone 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean 2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean 2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea 2 colonials moved from Sea Zone 57 Ligurian Sea to Piedmont Place Units - France 1 trench placed in Picardy 1 trench placed in Burgundy 1 trench placed in Shanghai 1 2 colonials and 2 trenchs placed in Tobruk 2 colonials placed in Algiers 1 field_gun and 7 infantry placed in Paris 3 infantry placed in Marseilles France undo move 7. 3 infantry placed in Brittany 2 infantry placed in Marseilles Activate Technology - France France activating workingWomen Trigger FranceT1: buyfield_gun_w added to productionFrance Trigger FranceT1: buyheavy_gun_w added to productionFrance Trigger FranceT1: buyfield_gun removed from productionFrance Trigger FranceT1: buyheavy_gun removed from productionFrance Trigger FranceT1: buygas_w added to productionFrance Trigger FranceT1: buyfighter_w added to productionFrance Trigger FranceT1: buygas removed from productionFrance Trigger FranceT1: buyfighter removed from productionFrance Turn Complete - France France collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
France regular : 0.67 Turkey regular : 0.33
Game History
Round: 5 Purchase Units - Serbia Serbia buy 1 heavy_gun and 2 infantry; Remaining resources: 0 PUs; Non Combat Move - Serbia 1 infantry moved from Albania to Greece Place Units - Serbia 1 heavy_gun and 2 infantry placed in Greece Turn Complete - Serbia Serbia collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
CPs tech woes go from bad to worse
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i’ll keep the status quo of UK able to move french cruiser and atlantic fleet when he’s available so long as no objections.
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prob gonna do a placement edit
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@witt oh shut it!! 😅