OK one downside is that you can’t force the combat to end so I had to kill your third sub and add it back in.
barnee Axis vs VictoryFirst Allies G 40 Expansion
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@barnee
Game HistoryRound: 3 Purchase Units - ANZAC ANZAC buy 1 Hvy_Undg_1, 1 destroyer and 2 infantry; Remaining resources: 2 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 UndergroundMinr 1 Hvy_Undg_1 placed in New South Wales Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC regular : 0,00
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 Hvy_Undg_1, 1 destroyer and 2 infantry; Remaining resources: 2 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 UndergroundMinr 1 Hvy_Undg_1 placed in New South Wales Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 83 Sea Zone to 82 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC regular : 0,00
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 Hvy_Undg_1, 1 destroyer and 2 infantry; Remaining resources: 2 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 UndergroundMinr 1 Hvy_Undg_1 placed in New South Wales Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 83 Sea Zone to 82 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC regular : 0,00
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 Hvy_Undg_1, 1 destroyer and 2 infantry; Remaining resources: 2 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 UndergroundMinr 1 Hvy_Undg_1 placed in New South Wales Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 83 Sea Zone to 82 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC regular : 0,00
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@victoryfirst said in barnee Axis vs VictoryFirst Allies G 40 Expansion:
Sorry for the delay this time! I didn’t get a notification that you did your turn, so I thought you were still up. I was actually about to write you a message to let you know you were up, but it is I, who is up!
No worries Brother :)
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4 German Paras Attack at 3 in Caucasus against 1 Inf
[dice 4d6]
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4d6: 5, 5, 6, 3
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1d6: 1
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1 Ger Para and 1 Russian Inf Killed in Caucasus Heheh cant quite remember how it works lol
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hmm … not letting post the game thingy. Might have to double post after save
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yea GD it not working fbs ok heres save. Fckd up with escort but f it lol
yea stil fckn up Ill try and post it again later the summary
Anyway, Changed the Russian Mines to Orange instead of Green. Messed uo earlier. Trying to be consistent with no color west, Blue North, Red South, Yellow East, Green Nortwest and Orange Southwest.
Doesn’t really matter and still need to declare what and where, just trying to make a standard as its easier to look at and know where there at. :)
Usually Russia and the Reich the only ones that buy in my games anyway lol
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@barnee
https://forums.triplea-game.org/topic/3311/student-group-studyame History
Round: 4 Purchase Units - Germans Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Convoys .... Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians Trigger BritishEscortsA3: buyEscort added to productionBritish Trigger FrenchEscortsA3: buyEscort added to productionFrench Trigger RussiansEscortsA3: buyEscort added to productionRussians Trigger JapaneseEscortsA3: buyEscort added to productionJapanese Trigger ANZACEscortsA3: buyEscort added to productionANZAC Trigger AmericansEscortsA3: buyEscort added to productionAmericans Trigger GermansEscortsA3: buyEscort added to productionGermans Trigger ItaliansEscortsA3: buyEscort added to productionItalians Germans buy 1 Escort, 1 German_LCV, 1 Panzer_General, 2 Panzer_Grndrss, 1 Waffen_Oberst, 1 air_transport, 1 armour, 1 elite, 1 german_para, 7 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 infantry and 1 waffen_infantry 1 Waffen_Oberst and 1 waffen_infantry placed in Germany Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Caucasus: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Romania: 1 german_para EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Germans takes Caucasus from Russians EDIT: Turning off Edit Mode 3 infantry moved from Poland to Baltic States 1 artillery moved from Poland to Eastern Poland 3 infantry moved from Poland to Eastern Poland 1 tactical_bomber moved from Poland to Baltic States 1 bomber moved from Western Germany to Eastern Poland 1 fighter moved from Western Germany to Eastern Poland 3 GermanUBoats moved from 101 Sea Zone to 103 Sea Zone 1 tactical_bomber moved from Romania to Eastern Poland EDIT: 3 german_paras moved from Romania to Caucasus Combat - Germans Germans creates battle in territory 101 Sea Zone Battle in Eastern Poland Germans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans win, taking Eastern Poland from Russians with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 3 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans win, taking Baltic States from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 101 Sea Zone Germans attack with 1 Wolfpack Americans defend with 7 destroyers Americans win with 7 destroyers remaining. Battle score for attacker is 0 Casualties for Germans: 1 Wolfpack Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Bessarabia Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 3 GermanUBoats moved from 109 Sea Zone to 103 Sea Zone 3 GermanUBoats and 1 Wolfpack moved from 110 Sea Zone to 103 Sea Zone 1 cruiser and 1 destroyer moved from 112 Sea Zone to 103 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 elite moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 elite and 1 transport moved from 110 Sea Zone to 103 Sea Zone 3 GermanUBoats moved from 93 Sea Zone to 103 Sea Zone 1 infantry moved from Poland to Baltic States 2 infantry moved from Bulgaria to Greece EDIT: 1 German_LCV moved from Germany to Greece 1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia 1 Panzer_General3, 2 Panzer_Grndrss, 1 Waffen_Arty, 1 Waffen_Oberst, 8 armour, 2 infantry, 2 mech_infantrys and 4 waffen_infantrys moved from Slovakia Hungary to Romania 2 german_paras moved from Germany to Romania 1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia 1 tactical_bomber moved from Baltic States to Bessarabia 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry moved from Germany to Romania 1 Panzer_General3, 2 Panzer_Grndrss, 1 Waffen_Arty, 1 Waffen_Oberst, 1 aaGun, 8 armour, 2 artilleries, 7 infantry, 2 mech_infantrys and 3 waffen_infantrys moved from Romania to Bessarabia 1 Panzer_Grndrs moved from Germany to Romania 1 elite and 1 infantry moved from Germany to Poland 2 infantry moved from Norway to Finland 1 GermanUBoat moved from 119 Sea Zone to 125 Sea Zone 1 Rail moved from Germany to Western Germany 1 Rail and 1 infantry moved from Western Germany to Bessarabia 1 Rail moved from Germany to Western Germany 1 Rail and 1 infantry moved from Western Germany to Bessarabia Place Units - Germans 1 German_LCV, 1 Panzer_General, 1 elite, 1 german_para and 2 infantry placed in Germany 1 air_transport, 1 armour and 2 infantry placed in Western Germany 2 Panzer_Grndrss placed in Germany 2 infantry placed in Germany 1 infantry placed in Western Germany 1 Escort placed in 112 Sea Zone Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Removing units owned by Changer from Belarus: 2 russian_mine_Greens EDIT: Adding units owned by Changer to Belarus: 2 russian_mine_Oranges EDIT: Turning off Edit Mode COMMENT: 2 Russian Mines Changed to Orange in Belarus @ E POL
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wow I’m really high. Should be a Amry Group in Bessarabia and a Waffen Army in Romainia.
Doesn’t really matter. Shouldn’t make a difference unless puck futin wants to attack lol.
Shouldn’t matter anyway :)
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Hi Vic - did you buy a Heavy Industry 1 Unit & Underground Factory with ANZAC ?
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yes, that is correct. In my solo games, ANZAC has a lot of money to spend, so that HI comes in handy. But I don’t know if it was a good move in this game though :)
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ANZAC can easily spend 2 IPC for a Heavy Industry 1 Unit purchase.
It makes sense - and we also use it in some games - but not until it is clear that ANZAC can afford to build up to 4 units for several rounds.
Interesting game by the way:+1:
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@victoryfirst Uncle joe get over the shock of adolf breaking the non agression pact first yet ? :)
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Hi! Lol, I wasn’t sure for a couple of days if the German file you sent me was the right one.
It is a very hard turn as well :) Lots of options as the Russians. Give me one more day, and I will come up with the best Russian turn ever! :) -
@victoryfirst No worries brother. lots going on when the E Front kicks off :)
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Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. Russia.... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Trigger Russians LendLeaseFee: buy1_PU added to productionRussians Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 2 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Russians buy 1 Soviet_Commisar, 1 elite, 6 guard_infantrys and 2 infantry; Remaining resources: 20 PUs; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia 2 infantry moved from Volgograd to Caucasus 1 infantry moved from Rostov to Caucasus 2 fighters and 1 tactical_bomber moved from Novgorod to Caucasus Combat - Russians Battle in Caucasus Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 3 german_paras Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 3 infantry Casualties for Germans: 3 german_paras Non Combat Move - Russians COMMENT: In Ukraine, three RUssian mines dig in on the border with Bessarabia, three on the border with Western Ukraine Turning on Edit Mode EDIT: Turning off Edit Mode COMMENT: There are also three Soviet Army Corps in Bryansk, each containing one tank unit. COMMENT: *three tank units of course :) Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Rostov Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Novgorod 2 fighters and 1 tactical_bomber moved from Caucasus to Volgograd 1 infantry moved from Novgorod to Belarus 6 mine_unarmeds moved from Bryansk to Ukraine 2 aaGuns, 1 artillery and 14 infantry moved from Ukraine to Bryansk 1 Soviet_Commisar and 3 armour moved from Russia to Bryansk 1 elite moved from Bryansk to Tambov 6 mine_unarmeds moved from Russia to Bryansk 1 armour moved from Urals to Russia 2 Rails moved from Russia to Siberia 2 Rails and 2 infantry moved from Siberia to Rostov 1 Europe_Rail and 1 elite moved from Russia to Novgorod Place Units - Russians 2 infantry placed in Volgograd 6 guard_infantrys placed in Russia 1 elite placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode 1 Soviet_Commisar placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar EDIT: Adding units owned by Russians to Volgograd: 1 infantry EDIT: Changing PUs for Russians from 20 to 19 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 infantry EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Adding units owned by Russians to Bryansk: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 2 Soviet_Commisar_3s EDIT: Removing units owned by Russians from Bryansk: 2 Soviet_Commisars EDIT: Adding units owned by Changer to Ukraine: 3 mine_armeds EDIT: Removing units owned by Russians from Ukraine: 3 mine_unarmeds EDIT: Adding units owned by Changer to Ukraine: 3 russian_mine_Greens EDIT: Removing units owned by Russians from Ukraine: 3 mine_unarmeds EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 33 PUs; end with 52 PUs
Here! The best Russian turn that has ever been done :)
Also, let me know if I made any mistakes concerning the mines and Soviet Army Corps :)
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@victoryfirst :grin:
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@victoryfirst So I adjusted a couple things.
exp-r4Adjusted.tsvg
The German Paras defend at 3 for 1st rd when by themselves. I used History
which shows Germany would have only got 1 hit. The 2nd rd of combat they got a hit which killed another dude but you still have 1 INF surviving to take Caucasus.Best to use dicebot but no biggie. This our first game and were both learning. :) After a couple it’ll become second nature.
Also, you can only have one Commisar active in a TTy, so I changed the other 2. Each Corps with 3 Tanks a piece I assume.
Last thing i did was change the Green LMs to Blue. I like to use Blue for North, although it doesn’t really matter. Just make it easier to tell at a glance where they’re pointed at.
Oh I forgot to change it, you’ll get an extra 2 bucks for Caucasus now. Also you deleted 1 PU from Russia ? Wasn’t sure why you did that.
Anyway, if you wanna place or move a couple dudes to a different spot now, go ahead. I’m gonna go ahead and do JPN and if no new save before then we can edit if needed.
:) :+1:
Game HistoryRound: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. Russia.... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Trigger Russians LendLeaseFee: buy1_PU added to productionRussians Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 2 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Russians buy 1 Soviet_Commisar, 1 elite, 6 guard_infantrys and 2 infantry; Remaining resources: 20 PUs; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia 2 infantry moved from Volgograd to Caucasus 1 infantry moved from Rostov to Caucasus 2 fighters and 1 tactical_bomber moved from Novgorod to Caucasus Combat - Russians Battle in Caucasus Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 3 german_paras Germans roll GermanAirborneAttack dice in Caucasus : 0/3 hits, 0.50 expected hits Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 3 german_paras in Caucasus, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 german_paras owned by the Germans lost in Caucasus Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 german_para in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 german_para owned by the Germans lost in Caucasus Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 3 infantry Casualties for Germans: 3 german_paras Non Combat Move - Russians COMMENT: In Ukraine, three RUssian mines dig in on the border with Bessarabia, three on the border with Western Ukraine Turning on Edit Mode EDIT: Turning off Edit Mode COMMENT: There are also three Soviet Army Corps in Bryansk, each containing one tank unit. COMMENT: *three tank units of course :) Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Rostov Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Novgorod 2 fighters and 1 tactical_bomber moved from Caucasus to Volgograd 1 infantry moved from Novgorod to Belarus 6 mine_unarmeds moved from Bryansk to Ukraine 2 aaGuns, 1 artillery and 14 infantry moved from Ukraine to Bryansk 1 Soviet_Commisar and 3 armour moved from Russia to Bryansk 1 elite moved from Bryansk to Tambov 6 mine_unarmeds moved from Russia to Bryansk 1 armour moved from Urals to Russia 2 Rails moved from Russia to Siberia 2 Rails and 2 infantry moved from Siberia to Rostov 1 Europe_Rail and 1 elite moved from Russia to Novgorod Place Units - Russians 2 infantry placed in Volgograd 6 guard_infantrys placed in Russia 1 elite placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode 1 Soviet_Commisar placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar EDIT: Adding units owned by Russians to Volgograd: 1 infantry EDIT: Changing PUs for Russians from 20 to 19 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 infantry EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Adding units owned by Russians to Bryansk: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 2 Soviet_Commisar_3s EDIT: Removing units owned by Russians from Bryansk: 2 Soviet_Commisars EDIT: Adding units owned by Changer to Ukraine: 3 mine_armeds EDIT: Removing units owned by Russians from Ukraine: 3 mine_unarmeds EDIT: Adding units owned by Changer to Ukraine: 3 russian_mine_Greens EDIT: Removing units owned by Russians from Ukraine: 3 mine_unarmeds EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 33 PUs; end with 52 PUs Turning on Edit Mode EDIT: Changing ownership of Caucasus from Germans to Russians EDIT: Adding units owned by Russians to Caucasus: 1 infantry EDIT: Removing units owned by Russians from Bryansk: 2 Soviet_Commisar_3s EDIT: Adding units owned by Russians to Bryansk: 2 Soviet_Commisars EDIT: Removing units owned by Changer from Ukraine: 3 russian_mine_Greens EDIT: Adding units owned by Changer to Ukraine: 3 russian_mine_Blues EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 1.67 Russians regular : -1.00 Germans GermanAirborneAttack : -0.50