barnee Axis vs VictoryFirst Allies G 40 Expansion


  • @victoryfirst those USA boys trying to get there courage up to take out that trprt ? :)


  • @barnee

    Hi sorry for the delay

    The supreme commander of the Allies (me) turned ill this week, so he had a lot of overdue work still to do.

    He has recovered now, so the war can go on again at full speed!

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier and 9 destroyers; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 submarine moved from 46 Sea Zone to 33 Sea Zone
            1 usa_fighter and 1 usa_tactical_bomber moved from Wake Island to 33 Sea Zone
            1 bomber moved from Queensland to 33 Sea Zone
    
        Combat - Americans
            Battle in 33 Sea Zone
                Americans attack with 1 bomber, 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber
                Japanese defend with 1 transport
                Americans win with 1 bomber, 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 6 infantry and 4 transports moved from 26 Sea Zone to 54 Sea Zone
            2 artilleries and 6 infantry moved from 54 Sea Zone to Queensland
            1 usa_fighter and 1 usa_tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            1 bomber moved from 33 Sea Zone to Queensland
            3 carriers, 4 destroyers and 2 usa_fighters moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 10 Sea Zone
            7 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,4,5,5,3,2
            Americans collect 45 PUs (5 lost to blockades); end with 46 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 60 PUs
            Trigger Americans Loses Philippines Turn3: Americans met a national objective for an additional -3 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            4 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 3 : 0/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 4 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 5 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 6 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 infantry moved from Shensi to Sikang
            12 infantry moved from Shensi to Tsinghai
            1 fighter moved from Suiyuyan to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Kansu
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3,17
    Japanese regular : 0,00
    

    Exp US3_C3_UK3.tsvg

    Wow… the British ended with 28 PUs. They are going to have a hard time!


  • @victoryfirst glad you feeling better. i got the nasty commie 19 and been battling it so for being sick timing was right lol


  • @victoryfirst

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 Italian_LCV, 1 armour and 8 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Turning on Edit Mode
                EDIT: Changing PUs for Russians from 44 to 54
                EDIT: Turning off Edit Mode
                COMMENT: Add 10 PUs to Russian Treasury for Unprovked Facist italian Attack on the Motherland. Can add Units on next Allied turn if you prefer :)
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            Note to players Russians: <body><b>Unprovoked Italian Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury.</b></body>
            1 infantry moved from Syria to Iraq
            1 infantry moved from Trans-Jordan to Iraq
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            2 fighters moved from Alexandria to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            3 infantry moved from Romania to Bessarabia
            1 bomber moved from Southern Italy to Bessarabia
    
        Combat - Italians
            Battle in Iraq
                Italians attack with 1 armour, 2 infantry and 1 mech_infantry
                British defend with 1 infantry
                Italians win, taking Iraq from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 artillery, 2 fighters and 2 infantry
                British defend with 1 infantry
                Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Bessarabia
                Italians attack with 1 bomber and 3 infantry
                Russians defend with 1 infantry
                Italians win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece
            2 transports moved from 98 Sea Zone to 99 Sea Zone
            2 armour moved from Greece to 99 Sea Zone
            2 armour and 2 transports moved from 99 Sea Zone to 98 Sea Zone
            2 armour moved from 98 Sea Zone to Egypt
            1 artillery moved from Alexandria to Egypt
            1 infantry moved from Tobruk to Alexandria
            1 bomber moved from Bessarabia to Greece
            EDIT: 1 italian_para moved from Cyprus to Syria
            EDIT: 3 italian_paras moved from Southern Italy to Syria
            2 fighters moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from Northern Italy to Romania
            1 Rail and 1 infantry moved from Southern Italy to Greece
    
        Place Units - Italians
            1 Italian_LCV and 2 infantry placed in Southern Italy
            1 armour and 6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1,6,2,3,2,1,3
            Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    EXP I3.tsvg

    Gave Russia 10 bucks for axis attack. Obviously you can swap out for dudes instead : )


  • @victoryfirst How the Aussies and Yanks getting along lol


  • @barnee

    Sorry for the delay this time! I didn’t get a notification that you did your turn, so I thought you were still up. I was actually about to write you a message to let you know you were up, but it is I, who is up!


  • @barnee

    And if you read this, I still need to do my turn, so I will have it out in a minute!


  • @barnee
    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 Hvy_Undg_1, 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 
    
        Place Units - ANZAC
            Units in New South Wales being upgraded or consumed: 1 UndergroundMinr
            1 Hvy_Undg_1 placed in New South Wales
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    ANZAC regular : 0,00
    

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 Hvy_Undg_1, 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 
    
        Place Units - ANZAC
            Units in New South Wales being upgraded or consumed: 1 UndergroundMinr
            1 Hvy_Undg_1 placed in New South Wales
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
            1 destroyer moved from 83 Sea Zone to 82 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC regular : 0,00
    

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 Hvy_Undg_1, 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 
    
        Place Units - ANZAC
            Units in New South Wales being upgraded or consumed: 1 UndergroundMinr
            1 Hvy_Undg_1 placed in New South Wales
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
            1 destroyer moved from 83 Sea Zone to 82 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC regular : 0,00
    

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 Hvy_Undg_1, 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 
    
        Place Units - ANZAC
            Units in New South Wales being upgraded or consumed: 1 UndergroundMinr
            1 Hvy_Undg_1 placed in New South Wales
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
            1 destroyer moved from 83 Sea Zone to 82 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC regular : 0,00
    

    Exp A3_F3.tsvg


  • @victoryfirst said in barnee Axis vs VictoryFirst Allies G 40 Expansion:

    Sorry for the delay this time! I didn’t get a notification that you did your turn, so I thought you were still up. I was actually about to write you a message to let you know you were up, but it is I, who is up!

    No worries Brother :)

  • 2023 '22 '21 '20 '19 '18

    4 German Paras Attack at 3 in Caucasus against 1 Inf

    [dice 4d6]


  • 4d6: 5, 5, 6, 3

  • 2023 '22 '21 '20 '19 '18

    @dicebot

    1 Inf @ 2

    [dice 1d6]


  • 1d6: 1

  • 2023 '22 '21 '20 '19 '18

    1 Ger Para and 1 Russian Inf Killed in Caucasus Heheh cant quite remember how it works lol

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    hmm … not letting post the game thingy. Might have to double post after save

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    yea GD it not working fbs ok heres save. Fckd up with escort but f it lol

    EXP G4.tsvg

    yea stil fckn up Ill try and post it again later the summary

    Anyway, Changed the Russian Mines to Orange instead of Green. Messed uo earlier. Trying to be consistent with no color west, Blue North, Red South, Yellow East, Green Nortwest and Orange Southwest.

    Doesn’t really matter and still need to declare what and where, just trying to make a standard as its easier to look at and know where there at. :)

    Usually Russia and the Reich the only ones that buy in my games anyway lol

  • 2023 '22 '21 '20 '19 '18

    @barnee
    https://forums.triplea-game.org/topic/3311/student-group-study

    ame History

    Round: 4
    
        Purchase Units - Germans
            Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Convoys ....
            Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport
            Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians
            Trigger BritishEscortsA3: buyEscort added to productionBritish
            Trigger FrenchEscortsA3: buyEscort added to productionFrench
            Trigger RussiansEscortsA3: buyEscort added to productionRussians
            Trigger JapaneseEscortsA3: buyEscort added to productionJapanese
            Trigger ANZACEscortsA3: buyEscort added to productionANZAC
            Trigger AmericansEscortsA3: buyEscort added to productionAmericans
            Trigger GermansEscortsA3: buyEscort added to productionGermans
            Trigger ItaliansEscortsA3: buyEscort added to productionItalians
            Germans buy 1 Escort, 1 German_LCV, 1 Panzer_General, 2 Panzer_Grndrss, 1 Waffen_Oberst, 1 air_transport, 1 armour, 1 elite, 1 german_para, 7 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            Units in Germany being upgraded or consumed: 1 infantry and 1 waffen_infantry
            1 Waffen_Oberst and 1 waffen_infantry placed in Germany
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Caucasus: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Romania: 1 german_para
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
                EDIT: Germans takes Caucasus from Russians
                EDIT: Turning off Edit Mode
            3 infantry moved from Poland to Baltic States
            1 artillery moved from Poland to Eastern Poland
            3 infantry moved from Poland to Eastern Poland
            1 tactical_bomber moved from Poland to Baltic States
            1 bomber moved from Western Germany to Eastern Poland
            1 fighter moved from Western Germany to Eastern Poland
            3 GermanUBoats moved from 101 Sea Zone to 103 Sea Zone
            1 tactical_bomber moved from Romania to Eastern Poland
            EDIT: 3 german_paras moved from Romania to Caucasus
    
        Combat - Germans
            Germans creates battle in territory 101 Sea Zone
            Battle in Eastern Poland
                Germans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                Germans win, taking Eastern Poland from Russians with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Baltic States
                Germans attack with 3 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                Germans win, taking Baltic States from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 101 Sea Zone
                Germans attack with 1 Wolfpack
                Americans defend with 7 destroyers
                Americans win with 7 destroyers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Wolfpack
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Bessarabia
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            3 GermanUBoats moved from 109 Sea Zone to 103 Sea Zone
            3 GermanUBoats and 1 Wolfpack moved from 110 Sea Zone to 103 Sea Zone
            1 cruiser and 1 destroyer moved from 112 Sea Zone to 103 Sea Zone
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 elite moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 elite and 1 transport moved from 110 Sea Zone to 103 Sea Zone
            3 GermanUBoats moved from 93 Sea Zone to 103 Sea Zone
            1 infantry moved from Poland to Baltic States
            2 infantry moved from Bulgaria to Greece
            EDIT: 1 German_LCV moved from Germany to Greece
            1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
            1 Panzer_General3, 2 Panzer_Grndrss, 1 Waffen_Arty, 1 Waffen_Oberst, 8 armour, 2 infantry, 2 mech_infantrys and 4 waffen_infantrys moved from Slovakia Hungary to Romania
            2 german_paras moved from Germany to Romania
            1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
            1 tactical_bomber moved from Baltic States to Bessarabia
            1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry moved from Germany to Romania
            1 Panzer_General3, 2 Panzer_Grndrss, 1 Waffen_Arty, 1 Waffen_Oberst, 1 aaGun, 8 armour, 2 artilleries, 7 infantry, 2 mech_infantrys and 3 waffen_infantrys moved from Romania to Bessarabia
            1 Panzer_Grndrs moved from Germany to Romania
            1 elite and 1 infantry moved from Germany to Poland
            2 infantry moved from Norway to Finland
            1 GermanUBoat moved from 119 Sea Zone to 125 Sea Zone
            1 Rail moved from Germany to Western Germany
            1 Rail and 1 infantry moved from Western Germany to Bessarabia
            1 Rail moved from Germany to Western Germany
            1 Rail and 1 infantry moved from Western Germany to Bessarabia
    
        Place Units - Germans
            1 German_LCV, 1 Panzer_General, 1 elite, 1 german_para and 2 infantry placed in Germany
            1 air_transport, 1 armour and 2 infantry placed in Western Germany
            2 Panzer_Grndrss placed in Germany
            2 infantry placed in Germany
            1 infantry placed in Western Germany
            1 Escort placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Changer from Belarus: 2 russian_mine_Greens
            EDIT: Adding units owned by Changer to Belarus: 2 russian_mine_Oranges
            EDIT: Turning off Edit Mode
            COMMENT: 2 Russian Mines Changed to Orange in Belarus @ E POL
    
  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    wow I’m really high. Should be a Amry Group in Bessarabia and a Waffen Army in Romainia.

    Doesn’t really matter. Shouldn’t make a difference unless puck futin wants to attack lol.

    Shouldn’t matter anyway :)


  • @victoryfirst

    Hi Vic - did you buy a Heavy Industry 1 Unit & Underground Factory with ANZAC ?


  • @the-captain

    yes, that is correct. In my solo games, ANZAC has a lot of money to spend, so that HI comes in handy. But I don’t know if it was a good move in this game though :)

Suggested Topics

  • 15
  • 16
  • 13
  • 61
  • 33
  • 93
  • 121
  • 277
Axis & Allies Boardgaming Custom Painted Miniatures

222

Online

17.3k

Users

39.8k

Topics

1.7m

Posts