sz54: 6 ANZ FTRs on 3 US carriers
L22 Pejon_88 (X) vs. Gamerman01 (+12) BM4 game1
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@gamerman01 One hit in SZ97?
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Eh, I’m not even able to get into edit mode during a battle now. So yeah, my solution of going straight to the forum dice, wait a bit so you can prove the MARTI dice came at a later time than your forum dice, and edit to correct result at the end.
Maybe what I was thinking of is I have edited all of the loser’s units off the board after resolving on the forum, and then Triple
A doesn’t roll any unwanted dice. But now I can’t access edit mode in the middle of the battle.So it still works, if you resolve the rest on the forum, then wait so there’s no dispute about MARTI e-mails, then delete the rest of the units
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@pejon_88 said in L22 Pejon_88 (X) vs. Gamerman01 (+12) BM4 game1:
@gamerman01 One hit in SZ97?
No map - did you hit it with all Italian naval and the bomber?
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@gamerman01 Yup, three boats plus bomber.
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You’re getting such bad dice it’s making my casualty choices hard
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Did the sub hit?
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@gamerman01 said in L22 Pejon_88 (X) vs. Gamerman01 (+12) BM4 game1:
Eh, I’m not even able to get into edit mode during a battle now. So yeah, my solution of going straight to the forum dice, wait a bit so you can prove the MARTI dice came at a later time than your forum dice, and edit to correct result at the end.
Good point. Wouldn’t want my opponent saying I was only rolling in the forum because I didn’t like the real marti result.
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@gamerman01 I reckon this game is over unfortunately, so had to do the only thing I could at his point. A desperate two-nation attack.
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@gamerman01 Nope cruiser.
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@andrewaagamer Haha yeah that would be bad. Be extra careful announcing the intention in such a situation.
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Just a few more seconds. My OTHER kid called about changing job advice :)
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I think the decision is difficult because they both are about the same…
Lose the cruiser
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@gamerman01 two more hits with CR and Bomber.
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It made you choose casualties before rolling the fighters, didn’t it?
Let’s see… -
Sink the carrier, thanks for asking
And may you take South France without loss
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Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from Northern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France Combat - Italians Battle in 97 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine British defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport British win with 2 fighters and 1 transport remaining. Battle score for attacker is -12 Casualties for Italians: 1 bomber, 1 cruiser, 1 destroyer and 1 submarine Casualties for British: 1 carrier and 1 cruiser Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 2 artilleries and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry 2 fighters owned by the British forced to land in Greece Non Combat Move - Italians Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 2 infantry moved from Ethiopia to Kenya 2 infantry moved from Albania to Bulgaria 1 armour moved from Albania to Romania 6 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
Was unrealistic, but wished for only one hit on UK defense of course.
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Something’s wrong with that save file. The UK1 save is fine, but on the I1, there are 4 extra fighters on Greece, and it goes all the way back to before the bid placement. Maybe confused by the forced landing of 2 fighters after the 97 bloodbath. We could just edit it?
Now I’m testing things and I reloaded I1 and now it’s 2 extra fighters going back to the beginning of the game.
I’ll edit Greece down to the 2 fighters that should be there, of course, and we need to keep an eye out for any more glitches.
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@gamerman01 Oh Damn! Sounds like that thing when you edit transports etc.
They always duplicate the land units on-board -
Oh yeah, I know what you’re talking about!
Whoa. I just closed the history and now it’s correct, no edit necessary.
I have never seen so many G/I planes destroyed in the first round. If this wasn’t a league game and I wasn’t trying to get my ticket punched for the playoffs for the first time in 6 years, I would be up for making some kind of arrangements. If the dice don’t turn around, I’m willing to rematch whenever this one is over