@wizmark Yeah, that was brutal.
L22 Pejon_88 (X) vs. Gamerman01 (+12) BM4 game1
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@gamerman01 Thanks!
I was asking how to restore casualties during a TripleA battle for the reason you mentioned, incorrectly having to choose casualties too soon, and for the sometimes I fat finger a button and accidentally pick the wrong casualty and go “Noooo, not that one!” Good to know there is no secret way to fix it that I was unaware of. I do like your idea of rolling additional rounds outside of TripleA and fixing it that way. Learned something.
TripleA is wrong in lots of issues, this being one. You need to know the rules to make sure you are playing the game correctly. I can’t even count how many times in face to face games I have had to point out something a person was doing was against the rules only to have them say “TripleA does it that way”.
I agree with you I think the reason TripeA screws up is it needs to determine air hits versus ship hits just for the subs with no spotting destroyers present. Would be nice if it would let you roll all dice and know which ones could go anywhere and which ones could not go on a sub. Asking too much probably.
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You might want to experiment in local. Roll a round of combat, take a casualty choice, then edit some units out and some in.
It freaked out when I did it with our 97 battle, but I do know if you edit all the defending units off the board, Triple A will stop rolling dice. Unless it’s changed in a newer version. Oh shoot, I’ll just try it out now.
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@gamerman01 One hit in SZ97?
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Eh, I’m not even able to get into edit mode during a battle now. So yeah, my solution of going straight to the forum dice, wait a bit so you can prove the MARTI dice came at a later time than your forum dice, and edit to correct result at the end.
Maybe what I was thinking of is I have edited all of the loser’s units off the board after resolving on the forum, and then Triple
A doesn’t roll any unwanted dice. But now I can’t access edit mode in the middle of the battle.So it still works, if you resolve the rest on the forum, then wait so there’s no dispute about MARTI e-mails, then delete the rest of the units
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@pejon_88 said in L22 Pejon_88 (X) vs. Gamerman01 (+12) BM4 game1:
@gamerman01 One hit in SZ97?
No map - did you hit it with all Italian naval and the bomber?
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@gamerman01 Yup, three boats plus bomber.
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You’re getting such bad dice it’s making my casualty choices hard
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Did the sub hit?
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@gamerman01 said in L22 Pejon_88 (X) vs. Gamerman01 (+12) BM4 game1:
Eh, I’m not even able to get into edit mode during a battle now. So yeah, my solution of going straight to the forum dice, wait a bit so you can prove the MARTI dice came at a later time than your forum dice, and edit to correct result at the end.
Good point. Wouldn’t want my opponent saying I was only rolling in the forum because I didn’t like the real marti result.
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@gamerman01 I reckon this game is over unfortunately, so had to do the only thing I could at his point. A desperate two-nation attack.
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@gamerman01 Nope cruiser.
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@andrewaagamer Haha yeah that would be bad. Be extra careful announcing the intention in such a situation.
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Just a few more seconds. My OTHER kid called about changing job advice :)
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I think the decision is difficult because they both are about the same…
Lose the cruiser
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@gamerman01 two more hits with CR and Bomber.
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It made you choose casualties before rolling the fighters, didn’t it?
Let’s see… -
Sink the carrier, thanks for asking
And may you take South France without loss
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Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from Northern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France Combat - Italians Battle in 97 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine British defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport British win with 2 fighters and 1 transport remaining. Battle score for attacker is -12 Casualties for Italians: 1 bomber, 1 cruiser, 1 destroyer and 1 submarine Casualties for British: 1 carrier and 1 cruiser Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 2 artilleries and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry 2 fighters owned by the British forced to land in Greece Non Combat Move - Italians Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 2 infantry moved from Ethiopia to Kenya 2 infantry moved from Albania to Bulgaria 1 armour moved from Albania to Romania 6 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
Was unrealistic, but wished for only one hit on UK defense of course.
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Something’s wrong with that save file. The UK1 save is fine, but on the I1, there are 4 extra fighters on Greece, and it goes all the way back to before the bid placement. Maybe confused by the forced landing of 2 fighters after the 97 bloodbath. We could just edit it?
Now I’m testing things and I reloaded I1 and now it’s 2 extra fighters going back to the beginning of the game.
I’ll edit Greece down to the 2 fighters that should be there, of course, and we need to keep an eye out for any more glitches.