@FMErwinRommel Your comments are appreciated as always
NML 1914 - Team Game #3
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UK may proceed
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Game History
Round: 21 Research Technology - Russia Russia spend 10 on tech rolls Russia roll 2,1,6,6,4,2 and gets 2 hits Russia removing all Technology Tokens after successful research. Russia discover creepingBarage Combat Move - Russia 1 infantry moved from Belarus to Eastern Poland 2 conscripts moved from Belarus to Eastern Poland 2 conscripts moved from Kiev to Odessa 3 fighters moved from Belarus to Odessa 5 fighters moved from Belarus to Eastern Poland 2 conscripts moved from Bratsk to Tiksi 14 fighters moved from Bratsk to Tiksi Purchase Units - Russia Russia repair damage of 2x Factory; Remaining resources: 119 PUs; 0 techTokens; Russia buy 6 cavalrys, 11 conscripts, 6 field_guns, 1 fighter, 6 gass, 2 heavy_guns and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Russia Battle in Tiksi Russia attack with 2 conscripts and 14 fighters Communists defend with 1 conscript and 1 infantry Russia roll dice for 2 conscripts and 14 fighters in Tiksi, round 2 : 2/16 hits, 5.00 expected hits Communists roll dice for 1 conscript and 1 infantry in Tiksi, round 2 : 0/2 hits, 0.50 expected hits 1 infantry owned by the Communists and 1 conscript owned by the Communists lost in Tiksi Russia win, taking Tiksi from Communists with 2 conscripts and 14 fighters remaining. Battle score for attacker is 5 Casualties for Communists: 1 conscript and 1 infantry Battle in Eastern Poland Russia attack with 2 conscripts, 5 fighters and 1 infantry Germany defend with 1 field_gun and 1 infantry Russia roll dice for 2 conscripts, 5 fighters and 1 infantry in Eastern Poland, round 2 : 2/8 hits, 2.33 expected hits Germany roll dice for 1 field_gun and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits 1 field_gun owned by the Germany and 1 infantry owned by the Germany lost in Eastern Poland Russia win, taking Eastern Poland from Germany with 2 conscripts, 5 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germany: 1 field_gun and 1 infantry Battle in Odessa Russia attack with 2 conscripts and 3 fighters Germany defend with 1 field_gun Russia roll dice for 2 conscripts and 3 fighters in Odessa, round 2 : 0/5 hits, 1.33 expected hits Germany roll dice for 1 field_gun in Odessa, round 2 : 0/1 hits, 0.33 expected hits Russia roll dice for 2 conscripts and 3 fighters in Odessa, round 3 : 1/5 hits, 1.33 expected hits Germany roll dice for 1 field_gun in Odessa, round 3 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Germany lost in Odessa Russia win, taking Odessa from Germany with 2 conscripts and 3 fighters remaining. Battle score for attacker is 4 Casualties for Germany: 1 field_gun Non Combat Move - Russia 5 fighters moved from Eastern Poland to Belarus 3 fighters moved from Odessa to Belarus 4 field_guns moved from Dnieper to Belarus 3 conscripts moved from Dnieper to Belarus 2 infantry moved from Dnieper to Belarus 8 gass moved from Don to Dnieper 1 infantry moved from Don to Belarus 3 field_guns moved from Minsk to Belarus 1 cavalry and 2 gass moved from Moscow to Dnieper 6 conscripts, 6 field_guns and 9 infantry moved from Lithuania to Belarus 1 conscript moved from St. Petersburg to Sea Zone 9 Gulf of Bothnia 1 conscript moved from Sea Zone 9 Gulf of Bothnia to Lithuania 2 field_guns and 2 infantry moved from St. Petersburg to Sea Zone 9 Gulf of Bothnia 2 field_guns and 2 infantry moved from Sea Zone 9 Gulf of Bothnia to Latvia 1 conscript moved from St. Petersburg to Pskov 5 transports moved from Sea Zone 64 Sea of Azov to Sea Zone 67 Black Sea 3 field_guns moved from Anatolia to Sea Zone 67 Black Sea 2 field_guns moved from Constantinople to Sea Zone 67 Black Sea 3 infantry moved from Anatolia to Sea Zone 67 Black Sea 2 infantry moved from Constantinople to Sea Zone 67 Black Sea 8 conscripts, 6 field_guns and 9 infantry moved from Constantinople to Dardanelles 5 field_guns, 5 infantry and 5 transports moved from Sea Zone 67 Black Sea to Sea Zone 64 Sea of Azov 5 field_guns and 5 infantry moved from Sea Zone 64 Sea of Azov to Dnieper 1 heavy_gun moved from Vladivostok to Primorsky 1 conscript moved from Vladivostok to Primorsky 1 infantry moved from Vladivostok to Primorsky 1 field_gun, 1 heavy_gun and 1 infantry moved from Irkutsk to Bratsk 14 fighters moved from Tiksi to Bratsk 5 conscripts moved from Novosibirsk to Bratsk 3 conscripts moved from Kazakhstan to Novosibirsk 1 conscript and 1 infantry moved from Omsk to Novosibirsk 1 fighter moved from Volgograd to Bratsk 3 conscripts moved from Volgograd to Kazakhstan 1 infantry moved from Caucasus to Kazakhstan 1 conscript moved from Caucasus to Kazakhstan Place Units - Russia 1 conscript, 1 heavy_gun and 1 infantry placed in Vladivostok 2 field_guns and 1 heavy_gun placed in Irkutsk 2 infantry placed in Omsk 3 conscripts and 1 fighter placed in Volgograd 1 cavalry and 2 gass placed in Caucasus Russia undo move 5. 3 gass placed in Moscow 3 gass placed in Caucasus 3 cavalrys placed in Kiev 3 cavalrys placed in Minsk 3 field_guns placed in Belarus 3 conscripts, 1 field_gun and 2 infantry placed in St. Petersburg 4 conscripts placed in Constantinople Activate Technology - Russia Russia activating creepingBarage Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Russia Russia collect 120 PUs; end with 120 PUs Russia collect 7 PUs from War Bonds; end with 127 PUs
Combat Hit Differential Summary :
Germany regular : -1.33 Communists regular : -0.50 Russia regular : -5.00
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Game History
Round: 21 Research Technology - Communists Communists spend 0 on tech rolls Communists rolls : 1/1 hits, 0,00 expected hits Communists removing all Technology Tokens after successful research. Communists discover mustardGas Combat Move - Communists 1 conscript and 2 infantry moved from Yakutsk to Tiksi 2 late_fighters moved from Aldan to Tiksi 2 late_fighters moved from Khabarovsk to Tiksi Purchase Units - Communists Communists buy 5 conscripts, 6 field_guns and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Battle in Tiksi Communists attack with 1 conscript, 2 infantry and 4 late_fighters Russia defend with 2 conscripts Communists roll dice for 1 conscript, 2 infantry and 4 late_fighters in Tiksi, round 2 : 4/7 hits, 2,83 expected hits Russia roll dice for 2 conscripts in Tiksi, round 2 : 0/2 hits, 0,33 expected hits 2 conscripts owned by the Russia lost in Tiksi Communists win, taking Tiksi from Russia with 1 conscript, 2 infantry and 4 late_fighters remaining. Battle score for attacker is 4 Casualties for Russia: 2 conscripts Non Combat Move - Communists 2 late_fighters moved from Tiksi to Aldan 2 late_fighters moved from Tiksi to Khabarovsk 3 conscripts, 4 field_guns and 11 infantry moved from Yakutsk to Aldan 1 field_gun and 1 infantry moved from Aldan to Khabarovsk 2 conscripts moved from Aldan to Khabarovsk 1 field_gun and 1 infantry moved from Magadan to Khabarovsk Place Units - Communists 5 conscripts, 6 field_guns and 2 infantry placed in Yakutsk Activate Technology - Communists Communists activating mustardGas Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Communists Communists collect 30 PUs; end with 30 PUs Communists collect 5 PUs from War Bonds; end with 35 PUs
Combat Hit Differential Summary :
Communists rolls : 1,00 Communists regular : 1,17 Russia regular : -0,33
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I’m in the office today and have plans tonight. I will be able to do my USA go tomorrow
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I just spotted an Italian tank in Rome? How is that possible? Italy does not have any tech developed…
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i saw it was available so i bought 1.
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@elrood @dawgoneit If you open Austria’s saved game, it offers Italy a tank in the purchase phase. How and why is unknown. Perhaps the Easter bunny? I’ve noticed an anomaly like that before in this game. Technically, it should be disallowed and changed by edit. Italian tanks only have 2 gears, park and reverse.
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@entek, please change my tank to 2 men. thank you.
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@dawgoneit is probably a bug… dunno
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Apparently, there was a bug in NML where Italian tanks were tied to the Austrian tank tech instead of the Italian one. I fixed it so future games won’t have that issue: https://github.com/triplea-maps/domination_1914_no_mans_land/pull/11/files
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@redrum Nice to have a software engineer (?) in the group. Thanks.
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@fmerwinrommel Indeed. Also helps that I’m the one that has been maintaining and updating the map so know it well ;)
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@redrum ahh that explains it!!! :-D
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@elrood said in NML 1914 - Team Game #3:
@redrum ahh that explains it!!! :-D
Explains what???
That you have a magic man in your Team?
A wizard, who can make things disapear?.. -
@aequitas-et-veritas Exactly! Abrakadabra and Ottomans were gone poof ;-)
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Most impressive!
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@dawgoneit said in NML 1914 - Team Game #3:
@entek, please change my tank to 2 men. thank you.
@Witt I forgot to do this, can you take care of it when you do your German go?