21 Playoff BM Farmboy+20 vs Majikforce

  • '22 '16

    @farmboy Always brightens my day when Russian attack power is destroyed!


  • @majikforce your dice woes continued there. Although mine were almost as bad.

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 armour and 1 infantry moved from Western United States to Central United States
            1 mech_infantry moved from Western United States to Central United States
            1 marine moved from Central United States to 101 Sea Zone
            1 cruiser, 1 destroyer and 1 marine moved from 101 Sea Zone to 51 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
            2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
            1 submarine moved from 56 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Shensi to Sikang
    
        Place Units - Chinese
            4 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @majikforce will get to UK tonight

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 armour and 1 infantry moved from Western United States to Central United States
            1 mech_infantry moved from Western United States to Central United States
            1 marine moved from Central United States to 101 Sea Zone
            1 cruiser, 1 destroyer and 1 marine moved from 101 Sea Zone to 51 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
            2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
            1 submarine moved from 56 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Shensi to Sikang
    
        Place Units - Chinese
            4 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 2 factory_minors, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
            1 marine moved from Persia to 80 Sea Zone
            1 cruiser and 1 marine moved from 80 Sea Zone to 72 Sea Zone
            1 marine moved from 72 Sea Zone to French Madagascar
            1 bomber moved from Gibraltar to Alexandria
            2 infantry moved from Egypt to Alexandria
            1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Combat - British
            Battle in French Madagascar
            Battle in Anglo Egyptian Sudan
                British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/4 hits, 1.83 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking French Madagascar from Neutral_Axis, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Alexandria
                British attack with 1 bomber and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                British win, taking Alexandria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Alexandria to Egypt
            1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Egypt
            1 fighter moved from Gibraltar to Egypt
            2 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 infantry moved from Eastern Persia to Persia
            1 infantry moved from Shan State to Burma
            2 infantry moved from Sumatra to 41 Sea Zone
            1 battleship moved from 39 Sea Zone to 79 Sea Zone
            2 aaGuns moved from India to Burma
            1 mech_infantry moved from India to Burma
            1 artillery and 9 infantry moved from India to Burma
            1 artillery moved from India to Burma
            1 destroyer moved from 79 Sea Zone to 38 Sea Zone
            2 fighters moved from United Kingdom to Gibraltar
            1 aaGun and 1 infantry moved from Algeria to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 aaGun, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from India to Burma
            2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
            2 infantry moved from 79 Sea Zone to West India
    
        Place Units - British
            1 fighter and 1 infantry placed in United Kingdom
            1 factory_minor placed in Egypt
            1 factory_minor placed in Persia
    
        Turn Complete - British
            British collect 30 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Some Units in India change ownership: 7 infantry
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    British regular : 1.17
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            1 infantry moved from Greece to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
    
        Combat - Italians
            Battle in Crete
    
        Non Combat Move - Italians
            2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to Romania
            1 armour moved from Greece to Romania
            1 armour moved from Greece to Romania
            1 armour moved from Normandy Bordeaux to Northern Italy
            1 fighter moved from Western Germany to Southern Italy
            3 infantry moved from Southern Italy to Northern Italy
            1 artillery and 1 infantry moved from Greece to Bulgaria
            1 mech_infantry moved from Tobruk to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 artillery moved from Tobruk to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
            Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @majikforce I don’t know if this will effect your move, but I left a destroyer in 92. On my screen its blocked by the units on gibraltar so I thought you may not have seen it.

  • '22 '16

    @farmboy Yep I saw it. Thanks for the heads up.

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun and 1 infantry moved from Java to 42 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 aaGun and 1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 fighter moved from Sumatra to Burma
            1 infantry moved from Malaya to Shan State
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to South Australia
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 marine placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
    
        Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 79 Sea Zone to 41 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16


  • '22 '16


  • @majikforce UK3.tsvg

    Note that I ran through the buttons before UK combat and mistakenly agreed to bombardment in Morocco. It was the last button before combat and the game then rolled a die for my attack on your transport. I had wanted to move the cruisers so I stopped the game there and redid the combat turn and said no to bombardment. I’m assuming a roll on a transport is inconsequential but obviously if you think otherwise, I can move the cruisers back.

  • '22 '16

    @farmboy I have no problem with that. But there is an issue. I do believe you cannot amphib assault a territory from two different sea zones. So either all the transports have to be in sz 91 or the one from Canada is a NCM . Doesn’t really change anything since the dice rolls were well in your favor either way. Just thought you should know the rule for future situations.

  • '22 '16


  • @majikforce said in 21 Playoff BM Farmboy+20 vs Majikforce:

    @farmboy I have no problem with that. But there is an issue. I do believe you cannot amphib assault a territory from two different sea zones. So either all the transports have to be in sz 91 or the one from Canada is a NCM . Doesn’t really change anything since the dice rolls were well in your favor either way. Just thought you should know the rule for future situations.

    I can certainly do that on the future and at least it wasn’t a battle where this could change the outcome. But are you sure that is the rule? I don’t see that in the rules(although I might have missed it) and I haven’t had this come up in play before. Although I suppose there are not many zones where it could happen.

  • '22 '16

    @farmboy said in 21 Playoff BM Farmboy+20 vs Majikforce:

    @majikforce said in 21 Playoff BM Farmboy+20 vs Majikforce:

    @farmboy I have no problem with that. But there is an issue. I do believe you cannot amphib assault a territory from two different sea zones. So either all the transports have to be in sz 91 or the one from Canada is a NCM . Doesn’t really change anything since the dice rolls were well in your favor either way. Just thought you should know the rule for future situations.

    I can certainly do that on the future and at least it wasn’t a battle where this could change the outcome. But are you sure that is the rule? I don’t see that in the rules(although I might have missed it) and I haven’t had this come up in play before. Although I suppose there are not many zones where it could happen.

    Well I guess I am crazy because I couldn’t find it either. I swear I remember reading that somewhere at some point. Bu t it was probably years ago. Oh well never mind my delusions. Game on!


  • @majikforce no worries. I still find that I am learning or relearning rules for this game even after all this time.


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