Am heading out but will try to check this through the day. Won’t be able to read a save though.
21 Playoff BM Farmboy+20 vs Majikforce
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from New South Wales to Queensland 2 fighters moved from New Zealand to Queensland 1 fighter moved from Queensland to Sumatra Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Politics - French Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 79 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 3 infantry, 1 marine, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans Non Combat Move - Germans 5 infantry moved from Bulgaria to Romania 2 armour, 2 artilleries and 5 infantry moved from Yugoslavia to Romania 6 artilleries and 2 infantry moved from Germany to Slovakia Hungary 3 armour moved from France to Yugoslavia 1 armour moved from Holland Belgium to Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 1 aaGun moved from Holland Belgium to Western Germany 2 bombers, 3 fighters and 5 tactical_bombers moved from Western Germany to Southern Italy 2 infantry moved from Norway to Finland Place Units - Germans 1 destroyer and 1 submarine placed in 113 Sea Zone 3 infantry and 1 marine placed in Western Germany 10 mech_infantrys placed in Germany Germans undo move 2. 3 infantry placed in France 1 marine placed in Western Germany Germans undo move 3. 3 infantry placed in Western Germany Germans undo move 4. 3 infantry placed in France Germans undo move 4. 1 infantry placed in Western Germany 2 infantry placed in France Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 1 fighter EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Non Combat Move - Russians 2 aaGuns and 12 infantry moved from Buryatia to Amur 6 infantry moved from Yakut S.S.R. to Buryatia 2 armour and 2 mech_infantrys moved from Kazakhstan to Szechwan 2 fighters and 1 tactical_bomber moved from Russia to Szechwan 2 infantry moved from Rostov to Ukraine 3 artilleries moved from Ukraine to Western Ukraine 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 4 infantry moved from Russia to Bryansk 3 artilleries and 5 infantry moved from Novgorod to Belarus 1 aaGun moved from Belarus to Novgorod 1 submarine moved from 125 Sea Zone to 123 Sea Zone Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 fighter and 2 infantry placed in Novgorod 4 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 1 infantry EDIT: Adding units owned by Russians to Novgorod: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 2 artilleries moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 3 infantry moved from Hunan to Yunnan 2 bombers, 8 fighters and 8 tactical_bombers moved from Kwangsi to Szechwan 1 fighter moved from 36 Sea Zone to Yunnan 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese Combat - Japanese Battle in Szechwan Japanese attack with 2 bombers, 8 fighters and 8 tactical_bombers Chinese defend with 1 fighter and 10 infantry; Russians defend with 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese roll dice for 2 bombers, 8 fighters and 8 tactical_bombers in Szechwan, round 2 : 6/18 hits, 10.67 expected hits Chinese roll dice for 2 armour, 3 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 5/18 hits, 7.50 expected hits 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 6 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 2 bombers, 5 fighters and 6 tactical_bombers in Szechwan, round 3 : 4/13 hits, 7.67 expected hits Chinese roll dice for 2 armour, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 3 : 3/12 hits, 5.50 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 2 bombers, 3 fighters and 5 tactical_bombers in Szechwan, round 4 : 8/10 hits, 5.83 expected hits Chinese roll dice for 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 4 : 4/8 hits, 4.17 expected hits 2 mech_infantrys owned by the Russians, 2 tactical_bombers owned by the Japanese, 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 2 bombers owned by the Japanese and 1 fighter owned by the Chinese lost in Szechwan Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -42 Casualties for Japanese: 2 bombers, 5 fighters and 5 tactical_bombers Casualties for Chinese: 1 fighter and 10 infantry Casualties for Russians: 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Battle in Yunnan Japanese attack with 1 artillery, 1 fighter and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 2 : 4/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 3 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi 1 infantry moved from Anhwe to Hunan 2 infantry moved from Anhwe to Kweichow 1 aaGun and 4 infantry moved from Jehol to Manchuria 1 fighter moved from Yunnan to Kwangsi 2 fighters moved from Caroline Islands to 37 Sea Zone 2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone 2 artilleries, 2 battleships, 3 carriers, 3 destroyers, 2 infantry, 2 submarines and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Anhwe to Manchuria Place Units - Japanese 3 infantry placed in Kiangsu 2 fighters and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese regular : -5.50 Japanese regular : -3.67
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@farmboy Always brightens my day when Russian attack power is destroyed!
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@majikforce your dice woes continued there. Although mine were almost as bad.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 armour and 1 infantry moved from Western United States to Central United States 1 mech_infantry moved from Western United States to Central United States 1 marine moved from Central United States to 101 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 101 Sea Zone to 51 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 submarine moved from 56 Sea Zone to 54 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Shensi to Sikang Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
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@majikforce will get to UK tonight
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 armour and 1 infantry moved from Western United States to Central United States 1 mech_infantry moved from Western United States to Central United States 1 marine moved from Central United States to 101 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 101 Sea Zone to 51 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 submarine moved from 56 Sea Zone to 54 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Shensi to Sikang Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 2 factory_minors, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan 1 marine moved from Persia to 80 Sea Zone 1 cruiser and 1 marine moved from 80 Sea Zone to 72 Sea Zone 1 marine moved from 72 Sea Zone to French Madagascar 1 bomber moved from Gibraltar to Alexandria 2 infantry moved from Egypt to Alexandria 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan Combat - British Battle in French Madagascar Battle in Anglo Egyptian Sudan British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking French Madagascar from Neutral_Axis, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Alexandria British attack with 1 bomber and 2 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win, taking Alexandria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Alexandria to Egypt 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Egypt 1 fighter moved from Gibraltar to Egypt 2 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Eastern Persia to Persia 1 infantry moved from Shan State to Burma 2 infantry moved from Sumatra to 41 Sea Zone 1 battleship moved from 39 Sea Zone to 79 Sea Zone 2 aaGuns moved from India to Burma 1 mech_infantry moved from India to Burma 1 artillery and 9 infantry moved from India to Burma 1 artillery moved from India to Burma 1 destroyer moved from 79 Sea Zone to 38 Sea Zone 2 fighters moved from United Kingdom to Gibraltar 1 aaGun and 1 infantry moved from Algeria to 92 Sea Zone 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 aaGun, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from India to Burma 2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India Place Units - British 1 fighter and 1 infantry placed in United Kingdom 1 factory_minor placed in Egypt 1 factory_minor placed in Persia Turn Complete - British British collect 30 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Italians regular : 0.33 British regular : 1.17
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Non Combat Move - Italians 2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to Romania 1 armour moved from Greece to Romania 1 armour moved from Greece to Romania 1 armour moved from Normandy Bordeaux to Northern Italy 1 fighter moved from Western Germany to Southern Italy 3 infantry moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from Greece to Bulgaria 1 mech_infantry moved from Tobruk to Tunisia Italians take Tunisia from Neutral_Axis 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy 1 submarine moved from 97 Sea Zone to 98 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
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@majikforce I don’t know if this will effect your move, but I left a destroyer in 92. On my screen its blocked by the units on gibraltar so I thought you may not have seen it.
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@farmboy Yep I saw it. Thanks for the heads up.
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 aaGun and 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 fighter moved from Sumatra to Burma 1 infantry moved from Malaya to Shan State 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to South Australia 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 marine placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French Non Combat Move - French 1 destroyer moved from 79 Sea Zone to 41 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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Note that I ran through the buttons before UK combat and mistakenly agreed to bombardment in Morocco. It was the last button before combat and the game then rolled a die for my attack on your transport. I had wanted to move the cruisers so I stopped the game there and redid the combat turn and said no to bombardment. I’m assuming a roll on a transport is inconsequential but obviously if you think otherwise, I can move the cruisers back.
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@farmboy I have no problem with that. But there is an issue. I do believe you cannot amphib assault a territory from two different sea zones. So either all the transports have to be in sz 91 or the one from Canada is a NCM . Doesn’t really change anything since the dice rolls were well in your favor either way. Just thought you should know the rule for future situations.
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