TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries, 2 infantry and 2 transports moved from 27 Sea Zone to 66 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 11 Sea Zone to 66 Sea Zone
3 artilleries, 2 fighters and 3 infantry moved from 66 Sea Zone to Central America
1 bomber moved from Hawaiian Islands to Central America
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 66 Sea Zone
2 destroyers moved from 27 Sea Zone to 55 Sea Zone
1 marine moved from Queensland to 55 Sea Zone
1 cruiser and 1 marine moved from 55 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Borneo
1 destroyer moved from 55 Sea Zone to 43 Sea Zone
2 bombers moved from Queensland to 43 Sea Zone
5 fighters and 3 tactical_bombers moved from 55 Sea Zone to 43 Sea Zone
1 submarine moved from 11 Sea Zone to 27 Sea Zone
Combat - Americans
Battle in Borneo
Battle in Central America
Americans attack with 3 artilleries, 1 bomber, 2 fighters and 3 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 3 artilleries, 1 bomber, 2 fighters and 3 infantry in Central America, round 2 : 3/9 hits, 3.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Central America, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Central America
Americans win, taking Borneo from Japanese, taking Central America from Germans with 3 artilleries, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 43 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 5 fighters and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers, 1 destroyer, 5 fighters and 3 tactical_bombers in 43 Sea Zone, round 2 : 6/11 hits, 5.83 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 2 bombers, 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 bombers, 5 fighters and 3 tactical_bombers moved from 43 Sea Zone to 55 Sea Zone
2 bombers moved from 55 Sea Zone to Queensland
2 fighters moved from Central America to 66 Sea Zone
1 bomber moved from Central America to Western United States
Place Units - Americans
1 carrier placed in 11 Sea Zone
2 fighters placed in 11 Sea Zone
1 artillery and 8 infantry placed in Eastern United States
3 infantry placed in Central United States
Americans undo move 4.
1 infantry placed in Eastern United States
2 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 aaGuns
EDIT: Adding units owned by Americans to Central United States: 2 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 91 Sea Zone. Rolls: 5,1,6,3,5,1,3,4,2,2,1,1,5,4,2,3
Americans collect 47 PUs (2 lost to blockades); end with 47 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shansi
1 infantry placed in Chahar
1 artillery and 1 infantry placed in Honan
1 infantry placed in Hopei
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries, 2 infantry and 2 transports moved from 27 Sea Zone to 66 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 11 Sea Zone to 66 Sea Zone
3 artilleries, 2 fighters and 3 infantry moved from 66 Sea Zone to Central America
1 bomber moved from Hawaiian Islands to Central America
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 66 Sea Zone
2 destroyers moved from 27 Sea Zone to 55 Sea Zone
1 marine moved from Queensland to 55 Sea Zone
1 cruiser and 1 marine moved from 55 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Borneo
1 destroyer moved from 55 Sea Zone to 43 Sea Zone
2 bombers moved from Queensland to 43 Sea Zone
5 fighters and 3 tactical_bombers moved from 55 Sea Zone to 43 Sea Zone
1 submarine moved from 11 Sea Zone to 27 Sea Zone
Combat - Americans
Battle in Borneo
Battle in Central America
Americans attack with 3 artilleries, 1 bomber, 2 fighters and 3 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 3 artilleries, 1 bomber, 2 fighters and 3 infantry in Central America, round 2 : 3/9 hits, 3.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Central America, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Central America
Americans win, taking Borneo from Japanese, taking Central America from Germans with 3 artilleries, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 43 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 5 fighters and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers, 1 destroyer, 5 fighters and 3 tactical_bombers in 43 Sea Zone, round 2 : 6/11 hits, 5.83 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 2 bombers, 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 bombers, 5 fighters and 3 tactical_bombers moved from 43 Sea Zone to 55 Sea Zone
2 bombers moved from 55 Sea Zone to Queensland
2 fighters moved from Central America to 66 Sea Zone
1 bomber moved from Central America to Western United States
Place Units - Americans
1 carrier placed in 11 Sea Zone
2 fighters placed in 11 Sea Zone
1 artillery and 8 infantry placed in Eastern United States
3 infantry placed in Central United States
Americans undo move 4.
1 infantry placed in Eastern United States
2 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 aaGuns
EDIT: Adding units owned by Americans to Central United States: 2 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 91 Sea Zone. Rolls: 5,1,6,3,5,1,3,4,2,2,1,1,5,4,2,3
Americans collect 47 PUs (2 lost to blockades); end with 47 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shansi
1 infantry placed in Chahar
1 artillery and 1 infantry placed in Honan
1 infantry placed in Hopei
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Crete to Algeria
1 fighter and 1 tactical_bomber moved from Gibraltar to Algeria
3 transports moved from 101 Sea Zone to 100 Sea Zone
2 artilleries and 3 infantry moved from Egypt to 100 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 100 Sea Zone to 101 Sea Zone
2 artilleries and 3 infantry moved from 101 Sea Zone to Greece
1 fighter moved from 101 Sea Zone to Greece
1 fighter moved from Egypt to Greece
1 infantry moved from Southern Caucasus to Northern Caucasus
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from Iraq to Baluchistan
1 infantry moved from Belgian Congo to French Equatorial Africa
1 armour moved from Belgian Congo to French Equatorial Africa
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to Gold Coast
Combat - British
Battle in Algeria
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Germans defend with 1 artillery
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Algeria, round 2 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 bomber owned by the British lost in Algeria
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for British: 1 bomber
Casualties for Germans: 1 artillery
Battle in Greece
British attack with 2 artilleries, 2 fighters and 3 infantry
Germans defend with 1 armour
British roll dice for 2 artilleries, 2 fighters and 3 infantry in Greece, round 2 : 1/7 hits, 2.50 expected hits
Germans roll dice for 1 armour in Greece, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Greece
British win, taking Greece from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - British
2 fighters moved from Greece to 101 Sea Zone
1 fighter moved from 101 Sea Zone to Crete
2 fighters and 1 tactical_bomber moved from Yunnan to Eastern India
2 artilleries moved from Burma to Eastern India
2 infantry moved from Burma to Eastern India
2 infantry moved from Yunnan to Burma
1 aaGun moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Algeria to Gibraltar
Place Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 armour, 1 artillery and 1 infantry placed in Quebec
British undo move 2.
British undo move 1.
1 fighter and 1 tactical_bomber placed in Egypt
1 armour, 1 artillery and 1 infantry placed in Iraq
1 artillery, 1 infantry and 1 mech_infantry placed in Quebec
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in Eastern India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -0.33
Germans regular : 0.50
British regular : -2.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Southern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
Non Combat Move - Italians
Place Units - Italians
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,1,1,1,1
Italians collect 9 PUs (4 lost to blockades); end with 9 PUs
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine and 1 transport moved from 64 Sea Zone to 55 Sea Zone
Place Units - ANZAC
3 submarines placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine and 1 transport moved from 64 Sea Zone to 55 Sea Zone
Place Units - ANZAC
3 submarines placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
2 infantry moved from Northwest Persia to Southern Caucasus
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Smolensk to Russia
11 armour, 13 artilleries, 32 infantry and 5 mech_infantrys moved from Bryansk to Russia
4 tactical_bombers moved from Leningrad to Russia
2 fighters moved from Ukraine to Russia
1 bomber moved from Ukraine to Russia
6 tactical_bombers moved from Ukraine to Russia
1 bomber moved from Western Germany to Russia
1 artillery and 2 infantry moved from Novgorod to Yaroslavl
1 infantry moved from Vologda to Yaroslavl
1 artillery and 1 infantry moved from Brazil to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from West Indies to 91 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 3 transports moved from 91 Sea Zone to 93 Sea Zone
Combat - Germans
Battle in Yaroslavl
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Yaroslavl, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yaroslavl
Germans win, taking Yaroslavl from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 11 armour, 14 artilleries, 2 bombers, 2 fighters, 33 infantry, 5 mech_infantrys and 10 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 2 armour, 11 artilleries, 1 factory_major, 2 fighters, 44 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians roll AA dice in Russia : 3/12 hits, 2.00 expected hits
2 fighters owned by the Germans and 1 bomber owned by the Germans lost in Russia
Germans roll dice for 11 armour, 14 artilleries, 1 bomber, 33 infantry, 5 mech_infantrys and 10 tactical_bombers in Russia, round 2 : 31/74 hits, 26.83 expected hits
Russians roll dice for 4 aaGuns, 2 armour, 11 artilleries, 2 fighters, 44 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 16/62 hits, 22.17 expected hits
27 infantry owned by the Russians, 16 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 11 armour, 14 artilleries, 1 bomber, 17 infantry, 5 mech_infantrys and 10 tactical_bombers in Russia, round 3 : 17/58 hits, 24.17 expected hits
Russians roll dice for 2 armour, 11 artilleries, 2 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 9/35 hits, 13.17 expected hits
17 infantry owned by the Russians and 9 infantry owned by the Germans lost in Russia
Germans roll dice for 11 armour, 14 artilleries, 1 bomber, 8 infantry, 5 mech_infantrys and 10 tactical_bombers in Russia, round 4 : 22/49 hits, 21.67 expected hits
Russians roll dice for 2 armour, 11 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 10/18 hits, 7.50 expected hits
2 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 11 artilleries owned by the Russians, 2 artilleries owned by the Germans and 8 infantry owned by the Germans lost in Russia
Germans captures 26PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 11 armour, 12 artilleries, 1 bomber, 5 mech_infantrys and 10 tactical_bombers remaining. Battle score for attacker is 109
Casualties for Germans: 2 artilleries, 1 bomber, 2 fighters and 33 infantry
Casualties for Russians: 4 aaGuns, 2 armour, 11 artilleries, 2 fighters, 44 infantry, 2 mech_infantrys and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 bomber moved from Russia to Smolensk
10 tactical_bombers moved from Russia to Smolensk
2 aaGuns moved from Northern Belarus to Smolensk
4 artilleries and 7 infantry moved from Ukraine to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Germany to Eastern Poland
2 artilleries and 2 infantry moved from 93 Sea Zone to Morocco
Place Units - Germans
1 destroyer and 2 transports placed in 115 Sea Zone
1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Romania
2 armour and 1 infantry placed in Leningrad
2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 89 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 92 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 107 PUs
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Tula to Penza
1 infantry moved from Kursk to Tula
1 infantry moved from Rostov to Kursk
1 armour, 4 artilleries and 16 infantry moved from Rostov to Northern Caucasus
1 infantry moved from Gorky to Samara
1 artillery and 1 infantry moved from Timguska to Yenisey
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Tula to Penza
1 infantry moved from Kursk to Tula
1 infantry moved from Rostov to Kursk
1 armour, 4 artilleries and 16 infantry moved from Rostov to Northern Caucasus
1 infantry moved from Gorky to Samara
1 artillery and 1 infantry moved from Timguska to Yenisey
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 9 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 fighters moved from 38 Sea Zone to Eastern India
3 tactical_bombers moved from 38 Sea Zone to Eastern India
1 tactical_bomber moved from French Indo China to Eastern India
1 bomber moved from French Indo China to Eastern India
2 infantry moved from Sumatra to 38 Sea Zone
2 infantry moved from Malaya to 38 Sea Zone
2 artilleries moved from Malaya to 38 Sea Zone
1 armour and 1 artillery moved from Sumatra to 38 Sea Zone
2 marines moved from Sumatra to 38 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 38 Sea Zone to 40 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 40 Sea Zone to Eastern India
2 cruisers and 2 marines moved from 38 Sea Zone to 40 Sea Zone
2 marines moved from 40 Sea Zone to Eastern India
4 carriers moved from 38 Sea Zone to 40 Sea Zone
1 infantry moved from Shan State to Burma
2 armour and 2 mech_infantrys moved from French Indo China to Burma
1 fighter moved from Kwangtung to Burma
1 armour and 1 infantry moved from Jehol to Chahar
1 artillery moved from Anhwe to Shansi
1 submarine moved from 38 Sea Zone to 43 Sea Zone
1 destroyer moved from 38 Sea Zone to 43 Sea Zone
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Sakha to Northern Manchuria
1 artillery and 1 infantry moved from Buryatia to Northern Manchuria
1 armour moved from Yakut S.S.R. to Northern Manchuria
1 fighter moved from 38 Sea Zone to Burma
1 artillery moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Shantung to Kiangsu
2 submarines moved from 38 Sea Zone to 21 Sea Zone
1 destroyer moved from 38 Sea Zone to 21 Sea Zone
1 fighter moved from Shantung to Hunan
1 artillery moved from Kiangsi to Hunan
1 tactical_bomber moved from Japan to Shansi
1 destroyer moved from 38 Sea Zone to 21 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 17 Sea Zone to 7 Sea Zone
2 submarines moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 38 Sea Zone to 21 Sea Zone
3 infantry moved from Malaya to Shan State
1 artillery moved from French Indo China to Shan State
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from French Indo China to Shan State
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 43 Sea Zone
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 2 armour, 2 fighters, 1 infantry and 2 mech_infantrys
British defend with 1 aaGun and 5 infantry
British roll AA dice in Burma : 0/2 hits, 0.33 expected hits
Japanese roll dice for 2 armour, 2 fighters, 1 infantry and 2 mech_infantrys in Burma, round 2 : 3/7 hits, 2.83 expected hits
UK_Pacific roll dice for 1 aaGun and 5 infantry in Burma, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in Burma
Japanese roll dice for 2 armour, 2 fighters and 2 mech_infantrys in Burma, round 3 : 4/6 hits, 2.67 expected hits
UK_Pacific roll dice for 3 infantry in Burma, round 3 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 aaGun and 5 infantry
Battle in Shansi
Japanese attack with 1 artillery and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 tactical_bomber in Shansi, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 tactical_bomber in Shansi, round 3 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Japanese win, taking Shansi from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 fighter in Hunan, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hunan
Japanese roll dice for 1 fighter in Hunan, round 3 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Eastern India
Japanese attack with 1 armour, 3 artilleries, 1 bomber, 4 fighters, 4 infantry, 2 marines and 4 tactical_bombers
British defend with 3 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 2 cruisers in Eastern India, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 4 fighters, 4 infantry, 2 marines and 4 tactical_bombers in Eastern India, round 2 : 8/19 hits, 8.50 expected hits
UK_Pacific roll dice for 3 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern India, round 2 : 5/13 hits, 5.17 expected hits
4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 artilleries owned by the British and 6 infantry owned by the British lost in Eastern India
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 2 marines and 4 tactical_bombers in Eastern India, round 3 : 6/14 hits, 7.00 expected hits
UK_Pacific roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Eastern India, round 3 : 2/4 hits, 2.17 expected hits
2 artilleries owned by the Japanese, 1 mech_infantry owned by the British, 1 tactical_bomber owned by the British and 2 fighters owned by the British lost in Eastern India
Japanese captures 13PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Eastern India from UK_Pacific with 1 armour, 1 bomber, 4 fighters, 2 marines and 4 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Japanese: 3 artilleries and 4 infantry
Casualties for British: 3 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Eastern India to 40 Sea Zone
2 fighters moved from Burma to Shan State
1 fighter moved from Hunan to Kwangtung
1 tactical_bomber moved from Shansi to Jehol
1 bomber moved from Eastern India to French Indo China
1 transport moved from 21 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 destroyer, 2 submarines and 1 transport placed in 7 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Malaya
1 armour and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 1.00
Japanese regular : -0.67
British AA : -0.33
UK_Pacific regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Queensland to Burma
1 marine moved from Borneo to 44 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 5 fighters and 3 tactical_bombers moved from 55 Sea Zone to 38 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 38 Sea Zone
1 marine moved from 38 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Central America to 66 Sea Zone
2 artilleries and 2 infantry moved from Central America to 66 Sea Zone
3 artilleries, 2 carriers, 1 destroyer, 3 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 66 Sea Zone to 28 Sea Zone
1 submarine moved from 27 Sea Zone to 28 Sea Zone
1 carrier and 2 fighters moved from 11 Sea Zone to 28 Sea Zone
1 bomber moved from Western United States to Line Islands
Combat - Americans
Battle in Sumatra
Battle in Burma
Americans attack with 2 bombers
Japanese defend with 2 armour and 1 mech_infantry
Americans roll dice for 2 bombers in Burma, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 2 armour and 1 mech_infantry in Burma, round 2 : 2/3 hits, 1.50 expected hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 bombers owned by the Americans lost in Burma
Japanese win, taking Sumatra from Japanese with 1 armour remaining. Battle score for attacker is -13
Casualties for Americans: 2 bombers
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Americans
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 28 Sea Zone: 3 artilleries, 3 infantry and 3 transports
EDIT: Adding units owned by Americans to 28 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Hawaiian Islands: 3 artilleries and 3 infantry
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
2 fighters placed in 11 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Kweichow to Kwangsi
1 fighter moved from Yunnan to Kwangsi
2 artilleries and 5 infantry moved from Yunnan to Burma
3 infantry moved from Hopei to Anhwe
1 infantry moved from Honan to Inner Mongolia
1 artillery and 1 infantry moved from Honan to Shansi
Combat - Chinese
Chinese creates battle in territory Kiangsi
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Kiangsi from Japanese, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Burma
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 1 armour
Chinese roll dice for 2 artilleries and 5 infantry in Burma, round 2 : 2/7 hits, 1.83 expected hits
Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
Chinese win, taking Burma from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shansi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
6 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from Baluchistan to Eastern India
1 armour moved from Iraq to Baluchistan
1 artillery and 1 infantry moved from Iraq to Southern Persia
1 artillery and 1 infantry moved from Northwest Persia to Southern Caucasus
1 fighter moved from Crete to Greece
1 fighter moved from 101 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from Egypt to Greece
1 fighter moved from Gold Coast to Gibraltar
1 armour and 1 infantry moved from French Equatorial Africa to French Central Africa
1 infantry moved from Belgian Congo to French Equatorial Africa
2 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Gibraltar to Malta
1 tactical_bomber moved from Gibraltar to Malta
1 carrier, 1 destroyer and 3 transports moved from 101 Sea Zone to 100 Sea Zone
British take 100 Sea Zone from Italians
2 artilleries and 5 infantry moved from Yunnan to Shan State
Combat - British
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Queensland to Burma
1 marine moved from Borneo to 44 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 5 fighters and 3 tactical_bombers moved from 55 Sea Zone to 38 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 38 Sea Zone
1 marine moved from 38 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Central America to 66 Sea Zone
2 artilleries and 2 infantry moved from Central America to 66 Sea Zone
3 artilleries, 2 carriers, 1 destroyer, 3 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 66 Sea Zone to 28 Sea Zone
1 submarine moved from 27 Sea Zone to 28 Sea Zone
1 carrier and 2 fighters moved from 11 Sea Zone to 28 Sea Zone
1 bomber moved from Western United States to Line Islands
Combat - Americans
Battle in Sumatra
Battle in Burma
Americans attack with 2 bombers
Japanese defend with 2 armour and 1 mech_infantry
Americans roll dice for 2 bombers in Burma, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 2 armour and 1 mech_infantry in Burma, round 2 : 2/3 hits, 1.50 expected hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 bombers owned by the Americans lost in Burma
Japanese win, taking Sumatra from Japanese with 1 armour remaining. Battle score for attacker is -13
Casualties for Americans: 2 bombers
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Americans
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 28 Sea Zone: 3 artilleries, 3 infantry and 3 transports
EDIT: Adding units owned by Americans to 28 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Hawaiian Islands: 3 artilleries and 3 infantry
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
2 fighters placed in 11 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Kweichow to Kwangsi
1 fighter moved from Yunnan to Kwangsi
2 artilleries and 5 infantry moved from Yunnan to Burma
3 infantry moved from Hopei to Anhwe
1 infantry moved from Honan to Inner Mongolia
1 artillery and 1 infantry moved from Honan to Shansi
Combat - Chinese
Chinese creates battle in territory Kiangsi
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Kiangsi from Japanese, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Burma
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 1 armour
Chinese roll dice for 2 artilleries and 5 infantry in Burma, round 2 : 2/7 hits, 1.83 expected hits
Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
Chinese win, taking Burma from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shansi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
6 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Purchase Units - British
British buy 2 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from Baluchistan to Eastern India
1 armour moved from Iraq to Baluchistan
1 artillery and 1 infantry moved from Iraq to Southern Persia
1 artillery and 1 infantry moved from Northwest Persia to Southern Caucasus
1 fighter moved from Crete to Greece
1 fighter moved from 101 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from Egypt to Greece
1 fighter moved from Gold Coast to Gibraltar
1 armour and 1 infantry moved from French Equatorial Africa to French Central Africa
1 infantry moved from Belgian Congo to French Equatorial Africa
2 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Gibraltar to Malta
1 tactical_bomber moved from Gibraltar to Malta
1 carrier, 1 destroyer and 3 transports moved from 101 Sea Zone to 100 Sea Zone
British take 100 Sea Zone from Italians
2 artilleries and 5 infantry moved from Yunnan to Shan State
Combat - British
Japanese scrambles 3 units out of 40 Sea Zone to defend against the attack in Eastern India
Battle in Shan State
British attack with 2 artilleries and 5 infantry
Japanese defend with 1 artillery, 2 fighters and 4 infantry
British roll dice for 2 artilleries and 5 infantry in Shan State, round 2 : 0/7 hits, 1.83 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 4 infantry in Shan State, round 2 : 2/7 hits, 3.00 expected hits
2 infantry owned by the British lost in Shan State
2 artilleries owned by the British and 3 infantry owned by the British retreated to Yunnan
Japanese win with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Eastern India
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 3 fighters, 1 harbour and 2 marines
British roll dice for 1 armour and 2 mech_infantrys in Eastern India, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 armour, 3 fighters and 2 marines in Eastern India, round 2 : 4/6 hits, 3.17 expected hits
2 mech_infantrys owned by the British and 1 armour owned by the British lost in Eastern India
Japanese win with 1 armour, 3 fighters and 2 marines remaining. Battle score for attacker is -16
Casualties for British: 1 armour and 2 mech_infantrys
Moving scrambled unit from Eastern India to 40 Sea Zone
Moving scrambled unit from Eastern India to 40 Sea Zone
Moving scrambled unit from Eastern India to 40 Sea Zone
Non Combat Move - British
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Iraq
1 armour, 1 artillery and 1 infantry placed in Egypt
1 artillery, 1 fighter and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 2.67
Americans regular : 1.00
Japanese regular : -0.50
British regular : -2.83
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Libya
Non Combat Move - Italians
1 armour moved from Southern France to Yugoslavia
1 aaGun and 2 artilleries moved from Southern France to Northern Italy
1 cruiser and 1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Greece to Romania
Place Units - Italians
4 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
@pacifiersboard I hope it’s ok to move the chinese to Shensi, although brits diced e.g. in Yunnan? Just noticed that there are soviets that might protect the flying tiger.
If not, please send to infs back. I’m fine with both.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 armour moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to Yunnan
Combat - Russians
Non Combat Move - Russians
3 infantry moved from Samara to Russia
3 infantry moved from Suiyuyan to Kansu
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 30 Sea Zone to 26 Sea Zone
3 infantry moved from New South Wales to Queensland
1 infantry moved from West India to Eastern Persia
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 6 PUs (4 lost to blockades); end with 7 PUs
Combat Move - French
Non Combat Move - French
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 19
Purchase Units - Italians
Italians buy 5 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 bomber moved from Egypt to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
4 bombers, 2 fighters and 1 tactical_bomber moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 5 bombers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 5 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 6/9 hits, 4.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 96 Sea Zone
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 5 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Italians
5 bombers, 2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
4 infantry moved from Northern Italy to Southern Italy
1 aaGun, 4 artilleries and 20 infantry moved from France to Southern France
1 armour and 3 infantry moved from Egypt to Anglo-Egyptian Sudan
1 armour moved from French Central Africa to Anglo-Egyptian Sudan
3 artilleries and 6 infantry moved from French Central Africa to French Equatorial Africa
Place Units - Italians
3 infantry placed in Southern Italy
5 artilleries and 4 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Leningrad: 1 infantry
EDIT: Adding units owned by Italians to Novgorod: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 3,3
Italians collect 23 PUs (2 lost to blockades); end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Tunisia to Algeria
1 fighter moved from Southern Italy to Algeria
1 armour and 1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
1 infantry moved from Cyprus to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 100 Sea Zone
1 infantry moved from Crete to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Trans-Jordan
1 battleship moved from 101 Sea Zone to 100 Sea Zone
2 destroyers moved from 99 Sea Zone to 100 Sea Zone
3 destroyers and 2 transports moved from 101 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from Southern Italy to 99 Sea Zone
1 artillery, 3 destroyers, 3 infantry and 2 transports moved from 99 Sea Zone to 101 Sea Zone
Combat - Italians
Battle in Algeria
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Algeria
Italians win, taking Algeria from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Algeria to Malta
1 artillery and 3 infantry moved from 101 Sea Zone to Syria
1 fighter moved from Egypt to Malta
Place Units - Italians
1 fighter placed in Southern Italy
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs