BM FlyingBadger (Axis) vs Giallo (Allies+21) #1


  • @giallo said in BM FlyingBadger (Axis) vs Giallo (Allies+21) #1:

    @flyingbadger forgot to attack dd in sz 16, don’t know how to roll dicebot will post round so far and edit the attack in 123

    Yep, I see what you’ve done and that’s fine with me.

    Scramble all 3 to SZ97 please.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 2 carriers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 123 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 destroyer and 1 submarine moved from 101 Sea Zone to 123 Sea Zone
                  Americans take 106 Sea Zone from Germans
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 carrier moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Midway
            2 infantry moved from New Zealand to 63 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from New Zealand to Midway
            1 carrier, 1 cruiser and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 85 Sea Zone
            1 artillery and 1 infantry moved from 85 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 artillery and 1 infantry moved from Central United States to Western United States
    
        Place Units - Americans
            1 battleship, 2 carriers and 2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Turning on Edit Mode
            EDIT: Changing ownership of Algeria from Neutral_Axis to Americans
            EDIT: Changing PUs for Americans from 72 to 73
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            2 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Burma to Kwangsi
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Anhwe
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Chahar from Japanese, taking Anhwe from Japanese, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            8 infantry moved from Yunnan to Szechwan
            2 infantry moved from Shensi to Szechwan
            1 fighter moved from Kwangsi to Szechwan
    
        Place Units - Chinese
            3 artilleries placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 airfield and 1 factory_minor; Remaining resources: 5 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 83 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to 118 Sea Zone
            1 destroyer moved from 110 Sea Zone to 118 Sea Zone
            2 fighters moved from United Kingdom to 91 Sea Zone
            1 bomber, 3 fighters and 2 tactical_bombers moved from Malta to 97 Sea Zone
            2 infantry moved from Union of South Africa to 71 Sea Zone
            1 armour and 1 mech_infantry moved from Egypt to Kenya
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
            2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            2 infantry moved from 72 Sea Zone to Kenya
            1 infantry moved from Suriname to 88 Sea Zone
            1 infantry and 1 transport moved from 88 Sea Zone to 83 Sea Zone
            1 infantry moved from 83 Sea Zone to French West Africa
    
        Combat - British
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in French West Africa
            Battle in 97 Sea Zone
                British attack with 1 bomber, 3 fighters and 2 tactical_bombers
                Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 cruiser, 1 destroyer and 1 transport
                    British roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 5/6 hits, 3,50 expected hits
                    Italians roll dice for 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                    1 destroyer owned by the Italians, 2 tactical_bombers owned by the British, 1 cruiser owned by the Italians, 2 fighters owned by the Germans, 1 bomber owned by the British and 1 tactical_bomber owned by the Germans lost in 97 Sea Zone
                    1 transport owned by the Italians lost in 97 Sea Zone
                British win, taking French West Africa from Neutral_Axis with 3 fighters remaining. Battle score for attacker is 22
                Casualties for British: 1 bomber and 2 tactical_bombers
                Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
                Casualties for Germans: 2 fighters and 1 tactical_bomber
            Battle in 118 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 118 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer and 1 fighter in 118 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 118 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 118 Sea Zone
                British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 91 Sea Zone
                British attack with 1 destroyer and 2 fighters; Americans loiter and taunt
                Italians defend with 1 submarine
                    British roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Italians lost in 91 Sea Zone
                British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Kenya
                British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 3 infantry
                    British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Kenya, round 2 : 4/6 hits, 1,67 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 2/4 hits, 1,33 expected hits
                    1 artillery owned by the Italians, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Kenya
                British win, taking Kenya from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery and 3 infantry
    
        Non Combat Move - British
            3 fighters moved from 97 Sea Zone to 96 Sea Zone
            3 fighters moved from 96 Sea Zone to Malta
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            2 infantry moved from Shan State to Burma
            6 infantry moved from Burma to India
            3 aaGuns moved from Burma to India
            1 fighter moved from Burma to India
            1 tactical_bomber moved from Burma to India
            1 artillery and 1 infantry moved from Burma to India
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 118 Sea Zone to 91 Sea Zone
            1 aaGun and 1 artillery moved from Egypt to Trans-Jordan
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 airfield placed in Gibraltar
    
        Turn Complete - British
            British collect 31 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 1 fighter placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
            UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 2 artilleries and 1 fighter
    

    Combat Hit Differential Summary :

    Chinese regular : 1,17
    Americans regular : 0,50
    Italians regular : 0,83
    Japanese regular : 0,00
    Germans regular : -0,33
    British regular : 3,83
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 airfield; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            1 armour moved from Slovakia Hungary to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 bomber moved from Southern Italy to Egypt
            1 armour moved from Tunisia to Algeria
                  Italians take Algeria from Americans
            1 armour moved from Algeria to Tunisia
    
        Combat - Italians
            Strategic bombing raid in Egypt
                    British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Egypt causes 4 damage total. 
    
        Non Combat Move - Italians
            1 armour moved from Greece to Romania
            2 mech_infantrys moved from Northern Italy to Romania
            2 infantry moved from Northern Italy to Yugoslavia
            1 artillery moved from Northern Italy to Yugoslavia
            3 infantry moved from Southern Italy to Northern Italy
            1 bomber moved from Egypt to Greece
            1 artillery and 3 infantry moved from Libya to Tunisia
    
        Place Units - Italians
            1 airfield placed in Greece
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 cruiser
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 cruiser
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,50
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            8 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            2 infantry moved from Poland to Baltic States
            1 bomber moved from Western Germany to Baltic States
            1 fighter and 1 tactical_bomber moved from Greece to Baltic States
            1 armour, 3 artilleries and 12 infantry moved from Poland to Eastern Poland
            10 armour and 8 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Slovakia Hungary to Eastern Poland
            2 infantry moved from Romania to Eastern Poland
            1 artillery moved from Romania to Eastern Poland
            1 armour moved from Slovakia Hungary to Eastern Poland
            1 armour, 1 artillery and 8 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            2 bombers moved from Greece to Russia
            2 mech_infantrys moved from Western Germany to Poland
            1 artillery moved from Southern France to France
            1 infantry moved from Western Germany to France
            2 artilleries and 1 infantry moved from Western Germany to Germany
    
        Combat - Germans
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Russia causes 3 damage total. 
            Battle in Baltic States
                Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Baltic States to Eastern Poland
            1 bomber moved from Baltic States to Eastern Poland
            1 bomber moved from Russia to Eastern Poland
            1 aaGun moved from Poland to Baltic States
            1 aaGun moved from Slovakia Hungary to Eastern Poland
            1 aaGun moved from Romania to Bessarabia
            1 aaGun moved from Germany to Poland
            1 aaGun moved from Norway to Finland
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            1 destroyer and 1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : -1.17
    Russians AA : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 36 PUs; 
            Russians buy 12 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 submarine moved from 117 Sea Zone to 109 Sea Zone
            2 armour, 2 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
            3 artilleries, 2 fighters, 25 infantry and 1 tactical_bomber moved from Belarus to Bryansk
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
    
        Combat - Russians
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            10 infantry moved from Russia to Bryansk
            4 aaGuns moved from Belarus to Bryansk
    
        Place Units - Russians
            10 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 41 Sea Zone
            2 artilleries and 1 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 battleship and 1 carrier moved from 42 Sea Zone to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
            1 carrier moved from 42 Sea Zone to 37 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Java to 42 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            1 carrier moved from 42 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
            2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
            1 bomber moved from French Indo China to 44 Sea Zone
            1 battleship and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
            1 marine moved from Guam to 21 Sea Zone
            1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            3 fighters moved from Japan to Korea
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from Hunan to Yunnan
                  Japanese take Yunnan from Chinese
            1 artillery and 2 infantry moved from Hunan to Anhwe
            1 artillery, 2 infantry and 1 mech_infantry moved from Hunan to Kwangsi
            1 artillery and 1 infantry moved from Suiyuyan to Chahar
            2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
    
        Combat - Japanese
            Battle in Sumatra
                Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/5 hits, 2.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Sumatra
                    Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 3 : 1/5 hits, 2.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Malaya
                Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Malaya, round 2 : 5/10 hits, 4.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kwangsi, round 2 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kwangsi, round 3 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kwangsi, round 4 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Korea
                Japanese attack with 3 fighters, 2 infantry and 1 marine
                Russians defend with 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                    ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
                Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 cruiser
    
        Non Combat Move - Japanese
            1 bomber moved from 44 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from Malaya to French Indo China
            3 fighters moved from Korea to Japan
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 6 Sea Zone
            2 infantry placed in Japan
            2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -4.50
    ANZAC regular : 0.50
    UK_Pacific regular : -0.33
    Russians regular : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 fighters and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 123 Sea Zone to 125 Sea Zone
            1 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
            1 armour moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 armour moved from Algeria to Morocco
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in 125 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking Marshall Islands from Japanese, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 carrier and 2 fighters moved from 25 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Midway to Hawaiian Islands
            1 bomber moved from Midway to Queensland
            1 destroyer moved from 26 Sea Zone to 32 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 16 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 1 battleship, 2 carriers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 16 Sea Zone to 26 Sea Zone
            1 transport moved from 85 Sea Zone to 88 Sea Zone
            1 artillery and 3 infantry moved from Brazil to French Guiana
            1 submarine moved from 123 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            1 carrier placed in 101 Sea Zone
            2 artilleries placed in Central United States
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Germans regular : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 artilleries and 11 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 3 artilleries, 1 fighter and 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries, 1 fighter and 11 infantry in Yunnan, round 2 : 6/15 hits, 3,83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Tsinghai
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2,17
    Japanese regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 fighters and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 123 Sea Zone to 125 Sea Zone
            1 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
            1 armour moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 armour moved from Algeria to Morocco
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in 125 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking Marshall Islands from Japanese, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 carrier and 2 fighters moved from 25 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Midway to Hawaiian Islands
            1 bomber moved from Midway to Queensland
            1 destroyer moved from 26 Sea Zone to 32 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 16 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 1 battleship, 2 carriers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 16 Sea Zone to 26 Sea Zone
            1 transport moved from 85 Sea Zone to 88 Sea Zone
            1 artillery and 3 infantry moved from Brazil to French Guiana
            1 submarine moved from 123 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            1 carrier placed in 101 Sea Zone
            2 artilleries placed in Central United States
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 artilleries and 11 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 3 artilleries, 1 fighter and 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries, 1 fighter and 11 infantry in Yunnan, round 2 : 6/15 hits, 3,83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Tsinghai
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British repair damage of 4x factory_minor; Remaining resources: 41 PUs; 
            British buy 1 factory_minor, 6 infantry and 1 transport; Remaining resources: 4 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 13 PUs; 
            UK_Pacific buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 destroyer moved from 118 Sea Zone to 110 Sea Zone
            1 fighter moved from Malta to Gibraltar
            1 fighter moved from Malta to Gibraltar
            1 fighter moved from Gibraltar to United Kingdom
            1 fighter moved from Malta to Egypt
            1 armour moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour moved from Italian Somaliland to Ethiopia
                  British take Ethiopia from Italians
            1 mech_infantry moved from Kenya to Egypt
            1 infantry moved from French West Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 artillery moved from Kenya to Anglo Egyptian Sudan
            1 infantry moved from Kenya to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 infantry moved from Burma to Shan State
            2 fighters and 1 tactical_bomber moved from India to Shan State
            1 artillery moved from Trans-Jordan to Syria
                  British take Syria from Neutral_Axis
            1 transport moved from 83 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in French Madagascar
            Battle in Shan State
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking French Madagascar from Neutral_Axis, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Shan State to India
            1 aaGun moved from Trans-Jordan to Syria
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
    
        Place Units - British
            1 transport placed in 106 Sea Zone
            1 factory_minor placed in Persia
            3 infantry placed in Egypt
            3 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,4,3,3,2,2,6,3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
            UK_Pacific collect 3 PUs (4 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Some Units in India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 2,17
    Americans regular : 0,67
    Japanese regular : -0,67
    Germans regular : -0,17
    British regular : 1,17
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 2 mech_infantrys moved from Romania to Eastern Poland
            2 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 bomber moved from Greece to Volgograd
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Algeria
                  Italians take Algeria from Americans
    
        Combat - Italians
            Strategic bombing raid in Volgograd
                    Russians roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Volgograd causes 3 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from Volgograd to Greece
            1 artillery and 1 infantry moved from Greece to Bulgaria
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            1 artillery and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Russians AA : -0.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 fighters, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine and 2 tactical_bombers moved from 112 Sea Zone to 125 Sea Zone
            3 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Baltic States to Belarus
                  Germans take Belarus from Russians
            8 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Vyborg to Novgorod
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 tactical_bombers in 125 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 125 Sea Zone
                Germans win with 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 125 Sea Zone to Western Germany
            1 aaGun moved from Baltic States to Belarus
            1 aaGun moved from Eastern Poland to Western Ukraine
            1 aaGun moved from Bessarabia to Ukraine
            12 armour, 4 artilleries, 1 fighter, 15 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
            2 bombers moved from Eastern Poland to Greece
            1 armour, 1 artillery and 5 infantry moved from Bessarabia to Western Ukraine
            2 mech_infantrys moved from Poland to Western Ukraine
            1 aaGun moved from Poland to Eastern Poland
            10 mech_infantrys moved from Germany to Eastern Poland
            2 artilleries and 1 infantry moved from Germany to Poland
            1 aaGun moved from Finland to Vyborg
    
        Place Units - Germans
            1 fighter and 1 submarine placed in 112 Sea Zone
            1 fighter placed in Western Germany
            1 armour and 5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Germans regular : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 fighter and 9 infantry; Remaining resources: 7 PUs; 
    
        Combat Move - Russians
            2 artilleries and 2 infantry moved from Bryansk to Ukraine
            1 submarine moved from 109 Sea Zone to 125 Sea Zone
    
        Combat - Russians
            Battle in 125 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 destroyer
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Russians lost in 125 Sea Zone
                Germans win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
            Battle in Ukraine
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 aaGun, 1 factory_minor and 3 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 aaGun and 3 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 3 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 4 : 2/3 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 aaGun and 3 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Bryansk to Ukraine
            2 infantry moved from Volgograd to Tambov
            10 infantry moved from Russia to Bryansk
            1 tactical_bomber moved from Russia to Bryansk
            2 aaGuns and 17 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            1 fighter and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,67
    Russians regular : 1,00
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 carrier, 2 fighters, 1 infantry and 2 marines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 armour moved from Malaya to Shan State
            1 mech_infantry moved from Kwangsi to Shan State
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            2 infantry moved from French Indo China to Shan State
            1 bomber, 2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
    
        Combat - Japanese
            Battle in Shan State
                Japanese attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 6/13 hits, 5.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber, 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
            1 artillery moved from Kwangsi to French Indo China
            1 marine moved from Korea to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to French Indo China
            1 battleship, 2 carriers, 1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to French Indo China
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to French Indo China
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
            1 battleship moved from 41 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
    
        Place Units - Japanese
            1 airfield, 1 infantry and 2 marines placed in French Indo China
            1 carrier placed in 6 Sea Zone
            2 fighters placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    UK_Pacific regular : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter and 4 tactical_bombers; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 106 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            2 infantry moved from Marshall Islands to 32 Sea Zone
            2 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
            4 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in 16 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Iwo Jima from Japanese with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
            4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            2 artilleries moved from Central United States to 101 Sea Zone
            2 artilleries, 1 carrier and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            1 artillery and 3 infantry moved from French Guiana to 88 Sea Zone
            3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 bomber moved from Queensland to Amur
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 fighter and 4 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,00
    Japanese regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 fighter moved from Tsinghai to Kweichow
            1 infantry moved from Yunnan to Kweichow
            3 artilleries and 14 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 3 artilleries and 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 14 infantry in Hunan, round 2 : 7/17 hits, 3,83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 3 artilleries and 14 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            2 artilleries placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2,83
    Japanese regular : -1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter and 4 tactical_bombers; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 106 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            2 infantry moved from Marshall Islands to 32 Sea Zone
            2 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
            4 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in 16 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Iwo Jima from Japanese with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
            4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            2 artilleries moved from Central United States to 101 Sea Zone
            2 artilleries, 1 carrier and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            1 artillery and 3 infantry moved from French Guiana to 88 Sea Zone
            3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 bomber moved from Queensland to Amur
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 fighter and 4 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 fighter moved from Tsinghai to Kweichow
            1 infantry moved from Yunnan to Kweichow
            3 artilleries and 14 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 3 artilleries and 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 14 infantry in Hunan, round 2 : 7/17 hits, 3,83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 3 artilleries and 14 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            2 artilleries placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 carrier, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 artillery moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from Ethiopia to Egypt
            1 infantry moved from Northwest Persia to Iraq
            2 infantry moved from Persia to Iraq
            1 artillery moved from Syria to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 fighter moved from Egypt to Iraq
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
    
        Combat - British
            Battle in Iraq
                British attack with 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Iraq, round 2 : 3/8 hits, 2,00 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 aaGun moved from Syria to Iraq
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 fighter moved from Iraq to Eastern Persia
            1 infantry moved from Burma to Yunnan
            3 aaGuns, 7 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber moved from India to West India
            2 fighters and 1 tactical_bomber moved from West India to Eastern Persia
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 infantry moved from 71 Sea Zone to Union of South Africa
            1 fighter moved from Gibraltar to United Kingdom
    
        Place Units - British
            1 carrier placed in 106 Sea Zone
            3 infantry placed in Egypt
            3 infantry placed in Persia
            1 armour and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 2,83
    Americans regular : -1,00
    Japanese regular : -0,33
    Neutral_Axis regular : 0,00
    British regular : 1,00
    

    Savegame

Suggested Topics

  • 69
  • 34
  • 498
  • 151
  • 111
  • 132
  • 203
  • 201
Axis & Allies Boardgaming Custom Painted Miniatures

14

Online

17.4k

Users

39.9k

Topics

1.7m

Posts