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BM FlyingBadger (Axis) vs Giallo (Allies+21) #1
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 36 PUs; Russians buy 12 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 submarine moved from 117 Sea Zone to 109 Sea Zone 2 armour, 2 infantry and 2 mech_infantrys moved from Ukraine to Bryansk 3 artilleries, 2 fighters, 25 infantry and 1 tactical_bomber moved from Belarus to Bryansk 2 fighters and 1 tactical_bomber moved from Bryansk to Russia Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 10 infantry moved from Russia to Bryansk 4 aaGuns moved from Belarus to Bryansk Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 41 Sea Zone 2 artilleries and 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 battleship and 1 carrier moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Java to 42 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra 2 fighters and 2 tactical_bombers moved from French Indo China to Malaya 1 bomber moved from French Indo China to 44 Sea Zone 1 battleship and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 3 fighters moved from Japan to Korea 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 artillery and 2 infantry moved from Hunan to Anhwe 1 artillery, 2 infantry and 1 mech_infantry moved from Hunan to Kwangsi 1 artillery and 1 infantry moved from Suiyuyan to Chahar 2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Malaya 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific Combat - Japanese Battle in Sumatra Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/5 hits, 2.17 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Sumatra Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 3 : 1/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Malaya Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Malaya, round 2 : 5/10 hits, 4.83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kwangsi, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kwangsi, round 3 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kwangsi, round 4 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Korea Japanese attack with 3 fighters, 2 infantry and 1 marine Russians defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 cruiser Non Combat Move - Japanese 1 bomber moved from 44 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Malaya to French Indo China 3 fighters moved from Korea to Japan Place Units - Japanese 2 carriers and 1 destroyer placed in 6 Sea Zone 2 infantry placed in Japan 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -4.50 ANZAC regular : 0.50 UK_Pacific regular : -0.33 Russians regular : 0.67
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 123 Sea Zone to 125 Sea Zone 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 armour moved from Morocco to Algeria Americans take Algeria from Italians 1 armour moved from Algeria to Morocco 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Battle in 125 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking Marshall Islands from Japanese, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 carrier and 2 fighters moved from 25 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Midway to Hawaiian Islands 1 bomber moved from Midway to Queensland 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 16 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 1 transport moved from 85 Sea Zone to 88 Sea Zone 1 artillery and 3 infantry moved from Brazil to French Guiana 1 submarine moved from 123 Sea Zone to 106 Sea Zone Place Units - Americans 2 transports placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 2 artilleries placed in Central United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Germans regular : -0,17
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 11 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 3 artilleries, 1 fighter and 11 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries, 1 fighter and 11 infantry in Yunnan, round 2 : 6/15 hits, 3,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 2,17 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 123 Sea Zone to 125 Sea Zone 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 armour moved from Morocco to Algeria Americans take Algeria from Italians 1 armour moved from Algeria to Morocco 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Battle in 125 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking Marshall Islands from Japanese, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 carrier and 2 fighters moved from 25 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Midway to Hawaiian Islands 1 bomber moved from Midway to Queensland 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 16 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 1 transport moved from 85 Sea Zone to 88 Sea Zone 1 artillery and 3 infantry moved from Brazil to French Guiana 1 submarine moved from 123 Sea Zone to 106 Sea Zone Place Units - Americans 2 transports placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 2 artilleries placed in Central United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 11 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 3 artilleries, 1 fighter and 11 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries, 1 fighter and 11 infantry in Yunnan, round 2 : 6/15 hits, 3,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British repair damage of 4x factory_minor; Remaining resources: 41 PUs; British buy 1 factory_minor, 6 infantry and 1 transport; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 13 PUs; UK_Pacific buy 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 118 Sea Zone to 110 Sea Zone 1 fighter moved from Malta to Gibraltar 1 fighter moved from Malta to Gibraltar 1 fighter moved from Gibraltar to United Kingdom 1 fighter moved from Malta to Egypt 1 armour moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Ethiopia British take Ethiopia from Italians 1 mech_infantry moved from Kenya to Egypt 1 infantry moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 artillery moved from Kenya to Anglo Egyptian Sudan 1 infantry moved from Kenya to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from India to Shan State 1 artillery moved from Trans-Jordan to Syria British take Syria from Neutral_Axis 1 transport moved from 83 Sea Zone to 91 Sea Zone Combat - British Battle in French Madagascar Battle in Shan State British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking French Madagascar from Neutral_Axis, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Shan State to India 1 aaGun moved from Trans-Jordan to Syria 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies Place Units - British 1 transport placed in 106 Sea Zone 1 factory_minor placed in Persia 3 infantry placed in Egypt 3 infantry placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,4,3,3,2,2,6,3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3 UK_Pacific collect 3 PUs (4 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 2,17 Americans regular : 0,67 Japanese regular : -0,67 Germans regular : -0,17 British regular : 1,17
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 2 mech_infantrys moved from Romania to Eastern Poland 2 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine Italians take Western Ukraine from Russians 1 bomber moved from Greece to Volgograd 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from Americans Combat - Italians Strategic bombing raid in Volgograd Russians roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Volgograd causes 3 damage total. Non Combat Move - Italians 1 bomber moved from Volgograd to Greece 1 artillery and 1 infantry moved from Greece to Bulgaria Place Units - Italians 1 fighter placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Russians AA : -0.17
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC 1 fighter moved from New South Wales to 54 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC 1 fighter moved from New South Wales to 54 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 fighters, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine and 2 tactical_bombers moved from 112 Sea Zone to 125 Sea Zone 3 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 8 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Vyborg to Novgorod Combat - Germans Battle in 125 Sea Zone Germans attack with 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 tactical_bombers in 125 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 125 Sea Zone Germans win with 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 125 Sea Zone to Western Germany 1 aaGun moved from Baltic States to Belarus 1 aaGun moved from Eastern Poland to Western Ukraine 1 aaGun moved from Bessarabia to Ukraine 12 armour, 4 artilleries, 1 fighter, 15 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 2 bombers moved from Eastern Poland to Greece 1 armour, 1 artillery and 5 infantry moved from Bessarabia to Western Ukraine 2 mech_infantrys moved from Poland to Western Ukraine 1 aaGun moved from Poland to Eastern Poland 10 mech_infantrys moved from Germany to Eastern Poland 2 artilleries and 1 infantry moved from Germany to Poland 1 aaGun moved from Finland to Vyborg Place Units - Germans 1 fighter and 1 submarine placed in 112 Sea Zone 1 fighter placed in Western Germany 1 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Germans regular : 0.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 7 PUs; Combat Move - Russians 2 artilleries and 2 infantry moved from Bryansk to Ukraine 1 submarine moved from 109 Sea Zone to 125 Sea Zone Combat - Russians Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Ukraine Russians attack with 2 artilleries and 2 infantry Germans defend with 1 aaGun, 1 factory_minor and 3 infantry Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 aaGun and 3 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 3 : 1/3 hits, 1,00 expected hits Germans roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 4 : 2/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 1 aaGun and 3 infantry Non Combat Move - Russians 1 aaGun moved from Bryansk to Ukraine 2 infantry moved from Volgograd to Tambov 10 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 2 aaGuns and 17 infantry moved from Amur to Buryatia Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 1,00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 airfield, 1 carrier, 2 fighters, 1 infantry and 2 marines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 1 infantry moved from Malaya to Shan State 1 armour moved from Malaya to Shan State 1 mech_infantry moved from Kwangsi to Shan State 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 2 infantry moved from French Indo China to Shan State 1 bomber, 2 fighters and 2 tactical_bombers moved from French Indo China to Shan State Combat - Japanese Battle in Shan State Japanese attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 6/13 hits, 5.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber, 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China 1 artillery moved from Kwangsi to French Indo China 1 marine moved from Korea to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to French Indo China 1 battleship, 2 carriers, 1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from Korea to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone 1 battleship moved from 41 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Place Units - Japanese 1 airfield, 1 infantry and 2 marines placed in French Indo China 1 carrier placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 UK_Pacific regular : -0.33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 fighter and 4 tactical_bombers; Remaining resources: 4 PUs; Combat Move - Americans 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from Marshall Islands to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone 4 fighters moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in Iwo Jima Battle in 16 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Iwo Jima from Japanese with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone 4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 2 artilleries moved from Central United States to 101 Sea Zone 2 artilleries, 1 carrier and 2 transports moved from 101 Sea Zone to 88 Sea Zone 1 artillery and 3 infantry moved from French Guiana to 88 Sea Zone 3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to 91 Sea Zone 1 bomber moved from Queensland to Amur Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter and 4 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -1,00 Japanese regular : 0,67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 fighter moved from Tsinghai to Kweichow 1 infantry moved from Yunnan to Kweichow 3 artilleries and 14 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 3 artilleries and 14 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 14 infantry in Hunan, round 2 : 7/17 hits, 3,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 3 artilleries and 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai 2 artilleries placed in Hunan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 2,83 Japanese regular : -1,00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 fighter and 4 tactical_bombers; Remaining resources: 4 PUs; Combat Move - Americans 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from Marshall Islands to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone 4 fighters moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in Iwo Jima Battle in 16 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Iwo Jima from Japanese with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone 4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 2 artilleries moved from Central United States to 101 Sea Zone 2 artilleries, 1 carrier and 2 transports moved from 101 Sea Zone to 88 Sea Zone 1 artillery and 3 infantry moved from French Guiana to 88 Sea Zone 3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to 91 Sea Zone 1 bomber moved from Queensland to Amur Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter and 4 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 fighter moved from Tsinghai to Kweichow 1 infantry moved from Yunnan to Kweichow 3 artilleries and 14 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 3 artilleries and 14 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 14 infantry in Hunan, round 2 : 7/17 hits, 3,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 3 artilleries and 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai 2 artilleries placed in Hunan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 armour, 1 carrier, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from French Central Africa to French Equatorial Africa 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Ethiopia to Egypt 1 infantry moved from Northwest Persia to Iraq 2 infantry moved from Persia to Iraq 1 artillery moved from Syria to Iraq 1 mech_infantry moved from Egypt to Iraq 1 fighter moved from Egypt to Iraq 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq Combat - British Battle in Iraq British attack with 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Iraq, round 2 : 3/8 hits, 2,00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 aaGun moved from Syria to Iraq 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 fighter moved from Iraq to Eastern Persia 1 infantry moved from Burma to Yunnan 3 aaGuns, 7 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber moved from India to West India 2 fighters and 1 tactical_bomber moved from West India to Eastern Persia 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from 71 Sea Zone to Union of South Africa 1 fighter moved from Gibraltar to United Kingdom Place Units - British 1 carrier placed in 106 Sea Zone 3 infantry placed in Egypt 3 infantry placed in Persia 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 2,83 Americans regular : -1,00 Japanese regular : -0,33 Neutral_Axis regular : 0,00 British regular : 1,00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 98 Sea Zone 1 bomber moved from Greece to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber and 1 fighter French defend with 1 destroyer Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to Greece 1 bomber moved from 98 Sea Zone to Southern Italy 1 artillery and 5 infantry moved from Northern Italy to Southern Italy 1 artillery and 2 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Greece to Bulgaria 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia Place Units - Italians 6 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : -0.17
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 55 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 57 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 carrier moved from 54 Sea Zone to 26 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 55 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 57 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 carrier moved from 54 Sea Zone to 26 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 5 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 2 artilleries and 5 mech_infantrys moved from Western Ukraine to Ukraine 1 bomber moved from Greece to Egypt 1 submarine moved from 112 Sea Zone to 123 Sea Zone Germans take 125 Sea Zone from Americans Combat - Germans Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Egypt causes 3 damage total. Battle in Ukraine Germans attack with 2 artilleries and 5 mech_infantrys Russians defend with 1 aaGun, 2 artilleries, 1 factory_minor and 1 infantry Germans roll dice for 2 artilleries and 5 mech_infantrys in Ukraine, round 2 : 3/7 hits, 1.83 expected hits Russians roll dice for 1 aaGun, 2 artilleries and 1 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 aaGun owned by the Russians lost in Ukraine Germans roll dice for 2 artilleries and 5 mech_infantrys in Ukraine, round 3 : 2/7 hits, 1.83 expected hits Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 16 Casualties for Russians: 1 aaGun, 2 artilleries and 1 infantry Non Combat Move - Germans 8 infantry moved from Novgorod to Belarus 1 aaGun moved from Vyborg to Novgorod 1 aaGun moved from Western Ukraine to Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 10 mech_infantrys moved from Eastern Poland to Western Ukraine 2 artilleries and 1 infantry moved from Poland to Eastern Poland 1 armour and 5 mech_infantrys moved from Germany to Poland 1 bomber moved from Egypt to Greece 1 bomber moved from Greece to Western Germany 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Western Germany to France 1 armour and 5 mech_infantrys moved from Poland to Eastern Poland Place Units - Germans 3 artilleries placed in France 1 armour, 3 infantry and 4 mech_infantrys placed in Western Germany 1 mech_infantry placed in Germany 1 armour and 2 artilleries placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3 Germans collect 50 PUs (3 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
British AA : -0.17 Russians regular : -1.33 Germans regular : 1.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Russians Russians buy 10 artilleries; Remaining resources: 3 PUs; Combat Move - Russians 3 fighters moved from Russia to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 1 artillery and 2 infantry moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor and 5 mech_infantrys Germans roll AA dice in Ukraine : 1/3 hits, 0,50 expected hits 1 tactical_bomber owned by the Russians lost in Ukraine Russians roll dice for 1 artillery, 3 fighters and 5 infantry in Ukraine, round 2 : 3/9 hits, 2,83 expected hits Germans roll dice for 1 aaGun, 2 artilleries and 5 mech_infantrys in Ukraine, round 2 : 1/7 hits, 2,33 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 mech_infantrys owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 3 fighters and 4 infantry in Ukraine, round 3 : 3/8 hits, 2,67 expected hits Germans roll dice for 2 artilleries and 3 mech_infantrys in Ukraine, round 3 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 3 fighters and 3 infantry in Ukraine, round 4 : 1/7 hits, 2,50 expected hits Germans roll dice for 2 artilleries in Ukraine, round 4 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 3 fighters and 3 infantry in Ukraine, round 5 : 3/7 hits, 2,50 expected hits Germans roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 13 Casualties for Russians: 3 infantry and 1 tactical_bomber Casualties for Germans: 1 aaGun, 2 artilleries and 5 mech_infantrys Non Combat Move - Russians 3 fighters moved from Ukraine to Russia 2 armour and 2 mech_infantrys moved from Bryansk to Russia 2 aaGuns and 17 infantry moved from Buryatia to Amur 6 infantry moved from Bryansk to Russia 2 aaGuns moved from Bryansk to Russia 1 infantry moved from Bryansk to Russia 1 infantry moved from Bryansk to Russia 1 aaGun and 45 infantry moved from Bryansk to Tambov Place Units - Russians 10 artilleries placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans AA : 0,50 Germans regular : -2,00 Russians regular : -0,50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters, 2 infantry and 2 tactical_bombers moved from French Indo China to Kwangsi 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Shan State to Yunnan 1 armour and 1 mech_infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 2 marines moved from French Indo China to 36 Sea Zone 2 marines and 1 transport moved from 36 Sea Zone to 39 Sea Zone 2 marines moved from 39 Sea Zone to India 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon 1 carrier and 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 bomber moved from French Indo China to 57 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to India 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 57 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 2 battleships, 2 carriers and 1 cruiser moved from 36 Sea Zone to 6 Sea Zone 2 transports moved from 36 Sea Zone to 6 Sea Zone 2 transports moved from 37 Sea Zone to 36 Sea Zone 1 armour moved from Burma to India 1 artillery and 2 infantry moved from Shan State to Burma 1 artillery and 1 marine moved from French Indo China to Shan State Combat - Japanese Battle in Ceylon Battle in India Japanese attack with 1 armour, 1 fighter, 2 marines and 1 tactical_bomber British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 armour, 1 fighter, 2 marines and 1 tactical_bomber in India, round 2 : 3/5 hits, 2.33 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in India Japanese captures 9PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 1 armour, 1 fighter, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in 57 Sea Zone Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 57 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits ANZAC roll dice for 1 destroyer in 57 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 57 Sea Zone Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in Yunnan Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 1/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 1/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone 1 tactical_bomber moved from 57 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 bomber moved from 57 Sea Zone to Shan State 2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China Place Units - Japanese 1 factory_minor placed in Malaya 1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone 3 infantry placed in French Indo China 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -3.00 ANZAC regular : 1.33 UK_Pacific regular : -0.67