@lebowsky Oh yeah, actually maybe better if I take allies again.
L21 Martin (X) - FlyingBadger (L+20) BM
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 3 destroyers, 1 fighter, 5 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Rostov to Bryansk Germans take Bryansk from Russians 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 2 infantry moved from Rostov to Tambov 2 infantry moved from United Kingdom to Scotland 3 fighters moved from United Kingdom to Scotland 1 artillery moved from Rostov to Tambov Combat - Germans Battle in Scotland Germans attack with 3 fighters and 2 infantry British defend with 1 airfield and 1 infantry Germans roll dice for 3 fighters and 2 infantry in Scotland, round 2 : 2/5 hits, 1,83 expected hits British roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Tambov Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 fighters moved from Scotland to United Kingdom 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 2 fighters moved from Novgorod to 110 Sea Zone 5 transports moved from 110 Sea Zone to 112 Sea Zone 5 mech_infantrys moved from Western Germany to 112 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 aaGun moved from Denmark to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 aaGun moved from Western Germany to 112 Sea Zone 2 aaGuns, 1 infantry, 5 mech_infantrys and 7 transports moved from 112 Sea Zone to 110 Sea Zone 2 aaGuns, 1 infantry and 5 mech_infantrys moved from 110 Sea Zone to United Kingdom 5 artilleries and 5 infantry moved from France to Holland Belgium 1 infantry moved from Germany to Western Germany 2 aaGuns, 6 armour, 13 artilleries, 3 infantry and 9 mech_infantrys moved from Rostov to Bryansk 2 armour and 1 mech_infantry moved from Ukraine to Bryansk 1 armour moved from Novgorod to Bryansk 2 mech_infantrys moved from Archangel to Bryansk 4 armour moved from Archangel to Bryansk 6 artilleries and 3 infantry moved from Archangel to Smolensk 3 infantry moved from Southern Italy to Northern Italy Place Units - Germans 1 fighter, 1 infantry and 1 tactical_bomber placed in United Kingdom 3 destroyers placed in 110 Sea Zone 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in Western Germany 1 artillery and 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,1,5,3,6,6,6,2,5,6,4,1,3,5,5 Germans collect 59 PUs (8 lost to blockades); end with 59 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Russians regular : 0,33 Germans regular : -0,33 British regular : 0,67
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 2 infantry moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers Italians defend with 1 artillery and 1 factory_minor Russians roll dice for 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers in Volgograd, round 2 : 4/9 hits, 3.50 expected hits Italians roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Volgograd Russians win, taking Volgograd from Italians with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Volgograd to Russia 1 aaGun, 1 armour, 2 artilleries, 17 infantry and 1 mech_infantry moved from Samara to Russia Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 7 PUs; end with 7 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Russians regular : 0.50
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@Martin Not sure the Russians will be able to hold Moscow or Volgograd but where there is dice there is hope!
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Hi
Hope I’m not buggin : ) but I see you are playing BM. These are the Victory Conditions
Revised Victory Conditions: If Germany is Allied controlled, an Axis victory in the Pacific requires 7 (rather than 6) Pacific VCs. If Japan is Allied controlled, an Axis victory in Europe requires 9 (rather than 8) Europe VCs.
Don’t know if it applies to your game. Maybe that’s the OOB Victory firing.
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@barnee thank you, but this is indeed not applicable here, as the Axis are in control of their capitals. It is true that these messages from AAA should be verified.
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 4 destroyers, 1 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Novgorod to 109 Sea Zone 1 mech_infantry moved from Turkmenistan to West India 1 fighter and 1 tactical_bomber moved from Yunnan to West India 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 3 armour and 3 mech_infantrys moved from Urals to Vologda 1 artillery moved from Novosibirsk to Samara Japanese take Samara from Russians 2 destroyers moved from 37 Sea Zone to 61 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone Combat - Japanese Battle in Java Battle in 25 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 destroyer Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win, taking Java from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 109 Sea Zone Japanese attack with 1 bomber British defend with 1 armour, 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Americans defend with 1 artillery, 2 carriers, 3 fighters, 9 infantry, 1 tactical_bomber and 5 transports 1 submarine owned by the British submerged Japanese roll dice for 1 bomber in 109 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 3 carriers, 2 destroyers, 4 fighters, 2 tactical_bombers and 6 transports in 109 Sea Zone, round 2 : 3/11 hits, 5,33 expected hits 1 bomber owned by the Japanese lost in 109 Sea Zone Americans win with 3 carriers, 2 destroyers, 4 fighters, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is -14 Casualties for Japanese: 1 bomber Battle in West India Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in West India, round 2 : 1/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in West India Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for ANZAC: 1 infantry Battle in 61 Sea Zone Japanese attack with 2 destroyers ANZAC defend with 1 carrier and 1 transport Japanese roll dice for 2 destroyers in 61 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 carrier and 1 transport in 61 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 61 Sea Zone Japanese roll dice for 1 destroyer in 61 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 carrier and 1 transport in 61 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 61 Sea Zone ANZAC win with 1 carrier and 1 transport remaining. Battle score for attacker is -16 Casualties for Japanese: 2 destroyers Battle in Vologda Japanese attack with 3 armour and 3 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 3 armour and 3 mech_infantrys in Vologda, round 2 : 1/6 hits, 2,00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Japanese win, taking Vologda from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from 25 Sea Zone to Japan 1 bomber moved from Japan to Yunnan 1 destroyer moved from 35 Sea Zone to 56 Sea Zone 2 mech_infantrys moved from Malaya to Shan State 1 armour moved from Malaya to Shan State 1 mech_infantry moved from Szechwan to Yunnan 1 artillery moved from Sikang to Szechwan 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Shensi to Kweichow 1 infantry moved from Anhwe to Hopei 1 artillery moved from Hopei to Suiyuyan 1 mech_infantry moved from Hunan to Shensi 1 mech_infantry moved from Kwangtung to Anhwe 1 mech_infantry moved from Kwangtung to Hunan 1 artillery moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from West India to Eastern Persia 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 1 destroyer placed in 37 Sea Zone 2 mech_infantrys placed in Malaya 1 artillery and 1 infantry placed in Kwangtung 1 transport placed in 20 Sea Zone 3 mech_infantrys placed in Shantung 1 mech_infantry placed in Japan 3 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 79 PUs; end with 79 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : -2,67 Japanese regular : -2,00 ANZAC regular : 1,33 UK_Pacific regular : 0,67 Russians regular : -0,33
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@martin said in L21 Martin (X) - FlyingBadger (L+20) BM:
@barnee thank you, but this is indeed not applicable here, as the Axis are in control of their capitals. It is true that these messages from AAA should be verified.
@Martin @barnee I’ve had a look at the notes and it does look like the check on whether the VCs have been held for a full round is on the players to enforce, I guess TripleA tries to help but can’t be relied on.
(Player Enforced) The victory conditions must be held for a full continuous round after they are achieved (so for example if Italy takes Egypt as the 8th European VC, then the Axis must hold 8 VCs continuously until Italy’s next turn).
Good to have this discussion, helps make it clear to me how the rules should be implemented.
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery, 3 fighters, 9 infantry and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom 2 fighters moved from Gibraltar to United Kingdom 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in United Kingdom Americans attack with 1 artillery, 5 fighters, 9 infantry and 1 tactical_bomber Germans defend with 3 aaGuns, 1 airfield, 1 factory_minor, 5 fighters, 1 harbour, 10 infantry, 9 mech_infantrys and 2 tactical_bombers Germans roll AA dice in United Kingdom : 0/6 hits, 1.00 expected hits Americans roll dice for 1 artillery, 5 fighters, 9 infantry and 1 tactical_bomber in United Kingdom, round 2 : 8/16 hits, 5.17 expected hits Germans roll dice for 3 aaGuns, 5 fighters, 10 infantry, 9 mech_infantrys and 2 tactical_bombers in United Kingdom, round 2 : 6/26 hits, 10.67 expected hits 3 aaGuns owned by the Germans, 5 infantry owned by the Germans and 6 infantry owned by the Americans lost in United Kingdom Americans roll dice for 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber in United Kingdom, round 3 : 5/10 hits, 4.17 expected hits Germans roll dice for 5 fighters, 5 infantry, 9 mech_infantrys and 2 tactical_bombers in United Kingdom, round 3 : 4/21 hits, 9.00 expected hits 5 infantry owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in United Kingdom Americans roll dice for 5 fighters and 1 tactical_bomber in United Kingdom, round 4 : 4/6 hits, 3.17 expected hits Germans roll dice for 5 fighters, 9 mech_infantrys and 2 tactical_bombers in United Kingdom, round 4 : 8/16 hits, 7.33 expected hits 1 tactical_bomber owned by the Americans, 5 fighters owned by the Americans and 4 mech_infantrys owned by the Germans lost in United Kingdom Germans win with 5 fighters, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -31 Casualties for Americans: 1 artillery, 5 fighters, 9 infantry and 1 tactical_bomber Casualties for Germans: 3 aaGuns, 10 infantry and 4 mech_infantrys Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar 2 fighters moved from Gibraltar to 109 Sea Zone 2 destroyers and 1 submarine moved from 104 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 25 Sea Zone to Hawaiian Islands 1 bomber moved from Eastern United States to Gibraltar Place Units - Americans 2 artilleries and 2 infantry placed in Central United States 1 fighter and 1 tactical_bomber placed in Eastern United States 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 5.17 Japanese regular : 0.67 Germans AA : -1.00 Germans regular : -9.00
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery, 3 fighters, 9 infantry and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom 2 fighters moved from Gibraltar to United Kingdom 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in United Kingdom Americans attack with 1 artillery, 5 fighters, 9 infantry and 1 tactical_bomber Germans defend with 3 aaGuns, 1 airfield, 1 factory_minor, 5 fighters, 1 harbour, 10 infantry, 9 mech_infantrys and 2 tactical_bombers Germans roll AA dice in United Kingdom : 0/6 hits, 1.00 expected hits Americans roll dice for 1 artillery, 5 fighters, 9 infantry and 1 tactical_bomber in United Kingdom, round 2 : 8/16 hits, 5.17 expected hits Germans roll dice for 3 aaGuns, 5 fighters, 10 infantry, 9 mech_infantrys and 2 tactical_bombers in United Kingdom, round 2 : 6/26 hits, 10.67 expected hits 3 aaGuns owned by the Germans, 5 infantry owned by the Germans and 6 infantry owned by the Americans lost in United Kingdom Americans roll dice for 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber in United Kingdom, round 3 : 5/10 hits, 4.17 expected hits Germans roll dice for 5 fighters, 5 infantry, 9 mech_infantrys and 2 tactical_bombers in United Kingdom, round 3 : 4/21 hits, 9.00 expected hits 5 infantry owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in United Kingdom Americans roll dice for 5 fighters and 1 tactical_bomber in United Kingdom, round 4 : 4/6 hits, 3.17 expected hits Germans roll dice for 5 fighters, 9 mech_infantrys and 2 tactical_bombers in United Kingdom, round 4 : 8/16 hits, 7.33 expected hits 1 tactical_bomber owned by the Americans, 5 fighters owned by the Americans and 4 mech_infantrys owned by the Germans lost in United Kingdom Germans win with 5 fighters, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -31 Casualties for Americans: 1 artillery, 5 fighters, 9 infantry and 1 tactical_bomber Casualties for Germans: 3 aaGuns, 10 infantry and 4 mech_infantrys Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar 2 fighters moved from Gibraltar to 109 Sea Zone 2 destroyers and 1 submarine moved from 104 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 25 Sea Zone to Hawaiian Islands 1 bomber moved from Eastern United States to Gibraltar Place Units - Americans 2 artilleries and 2 infantry placed in Central United States 1 fighter and 1 tactical_bomber placed in Eastern United States 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from 109 Sea Zone to United Kingdom 1 fighter moved from 109 Sea Zone to United Kingdom 1 tactical_bomber moved from 109 Sea Zone to United Kingdom 1 infantry moved from India to West India Combat - British Battle in United Kingdom British attack with 1 armour, 1 fighter and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 5 fighters, 1 harbour, 5 mech_infantrys and 2 tactical_bombers British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in United Kingdom, round 2 : 0/3 hits, 1.67 expected hits Germans roll dice for 5 fighters, 5 mech_infantrys and 2 tactical_bombers in United Kingdom, round 2 : 7/12 hits, 6.00 expected hits 1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in United Kingdom Germans win with 5 fighters, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -27 Casualties for British: 1 armour, 1 fighter and 1 tactical_bomber Non Combat Move - British Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 5.17 Japanese regular : 0.67 Germans AA : -1.00 Germans regular : -8.00 British regular : -1.67
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TripleA Manual Gamesave Post: Italians round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 bomber, 3 destroyers and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries moved from Northern Italy to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 95 Sea Zone to 92 Sea Zone Italians take 93 Sea Zone from Americans 1 battleship moved from 96 Sea Zone to 92 Sea Zone 1 destroyer moved from 96 Sea Zone to 94 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 3 artilleries, 1 fighter and 3 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Gibraltar 1 fighter moved from 92 Sea Zone to Gibraltar 1 armour and 2 mech_infantrys moved from Eastern Persia to West India 1 mech_infantry moved from French West Africa to Nigeria Italians take Nigeria from British Combat - Italians
Combat Hit Differential Summary :
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@martin do you scramble, how?
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@martin No scramble
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TripleA Manual Gamesave Post: Italians round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 bomber, 3 destroyers and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries moved from Northern Italy to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 95 Sea Zone to 92 Sea Zone Italians take 93 Sea Zone from Americans 1 battleship moved from 96 Sea Zone to 92 Sea Zone 1 destroyer moved from 96 Sea Zone to 94 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 3 artilleries, 1 fighter and 3 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Gibraltar 1 fighter moved from 92 Sea Zone to Gibraltar 1 armour and 2 mech_infantrys moved from Eastern Persia to West India 1 mech_infantry moved from French West Africa to Nigeria Italians take Nigeria from British Combat - Italians Battle in Gibraltar Italians attack with 3 artilleries, 1 bomber, 2 fighters and 3 infantry British defend with 1 airfield and 1 harbour; Americans defend with 2 aaGuns, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Americans roll AA dice in Gibraltar : 0/3 hits, 0,50 expected hits Italians roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 3 infantry in Gibraltar, round 2 : 2/9 hits, 3,67 expected hits
Combat Hit Differential Summary :
Italians regular : -1,33 Americans AA : -0,50
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@FlyingBadger two casualties, please
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@martin Max defense, go as the game suggests.
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@flyingbadger you indeed did max defense…
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 bomber, 3 destroyers and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries moved from Northern Italy to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 95 Sea Zone to 92 Sea Zone Italians take 93 Sea Zone from Americans 1 battleship moved from 96 Sea Zone to 92 Sea Zone 1 destroyer moved from 96 Sea Zone to 94 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 3 artilleries, 1 fighter and 3 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Gibraltar 1 fighter moved from 92 Sea Zone to Gibraltar 1 armour and 2 mech_infantrys moved from Eastern Persia to West India 1 mech_infantry moved from French West Africa to Nigeria Italians take Nigeria from British Combat - Italians Battle in Gibraltar Italians attack with 3 artilleries, 1 bomber, 2 fighters and 3 infantry British defend with 1 airfield and 1 harbour; Americans defend with 2 aaGuns, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Americans roll AA dice in Gibraltar : 0/3 hits, 0,50 expected hits Italians roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 3 infantry in Gibraltar, round 2 : 2/9 hits, 3,67 expected hits British roll dice for 2 aaGuns, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 5/6 hits, 2,33 expected hits 2 aaGuns owned by the Americans, 1 bomber owned by the Americans, 2 artilleries owned by the Italians and 3 infantry owned by the Italians lost in Gibraltar 1 bomber owned by the Italians and 2 fighters owned by the Italians retreated Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 3 : 0/5 hits, 2,17 expected hits Italians roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits, 0,33 expected hits British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 4 : 4/5 hits, 2,17 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar British win with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 3 artilleries and 3 infantry Casualties for Americans: 2 aaGuns, 1 bomber and 1 infantry Battle in West India Italians attack with 1 armour and 2 mech_infantrys British defend with 1 infantry Italians roll dice for 1 armour and 2 mech_infantrys in West India, round 2 : 1/3 hits, 0,83 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in West India Italians win, taking West India from UK_Pacific with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 armour, 3 infantry and 2 mech_infantrys moved from Tobruk to Libya 1 mech_infantry moved from Alexandria to Libya 1 armour moved from Iraq to Persia 1 infantry moved from Iraq to Northwest Persia 2 fighters moved from Gibraltar to 92 Sea Zone 1 bomber moved from Gibraltar to Southern France Place Units - Italians 1 bomber placed in Southern Italy 1 destroyer placed in 80 Sea Zone 1 destroyer placed in 81 Sea Zone 1 destroyer placed in 95 Sea Zone 1 armour and 1 artillery placed in Iraq 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2 Italians collect 33 PUs (4 lost to blockades); end with 33 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 47 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Italians regular : -0,83 Americans AA : -0,50 UK_Pacific regular : -0,33 British regular : 2,33
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to Queensland 1 fighter moved from 42 Sea Zone to Northern Territory 1 carrier and 1 transport moved from 61 Sea Zone to 54 Sea Zone 1 fighter and 1 infantry moved from New South Wales to Queensland 1 artillery and 1 infantry moved from South Australia to Queensland 3 destroyers moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : -0.67