L21 Martin (X) - FlyingBadger (L+20) BM

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery, 3 fighters, 9 infantry and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom
            2 fighters moved from Gibraltar to United Kingdom
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in United Kingdom
                Americans attack with 1 artillery, 5 fighters, 9 infantry and 1 tactical_bomber
                Germans defend with 3 aaGuns, 1 airfield, 1 factory_minor, 5 fighters, 1 harbour, 10 infantry, 9 mech_infantrys and 2 tactical_bombers
                    Germans roll AA dice in United Kingdom : 0/6 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery, 5 fighters, 9 infantry and 1 tactical_bomber in United Kingdom, round 2 : 8/16 hits, 5.17 expected hits
                    Germans roll dice for 3 aaGuns, 5 fighters, 10 infantry, 9 mech_infantrys and 2 tactical_bombers in United Kingdom, round 2 : 6/26 hits, 10.67 expected hits
                    3 aaGuns owned by the Germans, 5 infantry owned by the Germans and 6 infantry owned by the Americans lost in United Kingdom
                    Americans roll dice for 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber in United Kingdom, round 3 : 5/10 hits, 4.17 expected hits
                    Germans roll dice for 5 fighters, 5 infantry, 9 mech_infantrys and 2 tactical_bombers in United Kingdom, round 3 : 4/21 hits, 9.00 expected hits
                    5 infantry owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in United Kingdom
                    Americans roll dice for 5 fighters and 1 tactical_bomber in United Kingdom, round 4 : 4/6 hits, 3.17 expected hits
                    Germans roll dice for 5 fighters, 9 mech_infantrys and 2 tactical_bombers in United Kingdom, round 4 : 8/16 hits, 7.33 expected hits
                    1 tactical_bomber owned by the Americans, 5 fighters owned by the Americans and 4 mech_infantrys owned by the Germans lost in United Kingdom
                Germans win with 5 fighters, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -31
                Casualties for Americans: 1 artillery, 5 fighters, 9 infantry and 1 tactical_bomber
                Casualties for Germans: 3 aaGuns, 10 infantry and 4 mech_infantrys
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
            2 fighters moved from Gibraltar to 109 Sea Zone
            2 destroyers and 1 submarine moved from 104 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from 25 Sea Zone to Hawaiian Islands
            1 bomber moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Central United States
            1 fighter and 1 tactical_bomber placed in Eastern United States
            1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from 109 Sea Zone to United Kingdom
            1 fighter moved from 109 Sea Zone to United Kingdom
            1 tactical_bomber moved from 109 Sea Zone to United Kingdom
            1 infantry moved from India to West India
    
        Combat - British
            Battle in United Kingdom
                British attack with 1 armour, 1 fighter and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 5 fighters, 1 harbour, 5 mech_infantrys and 2 tactical_bombers
                    British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in United Kingdom, round 2 : 0/3 hits, 1.67 expected hits
                    Germans roll dice for 5 fighters, 5 mech_infantrys and 2 tactical_bombers in United Kingdom, round 2 : 7/12 hits, 6.00 expected hits
                    1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in United Kingdom
                Germans win with 5 fighters, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -27
                Casualties for British: 1 armour, 1 fighter and 1 tactical_bomber
    
        Non Combat Move - British
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 5.17
    Japanese regular : 0.67
    Germans AA : -1.00
    Germans regular : -8.00
    British regular : -1.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Italians round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 bomber, 3 destroyers and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries moved from Northern Italy to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 95 Sea Zone to 92 Sea Zone
                  Italians take 93 Sea Zone from Americans
            1 battleship moved from 96 Sea Zone to 92 Sea Zone
            1 destroyer moved from 96 Sea Zone to 94 Sea Zone
            1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            1 artillery moved from Tobruk to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            3 artilleries, 1 fighter and 3 infantry moved from 92 Sea Zone to Gibraltar
            1 bomber moved from Southern Italy to Gibraltar
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 armour and 2 mech_infantrys moved from Eastern Persia to West India
            1 mech_infantry moved from French West Africa to Nigeria
                  Italians take Nigeria from British
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    @martin do you scramble, how?


  • @martin No scramble

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Italians round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 bomber, 3 destroyers and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries moved from Northern Italy to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 95 Sea Zone to 92 Sea Zone
                  Italians take 93 Sea Zone from Americans
            1 battleship moved from 96 Sea Zone to 92 Sea Zone
            1 destroyer moved from 96 Sea Zone to 94 Sea Zone
            1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            1 artillery moved from Tobruk to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            3 artilleries, 1 fighter and 3 infantry moved from 92 Sea Zone to Gibraltar
            1 bomber moved from Southern Italy to Gibraltar
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 armour and 2 mech_infantrys moved from Eastern Persia to West India
            1 mech_infantry moved from French West Africa to Nigeria
                  Italians take Nigeria from British
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 3 artilleries, 1 bomber, 2 fighters and 3 infantry
                British defend with 1 airfield and 1 harbour; Americans defend with 2 aaGuns, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans roll AA dice in Gibraltar : 0/3 hits, 0,50 expected hits
                    Italians roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0,67 expected hits
                    Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 3 infantry in Gibraltar, round 2 : 2/9 hits, 3,67 expected hits
    

    Combat Hit Differential Summary :

    Italians regular : -1,33
    Americans AA : -0,50
    

    Savegame

  • 2024 '23 '22 '21

    @FlyingBadger two casualties, please


  • @martin Max defense, go as the game suggests.


  • @flyingbadger you indeed did max defense…

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 bomber, 3 destroyers and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries moved from Northern Italy to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 95 Sea Zone to 92 Sea Zone
                  Italians take 93 Sea Zone from Americans
            1 battleship moved from 96 Sea Zone to 92 Sea Zone
            1 destroyer moved from 96 Sea Zone to 94 Sea Zone
            1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            1 artillery moved from Tobruk to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            3 artilleries, 1 fighter and 3 infantry moved from 92 Sea Zone to Gibraltar
            1 bomber moved from Southern Italy to Gibraltar
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 armour and 2 mech_infantrys moved from Eastern Persia to West India
            1 mech_infantry moved from French West Africa to Nigeria
                  Italians take Nigeria from British
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 3 artilleries, 1 bomber, 2 fighters and 3 infantry
                British defend with 1 airfield and 1 harbour; Americans defend with 2 aaGuns, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans roll AA dice in Gibraltar : 0/3 hits, 0,50 expected hits
                    Italians roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0,67 expected hits
                    Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 3 infantry in Gibraltar, round 2 : 2/9 hits, 3,67 expected hits
                    British roll dice for 2 aaGuns, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 5/6 hits, 2,33 expected hits
                    2 aaGuns owned by the Americans, 1 bomber owned by the Americans, 2 artilleries owned by the Italians and 3 infantry owned by the Italians lost in Gibraltar
                1 bomber owned by the Italians and 2 fighters owned by the Italians retreated
                    Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 3 : 0/5 hits, 2,17 expected hits
                    Italians roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 4 : 4/5 hits, 2,17 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
                British win with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 3 artilleries and 3 infantry
                Casualties for Americans: 2 aaGuns, 1 bomber and 1 infantry
            Battle in West India
                Italians attack with 1 armour and 2 mech_infantrys
                British defend with 1 infantry
                    Italians roll dice for 1 armour and 2 mech_infantrys in West India, round 2 : 1/3 hits, 0,83 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in West India
                Italians win, taking West India from UK_Pacific with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 armour, 3 infantry and 2 mech_infantrys moved from Tobruk to Libya
            1 mech_infantry moved from Alexandria to Libya
            1 armour moved from Iraq to Persia
            1 infantry moved from Iraq to Northwest Persia
            2 fighters moved from Gibraltar to 92 Sea Zone
            1 bomber moved from Gibraltar to Southern France
    
        Place Units - Italians
            1 bomber placed in Southern Italy
            1 destroyer placed in 80 Sea Zone
            1 destroyer placed in 81 Sea Zone
            1 destroyer placed in 95 Sea Zone
            1 armour and 1 artillery placed in Iraq
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
            Italians collect 33 PUs (4 lost to blockades); end with 33 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 47 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,83
    Americans AA : -0,50
    UK_Pacific regular : -0,33
    British regular : 2,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 55 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 55 Sea Zone to Queensland
            1 fighter moved from 42 Sea Zone to Northern Territory
            1 carrier and 1 transport moved from 61 Sea Zone to 54 Sea Zone
            1 fighter and 1 infantry moved from New South Wales to Queensland
            1 artillery and 1 infantry moved from South Australia to Queensland
            3 destroyers moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : -0.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 55 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 55 Sea Zone to Queensland
            1 fighter moved from 42 Sea Zone to Northern Territory
            1 carrier and 1 transport moved from 61 Sea Zone to 54 Sea Zone
            1 fighter and 1 infantry moved from New South Wales to Queensland
            1 artillery and 1 infantry moved from South Australia to Queensland
            3 destroyers moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : -0.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Germans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers, 3 destroyers, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            5 fighters and 2 tactical_bombers moved from United Kingdom to 109 Sea Zone
            4 fighters moved from 110 Sea Zone to 109 Sea Zone
            4 destroyers moved from 110 Sea Zone to 109 Sea Zone
            2 carriers moved from 110 Sea Zone to 109 Sea Zone
            3 mech_infantrys moved from Ukraine to Volgograd
            1 armour moved from Bryansk to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
            1 armour moved from Bryansk to Volgograd
            1 bomber moved from Western Germany to 109 Sea Zone
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 2 armour and 4 mech_infantrys
                Russians defend with 1 artillery, 1 factory_minor and 4 infantry
                    Germans roll dice for 2 armour and 4 mech_infantrys in Volgograd, round 2 : 4/6 hits, 1,67 expected hits
                    Russians roll dice for 1 artillery and 4 infantry in Volgograd, round 2 : 2/5 hits, 1,67 expected hits
                    4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                    Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 3 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 artillery and 4 infantry
            Battle in 109 Sea Zone
                Germans attack with 1 bomber, 2 carriers, 4 destroyers, 9 fighters and 2 tactical_bombers
                British defend with 1 carrier, 2 destroyers, 1 submarine and 1 transport; Americans defend with 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 5 transports
                    Germans roll dice for 1 bomber, 2 carriers, 4 destroyers, 9 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 7/16 hits, 7,83 expected hits
    

    Combat Hit Differential Summary :

    Russians regular : -0,00
    Germans regular : 1,17
    

    Savegame

  • 2024 '23 '22 '21

    @Flying-Tiger losses and further OOL?


  • @martin said in L21 Martin (X) - FlyingBadger (L+20) BM:

    @Flying-Tiger losses and further OOL?

    @Martin Max defense again, go as the game suggests.

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers, 3 destroyers, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            5 fighters and 2 tactical_bombers moved from United Kingdom to 109 Sea Zone
            4 fighters moved from 110 Sea Zone to 109 Sea Zone
            4 destroyers moved from 110 Sea Zone to 109 Sea Zone
            2 carriers moved from 110 Sea Zone to 109 Sea Zone
            3 mech_infantrys moved from Ukraine to Volgograd
            1 armour moved from Bryansk to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
            1 armour moved from Bryansk to Volgograd
            1 bomber moved from Western Germany to 109 Sea Zone
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 2 armour and 4 mech_infantrys
                Russians defend with 1 artillery, 1 factory_minor and 4 infantry
                    Germans roll dice for 2 armour and 4 mech_infantrys in Volgograd, round 2 : 4/6 hits, 1,67 expected hits
                    Russians roll dice for 1 artillery and 4 infantry in Volgograd, round 2 : 2/5 hits, 1,67 expected hits
                    4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                    Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 3 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 artillery and 4 infantry
            Battle in 109 Sea Zone
                Germans attack with 1 bomber, 2 carriers, 4 destroyers, 9 fighters and 2 tactical_bombers
                British defend with 1 carrier, 2 destroyers, 1 submarine and 1 transport; Americans defend with 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 5 transports
                    Germans roll dice for 1 bomber, 2 carriers, 4 destroyers, 9 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 7/16 hits, 7,83 expected hits
                Units damaged: 2 carriers owned by the Americans and 1 carrier owned by the British
                    Americans roll dice for 2 submarines in 109 Sea Zone, round 2 : 2/2 hits, 0,33 expected hits
                Units damaged: 2 carriers owned by the Germans
                    Americans roll dice for 3 carriers, 4 destroyers, 2 fighters and 6 transports in 109 Sea Zone, round 2 : 4/9 hits, 3,67 expected hits
                    1 submarine owned by the Americans, 2 destroyers owned by the Germans, 2 destroyers owned by the Americans, 2 carriers owned by the Germans and 1 submarine owned by the British lost in 109 Sea Zone
                    Germans roll dice for 1 bomber, 2 destroyers, 9 fighters and 2 tactical_bombers in 109 Sea Zone, round 3 : 9/14 hits, 7,17 expected hits
                    Americans roll dice for 3 carriers, 2 destroyers, 2 fighters and 6 transports in 109 Sea Zone, round 3 : 5/7 hits, 3,00 expected hits
                    2 destroyers owned by the Germans, 2 destroyers owned by the British, 1 transport owned by the British, 3 fighters owned by the Germans, 2 carriers owned by the Americans, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 carrier owned by the British lost in 109 Sea Zone
                    4 transports owned by the Americans lost in 109 Sea Zone
                Germans win with 1 bomber, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 60
                Casualties for Germans: 2 carriers, 4 destroyers and 3 fighters
                Casualties for Americans: 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 5 transports
                Casualties for British: 1 carrier, 2 destroyers, 1 submarine and 1 transport
    
        Non Combat Move - Germans
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 destroyer moved from 110 Sea Zone to 103 Sea Zone
            1 bomber moved from 109 Sea Zone to Western Germany
            3 fighters moved from 109 Sea Zone to United Kingdom
            2 tactical_bombers moved from 109 Sea Zone to United Kingdom
            6 artilleries and 3 infantry moved from Smolensk to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            1 artillery moved from Tambov to Bryansk
            2 artilleries and 2 infantry moved from Holland Belgium to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
            2 artilleries and 2 infantry moved from Holland Belgium to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
            3 mech_infantrys moved from United Kingdom to 110 Sea Zone
            3 mech_infantrys and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            3 mech_infantrys moved from 112 Sea Zone to Norway
            4 transports moved from 127 Sea Zone to 112 Sea Zone
            3 fighters moved from 109 Sea Zone to Western Germany
    
        Place Units - Germans
            2 bombers placed in Western Germany
            3 destroyers placed in 110 Sea Zone
            2 submarines placed in 105 Sea Zone
            3 mech_infantrys placed in Ukraine
            1 mech_infantry placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 70 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 4,00
    Russians regular : -0,00
    Germans regular : 3,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 armour, 4 artilleries, 2 fighters, 41 infantry, 8 mech_infantrys and 2 tactical_bombers moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 4 armour, 4 artilleries, 2 fighters, 41 infantry, 8 mech_infantrys and 2 tactical_bombers
                Germans defend with 2 aaGuns, 11 armour, 20 artilleries, 7 infantry and 14 mech_infantrys
                    Germans roll AA dice in Bryansk : 1/4 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Russians lost in Bryansk
                    Russians roll dice for 4 armour, 4 artilleries, 2 fighters, 41 infantry, 8 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 10/60 hits, 13.83 expected hits
                    Germans roll dice for 2 aaGuns, 11 armour, 20 artilleries, 7 infantry and 14 mech_infantrys in Bryansk, round 2 : 23/52 hits, 19.17 expected hits
                    23 infantry owned by the Russians, 2 aaGuns owned by the Germans, 7 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 4 armour, 4 artilleries, 2 fighters, 18 infantry, 8 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 9/37 hits, 10.00 expected hits
                    Germans roll dice for 11 armour, 20 artilleries and 13 mech_infantrys in Bryansk, round 3 : 14/44 hits, 16.50 expected hits
                    14 infantry owned by the Russians and 9 mech_infantrys owned by the Germans lost in Bryansk
                    Russians roll dice for 4 armour, 4 artilleries, 2 fighters, 4 infantry, 8 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 9/23 hits, 7.67 expected hits
                    Germans roll dice for 11 armour, 20 artilleries and 4 mech_infantrys in Bryansk, round 4 : 13/35 hits, 13.50 expected hits
                    8 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 5 artilleries owned by the Germans, 1 artillery owned by the Russians and 4 mech_infantrys owned by the Germans lost in Bryansk
                    Russians roll dice for 4 armour, 3 artilleries, 2 fighters and 1 tactical_bomber in Bryansk, round 5 : 2/10 hits, 4.67 expected hits
                    Germans roll dice for 11 armour and 15 artilleries in Bryansk, round 5 : 14/26 hits, 10.50 expected hits
                    1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 4 armour owned by the Russians, 2 artilleries owned by the Germans and 3 artilleries owned by the Russians lost in Bryansk
                Germans win with 11 armour and 13 artilleries remaining. Battle score for attacker is -122
                Casualties for Russians: 4 armour, 4 artilleries, 2 fighters, 41 infantry, 8 mech_infantrys and 2 tactical_bombers
                Casualties for Germans: 2 aaGuns, 7 artilleries, 7 infantry and 14 mech_infantrys
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 3 PUs; end with 3 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Germans AA : 0.33
    Germans regular : 4.33
    Russians regular : -6.17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 3 destroyers, 1 fighter, 5 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 armour and 3 mech_infantrys moved from Vologda to Russia
            1 artillery moved from Samara to Russia
    
        Combat - Japanese
            Battle in Russia
                Japanese attack with 3 armour, 1 artillery and 3 mech_infantrys
                Russians defend with 3 aaGuns, 1 airfield, 1 factory_major, 2 infantry and 1 mech_infantry
                    Japanese roll dice for 3 armour, 1 artillery and 3 mech_infantrys in Russia, round 2 : 3/7 hits, 2,50 expected hits
                    Russians roll dice for 3 aaGuns, 2 infantry and 1 mech_infantry in Russia, round 2 : 3/3 hits, 1,00 expected hits
                    3 mech_infantrys owned by the Japanese and 3 aaGuns owned by the Russians lost in Russia
                    Japanese roll dice for 3 armour and 1 artillery in Russia, round 3 : 1/4 hits, 1,83 expected hits
                    Russians roll dice for 2 infantry and 1 mech_infantry in Russia, round 3 : 2/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Russia
                    Japanese roll dice for 2 armour in Russia, round 4 : 2/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Russia, round 4 : 2/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 2 armour owned by the Japanese lost in Russia
                Russians win with no units remaining. Battle score for attacker is -9
                Casualties for Japanese: 3 armour, 1 artillery and 3 mech_infantrys
                Casualties for Russians: 3 aaGuns, 2 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Eastern Persia to Burma
            2 artilleries moved from Shan State to Burma
            2 mech_infantrys moved from Shan State to Burma
            1 armour moved from Shan State to Burma
            1 infantry moved from Yunnan to Burma
            3 armour moved from Yunnan to Burma
            5 mech_infantrys moved from Yunnan to Burma
            2 mech_infantrys moved from Malaya to Burma
            1 artillery moved from Yunnan to Burma
            1 mech_infantry moved from Kweichow to Burma
            1 mech_infantry moved from Hunan to Burma
            1 mech_infantry moved from Anhwe to Yunnan
            1 mech_infantry moved from Shantung to Kweichow
            1 mech_infantry moved from Shantung to Hunan
            1 mech_infantry moved from Shantung to Hunan
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            2 infantry moved from Malaya to Shan State
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 destroyer moved from 37 Sea Zone to 45 Sea Zone
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 destroyer moved from 56 Sea Zone to 55 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Southern Italy to United Kingdom
            1 artillery moved from Kiangsi to Anhwe
            1 bomber moved from Yunnan to Burma
            1 bomber moved from Japan to Philippines
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
            1 fighter and 1 tactical_bomber placed in 6 Sea Zone
            1 destroyer placed in 37 Sea Zone
            2 mech_infantrys placed in Malaya
            1 mech_infantry placed in Shantung
            2 mech_infantrys placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 79 PUs; end with 79 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    Russians regular : 4,33
    

    Savegame

  • 2024 '23 '22 '21

    @Martin

    I think it is the moment for the Allies to surrender. Well played Martin. I liked my chances when I sneakily got reinforcements back to England to stop your Sealion, but you were ruthless. Congratulations.


  • @flyingbadger thank you, Dave! It was a fun game! In my fourth attempt, I finally managed to win :-)

    I think it was two blunders which decided the game: The first one was to offer the UK on a silver tablet. At the beginning of the match, I intended to go for Sea Lion, but you well defended - as you described below. When I brought back those transports from Novgorod to Germany, the plan was actually to get reinforcements for Russia using a short cut with the transports. I didn’t have a second attempt for Sea Lion in my mind - and apparently neither did you.

    The second blunder was to leave the US fleet unprotected. Lucky me, the “blocking” sub could just be ignored by the Japanese.

    Had you kept the UK and the US fleet, it would have been a much longer game, and I can’t tell who wold have won.

    I am looking forward to our next game! As it is the end of the year, we might go for another BM-match outside of the league, if you like. Or we go for the tutor PtV game, in December :-)

    Good luck with your other games!

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