TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 3 infantry, 6 mech_infantrys, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
2 tactical_bombers moved from Southern Italy to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
2 infantry moved from Rostov to Volgograd
1 bomber moved from Rostov to Volgograd
1 infantry moved from Rostov to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Southern Italy to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 mech_infantry moved from Baltic States to Western Ukraine
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 3/8 hits, 3.83 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber, 1 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 4/5 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 bomber and 2 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 bomber and 1 infantry in Volgograd, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Volgograd, round 4 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Germans
2 fighters moved from Rostov to Southern Italy
2 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
2 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
1 artillery moved from Northern Italy to Western Germany
2 aaGuns, 4 armour, 5 artilleries, 6 infantry and 32 mech_infantrys moved from Rostov to Caucasus
2 armour and 14 mech_infantrys moved from Bessarabia to Ukraine
2 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
5 mech_infantrys moved from Romania to Ukraine
1 bomber moved from Western Ukraine to Slovakia Hungary
3 mech_infantrys moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Yugoslavia to Bessarabia
10 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Novgorod to Archangel
1 aaGun and 2 infantry moved from Novgorod to Belarus
4 infantry moved from Baltic States to Belarus
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Western Germany
1 transport moved from 115 Sea Zone to 112 Sea Zone
1 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Volgograd to Southern Italy
1 armour moved from Tsinghai to Caucasus
Place Units - Germans
1 fighter and 2 tactical_bombers placed in Western Germany
3 infantry placed in Novgorod
1 submarine placed in 112 Sea Zone
6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,1,3,2,1,2
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -0.33
Germans regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
2 infantry moved from Tambov to Volgograd
1 fighter moved from Tambov to Volgograd
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Archangel
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
5 infantry moved from Russia to Tambov
2 artilleries moved from Russia to Tambov
1 fighter moved from Volgograd to Tambov
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Archangel to Russia
2 infantry moved from Novosibirsk to Vologda
2 infantry moved from Vologda to Russia
1 aaGun and 6 infantry moved from Yenisey to Timguska
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Tambov
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Germans regular : 0.67
Russians regular : 1.33
finished the japp combats but have to do noncom later
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 5 infantry, 5 mech_infantrys, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone
2 infantry moved from Yunnan to Burma
1 fighter moved from French Indo China to Burma
1 bomber moved from Java to Burma
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 46 Sea Zone
1 bomber moved from Philippines to 46 Sea Zone
1 tactical_bomber moved from Philippines to 55 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Iwo Jima
Japanese attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 5/8 hits, 2.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 2 : 3/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from Burma to French Indo China
3 fighters moved from 46 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to Philippines
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from 46 Sea Zone to Philippines
2 carriers, 1 destroyer and 2 submarines moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 20 Sea Zone to 17 Sea Zone
1 carrier moved from 20 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone
1 fighter moved from 20 Sea Zone to 17 Sea Zone
1 aaGun moved from Korea to Manchuria
3 fighters moved from 55 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 46 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
3 infantry moved from French Indo China to Yunnan
1 bomber moved from Burma to French Indo China
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Hunan
1 mech_infantry moved from Hunan to Szechwan
3 infantry moved from Jehol to Manchuria
1 aaGun moved from Jehol to Chahar
1 mech_infantry moved from Kiangsu to Jehol
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to Celebes
1 tactical_bomber moved from 20 Sea Zone to Philippines
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kweichow to Szechwan
1 armour moved from Szechwan to Kweichow
1 mech_infantry moved from Tsinghai to Szechwan
1 mech_infantry moved from Sikang to Szechwan
Place Units - Japanese
2 submarines placed in 6 Sea Zone
2 tactical_bombers placed in Japan
3 mech_infantrys placed in Kiangsu
3 infantry placed in French Indo China
2 infantry and 2 mech_infantrys placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : 2.17
UK_Pacific regular : -0.33
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 5 infantry, 5 mech_infantrys, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone
2 infantry moved from Yunnan to Burma
1 fighter moved from French Indo China to Burma
1 bomber moved from Java to Burma
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 46 Sea Zone
1 bomber moved from Philippines to 46 Sea Zone
1 tactical_bomber moved from Philippines to 55 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Iwo Jima
Japanese attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 5/8 hits, 2.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 2 : 3/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from Burma to French Indo China
3 fighters moved from 46 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to Philippines
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from 46 Sea Zone to Philippines
2 carriers, 1 destroyer and 2 submarines moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 20 Sea Zone to 17 Sea Zone
1 carrier moved from 20 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone
1 fighter moved from 20 Sea Zone to 17 Sea Zone
1 aaGun moved from Korea to Manchuria
3 fighters moved from 55 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 46 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
3 infantry moved from French Indo China to Yunnan
1 bomber moved from Burma to French Indo China
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Hunan
1 mech_infantry moved from Hunan to Szechwan
3 infantry moved from Jehol to Manchuria
1 aaGun moved from Jehol to Chahar
1 mech_infantry moved from Kiangsu to Jehol
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to Celebes
1 tactical_bomber moved from 20 Sea Zone to Philippines
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kweichow to Szechwan
1 armour moved from Szechwan to Kweichow
1 mech_infantry moved from Tsinghai to Szechwan
1 mech_infantry moved from Sikang to Szechwan
Place Units - Japanese
2 submarines placed in 6 Sea Zone
2 tactical_bombers placed in Japan
3 mech_infantrys placed in Kiangsu
3 infantry placed in French Indo China
2 infantry and 2 mech_infantrys placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 74 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : 2.17
UK_Pacific regular : -0.33
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 3 infantry moved from 123 Sea Zone to Iceland
1 marine moved from United Kingdom to 110 Sea Zone
1 cruiser and 1 marine moved from 110 Sea Zone to 123 Sea Zone
1 marine moved from 123 Sea Zone to Iceland
1 destroyer moved from 106 Sea Zone to 120 Sea Zone
1 fighter moved from Eastern United States to 120 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
Combat - Americans
Battle in 120 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 120 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 120 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iceland
Americans attack with 1 artillery, 5 infantry and 1 marine
Italians defend with 1 aaGun, 1 airfield, 1 harbour, 2 infantry and 1 marine
Americans roll dice for 1 cruiser in Iceland, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 5 infantry and 1 marine in Iceland, round 2 : 0/7 hits, 1.67 expected hits
Italians roll dice for 1 aaGun, 2 infantry and 1 marine in Iceland, round 2 : 2/3 hits, 1.00 expected hits
1 aaGun owned by the Italians and 2 infantry owned by the Americans lost in Iceland
Americans roll dice for 1 artillery, 3 infantry and 1 marine in Iceland, round 3 : 0/5 hits, 1.33 expected hits
Italians roll dice for 2 infantry and 1 marine in Iceland, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Americans lost in Iceland
Americans roll dice for 1 artillery, 1 infantry and 1 marine in Iceland, round 4 : 1/3 hits, 1.00 expected hits
Italians roll dice for 2 infantry and 1 marine in Iceland, round 4 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Iceland
Americans roll dice for 1 artillery, 1 infantry and 1 marine in Iceland, round 5 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry and 1 marine in Iceland, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Iceland
Americans roll dice for 1 artillery and 1 marine in Iceland, round 6 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 marine in Iceland, round 6 : 0/1 hits, 0.33 expected hits
1 marine owned by the Italians lost in Iceland
Americans win, taking Iceland from Italians with 1 artillery and 1 marine remaining. Battle score for attacker is 1
Casualties for Americans: 5 infantry
Casualties for Italians: 1 aaGun, 2 infantry and 1 marine
1 fighter moved from 120 Sea Zone to 123 Sea Zone
2 carriers moved from 110 Sea Zone to 123 Sea Zone
2 destroyers moved from 110 Sea Zone to 123 Sea Zone
1 fighter moved from United Kingdom to 123 Sea Zone
2 fighters moved from 110 Sea Zone to 123 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 2 fighters and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from United Kingdom to Gibraltar
2 fighters moved from Gibraltar to 110 Sea Zone
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Persia to Iraq
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Americans undo move 2.
Americans undo move 1.
2 submarines placed in 80 Sea Zone
1 infantry placed in Persia
2 infantry placed in Eastern United States
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 4 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from India to Burma
1 bomber and 1 fighter moved from India to Burma
1 destroyer moved from 106 Sea Zone to 123 Sea Zone
3 infantry moved from Quebec to Eastern United States
Combat - British
Battle in Burma
British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Burma, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 bomber and 1 fighter moved from Burma to India
1 destroyer and 1 submarine moved from 72 Sea Zone to 77 Sea Zone
1 destroyer moved from 71 Sea Zone to 77 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
3 armour moved from Egypt to Iraq
5 fighters moved from Persia to Iraq
1 fighter moved from Egypt to Gibraltar
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Iceland
1 transport moved from 98 Sea Zone to 81 Sea Zone
Place Units - British
2 armour and 1 artillery placed in Iraq
2 armour and 1 fighter placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -2.00
Japanese regular : 0.33
Italians regular : 1.00
Germans regular : -0.17
British regular : 0.17
Making an edit
please hold
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 3 infantry moved from 123 Sea Zone to Iceland
1 marine moved from United Kingdom to 110 Sea Zone
1 cruiser and 1 marine moved from 110 Sea Zone to 123 Sea Zone
1 marine moved from 123 Sea Zone to Iceland
1 destroyer moved from 106 Sea Zone to 120 Sea Zone
1 fighter moved from Eastern United States to 120 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
Combat - Americans
Battle in 120 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 120 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 120 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iceland
Americans attack with 1 artillery, 5 infantry and 1 marine
Italians defend with 1 aaGun, 1 airfield, 1 harbour, 2 infantry and 1 marine
Americans roll dice for 1 cruiser in Iceland, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 5 infantry and 1 marine in Iceland, round 2 : 0/7 hits, 1.67 expected hits
Italians roll dice for 1 aaGun, 2 infantry and 1 marine in Iceland, round 2 : 2/3 hits, 1.00 expected hits
1 aaGun owned by the Italians and 2 infantry owned by the Americans lost in Iceland
Americans roll dice for 1 artillery, 3 infantry and 1 marine in Iceland, round 3 : 0/5 hits, 1.33 expected hits
Italians roll dice for 2 infantry and 1 marine in Iceland, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Americans lost in Iceland
Americans roll dice for 1 artillery, 1 infantry and 1 marine in Iceland, round 4 : 1/3 hits, 1.00 expected hits
Italians roll dice for 2 infantry and 1 marine in Iceland, round 4 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Iceland
Americans roll dice for 1 artillery, 1 infantry and 1 marine in Iceland, round 5 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry and 1 marine in Iceland, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Iceland
Americans roll dice for 1 artillery and 1 marine in Iceland, round 6 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 marine in Iceland, round 6 : 0/1 hits, 0.33 expected hits
1 marine owned by the Italians lost in Iceland
Americans win, taking Iceland from Italians with 1 artillery and 1 marine remaining. Battle score for attacker is 1
Casualties for Americans: 5 infantry
Casualties for Italians: 1 aaGun, 2 infantry and 1 marine
1 fighter moved from 120 Sea Zone to 123 Sea Zone
2 carriers moved from 110 Sea Zone to 123 Sea Zone
2 destroyers moved from 110 Sea Zone to 123 Sea Zone
1 fighter moved from United Kingdom to 123 Sea Zone
2 fighters moved from 110 Sea Zone to 123 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 2 fighters and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from United Kingdom to Gibraltar
2 fighters moved from Gibraltar to 110 Sea Zone
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Persia to Iraq
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Americans undo move 2.
Americans undo move 1.
2 submarines placed in 80 Sea Zone
1 infantry placed in Persia
2 infantry placed in Eastern United States
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 4 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from India to Burma
1 bomber and 1 fighter moved from India to Burma
1 destroyer moved from 106 Sea Zone to 123 Sea Zone
3 infantry moved from Quebec to Eastern United States
Combat - British
Battle in Burma
British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Burma, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 bomber and 1 fighter moved from Burma to India
1 destroyer and 1 submarine moved from 72 Sea Zone to 77 Sea Zone
1 destroyer moved from 71 Sea Zone to 77 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
3 armour moved from Egypt to Iraq
5 fighters moved from Persia to Iraq
1 fighter moved from Egypt to Gibraltar
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Iceland
1 transport moved from 98 Sea Zone to 81 Sea Zone
Place Units - British
2 armour and 1 artillery placed in Iraq
2 armour and 1 fighter placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 2 fighters
EDIT: Adding units owned by British to Egypt: 2 fighters
EDIT: Removing units owned by British from 98 Sea Zone: 1 carrier, 2 cruisers and 1 destroyer
EDIT: Adding units owned by British to 92 Sea Zone: 1 carrier, 2 cruisers and 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -2.00
Japanese regular : 0.33
Italians regular : 1.00
Germans regular : -0.17
British regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 3 infantry moved from 123 Sea Zone to Iceland
1 marine moved from United Kingdom to 110 Sea Zone
1 cruiser and 1 marine moved from 110 Sea Zone to 123 Sea Zone
1 marine moved from 123 Sea Zone to Iceland
1 destroyer moved from 106 Sea Zone to 120 Sea Zone
1 fighter moved from Eastern United States to 120 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
Combat - Americans
Battle in 120 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 120 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 120 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iceland
Americans attack with 1 artillery, 5 infantry and 1 marine
Italians defend with 1 aaGun, 1 airfield, 1 harbour, 2 infantry and 1 marine
Americans roll dice for 1 cruiser in Iceland, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 5 infantry and 1 marine in Iceland, round 2 : 0/7 hits, 1.67 expected hits
Italians roll dice for 1 aaGun, 2 infantry and 1 marine in Iceland, round 2 : 2/3 hits, 1.00 expected hits
1 aaGun owned by the Italians and 2 infantry owned by the Americans lost in Iceland
Americans roll dice for 1 artillery, 3 infantry and 1 marine in Iceland, round 3 : 0/5 hits, 1.33 expected hits
Italians roll dice for 2 infantry and 1 marine in Iceland, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Americans lost in Iceland
Americans roll dice for 1 artillery, 1 infantry and 1 marine in Iceland, round 4 : 1/3 hits, 1.00 expected hits
Italians roll dice for 2 infantry and 1 marine in Iceland, round 4 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Iceland
Americans roll dice for 1 artillery, 1 infantry and 1 marine in Iceland, round 5 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry and 1 marine in Iceland, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Iceland
Americans roll dice for 1 artillery and 1 marine in Iceland, round 6 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 marine in Iceland, round 6 : 0/1 hits, 0.33 expected hits
1 marine owned by the Italians lost in Iceland
Americans win, taking Iceland from Italians with 1 artillery and 1 marine remaining. Battle score for attacker is 1
Casualties for Americans: 5 infantry
Casualties for Italians: 1 aaGun, 2 infantry and 1 marine
1 fighter moved from 120 Sea Zone to 123 Sea Zone
2 carriers moved from 110 Sea Zone to 123 Sea Zone
2 destroyers moved from 110 Sea Zone to 123 Sea Zone
1 fighter moved from United Kingdom to 123 Sea Zone
2 fighters moved from 110 Sea Zone to 123 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 2 fighters and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from United Kingdom to Gibraltar
2 fighters moved from Gibraltar to 110 Sea Zone
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Persia to Iraq
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Americans undo move 2.
Americans undo move 1.
2 submarines placed in 80 Sea Zone
1 infantry placed in Persia
2 infantry placed in Eastern United States
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 4 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from India to Burma
1 bomber and 1 fighter moved from India to Burma
1 destroyer moved from 106 Sea Zone to 123 Sea Zone
3 infantry moved from Quebec to Eastern United States
Combat - British
Battle in Burma
British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Burma, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 bomber and 1 fighter moved from Burma to India
1 destroyer and 1 submarine moved from 72 Sea Zone to 77 Sea Zone
1 destroyer moved from 71 Sea Zone to 77 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
3 armour moved from Egypt to Iraq
5 fighters moved from Persia to Iraq
1 fighter moved from Egypt to Gibraltar
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Iceland
1 transport moved from 98 Sea Zone to 81 Sea Zone
Place Units - British
2 armour and 1 artillery placed in Iraq
2 armour and 1 fighter placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 2 fighters
EDIT: Adding units owned by British to Egypt: 2 fighters
EDIT: Removing units owned by British from 98 Sea Zone: 1 carrier, 2 cruisers and 1 destroyer
EDIT: Adding units owned by British to 92 Sea Zone: 1 carrier, 2 cruisers and 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -2.00
Japanese regular : 0.33
Italians regular : 1.00
Germans regular : -0.17
British regular : 0.17
Ok, go
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Caucasus to Rostov
1 bomber moved from Western Germany to Rostov
1 infantry moved from Caucasus to Northwest Persia
Italians take Northwest Persia from Americans
Combat - Italians
Battle in Rostov
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Rostov: 1 infantry
EDIT: Turning off Edit Mode
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Romania to Bessarabia
2 infantry moved from Yugoslavia to Romania
1 bomber moved from Rostov to Romania
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 aaGun, 5 artilleries, 1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
Place Units - Italians
3 infantry placed in Ukraine
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,5,1,4,5,4
Italians collect 12 PUs (8 lost to blockades); end with 12 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 marine moved from Queensland to 54 Sea Zone
1 artillery, 1 marine and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 marine moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
ANZAC attack with 1 artillery and 1 marine
Japanese defend with 1 airfield and 2 infantry
ANZAC roll dice for 1 artillery and 1 marine in Guam, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Guam
ANZAC roll dice for 1 marine in Guam, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 marine in Guam, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Guam, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Guam
ANZAC win, taking Guam from Japanese with 1 marine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by Americans from New South Wales: 1 infantry
EDIT: Adding units owned by Americans to Queensland: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 marine moved from Queensland to 54 Sea Zone
1 artillery, 1 marine and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 marine moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
ANZAC attack with 1 artillery and 1 marine
Japanese defend with 1 airfield and 2 infantry
ANZAC roll dice for 1 artillery and 1 marine in Guam, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Guam
ANZAC roll dice for 1 marine in Guam, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 marine in Guam, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Guam, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Guam
ANZAC win, taking Guam from Japanese with 1 marine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by Americans from New South Wales: 1 infantry
EDIT: Adding units owned by Americans to Queensland: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 marine moved from Queensland to 54 Sea Zone
1 artillery, 1 marine and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 marine moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
ANZAC attack with 1 artillery and 1 marine
Japanese defend with 1 airfield and 2 infantry
ANZAC roll dice for 1 artillery and 1 marine in Guam, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Guam
ANZAC roll dice for 1 marine in Guam, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 marine in Guam, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Guam, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Guam
ANZAC win, taking Guam from Japanese with 1 marine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by Americans from New South Wales: 1 infantry
EDIT: Adding units owned by Americans to Queensland: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 46 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Caucasus to Volgograd
2 infantry moved from Caucasus to Rostov
1 bomber moved from Southern Italy to Volgograd
1 bomber moved from Slovakia Hungary to Volgograd
1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov
Combat - Germans
Battle in Volgograd
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Volgograd, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 armour and 20 mech_infantrys moved from Ukraine to Caucasus
2 aaGuns, 5 armour, 5 artilleries, 2 infantry and 32 mech_infantrys moved from Caucasus to Northwest Persia
1 mech_infantry moved from Bessarabia to Ukraine
3 mech_infantrys moved from Western Ukraine to Ukraine
10 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Romania to Ukraine
2 infantry moved from Romania to Bessarabia
3 mech_infantrys moved from Slovakia Hungary to Bessarabia
2 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Germany to Romania
5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Archangel
2 infantry moved from Belarus to Eastern Poland
2 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
2 bombers moved from Volgograd to Caucasus
4 tactical_bombers moved from Western Germany to Southern Italy
3 fighters moved from Western Germany to Southern Italy
2 tactical_bombers moved from 112 Sea Zone to Southern Italy
1 aaGun and 4 infantry moved from France to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Southern Italy
Place Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in Novgorod
1 fighter placed in Western Germany
10 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,4,3,1,2,5,1
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Tambov to Volgograd
2 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Smolensk
2 infantry moved from Tambov to Rostov
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Archangel
1 artillery and 1 infantry moved from Tambov to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
1 fighter owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Rostov to Tambov
1 fighter moved from Volgograd to Russia
4 infantry moved from Russia to Tambov
2 artilleries moved from Russia to Tambov
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : -0.67
Russians regular : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Philippines to Guam
1 fighter moved from Philippines to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone
1 fighter moved from 42 Sea Zone to 46 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Soviet Far East
2 infantry moved from Yunnan to Burma
1 fighter moved from French Indo China to Burma
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Sikang to Kazakhstan
1 bomber moved from French Indo China to Kazakhstan
1 tactical_bomber moved from Philippines to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Burma
Combat - Japanese
Battle in Soviet Far East
Battle in Siberia
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in Guam
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield; ANZAC defend with 1 marine
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 3/3 hits, 1.33 expected hits
Americans roll dice for 1 marine in Guam, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the ANZAC lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in 55 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Kazakhstan
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kazakhstan, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 carrier moved from 17 Sea Zone to 5 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 21 Sea Zone to 42 Sea Zone
1 bomber moved from Guam to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 55 Sea Zone to Philippines
1 fighter moved from 55 Sea Zone to Philippines
1 fighter and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from 17 Sea Zone to 5 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 carriers, 2 destroyers, 3 fighters, 2 submarines and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
3 aaGuns and 3 infantry moved from Manchuria to Amur
3 mech_infantrys moved from Jehol to Amur
1 mech_infantry moved from Kweichow to Kansu
1 mech_infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Szechwan to Sikang
1 fighter moved from Burma to French Indo China
3 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Kweichow to Chahar
1 tactical_bomber moved from Burma to Yunnan
1 bomber moved from Kazakhstan to Szechwan
Place Units - Japanese
1 factory_minor placed in Malaya
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Malaya: 1 fighter
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
2 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : 2.50
UK_Pacific regular : -0.33
ANZAC regular : 0.67
Russians regular : 0.33
@karl7 said in axis-dominion vs karl7 (allies+20) bm4:
There is an easy way around my Iraq stack, you know?
Do it!
lmao… what’s the hurry?! are we not having a grand ol’ time?