Scramble taranto?
L21 #2 ArtofWar1947 (AX+12) vs. Trulpen (AL) PTV
-
I agree. I’m fine with either a) or b). Perhaps the latter is to be prefered? Or maybe a compromise? I’m ok with using the old borders by DNG, but the max 3 air-scramble from fleet is one of the main reasons I took up P2V again.
It was my intention to start our #1 game with 6.0, but the update of the map didn’t work. When I realized, I was looking for a way to fix it. I’m sorry I didn’t make a stronger effort to make sure you were included in the process. Came to be an unintended glitch there.
I didn’t notice any awkward situations, but there may have very well been several when looking with closer scrutiny.
-
Anyway, the most important thing is that we find common ground from which we may continue. I’m confident we’ll be able to do so.
-
If you agree to both (a) AND (b), then we have a way out of this confusing mess.
I apologize for my contribution to the mess. I wish I had the time and energy to read every post carefully and thoughtfully and follow-up if there is any question. For example, I missed the Japanese blockade damage in SZ 43 in Game #1, because I was not looking for it.
-
Would it be ok to continue this #2 game with the 5.1 rules regarding borders, but the 6.0 rules regarding carrier-scramble? Think that’s the simplest solution.
I have to say I’m very opposed to keeping the previous scramble-rule, i e unrestricted carrier-scramble. I remember it was very sick having 15-20 figs to scramble in support of a measly blocker.
The 6.0-rule says max 3 air from a single sz.
I think this rule-change is equally good for J and US, but mainly improves quality of play.
-
If we did (a) AND (b), then the conditions would be equal for both games.
If we do not redo Game 1, and we adopt the restricted CV scramble rule for Game 2, then the conditions would be tipped in your favor. There were numerous times in Game #1 were I did not invade an island or take our a blocking DD because the Japanese had so many CVs. As the US was always playing catch up in the number of CVs, the rule adversely affected the Allies more in Game #1.
As we viewed the map/rule differently in Game #1, this game should be redone.
-
Funny how we played our first game with different rule-sets in mind without really noticing.
I hate the old scramble-rules, but replaying #1 won’t do. We’ll just have to continue this game with 5.1-rules then. Also regarding scrambles.
-
In that case your position is as you intended. I’d like to check quickly if I want to do something different with US.
Have to know how the sz’s look in reality then before I can make any decisions.
-
It was easy not to notice. We were looking at different maps, and the rules enforced were from version 5 for both of us. As nearly as I can tell, there was only a single instance where the results were suspicious (the Japanese blockade of Java), and I was not looking for it.
I’d prefer to redo Game #1 and adopt the version 6 rules for Game #2.
However, keeping Game #1 and continuing to play Game #2 with version 5 rules is fine with me. As I do not need to amend the Japanese purchases and NCM, the UK-3 map you posted should be up to date, with the exception that there should be a transport in SZ 45 (and southern boundary of SZ 46 connects to the eastern boundary of SZ 43 (instead of SZ 45 as you see it). -
Yes, lets continue as is with 5.1. Think it’s the easiest and most straight-forward. Then US had the option to maybe do something with 2 figs and perhaps 1 sub, which I’d like to look at.
-
Sure.
-
So what does the map look like? :)
-
Thought I sent this but apparently not.
The map is identical to the one you posted for UK-3, except there is a J-tran in SZ 45 (and the southern boundary of SZ 46 touches the eastern boundary of SZ 43 (not that of SZ 45 as you see it). As we are using version 5 rules, there is no need to adjust the Japanese purchases and NCM.
-
For a US-3 CM, obviously the 3 US fighters that arrived during the US NCM-3 are not in play.
-
I meant, what do the borders look like? Don’t remember exactly, although I could guess, but that would impose more room for error.
-
I have a Mac. Do not see Prt Scr-button on the keyboard, and control-v did not work.
-
Perhaps @regularkid can help us out?
-
-
Perfect. Now it’s crystal clear. I’ll take a not of the page, so I can use this as a reference. but should remember what it looks like.
The only option is to attack the des in z54. Might have to do that or put my fleet elsewhere.
-
I’ll reinstall the tr in any case.
-
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter moved from 55 Sea Zone to 45 Sea Zone Combat - Americans Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of French Guiana from Neutral_Axis to Americans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 carriers and 1 submarine moved from 27 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Queensland 3 fighters moved from Hawaiian Islands to Queensland 1 armour, 1 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone 1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 90 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from 90 Sea Zone to French Guiana 1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 104 Sea Zone to 90 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from 104 Sea Zone to 90 Sea Zone 1 tactical_bomber moved from Western United States to British Guiana 1 fighter moved from Western United States to 90 Sea Zone 1 tactical_bomber moved from Eastern United States to British Guiana 1 artillery and 1 mech_infantry moved from Eastern United States to Central United States 2 aaGuns moved from Eastern United States to Central United States EDIT: 1 fighter moved from 45 Sea Zone to 55 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 30 Sea Zone 1 aaGun and 1 infantry moved from 30 Sea Zone to Line Islands Place Units - Americans 1 destroyer and 1 submarine placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 carrier and 1 submarine placed in 11 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Inner Mongolia to Chahar 1 infantry moved from Tsinghai to Szechwan 1 fighter moved from Kansu to Szechwan Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kansu 12 infantry moved from Inner Mongolia to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British repair damage of 4x factory_minor; Remaining resources: 29 PUs; British buy 1 airfield, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 marine moved from Iraq to 82 Sea Zone 1 cruiser and 1 marine moved from 82 Sea Zone to 74 Sea Zone 1 marine moved from 74 Sea Zone to French Madagascar 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 bomber moved from United Kingdom to Southern France Combat - British Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Southern France causes 4 damage total. Battle in French Madagascar Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Southern France to United Kingdom 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 109 Sea Zone to 90 Sea Zone 2 fighters moved from 109 Sea Zone to 90 Sea Zone 1 armour and 1 infantry moved from Quebec to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 90 Sea Zone 1 armour and 1 infantry moved from 90 Sea Zone to British Guiana 1 fighter moved from 83 Sea Zone to Egypt 2 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 1 battleship moved from 82 Sea Zone to 83 Sea Zone 2 infantry moved from 83 Sea Zone to Egypt 1 fighter moved from Southern Persia to Egypt 1 tactical_bomber moved from Southern Persia to 83 Sea Zone 1 destroyer moved from 81 Sea Zone to 78 Sea Zone 1 destroyer moved from 73 Sea Zone to 83 Sea Zone EDIT: 1 fighter moved from 90 Sea Zone to British Guiana EDIT: 1 tactical_bomber moved from British Guiana to 90 Sea Zone 1 infantry moved from Burma to Eastern India 1 fighter moved from United Kingdom to Iceland 1 transport moved from 83 Sea Zone to 73 Sea Zone 1 artillery moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies Place Units - British 1 destroyer placed in 100 Sea Zone 1 airfield placed in Egypt 2 infantry placed in Union of South Africa Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 3 artilleries and 3 infantry placed in Eastern India Turning on Edit Mode EDIT: Removing units owned by British from Burma: 1 infantry EDIT: Adding units owned by British to Eastern India: 1 infantry EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 3 artilleries and 3 infantry Turning on Edit Mode EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : -1,00 Germans AA : -0,17