It seems the Allies are skilled Sub hunters so far. At least that helps to even out the Sea Power disparity in the Atlantic.
FMERommel (CP) vs Dawgoneit NML 1914
-
TripleA Turn Summary: Communists round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 7 Research Technology - Communists Communists spend 0 on tech rolls Communists rolls : 0/1 hits, 0.00 expected hits Combat Move - Communists 1 cavalry moved from Chita to Norilsk 2 conscripts and 1 field_gun moved from Yakutsk to Tiksi 1 infantry moved from Aldan to Tiksi Purchase Units - Communists Communists buy 2 cavalrys, 2 field_guns and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat - Communists Battle in Norilsk Communists attack with 1 cavalry Russia defend with 2 trenchs Communists roll dice for 1 cavalry in Norilsk, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 trench owned by the Russia Russia roll dice for 2 trenchs in Norilsk, round 2 : 0/2 hits, 0.33 expected hits Communists roll dice for 1 cavalry in Norilsk, round 3 : 0/1 hits, 0.17 expected hits Russia roll dice for 2 trenchs in Norilsk, round 3 : 0/2 hits, 0.33 expected hits Communists roll dice for 1 cavalry in Norilsk, round 4 : 0/1 hits, 0.17 expected hits Russia roll dice for 2 trenchs in Norilsk, round 4 : 0/2 hits, 0.33 expected hits 1 cavalry owned by the Communists retreated to Evenkia Battle in Tiksi Communists attack with 2 conscripts, 1 field_gun and 1 infantry Russia defend with 1 field_gun Communists roll dice for 2 conscripts, 1 field_gun and 1 infantry in Tiksi, round 2 : 1/3 hits, 0.83 expected hits Russia roll dice for 1 field_gun in Tiksi, round 2 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Russia lost in Tiksi Communists winRussia win with 2 trenchs remaining, taking Tiksi from Russia with 2 conscripts, 1 field_gun and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russia: 1 field_gun Non Combat Move - Communists 1 infantry moved from Bratsk to Novosibirsk 1 infantry moved from Evenkia to Bratsk 1 infantry moved from Chita to Bratsk 2 field_guns moved from Chita to Aldan 2 conscripts moved from Irkutsk to Bratsk 1 conscript moved from Irkutsk to Bratsk 1 infantry moved from Aldan to Chita 4 conscripts and 1 field_gun moved from Yakutsk to Aldan Place Units - Communists 3 infantry placed in Irkutsk 2 cavalrys, 2 field_guns and 2 infantry placed in Yakutsk Turn Complete - Communists Communists collect 31 PUs; end with 31 PUs 1 unit repaired.
Combat Hit Differential Summary :
Communists rolls : 0.00 Communists regular : 0.67 Russia regular : -1.33
-
I forgot Rus trenches could fire back. I thought that I could just capture unguarded trenches. I was lucky that my cav gave a hit and wasn’t hit. Very handy tech for Rus, Commies stalled temporarily, but income is 40% of Rus, all concentrated in the east. Wow, didn’t expect Brit to got total land defense in UK. Was expecting USA DD blockers and just enough troop builds to withstand possible first wave amphib, while rebuilding fleet in Eng Chan. Glad to end the naval arms race and get back to building troops.
-
TripleA Turn Summary: Communists round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 7 Research Technology - Communists Communists spend 0 on tech rolls Communists rolls : 0/1 hits, 0.00 expected hits Combat Move - Communists 1 cavalry moved from Chita to Norilsk 2 conscripts and 1 field_gun moved from Yakutsk to Tiksi 1 infantry moved from Aldan to Tiksi Purchase Units - Communists Communists buy 2 cavalrys, 2 field_guns and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat - Communists Battle in Norilsk Communists attack with 1 cavalry Russia defend with 2 trenchs Communists roll dice for 1 cavalry in Norilsk, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 trench owned by the Russia Russia roll dice for 2 trenchs in Norilsk, round 2 : 0/2 hits, 0.33 expected hits Communists roll dice for 1 cavalry in Norilsk, round 3 : 0/1 hits, 0.17 expected hits Russia roll dice for 2 trenchs in Norilsk, round 3 : 0/2 hits, 0.33 expected hits Communists roll dice for 1 cavalry in Norilsk, round 4 : 0/1 hits, 0.17 expected hits Russia roll dice for 2 trenchs in Norilsk, round 4 : 0/2 hits, 0.33 expected hits 1 cavalry owned by the Communists retreated to Evenkia Battle in Tiksi Communists attack with 2 conscripts, 1 field_gun and 1 infantry Russia defend with 1 field_gun Communists roll dice for 2 conscripts, 1 field_gun and 1 infantry in Tiksi, round 2 : 1/3 hits, 0.83 expected hits Russia roll dice for 1 field_gun in Tiksi, round 2 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Russia lost in Tiksi Communists winRussia win with 2 trenchs remaining, taking Tiksi from Russia with 2 conscripts, 1 field_gun and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russia: 1 field_gun Non Combat Move - Communists 1 infantry moved from Bratsk to Novosibirsk 1 infantry moved from Evenkia to Bratsk 1 infantry moved from Chita to Bratsk 2 field_guns moved from Chita to Aldan 2 conscripts moved from Irkutsk to Bratsk 1 conscript moved from Irkutsk to Bratsk 1 infantry moved from Aldan to Chita 4 conscripts and 1 field_gun moved from Yakutsk to Aldan Place Units - Communists 3 infantry placed in Irkutsk 2 cavalrys, 2 field_guns and 2 infantry placed in Yakutsk Turn Complete - Communists Communists collect 31 PUs; end with 31 PUs 1 unit repaired. Turning on Edit Mode EDIT: Removing units owned by Communists from Aldan: 2 infantry EDIT: Adding units owned by Communists to Bratsk: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Communists rolls : 0.00 Communists regular : 0.67 Russia regular : -1.33
-
Use second post. Edited to NCM 2 inf from Ald > Brat
-
TripleA Turn Summary: USA round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 7 Research Technology - USA USA spend 5 on tech rolls USA rolls : 1/1 hits, 0.00 expected hits USA removing all Technology Tokens after successful research. USA discover subwarfare Combat Move - USA 3 destroyers and 1 submarine moved from Sea Zone 95 South Atlantic to Sea Zone 101 South Atlantic 1 destroyer moved from Sea Zone 15 English Channel to Sea Zone 16 North Sea 1 destroyer moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight 2 destroyers moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 3 cavalrys moved from Great Plains to Puerto Vallarta 6 cavalrys, 2 field_guns and 3 infantry moved from Baja-Sonora to Puerto Vallarta 4 cavalrys moved from Texas to Puerto Vallarta 2 cavalrys moved from New Mexico to Puerto Vallarta 1 cavalry moved from California to Puerto Vallarta 4 cavalrys moved from San Francisco to Puerto Vallarta 4 field_guns moved from California to Baja-Sonora 4 cavalrys moved from Kentucky to Chihuahua 2 cavalrys moved from Ohio to Texas 1 cavalry moved from Charleston to Louisiana Purchase Units - USA USA buy 1 battlecruiser, 1 cruiser, 2 destroyers, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat - USA Battle in Puerto Vallarta USA attack with 20 cavalrys, 2 field_guns and 3 infantry Neutral defend with 2 infantry USA roll dice for 20 cavalrys, 2 field_guns and 3 infantry in Puerto Vallarta, round 2 : 2/25 hits, 4.83 expected hits Neutral roll dice for 2 infantry in Puerto Vallarta, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Puerto Vallarta USA loses 0 PUs for violating Puerto Vallartas neutrality. USA win, taking Puerto Vallarta from Neutral with 20 cavalrys, 2 field_guns and 3 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Non Combat Move - USA Place Units - USA 2 destroyers and 2 submarines placed in Sea Zone 147 Gulf of California 1 battlecruiser and 1 cruiser placed in Sea Zone 147 Gulf of California 1 infantry placed in New York Activate Technology - USA USA activating subwarfare Turn Complete - USA USA collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
USA regular : -2.83 USA rolls : 1.00 Neutral regular : -0.67
-
TripleA Turn Summary: Germany round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 8 Research Technology - Germany Germany spend 10 on tech rolls Germany roll 2,6 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover bunkers Combat Move - Germany 1 battlecruiser, 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from Sea Zone 13 Skagerrak to Sea Zone 16 North Sea 2 battlecruisers, 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from Sea Zone 13 Skagerrak to Sea Zone 14 Helgoland Bight 3 submarines moved from Sea Zone 12 Baltic Sea to Sea Zone 16 North Sea 3 submarines moved from Sea Zone 12 Baltic Sea to Sea Zone 14 Helgoland Bight 1 infantry moved from Belgium to Picardy Germany take Picardy from France 1 stormtruppen moved from Norway to Murmansk Germany take Murmansk from Russia Purchase Units - Germany Germany buy 12 field_guns, 10 heavy_guns, 1 infantry, 5 stormtruppens and 7 trenchs; Remaining resources: 2 PUs; 0 techTokens; Combat - Germany Battle in Sea Zone 14 Helgoland Bight Germany attack with 2 battlecruisers, 1 battleship, 1 cruiser, 1 destroyer and 4 submarines USA defend with 1 destroyer Germany roll dice for 4 submarines in Sea Zone 14 Helgoland Bight, round 2 : 2/4 hits, 2.00 expected hits USA roll dice for 1 destroyer in Sea Zone 14 Helgoland Bight, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Germany 1 destroyer owned by the USA lost in Sea Zone 14 Helgoland Bight Germany win with 2 battlecruisers, 1 battleship, 1 cruiser, 1 destroyer and 4 submarines remaining. Battle score for attacker is 9 Casualties for USA: 1 destroyer Battle in Sea Zone 16 North Sea Germany attack with 1 battlecruiser, 1 battleship, 2 cruisers, 1 destroyer and 4 submarines USA defend with 1 destroyer Germany roll dice for 4 submarines in Sea Zone 16 North Sea, round 2 : 2/4 hits, 2.00 expected hits USA roll dice for 1 destroyer in Sea Zone 16 North Sea, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Germany 1 destroyer owned by the USA lost in Sea Zone 16 North Sea Germany win with 1 battlecruiser, 1 battleship, 2 cruisers, 1 destroyer and 4 submarines remaining. Battle score for attacker is 9 Casualties for USA: 1 destroyer Non Combat Move - Germany 4 transports moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea 4 field_guns and 4 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea 4 field_guns and 4 stormtruppens moved from Sea Zone 12 Baltic Sea to Sweden 1 submarine moved from Sea Zone 152 Pacific Ocean to Sea Zone 141 Pacific Ocean 1 submarine moved from Sea Zone 88 Southern Ocean to Sea Zone 117 Indian Ocean 2 battlecruisers, 1 cruiser and 1 transport moved from Sea Zone 108 Pacific Ocean to Sea Zone 111 Pacific Ocean 2 infantry moved from Warsaw to Eastern Poland 3 field_guns moved from Stockholm to Sweden 4 field_guns and 4 stormtruppens moved from Oslo to Norway 1 stormtruppen moved from Franche-Comte to Champagne 2 stormtruppens moved from Rhine to Champagne 2 cavalrys, 4 field_guns and 2 fighters moved from Alsace to Champagne 6 gass moved from Alsace to Champagne 4 field_guns and 4 stormtruppens moved from Berlin to Mecklenburg 1 infantry moved from Hanover to Westphalia 1 gas moved from Stockholm to Norway 1 submarine moved from Sea Zone 10 Baltic Sea to Sea Zone 12 Baltic Sea Place Units - Germany 1 trench placed in German East Africa 4 heavy_guns and 3 trenchs placed in Mexico City 6 heavy_guns placed in Wurttemburg 6 field_guns placed in Bavaria 5 stormtruppens placed in Berlin 3 trenchs placed in Champagne 1 infantry placed in Belgium 5 field_guns placed in Stockholm 1 field_gun placed in Mecklenburg Activate Technology - Germany Germany activating bunkers Turn Complete - Germany Germany collect 140 PUs; end with 142 PUs 2 units repaired.
Combat Hit Differential Summary :
Germany regular : 0.00 USA regular : 1.00
-
@fmerwinrommel I do believe you have this game
-
I think so. Shall we reverse sides and play again? I enjoyed 1914, interesting game. Tech made it fun. Different strategies and tactics than G40. The C.P. have caught up in income. France was close to pushing Germany out of France, but I think I could just hold on. U.S. cav really multiplied, but Germ looks like it could hold on in Mex. It was just getting to be fun for Aust and Turk breaking out in the Med. Thanks for a fun game. I’ve learned some ideas from this game on how to play the Entente. Looking forward to playing against you again.
-
@fmerwinrommel Sounds good. I’ll set one up later.
-
@dawgoneit I’M sorry. i lost track of things. do you still want to play another?
-
@dawgoneit Sure take your time