Game History
Round: 4 Purchase Units - Americans Note to players Americans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionAmericans: Americans has their production frontier changed to: lateWarProduction Americans buy 6 infantry and 7 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship and 1 cruiser moved from SZ 1 to SZ 14 Combat Move - Americans Place Units - Americans 6 infantry placed in United States of America 7 transports placed in SZ 1 Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsdawg Axis v. Entek Allies WaW
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - French 2 Infantrys moved from Greenland to 8 Sea Zone 1 Destroyer, 2 Infantrys and 1 Transport moved from 8 Sea Zone to 10 Sea Zone 2 Infantrys moved from 10 Sea Zone to Dublin 3 Elites moved from Syria to Palestine Purchase Units - French French buy 2 ArmoredCars and 2 Infantrys; Remaining resources: 0 PUs; Combat - French Battle in Palestine French attack with 3 Elites Germans defend with 1 ArmoredCar and 2 Mech.Infs French roll dice for 3 Elites in Palestine, round 2 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 ArmoredCar and 2 Mech.Infs in Palestine, round 2 : 0/3 hits, 0.83 expected hits 1 ArmoredCar owned by the Germans and 1 Mech.Inf owned by the Germans lost in Palestine French roll dice for 3 Elites in Palestine, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 Mech.Inf in Palestine, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Germans lost in Palestine French win, taking Palestine from Germans with 3 Elites remaining. Battle score for attacker is 16 Casualties for Germans: 1 ArmoredCar and 2 Mech.Infs Non Combat Move - French Place Units - French 2 Infantrys placed in Syria 2 ArmoredCars placed in French Equatorial Africa Turn Complete - French French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
French regular : 1.00 Germans regular : -1.17
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TripleA Turn Summary: Yamamoto round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Turn Complete - Yamamoto
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - Chinese 1 Infantry moved from Suiyuan to Chahar 1 Fighter moved from Hupeh to Chahar 2 Infantrys moved from Hunan to Kiangsi 1 Fighter moved from Hupeh to Kiangsi Purchase Units - Chinese Chinese buy 1 Bunker, 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Chahar Chinese attack with 1 Fighter and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Fighter and 1 Infantry in Chahar, round 2 : 1/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar Chinese win with 1 Fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Kiangsi Chinese attack with 1 Fighter and 2 Infantrys Hisaichi defend with 2 Infantrys Chinese roll dice for 1 Fighter and 2 Infantrys in Kiangsi, round 2 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 2 Infantrys in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 1 Fighter and 1 Infantry in Kiangsi, round 3 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 2 Infantrys in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Kiangsi 1 Fighter owned by the Chinese retreated Hisaichi win with 2 Infantrys remaining. Battle score for attacker is -4 Casualties for Chinese: 2 Infantrys Non Combat Move - Chinese 1 Fighter moved from Kiangsi to Anhwei 1 Infantry moved from Hupeh to Hunan 1 Infantry moved from N.French Indochina to Kwangsi 5 Infantrys moved from Hupeh to Anhwei 1 Fighter moved from Chahar to Anhwei 1 Infantry moved from Shensi to Shansi 1 Elite and 4 Infantrys moved from Shensi to Hupeh 4 Infantrys moved from Urumqi to C.Sinkiang 5 Infantrys and 1 Marine moved from E.Sinkiang to C.Sinkiang 6 Infantrys moved from W.Qinghai to E.Sinkiang 4 Mech.Infs moved from Hsining to C.Sinkiang 2 Infantrys moved from Hsining to W.Qinghai Place Units - Chinese 1 Bunker placed in Anhwei 3 Infantrys and 1 Marine placed in Urumqi 3 Infantrys and 3 Mech.Infs placed in Hsining Turn Complete - Chinese Chinese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Hisaichi regular : 1.33
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TripleA Turn Summary: Hisaichi round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - Hisaichi 1 Infantry moved from Olyokminsk to Khatanga Hisaichi take Khatanga from Russians 1 Infantry moved from Olyokminsk to Bratsk Hisaichi take Bratsk from Russians 1 Artillery and 1 Elite moved from Olyokminsk to Bratsk 1 Artillery moved from Olyokminsk to Bratsk 7 Artillerys and 25 Infantrys moved from Olyokminsk to Yakutsk 2 Tanks moved from Chita to Heilungchiang 1 Marine moved from Chita to Hulunbuir 1 Infantry and 1 Marine moved from Shantung to Shansi 4 ArmoredCars moved from Hulunbuir to Shantung 1 Infantry moved from Kwangtung to Hunan 1 Infantry moved from Kiangsi to Hunan 1 Infantry moved from Hong Kong to Kwangtung Purchase Units - Hisaichi Hisaichi buy 2 Bunkers, 2 Fighters and 18 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Hunan Hisaichi attack with 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 2 Infantrys in Hunan, round 2 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hunan Hisaichi win, taking Hunan from Chinese with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Shansi Hisaichi attack with 1 Infantry and 1 Marine Chinese defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 1 Marine in Shansi, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 6 Tanks moved from Korea to Hulunbuir Place Units - Hisaichi 1 Bunker and 6 Infantrys placed in Hong Kong 1 Bunker and 3 Infantrys placed in Shantung 8 Infantrys placed in Changchun Hisaichi undo move 2. 1 Bunker, 2 Fighters and 1 Infantry placed in Shantung 3 Infantrys placed in Chita Turn Complete - Hisaichi Hisaichi collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Hisaichi regular : 1.00
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TripleA Turn Summary: British round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - British 1 Infantry moved from Dublin to Munster British take Munster from Germans 1 Artillery moved from South Africa to Rhodesia British take Rhodesia from Italians 1 Artillery and 1 Infantry moved from Bombay to Rajputana 2 Infantrys moved from Scotland to 18 Sea Zone 2 Infantrys moved from 18 Sea Zone to Wales 3 Infantrys moved from Manchester to Wales 1 Artillery moved from Dover to Wales 1 Bomber moved from London to Wales Combat - British Battle in Wales British attack with 1 Artillery, 1 Bomber and 5 Infantrys Germans defend with 1 AAGun, 1 Factory and 5 Infantrys Germans roll AA dice in Wales : 0/1 hits, 0.17 expected hits British roll dice for 1 Artillery, 1 Bomber and 5 Infantrys in Wales, round 2 : 1/7 hits, 2.00 expected hits Germans roll dice for 5 Infantrys in Wales, round 2 : 2/5 hits, 1.67 expected hits 1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Wales British roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Wales, round 3 : 2/5 hits, 1.67 expected hits Germans roll dice for 4 Infantrys in Wales, round 3 : 1/4 hits, 1.33 expected hits 2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Wales British roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Wales, round 4 : 2/4 hits, 1.50 expected hits Germans roll dice for 2 Infantrys in Wales, round 4 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Germans lost in Wales British win, taking Wales from Germans with 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for British: 3 Infantrys Casualties for Germans: 5 Infantrys Non Combat Move - British 1 Bomber moved from Wales to London Turn Complete - British British collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans AA : -0.17 Germans regular : -0.67 British regular : -0.17
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TripleA Turn Summary: Anzac round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - Anzac Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Artillery moved from Yunnan to Assam EDIT: 1 Artillery moved from Yunnan to Assam EDIT: 1 Infantry moved from Rajputana to Hyderabad 2 Artillerys and 2 Elites moved from Mysore to Hyderabad 6 ArmoredCars moved from Burma to Assam 6 ArmoredCars moved from Bangkok to Burma 2 Transports moved from 64 Sea Zone to 63 Sea Zone 1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters moved from 65 Sea Zone to 63 Sea Zone 2 Adv.Fighters moved from Italian East Africa to 56 Sea Zone 1 Artillery moved from Davao to 107 Sea Zone 1 Tank moved from Davao to 107 Sea Zone 1 Artillery moved from Davao to 107 Sea Zone 1 Marine moved from Davao to 107 Sea Zone 1 Elite moved from Davao to 107 Sea Zone 2 Artillerys, 1 Elite, 1 Marine, 1 Tank and 3 Transports moved from 107 Sea Zone to 92 Sea Zone 2 Artillerys, 1 Elite, 1 Marine and 1 Tank moved from 92 Sea Zone to Kiangsi 1 S.Submarine moved from 107 Sea Zone to 108 Sea Zone 1 Infantry moved from Woleai to 108 Sea Zone 1 Infantry and 1 S.Submarine moved from 108 Sea Zone to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Panay Americans take Panay from Yamamoto 1 Elite moved from Formosa to 92 Sea Zone 1 Elite moved from 92 Sea Zone to Kiangsi 1 Marine moved from Northern Territory to 67 Sea Zone 1 Marine and 1 S.Submarine moved from 67 Sea Zone to 60 Sea Zone 1 Marine moved from 60 Sea Zone to Assam 1 Infantry moved from Northern Territory to Western Australia 1 Marine moved from Townsville to Northern Territory Purchase Units - Anzac Anzac buy 6 ArmoredCars, 2 Artillerys, 3 Elites, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in 56 Sea Zone Anzac attack with 2 Adv.Fighters Italians defend with 2 Destroyers and 1 S.Submarine Anzac roll dice for 2 Adv.Fighters in 56 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 2 Destroyers in 56 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 Destroyers owned by the Italians lost in 56 Sea Zone 1 S.Submarine owned by the Italians submerged Anzac win with 2 Adv.Fighters remaining. Battle score for attacker is 16 Casualties for Italians: 2 Destroyers Battle in Kiangsi Anzac attack with 2 Artillerys, 2 Elites, 1 Marine and 1 Tank Hisaichi defend with 1 Infantry Anzac roll dice for 2 Artillerys, 2 Elites, 1 Marine and 1 Tank in Kiangsi, round 2 : 2/6 hits, 2.67 expected hits Hisaichi roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kiangsi Anzac win, taking Kiangsi from Hisaichi with 2 Artillerys, 2 Elites, 1 Marine and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Anzac 2 Adv.Fighters moved from 56 Sea Zone to Italian East Africa Place Units - Anzac 1 Artillery and 2 Infantrys placed in Italian East Africa 6 ArmoredCars placed in Bangkok 3 Elites placed in Formosa 1 Transport placed in 67 Sea Zone 1 Artillery and 2 Infantrys placed in Broome Turn Complete - Anzac Anzac collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Anzac regular : 0.33 Hisaichi regular : -0.33
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TripleA Turn Summary: Dutch round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - Dutch 1 Artillery moved from Banjarmasin to 110 Sea Zone 1 Infantry moved from Banjarmasin to 110 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 60 Sea Zone 1 Artillery and 1 Infantry moved from 60 Sea Zone to Assam 1 Tank moved from N.Thailand to Assam 1 Artillery moved from Sumatra to 65 Sea Zone 1 Infantry moved from S.Thailand to 65 Sea Zone 1 Artillery, 1 Carrier, 2 Fighters, 1 Infantry and 1 Transport moved from 65 Sea Zone to 60 Sea Zone 1 Artillery and 1 Infantry moved from 60 Sea Zone to Assam 1 Elite moved from Amazon to 32 Sea Zone 1 Artillery moved from Suriname to 32 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 32 Sea Zone to 36 Sea Zone 1 Artillery and 1 Elite moved from 36 Sea Zone to Gold Coast 1 Transport moved from 36 Sea Zone to 32 Sea Zone Purchase Units - Dutch Dutch buy 1 Adv.Fighter, 2 Artillerys, 1 Destroyer and 1 Transport; Remaining resources: 1 PUs; Non Combat Move - Dutch 1 Infantry moved from S.Thailand to Burma Place Units - Dutch 1 Destroyer and 1 Transport placed in 110 Sea Zone 1 Artillery placed in Suriname 1 Adv.Fighter and 1 Artillery placed in Sumatra Turn Complete - Dutch Dutch collect 32 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - Finns 4 Artillerys, 2 Elites and 1 Infantry moved from Lapland to Upper Norrland 2 ArmoredCars and 1 Tank moved from Oulu to Upper Norrland 2 Mech.Infs moved from Vyborg to Upper Norrland 2 Infantrys moved from Oulu to Lapland 2 Infantrys moved from Tampere to Oulu 6 ArmoredCars moved from Helsinki to Oulu 1 Elite moved from Tampere to Oulu 3 Tanks moved from S.Karelia to Lapland 1 Elite moved from Smolensk to Kursk 5 Mech.Infs moved from Kirov to N.Karelia 5 Tanks moved from Kirov to S.Karelia 3 Infantrys moved from Vyborg to Oulu 1 Infantry moved from Smolensk to S.Karelia 1 Artillery and 1 Infantry moved from S.Karelia to N.Karelia 6 Tanks moved from Kuybyshev to Arkhangelsk Purchase Units - Finns Finns buy 1 Elite, 3 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Non Combat Move - Finns Place Units - Finns 1 Elite, 3 Infantrys and 2 Mech.Infs placed in Helsinki 2 Mech.Infs placed in Vyborg Turn Complete - Finns Finns collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - Romanians 4 ArmoredCars, 4 Mech.Infs and 5 Tanks moved from Adana to Syria 3 ArmoredCars moved from Erzurum to Syria 2 Artillerys and 8 Infantrys moved from Erzurum to Adana 1 ArmoredCar and 2 Mech.Infs moved from Bursa to Adana 2 Mech.Infs moved from Adana to Syria 3 ArmoredCars moved from Bulgaria to Bursa 4 Infantrys moved from Kiev to Kursk 4 ArmoredCars moved from Vinnytsia to Kursk 1 Infantry moved from Vinnytsia to Kiev 1 Infantry moved from E.Romania to Vinnytsia 4 ArmoredCars moved from Bucharest to Vinnytsia 1 ArmoredCar moved from Punjab to Calcutta Romanians take Bihar from British Romanians take Calcutta from British 1 Mech.Inf and 2 Tanks moved from Punjab to Rajputana 1 Artillery moved from Baluchistan to Rajputana 3 Tanks moved from Alma Ata to Rajputana 3 ArmoredCars moved from W.Iran to Syria 5 Elites and 7 Infantrys moved from W.Iran to Iraq 2 ArmoredCars moved from Astrakhan to W.Iran Purchase Units - Romanians Romanians buy 2 ArmoredCars, 1 Elite, 4 Infantrys, 3 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Syria Romanians attack with 10 ArmoredCars, 6 Mech.Infs and 5 Tanks French defend with 1 AAGun, 3 Bunkers, 1 Factory and 2 Infantrys Romanians roll dice for 10 ArmoredCars, 6 Mech.Infs and 5 Tanks in Syria, round 2 : 6/21 hits, 7.83 expected hits Units damaged: 2 Bunkers owned by the French French roll dice for 3 Bunkers and 2 Infantrys in Syria, round 2 : 2/5 hits, 2.17 expected hits 2 ArmoredCars owned by the Romanians, 1 Bunker owned by the French and 2 Infantrys owned by the French lost in Syria Romanians roll dice for 8 ArmoredCars, 6 Mech.Infs and 5 Tanks in Syria, round 3 : 8/19 hits, 7.17 expected hits French roll dice for 2 Bunkers in Syria, round 3 : 0/2 hits, 1.00 expected hits 2 Bunkers owned by the French lost in Syria Romanians win, taking Syria from French with 8 ArmoredCars, 6 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 14 Casualties for Romanians: 2 ArmoredCars Casualties for French: 3 Bunkers and 2 Infantrys Battle in Rajputana Romanians attack with 1 Artillery, 1 Mech.Inf and 5 Tanks British defend with 4 Artillerys, 1 Bunker, 2 Infantrys and 2 Mech.Infs Romanians roll dice for 1 Artillery, 1 Mech.Inf and 5 Tanks in Rajputana, round 2 : 3/7 hits, 3.17 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 4 Artillerys, 1 Bunker, 2 Infantrys and 2 Mech.Infs in Rajputana, round 2 : 0/9 hits, 3.17 expected hits 2 Infantrys owned by the British lost in Rajputana Romanians roll dice for 1 Artillery, 1 Mech.Inf and 5 Tanks in Rajputana, round 3 : 2/7 hits, 3.17 expected hits British roll dice for 4 Artillerys, 1 Bunker and 2 Mech.Infs in Rajputana, round 3 : 2/7 hits, 2.50 expected hits 1 Artillery owned by the Romanians, 1 Mech.Inf owned by the Romanians and 2 Artillerys owned by the British lost in Rajputana Romanians roll dice for 5 Tanks in Rajputana, round 4 : 2/5 hits, 2.50 expected hits British roll dice for 2 Artillerys, 1 Bunker and 2 Mech.Infs in Rajputana, round 4 : 0/5 hits, 1.83 expected hits 2 Artillerys owned by the British lost in Rajputana Romanians roll dice for 5 Tanks in Rajputana, round 5 : 3/5 hits, 2.50 expected hits British roll dice for 1 Bunker and 2 Mech.Infs in Rajputana, round 5 : 0/3 hits, 1.17 expected hits 1 Bunker owned by the British and 2 Mech.Infs owned by the British lost in Rajputana Romanians win, taking Rajputana from British with 5 Tanks remaining. Battle score for attacker is 28 Casualties for British: 4 Artillerys, 1 Bunker, 2 Infantrys and 2 Mech.Infs Casualties for Romanians: 1 Artillery and 1 Mech.Inf Non Combat Move - Romanians Place Units - Romanians 3 Tanks placed in W.Iran 3 Mech.Infs placed in Bursa 1 Elite and 3 Infantrys placed in Vinnytsia 2 ArmoredCars, 1 Infantry and 1 Tank placed in Bucharest Turn Complete - Romanians Romanians collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
French regular : -1.17 Romanians regular : -2.33 British regular : -6.67
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TripleA Turn Summary: Romanians round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Turn Complete - Thai
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - Americans 1 Infantry moved from Davao to 107 Sea Zone 1 Infantry and 1 S.Submarine moved from 107 Sea Zone to 85 Sea Zone 1 Infantry moved from 85 Sea Zone to Shikoku Americans take Shikoku from Yamamoto 1 B.Transport moved from 36 Sea Zone to 35 Sea Zone 4 Elites moved from Bahia to 35 Sea Zone 1 B.Transport and 4 Elites moved from 35 Sea Zone to 36 Sea Zone 1 Fighter moved from Bahia to French Sudan 4 Elites moved from 36 Sea Zone to French Sudan 2 S.Bombers moved from Gold Coast to French Sudan 1 Artillery and 1 Marine moved from French Equatorial Africa to French Sudan 2 B.Transports moved from 38 Sea Zone to 35 Sea Zone 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 4 Elites moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone 4 Elites moved from 32 Sea Zone to Bahia 7 Elites moved from Iceland to 4 Sea Zone 2 B.Transports and 7 Elites moved from 4 Sea Zone to 18 Sea Zone 3 Adv.Fighters, 1 B.Carrier and 2 Destroyers moved from 4 Sea Zone to 18 Sea Zone 7 Elites moved from 18 Sea Zone to Wales 8 Elites moved from Greenland to 8 Sea Zone 2 B.Transports and 8 Elites moved from 8 Sea Zone to 3 Sea Zone 8 Elites moved from 3 Sea Zone to Iceland 1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters moved from 13 Sea Zone to 8 Sea Zone 1 Tank moved from South Central USA to Central America Purchase Units - Americans Americans buy 2 B.Transports, 1 Bunker, 2 Destroyers, 14 Elites, 1 Factory, 2 Fighters, 1 Marine, 1 S.Bomber and 1 S.Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in French Sudan Americans attack with 1 Artillery, 4 Elites, 1 Fighter, 1 Marine and 2 S.Bombers Italians defend with 2 ArmoredCars, 2 Artillerys and 2 Elites Americans roll dice for 1 Artillery, 4 Elites, 1 Fighter, 1 Marine and 2 S.Bombers in French Sudan, round 2 : 6/9 hits, 4.67 expected hits Italians roll dice for 2 ArmoredCars, 2 Artillerys and 2 Elites in French Sudan, round 2 : 2/6 hits, 1.67 expected hits 2 ArmoredCars owned by the Italians, 2 Elites owned by the Italians, 2 Elites owned by the Americans and 2 Artillerys owned by the Italians lost in French Sudan Americans win, taking French Sudan from Italians with 1 Artillery, 2 Elites, 1 Fighter, 1 Marine and 2 S.Bombers remaining. Battle score for attacker is 16 Casualties for Americans: 2 Elites Casualties for Italians: 2 ArmoredCars, 2 Artillerys and 2 Elites Non Combat Move - Americans 1 Fighter moved from French Sudan to 36 Sea Zone 2 S.Bombers moved from French Sudan to Gold Coast 1 Destroyer moved from 107 Sea Zone to 110 Sea Zone Place Units - Americans 1 Bunker and 1 Factory placed in Iceland 1 Fighter and 1 S.Bomber placed in Salvador 3 Elites placed in South Atlantic USA 1 Elite placed in South Central USA 3 Elites placed in Tohoku 4 Elites placed in Chubu 3 Elites and 1 Fighter placed in Tokyo 2 B.Transports placed in 84 Sea Zone 2 Destroyers placed in 13 Sea Zone 1 S.Submarine placed in 107 Sea Zone 1 Marine placed in Davao Turn Complete - Americans Americans collect 147 PUs; end with 147 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Italians regular : 0.33
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18 Combat Move - Germans 1 ArmoredCar, 2 Artillerys, 5 HeavyTanks, 3 Infantrys and 10 Mech.Infs moved from Sibirsky to Yeniseysk 4 Mech.Infs moved from Surgut to Yeniseysk 1 ArmoredCar, 1 Mech.Inf and 3 Tanks moved from Sverdlovsk to Yeniseysk 1 Tank moved from Karaganda to Semipalatinsk Germans take Semipalatinsk from Russians 1 Tank moved from Semipalatinsk to Krasnoyarsk 1 Mech.Inf moved from Tashkent to Alma Ata 1 Mech.Inf moved from Tashkent to Semipalatinsk 1 Tank moved from Delhi to Bombay Germans take Bombay from British 1 Mech.Inf moved from Delhi to Rajputana 1 Mech.Inf moved from Rajputana to Mysore Germans take Mysore from British 1 Mech.Inf moved from Mysore to Madras Germans take Madras from British 1 Mech.Inf moved from Delhi to Bihar 1 HeavyTank, 1 Mech.Inf and 3 Tanks moved from Delhi to Hyderabad 2 Mech.Infs moved from W.Iran to Punjab 1 Adv.Fighter, 3 Bombers and 2 Stukas moved from W.Iran to Delhi 3 Mech.Infs moved from Iraq to Baluchistan 3 Adv.Fighters and 7 Mech.Infs moved from Erzurum to Baluchistan 3 Adv.Fighters moved from Baluchistan to Rajputana 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers, 3 Destroyers, 3 S.Submarines and 4 Submarines moved from 20 Sea Zone to 18 Sea Zone 1 Infantry moved from Normandy to Brittany 6 Infantrys moved from Picardy to Normandy 6 Infantrys moved from Belgium to Picardy 6 Infantrys moved from Netherlands to Belgium 6 Infantrys moved from Hamburg to Netherlands 1 ArmoredCar, 2 Artillerys and 2 Infantrys moved from Bohemia to Krakow 1 ArmoredCar moved from Krakow to Vinnytsia 4 Infantrys moved from Warsaw to Brest 3 Infantrys moved from Kiev to Kursk 4 Infantrys moved from Leningrad to Novgorod 4 ArmoredCars moved from Arkhangelsk to Kuybyshev 3 ArmoredCars moved from Georgia to Kuybyshev 5 Infantrys moved from Stalingrad to Rostov Purchase Units - Germans Germans buy 6 ArmoredCars, 1 HeavyTank, 72 Infantrys, 6 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Hyderabad Germans attack with 1 HeavyTank, 1 Mech.Inf and 3 Tanks British defend with 1 Infantry; Anzac defend with 2 Artillerys and 2 Elites Germans roll dice for 1 HeavyTank, 1 Mech.Inf and 3 Tanks in Hyderabad, round 2 : 2/5 hits, 2.50 expected hits British roll dice for 2 Artillerys, 2 Elites and 1 Infantry in Hyderabad, round 2 : 1/5 hits, 1.67 expected hits 1 Elite owned by the Anzac, 1 Infantry owned by the British and 1 Mech.Inf owned by the Germans lost in Hyderabad Germans roll dice for 1 HeavyTank and 3 Tanks in Hyderabad, round 3 : 3/4 hits, 2.17 expected hits British roll dice for 2 Artillerys and 1 Elite in Hyderabad, round 3 : 0/3 hits, 1.00 expected hits 2 Artillerys owned by the Anzac and 1 Elite owned by the Anzac lost in Hyderabad Germans win, taking Hyderabad from British with 1 HeavyTank and 3 Tanks remaining. Battle score for attacker is 10 Casualties for Germans: 1 Mech.Inf Casualties for Anzac: 2 Artillerys and 2 Elites Casualties for British: 1 Infantry Battle in 18 Sea Zone Germans attack with 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers, 3 Destroyers, 3 S.Submarines and 4 Submarines British defend with 2 Destroyers and 4 T.Boats; Americans defend with 3 Adv.Fighters, 1 B.Carrier, 2 B.Transports and 2 Destroyers Germans roll dice for 3 S.Submarines and 4 Submarines in 18 Sea Zone, round 2 : 2/7 hits, 2.83 expected hits Units damaged: 1 B.Carrier owned by the Americans Germans roll dice for 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers and 3 Destroyers in 18 Sea Zone, round 2 : 3/10 hits, 4.33 expected hits Americans roll dice for 3 Adv.Fighters, 1 B.Carrier, 2 B.Transports, 4 Destroyers and 4 T.Boats in 18 Sea Zone, round 2 : 5/14 hits, 4.83 expected hits Units damaged: 1 Battleship owned by the Germans 3 Submarines owned by the Germans, 4 T.Boats owned by the British and 1 Carrier owned by the Germans lost in 18 Sea Zone Germans roll dice for 3 S.Submarines and 1 Submarine in 18 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 Adv.Fighters, 1 Battleship, 3 Cruisers and 3 Destroyers in 18 Sea Zone, round 3 : 2/9 hits, 4.17 expected hits Americans roll dice for 3 Adv.Fighters, 1 B.Carrier, 2 B.Transports and 4 Destroyers in 18 Sea Zone, round 3 : 3/10 hits, 4.17 expected hits 1 Submarine owned by the Germans, 2 B.Transports owned by the Americans, 2 Destroyers owned by the Germans and 2 Destroyers owned by the British lost in 18 Sea Zone Germans roll dice for 3 S.Submarines in 18 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits Germans roll dice for 2 Adv.Fighters, 1 Battleship, 3 Cruisers and 1 Destroyer in 18 Sea Zone, round 4 : 2/7 hits, 3.50 expected hits Americans roll dice for 3 Adv.Fighters, 1 B.Carrier and 2 Destroyers in 18 Sea Zone, round 4 : 3/6 hits, 3.17 expected hits 2 Destroyers owned by the Americans, 1 Destroyer owned by the Germans, 1 B.Carrier owned by the Americans, 2 S.Submarines owned by the Germans and 1 Adv.Fighter owned by the Americans lost in 18 Sea Zone Germans roll dice for 2 Adv.Fighters, 1 Battleship and 3 Cruisers in 18 Sea Zone, round 5 : 4/6 hits, 3.17 expected hits Americans roll dice for 2 Adv.Fighters in 18 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits 2 Adv.Fighters owned by the Germans and 2 Adv.Fighters owned by the Americans lost in 18 Sea Zone Germans win with 1 Battleship, 3 Cruisers and 1 S.Submarine remaining. Battle score for attacker is 16 Casualties for Germans: 2 Adv.Fighters, 1 Carrier, 3 Destroyers, 2 S.Submarines and 4 Submarines Casualties for British: 2 Destroyers and 4 T.Boats Casualties for Americans: 3 Adv.Fighters, 1 B.Carrier, 2 B.Transports and 2 Destroyers Battle in Yeniseysk Germans attack with 2 ArmoredCars, 2 Artillerys, 5 HeavyTanks, 3 Infantrys, 15 Mech.Infs and 3 Tanks Russians defend with 1 AAGun, 1 Artillery and 28 Infantrys Germans roll dice for 2 ArmoredCars, 2 Artillerys, 5 HeavyTanks, 3 Infantrys, 15 Mech.Infs and 3 Tanks in Yeniseysk, round 2 : 9/30 hits, 12.17 expected hits Russians roll dice for 1 Artillery and 28 Infantrys in Yeniseysk, round 2 : 8/29 hits, 9.67 expected hits 2 ArmoredCars owned by the Germans, 9 Infantrys owned by the Russians, 2 Artillerys owned by the Germans, 3 Infantrys owned by the Germans and 1 Mech.Inf owned by the Germans lost in Yeniseysk Germans roll dice for 5 HeavyTanks, 14 Mech.Infs and 3 Tanks in Yeniseysk, round 3 : 9/22 hits, 9.50 expected hits Russians roll dice for 1 Artillery and 19 Infantrys in Yeniseysk, round 3 : 9/20 hits, 6.67 expected hits 9 Infantrys owned by the Russians and 9 Mech.Infs owned by the Germans lost in Yeniseysk Germans roll dice for 5 HeavyTanks, 5 Mech.Infs and 3 Tanks in Yeniseysk, round 4 : 6/13 hits, 6.50 expected hits Russians roll dice for 1 Artillery and 10 Infantrys in Yeniseysk, round 4 : 6/11 hits, 3.67 expected hits 6 Infantrys owned by the Russians, 5 Mech.Infs owned by the Germans and 1 Tank owned by the Germans lost in Yeniseysk Germans roll dice for 5 HeavyTanks and 2 Tanks in Yeniseysk, round 5 : 3/7 hits, 4.33 expected hits Russians roll dice for 1 Artillery and 4 Infantrys in Yeniseysk, round 5 : 3/5 hits, 1.67 expected hits 3 Infantrys owned by the Russians, 1 HeavyTank owned by the Germans and 2 Tanks owned by the Germans lost in Yeniseysk Germans roll dice for 4 HeavyTanks in Yeniseysk, round 6 : 2/4 hits, 2.67 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Yeniseysk, round 6 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Yeniseysk Germans win, taking Yeniseysk from Russians with 4 HeavyTanks remaining. Battle score for attacker is -74 Casualties for Germans: 2 ArmoredCars, 2 Artillerys, 1 HeavyTank, 3 Infantrys, 15 Mech.Infs and 3 Tanks Casualties for Russians: 1 Artillery and 28 Infantrys Battle in Krasnoyarsk Germans attack with 1 Tank Russians defend with 1 Artillery and 1 Elite Germans roll dice for 1 Tank in Krasnoyarsk, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Artillery and 1 Elite in Krasnoyarsk, round 2 : 2/2 hits, 0.67 expected hits 1 Tank owned by the Germans lost in Krasnoyarsk Russians win with 1 Artillery and 1 Elite remaining. Battle score for attacker is -5 Casualties for Germans: 1 Tank Non Combat Move - Germans Place Units - Germans 2 ArmoredCars, 1 HeavyTank and 2 Tanks placed in Delhi 2 Mech.Infs placed in Tashkent 3 ArmoredCars and 3 Tanks placed in Sibirsky 1 ArmoredCar and 4 Mech.Infs placed in Sverdlovsk 4 Infantrys placed in Arkhangelsk 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 3 Infantrys placed in Kiev 4 Infantrys placed in Leningrad 4 Infantrys placed in Warsaw 5 Infantrys placed in Bohemia 6 Infantrys placed in Hamburg 3 Infantrys placed in Bavaria 4 Infantrys placed in Rhine 3 Infantrys placed in Normandy 8 Infantrys placed in Paris 15 Infantrys placed in Berlin 5 Infantrys were produced but were not placed Turn Complete - Germans Germans collect 154 PUs; end with 154 PUs Turning on Edit Mode EDIT: Changing PUs for Germans from 154 to 164 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.50 Russians regular : 5.00 Germans regular : -10.67 British regular : -1.67
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@dawgoneit the edit is because the game usually informs me if i have to many men but it didn’t this time and i was left with five extra men. so i added 10 to my total.
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18 Combat Move - Russians 1 Artillery and 1 Elite moved from Krasnoyarsk to Semipalatinsk Purchase Units - Russians Russians buy 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Semipalatinsk Russians attack with 1 Artillery and 1 Elite Germans defend with 1 Mech.Inf Russians roll dice for 1 Artillery and 1 Elite in Semipalatinsk, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 Mech.Inf in Semipalatinsk, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Germans lost in Semipalatinsk Russians win, taking Semipalatinsk from Germans with 1 Artillery and 1 Elite remaining. Battle score for attacker is 6 Casualties for Germans: 1 Mech.Inf Non Combat Move - Russians Place Units - Russians 1 Elite and 7 Infantrys placed in Moscow Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.17
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18 Combat Move - Italians 3 Mech.Infs moved from Hun to French Equatorial Africa 4 ArmoredCars, 7 Artillerys, 1 Elite and 5 Infantrys moved from Mauritania to French Sudan 4 ArmoredCars moved from E.Morocco to W.Morocco 4 ArmoredCars moved from N.Algeria to W.Morocco 4 Infantrys moved from N.Algeria to E.Morocco 4 ArmoredCars moved from Tunis to N.Algeria 3 Transports moved from 51 Sea Zone to 48 Sea Zone 1 Transport moved from 48 Sea Zone to 46 Sea Zone 4 Infantrys moved from Rome to 46 Sea Zone 4 Infantrys moved from Campania to 48 Sea Zone 4 Infantrys moved from 48 Sea Zone to Tobruk 2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone 2 Infantrys moved from 48 Sea Zone to Tobruk 2 Infantrys moved from 46 Sea Zone to N.Tunisia 4 Infantrys moved from Rome to Campania 6 Infantrys moved from Mersa Matruh to Lower Egypt 1 S.Submarine moved from 56 Sea Zone to 46 Sea Zone 2 Destroyers moved from 51 Sea Zone to 48 Sea Zone Purchase Units - Italians Italians buy 8 ArmoredCars, 1 Bunker, 15 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Italians Battle in French Equatorial Africa Italians attack with 3 Mech.Infs French defend with 2 ArmoredCars and 1 Factory Italians roll dice for 3 Mech.Infs in French Equatorial Africa, round 2 : 2/3 hits, 1.00 expected hits French roll dice for 2 ArmoredCars in French Equatorial Africa, round 2 : 0/2 hits, 0.33 expected hits 2 ArmoredCars owned by the French lost in French Equatorial Africa Italians win, taking French Equatorial Africa from French with 3 Mech.Infs remaining. Battle score for attacker is 8 Casualties for French: 2 ArmoredCars Battle in French Sudan Italians attack with 4 ArmoredCars, 7 Artillerys, 1 Elite and 5 Infantrys Americans defend with 1 Artillery, 2 Elites and 1 Marine Italians roll dice for 4 ArmoredCars, 7 Artillerys, 1 Elite and 5 Infantrys in French Sudan, round 2 : 5/17 hits, 5.83 expected hits French roll dice for 1 Artillery, 2 Elites and 1 Marine in French Sudan, round 2 : 1/4 hits, 1.33 expected hits 1 Marine owned by the Americans, 2 Elites owned by the Americans, 1 Artillery owned by the Americans and 1 Infantry owned by the Italians lost in French Sudan Italians win, taking French Sudan from French with 4 ArmoredCars, 7 Artillerys, 1 Elite and 4 Infantrys remaining. Battle score for attacker is 12 Casualties for Italians: 1 Infantry Casualties for Americans: 1 Artillery, 2 Elites and 1 Marine Non Combat Move - Italians Place Units - Italians 3 Mech.Infs placed in Hun 1 Bunker and 3 Infantrys placed in Rio de Oro 4 ArmoredCars placed in E.Morocco 4 ArmoredCars placed in Tunis 10 Infantrys placed in Rome 2 Infantrys placed in Lombardy Turn Complete - Italians Italians collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
French regular : -0.67 Italians regular : 0.17
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18 Purchase Units - French French buy 1 Destroyer and 1 Transport; Remaining resources: 3 PUs; Place Units - French 1 Destroyer and 1 Transport placed in 1 Sea Zone Turn Complete - French French collect 12 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 18
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18 Turn Complete - Yamamoto
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18 Combat Move - Chinese 4 Mech.Infs moved from C.Sinkiang to Alma Ata 1 Elite, 12 Infantrys and 1 Marine moved from C.Sinkiang to Alma Ata 3 Infantrys moved from Urumqi to C.Sinkiang 1 Marine moved from Urumqi to C.Sinkiang 6 Infantrys moved from E.Sinkiang to C.Sinkiang 2 Infantrys moved from W.Qinghai to E.Sinkiang 3 Mech.Infs moved from Hsining to C.Sinkiang 1 Elite and 1 Infantry moved from Hupeh to Shansi 1 Fighter moved from Anhwei to Shansi 3 Infantrys moved from Hupeh to Hunan 1 Fighter moved from Anhwei to Hunan Purchase Units - Chinese Chinese buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 1 Elite, 1 Fighter and 1 Infantry Hisaichi defend with 1 Infantry and 1 Marine Chinese roll dice for 1 Elite, 1 Fighter and 1 Infantry in Shansi, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry and 1 Marine in Shansi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Chinese roll dice for 1 Elite and 1 Fighter in Shansi, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Marine in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Chinese lost in Shansi 1 Fighter owned by the Chinese retreated Hisaichi win with 1 Marine remaining. Battle score for attacker is -3 Casualties for Chinese: 1 Elite and 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Hunan Chinese attack with 1 Fighter and 3 Infantrys Hisaichi defend with 2 Infantrys Chinese roll dice for 1 Fighter and 3 Infantrys in Hunan, round 2 : 3/4 hits, 0.83 expected hits Hisaichi roll dice for 2 Infantrys in Hunan, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 2 Infantrys Battle in Alma Ata Chinese attack with 1 Elite, 12 Infantrys, 1 Marine and 4 Mech.Infs Germans defend with 1 Mech.Inf Chinese roll dice for 1 Elite, 12 Infantrys, 1 Marine and 4 Mech.Infs in Alma Ata, round 2 : 4/18 hits, 4.83 expected hits Romanians roll dice for 1 Mech.Inf in Alma Ata, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Germans and 1 Infantry owned by the Chinese lost in Alma Ata Chinese win, taking Alma Ata from Romanians with 1 Elite, 11 Infantrys, 1 Marine and 4 Mech.Infs remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Germans: 1 Mech.Inf Non Combat Move - Chinese 3 Infantrys moved from Hsining to E.Qinghai 1 Fighter moved from Shansi to Anhwei 1 Fighter moved from Hunan to Anhwei Place Units - Chinese 3 Infantrys and 1 Marine placed in Urumqi 2 Infantrys and 4 Mech.Infs placed in Hsining Turn Complete - Chinese Chinese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83 Romanians regular : 0.67 Hisaichi regular : 1.33
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TripleA Turn Summary: Hisaichi round 18
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18 Combat Move - Hisaichi 7 Artillerys and 25 Infantrys moved from Yakutsk to Ayan 1 Marine moved from Shansi to Suiyuan Hisaichi take Suiyuan from Chinese 1 Marine and 6 Tanks moved from Hulunbuir to Peking 6 Tanks moved from Peking to Shantung 4 Infantrys and 2 Tanks moved from Heilungchiang to Hulunbuir 3 Infantrys moved from Chita to Hulunbuir 1 Infantry moved from Khatanga to Bulun Hisaichi take Bulun from Russians 2 Artillerys, 1 Elite and 1 Infantry moved from Bratsk to Krasnoyarsk Hisaichi take Krasnoyarsk from Russians 1 Infantry moved from Kwangtung to Kwangsi 1 ArmoredCar moved from Shantung to Shensi Hisaichi take Shensi from Chinese 3 ArmoredCars moved from Shantung to Kiangsi 2 Fighters and 1 Tank moved from Shantung to Kiangsi 1 Infantry moved from Shanghai to Kiangsi 1 Infantry moved from Shantung to Shanghai Purchase Units - Hisaichi Hisaichi buy 2 Adv.Fighters, 1 Bunker, 17 Infantrys and 1 Tank; Remaining resources: 2 PUs; Combat - Hisaichi Battle in Kwangsi Hisaichi attack with 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kwangsi Chinese win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 Infantry Battle in Kiangsi Hisaichi attack with 3 ArmoredCars, 2 Fighters, 1 Infantry and 1 Tank Anzac defend with 2 Artillerys, 2 Elites, 1 Marine and 1 Tank Hisaichi roll dice for 3 ArmoredCars, 2 Fighters, 1 Infantry and 1 Tank in Kiangsi, round 2 : 2/7 hits, 2.33 expected hits Chinese roll dice for 2 Artillerys, 2 Elites, 1 Marine and 1 Tank in Kiangsi, round 2 : 1/6 hits, 2.17 expected hits 2 Elites owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kiangsi Hisaichi roll dice for 3 ArmoredCars, 2 Fighters and 1 Tank in Kiangsi, round 3 : 1/6 hits, 2.17 expected hits Chinese roll dice for 2 Artillerys, 1 Marine and 1 Tank in Kiangsi, round 3 : 1/4 hits, 1.50 expected hits 1 Artillery owned by the Anzac and 1 ArmoredCar owned by the Hisaichi lost in Kiangsi Hisaichi roll dice for 2 ArmoredCars, 2 Fighters and 1 Tank in Kiangsi, round 4 : 1/5 hits, 1.83 expected hits Chinese roll dice for 1 Artillery, 1 Marine and 1 Tank in Kiangsi, round 4 : 1/3 hits, 1.17 expected hits 1 Artillery owned by the Anzac and 1 ArmoredCar owned by the Hisaichi lost in Kiangsi Hisaichi roll dice for 1 ArmoredCar, 2 Fighters and 1 Tank in Kiangsi, round 5 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 Marine and 1 Tank in Kiangsi, round 5 : 0/2 hits, 0.83 expected hits 1 Tank owned by the Anzac and 1 Marine owned by the Anzac lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 1 ArmoredCar, 2 Fighters and 1 Tank remaining. Battle score for attacker is 13 Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry Casualties for Anzac: 2 Artillerys, 2 Elites, 1 Marine and 1 Tank Non Combat Move - Hisaichi 2 Fighters moved from Kiangsi to Shantung 1 Infantry moved from Shantung to Chahar 1 Infantry moved from Shantung to Shansi Place Units - Hisaichi 2 Adv.Fighters, 1 Bunker and 1 Tank placed in Shantung 6 Infantrys placed in Hong Kong 8 Infantrys placed in Changchun 3 Infantrys placed in Chita Turn Complete - Hisaichi Hisaichi collect 71 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00 Hisaichi regular : -2.00
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TripleA Turn Summary: British round 18
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18 Combat Move - British 1 Artillery moved from Rhodesia to Kenya British take Kenya from Italians Purchase Units - British British buy 1 Battleship, 3 Destroyers, 5 Infantrys and 4 T.Boats; Remaining resources: 0 PUs; Combat - British Non Combat Move - British Place Units - British 3 Destroyers and 1 T.Boat placed in 18 Sea Zone 1 Battleship and 3 T.Boats placed in 18 Sea Zone 5 Infantrys placed in Cairo Turn Complete - British British collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :