dawg Axis v. Entek Allies WaW


  • TripleA Turn Summary: Finns round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Finns
            1 Infantry moved from S.Karelia to Yaroslavl
            3 Tanks moved from S.Karelia to Kirov
            2 Tanks moved from Yaroslavl to Kirov
            2 Tanks moved from Tula to Kuybyshev
            2 Tanks moved from Georgia to Kuybyshev
            1 Elite and 1 Infantry moved from S.Karelia to Smolensk
            1 Artillery and 1 Infantry moved from N.Karelia to S.Karelia
            5 Mech.Infs moved from Vyborg to Kirov
            3 Infantrys and 3 Tanks moved from Oulu to Vyborg
            3 Tanks moved from Vyborg to S.Karelia
            2 Infantrys moved from Tampere to Oulu
            4 Artillerys, 2 Elites and 1 Infantry moved from Upper Norrland to Lapland
            2 ArmoredCars, 1 Elite, 2 Infantrys and 1 Tank moved from Helsinki to Tampere
            1 Tank moved from Tampere to Oulu
            2 ArmoredCars moved from Tampere to Oulu
    
        Purchase Units - Finns
            Finns buy 6 ArmoredCars and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
            2 Tanks moved from Erzurum to Kuybyshev
    
        Place Units - Finns
            6 ArmoredCars placed in Helsinki
            2 Mech.Infs placed in Vyborg
    
        Turn Complete - Finns
            Finns collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Romanians round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Romanians
            1 Artillery moved from E.Iran to Baluchistan
            2 ArmoredCars, 1 Mech.Inf and 2 Tanks moved from E.Iran to Punjab
            4 ArmoredCars and 3 Tanks moved from E.Iran to Alma Ata
            3 Tanks moved from W.Iran to Adana
            5 Elites and 7 Infantrys moved from Azerbaijan to W.Iran
            2 ArmoredCars, 1 Infantry and 1 Tank moved from Erzurum to Adana
            1 ArmoredCar, 1 Mech.Inf and 1 Tank moved from Bursa to Adana
            3 Mech.Infs moved from Istanbul to Adana
            2 ArmoredCars, 2 Artillerys and 8 Infantrys moved from Georgia to Erzurum
            2 ArmoredCars moved from Erzurum to Adana
            1 Infantry moved from Rostov to Tula
            3 ArmoredCars moved from Rostov to Erzurum
            2 Artillerys and 2 Infantrys moved from Rostov to Kursk
            1 Artillery and 7 Infantrys moved from Donetsk to Kursk
            4 Infantrys moved from Vinnytsia to Kiev
            1 Infantry moved from E.Romania to Vinnytsia
            3 ArmoredCars moved from Bucharest to Bulgaria
            1 Infantry moved from Bucharest to E.Romania
            2 ArmoredCars moved from Gorky to Astrakhan
    
        Purchase Units - Romanians
            Romanians buy 12 ArmoredCars and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Punjab
                Romanians attack with 2 ArmoredCars, 1 Mech.Inf and 2 Tanks
                British defend with 1 Bunker
                    Romanians roll dice for 2 ArmoredCars, 1 Mech.Inf and 2 Tanks in Punjab, round 2 : 2/5 hits, 2.00 expected hits
                    British roll dice for 1 Bunker in Punjab, round 2 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Romanians and 1 Bunker owned by the British lost in Punjab
                Romanians win, taking Punjab from British with 1 ArmoredCar, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Romanians: 1 ArmoredCar
                Casualties for British: 1 Bunker
            Battle in Alma Ata
                Romanians attack with 4 ArmoredCars and 3 Tanks
                Chinese defend with 6 Infantrys and 1 Mech.Inf
                    Romanians roll dice for 4 ArmoredCars and 3 Tanks in Alma Ata, round 2 : 4/7 hits, 2.83 expected hits
                    Russians roll dice for 6 Infantrys and 1 Mech.Inf in Alma Ata, round 2 : 4/7 hits, 2.33 expected hits
                    4 ArmoredCars owned by the Romanians and 4 Infantrys owned by the Chinese lost in Alma Ata
                    Romanians roll dice for 3 Tanks in Alma Ata, round 3 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 2 Infantrys and 1 Mech.Inf in Alma Ata, round 3 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Chinese lost in Alma Ata
                    Romanians roll dice for 3 Tanks in Alma Ata, round 4 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 Mech.Inf in Alma Ata, round 4 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Alma Ata
                Romanians win, taking Alma Ata from Russians with 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Romanians: 4 ArmoredCars
                Casualties for Chinese: 6 Infantrys and 1 Mech.Inf
            Battle in Adana
                Romanians attack with 5 ArmoredCars, 1 Infantry, 4 Mech.Infs and 5 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Romanians roll dice for 5 ArmoredCars, 1 Infantry, 4 Mech.Infs and 5 Tanks in Adana, round 2 : 8/15 hits, 5.83 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 2/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Romanians, 2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the Romanians lost in Adana
                Romanians loses 0 PUs for violating Adanas neutrality.
                Romanians win, taking Adana from Neutral with 4 ArmoredCars, 4 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 2
                Casualties for Romanians: 1 ArmoredCar and 1 Infantry
                Casualties for Neutral: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            3 ArmoredCars placed in W.Iran
            2 Mech.Infs placed in Bursa
            1 ArmoredCar placed in Bursa
            4 ArmoredCars placed in Vinnytsia
            4 ArmoredCars placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 3.33
    Russians regular : 0.33
    Neutral regular : 1.00
    British regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Thai round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Turn Complete - Thai
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Americans
            2 Artillerys moved from Bahia to 35 Sea Zone
            1 Elite moved from Salvador to 35 Sea Zone
            3 Elites and 1 Marine moved from Bahia to 35 Sea Zone
            2 Artillerys, 2 B.Transports, 4 Elites and 1 Marine moved from 35 Sea Zone to 38 Sea Zone
            2 Artillerys, 4 Elites and 1 Marine moved from 38 Sea Zone to French Equatorial Africa
            2 S.Bombers moved from Gold Coast to French Equatorial Africa
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            1 Infantry moved from Bahia to 35 Sea Zone
            1 B.Transport and 1 Infantry moved from 35 Sea Zone to 36 Sea Zone
            1 Infantry moved from 36 Sea Zone to French Sudan
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Elites moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone
            4 Elites moved from 32 Sea Zone to Bahia
            7 Elites moved from Greenland to 8 Sea Zone
            3 Adv.Fighters, 1 B.Carrier, 2 B.Transports, 2 Destroyers and 7 Elites moved from 8 Sea Zone to 3 Sea Zone
            3 Adv.Fighters, 1 B.Carrier, 2 B.Transports, 2 Destroyers and 7 Elites moved from 3 Sea Zone to 4 Sea Zone
            3 Adv.Fighters and 7 Elites moved from 4 Sea Zone to Iceland
            1 Fighter moved from Washington to Bahia
            4 Elites moved from Washington to 13 Sea Zone
            4 Elites moved from Washington to 13 Sea Zone
            1 Tank moved from Washington to South Central USA
            2 B.Transports and 8 Elites moved from 13 Sea Zone to 8 Sea Zone
            8 Elites moved from 8 Sea Zone to Greenland
            1 Destroyer moved from 101 Sea Zone to 107 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 1 Battleship, 1 Carrier, 2 Destroyers, 18 Elites, 2 Fighters, 1 Infantry and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in French Equatorial Africa
                Americans attack with 2 Artillerys, 4 Elites, 1 Marine and 2 S.Bombers
                Italians defend with 1 Factory, 1 Infantry and 3 Mech.Infs
                    Americans roll dice for 2 Artillerys, 4 Elites, 1 Marine and 2 S.Bombers in French Equatorial Africa, round 2 : 4/9 hits, 4.83 expected hits
                    Italians roll dice for 1 Infantry and 3 Mech.Infs in French Equatorial Africa, round 2 : 0/4 hits, 1.33 expected hits
                    1 Infantry owned by the Italians and 3 Mech.Infs owned by the Italians lost in French Equatorial Africa
                Americans win, taking French Equatorial Africa from Italians with 2 Artillerys, 4 Elites, 1 Marine and 2 S.Bombers remaining. Battle score for attacker is 20
                Casualties for Italians: 1 Infantry and 3 Mech.Infs
            Battle in Iceland
                Americans attack with 3 Adv.Fighters and 7 Elites
                Germans defend with 1 Infantry
                    Americans roll dice for 3 Adv.Fighters and 7 Elites in Iceland, round 2 : 4/10 hits, 3.83 expected hits
                    Germans roll dice for 1 Infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Iceland
                Americans win, taking Iceland from Germans with 3 Adv.Fighters and 7 Elites remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Americans
            3 Adv.Fighters moved from Iceland to 4 Sea Zone
            2 S.Bombers moved from French Equatorial Africa to Gold Coast
    
        Place Units - Americans
            4 Elites placed in Chubu
            8 Elites placed in Tokyo
            3 Elites placed in Tohoku
            3 Elites placed in South Atlantic USA
            2 Artillerys placed in Salvador
            1 Battleship, 1 Carrier and 2 Destroyers placed in 13 Sea Zone
            2 Fighters placed in 13 Sea Zone
            1 S.Submarine placed in 107 Sea Zone
            1 Infantry placed in Davao
    
        Turn Complete - Americans
            Americans collect 143 PUs; end with 143 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Italians regular : -1.33
    Germans regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Germans
            3 Cruisers and 2 S.Submarines moved from 18 Sea Zone to 20 Sea Zone
            5 Infantrys moved from Brittany to 20 Sea Zone
            5 Infantrys moved from 20 Sea Zone to Wales
            2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Destroyers and 2 Submarines moved from 22 Sea Zone to 20 Sea Zone
            7 Infantrys moved from Netherlands to Hamburg
            6 Infantrys moved from Belgium to Netherlands
            6 Infantrys moved from Picardy to Belgium
            6 Infantrys moved from Normandy to Picardy
            1 Infantry moved from Brittany to Normandy
            4 Bombers and 2 JetFighters moved from E.Iran to 59 Sea Zone
            3 HeavyTanks, 5 Mech.Infs and 6 Tanks moved from Baluchistan to Delhi
            3 Adv.Fighters moved from W.Iran to 59 Sea Zone
            1 Artillery moved from Ufa to Karaganda
            3 Mech.Infs moved from Evenkia to Sibirsky
            2 Mech.Infs moved from Novosibirsk to Sibirsky
            5 Mech.Infs moved from Sverdlovsk to Sibirsky
            4 Mech.Infs moved from Arkhangelsk to Surgut
            2 Mech.Infs moved from Iraq to Palestine
            1 ArmoredCar moved from W.Iran to Palestine
            3 Adv.Fighters moved from Greece to 55 Sea Zone
            1 Adv.Fighter moved from Kiev to W.Iran
            2 Stukas moved from Kiev to W.Iran
            3 Mech.Infs moved from Georgia to Iraq
            5 Mech.Infs moved from Stalingrad to Erzurum
            2 Mech.Infs moved from Kursk to Erzurum
            1 ArmoredCar moved from Kiev to Kursk
            1 Tank moved from Uzbekistan to Karaganda
            2 Mech.Infs moved from Tashkent to W.Iran
            2 Infantrys moved from Smolensk to Kursk
    
        Purchase Units - Germans
            Germans buy 10 ArmoredCars, 4 Artillerys, 1 Bunker, 1 Destroyer, 21 Infantrys, 3 Mech.Infs, 1 S.Submarine, 5 Submarines and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Palestine
                Germans attack with 1 ArmoredCar and 2 Mech.Infs
                British defend with 1 Tank
                    Germans roll dice for 1 ArmoredCar and 2 Mech.Infs in Palestine, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 Tank in Palestine, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 ArmoredCar and 2 Mech.Infs in Palestine, round 3 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Tank in Palestine, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in Palestine
                Germans win, taking Palestine from British with 1 ArmoredCar and 2 Mech.Infs remaining. Battle score for attacker is 5
                Casualties for British: 1 Tank
            Battle in 55 Sea Zone
                Germans attack with 3 Adv.Fighters
                French defend with 1 Destroyer
                    Germans roll dice for 3 Adv.Fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    French roll dice for 1 Destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the French lost in 55 Sea Zone
                Germans win with 3 Adv.Fighters remaining. Battle score for attacker is 8
                Casualties for French: 1 Destroyer
            Battle in Karaganda
                Germans attack with 1 Artillery and 1 Tank
                Chinese defend with 1 Mech.Inf
                    Germans roll dice for 1 Artillery and 1 Tank in Karaganda, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Mech.Inf in Karaganda, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Artillery and 1 Tank in Karaganda, round 3 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Mech.Inf in Karaganda, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Karaganda
                    Germans roll dice for 1 Tank in Karaganda, round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Mech.Inf in Karaganda, round 4 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Karaganda
                Germans win, taking Karaganda from Russians with 1 Tank remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Artillery
                Casualties for Chinese: 1 Mech.Inf
            Battle in Wales
                Germans attack with 5 Infantrys
                British defend with 1 AAGun, 1 Artillery, 1 Factory and 1 Infantry
                    Germans roll dice for 1 Battleship and 3 Cruisers in Wales, round 2 : 1/4 hits, 2.17 expected hits
                    1 Infantry owned by the British lost in Wales
                    Germans roll dice for 5 Infantrys in Wales, round 2 : 2/5 hits, 0.83 expected hits
                    British roll dice for 1 Artillery in Wales, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Wales
                Germans win, taking Wales from British with 5 Infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in 59 Sea Zone
                Germans attack with 3 Adv.Fighters, 4 Bombers and 2 JetFighters
                British defend with 1 Carrier, 3 Destroyers, 2 Fighters and 3 Transports; Anzac defend with 1 Carrier and 1 Destroyer
                    Germans roll dice for 3 Adv.Fighters, 4 Bombers and 2 JetFighters in 59 Sea Zone, round 2 : 5/9 hits, 5.50 expected hits
                    British roll dice for 2 Carriers, 4 Destroyers, 2 Fighters and 3 Transports in 59 Sea Zone, round 2 : 4/11 hits, 3.83 expected hits
                    1 JetFighter owned by the Germans, 3 Transports owned by the British, 1 Destroyer owned by the British, 1 Destroyer owned by the Anzac and 3 Adv.Fighters owned by the Germans lost in 59 Sea Zone
                    Germans roll dice for 4 Bombers and 1 JetFighter in 59 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits
                    British roll dice for 2 Carriers, 2 Destroyers and 2 Fighters in 59 Sea Zone, round 3 : 2/6 hits, 2.67 expected hits
                    1 Carrier owned by the British, 2 Fighters owned by the British, 1 JetFighter owned by the Germans, 1 Carrier owned by the Anzac and 1 Bomber owned by the Germans lost in 59 Sea Zone
                    Germans roll dice for 3 Bombers in 59 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
                    British roll dice for 2 Destroyers in 59 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    2 Destroyers owned by the British lost in 59 Sea Zone
                Germans win with 3 Bombers remaining. Battle score for attacker is 26
                Casualties for Germans: 3 Adv.Fighters, 1 Bomber and 2 JetFighters
                Casualties for Anzac: 1 Carrier and 1 Destroyer
                Casualties for British: 1 Carrier, 3 Destroyers, 2 Fighters and 3 Transports
            Battle in Delhi
                Germans attack with 3 HeavyTanks, 5 Mech.Infs and 6 Tanks
                British defend with 1 AAGun, 1 Bunker, 1 Factory and 5 Infantrys
                    Germans roll dice for 3 HeavyTanks, 5 Mech.Infs and 6 Tanks in Delhi, round 2 : 6/14 hits, 6.67 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 1 Bunker and 5 Infantrys in Delhi, round 2 : 2/6 hits, 2.17 expected hits
                    5 Infantrys owned by the British and 2 Mech.Infs owned by the Germans lost in Delhi
                    Germans roll dice for 3 HeavyTanks, 3 Mech.Infs and 6 Tanks in Delhi, round 3 : 5/12 hits, 6.00 expected hits
                    British roll dice for 1 Bunker in Delhi, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the British lost in Delhi
                Germans captures 81PUs while taking British capital
                Germans win, taking Delhi from British with 3 HeavyTanks, 3 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 4
                Casualties for Germans: 2 Mech.Infs
                Casualties for British: 1 Bunker and 5 Infantrys
    
        Non Combat Move - Germans
            3 Bombers moved from 59 Sea Zone to W.Iran
            3 Adv.Fighters moved from 55 Sea Zone to Erzurum
    
        Place Units - Germans
            1 ArmoredCar, 2 Artillerys, 1 Bunker and 3 Infantrys placed in Sibirsky
            1 S.Submarine and 2 Submarines placed in 20 Sea Zone
            1 Destroyer and 3 Submarines placed in 22 Sea Zone
            4 Infantrys placed in Leningrad
            3 Infantrys placed in Kiev
            5 Infantrys placed in Stalingrad
            4 Infantrys placed in Warsaw
            2 Mech.Infs placed in Tashkent
            1 ArmoredCar, 1 Mech.Inf and 3 Tanks placed in Sverdlovsk
            4 ArmoredCars placed in Arkhangelsk
            3 ArmoredCars placed in Georgia
            1 ArmoredCar, 2 Artillerys and 2 Infantrys placed in Bohemia
    
        Turn Complete - Germans
            Germans collect 152 PUs; end with 233 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Russians regular : 0.00
    Germans regular : -4.17
    British regular : -3.17
    

    Savegame


  • TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Russians
            1 Artillery and 28 Infantrys moved from Khatanga to Yeniseysk
                  Russians take Yeniseysk from Germans
            1 Artillery and 1 Elite moved from Bratsk to Krasnoyarsk
    
        Purchase Units - Russians
            Russians buy 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Krasnoyarsk
                Russians attack with 1 Artillery and 1 Elite
                Hisaichi defend with 1 ArmoredCar
                    Russians roll dice for 1 Artillery and 1 Elite in Krasnoyarsk, round 2 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Krasnoyarsk, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Krasnoyarsk
                Russians win, taking Krasnoyarsk from Hisaichi with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
    
        Non Combat Move - Russians
            1 AAGun moved from Khatanga to Yeniseysk
    
        Place Units - Russians
            9 Infantrys placed in Moscow
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.17
    Hisaichi regular : -0.17
    

    Savegame


  • @dawgoneit I feel like without UKs income this might be over, but I’m willing to play a bit longer.


  • TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Italians
            3 Adv.Fighters, 1 Artillery, 1 Infantry and 1 JetFighter moved from Darfur to French Equatorial Africa
            3 Mech.Infs moved from Hun to French Equatorial Africa
            2 Artillerys and 4 Infantrys moved from Mauritania to French Sudan
            2 Elites moved from Mauritania to French Sudan
            2 ArmoredCars moved from Mauritania to French Sudan
            3 Infantrys moved from W.Morocco to Mauritania
            7 Artillerys moved from Rio de Oro to Mauritania
            4 ArmoredCars moved from E.Morocco to Mauritania
            1 Elite moved from Rio de Oro to Mauritania
            1 Infantry moved from Mersa Matruh to Lower Egypt
            1 S.Submarine moved from 51 Sea Zone to 48 Sea Zone
            1 Infantry moved from Campania to 48 Sea Zone
            1 Infantry and 1 S.Submarine moved from 48 Sea Zone to 56 Sea Zone
            1 Infantry moved from 56 Sea Zone to Lower Egypt
            4 Infantrys moved from N.Tunisia to N.Algeria
            4 ArmoredCars moved from Tunis to N.Algeria
            5 Infantrys moved from Rome to 46 Sea Zone
            1 Infantry moved from Campania to 46 Sea Zone
            6 Infantrys and 3 Transports moved from 46 Sea Zone to 51 Sea Zone
            6 Infantrys moved from 51 Sea Zone to Mersa Matruh
            2 Destroyers moved from 51 Sea Zone to 56 Sea Zone
    
        Purchase Units - Italians
            Italians buy 8 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Elite, 8 Infantrys, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in French Equatorial Africa
                Italians attack with 3 Adv.Fighters, 1 Artillery, 1 Infantry, 1 JetFighter and 3 Mech.Infs
                French defend with 1 Factory; Americans defend with 2 Artillerys, 4 Elites and 1 Marine
                    Italians roll dice for 3 Adv.Fighters, 1 Artillery, 1 Infantry, 1 JetFighter and 3 Mech.Infs in French Equatorial Africa, round 2 : 2/9 hits, 3.83 expected hits
                    French roll dice for 2 Artillerys, 4 Elites and 1 Marine in French Equatorial Africa, round 2 : 5/7 hits, 2.33 expected hits
                    2 Elites owned by the Americans, 1 Artillery owned by the Italians, 1 Infantry owned by the Italians, 2 Mech.Infs owned by the Italians and 1 Adv.Fighter owned by the Italians lost in French Equatorial Africa
                    Italians roll dice for 2 Adv.Fighters, 1 JetFighter and 1 Mech.Inf in French Equatorial Africa, round 3 : 2/4 hits, 2.00 expected hits
                    French roll dice for 2 Artillerys, 2 Elites and 1 Marine in French Equatorial Africa, round 3 : 2/5 hits, 1.67 expected hits
                    2 Elites owned by the Americans, 1 Mech.Inf owned by the Italians and 1 Adv.Fighter owned by the Italians lost in French Equatorial Africa
                    Italians roll dice for 1 Adv.Fighter and 1 JetFighter in French Equatorial Africa, round 4 : 0/2 hits, 1.17 expected hits
                    French roll dice for 2 Artillerys and 1 Marine in French Equatorial Africa, round 4 : 1/3 hits, 1.00 expected hits
                1 Adv.Fighter owned by the Italians lost in French Equatorial Africa
                    Italians roll dice for 1 JetFighter in French Equatorial Africa, round 5 : 1/1 hits, 0.67 expected hits
                    French roll dice for 2 Artillerys and 1 Marine in French Equatorial Africa, round 5 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Americans and 1 JetFighter owned by the Italians lost in French Equatorial Africa
                French win with 1 Artillery and 1 Marine remaining. Battle score for attacker is -50
                Casualties for Italians: 3 Adv.Fighters, 1 Artillery, 1 Infantry, 1 JetFighter and 3 Mech.Infs
                Casualties for Americans: 1 Artillery and 4 Elites
            Battle in French Sudan
                Italians attack with 2 ArmoredCars, 2 Artillerys, 2 Elites and 4 Infantrys
                Americans defend with 1 Infantry; Dutch defend with 1 Artillery, 2 Elites and 1 Tank
                    Italians roll dice for 2 ArmoredCars, 2 Artillerys, 2 Elites and 4 Infantrys in French Sudan, round 2 : 3/10 hits, 3.00 expected hits
                    French roll dice for 1 Artillery, 2 Elites, 1 Infantry and 1 Tank in French Sudan, round 2 : 3/5 hits, 1.83 expected hits
                    2 Elites owned by the Dutch, 1 Infantry owned by the Americans and 3 Infantrys owned by the Italians lost in French Sudan
                    Italians roll dice for 2 ArmoredCars, 2 Artillerys, 2 Elites and 1 Infantry in French Sudan, round 3 : 2/7 hits, 2.50 expected hits
                    French roll dice for 1 Artillery and 1 Tank in French Sudan, round 3 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Dutch, 1 Infantry owned by the Italians and 1 Tank owned by the Dutch lost in French Sudan
                Italians win, taking French Sudan from French with 2 ArmoredCars, 2 Artillerys and 2 Elites remaining. Battle score for attacker is 9
                Casualties for Italians: 4 Infantrys
                Casualties for Americans: 1 Infantry
                Casualties for Dutch: 1 Artillery, 2 Elites and 1 Tank
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 Bunker, 1 Elite and 2 Infantrys placed in Rio de Oro
            4 ArmoredCars placed in E.Morocco
            4 ArmoredCars placed in Tunis
            3 Mech.Infs placed in Hun
            Italians undo move 1.
            2 Artillerys, 1 Bunker and 1 Elite placed in Rio de Oro
            8 Infantrys placed in Rome
            1 Transport placed in 46 Sea Zone
    
        Turn Complete - Italians
            Italians collect 82 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    French regular : 4.33
    Italians regular : -3.17
    

    Savegame


  • @entek said in dawg Axis v. Entek Allies WaW:

    @dawgoneit I feel like without UKs income this might be over, but I’m willing to play a bit longer.

    but you will get it back.
    skip japan


  • TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - French
            2 Infantrys moved from Greenland to 8 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 8 Sea Zone to 10 Sea Zone
            2 Infantrys moved from 10 Sea Zone to Dublin
            3 Elites moved from Syria to Palestine
    
        Purchase Units - French
            French buy 2 ArmoredCars and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Palestine
                French attack with 3 Elites
                Germans defend with 1 ArmoredCar and 2 Mech.Infs
                    French roll dice for 3 Elites in Palestine, round 2 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 1 ArmoredCar and 2 Mech.Infs in Palestine, round 2 : 0/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Germans and 1 Mech.Inf owned by the Germans lost in Palestine
                    French roll dice for 3 Elites in Palestine, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Mech.Inf in Palestine, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans lost in Palestine
                French win, taking Palestine from Germans with 3 Elites remaining. Battle score for attacker is 16
                Casualties for Germans: 1 ArmoredCar and 2 Mech.Infs
    
        Non Combat Move - French
    
        Place Units - French
            2 Infantrys placed in Syria
            2 ArmoredCars placed in French Equatorial Africa
    
        Turn Complete - French
            French collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    French regular : 1.00
    Germans regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Turn Complete - Yamamoto
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Chinese
            1 Infantry moved from Suiyuan to Chahar
            1 Fighter moved from Hupeh to Chahar
            2 Infantrys moved from Hunan to Kiangsi
            1 Fighter moved from Hupeh to Kiangsi
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Fighter and 1 Infantry in Chahar, round 2 : 1/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
                Chinese win with 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Kiangsi
                Chinese attack with 1 Fighter and 2 Infantrys
                Hisaichi defend with 2 Infantrys
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Kiangsi, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Infantrys in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 1 Fighter and 1 Infantry in Kiangsi, round 3 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 Infantrys in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Kiangsi
                1 Fighter owned by the Chinese retreated
                Hisaichi win with 2 Infantrys remaining. Battle score for attacker is -4
                Casualties for Chinese: 2 Infantrys
    
        Non Combat Move - Chinese
            1 Fighter moved from Kiangsi to Anhwei
            1 Infantry moved from Hupeh to Hunan
            1 Infantry moved from N.French Indochina to Kwangsi
            5 Infantrys moved from Hupeh to Anhwei
            1 Fighter moved from Chahar to Anhwei
            1 Infantry moved from Shensi to Shansi
            1 Elite and 4 Infantrys moved from Shensi to Hupeh
            4 Infantrys moved from Urumqi to C.Sinkiang
            5 Infantrys and 1 Marine moved from E.Sinkiang to C.Sinkiang
            6 Infantrys moved from W.Qinghai to E.Sinkiang
            4 Mech.Infs moved from Hsining to C.Sinkiang
            2 Infantrys moved from Hsining to W.Qinghai
    
        Place Units - Chinese
            1 Bunker placed in Anhwei
            3 Infantrys and 1 Marine placed in Urumqi
            3 Infantrys and 3 Mech.Infs placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Hisaichi regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Hisaichi
            1 Infantry moved from Olyokminsk to Khatanga
                  Hisaichi take Khatanga from Russians
            1 Infantry moved from Olyokminsk to Bratsk
                  Hisaichi take Bratsk from Russians
            1 Artillery and 1 Elite moved from Olyokminsk to Bratsk
            1 Artillery moved from Olyokminsk to Bratsk
            7 Artillerys and 25 Infantrys moved from Olyokminsk to Yakutsk
            2 Tanks moved from Chita to Heilungchiang
            1 Marine moved from Chita to Hulunbuir
            1 Infantry and 1 Marine moved from Shantung to Shansi
            4 ArmoredCars moved from Hulunbuir to Shantung
            1 Infantry moved from Kwangtung to Hunan
            1 Infantry moved from Kiangsi to Hunan
            1 Infantry moved from Hong Kong to Kwangtung
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Bunkers, 2 Fighters and 18 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Hunan
                Hisaichi attack with 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys in Hunan, round 2 : 1/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Shansi
                Hisaichi attack with 1 Infantry and 1 Marine
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 1 Marine in Shansi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            6 Tanks moved from Korea to Hulunbuir
    
        Place Units - Hisaichi
            1 Bunker and 6 Infantrys placed in Hong Kong
            1 Bunker and 3 Infantrys placed in Shantung
            8 Infantrys placed in Changchun
            Hisaichi undo move 2.
            1 Bunker, 2 Fighters and 1 Infantry placed in Shantung
            3 Infantrys placed in Chita
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Hisaichi regular : 1.00
    

    Savegame


  • TripleA Turn Summary: British round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - British
            1 Infantry moved from Dublin to Munster
                  British take Munster from Germans
            1 Artillery moved from South Africa to Rhodesia
                  British take Rhodesia from Italians
            1 Artillery and 1 Infantry moved from Bombay to Rajputana
            2 Infantrys moved from Scotland to 18 Sea Zone
            2 Infantrys moved from 18 Sea Zone to Wales
            3 Infantrys moved from Manchester to Wales
            1 Artillery moved from Dover to Wales
            1 Bomber moved from London to Wales
    
        Combat - British
            Battle in Wales
                British attack with 1 Artillery, 1 Bomber and 5 Infantrys
                Germans defend with 1 AAGun, 1 Factory and 5 Infantrys
                    Germans roll AA dice in Wales : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Artillery, 1 Bomber and 5 Infantrys in Wales, round 2 : 1/7 hits, 2.00 expected hits
                    Germans roll dice for 5 Infantrys in Wales, round 2 : 2/5 hits, 1.67 expected hits
                    1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Wales
                    British roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Wales, round 3 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 4 Infantrys in Wales, round 3 : 1/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Wales
                    British roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Wales, round 4 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 2 Infantrys in Wales, round 4 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Germans lost in Wales
                British win, taking Wales from Germans with 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for British: 3 Infantrys
                Casualties for Germans: 5 Infantrys
    
        Non Combat Move - British
            1 Bomber moved from Wales to London
    
        Turn Complete - British
            British collect 78 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.17
    Germans regular : -0.67
    British regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Anzac round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Anzac
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 Artillery moved from Yunnan to Assam
            EDIT: 1 Artillery moved from Yunnan to Assam
            EDIT: 1 Infantry moved from Rajputana to Hyderabad
            2 Artillerys and 2 Elites moved from Mysore to Hyderabad
            6 ArmoredCars moved from Burma to Assam
            6 ArmoredCars moved from Bangkok to Burma
            2 Transports moved from 64 Sea Zone to 63 Sea Zone
            1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters moved from 65 Sea Zone to 63 Sea Zone
            2 Adv.Fighters moved from Italian East Africa to 56 Sea Zone
            1 Artillery moved from Davao to 107 Sea Zone
            1 Tank moved from Davao to 107 Sea Zone
            1 Artillery moved from Davao to 107 Sea Zone
            1 Marine moved from Davao to 107 Sea Zone
            1 Elite moved from Davao to 107 Sea Zone
            2 Artillerys, 1 Elite, 1 Marine, 1 Tank and 3 Transports moved from 107 Sea Zone to 92 Sea Zone
            2 Artillerys, 1 Elite, 1 Marine and 1 Tank moved from 92 Sea Zone to Kiangsi
            1 S.Submarine moved from 107 Sea Zone to 108 Sea Zone
            1 Infantry moved from Woleai to 108 Sea Zone
            1 Infantry and 1 S.Submarine moved from 108 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Panay
                  Americans take Panay from Yamamoto
            1 Elite moved from Formosa to 92 Sea Zone
            1 Elite moved from 92 Sea Zone to Kiangsi
            1 Marine moved from Northern Territory to 67 Sea Zone
            1 Marine and 1 S.Submarine moved from 67 Sea Zone to 60 Sea Zone
            1 Marine moved from 60 Sea Zone to Assam
            1 Infantry moved from Northern Territory to Western Australia
            1 Marine moved from Townsville to Northern Territory
    
        Purchase Units - Anzac
            Anzac buy 6 ArmoredCars, 2 Artillerys, 3 Elites, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 56 Sea Zone
                Anzac attack with 2 Adv.Fighters
                Italians defend with 2 Destroyers and 1 S.Submarine
                    Anzac roll dice for 2 Adv.Fighters in 56 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 2 Destroyers in 56 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    2 Destroyers owned by the Italians lost in 56 Sea Zone
                1 S.Submarine owned by the Italians submerged
                Anzac win with 2 Adv.Fighters remaining. Battle score for attacker is 16
                Casualties for Italians: 2 Destroyers
            Battle in Kiangsi
                Anzac attack with 2 Artillerys, 2 Elites, 1 Marine and 1 Tank
                Hisaichi defend with 1 Infantry
                    Anzac roll dice for 2 Artillerys, 2 Elites, 1 Marine and 1 Tank in Kiangsi, round 2 : 2/6 hits, 2.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kiangsi
                Anzac win, taking Kiangsi from Hisaichi with 2 Artillerys, 2 Elites, 1 Marine and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Anzac
            2 Adv.Fighters moved from 56 Sea Zone to Italian East Africa
    
        Place Units - Anzac
            1 Artillery and 2 Infantrys placed in Italian East Africa
            6 ArmoredCars placed in Bangkok
            3 Elites placed in Formosa
            1 Transport placed in 67 Sea Zone
            1 Artillery and 2 Infantrys placed in Broome
    
        Turn Complete - Anzac
            Anzac collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    Anzac regular : 0.33
    Hisaichi regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Dutch round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Dutch
            1 Artillery moved from Banjarmasin to 110 Sea Zone
            1 Infantry moved from Banjarmasin to 110 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 60 Sea Zone
            1 Artillery and 1 Infantry moved from 60 Sea Zone to Assam
            1 Tank moved from N.Thailand to Assam
            1 Artillery moved from Sumatra to 65 Sea Zone
            1 Infantry moved from S.Thailand to 65 Sea Zone
            1 Artillery, 1 Carrier, 2 Fighters, 1 Infantry and 1 Transport moved from 65 Sea Zone to 60 Sea Zone
            1 Artillery and 1 Infantry moved from 60 Sea Zone to Assam
            1 Elite moved from Amazon to 32 Sea Zone
            1 Artillery moved from Suriname to 32 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
            1 Artillery and 1 Elite moved from 36 Sea Zone to Gold Coast
            1 Transport moved from 36 Sea Zone to 32 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 1 Adv.Fighter, 2 Artillerys, 1 Destroyer and 1 Transport; Remaining resources: 1 PUs; 
    
        Non Combat Move - Dutch
            1 Infantry moved from S.Thailand to Burma
    
        Place Units - Dutch
            1 Destroyer and 1 Transport placed in 110 Sea Zone
            1 Artillery placed in Suriname
            1 Adv.Fighter and 1 Artillery placed in Sumatra
    
        Turn Complete - Dutch
            Dutch collect 32 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Finns
            4 Artillerys, 2 Elites and 1 Infantry moved from Lapland to Upper Norrland
            2 ArmoredCars and 1 Tank moved from Oulu to Upper Norrland
            2 Mech.Infs moved from Vyborg to Upper Norrland
            2 Infantrys moved from Oulu to Lapland
            2 Infantrys moved from Tampere to Oulu
            6 ArmoredCars moved from Helsinki to Oulu
            1 Elite moved from Tampere to Oulu
            3 Tanks moved from S.Karelia to Lapland
            1 Elite moved from Smolensk to Kursk
            5 Mech.Infs moved from Kirov to N.Karelia
            5 Tanks moved from Kirov to S.Karelia
            3 Infantrys moved from Vyborg to Oulu
            1 Infantry moved from Smolensk to S.Karelia
            1 Artillery and 1 Infantry moved from S.Karelia to N.Karelia
            6 Tanks moved from Kuybyshev to Arkhangelsk
    
        Purchase Units - Finns
            Finns buy 1 Elite, 3 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
    
        Place Units - Finns
            1 Elite, 3 Infantrys and 2 Mech.Infs placed in Helsinki
            2 Mech.Infs placed in Vyborg
    
        Turn Complete - Finns
            Finns collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Romanians round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Romanians
            4 ArmoredCars, 4 Mech.Infs and 5 Tanks moved from Adana to Syria
            3 ArmoredCars moved from Erzurum to Syria
            2 Artillerys and 8 Infantrys moved from Erzurum to Adana
            1 ArmoredCar and 2 Mech.Infs moved from Bursa to Adana
            2 Mech.Infs moved from Adana to Syria
            3 ArmoredCars moved from Bulgaria to Bursa
            4 Infantrys moved from Kiev to Kursk
            4 ArmoredCars moved from Vinnytsia to Kursk
            1 Infantry moved from Vinnytsia to Kiev
            1 Infantry moved from E.Romania to Vinnytsia
            4 ArmoredCars moved from Bucharest to Vinnytsia
            1 ArmoredCar moved from Punjab to Calcutta
                  Romanians take Bihar from British
                  Romanians take Calcutta from British
            1 Mech.Inf and 2 Tanks moved from Punjab to Rajputana
            1 Artillery moved from Baluchistan to Rajputana
            3 Tanks moved from Alma Ata to Rajputana
            3 ArmoredCars moved from W.Iran to Syria
            5 Elites and 7 Infantrys moved from W.Iran to Iraq
            2 ArmoredCars moved from Astrakhan to W.Iran
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars, 1 Elite, 4 Infantrys, 3 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Syria
                Romanians attack with 10 ArmoredCars, 6 Mech.Infs and 5 Tanks
                French defend with 1 AAGun, 3 Bunkers, 1 Factory and 2 Infantrys
                    Romanians roll dice for 10 ArmoredCars, 6 Mech.Infs and 5 Tanks in Syria, round 2 : 6/21 hits, 7.83 expected hits
                Units damaged: 2 Bunkers owned by the French
                    French roll dice for 3 Bunkers and 2 Infantrys in Syria, round 2 : 2/5 hits, 2.17 expected hits
                    2 ArmoredCars owned by the Romanians, 1 Bunker owned by the French and 2 Infantrys owned by the French lost in Syria
                    Romanians roll dice for 8 ArmoredCars, 6 Mech.Infs and 5 Tanks in Syria, round 3 : 8/19 hits, 7.17 expected hits
                    French roll dice for 2 Bunkers in Syria, round 3 : 0/2 hits, 1.00 expected hits
                    2 Bunkers owned by the French lost in Syria
                Romanians win, taking Syria from French with 8 ArmoredCars, 6 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 14
                Casualties for Romanians: 2 ArmoredCars
                Casualties for French: 3 Bunkers and 2 Infantrys
            Battle in Rajputana
                Romanians attack with 1 Artillery, 1 Mech.Inf and 5 Tanks
                British defend with 4 Artillerys, 1 Bunker, 2 Infantrys and 2 Mech.Infs
                    Romanians roll dice for 1 Artillery, 1 Mech.Inf and 5 Tanks in Rajputana, round 2 : 3/7 hits, 3.17 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 4 Artillerys, 1 Bunker, 2 Infantrys and 2 Mech.Infs in Rajputana, round 2 : 0/9 hits, 3.17 expected hits
                    2 Infantrys owned by the British lost in Rajputana
                    Romanians roll dice for 1 Artillery, 1 Mech.Inf and 5 Tanks in Rajputana, round 3 : 2/7 hits, 3.17 expected hits
                    British roll dice for 4 Artillerys, 1 Bunker and 2 Mech.Infs in Rajputana, round 3 : 2/7 hits, 2.50 expected hits
                    1 Artillery owned by the Romanians, 1 Mech.Inf owned by the Romanians and 2 Artillerys owned by the British lost in Rajputana
                    Romanians roll dice for 5 Tanks in Rajputana, round 4 : 2/5 hits, 2.50 expected hits
                    British roll dice for 2 Artillerys, 1 Bunker and 2 Mech.Infs in Rajputana, round 4 : 0/5 hits, 1.83 expected hits
                    2 Artillerys owned by the British lost in Rajputana
                    Romanians roll dice for 5 Tanks in Rajputana, round 5 : 3/5 hits, 2.50 expected hits
                    British roll dice for 1 Bunker and 2 Mech.Infs in Rajputana, round 5 : 0/3 hits, 1.17 expected hits
                    1 Bunker owned by the British and 2 Mech.Infs owned by the British lost in Rajputana
                Romanians win, taking Rajputana from British with 5 Tanks remaining. Battle score for attacker is 28
                Casualties for British: 4 Artillerys, 1 Bunker, 2 Infantrys and 2 Mech.Infs
                Casualties for Romanians: 1 Artillery and 1 Mech.Inf
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            3 Tanks placed in W.Iran
            3 Mech.Infs placed in Bursa
            1 Elite and 3 Infantrys placed in Vinnytsia
            2 ArmoredCars, 1 Infantry and 1 Tank placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    French regular : -1.17
    Romanians regular : -2.33
    British regular : -6.67
    

    Savegame


  • TripleA Turn Summary: Romanians round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Turn Complete - Thai
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Americans
            1 Infantry moved from Davao to 107 Sea Zone
            1 Infantry and 1 S.Submarine moved from 107 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Shikoku
                  Americans take Shikoku from Yamamoto
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            4 Elites moved from Bahia to 35 Sea Zone
            1 B.Transport and 4 Elites moved from 35 Sea Zone to 36 Sea Zone
            1 Fighter moved from Bahia to French Sudan
            4 Elites moved from 36 Sea Zone to French Sudan
            2 S.Bombers moved from Gold Coast to French Sudan
            1 Artillery and 1 Marine moved from French Equatorial Africa to French Sudan
            2 B.Transports moved from 38 Sea Zone to 35 Sea Zone
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Elites moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone
            4 Elites moved from 32 Sea Zone to Bahia
            7 Elites moved from Iceland to 4 Sea Zone
            2 B.Transports and 7 Elites moved from 4 Sea Zone to 18 Sea Zone
            3 Adv.Fighters, 1 B.Carrier and 2 Destroyers moved from 4 Sea Zone to 18 Sea Zone
            7 Elites moved from 18 Sea Zone to Wales
            8 Elites moved from Greenland to 8 Sea Zone
            2 B.Transports and 8 Elites moved from 8 Sea Zone to 3 Sea Zone
            8 Elites moved from 3 Sea Zone to Iceland
            1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters moved from 13 Sea Zone to 8 Sea Zone
            1 Tank moved from South Central USA to Central America
    
        Purchase Units - Americans
            Americans buy 2 B.Transports, 1 Bunker, 2 Destroyers, 14 Elites, 1 Factory, 2 Fighters, 1 Marine, 1 S.Bomber and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in French Sudan
                Americans attack with 1 Artillery, 4 Elites, 1 Fighter, 1 Marine and 2 S.Bombers
                Italians defend with 2 ArmoredCars, 2 Artillerys and 2 Elites
                    Americans roll dice for 1 Artillery, 4 Elites, 1 Fighter, 1 Marine and 2 S.Bombers in French Sudan, round 2 : 6/9 hits, 4.67 expected hits
                    Italians roll dice for 2 ArmoredCars, 2 Artillerys and 2 Elites in French Sudan, round 2 : 2/6 hits, 1.67 expected hits
                    2 ArmoredCars owned by the Italians, 2 Elites owned by the Italians, 2 Elites owned by the Americans and 2 Artillerys owned by the Italians lost in French Sudan
                Americans win, taking French Sudan from Italians with 1 Artillery, 2 Elites, 1 Fighter, 1 Marine and 2 S.Bombers remaining. Battle score for attacker is 16
                Casualties for Americans: 2 Elites
                Casualties for Italians: 2 ArmoredCars, 2 Artillerys and 2 Elites
    
        Non Combat Move - Americans
            1 Fighter moved from French Sudan to 36 Sea Zone
            2 S.Bombers moved from French Sudan to Gold Coast
            1 Destroyer moved from 107 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            1 Bunker and 1 Factory placed in Iceland
            1 Fighter and 1 S.Bomber placed in Salvador
            3 Elites placed in South Atlantic USA
            1 Elite placed in South Central USA
            3 Elites placed in Tohoku
            4 Elites placed in Chubu
            3 Elites and 1 Fighter placed in Tokyo
            2 B.Transports placed in 84 Sea Zone
            2 Destroyers placed in 13 Sea Zone
            1 S.Submarine placed in 107 Sea Zone
            1 Marine placed in Davao
    
        Turn Complete - Americans
            Americans collect 147 PUs; end with 147 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Italians regular : 0.33
    

    Savegame

21 / 24

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