TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Americans
2 Artillerys moved from Bahia to 35 Sea Zone
1 Elite moved from Salvador to 35 Sea Zone
3 Elites and 1 Marine moved from Bahia to 35 Sea Zone
2 Artillerys, 2 B.Transports, 4 Elites and 1 Marine moved from 35 Sea Zone to 38 Sea Zone
2 Artillerys, 4 Elites and 1 Marine moved from 38 Sea Zone to French Equatorial Africa
2 S.Bombers moved from Gold Coast to French Equatorial Africa
1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
1 Infantry moved from Bahia to 35 Sea Zone
1 B.Transport and 1 Infantry moved from 35 Sea Zone to 36 Sea Zone
1 Infantry moved from 36 Sea Zone to French Sudan
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
4 Elites moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone
4 Elites moved from 32 Sea Zone to Bahia
7 Elites moved from Greenland to 8 Sea Zone
3 Adv.Fighters, 1 B.Carrier, 2 B.Transports, 2 Destroyers and 7 Elites moved from 8 Sea Zone to 3 Sea Zone
3 Adv.Fighters, 1 B.Carrier, 2 B.Transports, 2 Destroyers and 7 Elites moved from 3 Sea Zone to 4 Sea Zone
3 Adv.Fighters and 7 Elites moved from 4 Sea Zone to Iceland
1 Fighter moved from Washington to Bahia
4 Elites moved from Washington to 13 Sea Zone
4 Elites moved from Washington to 13 Sea Zone
1 Tank moved from Washington to South Central USA
2 B.Transports and 8 Elites moved from 13 Sea Zone to 8 Sea Zone
8 Elites moved from 8 Sea Zone to Greenland
1 Destroyer moved from 101 Sea Zone to 107 Sea Zone
Purchase Units - Americans
Americans buy 2 Artillerys, 1 Battleship, 1 Carrier, 2 Destroyers, 18 Elites, 2 Fighters, 1 Infantry and 1 S.Submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in French Equatorial Africa
Americans attack with 2 Artillerys, 4 Elites, 1 Marine and 2 S.Bombers
Italians defend with 1 Factory, 1 Infantry and 3 Mech.Infs
Americans roll dice for 2 Artillerys, 4 Elites, 1 Marine and 2 S.Bombers in French Equatorial Africa, round 2 : 4/9 hits, 4.83 expected hits
Italians roll dice for 1 Infantry and 3 Mech.Infs in French Equatorial Africa, round 2 : 0/4 hits, 1.33 expected hits
1 Infantry owned by the Italians and 3 Mech.Infs owned by the Italians lost in French Equatorial Africa
Americans win, taking French Equatorial Africa from Italians with 2 Artillerys, 4 Elites, 1 Marine and 2 S.Bombers remaining. Battle score for attacker is 20
Casualties for Italians: 1 Infantry and 3 Mech.Infs
Battle in Iceland
Americans attack with 3 Adv.Fighters and 7 Elites
Germans defend with 1 Infantry
Americans roll dice for 3 Adv.Fighters and 7 Elites in Iceland, round 2 : 4/10 hits, 3.83 expected hits
Germans roll dice for 1 Infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Iceland
Americans win, taking Iceland from Germans with 3 Adv.Fighters and 7 Elites remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Non Combat Move - Americans
3 Adv.Fighters moved from Iceland to 4 Sea Zone
2 S.Bombers moved from French Equatorial Africa to Gold Coast
Place Units - Americans
4 Elites placed in Chubu
8 Elites placed in Tokyo
3 Elites placed in Tohoku
3 Elites placed in South Atlantic USA
2 Artillerys placed in Salvador
1 Battleship, 1 Carrier and 2 Destroyers placed in 13 Sea Zone
2 Fighters placed in 13 Sea Zone
1 S.Submarine placed in 107 Sea Zone
1 Infantry placed in Davao
Turn Complete - Americans
Americans collect 143 PUs; end with 143 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Germans
3 Cruisers and 2 S.Submarines moved from 18 Sea Zone to 20 Sea Zone
5 Infantrys moved from Brittany to 20 Sea Zone
5 Infantrys moved from 20 Sea Zone to Wales
2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Destroyers and 2 Submarines moved from 22 Sea Zone to 20 Sea Zone
7 Infantrys moved from Netherlands to Hamburg
6 Infantrys moved from Belgium to Netherlands
6 Infantrys moved from Picardy to Belgium
6 Infantrys moved from Normandy to Picardy
1 Infantry moved from Brittany to Normandy
4 Bombers and 2 JetFighters moved from E.Iran to 59 Sea Zone
3 HeavyTanks, 5 Mech.Infs and 6 Tanks moved from Baluchistan to Delhi
3 Adv.Fighters moved from W.Iran to 59 Sea Zone
1 Artillery moved from Ufa to Karaganda
3 Mech.Infs moved from Evenkia to Sibirsky
2 Mech.Infs moved from Novosibirsk to Sibirsky
5 Mech.Infs moved from Sverdlovsk to Sibirsky
4 Mech.Infs moved from Arkhangelsk to Surgut
2 Mech.Infs moved from Iraq to Palestine
1 ArmoredCar moved from W.Iran to Palestine
3 Adv.Fighters moved from Greece to 55 Sea Zone
1 Adv.Fighter moved from Kiev to W.Iran
2 Stukas moved from Kiev to W.Iran
3 Mech.Infs moved from Georgia to Iraq
5 Mech.Infs moved from Stalingrad to Erzurum
2 Mech.Infs moved from Kursk to Erzurum
1 ArmoredCar moved from Kiev to Kursk
1 Tank moved from Uzbekistan to Karaganda
2 Mech.Infs moved from Tashkent to W.Iran
2 Infantrys moved from Smolensk to Kursk
Purchase Units - Germans
Germans buy 10 ArmoredCars, 4 Artillerys, 1 Bunker, 1 Destroyer, 21 Infantrys, 3 Mech.Infs, 1 S.Submarine, 5 Submarines and 3 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Palestine
Germans attack with 1 ArmoredCar and 2 Mech.Infs
British defend with 1 Tank
Germans roll dice for 1 ArmoredCar and 2 Mech.Infs in Palestine, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 Tank in Palestine, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 ArmoredCar and 2 Mech.Infs in Palestine, round 3 : 1/3 hits, 1.00 expected hits
British roll dice for 1 Tank in Palestine, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the British lost in Palestine
Germans win, taking Palestine from British with 1 ArmoredCar and 2 Mech.Infs remaining. Battle score for attacker is 5
Casualties for British: 1 Tank
Battle in 55 Sea Zone
Germans attack with 3 Adv.Fighters
French defend with 1 Destroyer
Germans roll dice for 3 Adv.Fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
French roll dice for 1 Destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the French lost in 55 Sea Zone
Germans win with 3 Adv.Fighters remaining. Battle score for attacker is 8
Casualties for French: 1 Destroyer
Battle in Karaganda
Germans attack with 1 Artillery and 1 Tank
Chinese defend with 1 Mech.Inf
Germans roll dice for 1 Artillery and 1 Tank in Karaganda, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 Mech.Inf in Karaganda, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Artillery and 1 Tank in Karaganda, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 Mech.Inf in Karaganda, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Germans lost in Karaganda
Germans roll dice for 1 Tank in Karaganda, round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 Mech.Inf in Karaganda, round 4 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in Karaganda
Germans win, taking Karaganda from Russians with 1 Tank remaining. Battle score for attacker is 2
Casualties for Germans: 1 Artillery
Casualties for Chinese: 1 Mech.Inf
Battle in Wales
Germans attack with 5 Infantrys
British defend with 1 AAGun, 1 Artillery, 1 Factory and 1 Infantry
Germans roll dice for 1 Battleship and 3 Cruisers in Wales, round 2 : 1/4 hits, 2.17 expected hits
1 Infantry owned by the British lost in Wales
Germans roll dice for 5 Infantrys in Wales, round 2 : 2/5 hits, 0.83 expected hits
British roll dice for 1 Artillery in Wales, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in Wales
Germans win, taking Wales from British with 5 Infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 Artillery and 1 Infantry
Battle in 59 Sea Zone
Germans attack with 3 Adv.Fighters, 4 Bombers and 2 JetFighters
British defend with 1 Carrier, 3 Destroyers, 2 Fighters and 3 Transports; Anzac defend with 1 Carrier and 1 Destroyer
Germans roll dice for 3 Adv.Fighters, 4 Bombers and 2 JetFighters in 59 Sea Zone, round 2 : 5/9 hits, 5.50 expected hits
British roll dice for 2 Carriers, 4 Destroyers, 2 Fighters and 3 Transports in 59 Sea Zone, round 2 : 4/11 hits, 3.83 expected hits
1 JetFighter owned by the Germans, 3 Transports owned by the British, 1 Destroyer owned by the British, 1 Destroyer owned by the Anzac and 3 Adv.Fighters owned by the Germans lost in 59 Sea Zone
Germans roll dice for 4 Bombers and 1 JetFighter in 59 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits
British roll dice for 2 Carriers, 2 Destroyers and 2 Fighters in 59 Sea Zone, round 3 : 2/6 hits, 2.67 expected hits
1 Carrier owned by the British, 2 Fighters owned by the British, 1 JetFighter owned by the Germans, 1 Carrier owned by the Anzac and 1 Bomber owned by the Germans lost in 59 Sea Zone
Germans roll dice for 3 Bombers in 59 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
British roll dice for 2 Destroyers in 59 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
2 Destroyers owned by the British lost in 59 Sea Zone
Germans win with 3 Bombers remaining. Battle score for attacker is 26
Casualties for Germans: 3 Adv.Fighters, 1 Bomber and 2 JetFighters
Casualties for Anzac: 1 Carrier and 1 Destroyer
Casualties for British: 1 Carrier, 3 Destroyers, 2 Fighters and 3 Transports
Battle in Delhi
Germans attack with 3 HeavyTanks, 5 Mech.Infs and 6 Tanks
British defend with 1 AAGun, 1 Bunker, 1 Factory and 5 Infantrys
Germans roll dice for 3 HeavyTanks, 5 Mech.Infs and 6 Tanks in Delhi, round 2 : 6/14 hits, 6.67 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 1 Bunker and 5 Infantrys in Delhi, round 2 : 2/6 hits, 2.17 expected hits
5 Infantrys owned by the British and 2 Mech.Infs owned by the Germans lost in Delhi
Germans roll dice for 3 HeavyTanks, 3 Mech.Infs and 6 Tanks in Delhi, round 3 : 5/12 hits, 6.00 expected hits
British roll dice for 1 Bunker in Delhi, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the British lost in Delhi
Germans captures 81PUs while taking British capital
Germans win, taking Delhi from British with 3 HeavyTanks, 3 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 4
Casualties for Germans: 2 Mech.Infs
Casualties for British: 1 Bunker and 5 Infantrys
Non Combat Move - Germans
3 Bombers moved from 59 Sea Zone to W.Iran
3 Adv.Fighters moved from 55 Sea Zone to Erzurum
Place Units - Germans
1 ArmoredCar, 2 Artillerys, 1 Bunker and 3 Infantrys placed in Sibirsky
1 S.Submarine and 2 Submarines placed in 20 Sea Zone
1 Destroyer and 3 Submarines placed in 22 Sea Zone
4 Infantrys placed in Leningrad
3 Infantrys placed in Kiev
5 Infantrys placed in Stalingrad
4 Infantrys placed in Warsaw
2 Mech.Infs placed in Tashkent
1 ArmoredCar, 1 Mech.Inf and 3 Tanks placed in Sverdlovsk
4 ArmoredCars placed in Arkhangelsk
3 ArmoredCars placed in Georgia
1 ArmoredCar, 2 Artillerys and 2 Infantrys placed in Bohemia
Turn Complete - Germans
Germans collect 152 PUs; end with 233 PUs
Combat Hit Differential Summary :
French regular : -0.33
Russians regular : 0.00
Germans regular : -4.17
British regular : -3.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Russians
1 Artillery and 28 Infantrys moved from Khatanga to Yeniseysk
Russians take Yeniseysk from Germans
1 Artillery and 1 Elite moved from Bratsk to Krasnoyarsk
Purchase Units - Russians
Russians buy 9 Infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Krasnoyarsk
Russians attack with 1 Artillery and 1 Elite
Hisaichi defend with 1 ArmoredCar
Russians roll dice for 1 Artillery and 1 Elite in Krasnoyarsk, round 2 : 1/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 ArmoredCar in Krasnoyarsk, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Krasnoyarsk
Russians win, taking Krasnoyarsk from Hisaichi with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Non Combat Move - Russians
1 AAGun moved from Khatanga to Yeniseysk
Place Units - Russians
9 Infantrys placed in Moscow
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Italians
3 Adv.Fighters, 1 Artillery, 1 Infantry and 1 JetFighter moved from Darfur to French Equatorial Africa
3 Mech.Infs moved from Hun to French Equatorial Africa
2 Artillerys and 4 Infantrys moved from Mauritania to French Sudan
2 Elites moved from Mauritania to French Sudan
2 ArmoredCars moved from Mauritania to French Sudan
3 Infantrys moved from W.Morocco to Mauritania
7 Artillerys moved from Rio de Oro to Mauritania
4 ArmoredCars moved from E.Morocco to Mauritania
1 Elite moved from Rio de Oro to Mauritania
1 Infantry moved from Mersa Matruh to Lower Egypt
1 S.Submarine moved from 51 Sea Zone to 48 Sea Zone
1 Infantry moved from Campania to 48 Sea Zone
1 Infantry and 1 S.Submarine moved from 48 Sea Zone to 56 Sea Zone
1 Infantry moved from 56 Sea Zone to Lower Egypt
4 Infantrys moved from N.Tunisia to N.Algeria
4 ArmoredCars moved from Tunis to N.Algeria
5 Infantrys moved from Rome to 46 Sea Zone
1 Infantry moved from Campania to 46 Sea Zone
6 Infantrys and 3 Transports moved from 46 Sea Zone to 51 Sea Zone
6 Infantrys moved from 51 Sea Zone to Mersa Matruh
2 Destroyers moved from 51 Sea Zone to 56 Sea Zone
Purchase Units - Italians
Italians buy 8 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Elite, 8 Infantrys, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs;
Combat - Italians
Battle in French Equatorial Africa
Italians attack with 3 Adv.Fighters, 1 Artillery, 1 Infantry, 1 JetFighter and 3 Mech.Infs
French defend with 1 Factory; Americans defend with 2 Artillerys, 4 Elites and 1 Marine
Italians roll dice for 3 Adv.Fighters, 1 Artillery, 1 Infantry, 1 JetFighter and 3 Mech.Infs in French Equatorial Africa, round 2 : 2/9 hits, 3.83 expected hits
French roll dice for 2 Artillerys, 4 Elites and 1 Marine in French Equatorial Africa, round 2 : 5/7 hits, 2.33 expected hits
2 Elites owned by the Americans, 1 Artillery owned by the Italians, 1 Infantry owned by the Italians, 2 Mech.Infs owned by the Italians and 1 Adv.Fighter owned by the Italians lost in French Equatorial Africa
Italians roll dice for 2 Adv.Fighters, 1 JetFighter and 1 Mech.Inf in French Equatorial Africa, round 3 : 2/4 hits, 2.00 expected hits
French roll dice for 2 Artillerys, 2 Elites and 1 Marine in French Equatorial Africa, round 3 : 2/5 hits, 1.67 expected hits
2 Elites owned by the Americans, 1 Mech.Inf owned by the Italians and 1 Adv.Fighter owned by the Italians lost in French Equatorial Africa
Italians roll dice for 1 Adv.Fighter and 1 JetFighter in French Equatorial Africa, round 4 : 0/2 hits, 1.17 expected hits
French roll dice for 2 Artillerys and 1 Marine in French Equatorial Africa, round 4 : 1/3 hits, 1.00 expected hits
1 Adv.Fighter owned by the Italians lost in French Equatorial Africa
Italians roll dice for 1 JetFighter in French Equatorial Africa, round 5 : 1/1 hits, 0.67 expected hits
French roll dice for 2 Artillerys and 1 Marine in French Equatorial Africa, round 5 : 1/3 hits, 1.00 expected hits
1 Artillery owned by the Americans and 1 JetFighter owned by the Italians lost in French Equatorial Africa
French win with 1 Artillery and 1 Marine remaining. Battle score for attacker is -50
Casualties for Italians: 3 Adv.Fighters, 1 Artillery, 1 Infantry, 1 JetFighter and 3 Mech.Infs
Casualties for Americans: 1 Artillery and 4 Elites
Battle in French Sudan
Italians attack with 2 ArmoredCars, 2 Artillerys, 2 Elites and 4 Infantrys
Americans defend with 1 Infantry; Dutch defend with 1 Artillery, 2 Elites and 1 Tank
Italians roll dice for 2 ArmoredCars, 2 Artillerys, 2 Elites and 4 Infantrys in French Sudan, round 2 : 3/10 hits, 3.00 expected hits
French roll dice for 1 Artillery, 2 Elites, 1 Infantry and 1 Tank in French Sudan, round 2 : 3/5 hits, 1.83 expected hits
2 Elites owned by the Dutch, 1 Infantry owned by the Americans and 3 Infantrys owned by the Italians lost in French Sudan
Italians roll dice for 2 ArmoredCars, 2 Artillerys, 2 Elites and 1 Infantry in French Sudan, round 3 : 2/7 hits, 2.50 expected hits
French roll dice for 1 Artillery and 1 Tank in French Sudan, round 3 : 1/2 hits, 0.83 expected hits
1 Artillery owned by the Dutch, 1 Infantry owned by the Italians and 1 Tank owned by the Dutch lost in French Sudan
Italians win, taking French Sudan from French with 2 ArmoredCars, 2 Artillerys and 2 Elites remaining. Battle score for attacker is 9
Casualties for Italians: 4 Infantrys
Casualties for Americans: 1 Infantry
Casualties for Dutch: 1 Artillery, 2 Elites and 1 Tank
Non Combat Move - Italians
Place Units - Italians
1 Bunker, 1 Elite and 2 Infantrys placed in Rio de Oro
4 ArmoredCars placed in E.Morocco
4 ArmoredCars placed in Tunis
3 Mech.Infs placed in Hun
Italians undo move 1.
2 Artillerys, 1 Bunker and 1 Elite placed in Rio de Oro
8 Infantrys placed in Rome
1 Transport placed in 46 Sea Zone
Turn Complete - Italians
Italians collect 82 PUs; end with 82 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - French
2 Infantrys moved from Greenland to 8 Sea Zone
1 Destroyer, 2 Infantrys and 1 Transport moved from 8 Sea Zone to 10 Sea Zone
2 Infantrys moved from 10 Sea Zone to Dublin
3 Elites moved from Syria to Palestine
Purchase Units - French
French buy 2 ArmoredCars and 2 Infantrys; Remaining resources: 0 PUs;
Combat - French
Battle in Palestine
French attack with 3 Elites
Germans defend with 1 ArmoredCar and 2 Mech.Infs
French roll dice for 3 Elites in Palestine, round 2 : 2/3 hits, 1.00 expected hits
Germans roll dice for 1 ArmoredCar and 2 Mech.Infs in Palestine, round 2 : 0/3 hits, 0.83 expected hits
1 ArmoredCar owned by the Germans and 1 Mech.Inf owned by the Germans lost in Palestine
French roll dice for 3 Elites in Palestine, round 3 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 Mech.Inf in Palestine, round 3 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Germans lost in Palestine
French win, taking Palestine from Germans with 3 Elites remaining. Battle score for attacker is 16
Casualties for Germans: 1 ArmoredCar and 2 Mech.Infs
Non Combat Move - French
Place Units - French
2 Infantrys placed in Syria
2 ArmoredCars placed in French Equatorial Africa
Turn Complete - French
French collect 17 PUs; end with 17 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Chinese
1 Infantry moved from Suiyuan to Chahar
1 Fighter moved from Hupeh to Chahar
2 Infantrys moved from Hunan to Kiangsi
1 Fighter moved from Hupeh to Kiangsi
Purchase Units - Chinese
Chinese buy 1 Bunker, 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Chahar
Chinese attack with 1 Fighter and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Fighter and 1 Infantry in Chahar, round 2 : 1/2 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
Chinese win with 1 Fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Kiangsi
Chinese attack with 1 Fighter and 2 Infantrys
Hisaichi defend with 2 Infantrys
Chinese roll dice for 1 Fighter and 2 Infantrys in Kiangsi, round 2 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 2 Infantrys in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 Fighter and 1 Infantry in Kiangsi, round 3 : 0/2 hits, 0.50 expected hits
Hisaichi roll dice for 2 Infantrys in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Kiangsi
1 Fighter owned by the Chinese retreated
Hisaichi win with 2 Infantrys remaining. Battle score for attacker is -4
Casualties for Chinese: 2 Infantrys
Non Combat Move - Chinese
1 Fighter moved from Kiangsi to Anhwei
1 Infantry moved from Hupeh to Hunan
1 Infantry moved from N.French Indochina to Kwangsi
5 Infantrys moved from Hupeh to Anhwei
1 Fighter moved from Chahar to Anhwei
1 Infantry moved from Shensi to Shansi
1 Elite and 4 Infantrys moved from Shensi to Hupeh
4 Infantrys moved from Urumqi to C.Sinkiang
5 Infantrys and 1 Marine moved from E.Sinkiang to C.Sinkiang
6 Infantrys moved from W.Qinghai to E.Sinkiang
4 Mech.Infs moved from Hsining to C.Sinkiang
2 Infantrys moved from Hsining to W.Qinghai
Place Units - Chinese
1 Bunker placed in Anhwei
3 Infantrys and 1 Marine placed in Urumqi
3 Infantrys and 3 Mech.Infs placed in Hsining
Turn Complete - Chinese
Chinese collect 38 PUs; end with 38 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Hisaichi
1 Infantry moved from Olyokminsk to Khatanga
Hisaichi take Khatanga from Russians
1 Infantry moved from Olyokminsk to Bratsk
Hisaichi take Bratsk from Russians
1 Artillery and 1 Elite moved from Olyokminsk to Bratsk
1 Artillery moved from Olyokminsk to Bratsk
7 Artillerys and 25 Infantrys moved from Olyokminsk to Yakutsk
2 Tanks moved from Chita to Heilungchiang
1 Marine moved from Chita to Hulunbuir
1 Infantry and 1 Marine moved from Shantung to Shansi
4 ArmoredCars moved from Hulunbuir to Shantung
1 Infantry moved from Kwangtung to Hunan
1 Infantry moved from Kiangsi to Hunan
1 Infantry moved from Hong Kong to Kwangtung
Purchase Units - Hisaichi
Hisaichi buy 2 Bunkers, 2 Fighters and 18 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Hunan
Hisaichi attack with 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Infantrys in Hunan, round 2 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Hunan
Hisaichi win, taking Hunan from Chinese with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Shansi
Hisaichi attack with 1 Infantry and 1 Marine
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 1 Marine in Shansi, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
6 Tanks moved from Korea to Hulunbuir
Place Units - Hisaichi
1 Bunker and 6 Infantrys placed in Hong Kong
1 Bunker and 3 Infantrys placed in Shantung
8 Infantrys placed in Changchun
Hisaichi undo move 2.
1 Bunker, 2 Fighters and 1 Infantry placed in Shantung
3 Infantrys placed in Chita
Turn Complete - Hisaichi
Hisaichi collect 67 PUs; end with 67 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - British
1 Infantry moved from Dublin to Munster
British take Munster from Germans
1 Artillery moved from South Africa to Rhodesia
British take Rhodesia from Italians
1 Artillery and 1 Infantry moved from Bombay to Rajputana
2 Infantrys moved from Scotland to 18 Sea Zone
2 Infantrys moved from 18 Sea Zone to Wales
3 Infantrys moved from Manchester to Wales
1 Artillery moved from Dover to Wales
1 Bomber moved from London to Wales
Combat - British
Battle in Wales
British attack with 1 Artillery, 1 Bomber and 5 Infantrys
Germans defend with 1 AAGun, 1 Factory and 5 Infantrys
Germans roll AA dice in Wales : 0/1 hits, 0.17 expected hits
British roll dice for 1 Artillery, 1 Bomber and 5 Infantrys in Wales, round 2 : 1/7 hits, 2.00 expected hits
Germans roll dice for 5 Infantrys in Wales, round 2 : 2/5 hits, 1.67 expected hits
1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Wales
British roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Wales, round 3 : 2/5 hits, 1.67 expected hits
Germans roll dice for 4 Infantrys in Wales, round 3 : 1/4 hits, 1.33 expected hits
2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Wales
British roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Wales, round 4 : 2/4 hits, 1.50 expected hits
Germans roll dice for 2 Infantrys in Wales, round 4 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Germans lost in Wales
British win, taking Wales from Germans with 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for British: 3 Infantrys
Casualties for Germans: 5 Infantrys
Non Combat Move - British
1 Bomber moved from Wales to London
Turn Complete - British
British collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans AA : -0.17
Germans regular : -0.67
British regular : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Anzac
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 Artillery moved from Yunnan to Assam
EDIT: 1 Artillery moved from Yunnan to Assam
EDIT: 1 Infantry moved from Rajputana to Hyderabad
2 Artillerys and 2 Elites moved from Mysore to Hyderabad
6 ArmoredCars moved from Burma to Assam
6 ArmoredCars moved from Bangkok to Burma
2 Transports moved from 64 Sea Zone to 63 Sea Zone
1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters moved from 65 Sea Zone to 63 Sea Zone
2 Adv.Fighters moved from Italian East Africa to 56 Sea Zone
1 Artillery moved from Davao to 107 Sea Zone
1 Tank moved from Davao to 107 Sea Zone
1 Artillery moved from Davao to 107 Sea Zone
1 Marine moved from Davao to 107 Sea Zone
1 Elite moved from Davao to 107 Sea Zone
2 Artillerys, 1 Elite, 1 Marine, 1 Tank and 3 Transports moved from 107 Sea Zone to 92 Sea Zone
2 Artillerys, 1 Elite, 1 Marine and 1 Tank moved from 92 Sea Zone to Kiangsi
1 S.Submarine moved from 107 Sea Zone to 108 Sea Zone
1 Infantry moved from Woleai to 108 Sea Zone
1 Infantry and 1 S.Submarine moved from 108 Sea Zone to 93 Sea Zone
1 Infantry moved from 93 Sea Zone to Panay
Americans take Panay from Yamamoto
1 Elite moved from Formosa to 92 Sea Zone
1 Elite moved from 92 Sea Zone to Kiangsi
1 Marine moved from Northern Territory to 67 Sea Zone
1 Marine and 1 S.Submarine moved from 67 Sea Zone to 60 Sea Zone
1 Marine moved from 60 Sea Zone to Assam
1 Infantry moved from Northern Territory to Western Australia
1 Marine moved from Townsville to Northern Territory
Purchase Units - Anzac
Anzac buy 6 ArmoredCars, 2 Artillerys, 3 Elites, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Anzac
Battle in 56 Sea Zone
Anzac attack with 2 Adv.Fighters
Italians defend with 2 Destroyers and 1 S.Submarine
Anzac roll dice for 2 Adv.Fighters in 56 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 2 Destroyers in 56 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 Destroyers owned by the Italians lost in 56 Sea Zone
1 S.Submarine owned by the Italians submerged
Anzac win with 2 Adv.Fighters remaining. Battle score for attacker is 16
Casualties for Italians: 2 Destroyers
Battle in Kiangsi
Anzac attack with 2 Artillerys, 2 Elites, 1 Marine and 1 Tank
Hisaichi defend with 1 Infantry
Anzac roll dice for 2 Artillerys, 2 Elites, 1 Marine and 1 Tank in Kiangsi, round 2 : 2/6 hits, 2.67 expected hits
Hisaichi roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Kiangsi
Anzac win, taking Kiangsi from Hisaichi with 2 Artillerys, 2 Elites, 1 Marine and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Anzac
2 Adv.Fighters moved from 56 Sea Zone to Italian East Africa
Place Units - Anzac
1 Artillery and 2 Infantrys placed in Italian East Africa
6 ArmoredCars placed in Bangkok
3 Elites placed in Formosa
1 Transport placed in 67 Sea Zone
1 Artillery and 2 Infantrys placed in Broome
Turn Complete - Anzac
Anzac collect 51 PUs; end with 51 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Dutch
1 Artillery moved from Banjarmasin to 110 Sea Zone
1 Infantry moved from Banjarmasin to 110 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 60 Sea Zone
1 Artillery and 1 Infantry moved from 60 Sea Zone to Assam
1 Tank moved from N.Thailand to Assam
1 Artillery moved from Sumatra to 65 Sea Zone
1 Infantry moved from S.Thailand to 65 Sea Zone
1 Artillery, 1 Carrier, 2 Fighters, 1 Infantry and 1 Transport moved from 65 Sea Zone to 60 Sea Zone
1 Artillery and 1 Infantry moved from 60 Sea Zone to Assam
1 Elite moved from Amazon to 32 Sea Zone
1 Artillery moved from Suriname to 32 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
1 Artillery and 1 Elite moved from 36 Sea Zone to Gold Coast
1 Transport moved from 36 Sea Zone to 32 Sea Zone
Purchase Units - Dutch
Dutch buy 1 Adv.Fighter, 2 Artillerys, 1 Destroyer and 1 Transport; Remaining resources: 1 PUs;
Non Combat Move - Dutch
1 Infantry moved from S.Thailand to Burma
Place Units - Dutch
1 Destroyer and 1 Transport placed in 110 Sea Zone
1 Artillery placed in Suriname
1 Adv.Fighter and 1 Artillery placed in Sumatra
Turn Complete - Dutch
Dutch collect 32 PUs; end with 33 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Finns
4 Artillerys, 2 Elites and 1 Infantry moved from Lapland to Upper Norrland
2 ArmoredCars and 1 Tank moved from Oulu to Upper Norrland
2 Mech.Infs moved from Vyborg to Upper Norrland
2 Infantrys moved from Oulu to Lapland
2 Infantrys moved from Tampere to Oulu
6 ArmoredCars moved from Helsinki to Oulu
1 Elite moved from Tampere to Oulu
3 Tanks moved from S.Karelia to Lapland
1 Elite moved from Smolensk to Kursk
5 Mech.Infs moved from Kirov to N.Karelia
5 Tanks moved from Kirov to S.Karelia
3 Infantrys moved from Vyborg to Oulu
1 Infantry moved from Smolensk to S.Karelia
1 Artillery and 1 Infantry moved from S.Karelia to N.Karelia
6 Tanks moved from Kuybyshev to Arkhangelsk
Purchase Units - Finns
Finns buy 1 Elite, 3 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Non Combat Move - Finns
Place Units - Finns
1 Elite, 3 Infantrys and 2 Mech.Infs placed in Helsinki
2 Mech.Infs placed in Vyborg
Turn Complete - Finns
Finns collect 33 PUs; end with 33 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Romanians
4 ArmoredCars, 4 Mech.Infs and 5 Tanks moved from Adana to Syria
3 ArmoredCars moved from Erzurum to Syria
2 Artillerys and 8 Infantrys moved from Erzurum to Adana
1 ArmoredCar and 2 Mech.Infs moved from Bursa to Adana
2 Mech.Infs moved from Adana to Syria
3 ArmoredCars moved from Bulgaria to Bursa
4 Infantrys moved from Kiev to Kursk
4 ArmoredCars moved from Vinnytsia to Kursk
1 Infantry moved from Vinnytsia to Kiev
1 Infantry moved from E.Romania to Vinnytsia
4 ArmoredCars moved from Bucharest to Vinnytsia
1 ArmoredCar moved from Punjab to Calcutta
Romanians take Bihar from British
Romanians take Calcutta from British
1 Mech.Inf and 2 Tanks moved from Punjab to Rajputana
1 Artillery moved from Baluchistan to Rajputana
3 Tanks moved from Alma Ata to Rajputana
3 ArmoredCars moved from W.Iran to Syria
5 Elites and 7 Infantrys moved from W.Iran to Iraq
2 ArmoredCars moved from Astrakhan to W.Iran
Purchase Units - Romanians
Romanians buy 2 ArmoredCars, 1 Elite, 4 Infantrys, 3 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Syria
Romanians attack with 10 ArmoredCars, 6 Mech.Infs and 5 Tanks
French defend with 1 AAGun, 3 Bunkers, 1 Factory and 2 Infantrys
Romanians roll dice for 10 ArmoredCars, 6 Mech.Infs and 5 Tanks in Syria, round 2 : 6/21 hits, 7.83 expected hits
Units damaged: 2 Bunkers owned by the French
French roll dice for 3 Bunkers and 2 Infantrys in Syria, round 2 : 2/5 hits, 2.17 expected hits
2 ArmoredCars owned by the Romanians, 1 Bunker owned by the French and 2 Infantrys owned by the French lost in Syria
Romanians roll dice for 8 ArmoredCars, 6 Mech.Infs and 5 Tanks in Syria, round 3 : 8/19 hits, 7.17 expected hits
French roll dice for 2 Bunkers in Syria, round 3 : 0/2 hits, 1.00 expected hits
2 Bunkers owned by the French lost in Syria
Romanians win, taking Syria from French with 8 ArmoredCars, 6 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 14
Casualties for Romanians: 2 ArmoredCars
Casualties for French: 3 Bunkers and 2 Infantrys
Battle in Rajputana
Romanians attack with 1 Artillery, 1 Mech.Inf and 5 Tanks
British defend with 4 Artillerys, 1 Bunker, 2 Infantrys and 2 Mech.Infs
Romanians roll dice for 1 Artillery, 1 Mech.Inf and 5 Tanks in Rajputana, round 2 : 3/7 hits, 3.17 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 4 Artillerys, 1 Bunker, 2 Infantrys and 2 Mech.Infs in Rajputana, round 2 : 0/9 hits, 3.17 expected hits
2 Infantrys owned by the British lost in Rajputana
Romanians roll dice for 1 Artillery, 1 Mech.Inf and 5 Tanks in Rajputana, round 3 : 2/7 hits, 3.17 expected hits
British roll dice for 4 Artillerys, 1 Bunker and 2 Mech.Infs in Rajputana, round 3 : 2/7 hits, 2.50 expected hits
1 Artillery owned by the Romanians, 1 Mech.Inf owned by the Romanians and 2 Artillerys owned by the British lost in Rajputana
Romanians roll dice for 5 Tanks in Rajputana, round 4 : 2/5 hits, 2.50 expected hits
British roll dice for 2 Artillerys, 1 Bunker and 2 Mech.Infs in Rajputana, round 4 : 0/5 hits, 1.83 expected hits
2 Artillerys owned by the British lost in Rajputana
Romanians roll dice for 5 Tanks in Rajputana, round 5 : 3/5 hits, 2.50 expected hits
British roll dice for 1 Bunker and 2 Mech.Infs in Rajputana, round 5 : 0/3 hits, 1.17 expected hits
1 Bunker owned by the British and 2 Mech.Infs owned by the British lost in Rajputana
Romanians win, taking Rajputana from British with 5 Tanks remaining. Battle score for attacker is 28
Casualties for British: 4 Artillerys, 1 Bunker, 2 Infantrys and 2 Mech.Infs
Casualties for Romanians: 1 Artillery and 1 Mech.Inf
Non Combat Move - Romanians
Place Units - Romanians
3 Tanks placed in W.Iran
3 Mech.Infs placed in Bursa
1 Elite and 3 Infantrys placed in Vinnytsia
2 ArmoredCars, 1 Infantry and 1 Tank placed in Bucharest
Turn Complete - Romanians
Romanians collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
French regular : -1.17
Romanians regular : -2.33
British regular : -6.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Americans
1 Infantry moved from Davao to 107 Sea Zone
1 Infantry and 1 S.Submarine moved from 107 Sea Zone to 85 Sea Zone
1 Infantry moved from 85 Sea Zone to Shikoku
Americans take Shikoku from Yamamoto
1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
4 Elites moved from Bahia to 35 Sea Zone
1 B.Transport and 4 Elites moved from 35 Sea Zone to 36 Sea Zone
1 Fighter moved from Bahia to French Sudan
4 Elites moved from 36 Sea Zone to French Sudan
2 S.Bombers moved from Gold Coast to French Sudan
1 Artillery and 1 Marine moved from French Equatorial Africa to French Sudan
2 B.Transports moved from 38 Sea Zone to 35 Sea Zone
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
4 Elites moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone
4 Elites moved from 32 Sea Zone to Bahia
7 Elites moved from Iceland to 4 Sea Zone
2 B.Transports and 7 Elites moved from 4 Sea Zone to 18 Sea Zone
3 Adv.Fighters, 1 B.Carrier and 2 Destroyers moved from 4 Sea Zone to 18 Sea Zone
7 Elites moved from 18 Sea Zone to Wales
8 Elites moved from Greenland to 8 Sea Zone
2 B.Transports and 8 Elites moved from 8 Sea Zone to 3 Sea Zone
8 Elites moved from 3 Sea Zone to Iceland
1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters moved from 13 Sea Zone to 8 Sea Zone
1 Tank moved from South Central USA to Central America
Purchase Units - Americans
Americans buy 2 B.Transports, 1 Bunker, 2 Destroyers, 14 Elites, 1 Factory, 2 Fighters, 1 Marine, 1 S.Bomber and 1 S.Submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in French Sudan
Americans attack with 1 Artillery, 4 Elites, 1 Fighter, 1 Marine and 2 S.Bombers
Italians defend with 2 ArmoredCars, 2 Artillerys and 2 Elites
Americans roll dice for 1 Artillery, 4 Elites, 1 Fighter, 1 Marine and 2 S.Bombers in French Sudan, round 2 : 6/9 hits, 4.67 expected hits
Italians roll dice for 2 ArmoredCars, 2 Artillerys and 2 Elites in French Sudan, round 2 : 2/6 hits, 1.67 expected hits
2 ArmoredCars owned by the Italians, 2 Elites owned by the Italians, 2 Elites owned by the Americans and 2 Artillerys owned by the Italians lost in French Sudan
Americans win, taking French Sudan from Italians with 1 Artillery, 2 Elites, 1 Fighter, 1 Marine and 2 S.Bombers remaining. Battle score for attacker is 16
Casualties for Americans: 2 Elites
Casualties for Italians: 2 ArmoredCars, 2 Artillerys and 2 Elites
Non Combat Move - Americans
1 Fighter moved from French Sudan to 36 Sea Zone
2 S.Bombers moved from French Sudan to Gold Coast
1 Destroyer moved from 107 Sea Zone to 110 Sea Zone
Place Units - Americans
1 Bunker and 1 Factory placed in Iceland
1 Fighter and 1 S.Bomber placed in Salvador
3 Elites placed in South Atlantic USA
1 Elite placed in South Central USA
3 Elites placed in Tohoku
4 Elites placed in Chubu
3 Elites and 1 Fighter placed in Tokyo
2 B.Transports placed in 84 Sea Zone
2 Destroyers placed in 13 Sea Zone
1 S.Submarine placed in 107 Sea Zone
1 Marine placed in Davao
Turn Complete - Americans
Americans collect 147 PUs; end with 147 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - Germans
1 ArmoredCar, 2 Artillerys, 5 HeavyTanks, 3 Infantrys and 10 Mech.Infs moved from Sibirsky to Yeniseysk
4 Mech.Infs moved from Surgut to Yeniseysk
1 ArmoredCar, 1 Mech.Inf and 3 Tanks moved from Sverdlovsk to Yeniseysk
1 Tank moved from Karaganda to Semipalatinsk
Germans take Semipalatinsk from Russians
1 Tank moved from Semipalatinsk to Krasnoyarsk
1 Mech.Inf moved from Tashkent to Alma Ata
1 Mech.Inf moved from Tashkent to Semipalatinsk
1 Tank moved from Delhi to Bombay
Germans take Bombay from British
1 Mech.Inf moved from Delhi to Rajputana
1 Mech.Inf moved from Rajputana to Mysore
Germans take Mysore from British
1 Mech.Inf moved from Mysore to Madras
Germans take Madras from British
1 Mech.Inf moved from Delhi to Bihar
1 HeavyTank, 1 Mech.Inf and 3 Tanks moved from Delhi to Hyderabad
2 Mech.Infs moved from W.Iran to Punjab
1 Adv.Fighter, 3 Bombers and 2 Stukas moved from W.Iran to Delhi
3 Mech.Infs moved from Iraq to Baluchistan
3 Adv.Fighters and 7 Mech.Infs moved from Erzurum to Baluchistan
3 Adv.Fighters moved from Baluchistan to Rajputana
2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers, 3 Destroyers, 3 S.Submarines and 4 Submarines moved from 20 Sea Zone to 18 Sea Zone
1 Infantry moved from Normandy to Brittany
6 Infantrys moved from Picardy to Normandy
6 Infantrys moved from Belgium to Picardy
6 Infantrys moved from Netherlands to Belgium
6 Infantrys moved from Hamburg to Netherlands
1 ArmoredCar, 2 Artillerys and 2 Infantrys moved from Bohemia to Krakow
1 ArmoredCar moved from Krakow to Vinnytsia
4 Infantrys moved from Warsaw to Brest
3 Infantrys moved from Kiev to Kursk
4 Infantrys moved from Leningrad to Novgorod
4 ArmoredCars moved from Arkhangelsk to Kuybyshev
3 ArmoredCars moved from Georgia to Kuybyshev
5 Infantrys moved from Stalingrad to Rostov
Purchase Units - Germans
Germans buy 6 ArmoredCars, 1 HeavyTank, 72 Infantrys, 6 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Hyderabad
Germans attack with 1 HeavyTank, 1 Mech.Inf and 3 Tanks
British defend with 1 Infantry; Anzac defend with 2 Artillerys and 2 Elites
Germans roll dice for 1 HeavyTank, 1 Mech.Inf and 3 Tanks in Hyderabad, round 2 : 2/5 hits, 2.50 expected hits
British roll dice for 2 Artillerys, 2 Elites and 1 Infantry in Hyderabad, round 2 : 1/5 hits, 1.67 expected hits
1 Elite owned by the Anzac, 1 Infantry owned by the British and 1 Mech.Inf owned by the Germans lost in Hyderabad
Germans roll dice for 1 HeavyTank and 3 Tanks in Hyderabad, round 3 : 3/4 hits, 2.17 expected hits
British roll dice for 2 Artillerys and 1 Elite in Hyderabad, round 3 : 0/3 hits, 1.00 expected hits
2 Artillerys owned by the Anzac and 1 Elite owned by the Anzac lost in Hyderabad
Germans win, taking Hyderabad from British with 1 HeavyTank and 3 Tanks remaining. Battle score for attacker is 10
Casualties for Germans: 1 Mech.Inf
Casualties for Anzac: 2 Artillerys and 2 Elites
Casualties for British: 1 Infantry
Battle in 18 Sea Zone
Germans attack with 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers, 3 Destroyers, 3 S.Submarines and 4 Submarines
British defend with 2 Destroyers and 4 T.Boats; Americans defend with 3 Adv.Fighters, 1 B.Carrier, 2 B.Transports and 2 Destroyers
Germans roll dice for 3 S.Submarines and 4 Submarines in 18 Sea Zone, round 2 : 2/7 hits, 2.83 expected hits
Units damaged: 1 B.Carrier owned by the Americans
Germans roll dice for 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers and 3 Destroyers in 18 Sea Zone, round 2 : 3/10 hits, 4.33 expected hits
Americans roll dice for 3 Adv.Fighters, 1 B.Carrier, 2 B.Transports, 4 Destroyers and 4 T.Boats in 18 Sea Zone, round 2 : 5/14 hits, 4.83 expected hits
Units damaged: 1 Battleship owned by the Germans
3 Submarines owned by the Germans, 4 T.Boats owned by the British and 1 Carrier owned by the Germans lost in 18 Sea Zone
Germans roll dice for 3 S.Submarines and 1 Submarine in 18 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
Germans roll dice for 2 Adv.Fighters, 1 Battleship, 3 Cruisers and 3 Destroyers in 18 Sea Zone, round 3 : 2/9 hits, 4.17 expected hits
Americans roll dice for 3 Adv.Fighters, 1 B.Carrier, 2 B.Transports and 4 Destroyers in 18 Sea Zone, round 3 : 3/10 hits, 4.17 expected hits
1 Submarine owned by the Germans, 2 B.Transports owned by the Americans, 2 Destroyers owned by the Germans and 2 Destroyers owned by the British lost in 18 Sea Zone
Germans roll dice for 3 S.Submarines in 18 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits
Germans roll dice for 2 Adv.Fighters, 1 Battleship, 3 Cruisers and 1 Destroyer in 18 Sea Zone, round 4 : 2/7 hits, 3.50 expected hits
Americans roll dice for 3 Adv.Fighters, 1 B.Carrier and 2 Destroyers in 18 Sea Zone, round 4 : 3/6 hits, 3.17 expected hits
2 Destroyers owned by the Americans, 1 Destroyer owned by the Germans, 1 B.Carrier owned by the Americans, 2 S.Submarines owned by the Germans and 1 Adv.Fighter owned by the Americans lost in 18 Sea Zone
Germans roll dice for 2 Adv.Fighters, 1 Battleship and 3 Cruisers in 18 Sea Zone, round 5 : 4/6 hits, 3.17 expected hits
Americans roll dice for 2 Adv.Fighters in 18 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
2 Adv.Fighters owned by the Germans and 2 Adv.Fighters owned by the Americans lost in 18 Sea Zone
Germans win with 1 Battleship, 3 Cruisers and 1 S.Submarine remaining. Battle score for attacker is 16
Casualties for Germans: 2 Adv.Fighters, 1 Carrier, 3 Destroyers, 2 S.Submarines and 4 Submarines
Casualties for British: 2 Destroyers and 4 T.Boats
Casualties for Americans: 3 Adv.Fighters, 1 B.Carrier, 2 B.Transports and 2 Destroyers
Battle in Yeniseysk
Germans attack with 2 ArmoredCars, 2 Artillerys, 5 HeavyTanks, 3 Infantrys, 15 Mech.Infs and 3 Tanks
Russians defend with 1 AAGun, 1 Artillery and 28 Infantrys
Germans roll dice for 2 ArmoredCars, 2 Artillerys, 5 HeavyTanks, 3 Infantrys, 15 Mech.Infs and 3 Tanks in Yeniseysk, round 2 : 9/30 hits, 12.17 expected hits
Russians roll dice for 1 Artillery and 28 Infantrys in Yeniseysk, round 2 : 8/29 hits, 9.67 expected hits
2 ArmoredCars owned by the Germans, 9 Infantrys owned by the Russians, 2 Artillerys owned by the Germans, 3 Infantrys owned by the Germans and 1 Mech.Inf owned by the Germans lost in Yeniseysk
Germans roll dice for 5 HeavyTanks, 14 Mech.Infs and 3 Tanks in Yeniseysk, round 3 : 9/22 hits, 9.50 expected hits
Russians roll dice for 1 Artillery and 19 Infantrys in Yeniseysk, round 3 : 9/20 hits, 6.67 expected hits
9 Infantrys owned by the Russians and 9 Mech.Infs owned by the Germans lost in Yeniseysk
Germans roll dice for 5 HeavyTanks, 5 Mech.Infs and 3 Tanks in Yeniseysk, round 4 : 6/13 hits, 6.50 expected hits
Russians roll dice for 1 Artillery and 10 Infantrys in Yeniseysk, round 4 : 6/11 hits, 3.67 expected hits
6 Infantrys owned by the Russians, 5 Mech.Infs owned by the Germans and 1 Tank owned by the Germans lost in Yeniseysk
Germans roll dice for 5 HeavyTanks and 2 Tanks in Yeniseysk, round 5 : 3/7 hits, 4.33 expected hits
Russians roll dice for 1 Artillery and 4 Infantrys in Yeniseysk, round 5 : 3/5 hits, 1.67 expected hits
3 Infantrys owned by the Russians, 1 HeavyTank owned by the Germans and 2 Tanks owned by the Germans lost in Yeniseysk
Germans roll dice for 4 HeavyTanks in Yeniseysk, round 6 : 2/4 hits, 2.67 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Yeniseysk, round 6 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Yeniseysk
Germans win, taking Yeniseysk from Russians with 4 HeavyTanks remaining. Battle score for attacker is -74
Casualties for Germans: 2 ArmoredCars, 2 Artillerys, 1 HeavyTank, 3 Infantrys, 15 Mech.Infs and 3 Tanks
Casualties for Russians: 1 Artillery and 28 Infantrys
Battle in Krasnoyarsk
Germans attack with 1 Tank
Russians defend with 1 Artillery and 1 Elite
Germans roll dice for 1 Tank in Krasnoyarsk, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 Artillery and 1 Elite in Krasnoyarsk, round 2 : 2/2 hits, 0.67 expected hits
1 Tank owned by the Germans lost in Krasnoyarsk
Russians win with 1 Artillery and 1 Elite remaining. Battle score for attacker is -5
Casualties for Germans: 1 Tank
Non Combat Move - Germans
Place Units - Germans
2 ArmoredCars, 1 HeavyTank and 2 Tanks placed in Delhi
2 Mech.Infs placed in Tashkent
3 ArmoredCars and 3 Tanks placed in Sibirsky
1 ArmoredCar and 4 Mech.Infs placed in Sverdlovsk
4 Infantrys placed in Arkhangelsk
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
3 Infantrys placed in Kiev
4 Infantrys placed in Leningrad
4 Infantrys placed in Warsaw
5 Infantrys placed in Bohemia
6 Infantrys placed in Hamburg
3 Infantrys placed in Bavaria
4 Infantrys placed in Rhine
3 Infantrys placed in Normandy
8 Infantrys placed in Paris
15 Infantrys placed in Berlin
5 Infantrys were produced but were not placed
Turn Complete - Germans
Germans collect 154 PUs; end with 154 PUs
Turning on Edit Mode
EDIT: Changing PUs for Germans from 154 to 164
EDIT: Turning off Edit Mode
@dawgoneit the edit is because the game usually informs me if i have to many men but it didn’t this time and i was left with five extra men. so i added 10 to my total.
Round: 2
Actions - AustroHungarians
Purchase Units - AustroHungarians
AustroHungarians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 1 PUs;
Combat Move - AustroHungarians
Trigger AlbaniaJoins: Setting switch to false for conditionAttachmentAlbaniaSwitch attached to Italians
Trigger AlbaniaJoins: Italians captures territory Albania
Trigger AlbaniaJoins: Italians takes ownership of territory Albania
4 artilleries and 18 infantry moved from Galicia to Poland
1 artillery and 3 infantry moved from Serbia to Albania
1 artillery and 1 infantry moved from Serbia to Albania
2 infantry moved from Serbia to Romania
4 artilleries and 11 infantry moved from Romania to Galicia
1 fighter moved from Vienna to Albania
2 infantry moved from Serbia to Albania
1 artillery moved from Trieste to Albania
3 infantry moved from Vienna to Trieste
1 artillery and 2 infantry moved from Vienna to Galicia
Italians take Albania from Neutral_Allied
Combat - AustroHungarians
AustroHungarians has abandoned SZ 11 to Russians
Battle in Albania
AustroHungarians attack with 3 artilleries, 1 fighter and 6 infantry
AustroHungarians roll dice for 3 artilleries, 1 fighter and 6 infantry in Albania, round 2 : 4/10 hits, 4.83 expected hits
Neutral_Allied roll dice for 1 artillery and 3 infantry in Albania, round 2 : 2/4 hits, 2.00 expected hits
2 infantry owned by the AustroHungarians lost in Albania
1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Albania
AustroHungarians win, taking SZ 11 from Germans, taking Albania from Italians with 3 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is -6
Casualties for AustroHungarians: 2 infantry
Casualties for Italians: 1 artillery and 3 infantry
Combat Move - AustroHungarians
Trigger ChangeToBerlinMine: Germans captures territory SZ 11
Turning on Edit Mode
EDIT: Adding units owned by AustroHungarians to Tyrolia: 1 artillery and 9 infantry
EDIT: Removing units owned by AustroHungarians from Trieste: 1 artillery and 9 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by AustroHungarians to Naples: 1 infantry
EDIT: Removing units owned by AustroHungarians from Tyrolia: 1 infantry
EDIT: Changing ownership of Naples from Italians to Italians
EDIT: Changing ownership of Naples from Italians to AustroHungarians
EDIT: Turning off Edit Mode
Place Units - AustroHungarians
1 artillery, 1 fighter and 7 infantry placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 35 PUs; end with 36 PUs
Round: 3
Purchase Units - British
British buy 4 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 armour moved from Finland Norway to Ukraine S.S.R.
1 bomber moved from Persia to Ukraine S.S.R.
1 armour moved from Anglo Sudan Egypt to French Equatorial Africa
British take French Equatorial Africa from Germans
1 armour moved from French Equatorial Africa to Congo
Combat - British
Battle in Ukraine S.S.R.
British attack with 1 armour, 1 bomber and 1 fighter
Germans defend with 3 infantry
British roll dice for 1 armour, 1 bomber and 1 fighter in Ukraine S.S.R., round 2 : 1/3 hits, 1,67 expected hits
Germans roll dice for 3 infantry in Ukraine S.S.R., round 2 : 1/3 hits, 1,00 expected hits
1 armour owned by the British lost in Ukraine S.S.R.
1 infantry owned by the Germans lost in Ukraine S.S.R.
British roll dice for 1 bomber and 1 fighter in Ukraine S.S.R., round 3 : 1/2 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
British roll dice for 1 bomber and 1 fighter in Ukraine S.S.R., round 4 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 armour
Casualties for Germans: 3 infantry
Battle in Congo
British attack with 1 armour
Germans defend with 1 infantry
British roll dice for 1 armour in Congo, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Congo, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour in Congo, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Congo, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour in Congo, round 4 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Congo, round 4 : 1/1 hits, 0,33 expected hits
1 armour owned by the British lost in Congo
1 infantry owned by the Germans lost in Congo
Germans win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber and 1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
1 fighter moved from United Kingdom to North Sea Zone
1 transport moved from North Sea Zone to East Canada Sea Zone
1 armour moved from East Canada to East Canada Sea Zone
1 armour and 1 transport moved from East Canada Sea Zone to North Sea Zone
2 infantry moved from United Kingdom to North Sea Zone
2 infantry and 1 transport moved from North Sea Zone to Karelia Sea Zone
2 infantry moved from Karelia Sea Zone to Karelia S.S.R.
1 armour moved from North Sea Zone to Finland Norway
1 submarine moved from West Spain Sea Zone to North Sea Zone
1 fighter moved from North Sea Zone to Karelia S.S.R.
1 transport moved from Mozambique Sea Zone to Angola Sea Zone
Place Units - British
2 transports placed in North Sea Zone
4 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 artillery moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 fighter moved from Belarus to Ukraine
1 tactical_bomber moved from Belarus to Ukraine
1 bomber moved from Belarus to Ukraine
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Ukraine
Italians attack with 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Ukraine
Italians win, taking Ukraine from Russians with 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 artillery moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 artillery and 4 infantry moved from Yugoslavia to Romania
1 bomber moved from Ukraine to Greece
1 tactical_bomber moved from Ukraine to Greece
1 fighter moved from Germany to Southern Italy
1 fighter moved from Ukraine to Belarus
1 fighter moved from Novgorod to Belarus
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery moved from 97 Sea Zone to Yugoslavia
Place Units - Italians
3 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Russians regular : -0.33
Territory Summary for Italians :
Cyprus : 1 flag
Romania : 1 artillery and 4 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 3 mech_infantrys
Belarus : 1 aaGun, 2 armour, 1 artillery and 2 fighters
Eastern Poland : 1 flag
Bessarabia : 1 flag, 2 artilleries and 1 infantry
Ukraine : 1 flag, 2 artilleries and 1 factory_minor
Western Ukraine : 1 flag, 1 infantry
Greece : 1 bomber and 1 tactical_bomber
97 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Yugoslavia : 1 artillery and 1 infantry
98 Sea Zone : 1 submarine
Round: 7
Combat Move - French
1 Destroyer moved from 55 Sea Zone to 51 Sea Zone
2 ArmoredCars moved from Syria to Lower Egypt
2 Infantrys moved from Syria to Palestine
1 Destroyer moved from 17 Sea Zone to 31 Sea Zone
1 Transport moved from 15 Sea Zone to 2 Sea Zone
1 Artillery and 1 Infantry moved from Churchill to 1 Sea Zone
1 Artillery and 1 Infantry moved from 1 Sea Zone to Quebec
1 Adv.Fighter moved from Azores to Mauritania
Purchase Units - French
French buy 1 Destroyer and 1 Submarine; Remaining resources: 5 PUs;
Combat - French
Battle in 51 Sea Zone
French attack with 1 Destroyer
Italians defend with 1 Submarine
Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
French roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the French lost in 51 Sea Zone
Italians win with 1 Submarine remaining. Battle score for attacker is -8
Casualties for French: 1 Destroyer
Non Combat Move - French
Place Units - French
1 Destroyer and 1 Submarine placed in 55 Sea Zone
Turn Complete - French
French collect 18 PUs; end with 23 PUs