TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - French
2 Infantrys moved from Greenland to 8 Sea Zone
1 Destroyer, 2 Infantrys and 1 Transport moved from 8 Sea Zone to 10 Sea Zone
2 Infantrys moved from 10 Sea Zone to Dublin
3 Elites moved from Syria to Palestine
Purchase Units - French
French buy 2 ArmoredCars and 2 Infantrys; Remaining resources: 0 PUs;
Combat - French
Battle in Palestine
French attack with 3 Elites
Germans defend with 1 ArmoredCar and 2 Mech.Infs
French roll dice for 3 Elites in Palestine, round 2 : 2/3 hits, 1.00 expected hits
Germans roll dice for 1 ArmoredCar and 2 Mech.Infs in Palestine, round 2 : 0/3 hits, 0.83 expected hits
1 ArmoredCar owned by the Germans and 1 Mech.Inf owned by the Germans lost in Palestine
French roll dice for 3 Elites in Palestine, round 3 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 Mech.Inf in Palestine, round 3 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Germans lost in Palestine
French win, taking Palestine from Germans with 3 Elites remaining. Battle score for attacker is 16
Casualties for Germans: 1 ArmoredCar and 2 Mech.Infs
Non Combat Move - French
Place Units - French
2 Infantrys placed in Syria
2 ArmoredCars placed in French Equatorial Africa
Turn Complete - French
French collect 17 PUs; end with 17 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Chinese
1 Infantry moved from Suiyuan to Chahar
1 Fighter moved from Hupeh to Chahar
2 Infantrys moved from Hunan to Kiangsi
1 Fighter moved from Hupeh to Kiangsi
Purchase Units - Chinese
Chinese buy 1 Bunker, 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Chahar
Chinese attack with 1 Fighter and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Fighter and 1 Infantry in Chahar, round 2 : 1/2 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
Chinese win with 1 Fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Kiangsi
Chinese attack with 1 Fighter and 2 Infantrys
Hisaichi defend with 2 Infantrys
Chinese roll dice for 1 Fighter and 2 Infantrys in Kiangsi, round 2 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 2 Infantrys in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 Fighter and 1 Infantry in Kiangsi, round 3 : 0/2 hits, 0.50 expected hits
Hisaichi roll dice for 2 Infantrys in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Kiangsi
1 Fighter owned by the Chinese retreated
Hisaichi win with 2 Infantrys remaining. Battle score for attacker is -4
Casualties for Chinese: 2 Infantrys
Non Combat Move - Chinese
1 Fighter moved from Kiangsi to Anhwei
1 Infantry moved from Hupeh to Hunan
1 Infantry moved from N.French Indochina to Kwangsi
5 Infantrys moved from Hupeh to Anhwei
1 Fighter moved from Chahar to Anhwei
1 Infantry moved from Shensi to Shansi
1 Elite and 4 Infantrys moved from Shensi to Hupeh
4 Infantrys moved from Urumqi to C.Sinkiang
5 Infantrys and 1 Marine moved from E.Sinkiang to C.Sinkiang
6 Infantrys moved from W.Qinghai to E.Sinkiang
4 Mech.Infs moved from Hsining to C.Sinkiang
2 Infantrys moved from Hsining to W.Qinghai
Place Units - Chinese
1 Bunker placed in Anhwei
3 Infantrys and 1 Marine placed in Urumqi
3 Infantrys and 3 Mech.Infs placed in Hsining
Turn Complete - Chinese
Chinese collect 38 PUs; end with 38 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Hisaichi
1 Infantry moved from Olyokminsk to Khatanga
Hisaichi take Khatanga from Russians
1 Infantry moved from Olyokminsk to Bratsk
Hisaichi take Bratsk from Russians
1 Artillery and 1 Elite moved from Olyokminsk to Bratsk
1 Artillery moved from Olyokminsk to Bratsk
7 Artillerys and 25 Infantrys moved from Olyokminsk to Yakutsk
2 Tanks moved from Chita to Heilungchiang
1 Marine moved from Chita to Hulunbuir
1 Infantry and 1 Marine moved from Shantung to Shansi
4 ArmoredCars moved from Hulunbuir to Shantung
1 Infantry moved from Kwangtung to Hunan
1 Infantry moved from Kiangsi to Hunan
1 Infantry moved from Hong Kong to Kwangtung
Purchase Units - Hisaichi
Hisaichi buy 2 Bunkers, 2 Fighters and 18 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Hunan
Hisaichi attack with 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Infantrys in Hunan, round 2 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Hunan
Hisaichi win, taking Hunan from Chinese with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Shansi
Hisaichi attack with 1 Infantry and 1 Marine
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 1 Marine in Shansi, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
6 Tanks moved from Korea to Hulunbuir
Place Units - Hisaichi
1 Bunker and 6 Infantrys placed in Hong Kong
1 Bunker and 3 Infantrys placed in Shantung
8 Infantrys placed in Changchun
Hisaichi undo move 2.
1 Bunker, 2 Fighters and 1 Infantry placed in Shantung
3 Infantrys placed in Chita
Turn Complete - Hisaichi
Hisaichi collect 67 PUs; end with 67 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - British
1 Infantry moved from Dublin to Munster
British take Munster from Germans
1 Artillery moved from South Africa to Rhodesia
British take Rhodesia from Italians
1 Artillery and 1 Infantry moved from Bombay to Rajputana
2 Infantrys moved from Scotland to 18 Sea Zone
2 Infantrys moved from 18 Sea Zone to Wales
3 Infantrys moved from Manchester to Wales
1 Artillery moved from Dover to Wales
1 Bomber moved from London to Wales
Combat - British
Battle in Wales
British attack with 1 Artillery, 1 Bomber and 5 Infantrys
Germans defend with 1 AAGun, 1 Factory and 5 Infantrys
Germans roll AA dice in Wales : 0/1 hits, 0.17 expected hits
British roll dice for 1 Artillery, 1 Bomber and 5 Infantrys in Wales, round 2 : 1/7 hits, 2.00 expected hits
Germans roll dice for 5 Infantrys in Wales, round 2 : 2/5 hits, 1.67 expected hits
1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Wales
British roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Wales, round 3 : 2/5 hits, 1.67 expected hits
Germans roll dice for 4 Infantrys in Wales, round 3 : 1/4 hits, 1.33 expected hits
2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Wales
British roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Wales, round 4 : 2/4 hits, 1.50 expected hits
Germans roll dice for 2 Infantrys in Wales, round 4 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Germans lost in Wales
British win, taking Wales from Germans with 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for British: 3 Infantrys
Casualties for Germans: 5 Infantrys
Non Combat Move - British
1 Bomber moved from Wales to London
Turn Complete - British
British collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans AA : -0.17
Germans regular : -0.67
British regular : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Anzac
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 Artillery moved from Yunnan to Assam
EDIT: 1 Artillery moved from Yunnan to Assam
EDIT: 1 Infantry moved from Rajputana to Hyderabad
2 Artillerys and 2 Elites moved from Mysore to Hyderabad
6 ArmoredCars moved from Burma to Assam
6 ArmoredCars moved from Bangkok to Burma
2 Transports moved from 64 Sea Zone to 63 Sea Zone
1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters moved from 65 Sea Zone to 63 Sea Zone
2 Adv.Fighters moved from Italian East Africa to 56 Sea Zone
1 Artillery moved from Davao to 107 Sea Zone
1 Tank moved from Davao to 107 Sea Zone
1 Artillery moved from Davao to 107 Sea Zone
1 Marine moved from Davao to 107 Sea Zone
1 Elite moved from Davao to 107 Sea Zone
2 Artillerys, 1 Elite, 1 Marine, 1 Tank and 3 Transports moved from 107 Sea Zone to 92 Sea Zone
2 Artillerys, 1 Elite, 1 Marine and 1 Tank moved from 92 Sea Zone to Kiangsi
1 S.Submarine moved from 107 Sea Zone to 108 Sea Zone
1 Infantry moved from Woleai to 108 Sea Zone
1 Infantry and 1 S.Submarine moved from 108 Sea Zone to 93 Sea Zone
1 Infantry moved from 93 Sea Zone to Panay
Americans take Panay from Yamamoto
1 Elite moved from Formosa to 92 Sea Zone
1 Elite moved from 92 Sea Zone to Kiangsi
1 Marine moved from Northern Territory to 67 Sea Zone
1 Marine and 1 S.Submarine moved from 67 Sea Zone to 60 Sea Zone
1 Marine moved from 60 Sea Zone to Assam
1 Infantry moved from Northern Territory to Western Australia
1 Marine moved from Townsville to Northern Territory
Purchase Units - Anzac
Anzac buy 6 ArmoredCars, 2 Artillerys, 3 Elites, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Anzac
Battle in 56 Sea Zone
Anzac attack with 2 Adv.Fighters
Italians defend with 2 Destroyers and 1 S.Submarine
Anzac roll dice for 2 Adv.Fighters in 56 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 2 Destroyers in 56 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 Destroyers owned by the Italians lost in 56 Sea Zone
1 S.Submarine owned by the Italians submerged
Anzac win with 2 Adv.Fighters remaining. Battle score for attacker is 16
Casualties for Italians: 2 Destroyers
Battle in Kiangsi
Anzac attack with 2 Artillerys, 2 Elites, 1 Marine and 1 Tank
Hisaichi defend with 1 Infantry
Anzac roll dice for 2 Artillerys, 2 Elites, 1 Marine and 1 Tank in Kiangsi, round 2 : 2/6 hits, 2.67 expected hits
Hisaichi roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Kiangsi
Anzac win, taking Kiangsi from Hisaichi with 2 Artillerys, 2 Elites, 1 Marine and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Anzac
2 Adv.Fighters moved from 56 Sea Zone to Italian East Africa
Place Units - Anzac
1 Artillery and 2 Infantrys placed in Italian East Africa
6 ArmoredCars placed in Bangkok
3 Elites placed in Formosa
1 Transport placed in 67 Sea Zone
1 Artillery and 2 Infantrys placed in Broome
Turn Complete - Anzac
Anzac collect 51 PUs; end with 51 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Dutch
1 Artillery moved from Banjarmasin to 110 Sea Zone
1 Infantry moved from Banjarmasin to 110 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 60 Sea Zone
1 Artillery and 1 Infantry moved from 60 Sea Zone to Assam
1 Tank moved from N.Thailand to Assam
1 Artillery moved from Sumatra to 65 Sea Zone
1 Infantry moved from S.Thailand to 65 Sea Zone
1 Artillery, 1 Carrier, 2 Fighters, 1 Infantry and 1 Transport moved from 65 Sea Zone to 60 Sea Zone
1 Artillery and 1 Infantry moved from 60 Sea Zone to Assam
1 Elite moved from Amazon to 32 Sea Zone
1 Artillery moved from Suriname to 32 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
1 Artillery and 1 Elite moved from 36 Sea Zone to Gold Coast
1 Transport moved from 36 Sea Zone to 32 Sea Zone
Purchase Units - Dutch
Dutch buy 1 Adv.Fighter, 2 Artillerys, 1 Destroyer and 1 Transport; Remaining resources: 1 PUs;
Non Combat Move - Dutch
1 Infantry moved from S.Thailand to Burma
Place Units - Dutch
1 Destroyer and 1 Transport placed in 110 Sea Zone
1 Artillery placed in Suriname
1 Adv.Fighter and 1 Artillery placed in Sumatra
Turn Complete - Dutch
Dutch collect 32 PUs; end with 33 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Finns
4 Artillerys, 2 Elites and 1 Infantry moved from Lapland to Upper Norrland
2 ArmoredCars and 1 Tank moved from Oulu to Upper Norrland
2 Mech.Infs moved from Vyborg to Upper Norrland
2 Infantrys moved from Oulu to Lapland
2 Infantrys moved from Tampere to Oulu
6 ArmoredCars moved from Helsinki to Oulu
1 Elite moved from Tampere to Oulu
3 Tanks moved from S.Karelia to Lapland
1 Elite moved from Smolensk to Kursk
5 Mech.Infs moved from Kirov to N.Karelia
5 Tanks moved from Kirov to S.Karelia
3 Infantrys moved from Vyborg to Oulu
1 Infantry moved from Smolensk to S.Karelia
1 Artillery and 1 Infantry moved from S.Karelia to N.Karelia
6 Tanks moved from Kuybyshev to Arkhangelsk
Purchase Units - Finns
Finns buy 1 Elite, 3 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Non Combat Move - Finns
Place Units - Finns
1 Elite, 3 Infantrys and 2 Mech.Infs placed in Helsinki
2 Mech.Infs placed in Vyborg
Turn Complete - Finns
Finns collect 33 PUs; end with 33 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Romanians
4 ArmoredCars, 4 Mech.Infs and 5 Tanks moved from Adana to Syria
3 ArmoredCars moved from Erzurum to Syria
2 Artillerys and 8 Infantrys moved from Erzurum to Adana
1 ArmoredCar and 2 Mech.Infs moved from Bursa to Adana
2 Mech.Infs moved from Adana to Syria
3 ArmoredCars moved from Bulgaria to Bursa
4 Infantrys moved from Kiev to Kursk
4 ArmoredCars moved from Vinnytsia to Kursk
1 Infantry moved from Vinnytsia to Kiev
1 Infantry moved from E.Romania to Vinnytsia
4 ArmoredCars moved from Bucharest to Vinnytsia
1 ArmoredCar moved from Punjab to Calcutta
Romanians take Bihar from British
Romanians take Calcutta from British
1 Mech.Inf and 2 Tanks moved from Punjab to Rajputana
1 Artillery moved from Baluchistan to Rajputana
3 Tanks moved from Alma Ata to Rajputana
3 ArmoredCars moved from W.Iran to Syria
5 Elites and 7 Infantrys moved from W.Iran to Iraq
2 ArmoredCars moved from Astrakhan to W.Iran
Purchase Units - Romanians
Romanians buy 2 ArmoredCars, 1 Elite, 4 Infantrys, 3 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Syria
Romanians attack with 10 ArmoredCars, 6 Mech.Infs and 5 Tanks
French defend with 1 AAGun, 3 Bunkers, 1 Factory and 2 Infantrys
Romanians roll dice for 10 ArmoredCars, 6 Mech.Infs and 5 Tanks in Syria, round 2 : 6/21 hits, 7.83 expected hits
Units damaged: 2 Bunkers owned by the French
French roll dice for 3 Bunkers and 2 Infantrys in Syria, round 2 : 2/5 hits, 2.17 expected hits
2 ArmoredCars owned by the Romanians, 1 Bunker owned by the French and 2 Infantrys owned by the French lost in Syria
Romanians roll dice for 8 ArmoredCars, 6 Mech.Infs and 5 Tanks in Syria, round 3 : 8/19 hits, 7.17 expected hits
French roll dice for 2 Bunkers in Syria, round 3 : 0/2 hits, 1.00 expected hits
2 Bunkers owned by the French lost in Syria
Romanians win, taking Syria from French with 8 ArmoredCars, 6 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 14
Casualties for Romanians: 2 ArmoredCars
Casualties for French: 3 Bunkers and 2 Infantrys
Battle in Rajputana
Romanians attack with 1 Artillery, 1 Mech.Inf and 5 Tanks
British defend with 4 Artillerys, 1 Bunker, 2 Infantrys and 2 Mech.Infs
Romanians roll dice for 1 Artillery, 1 Mech.Inf and 5 Tanks in Rajputana, round 2 : 3/7 hits, 3.17 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 4 Artillerys, 1 Bunker, 2 Infantrys and 2 Mech.Infs in Rajputana, round 2 : 0/9 hits, 3.17 expected hits
2 Infantrys owned by the British lost in Rajputana
Romanians roll dice for 1 Artillery, 1 Mech.Inf and 5 Tanks in Rajputana, round 3 : 2/7 hits, 3.17 expected hits
British roll dice for 4 Artillerys, 1 Bunker and 2 Mech.Infs in Rajputana, round 3 : 2/7 hits, 2.50 expected hits
1 Artillery owned by the Romanians, 1 Mech.Inf owned by the Romanians and 2 Artillerys owned by the British lost in Rajputana
Romanians roll dice for 5 Tanks in Rajputana, round 4 : 2/5 hits, 2.50 expected hits
British roll dice for 2 Artillerys, 1 Bunker and 2 Mech.Infs in Rajputana, round 4 : 0/5 hits, 1.83 expected hits
2 Artillerys owned by the British lost in Rajputana
Romanians roll dice for 5 Tanks in Rajputana, round 5 : 3/5 hits, 2.50 expected hits
British roll dice for 1 Bunker and 2 Mech.Infs in Rajputana, round 5 : 0/3 hits, 1.17 expected hits
1 Bunker owned by the British and 2 Mech.Infs owned by the British lost in Rajputana
Romanians win, taking Rajputana from British with 5 Tanks remaining. Battle score for attacker is 28
Casualties for British: 4 Artillerys, 1 Bunker, 2 Infantrys and 2 Mech.Infs
Casualties for Romanians: 1 Artillery and 1 Mech.Inf
Non Combat Move - Romanians
Place Units - Romanians
3 Tanks placed in W.Iran
3 Mech.Infs placed in Bursa
1 Elite and 3 Infantrys placed in Vinnytsia
2 ArmoredCars, 1 Infantry and 1 Tank placed in Bucharest
Turn Complete - Romanians
Romanians collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
French regular : -1.17
Romanians regular : -2.33
British regular : -6.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Americans
1 Infantry moved from Davao to 107 Sea Zone
1 Infantry and 1 S.Submarine moved from 107 Sea Zone to 85 Sea Zone
1 Infantry moved from 85 Sea Zone to Shikoku
Americans take Shikoku from Yamamoto
1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
4 Elites moved from Bahia to 35 Sea Zone
1 B.Transport and 4 Elites moved from 35 Sea Zone to 36 Sea Zone
1 Fighter moved from Bahia to French Sudan
4 Elites moved from 36 Sea Zone to French Sudan
2 S.Bombers moved from Gold Coast to French Sudan
1 Artillery and 1 Marine moved from French Equatorial Africa to French Sudan
2 B.Transports moved from 38 Sea Zone to 35 Sea Zone
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
4 Elites moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone
4 Elites moved from 32 Sea Zone to Bahia
7 Elites moved from Iceland to 4 Sea Zone
2 B.Transports and 7 Elites moved from 4 Sea Zone to 18 Sea Zone
3 Adv.Fighters, 1 B.Carrier and 2 Destroyers moved from 4 Sea Zone to 18 Sea Zone
7 Elites moved from 18 Sea Zone to Wales
8 Elites moved from Greenland to 8 Sea Zone
2 B.Transports and 8 Elites moved from 8 Sea Zone to 3 Sea Zone
8 Elites moved from 3 Sea Zone to Iceland
1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters moved from 13 Sea Zone to 8 Sea Zone
1 Tank moved from South Central USA to Central America
Purchase Units - Americans
Americans buy 2 B.Transports, 1 Bunker, 2 Destroyers, 14 Elites, 1 Factory, 2 Fighters, 1 Marine, 1 S.Bomber and 1 S.Submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in French Sudan
Americans attack with 1 Artillery, 4 Elites, 1 Fighter, 1 Marine and 2 S.Bombers
Italians defend with 2 ArmoredCars, 2 Artillerys and 2 Elites
Americans roll dice for 1 Artillery, 4 Elites, 1 Fighter, 1 Marine and 2 S.Bombers in French Sudan, round 2 : 6/9 hits, 4.67 expected hits
Italians roll dice for 2 ArmoredCars, 2 Artillerys and 2 Elites in French Sudan, round 2 : 2/6 hits, 1.67 expected hits
2 ArmoredCars owned by the Italians, 2 Elites owned by the Italians, 2 Elites owned by the Americans and 2 Artillerys owned by the Italians lost in French Sudan
Americans win, taking French Sudan from Italians with 1 Artillery, 2 Elites, 1 Fighter, 1 Marine and 2 S.Bombers remaining. Battle score for attacker is 16
Casualties for Americans: 2 Elites
Casualties for Italians: 2 ArmoredCars, 2 Artillerys and 2 Elites
Non Combat Move - Americans
1 Fighter moved from French Sudan to 36 Sea Zone
2 S.Bombers moved from French Sudan to Gold Coast
1 Destroyer moved from 107 Sea Zone to 110 Sea Zone
Place Units - Americans
1 Bunker and 1 Factory placed in Iceland
1 Fighter and 1 S.Bomber placed in Salvador
3 Elites placed in South Atlantic USA
1 Elite placed in South Central USA
3 Elites placed in Tohoku
4 Elites placed in Chubu
3 Elites and 1 Fighter placed in Tokyo
2 B.Transports placed in 84 Sea Zone
2 Destroyers placed in 13 Sea Zone
1 S.Submarine placed in 107 Sea Zone
1 Marine placed in Davao
Turn Complete - Americans
Americans collect 147 PUs; end with 147 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - Germans
1 ArmoredCar, 2 Artillerys, 5 HeavyTanks, 3 Infantrys and 10 Mech.Infs moved from Sibirsky to Yeniseysk
4 Mech.Infs moved from Surgut to Yeniseysk
1 ArmoredCar, 1 Mech.Inf and 3 Tanks moved from Sverdlovsk to Yeniseysk
1 Tank moved from Karaganda to Semipalatinsk
Germans take Semipalatinsk from Russians
1 Tank moved from Semipalatinsk to Krasnoyarsk
1 Mech.Inf moved from Tashkent to Alma Ata
1 Mech.Inf moved from Tashkent to Semipalatinsk
1 Tank moved from Delhi to Bombay
Germans take Bombay from British
1 Mech.Inf moved from Delhi to Rajputana
1 Mech.Inf moved from Rajputana to Mysore
Germans take Mysore from British
1 Mech.Inf moved from Mysore to Madras
Germans take Madras from British
1 Mech.Inf moved from Delhi to Bihar
1 HeavyTank, 1 Mech.Inf and 3 Tanks moved from Delhi to Hyderabad
2 Mech.Infs moved from W.Iran to Punjab
1 Adv.Fighter, 3 Bombers and 2 Stukas moved from W.Iran to Delhi
3 Mech.Infs moved from Iraq to Baluchistan
3 Adv.Fighters and 7 Mech.Infs moved from Erzurum to Baluchistan
3 Adv.Fighters moved from Baluchistan to Rajputana
2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers, 3 Destroyers, 3 S.Submarines and 4 Submarines moved from 20 Sea Zone to 18 Sea Zone
1 Infantry moved from Normandy to Brittany
6 Infantrys moved from Picardy to Normandy
6 Infantrys moved from Belgium to Picardy
6 Infantrys moved from Netherlands to Belgium
6 Infantrys moved from Hamburg to Netherlands
1 ArmoredCar, 2 Artillerys and 2 Infantrys moved from Bohemia to Krakow
1 ArmoredCar moved from Krakow to Vinnytsia
4 Infantrys moved from Warsaw to Brest
3 Infantrys moved from Kiev to Kursk
4 Infantrys moved from Leningrad to Novgorod
4 ArmoredCars moved from Arkhangelsk to Kuybyshev
3 ArmoredCars moved from Georgia to Kuybyshev
5 Infantrys moved from Stalingrad to Rostov
Purchase Units - Germans
Germans buy 6 ArmoredCars, 1 HeavyTank, 72 Infantrys, 6 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Hyderabad
Germans attack with 1 HeavyTank, 1 Mech.Inf and 3 Tanks
British defend with 1 Infantry; Anzac defend with 2 Artillerys and 2 Elites
Germans roll dice for 1 HeavyTank, 1 Mech.Inf and 3 Tanks in Hyderabad, round 2 : 2/5 hits, 2.50 expected hits
British roll dice for 2 Artillerys, 2 Elites and 1 Infantry in Hyderabad, round 2 : 1/5 hits, 1.67 expected hits
1 Elite owned by the Anzac, 1 Infantry owned by the British and 1 Mech.Inf owned by the Germans lost in Hyderabad
Germans roll dice for 1 HeavyTank and 3 Tanks in Hyderabad, round 3 : 3/4 hits, 2.17 expected hits
British roll dice for 2 Artillerys and 1 Elite in Hyderabad, round 3 : 0/3 hits, 1.00 expected hits
2 Artillerys owned by the Anzac and 1 Elite owned by the Anzac lost in Hyderabad
Germans win, taking Hyderabad from British with 1 HeavyTank and 3 Tanks remaining. Battle score for attacker is 10
Casualties for Germans: 1 Mech.Inf
Casualties for Anzac: 2 Artillerys and 2 Elites
Casualties for British: 1 Infantry
Battle in 18 Sea Zone
Germans attack with 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers, 3 Destroyers, 3 S.Submarines and 4 Submarines
British defend with 2 Destroyers and 4 T.Boats; Americans defend with 3 Adv.Fighters, 1 B.Carrier, 2 B.Transports and 2 Destroyers
Germans roll dice for 3 S.Submarines and 4 Submarines in 18 Sea Zone, round 2 : 2/7 hits, 2.83 expected hits
Units damaged: 1 B.Carrier owned by the Americans
Germans roll dice for 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers and 3 Destroyers in 18 Sea Zone, round 2 : 3/10 hits, 4.33 expected hits
Americans roll dice for 3 Adv.Fighters, 1 B.Carrier, 2 B.Transports, 4 Destroyers and 4 T.Boats in 18 Sea Zone, round 2 : 5/14 hits, 4.83 expected hits
Units damaged: 1 Battleship owned by the Germans
3 Submarines owned by the Germans, 4 T.Boats owned by the British and 1 Carrier owned by the Germans lost in 18 Sea Zone
Germans roll dice for 3 S.Submarines and 1 Submarine in 18 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
Germans roll dice for 2 Adv.Fighters, 1 Battleship, 3 Cruisers and 3 Destroyers in 18 Sea Zone, round 3 : 2/9 hits, 4.17 expected hits
Americans roll dice for 3 Adv.Fighters, 1 B.Carrier, 2 B.Transports and 4 Destroyers in 18 Sea Zone, round 3 : 3/10 hits, 4.17 expected hits
1 Submarine owned by the Germans, 2 B.Transports owned by the Americans, 2 Destroyers owned by the Germans and 2 Destroyers owned by the British lost in 18 Sea Zone
Germans roll dice for 3 S.Submarines in 18 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits
Germans roll dice for 2 Adv.Fighters, 1 Battleship, 3 Cruisers and 1 Destroyer in 18 Sea Zone, round 4 : 2/7 hits, 3.50 expected hits
Americans roll dice for 3 Adv.Fighters, 1 B.Carrier and 2 Destroyers in 18 Sea Zone, round 4 : 3/6 hits, 3.17 expected hits
2 Destroyers owned by the Americans, 1 Destroyer owned by the Germans, 1 B.Carrier owned by the Americans, 2 S.Submarines owned by the Germans and 1 Adv.Fighter owned by the Americans lost in 18 Sea Zone
Germans roll dice for 2 Adv.Fighters, 1 Battleship and 3 Cruisers in 18 Sea Zone, round 5 : 4/6 hits, 3.17 expected hits
Americans roll dice for 2 Adv.Fighters in 18 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
2 Adv.Fighters owned by the Germans and 2 Adv.Fighters owned by the Americans lost in 18 Sea Zone
Germans win with 1 Battleship, 3 Cruisers and 1 S.Submarine remaining. Battle score for attacker is 16
Casualties for Germans: 2 Adv.Fighters, 1 Carrier, 3 Destroyers, 2 S.Submarines and 4 Submarines
Casualties for British: 2 Destroyers and 4 T.Boats
Casualties for Americans: 3 Adv.Fighters, 1 B.Carrier, 2 B.Transports and 2 Destroyers
Battle in Yeniseysk
Germans attack with 2 ArmoredCars, 2 Artillerys, 5 HeavyTanks, 3 Infantrys, 15 Mech.Infs and 3 Tanks
Russians defend with 1 AAGun, 1 Artillery and 28 Infantrys
Germans roll dice for 2 ArmoredCars, 2 Artillerys, 5 HeavyTanks, 3 Infantrys, 15 Mech.Infs and 3 Tanks in Yeniseysk, round 2 : 9/30 hits, 12.17 expected hits
Russians roll dice for 1 Artillery and 28 Infantrys in Yeniseysk, round 2 : 8/29 hits, 9.67 expected hits
2 ArmoredCars owned by the Germans, 9 Infantrys owned by the Russians, 2 Artillerys owned by the Germans, 3 Infantrys owned by the Germans and 1 Mech.Inf owned by the Germans lost in Yeniseysk
Germans roll dice for 5 HeavyTanks, 14 Mech.Infs and 3 Tanks in Yeniseysk, round 3 : 9/22 hits, 9.50 expected hits
Russians roll dice for 1 Artillery and 19 Infantrys in Yeniseysk, round 3 : 9/20 hits, 6.67 expected hits
9 Infantrys owned by the Russians and 9 Mech.Infs owned by the Germans lost in Yeniseysk
Germans roll dice for 5 HeavyTanks, 5 Mech.Infs and 3 Tanks in Yeniseysk, round 4 : 6/13 hits, 6.50 expected hits
Russians roll dice for 1 Artillery and 10 Infantrys in Yeniseysk, round 4 : 6/11 hits, 3.67 expected hits
6 Infantrys owned by the Russians, 5 Mech.Infs owned by the Germans and 1 Tank owned by the Germans lost in Yeniseysk
Germans roll dice for 5 HeavyTanks and 2 Tanks in Yeniseysk, round 5 : 3/7 hits, 4.33 expected hits
Russians roll dice for 1 Artillery and 4 Infantrys in Yeniseysk, round 5 : 3/5 hits, 1.67 expected hits
3 Infantrys owned by the Russians, 1 HeavyTank owned by the Germans and 2 Tanks owned by the Germans lost in Yeniseysk
Germans roll dice for 4 HeavyTanks in Yeniseysk, round 6 : 2/4 hits, 2.67 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Yeniseysk, round 6 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Yeniseysk
Germans win, taking Yeniseysk from Russians with 4 HeavyTanks remaining. Battle score for attacker is -74
Casualties for Germans: 2 ArmoredCars, 2 Artillerys, 1 HeavyTank, 3 Infantrys, 15 Mech.Infs and 3 Tanks
Casualties for Russians: 1 Artillery and 28 Infantrys
Battle in Krasnoyarsk
Germans attack with 1 Tank
Russians defend with 1 Artillery and 1 Elite
Germans roll dice for 1 Tank in Krasnoyarsk, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 Artillery and 1 Elite in Krasnoyarsk, round 2 : 2/2 hits, 0.67 expected hits
1 Tank owned by the Germans lost in Krasnoyarsk
Russians win with 1 Artillery and 1 Elite remaining. Battle score for attacker is -5
Casualties for Germans: 1 Tank
Non Combat Move - Germans
Place Units - Germans
2 ArmoredCars, 1 HeavyTank and 2 Tanks placed in Delhi
2 Mech.Infs placed in Tashkent
3 ArmoredCars and 3 Tanks placed in Sibirsky
1 ArmoredCar and 4 Mech.Infs placed in Sverdlovsk
4 Infantrys placed in Arkhangelsk
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
3 Infantrys placed in Kiev
4 Infantrys placed in Leningrad
4 Infantrys placed in Warsaw
5 Infantrys placed in Bohemia
6 Infantrys placed in Hamburg
3 Infantrys placed in Bavaria
4 Infantrys placed in Rhine
3 Infantrys placed in Normandy
8 Infantrys placed in Paris
15 Infantrys placed in Berlin
5 Infantrys were produced but were not placed
Turn Complete - Germans
Germans collect 154 PUs; end with 154 PUs
Turning on Edit Mode
EDIT: Changing PUs for Germans from 154 to 164
EDIT: Turning off Edit Mode
@dawgoneit the edit is because the game usually informs me if i have to many men but it didn’t this time and i was left with five extra men. so i added 10 to my total.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - Russians
1 Artillery and 1 Elite moved from Krasnoyarsk to Semipalatinsk
Purchase Units - Russians
Russians buy 1 Elite and 7 Infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Semipalatinsk
Russians attack with 1 Artillery and 1 Elite
Germans defend with 1 Mech.Inf
Russians roll dice for 1 Artillery and 1 Elite in Semipalatinsk, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 Mech.Inf in Semipalatinsk, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Germans lost in Semipalatinsk
Russians win, taking Semipalatinsk from Germans with 1 Artillery and 1 Elite remaining. Battle score for attacker is 6
Casualties for Germans: 1 Mech.Inf
Non Combat Move - Russians
Place Units - Russians
1 Elite and 7 Infantrys placed in Moscow
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - Italians
3 Mech.Infs moved from Hun to French Equatorial Africa
4 ArmoredCars, 7 Artillerys, 1 Elite and 5 Infantrys moved from Mauritania to French Sudan
4 ArmoredCars moved from E.Morocco to W.Morocco
4 ArmoredCars moved from N.Algeria to W.Morocco
4 Infantrys moved from N.Algeria to E.Morocco
4 ArmoredCars moved from Tunis to N.Algeria
3 Transports moved from 51 Sea Zone to 48 Sea Zone
1 Transport moved from 48 Sea Zone to 46 Sea Zone
4 Infantrys moved from Rome to 46 Sea Zone
4 Infantrys moved from Campania to 48 Sea Zone
4 Infantrys moved from 48 Sea Zone to Tobruk
2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
2 Infantrys moved from 48 Sea Zone to Tobruk
2 Infantrys moved from 46 Sea Zone to N.Tunisia
4 Infantrys moved from Rome to Campania
6 Infantrys moved from Mersa Matruh to Lower Egypt
1 S.Submarine moved from 56 Sea Zone to 46 Sea Zone
2 Destroyers moved from 51 Sea Zone to 48 Sea Zone
Purchase Units - Italians
Italians buy 8 ArmoredCars, 1 Bunker, 15 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Italians
Battle in French Equatorial Africa
Italians attack with 3 Mech.Infs
French defend with 2 ArmoredCars and 1 Factory
Italians roll dice for 3 Mech.Infs in French Equatorial Africa, round 2 : 2/3 hits, 1.00 expected hits
French roll dice for 2 ArmoredCars in French Equatorial Africa, round 2 : 0/2 hits, 0.33 expected hits
2 ArmoredCars owned by the French lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 3 Mech.Infs remaining. Battle score for attacker is 8
Casualties for French: 2 ArmoredCars
Battle in French Sudan
Italians attack with 4 ArmoredCars, 7 Artillerys, 1 Elite and 5 Infantrys
Americans defend with 1 Artillery, 2 Elites and 1 Marine
Italians roll dice for 4 ArmoredCars, 7 Artillerys, 1 Elite and 5 Infantrys in French Sudan, round 2 : 5/17 hits, 5.83 expected hits
French roll dice for 1 Artillery, 2 Elites and 1 Marine in French Sudan, round 2 : 1/4 hits, 1.33 expected hits
1 Marine owned by the Americans, 2 Elites owned by the Americans, 1 Artillery owned by the Americans and 1 Infantry owned by the Italians lost in French Sudan
Italians win, taking French Sudan from French with 4 ArmoredCars, 7 Artillerys, 1 Elite and 4 Infantrys remaining. Battle score for attacker is 12
Casualties for Italians: 1 Infantry
Casualties for Americans: 1 Artillery, 2 Elites and 1 Marine
Non Combat Move - Italians
Place Units - Italians
3 Mech.Infs placed in Hun
1 Bunker and 3 Infantrys placed in Rio de Oro
4 ArmoredCars placed in E.Morocco
4 ArmoredCars placed in Tunis
10 Infantrys placed in Rome
2 Infantrys placed in Lombardy
Turn Complete - Italians
Italians collect 84 PUs; end with 84 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Purchase Units - French
French buy 1 Destroyer and 1 Transport; Remaining resources: 3 PUs;
Place Units - French
1 Destroyer and 1 Transport placed in 1 Sea Zone
Turn Complete - French
French collect 12 PUs; end with 15 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - Chinese
4 Mech.Infs moved from C.Sinkiang to Alma Ata
1 Elite, 12 Infantrys and 1 Marine moved from C.Sinkiang to Alma Ata
3 Infantrys moved from Urumqi to C.Sinkiang
1 Marine moved from Urumqi to C.Sinkiang
6 Infantrys moved from E.Sinkiang to C.Sinkiang
2 Infantrys moved from W.Qinghai to E.Sinkiang
3 Mech.Infs moved from Hsining to C.Sinkiang
1 Elite and 1 Infantry moved from Hupeh to Shansi
1 Fighter moved from Anhwei to Shansi
3 Infantrys moved from Hupeh to Hunan
1 Fighter moved from Anhwei to Hunan
Purchase Units - Chinese
Chinese buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shansi
Chinese attack with 1 Elite, 1 Fighter and 1 Infantry
Hisaichi defend with 1 Infantry and 1 Marine
Chinese roll dice for 1 Elite, 1 Fighter and 1 Infantry in Shansi, round 2 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry and 1 Marine in Shansi, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese roll dice for 1 Elite and 1 Fighter in Shansi, round 3 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Marine in Shansi, round 3 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Chinese lost in Shansi
1 Fighter owned by the Chinese retreated
Hisaichi win with 1 Marine remaining. Battle score for attacker is -3
Casualties for Chinese: 1 Elite and 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Hunan
Chinese attack with 1 Fighter and 3 Infantrys
Hisaichi defend with 2 Infantrys
Chinese roll dice for 1 Fighter and 3 Infantrys in Hunan, round 2 : 3/4 hits, 0.83 expected hits
Hisaichi roll dice for 2 Infantrys in Hunan, round 2 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 2 Infantrys
Battle in Alma Ata
Chinese attack with 1 Elite, 12 Infantrys, 1 Marine and 4 Mech.Infs
Germans defend with 1 Mech.Inf
Chinese roll dice for 1 Elite, 12 Infantrys, 1 Marine and 4 Mech.Infs in Alma Ata, round 2 : 4/18 hits, 4.83 expected hits
Romanians roll dice for 1 Mech.Inf in Alma Ata, round 2 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Germans and 1 Infantry owned by the Chinese lost in Alma Ata
Chinese win, taking Alma Ata from Romanians with 1 Elite, 11 Infantrys, 1 Marine and 4 Mech.Infs remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Infantry
Casualties for Germans: 1 Mech.Inf
Non Combat Move - Chinese
3 Infantrys moved from Hsining to E.Qinghai
1 Fighter moved from Shansi to Anhwei
1 Fighter moved from Hunan to Anhwei
Place Units - Chinese
3 Infantrys and 1 Marine placed in Urumqi
2 Infantrys and 4 Mech.Infs placed in Hsining
Turn Complete - Chinese
Chinese collect 39 PUs; end with 39 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - Hisaichi
7 Artillerys and 25 Infantrys moved from Yakutsk to Ayan
1 Marine moved from Shansi to Suiyuan
Hisaichi take Suiyuan from Chinese
1 Marine and 6 Tanks moved from Hulunbuir to Peking
6 Tanks moved from Peking to Shantung
4 Infantrys and 2 Tanks moved from Heilungchiang to Hulunbuir
3 Infantrys moved from Chita to Hulunbuir
1 Infantry moved from Khatanga to Bulun
Hisaichi take Bulun from Russians
2 Artillerys, 1 Elite and 1 Infantry moved from Bratsk to Krasnoyarsk
Hisaichi take Krasnoyarsk from Russians
1 Infantry moved from Kwangtung to Kwangsi
1 ArmoredCar moved from Shantung to Shensi
Hisaichi take Shensi from Chinese
3 ArmoredCars moved from Shantung to Kiangsi
2 Fighters and 1 Tank moved from Shantung to Kiangsi
1 Infantry moved from Shanghai to Kiangsi
1 Infantry moved from Shantung to Shanghai
Purchase Units - Hisaichi
Hisaichi buy 2 Adv.Fighters, 1 Bunker, 17 Infantrys and 1 Tank; Remaining resources: 2 PUs;
Combat - Hisaichi
Battle in Kwangsi
Hisaichi attack with 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Kwangsi
Chinese win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Infantry
Battle in Kiangsi
Hisaichi attack with 3 ArmoredCars, 2 Fighters, 1 Infantry and 1 Tank
Anzac defend with 2 Artillerys, 2 Elites, 1 Marine and 1 Tank
Hisaichi roll dice for 3 ArmoredCars, 2 Fighters, 1 Infantry and 1 Tank in Kiangsi, round 2 : 2/7 hits, 2.33 expected hits
Chinese roll dice for 2 Artillerys, 2 Elites, 1 Marine and 1 Tank in Kiangsi, round 2 : 1/6 hits, 2.17 expected hits
2 Elites owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kiangsi
Hisaichi roll dice for 3 ArmoredCars, 2 Fighters and 1 Tank in Kiangsi, round 3 : 1/6 hits, 2.17 expected hits
Chinese roll dice for 2 Artillerys, 1 Marine and 1 Tank in Kiangsi, round 3 : 1/4 hits, 1.50 expected hits
1 Artillery owned by the Anzac and 1 ArmoredCar owned by the Hisaichi lost in Kiangsi
Hisaichi roll dice for 2 ArmoredCars, 2 Fighters and 1 Tank in Kiangsi, round 4 : 1/5 hits, 1.83 expected hits
Chinese roll dice for 1 Artillery, 1 Marine and 1 Tank in Kiangsi, round 4 : 1/3 hits, 1.17 expected hits
1 Artillery owned by the Anzac and 1 ArmoredCar owned by the Hisaichi lost in Kiangsi
Hisaichi roll dice for 1 ArmoredCar, 2 Fighters and 1 Tank in Kiangsi, round 5 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 Marine and 1 Tank in Kiangsi, round 5 : 0/2 hits, 0.83 expected hits
1 Tank owned by the Anzac and 1 Marine owned by the Anzac lost in Kiangsi
Hisaichi win, taking Kiangsi from Chinese with 1 ArmoredCar, 2 Fighters and 1 Tank remaining. Battle score for attacker is 13
Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry
Casualties for Anzac: 2 Artillerys, 2 Elites, 1 Marine and 1 Tank
Non Combat Move - Hisaichi
2 Fighters moved from Kiangsi to Shantung
1 Infantry moved from Shantung to Chahar
1 Infantry moved from Shantung to Shansi
Place Units - Hisaichi
2 Adv.Fighters, 1 Bunker and 1 Tank placed in Shantung
6 Infantrys placed in Hong Kong
8 Infantrys placed in Changchun
3 Infantrys placed in Chita
Turn Complete - Hisaichi
Hisaichi collect 71 PUs; end with 73 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - British
1 Artillery moved from Rhodesia to Kenya
British take Kenya from Italians
Purchase Units - British
British buy 1 Battleship, 3 Destroyers, 5 Infantrys and 4 T.Boats; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
Place Units - British
3 Destroyers and 1 T.Boat placed in 18 Sea Zone
1 Battleship and 3 T.Boats placed in 18 Sea Zone
5 Infantrys placed in Cairo
Turn Complete - British
British collect 67 PUs; end with 67 PUs
Round: 5
Purchase Units - British
British buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Libya to Anglo Sudan Egypt
British take Anglo Sudan Egypt from Germans
4 infantry moved from French Equatorial Africa to Congo
1 armour moved from Algeria to Congo
1 infantry moved from South Africa to Kenya-Rhodesia
British take Kenya-Rhodesia from Germans
1 bomber moved from Karelia S.S.R. to Congo
Combat - British
Battle in Congo
British attack with 1 armour, 1 bomber and 4 infantry
Germans defend with 1 armour and 1 infantry
British roll dice for 1 armour, 1 bomber and 4 infantry in Congo, round 2 : 2/6 hits, 1.83 expected hits
Germans roll dice for 1 armour and 1 infantry in Congo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Congo
British win, taking Congo from Germans with 1 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 1 infantry
Non Combat Move - British
1 bomber moved from Congo to French Equatorial Africa
1 infantry moved from French West Africa to French Equatorial Africa
1 aaGun and 2 infantry moved from Algeria to French Equatorial Africa
1 transport moved from Angola Sea Zone to Congo Sea Zone
1 carrier and 1 fighter moved from West Spain Sea Zone to Karelia Sea Zone
3 transports moved from West Spain Sea Zone to North Sea Zone
8 infantry moved from United Kingdom to North Sea Zone
8 infantry and 4 transports moved from North Sea Zone to Karelia Sea Zone
8 infantry moved from Karelia Sea Zone to Karelia S.S.R.
Place Units - British
6 infantry placed in United Kingdom
Turn Complete - British
British collect 22 PUs; end with 24 PUs
Round: 1
Combat Move - Chinese
1 Tank moved from C.Sinkiang to Gobi Altai
1 Infantry moved from E.Sinkiang to Gobi Altai
1 Infantry moved from W.Qinghai to Gobi Altai
1 Fighter moved from Hsining to Gobi Altai
Purchase Units - Chinese
Chinese buy 6 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Gobi Altai
Chinese attack with 1 Fighter, 2 Infantrys and 1 Tank
Neutral defend with 2 Infantrys
Chinese roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Gobi Altai, round 2 : 1/4 hits, 1.17 expected hits
Neutral roll dice for 2 Infantrys in Gobi Altai, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Gobi Altai
Chinese roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Gobi Altai, round 3 : 2/4 hits, 1.17 expected hits
Neutral roll dice for 1 Infantry in Gobi Altai, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Gobi Altai
1 Infantry owned by the Neutral lost in Gobi Altai
Chinese loses 0 PUs for violating Gobi Altais neutrality.
Chinese win, taking Gobi Altai from Neutral with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 2 Infantrys
Casualties for Chinese: 1 Infantry
Non Combat Move - Chinese
1 Infantry moved from Shansi to Hupeh
1 Infantry moved from Anhwei to Hupeh
1 Infantry moved from Chahar to Shansi
1 Infantry moved from Suiyuan to Chahar
1 Artillery moved from Shensi to Hupeh
1 Tank moved from Suiyuan to Hupeh
1 Tank moved from Szechwan to Hupeh
1 Tank moved from Yunnan to Hupeh
1 Artillery moved from Hunan to Hupeh
1 Tank moved from Shanghai to Hupeh
2 Infantrys moved from Lanchow to Shensi
1 Tank moved from Ningsia to Hupeh
1 Infantry moved from Ningsia to Suiyuan
1 Infantry moved from E.Qinghai to Lanchow
1 Tank moved from Hsining to Ningsia
1 Artillery moved from Hsining to E.Qinghai
3 Infantrys moved from Hsining to E.Qinghai
1 Fighter moved from Gobi Altai to Shensi
2 Infantrys moved from Urumqi to E.Sinkiang
Place Units - Chinese
6 Infantrys placed in Hsining
Turn Complete - Chinese
Chinese collect 38 PUs; end with 38 PUs
Round: 4
Purchase Units - Russians
Note to players Russians: <body><b>All powers can now produce tank units!<b></body>
Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Moscow to Belarus
4 infantry moved from Moscow to Tatarstan
5 infantry moved from Karelia to Finland
10 artilleries, 3 fighters and 31 infantry moved from Moscow to Karelia
Combat - Russians
Russians has abandoned SZ 12 to Germans
Battle in Tatarstan
Russians attack with 4 infantry
AustroHungarians defend with 3 infantry
Russians roll dice for 4 infantry in Tatarstan, round 2 : 2/4 hits, 1.33 expected hits
AustroHungarians roll dice for 3 infantry in Tatarstan, round 2 : 2/3 hits, 1.50 expected hits
2 infantry owned by the Russians lost in Tatarstan
2 infantry owned by the AustroHungarians lost in Tatarstan
AustroHungarians and Russians reach a stalemate
. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for AustroHungarians: 2 infantry
Battle in Belarus
Russians attack with 3 infantry
Germans defend with 2 infantry
Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Belarus
1 infantry owned by the Germans lost in Belarus
Germans and Russians reach a stalemate
. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Finland
Russians attack with 5 infantry
Germans defend with 2 infantry
Russians roll dice for 5 infantry in Finland, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Finland
2 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Combat Move - Russians
Place Units - Russians
6 infantry placed in Moscow
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Round: 12
Combat Move - Americans
1 Submarine moved from 101 Sea Zone to 93 Sea Zone
1 Infantry moved from Yap to 101 Sea Zone
1 Infantry moved from Ulithi to 101 Sea Zone
2 Battleships moved from 101 Sea Zone to 94 Sea Zone
2 Cruisers and 2 Infantrys moved from 101 Sea Zone to 94 Sea Zone
1 Infantry moved from 94 Sea Zone to Guam
1 Infantry moved from 94 Sea Zone to Iwo Jima
2 S.Bombers moved from Wake to 93 Sea Zone
3 Adv.Fighters and 2 Fighters moved from 101 Sea Zone to 92 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 101 Sea Zone to 93 Sea Zone
1 Adv.Fighter moved from 101 Sea Zone to 92 Sea Zone
1 Fighter moved from 101 Sea Zone to 93 Sea Zone
1 Elite and 1 Tank moved from Ulithi to 101 Sea Zone
1 Artillery moved from Ulithi to 101 Sea Zone
1 Adv.Fighter, 1 Artillery, 2 B.Transports, 5 Carriers, 1 Cruiser, 9 Destroyers, 1 Elite, 4 S.Submarines, 12 Submarines, 1 Tank and 4 Transports moved from 101 Sea Zone to 94 Sea Zone
1 Artillery, 1 Elite and 1 Tank moved from 94 Sea Zone to Saipan
1 Artillery and 1 Marine moved from Wake to 87 Sea Zone
1 Artillery, 1 Marine and 1 Transport moved from 87 Sea Zone to 86 Sea Zone
1 Artillery and 1 Marine moved from 86 Sea Zone to Saipan
1 S.Submarine moved from 109 Sea Zone to 103 Sea Zone
1 Infantry moved from Rongelap to 103 Sea Zone
1 Infantry and 1 S.Submarine moved from 103 Sea Zone to 86 Sea Zone
1 Infantry moved from 86 Sea Zone to Minamitori
Americans take Minamitori from Yamamoto
2 Infantrys moved from Wake to 87 Sea Zone
2 Infantrys and 1 Transport moved from 87 Sea Zone to 86 Sea Zone
2 Infantrys moved from 86 Sea Zone to Saipan
1 Infantry moved from Wake to 87 Sea Zone
1 Infantry and 1 S.Submarine moved from 87 Sea Zone to 95 Sea Zone
1 Infantry moved from 95 Sea Zone to Eniwetok
Americans take Eniwetok from Yamamoto
Purchase Units - Americans
Americans buy 1 Adv.Fighter, 2 Artillerys, 2 B.Transports, 1 Cruiser, 1 Factory, 18 Infantrys, 1 Marine, 2 S.Submarines and 1 Tank; Remaining resources: 1 PUs;
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 1 Adv.Fighter, 2 Fighters, 2 S.Bombers and 1 Submarine
Yamamoto defend with 1 Destroyer and 1 Submarine
Americans roll dice for 1 Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Adv.Fighter, 2 Fighters and 2 S.Bombers in 93 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Yamamoto roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Yamamoto and 1 Destroyer owned by the Yamamoto lost in 93 Sea Zone
Americans win with 1 Adv.Fighter, 2 Fighters, 2 S.Bombers and 1 Submarine remaining. Battle score for attacker is 15
Casualties for Yamamoto: 1 Destroyer and 1 Submarine
Battle in 94 Sea Zone
Americans attack with 2 B.Transports, 2 Battleships, 5 Carriers, 3 Cruisers, 9 Destroyers, 4 S.Submarines, 12 Submarines and 4 Transports; Anzac loiter and taunt
Hisaichi defend with 1 Submarine
Americans roll dice for 4 S.Submarines and 12 Submarines in 94 Sea Zone, round 2 : 5/16 hits, 6.00 expected hits
Hisaichi roll dice for 1 Submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Hisaichi lost in 94 Sea Zone
Americans win with 2 B.Transports, 2 Battleships, 5 Carriers, 3 Cruisers, 9 Destroyers, 4 S.Submarines, 12 Submarines and 4 Transports remaining. Battle score for attacker is 7
Casualties for Hisaichi: 1 Submarine
Battle in 92 Sea Zone
Americans attack with 4 Adv.Fighters and 2 Fighters
Yamamoto defend with 2 Transports
Americans roll dice for 4 Adv.Fighters and 2 Fighters in 92 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits
Yamamoto roll dice for 2 Transports in 92 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 Transport owned by the Yamamoto lost in 92 Sea Zone
Americans roll dice for 4 Adv.Fighters and 2 Fighters in 92 Sea Zone, round 3 : 3/6 hits, 2.67 expected hits
Yamamoto roll dice for 1 Transport in 92 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Yamamoto lost in 92 Sea Zone
Americans win with 4 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 12
Casualties for Yamamoto: 2 Transports
Battle in Iwo Jima
Battle in Guam
Battle in Saipan
Americans attack with 2 Artillerys, 1 Elite, 2 Infantrys, 1 Marine and 1 Tank
Yamamoto defend with 1 AAGun and 1 Bunker
Americans roll dice for 2 Artillerys, 1 Elite, 2 Infantrys, 1 Marine and 1 Tank in Saipan, round 2 : 1/7 hits, 2.67 expected hits
Units damaged: 1 Bunker owned by the Yamamoto
Yamamoto roll dice for 1 Bunker in Saipan, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 Artillerys, 1 Elite, 2 Infantrys, 1 Marine and 1 Tank in Saipan, round 3 : 2/7 hits, 2.67 expected hits
Yamamoto roll dice for 1 Bunker in Saipan, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Yamamoto lost in Saipan
Americans win, taking Iwo Jima from Yamamoto, taking Guam from Yamamoto, taking Saipan from Yamamoto with 2 Artillerys, 1 Elite, 2 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Bunker
Non Combat Move - Americans
1 Adv.Fighter and 2 Fighters moved from 93 Sea Zone to 94 Sea Zone
4 Adv.Fighters and 2 Fighters moved from 92 Sea Zone to 94 Sea Zone
2 S.Bombers moved from 93 Sea Zone to Wake
2 Destroyers and 1 Submarine moved from 104 Sea Zone to 95 Sea Zone
3 Destroyers moved from 87 Sea Zone to 86 Sea Zone
1 S.Submarine moved from 87 Sea Zone to 94 Sea Zone
1 Infantry moved from Alaska to 71 Sea Zone
1 Elite moved from Pearl Harbor to 91 Sea Zone
1 Destroyer, 1 Elite and 1 S.Submarine moved from 91 Sea Zone to 88 Sea Zone
1 Infantry and 1 S.Submarine moved from 71 Sea Zone to 88 Sea Zone
1 Elite and 1 Infantry moved from 88 Sea Zone to Wake
1 Artillery and 3 Infantrys moved from San Francisco to 83 Sea Zone
1 Artillery, 1 B.Transport, 1 Cruiser and 3 Infantrys moved from 83 Sea Zone to 89 Sea Zone
1 Artillery and 3 Infantrys moved from 89 Sea Zone to Midway
1 Adv.Fighter moved from Midway to Wake
1 Artillery and 5 Infantrys moved from French Equatorial Africa to Darfur
1 Tank moved from Belgian Congo to Darfur
1 Artillery, 3 Infantrys and 1 Marine moved from W.Morocco to E.Morocco
1 Artillery and 2 Infantrys moved from Mauritania to W.Morocco
1 Marine moved from Rio de Oro to 31 Sea Zone
1 Infantry moved from Rio de Oro to 31 Sea Zone
1 Infantry and 1 Marine moved from 31 Sea Zone to W.Morocco
1 Artillery and 1 Tank moved from Salvador to 35 Sea Zone
1 Infantry moved from Bahia to 35 Sea Zone
4 Infantrys moved from Bahia to 35 Sea Zone
1 Artillery, 2 B.Transports, 5 Infantrys and 1 Tank moved from 35 Sea Zone to 38 Sea Zone
1 Artillery, 5 Infantrys and 1 Tank moved from 38 Sea Zone to French Equatorial Africa
1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
1 Artillery and 2 Infantrys moved from Bahia to 35 Sea Zone
1 Artillery, 1 B.Transport and 2 Infantrys moved from 35 Sea Zone to 36 Sea Zone
1 Artillery and 2 Infantrys moved from 36 Sea Zone to Mauritania
1 B.Transport and 2 Transports moved from 38 Sea Zone to 35 Sea Zone
1 Artillery and 2 Infantrys moved from S.Chile to 39 Sea Zone
1 Artillery, 1 Elite and 1 Infantry moved from Santiago to S.Chile
1 Artillery and 2 Infantrys moved from 39 Sea Zone to Bahia
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
4 Infantrys moved from South Atlantic USA to 26 Sea Zone
4 Infantrys moved from South Central USA to 25 Sea Zone
1 Infantry moved from South Central USA to South Atlantic USA
1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
4 Infantrys moved from 32 Sea Zone to Bahia
1 B.Transport, 1 Destroyer and 4 Infantrys moved from 25 Sea Zone to 32 Sea Zone
4 Infantrys moved from 32 Sea Zone to Bahia
Place Units - Americans
2 Infantrys placed in Wake
1 S.Submarine placed in 91 Sea Zone
1 Adv.Fighter and 1 Infantry placed in Pearl Harbor
1 S.Submarine placed in 71 Sea Zone
1 Infantry placed in Alaska
1 Factory placed in Belgian Congo
1 Artillery and 1 Tank placed in Salvador
1 Artillery and 2 Infantrys placed in Santiago
2 Infantrys and 1 Marine placed in Rio de Oro
Americans undo move 9.
1 Infantry and 1 Marine placed in Rio de Oro
1 Cruiser placed in 31 Sea Zone
1 B.Transport placed in 83 Sea Zone
1 Infantry placed in San Francisco
3 Infantrys placed in South Atlantic USA
5 Infantrys placed in South Central USA
1 B.Transport placed in 25 Sea Zone
1 Infantry placed in Alaska
1 Infantry placed in South Central USA
Turn Complete - Americans
Americans collect 130 PUs; end with 131 PUs
Round: 1
Combat Move - Americans
3 units repaired.
2 Infantrys moved from Los Angeles to sz27
1 Destroyer, 2 Infantrys and 1 Transport moved from sz27 to sz25
1 Infantry moved from Hilo to sz25
3 Battleships, 1 Carrier, 1 Cruiser and 1 Infantry moved from sz25 to sz11
1 Infantry moved from sz11 to Midway
1 EarlyFighter moved from Midway to sz11
1 EarlyFighter moved from Kauai to sz11
1 Submarine moved from sz13 to sz11
1 Infantry moved from San Francisco to sz23
1 Artillery moved from San Francisco to sz23
1 Artillery, 1 Battleship, 1 Carrier, 1 Infantry and 1 Transport moved from sz23 to sz22
1 Artillery and 1 Infantry moved from sz22 to Kauai
2 Infantrys moved from sz25 to Kauai
2 Submarines moved from sz40 to sz9
1 EarlyFighter moved from Davao to sz45
Purchase Units - Americans
Americans buy 2 B.Transports and 1 Infantry; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz45
Americans attack with 1 EarlyFighter
Yamamoto defend with 2 Submarines
Americans roll dice for 1 EarlyFighter in sz45, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 EarlyFighter in sz45, round 3 : 0/1 hits, 0.33 expected hits
2 Submarines owned by the Yamamoto submerged
Non Combat Move - Americans
1 EarlyFighter moved from sz45 to Davao
1 Artillery and 1 Infantry moved from Mindanao to Davao
1 Infantry moved from Punay to Mindor
1 Artillery moved from Pikelot to Pula
1 Tank moved from Phonpei to Pula
1 Artillery moved from Fais to Ifalk
1 Destroyer and 1 Submarine moved from sz31 to sz20
1 EarlyFighter moved from Alaska to sz22
1 Infantry and 1 Tank moved from Alaska to sz5
1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from sz5 to sz4
1 Infantry and 1 Tank moved from sz4 to Palana
1 Infantry moved from Anchorage to Alaska
1 EarlyFighter moved from San Francisco to sz22
1 Bomber moved from Portland to Midway
3 Infantrys moved from Seattle to British Columbia
1 Infantry moved from Olympic Penn to Seattle
2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada
1 Tank moved from High Desert to Canada
2 Infantrys moved from Nor Cal to Portland
1 Tank moved from Central Valley to Seattle
2 Infantrys moved from Central Valley to Portland
2 Tanks moved from San Francisco to Central Valley
2 Tanks moved from Central Valley to Portland
1 Artillery moved from San Francisco to Nor Cal
2 Infantrys moved from San Francisco to Nor Cal
Place Units - Americans
2 B.Transports placed in sz23
1 Infantry placed in San Francisco
Turn Complete - Americans
Americans collect 96 PUs; end with 96 PUs
Round: 5
Combat Move - Germans
1 Submarine moved from 41 Sea Zone to 31 Sea Zone
1 Bomber moved from Hamburg to 22 Sea Zone
1 Stuka moved from Rhine to 22 Sea Zone
1 Infantry moved from Estonia to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Latvia
1 Artillery and 1 Infantry moved from Lithuania to Latvia
1 Adv.Fighter moved from 23 Sea Zone to Latvia
1 Fighter moved from 23 Sea Zone to Latvia
1 Artillery and 1 Elite moved from Brest to Minsk
1 Infantry moved from Brest to Minsk
1 Fighter moved from Vinnytsia to Minsk
Purchase Units - Germans
Germans buy 2 ArmoredCars, 4 Artillerys, 1 Destroyer, 3 Elites, 17 Infantrys, 1 Submarine, 1 T.Boat and 5 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in 31 Sea Zone
Germans attack with 1 Submarine
French defend with 1 Destroyer
Germans roll dice for 1 Submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Germans lost in 31 Sea Zone
French win with 1 Destroyer remaining. Battle score for attacker is -7
Casualties for Germans: 1 Submarine
Battle in 22 Sea Zone
Germans attack with 1 Bomber and 1 Stuka
British defend with 1 Submarine
Germans roll dice for 1 Bomber and 1 Stuka in 22 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
1 Submarine owned by the British lost in 22 Sea Zone
Germans win with 1 Bomber and 1 Stuka remaining. Battle score for attacker is 7
Casualties for British: 1 Submarine
Battle in Minsk
Germans attack with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry
Russians defend with 1 Artillery and 1 Infantry
Germans roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Minsk, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Minsk
Germans roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Minsk, round 3 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 Artillery in Minsk, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Minsk, round 4 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 Artillery in Minsk, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 Artillery and 1 Infantry
Battle in Latvia
Germans attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 2 Infantrys
Russians defend with 1 Infantry
Germans roll dice for 1 Battleship in Latvia, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Latvia
Germans win, taking Latvia from Russians with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Germans
1 Adv.Fighter and 1 Fighter moved from Latvia to 23 Sea Zone
1 Bomber moved from 22 Sea Zone to Hamburg
1 Stuka moved from 22 Sea Zone to Hamburg
2 Transports moved from 24 Sea Zone to 23 Sea Zone
1 Artillery, 1 Elite and 2 Infantrys moved from Hamburg to 23 Sea Zone
1 Artillery, 1 Elite, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
1 Artillery, 1 Elite and 2 Infantrys moved from 24 Sea Zone to Vyborg
2 Cruisers moved from 24 Sea Zone to 23 Sea Zone
2 Infantrys moved from Hamburg to 23 Sea Zone
2 Cruisers and 2 Infantrys moved from 23 Sea Zone to 24 Sea Zone
2 Infantrys moved from 24 Sea Zone to Vyborg
1 Tank moved from Lapland to Vyborg
2 Infantrys moved from Saxony to Hamburg
2 Infantrys moved from Berlin to Saxony
1 Artillery and 2 Infantrys moved from Rhine to Hamburg
1 Artillery and 2 Infantrys moved from Paris to Normandy
1 Artillery and 1 Elite moved from Picardy to Belgium
1 Tank moved from Picardy to Belgium
1 Infantry moved from Paris to Picardy
1 Elite moved from Paris to Normandy
3 Mech.Infs moved from Normandy to Bavaria
1 Infantry moved from Rhine to Hamburg
1 Infantry moved from Krakow to Vinnytsia
1 Infantry moved from Kiev to Donetsk
1 Artillery moved from Kiev to Vinnytsia
1 Tank moved from Kiev to Vinnytsia
1 Fighter moved from Minsk to Vinnytsia
1 Infantry moved from Brest to Vinnytsia
1 Infantry moved from Kiev to Vinnytsia
1 Artillery, 1 Elite and 2 Infantrys moved from Warsaw to Brest
3 Tanks moved from Bohemia to Vinnytsia
1 Elite and 1 Infantry moved from Bohemia to Krakow
1 Stuka moved from Bavaria to Vinnytsia
Place Units - Germans
1 Artillery, 2 Elites and 1 Infantry placed in Vinnytsia
1 Artillery, 1 Elite and 2 Infantrys placed in Warsaw
2 Infantrys and 1 Tank placed in Danzig
2 ArmoredCars and 3 Tanks placed in Bohemia
1 T.Boat placed in 22 Sea Zone
1 Destroyer and 1 Submarine placed in 23 Sea Zone
2 Infantrys and 1 Tank placed in Hamburg
1 Artillery and 3 Infantrys placed in Rhine
3 Infantrys placed in Normandy
3 Infantrys placed in Bavaria
1 Artillery and 1 Infantry placed in Paris
Turn Complete - Germans
Germans collect 108 PUs; end with 108 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 fighter and 2 infantry moved from Trans-Jordan to Egypt
5 infantry moved from Libya to Tobruk
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Turn Complete - French