TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery moved from Caroline Islands to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 battleship, 10 carriers, 2 cruisers, 4 destroyers, 12 fighters, 1 submarine and 8 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Manilla
2 fighters and 3 tactical_bombers moved from Caroline Islands to 36 Sea Zone
2 fighters moved from Hawaiian Islands to 36 Sea Zone
1 marine moved from Western United States to 11 Sea Zone
1 cruiser and 1 marine moved from 11 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Midway
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Midway
1 artillery moved from 26 Sea Zone to Midway
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 108 Sea Zone to 113 Sea Zone
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Scotland to 113 Sea Zone
1 tactical_bomber moved from Scotland to 113 Sea Zone
1 submarine moved from 34 Sea Zone to 36 Sea Zone
1 submarine moved from 34 Sea Zone to 36 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Davao to defend against the attack in 36 Sea Zone
Battle in Midway
Americans attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 cruiser in Midway, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 marine in Midway, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Midway, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 113 Sea Zone
Americans attack with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 113 Sea Zone
Americans win with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 36 Sea Zone
Americans attack with 1 battleship, 10 carriers, 2 cruisers, 4 destroyers, 11 fighters, 3 submarines, 11 tactical_bombers and 1 transport; ANZAC loiter and taunt
Japanese defend with 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 11 fighters, 4 submarines, 7 tactical_bombers and 2 transports
Americans roll dice for 3 submarines in 36 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 10 carriers, 2 cruisers, 4 destroyers, 11 fighters, 11 tactical_bombers and 1 transport in 36 Sea Zone, round 2 : 11/29 hits, 15,83 expected hits
Units damaged: 8 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 4 submarines in 36 Sea Zone, round 2 : 1/4 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 11 fighters, 7 tactical_bombers and 2 transports in 36 Sea Zone, round 2 : 17/32 hits, 14,83 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 submarines owned by the Japanese and 7 carriers owned by the Americans lost in 36 Sea Zone
Americans roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 11 fighters, 11 tactical_bombers and 1 transport in 36 Sea Zone, round 3 : 13/28 hits, 15,50 expected hits
Japanese roll dice for 2 submarines in 36 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 11 fighters, 7 tactical_bombers and 2 transports in 36 Sea Zone, round 3 : 15/32 hits, 14,83 expected hits
3 fighters owned by the ANZAC, 1 submarine owned by the Americans, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 8 carriers owned by the Japanese, 3 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 2 submarines owned by the Japanese, 2 carriers owned by the Americans and 2 fighters owned by the Americans lost in 36 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 9 fighters, 8 tactical_bombers and 1 transport in 36 Sea Zone, round 4 : 12/18 hits, 10,50 expected hits
Japanese roll dice for 1 battleship, 2 cruisers, 11 fighters, 7 tactical_bombers and 2 transports in 36 Sea Zone, round 4 : 14/21 hits, 12,50 expected hits
7 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 7 tactical_bombers owned by the Americans, 1 battleship owned by the Japanese, 1 carrier owned by the Americans, 4 fighters owned by the Americans, 2 cruisers owned by the Japanese and 1 battleship owned by the Americans lost in 36 Sea Zone
1 tactical_bomber owned by the Americans and 5 fighters owned by the Americans retreated
1 transport owned by the Americans retreated to 35 Sea Zone
Japanese win with 9 fighters and 2 transports remaining. Battle score for attacker is -154
Casualties for Americans: 1 battleship, 10 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 submarines and 10 tactical_bombers
Casualties for Japanese: 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 2 fighters, 4 submarines and 7 tactical_bombers
Casualties for ANZAC: 5 fighters
Moving scrambled unit from 36 Sea Zone back to originating territory: Davao
Moving scrambled unit from 36 Sea Zone back to originating territory: Davao
7 fighters owned by the Japanese forced to land in Davao
Non Combat Move - Americans
2 fighters could not land in 36 Sea Zone and were removed
1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
1 fighter moved from 36 Sea Zone to Caroline Islands
1 fighter moved from 36 Sea Zone to Caroline Islands
1 fighter moved from 36 Sea Zone to Caroline Islands
4 submarines moved from 27 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to Scotland
1 fighter moved from 113 Sea Zone to Scotland
3 fighters and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
3 destroyers and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 submarine moved from 9 Sea Zone to 7 Sea Zone
1 infantry moved from Quebec to 109 Sea Zone
1 infantry moved from Quebec to 109 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to United Kingdom
1 infantry moved from Central United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 104 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Quebec
Place Units - Americans
2 carriers, 2 destroyers and 2 submarines placed in 11 Sea Zone
1 fighter placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 34 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to Midway: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Szechwan
1 infantry moved from Tsinghai to Szechwan
1 fighter moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
1 infantry moved from Honan to Tsinghai
1 infantry moved from Inner Mongolia to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery moved from Caroline Islands to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 battleship, 10 carriers, 2 cruisers, 4 destroyers, 12 fighters, 1 submarine and 8 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Manilla
2 fighters and 3 tactical_bombers moved from Caroline Islands to 36 Sea Zone
2 fighters moved from Hawaiian Islands to 36 Sea Zone
1 marine moved from Western United States to 11 Sea Zone
1 cruiser and 1 marine moved from 11 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Midway
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Midway
1 artillery moved from 26 Sea Zone to Midway
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 108 Sea Zone to 113 Sea Zone
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Scotland to 113 Sea Zone
1 tactical_bomber moved from Scotland to 113 Sea Zone
1 submarine moved from 34 Sea Zone to 36 Sea Zone
1 submarine moved from 34 Sea Zone to 36 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Davao to defend against the attack in 36 Sea Zone
Battle in Midway
Americans attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 cruiser in Midway, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 marine in Midway, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Midway, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 113 Sea Zone
Americans attack with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 113 Sea Zone
Americans win with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 36 Sea Zone
Americans attack with 1 battleship, 10 carriers, 2 cruisers, 4 destroyers, 11 fighters, 3 submarines, 11 tactical_bombers and 1 transport; ANZAC loiter and taunt
Japanese defend with 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 11 fighters, 4 submarines, 7 tactical_bombers and 2 transports
Americans roll dice for 3 submarines in 36 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 10 carriers, 2 cruisers, 4 destroyers, 11 fighters, 11 tactical_bombers and 1 transport in 36 Sea Zone, round 2 : 11/29 hits, 15,83 expected hits
Units damaged: 8 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 4 submarines in 36 Sea Zone, round 2 : 1/4 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 11 fighters, 7 tactical_bombers and 2 transports in 36 Sea Zone, round 2 : 17/32 hits, 14,83 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 submarines owned by the Japanese and 7 carriers owned by the Americans lost in 36 Sea Zone
Americans roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 11 fighters, 11 tactical_bombers and 1 transport in 36 Sea Zone, round 3 : 13/28 hits, 15,50 expected hits
Japanese roll dice for 2 submarines in 36 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 11 fighters, 7 tactical_bombers and 2 transports in 36 Sea Zone, round 3 : 15/32 hits, 14,83 expected hits
3 fighters owned by the ANZAC, 1 submarine owned by the Americans, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 8 carriers owned by the Japanese, 3 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 2 submarines owned by the Japanese, 2 carriers owned by the Americans and 2 fighters owned by the Americans lost in 36 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 9 fighters, 8 tactical_bombers and 1 transport in 36 Sea Zone, round 4 : 12/18 hits, 10,50 expected hits
Japanese roll dice for 1 battleship, 2 cruisers, 11 fighters, 7 tactical_bombers and 2 transports in 36 Sea Zone, round 4 : 14/21 hits, 12,50 expected hits
7 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 7 tactical_bombers owned by the Americans, 1 battleship owned by the Japanese, 1 carrier owned by the Americans, 4 fighters owned by the Americans, 2 cruisers owned by the Japanese and 1 battleship owned by the Americans lost in 36 Sea Zone
1 tactical_bomber owned by the Americans and 5 fighters owned by the Americans retreated
1 transport owned by the Americans retreated to 35 Sea Zone
Japanese win with 9 fighters and 2 transports remaining. Battle score for attacker is -154
Casualties for Americans: 1 battleship, 10 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 submarines and 10 tactical_bombers
Casualties for Japanese: 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 2 fighters, 4 submarines and 7 tactical_bombers
Casualties for ANZAC: 5 fighters
Moving scrambled unit from 36 Sea Zone back to originating territory: Davao
Moving scrambled unit from 36 Sea Zone back to originating territory: Davao
7 fighters owned by the Japanese forced to land in Davao
Non Combat Move - Americans
2 fighters could not land in 36 Sea Zone and were removed
1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
1 fighter moved from 36 Sea Zone to Caroline Islands
1 fighter moved from 36 Sea Zone to Caroline Islands
1 fighter moved from 36 Sea Zone to Caroline Islands
4 submarines moved from 27 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to Scotland
1 fighter moved from 113 Sea Zone to Scotland
3 fighters and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
3 destroyers and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 submarine moved from 9 Sea Zone to 7 Sea Zone
1 infantry moved from Quebec to 109 Sea Zone
1 infantry moved from Quebec to 109 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to United Kingdom
1 infantry moved from Central United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 104 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Quebec
Place Units - Americans
2 carriers, 2 destroyers and 2 submarines placed in 11 Sea Zone
1 fighter placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 34 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to Midway: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Szechwan
1 infantry moved from Tsinghai to Szechwan
1 fighter moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
1 infantry moved from Honan to Tsinghai
1 infantry moved from Inner Mongolia to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Egypt to Trans-Jordan
5 fighters moved from Egypt to Trans-Jordan
2 fighters and 3 tactical_bombers moved from 83 Sea Zone to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 7 fighters, 2 infantry and 3 tactical_bombers
Italians defend with 1 airfield and 1 infantry
British roll dice for 7 fighters, 2 infantry and 3 tactical_bombers in Trans-Jordan, round 2 : 7/12 hits, 5,83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 7 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Trans-Jordan to Northwest Persia
1 fighter moved from Trans-Jordan to Northwest Persia
1 fighter moved from Trans-Jordan to Northwest Persia
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from Trans-Jordan to 83 Sea Zone
1 tactical_bomber moved from Trans-Jordan to 83 Sea Zone
4 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
Place Units - British
1 carrier placed in 83 Sea Zone
1 fighter placed in Egypt
1 fighter placed in Egypt
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,3,3,5,2,3,4,5,4,6,4,3,6,5,1,6,1,3,2
British collect 30 PUs (4 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
1 fighter placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 fighter
Turning on Edit Mode
EDIT: Removing units owned by British from 83 Sea Zone: 1 transport
EDIT: Adding units owned by British to 73 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1,17
Americans regular : -6,00
Italians regular : -0,33
Japanese regular : 4,83
British regular : 1,17
US fleet definitely had bad luck. The battle calculator, though, can be deceiving. Beside not taking into account kamikaze hits, I suspect it assumes you will tip all CVs before taking any other loses.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 armour, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
1 marine moved from Crete to 100 Sea Zone
2 infantry and 1 marine moved from 100 Sea Zone to Trans-Jordan
4 fighters and 2 tactical_bombers moved from 100 Sea Zone to Trans-Jordan
1 fighter moved from Tobruk to Trans-Jordan
2 fighters moved from Southern Italy to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 7 fighters, 2 infantry, 1 marine and 2 tactical_bombers
British defend with 1 airfield and 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 7 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
4 fighters and 2 tactical_bombers moved from Trans-Jordan to 100 Sea Zone
3 fighters moved from Trans-Jordan to Alexandria
3 tactical_bombers moved from Gibraltar to Alexandria
2 armour, 3 infantry, 1 marine and 1 mech_infantry moved from Tobruk to Alexandria
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Southern Italy to 97 Sea Zone
1 fighter moved from Gibraltar to Alexandria
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 97 Sea Zone to 100 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 100 Sea Zone to Alexandria
1 fighter moved from Gibraltar to Alexandria
1 transport moved from 100 Sea Zone to 97 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Alexandria
Place Units - Italians
1 armour, 1 fighter and 1 infantry placed in Southern Italy
Italians undo move 1.
1 armour and 1 fighter placed in Southern Italy
1 infantry placed in Northern Italy
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 17
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Caroline Islands to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Manilla
Combat - ANZAC
Japanese scrambles 3 units out of Davao to defend against the attack in 36 Sea Zone
Battle in Manilla
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 3 fighters and 2 transports
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese lost in 36 Sea Zone
Japanese and ANZAC reach a stalemate
, taking Manilla from Japanese. Battle score for attacker is 12
Casualties for Japanese: 2 transports
Moving scrambled unit from 36 Sea Zone back to originating territory: Davao
Moving scrambled unit from 36 Sea Zone back to originating territory: Davao
Moving scrambled unit from 36 Sea Zone back to originating territory: Davao
Non Combat Move - ANZAC
1 submarine moved from 25 Sea Zone to 7 Sea Zone
Place Units - ANZAC
1 submarine placed in 64 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Combat - French
Turn Complete - French
Turning on Edit Mode
EDIT: Changing ownership of French West Africa from Neutral_Axis to British
EDIT: Removing units owned by British from French Central Africa: 1 mech_infantry
EDIT: Adding units owned by British to French West Africa: 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 8 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery, 4 fighters, 3 infantry and 2 tactical_bombers moved from Southern Persia to Iraq
1 armour moved from Southern Persia to Northeast Persia
Germans take Northeast Persia from Russians
1 armour moved from Northeast Persia to Southern Persia
1 bomber moved from Leningrad to Bessarabia
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Northern Belarus to Southern Belarus
2 fighters moved from Leningrad to Southern Belarus
Combat - Germans
Battle in Bessarabia
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bessarabia, round 2 : 3/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern Belarus
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Southern Belarus, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 1 artillery, 4 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 artillery, 4 fighters, 3 infantry and 2 tactical_bombers in Iraq, round 2 : 5/10 hits, 4.33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Iraq
Germans win, taking Iraq from Russians with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Germans
2 fighters moved from Iraq to Alexandria
2 fighters and 2 tactical_bombers moved from Iraq to Southern Persia
3 fighters and 2 tactical_bombers moved from Western Germany to Gibraltar
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Vyborg to Finland
1 artillery moved from Vyborg to Finland
2 fighters moved from Southern Belarus to Leningrad
1 bomber moved from Bessarabia to Leningrad
2 armour and 2 mech_infantrys moved from Romania to Western Ukraine
Place Units - Germans
3 fighters, 1 infantry and 2 tactical_bombers placed in Western Germany
1 infantry placed in France
3 infantry placed in Leningrad
3 infantry placed in Southern Persia
Turning on Edit Mode
EDIT: Removing units owned by Germans from Leningrad: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Vyborg: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Northern Belarus: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Archangel: 1 armour, 6 infantry and 1 mech_infantry
EDIT: Removing units owned by Germans from Nenetsia: 1 armour, 3 infantry and 1 mech_infantry
EDIT: Removing units owned by Germans from Vologda: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 94 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 86 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 6,4,2,1,4,2
Germans collect 52 PUs (5 lost to blockades); end with 52 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 18
Purchase Units - Russians
Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
8 infantry moved from Tsinghai to Hopei
1 infantry moved from Yaroslavl to Vologda
Russians take Vologda from Germans
1 infantry moved from Kirov to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Northwest Persia to Northeast Persia
Russians take Northeast Persia from Germans
Combat - Russians
Battle in Hopei
Russians attack with 8 infantry
Japanese defend with 1 infantry
Russians roll dice for 8 infantry in Hopei, round 2 : 0/8 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Hopei
Russians roll dice for 7 infantry in Hopei, round 3 : 3/7 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 7 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
3 armour, 10 infantry and 5 mech_infantrys moved from Northwest Persia to Southern Caucasus
1 infantry moved from Northern Caucasus to Southern Caucasus
1 mech_infantry moved from Stalingrad to Southern Caucasus
1 artillery moved from Stalingrad to Northern Caucasus
1 aaGun, 8 artilleries and 21 infantry moved from Bryansk to Smolensk
5 artilleries and 21 infantry moved from Gorky to Yaroslavl
1 aaGun moved from Russia to Yaroslavl
1 infantry moved from Russia to Yaroslavl
3 artilleries, 1 fighter and 2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Yaroslavl
1 fighter moved from Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 armour moved from Yenisey to Yakut S.S.R.
1 infantry moved from Timguska to Yenisey
3 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Central Mongolia to Dzavhan
1 submarine moved from 108 Sea Zone to 93 Sea Zone
Place Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Southern Caucasus
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Hopei: 1 infantry
EDIT: Removing units owned by Russians from Hopei: 6 infantry
EDIT: Adding units owned by Russians to Tsinghai: 8 infantry
EDIT: Changing ownership of Hopei from Chinese to Japanese
EDIT: Adding units owned by Japanese to Hopei: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 2 destroyers, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shansi to Honan
Japanese take Honan from Chinese
2 infantry moved from Hunan to Szechwan
1 fighter moved from Kwangtung to Szechwan
1 tactical_bomber moved from 132 Sea Zone to Szechwan
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 transport moved from 132 Sea Zone to 36 Sea Zone
3 fighters moved from 36 Sea Zone to Manilla
1 artillery and 1 infantry moved from Paulau to 36 Sea Zone
2 marines moved from Paulau to 36 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 36 Sea Zone to Manilla
1 fighter moved from Malaya to 21 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 46 Sea Zone to 34 Sea Zone
9 fighters moved from Davao to 34 Sea Zone
3 fighters moved from Japan to 26 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 artillery and 1 transport
1 artillery owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 transport in 36 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Manilla
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 marines
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 marines in Manilla, round 2 : 3/7 hits, 2.83 expected hits
Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Manilla
Japanese win, taking Manilla from Americans with 1 artillery, 3 fighters, 1 infantry and 2 marines remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 3 fighters in 26 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 17
Casualties for Americans: 1 cruiser and 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 9 fighters and 1 submarine
Americans defend with 4 submarines
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 9 fighters in 34 Sea Zone, round 2 : 3/10 hits, 4.83 expected hits
Americans roll dice for 4 submarines in 34 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
3 submarines owned by the Americans lost in 34 Sea Zone
Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 9 fighters in 34 Sea Zone, round 3 : 4/10 hits, 4.83 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer, 9 fighters and 1 submarine remaining. Battle score for attacker is 24
Casualties for Americans: 4 submarines
Non Combat Move - Japanese
3 fighters moved from Manilla to 36 Sea Zone
1 fighter moved from 34 Sea Zone to 36 Sea Zone
8 fighters moved from 34 Sea Zone to Paulau
1 armour and 1 mech_infantry moved from Yunnan to Shan State
1 fighter moved from Soviet Far East to Japan
1 fighter moved from 21 Sea Zone to 7 Sea Zone
3 fighters moved from 26 Sea Zone to 7 Sea Zone
1 infantry moved from Anhwe to Shansi
1 armour, 5 infantry and 1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
2 armour and 2 mech_infantrys moved from Kiangsu to Hopei
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Kwangtung to Kiangsi
2 artilleries and 2 infantry moved from Hunan to Hopei
1 artillery moved from Kwangtung to Hunan
1 tactical_bomber moved from Szechwan to Hopei
1 fighter moved from Szechwan to Kwangtung
2 armour and 2 mech_infantrys moved from Kwangtung to Hopei
Place Units - Japanese
2 carriers, 2 destroyers and 1 transport placed in 7 Sea Zone
1 armour and 2 infantry placed in Malaya
3 infantry placed in Kwangtung
Japanese undo move 3.
Japanese undo move 2.
3 infantry placed in Malaya
1 armour and 2 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 2,5,6,5
Japanese collect 64 PUs (2 lost to blockades); end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -1.67
Japanese regular : -3.33
ANZAC regular : -0.17
Round: 5
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 4,5 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 bomber and 3 infantry; Remaining resources: 6 PUs;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 armour moved from Manchuria to Novosibirsk
1 fighter moved from Manchuria to Novosibirsk
3 infantry moved from French Indo China to Sinkiang
1 fighter moved from Japan Sea Zone to Sinkiang
1 fighter moved from India to Novosibirsk
1 fighter moved from India to Sinkiang
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 1 armour, 2 fighters and 1 infantry
Russians defend with 1 fighter and 2 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Novosibirsk, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 3/3 hits, 1,33 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 armour owned by the Japanese lost in Novosibirsk
2 infantry owned by the Russians lost in Novosibirsk
Japanese roll dice for 1 fighter in Novosibirsk, round 3 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 fighter in Novosibirsk, round 3 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 fighter in Novosibirsk, round 4 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 fighter in Novosibirsk, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Russians lost in Novosibirsk
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour, 1 fighter and 1 infantry
Casualties for Russians: 1 fighter and 2 infantry
Battle in Sinkiang
Japanese attack with 2 fighters and 3 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 fighters and 3 infantry in Sinkiang, round 2 : 1/5 hits, 1,50 expected hits
Americans roll dice for 2 infantry in Sinkiang, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Sinkiang
1 infantry owned by the Russians lost in Sinkiang
Japanese roll dice for 2 fighters and 1 infantry in Sinkiang, round 3 : 1/3 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Manchuria to Yakut S.S.R.
1 fighter moved from Novosibirsk to French Indo China
1 fighter moved from Sinkiang to French Indo China
2 transports moved from Red Sea Zone to French Indo China Sea Zone
1 transport moved from West Compass Sea Zone to French Indo China Sea Zone
1 infantry moved from Manchuria to China
4 infantry moved from Japan to Japan Sea Zone
4 infantry moved from Japan Sea Zone to Manchuria
1 fighter moved from Sinkiang to French Indo China
Place Units - Japanese
2 infantry placed in French Indo China
1 bomber placed in French Indo China
1 infantry placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to French Indo China Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from Japan Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to French Indo China Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from Japan Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to French Indo China Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to West Compass Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from French Indo China Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 39 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 17
Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Non Combat Move - Russians
3 aaGuns, 6 armour, 6 artilleries, 2 fighters, 94 infantry and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 fighter moved from Northwest Persia to Egypt
1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
6 armour moved from Northwest Persia to Iraq
1 aaGun and 6 infantry moved from Buryatia to Yakut S.S.R.
Turn Complete - Russians
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Rostov to Northern Caucasus
Italians take Northern Caucasus from Russians
1 armour moved from Northern Caucasus to Rostov
Combat - Italians
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,1,6,2,6,1,6,3,2,3,3
Italians collect 2 PUs (4 lost to blockades); end with 4 PUs
@GeneralDisarray I thought the game was over after 3 AAA gun hits and then only 9 hits by the entire attack. This is interesting though, losing three planes is rough but a few extra land units survived.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 8 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
3 artilleries moved from Malaya to 132 Sea Zone
2 infantry moved from Malaya to 132 Sea Zone
1 infantry moved from Siam to 132 Sea Zone
1 artillery and 1 infantry moved from Shan State to Yunnan
1 armour moved from Siam to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
3 infantry moved from French Indo China to Yunnan
1 infantry moved from Anhwe to Shansi
Japanese take Shansi from Chinese
1 artillery and 2 infantry moved from Anhwe to Shantung
3 infantry moved from Jehol to Shantung
2 infantry moved from Southern Manchuria to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Borneo
1 fighter moved from 132 Sea Zone to 44 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 132 Sea Zone to 22 Sea Zone
1 marine moved from Malaya to 132 Sea Zone
2 battleships, 2 cruisers, 2 destroyers and 1 marine moved from 132 Sea Zone to 22 Sea Zone
1 artillery moved from 22 Sea Zone to Guam
2 artilleries moved from 22 Sea Zone to Marianas
2 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from 22 Sea Zone to Guam
1 marine moved from 22 Sea Zone to Guam
1 infantry moved from Southern Manchuria to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
Japanese take 45 Sea Zone from Americans
Japanese take 43 Sea Zone from Americans
1 fighter and 2 tactical_bombers moved from French Indo China to Borneo
1 tactical_bomber moved from 20 Sea Zone to Marianas
1 fighter and 2 tactical_bombers moved from 132 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from 6 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from Japan to 8 Sea Zone
1 carrier and 1 destroyer moved from 20 Sea Zone to 5 Sea Zone
2 carriers, 1 cruiser and 2 submarines moved from 6 Sea Zone to 5 Sea Zone
3 carriers moved from 132 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Yunnan
1 bomber moved from French Indo China to Shantung
1 fighter moved from French Indo China to Yunnan
1 fighter moved from 20 Sea Zone to Marianas
1 tactical_bomber moved from 6 Sea Zone to Amur
1 bomber moved from French Indo China to 8 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Borneo, round 2 : 2/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Borneo
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 5 Sea Zone
Japanese attack with 3 carriers, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 5 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 3 carriers, 1 cruiser, 1 destroyer and 2 transports in 5 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 5 Sea Zone
Japanese win, taking 5 Sea Zone from Neutral with 3 carriers, 1 cruiser, 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 transport
Battle in 22 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 3 transports
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 3 transports in 22 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 3 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 8 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 8 Sea Zone
1 destroyer owned by the Americans lost in 8 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Amur
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Siberia
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Siberia, round 2 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 artillery in Siberia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Siberia
1 artillery owned by the Americans lost in Siberia
Japanese win, taking Siberia from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Shantung
Japanese attack with 1 artillery, 1 bomber and 5 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 5 infantry in Shantung, round 2 : 2/7 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shantung
2 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Guam
Japanese attack with 1 artillery, 1 infantry and 1 marine
Americans defend with 1 airfield and 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Guam, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 artilleries and 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 5/10 hits, 3.67 expected hits
Chinese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
2 artilleries owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 2 artilleries and 1 infantry
Battle in Marianas
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Marianas, round 2 : 4/6 hits, 2.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Marianas, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Marianas
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Marianas
Japanese win, taking Marianas from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 aaGun moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Japan
1 bomber moved from 8 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Siberia to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to 5 Sea Zone
1 tactical_bomber moved from Marianas to 22 Sea Zone
1 fighter moved from Marianas to 22 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 22 Sea Zone
1 fighter moved from 44 Sea Zone to French Indo China
1 fighter and 2 tactical_bombers moved from Borneo to French Indo China
2 fighters moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
2 transports moved from 132 Sea Zone to 22 Sea Zone
1 transport moved from 20 Sea Zone to 5 Sea Zone
1 transport moved from 20 Sea Zone to 22 Sea Zone
1 bomber moved from Shantung to Southern Manchuria
Place Units - Japanese
1 destroyer and 4 submarines placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Japan
2 infantry placed in Southern Manchuria
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 1.33
Japanese regular : 1.17
ANZAC regular : -0.50
UK_Pacific regular : 0.33
I don’t know how many players play games in real-time. I believe most players here do either Play by Forum or Play by Email. I don’t think players hang out in a lobby looking for games either. If people want to play in real-time, they would probably arrange a time to meet with another player.
Some do but more on weekends, as you might expect. Most online players like revised for some reason.