@max334 The DD you bid was equipped with the latest AA guns.
L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16)
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@Amon-Sul Haha Sweden! Maybe I need to punish the dudes in Yugoslavia a bit extra now ;)
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@Panther @gamerman01 Has any of you seen this before? Same error when I try and post in the thread. Have not had this issue before.
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I can confirm that this seems to be a problem for others as well: https://www.axisandallies.org/forums/topic/36014/pejon_88-x-vs-simon33-allies-16-3rd-game/156?_=1609848813812
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@pejon_88
I suppose the error is related to the recent update of the forum software.There is a thread in the TripleA support category:
https://www.axisandallies.org/forums/topic/36329/java-error -
@panther Thanks!
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it seems its a forum issue?
@Pejon_88
u can bypass it by manually copy pasteing the move hereand posting the map here manually
but if u cant dice, then its a problem
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@amon-sul Oh right! I will do that instead until the issue is fixed :)
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 bomber moved from Western United States to Eastern United States 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 2 carriers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 destroyer moved from 49 Sea Zone to 62 Sea Zone 1 destroyer moved from 46 Sea Zone to 62 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 1 infantry placed in Central United States 1 fighter placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 6 infantry moved from Shensi to Hopei 1 fighter moved from Shensi to Chahar 2 infantry moved from Suiyuyan to Chahar 3 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Hopei, round 2 : 2/9 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Kansu Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : -0,67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 bomber moved from Western United States to Eastern United States 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 2 carriers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 destroyer moved from 49 Sea Zone to 62 Sea Zone 1 destroyer moved from 46 Sea Zone to 62 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 1 infantry placed in Central United States 1 fighter placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 6 infantry moved from Shensi to Hopei 1 fighter moved from Shensi to Chahar 2 infantry moved from Suiyuyan to Chahar 3 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Hopei, round 2 : 2/9 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Kansu Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Purchase Units - British British buy 2 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 4 infantry; Remaining resources: 1 PUs; Politics - British Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 3 fighters moved from United Kingdom to 105 Sea Zone 1 bomber moved from United Kingdom to 121 Sea Zone 1 destroyer moved from 117 Sea Zone to 121 Sea Zone 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - British British creates battle in territory 106 Sea Zone Battle in 121 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 121 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 121 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 121 Sea Zone British win, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 105 Sea Zone British attack with 3 fighters Germans defend with 1 destroyer British roll dice for 3 fighters in 105 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 105 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British 3 fighters moved from 105 Sea Zone to United Kingdom 1 battleship and 1 cruiser moved from 117 Sea Zone to 106 Sea Zone 1 bomber moved from 121 Sea Zone to Quebec 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry moved from Tanganyika Territory to 72 Sea Zone 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Kenya to Egypt 1 carrier, 2 cruisers and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 battleship, 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 4 infantry moved from 81 Sea Zone to Egypt 1 fighter moved from 76 Sea Zone to India 1 fighter moved from Union of South Africa to Egypt 1 submarine moved from 98 Sea Zone to 93 Sea Zone 3 aaGuns, 1 artillery, 13 infantry and 1 mech_infantry moved from Burma to India Place Units - British 2 infantry placed in Egypt 1 submarine placed in 81 Sea Zone 1 destroyer placed in 71 Sea Zone 1 destroyer and 1 transport placed in 106 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 fighter and 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4 UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 1 fighter and 4 infantry Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 2 fighters EDIT: Adding units owned by British to 81 Sea Zone: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : -0,67 Germans regular : -0,50 British regular : 0,50
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@pejon_88 Finally! Sorry about that.
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@pejon_88 Sorry i was busy, couldnt open the map before now
will try to play the move now
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 aaGun, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 cruiser moved from 99 Sea Zone to 97 Sea Zone 1 marine moved from Northern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 marine moved from Turkey to 99 Sea Zone 1 marine moved from 99 Sea Zone to Cyprus 1 armour moved from Turkey to Iraq Italians take Iraq from British 2 fighters moved from Greece to Alexandria 1 armour moved from Iraq to Trans-Jordan Italians take Trans-Jordan from British 1 marine moved from Turkey to Syria Italians take Syria from French 1 infantry moved from Tobruk to Alexandria 1 bomber moved from Greece to Alexandria Combat - Italians Battle in Crete Battle in Cyprus Battle in Alexandria Italians attack with 1 bomber, 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Alexandria, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Alexandria from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Tunisia to Libya 1 artillery and 1 infantry moved from Algeria to Tunisia 1 submarine moved from 95 Sea Zone to 98 Sea Zone 2 transports moved from 99 Sea Zone to 97 Sea Zone 2 aaGuns moved from Albania to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone 2 aaGuns and 2 infantry moved from 99 Sea Zone to Syria 2 aaGuns moved from Southern France to Spain 2 fighters moved from Alexandria to Tobruk 1 bomber moved from Alexandria to Greece Place Units - Italians 1 aaGun, 1 artillery and 2 infantry placed in Northern Italy Italians undo move 1. 1 aaGun, 1 artillery and 1 infantry placed in Southern Italy Italians undo move 1. 1 artillery and 2 infantry placed in Southern Italy 1 aaGun placed in Northern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3 Italians collect 17 PUs (5 lost to blockades); end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 British regular : -0.33
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The blockades cost me a lot.
Otherwise I am content.
Anzac and France on the move.
cheers
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A very very open and interesting game i must say.
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i ll just make one placement correction
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TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 aaGun, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 cruiser moved from 99 Sea Zone to 97 Sea Zone 1 marine moved from Northern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 marine moved from Turkey to 99 Sea Zone 1 marine moved from 99 Sea Zone to Cyprus 1 armour moved from Turkey to Iraq Italians take Iraq from British 2 fighters moved from Greece to Alexandria 1 armour moved from Iraq to Trans-Jordan Italians take Trans-Jordan from British 1 marine moved from Turkey to Syria Italians take Syria from French 1 infantry moved from Tobruk to Alexandria 1 bomber moved from Greece to Alexandria Combat - Italians Battle in Crete Battle in Cyprus Battle in Alexandria Italians attack with 1 bomber, 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Alexandria, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Alexandria from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Tunisia to Libya 1 artillery and 1 infantry moved from Algeria to Tunisia 1 submarine moved from 95 Sea Zone to 98 Sea Zone 2 transports moved from 99 Sea Zone to 97 Sea Zone 2 aaGuns moved from Albania to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone 2 aaGuns and 2 infantry moved from 99 Sea Zone to Syria 2 aaGuns moved from Southern France to Spain 2 fighters moved from Alexandria to Tobruk 1 bomber moved from Alexandria to Greece Place Units - Italians 1 aaGun, 1 artillery and 2 infantry placed in Northern Italy Italians undo move 1. 1 aaGun, 1 artillery and 1 infantry placed in Southern Italy Italians undo move 1. 1 artillery and 2 infantry placed in Southern Italy 1 aaGun placed in Northern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3 Italians collect 17 PUs (5 lost to blockades); end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun EDIT: Adding units owned by Italians to Southern France: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.17 British regular : -0.33
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sorry another placement correction
this is the final update
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TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 aaGun, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 cruiser moved from 99 Sea Zone to 97 Sea Zone 1 marine moved from Northern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 marine moved from Turkey to 99 Sea Zone 1 marine moved from 99 Sea Zone to Cyprus 1 armour moved from Turkey to Iraq Italians take Iraq from British 2 fighters moved from Greece to Alexandria 1 armour moved from Iraq to Trans-Jordan Italians take Trans-Jordan from British 1 marine moved from Turkey to Syria Italians take Syria from French 1 infantry moved from Tobruk to Alexandria 1 bomber moved from Greece to Alexandria Combat - Italians Battle in Crete Battle in Cyprus Battle in Alexandria Italians attack with 1 bomber, 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Alexandria, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Alexandria from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Tunisia to Libya 1 artillery and 1 infantry moved from Algeria to Tunisia 1 submarine moved from 95 Sea Zone to 98 Sea Zone 2 transports moved from 99 Sea Zone to 97 Sea Zone 2 aaGuns moved from Albania to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone 2 aaGuns and 2 infantry moved from 99 Sea Zone to Syria 2 aaGuns moved from Southern France to Spain 2 fighters moved from Alexandria to Tobruk 1 bomber moved from Alexandria to Greece Place Units - Italians 1 aaGun, 1 artillery and 2 infantry placed in Northern Italy Italians undo move 1. 1 aaGun, 1 artillery and 1 infantry placed in Southern Italy Italians undo move 1. 1 artillery and 2 infantry placed in Southern Italy 1 aaGun placed in Northern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3 Italians collect 17 PUs (5 lost to blockades); end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun EDIT: Adding units owned by Italians to Southern France: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.17 British regular : -0.33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs; Combat Move - ANZAC 1 fighter moved from India to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Sumatra 1 infantry moved from Burma to India 1 infantry moved from Dutch New Guinea to New Guinea 2 fighters moved from Queensland to 62 Sea Zone 2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 carrier and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1,1,4,5,3,1,2,5,6,6,3,6,1 ANZAC collect 8 PUs (6 lost to blockades); end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :