L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16)

  • 2023 '22

    @panther Thanks!


  • it seems its a forum issue?

    @Pejon_88
    u can bypass it by manually copy pasteing the move here

    and posting the map here manually

    but if u cant dice, then its a problem

  • 2023 '22

    @amon-sul Oh right! I will do that instead until the issue is fixed :)

  • 2023 '22

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 bomber moved from Western United States to Eastern United States
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 2 carriers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 62 Sea Zone
            1 destroyer moved from 49 Sea Zone to 62 Sea Zone
            1 destroyer moved from 46 Sea Zone to 62 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 infantry placed in Central United States
            1 fighter placed in Western United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            6 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Chahar
            2 infantry moved from Suiyuyan to Chahar
            3 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 9 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 9 infantry in Hopei, round 2 : 2/9 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 9 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Kansu
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : -0,67
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 bomber moved from Western United States to Eastern United States
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 2 carriers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 62 Sea Zone
            1 destroyer moved from 49 Sea Zone to 62 Sea Zone
            1 destroyer moved from 46 Sea Zone to 62 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 infantry placed in Central United States
            1 fighter placed in Western United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            6 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Chahar
            2 infantry moved from Suiyuyan to Chahar
            3 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 9 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 9 infantry in Hopei, round 2 : 2/9 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 9 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Kansu
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 2 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 4 infantry; Remaining resources: 1 PUs; 
    
        Politics - British
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            3 fighters moved from United Kingdom to 105 Sea Zone
            1 bomber moved from United Kingdom to 121 Sea Zone
            1 destroyer moved from 117 Sea Zone to 121 Sea Zone
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Battle in 121 Sea Zone
                British attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 bomber and 1 destroyer in 121 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 121 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 121 Sea Zone
                British win, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 105 Sea Zone
                British attack with 3 fighters
                Germans defend with 1 destroyer
                    British roll dice for 3 fighters in 105 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 105 Sea Zone
                British win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - British
            3 fighters moved from 105 Sea Zone to United Kingdom
            1 battleship and 1 cruiser moved from 117 Sea Zone to 106 Sea Zone
            1 bomber moved from 121 Sea Zone to Quebec
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 armour and 1 mech_infantry moved from Kenya to Egypt
            1 carrier, 2 cruisers and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 battleship, 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            4 infantry moved from 81 Sea Zone to Egypt
            1 fighter moved from 76 Sea Zone to India
            1 fighter moved from Union of South Africa to Egypt
            1 submarine moved from 98 Sea Zone to 93 Sea Zone
            3 aaGuns, 1 artillery, 13 infantry and 1 mech_infantry moved from Burma to India
    
        Place Units - British
            2 infantry placed in Egypt
            1 submarine placed in 81 Sea Zone
            1 destroyer placed in 71 Sea Zone
            1 destroyer and 1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 fighter and 4 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Some Units in India change ownership: 1 fighter and 4 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 2 fighters
            EDIT: Adding units owned by British to 81 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : -0,67
    Germans regular : -0,50
    British regular : 0,50
    

    Savegame

  • 2023 '22

    @pejon_88 Finally! Sorry about that.


  • @pejon_88 Sorry i was busy, couldnt open the map before now

    will try to play the move now


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 aaGun, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 cruiser moved from 99 Sea Zone to 97 Sea Zone
            1 marine moved from Northern Italy to 97 Sea Zone
            1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Crete
            1 marine moved from Turkey to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Cyprus
            1 armour moved from Turkey to Iraq
                  Italians take Iraq from British
            2 fighters moved from Greece to Alexandria
            1 armour moved from Iraq to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 marine moved from Turkey to Syria
                  Italians take Syria from French
            1 infantry moved from Tobruk to Alexandria
            1 bomber moved from Greece to Alexandria
    
        Combat - Italians
            Battle in Crete
            Battle in Cyprus
            Battle in Alexandria
                Italians attack with 1 bomber, 2 fighters and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Alexandria, round 2 : 2/4 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Alexandria from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Tunisia to Libya
            1 artillery and 1 infantry moved from Algeria to Tunisia
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            2 transports moved from 99 Sea Zone to 97 Sea Zone
            2 aaGuns moved from Albania to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
            2 aaGuns and 2 infantry moved from 99 Sea Zone to Syria
            2 aaGuns moved from Southern France to Spain
            2 fighters moved from Alexandria to Tobruk
            1 bomber moved from Alexandria to Greece
    
        Place Units - Italians
            1 aaGun, 1 artillery and 2 infantry placed in Northern Italy
            Italians undo move 1.
            1 aaGun, 1 artillery and 1 infantry placed in Southern Italy
            Italians undo move 1.
            1 artillery and 2 infantry placed in Southern Italy
            1 aaGun placed in Northern Italy
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
            Italians collect 17 PUs (5 lost to blockades); end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    British regular : -0.33
    

    Savegame


  • The blockades cost me a lot.

    Otherwise I am content.

    Anzac and France on the move.

    cheers


  • A very very open and interesting game i must say.


  • i ll just make one placement correction


  • TripleA Manual Gamesave Post: Italians round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 aaGun, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 cruiser moved from 99 Sea Zone to 97 Sea Zone
            1 marine moved from Northern Italy to 97 Sea Zone
            1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Crete
            1 marine moved from Turkey to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Cyprus
            1 armour moved from Turkey to Iraq
                  Italians take Iraq from British
            2 fighters moved from Greece to Alexandria
            1 armour moved from Iraq to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 marine moved from Turkey to Syria
                  Italians take Syria from French
            1 infantry moved from Tobruk to Alexandria
            1 bomber moved from Greece to Alexandria
    
        Combat - Italians
            Battle in Crete
            Battle in Cyprus
            Battle in Alexandria
                Italians attack with 1 bomber, 2 fighters and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Alexandria, round 2 : 2/4 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Alexandria from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Tunisia to Libya
            1 artillery and 1 infantry moved from Algeria to Tunisia
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            2 transports moved from 99 Sea Zone to 97 Sea Zone
            2 aaGuns moved from Albania to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
            2 aaGuns and 2 infantry moved from 99 Sea Zone to Syria
            2 aaGuns moved from Southern France to Spain
            2 fighters moved from Alexandria to Tobruk
            1 bomber moved from Alexandria to Greece
    
        Place Units - Italians
            1 aaGun, 1 artillery and 2 infantry placed in Northern Italy
            Italians undo move 1.
            1 aaGun, 1 artillery and 1 infantry placed in Southern Italy
            Italians undo move 1.
            1 artillery and 2 infantry placed in Southern Italy
            1 aaGun placed in Northern Italy
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
            Italians collect 17 PUs (5 lost to blockades); end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
            EDIT: Adding units owned by Italians to Southern France: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    British regular : -0.33
    

    Savegame


  • sorry another placement correction

    this is the final update


  • TripleA Manual Gamesave Post: Italians round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 aaGun, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 cruiser moved from 99 Sea Zone to 97 Sea Zone
            1 marine moved from Northern Italy to 97 Sea Zone
            1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Crete
            1 marine moved from Turkey to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Cyprus
            1 armour moved from Turkey to Iraq
                  Italians take Iraq from British
            2 fighters moved from Greece to Alexandria
            1 armour moved from Iraq to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 marine moved from Turkey to Syria
                  Italians take Syria from French
            1 infantry moved from Tobruk to Alexandria
            1 bomber moved from Greece to Alexandria
    
        Combat - Italians
            Battle in Crete
            Battle in Cyprus
            Battle in Alexandria
                Italians attack with 1 bomber, 2 fighters and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Alexandria, round 2 : 2/4 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Alexandria from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Tunisia to Libya
            1 artillery and 1 infantry moved from Algeria to Tunisia
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            2 transports moved from 99 Sea Zone to 97 Sea Zone
            2 aaGuns moved from Albania to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
            2 aaGuns and 2 infantry moved from 99 Sea Zone to Syria
            2 aaGuns moved from Southern France to Spain
            2 fighters moved from Alexandria to Tobruk
            1 bomber moved from Alexandria to Greece
    
        Place Units - Italians
            1 aaGun, 1 artillery and 2 infantry placed in Northern Italy
            Italians undo move 1.
            1 aaGun, 1 artillery and 1 infantry placed in Southern Italy
            Italians undo move 1.
            1 artillery and 2 infantry placed in Southern Italy
            1 aaGun placed in Northern Italy
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
            Italians collect 17 PUs (5 lost to blockades); end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
            EDIT: Adding units owned by Italians to Southern France: 1 aaGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    British regular : -0.33
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from India to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 37 Sea Zone to Sumatra
            1 infantry moved from Burma to India
            1 infantry moved from Dutch New Guinea to New Guinea
            2 fighters moved from Queensland to 62 Sea Zone
            2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 carrier and 1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1,1,4,5,3,1,2,5,6,6,3,6,1
            ANZAC collect 8 PUs (6 lost to blockades); end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from India to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 37 Sea Zone to Sumatra
            1 infantry moved from Burma to India
            1 infantry moved from Dutch New Guinea to New Guinea
            2 fighters moved from Queensland to 62 Sea Zone
            2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 carrier and 1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1,1,4,5,3,1,2,5,6,6,3,6,1
            ANZAC collect 8 PUs (6 lost to blockades); end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22

    @pejon_88 You got me on the convoy too :)


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 7 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Turkey to Caucasus
                  Germans take Caucasus from Russians
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 infantry moved from Slovakia Hungary to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 artillery and 1 infantry moved from Poland to 114 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            1 destroyer moved from 113 Sea Zone to 125 Sea Zone
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
            1 fighter moved from Western Germany to 114 Sea Zone
            1 fighter and 1 tactical_bomber moved from France to 114 Sea Zone
            1 infantry moved from Spain to Portugal
            1 mech_infantry moved from Gibraltar to Portugal
            2 bombers moved from Greece to Portugal
            1 armour moved from Northwest Persia to Persia
                  Germans take Persia from British
            1 armour moved from Persia to Northwest Persia
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 destroyer and 1 submarine
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Russians lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Novgorod
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry and 1 mech_infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry and 1 mech_infantry
            Battle in Portugal
                Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
                Neutral_True defend with 2 infantry
                    Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Portugal, round 2 : 2/4 hits, 1.67 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True lost in Portugal
                Germans win, taking Portugal from Neutral_True with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Battle in 114 Sea Zone
                Germans attack with 2 fighters and 1 tactical_bomber
                Russians defend with 1 cruiser
                    Germans roll dice for 2 fighters and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
            1 carrier moved from 113 Sea Zone to 115 Sea Zone
            2 bombers moved from Portugal to Spain
            1 armour and 1 mech_infantry moved from Southern France to Spain
            1 mech_infantry moved from Normandy Bordeaux to Southern France
            1 armour, 2 artilleries and 1 infantry moved from Normandy Bordeaux to Spain
            1 aaGun moved from France to Normandy Bordeaux
            1 aaGun, 2 artilleries and 8 infantry moved from Sweden to Finland
            3 armour and 1 mech_infantry moved from Romania to Bulgaria
            2 aaGuns, 11 artilleries and 12 infantry moved from Poland to Baltic States
            1 aaGun moved from Slovakia Hungary to Eastern Poland
            2 fighters and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
            1 tactical_bomber moved from Turkey to Southern Italy
            1 tactical_bomber moved from Greece to Southern Italy
            1 fighter moved from Turkey to Southern Italy
            1 tactical_bomber moved from Turkey to Southern Italy
            1 fighter moved from Turkey to Greece
            1 armour moved from France to Yugoslavia
            2 armour and 1 mech_infantry moved from Spain to Southern France
            1 infantry moved from Turkey to Northwest Persia
            1 infantry moved from Turkey to Syria
            1 infantry moved from Turkey to Northwest Persia
    
        Place Units - Germans
            4 mech_infantrys placed in Germany
            3 mech_infantrys placed in Normandy Bordeaux
            1 carrier and 2 transports placed in 99 Sea Zone
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.50
    Germans regular : 2.33
    Neutral_True regular : -0.67
    

    Savegame


  • Lucky turn for me.

    All went pretty well.

    Russia on the move.

    Cheers

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