TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12
Combat Move - Japanese
1 armour moved from Timguska to Yenisey
Japanese take Evenkiyskiy from Russians
Japanese take Yenisey from Russians
1 infantry moved from Timguska to Yenisey
2 armour, 6 artilleries, 3 infantry, 1 marine and 1 mech_infantry moved from Burma to India
3 carriers, 3 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
5 carriers, 2 destroyers, 2 submarines and 2 transports moved from 20 Sea Zone to 35 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Malaya to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
3 fighters moved from 38 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Japan to 35 Sea Zone
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 4 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in India
Japanese attack with 2 armour, 6 artilleries, 3 infantry, 1 marine and 1 mech_infantry
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 armour, 6 artilleries, 3 infantry, 1 marine and 1 mech_infantry in India, round 2 : 4/13 hits, 4.50 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 armour, 6 artilleries, 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 2 submarines, 3 tactical_bombers and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 submarine moved from 73 Sea Zone to 58 Sea Zone
1 infantry moved from Hunan to Anhwe
1 artillery moved from Anhwe to Hunan
1 infantry moved from Szechwan to Sikang
1 artillery moved from Sikang to Szechwan
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Kweichow to Yunnan
2 artilleries and 2 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Szechwan to Yunnan
1 artillery moved from Yunnan to Shan State
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Malaya to Shan State
3 artilleries and 3 infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Amur to Buryatia
2 infantry moved from Manchuria to Amur
2 bombers moved from Japan to Philippines
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 artillery, 4 fighters and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
UK_Pacific regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12
Combat Move - Americans
1 armour moved from Iraq to Northwest Persia
Americans take Northwest Persia from Germans
1 armour moved from Northwest Persia to Persia
2 armour, 7 bombers, 10 fighters and 1 mech_infantry moved from Iraq to Persia
4 fighters moved from Egypt to Persia
Purchase Units - Americans
Americans buy 6 fighters and 4 submarines; Remaining resources: 1 PUs;
Combat - Americans
Battle in Persia
Americans attack with 3 armour, 7 bombers, 14 fighters and 1 mech_infantry
Germans defend with 9 armour and 33 mech_infantrys; Italians defend with 1 armour, 2 artilleries, 1 factory_minor, 1 infantry and 3 mech_infantrys
Americans roll dice for 3 armour, 7 bombers, 14 fighters and 1 mech_infantry in Persia, round 2 : 15/25 hits, 13,33 expected hits
Combat Hit Differential Summary :
Americans regular : 1,67
15 hits…
Keep the Italian tank but otherwise lose the Italians first, Max D. Let me know if you get into the tanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12
Combat Move - Americans
1 armour moved from Iraq to Northwest Persia
Americans take Northwest Persia from Germans
1 armour moved from Northwest Persia to Persia
2 armour, 7 bombers, 10 fighters and 1 mech_infantry moved from Iraq to Persia
4 fighters moved from Egypt to Persia
Purchase Units - Americans
Americans buy 6 fighters and 4 submarines; Remaining resources: 1 PUs;
Combat - Americans
Battle in Persia
Americans attack with 3 armour, 7 bombers, 14 fighters and 1 mech_infantry
Germans defend with 9 armour and 33 mech_infantrys; Italians defend with 1 armour, 2 artilleries, 1 factory_minor, 1 infantry and 3 mech_infantrys
Americans roll dice for 3 armour, 7 bombers, 14 fighters and 1 mech_infantry in Persia, round 2 : 15/25 hits, 13,33 expected hits
Italians roll dice for 10 armour, 2 artilleries, 1 infantry and 36 mech_infantrys in Persia, round 2 : 24/49 hits, 18,00 expected hits
3 mech_infantrys owned by the Italians, 3 armour owned by the Americans, 14 fighters owned by the Americans, 6 bombers owned by the Americans, 2 artilleries owned by the Italians, 9 mech_infantrys owned by the Germans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Persia
Americans roll dice for 1 bomber in Persia, round 3 : 0/1 hits, 0,67 expected hits
Italians roll dice for 10 armour and 24 mech_infantrys in Persia, round 3 : 15/34 hits, 13,00 expected hits
1 bomber owned by the Americans lost in Persia
Italians win with 10 armour and 24 mech_infantrys remaining. Battle score for attacker is -187
Casualties for Americans: 3 armour, 7 bombers, 14 fighters and 1 mech_infantry
Casualties for Germans: 9 mech_infantrys
Casualties for Italians: 2 artilleries, 1 infantry and 3 mech_infantrys
Non Combat Move - Americans
2 battleships, 5 carriers, 5 destroyers, 6 fighters, 13 submarines and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
1 infantry, 1 mech_infantry and 1 transport moved from 51 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
2 aaGuns moved from Western United States to Central United States
1 fighter moved from Western United States to Central United States
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 64 Sea Zone
1 infantry moved from Algeria to Tunisia
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 2 aaGuns, 1 fighter and 1 mech_infantry
EDIT: Removing units owned by Americans from Central United States: 2 aaGuns, 1 fighter and 1 mech_infantry
EDIT: Turning off Edit Mode
1 fighter placed in Eastern United States
2 fighters placed in 101 Sea Zone
4 submarines placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
2 fighters placed in Iraq
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
Americans collect 58 PUs (1 lost to blockades); end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Combat Move - British
1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from West India to Persia
10 armour, 2 artilleries, 9 fighters and 8 mech_infantrys moved from Iraq to Persia
4 fighters moved from Egypt to Persia
1 battleship moved from 33 Sea Zone to 26 Sea Zone
Purchase Units - British
British buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;
Combat - British
Battle in Persia
British attack with 10 armour, 2 artilleries, 13 fighters and 10 mech_infantrys
Germans defend with 9 armour and 24 mech_infantrys; Italians defend with 1 armour and 1 factory_minor
British roll dice for 10 armour, 2 artilleries, 13 fighters and 10 mech_infantrys in Persia, round 2 : 12/35 hits, 14,17 expected hits
Italians roll dice for 10 armour and 24 mech_infantrys in Persia, round 2 : 11/34 hits, 13,00 expected hits
10 mech_infantrys owned by the British, 12 mech_infantrys owned by the Germans and 1 artillery owned by the British lost in Persia
British roll dice for 10 armour, 1 artillery and 13 fighters in Persia, round 3 : 12/24 hits, 11,83 expected hits
Italians roll dice for 10 armour and 12 mech_infantrys in Persia, round 3 : 9/22 hits, 9,00 expected hits
12 mech_infantrys owned by the Germans, 1 artillery owned by the British and 8 armour owned by the British lost in Persia
British roll dice for 2 armour and 13 fighters in Persia, round 4 : 11/15 hits, 7,50 expected hits
Italians roll dice for 10 armour in Persia, round 4 : 5/10 hits, 5,00 expected hits
9 armour owned by the Germans, 4 fighters owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Persia
British win, taking Persia from Italians with 1 armour and 9 fighters remaining. Battle score for attacker is 14
Casualties for British: 9 armour, 2 artilleries, 4 fighters and 10 mech_infantrys
Casualties for Germans: 9 armour and 24 mech_infantrys
Casualties for Italians: 1 armour
Non Combat Move - British
2 aaGuns, 3 artilleries and 7 infantry moved from West India to Eastern Persia
9 fighters moved from Persia to Iraq
1 armour moved from Belgian Congo to Egypt
1 cruiser, 1 destroyer and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 fighter moved from 101 Sea Zone to Eastern United States
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,5,2,5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
British collect 25 PUs (8 lost to blockades); end with 28 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1,00
Italians regular : 6,00
British regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12
Combat Move - Italians
2 artilleries and 1 infantry moved from Kazakhstan to Caucasus
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
2 fighters moved from 92 Sea Zone to Tunisia
Purchase Units - Italians
Italians buy 3 artilleries, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat - Italians
Battle in Tunisia
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tunisia, round 2 : 0/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tunisia, round 3 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Italians attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 artilleries and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Kazakhstan to Caucasus
1 armour moved from Timguska to Yenisey
1 carrier and 2 destroyers moved from 92 Sea Zone to 95 Sea Zone
1 aaGun and 9 infantry moved from Yugoslavia to Romania
1 carrier and 2 destroyers moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from Tunisia to 96 Sea Zone
Place Units - Italians
2 transports placed in 95 Sea Zone
3 artilleries and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : -1.33
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12
Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
3 fighters moved from 26 Sea Zone to Midway
Purchase Units - ANZAC
ANZAC buy 4 infantry; Remaining resources: 1 PUs;
Combat - ANZAC
Battle in Midway
ANZAC attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 airfield and 2 infantry
ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Midway, round 2 : 3/5 hits, 2,17 expected hits
Japanese roll dice for 2 infantry in Midway, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the ANZAC lost in Midway
ANZAC win, taking Midway from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
2 fighters moved from Midway to 26 Sea Zone
3 submarines moved from 33 Sea Zone to 63 Sea Zone
1 destroyer moved from 33 Sea Zone to 63 Sea Zone
1 destroyer moved from 33 Sea Zone to 63 Sea Zone
4 cruisers and 2 destroyers moved from 33 Sea Zone to 26 Sea Zone
Place Units - ANZAC
3 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,33
ANZAC regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
1 artillery and 1 infantry moved from Morocco to Algeria
2 fighters moved from Gibraltar to Algeria
2 tactical_bombers moved from 93 Sea Zone to Algeria
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to French West Africa
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 battleship and 1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Algeria
2 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Urals to Samara
1 armour moved from Urals to Archangel
Germans take Vologda from Russians
4 mech_infantrys moved from Urals to Archangel
1 infantry moved from Belarus to Archangel
2 fighters moved from Novgorod to Ukraine
2 bombers moved from Novgorod to Samara
3 mech_infantrys moved from Belarus to Archangel
1 bomber moved from Samara to Volgograd
2 infantry moved from Kazakhstan to Volgograd
Purchase Units - Germans
Germans buy 6 artilleries and 19 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in French West Africa
Battle in Algeria
Germans attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Algeria, round 2 : 3/8 hits, 4.17 expected hits
Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Algeria
Germans win, taking French West Africa from Americans, taking Algeria from Americans with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Malta
Germans attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Germans win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Samara
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 infantry and 7 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 infantry and 7 mech_infantrys in Archangel, round 2 : 3/9 hits, 1.83 expected hits
Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Volgograd
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 bomber and 1 infantry in Volgograd, round 3 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters moved from Ukraine to Caucasus
1 bomber moved from Samara to Novgorod
3 aaGuns, 23 artilleries and 17 infantry moved from Kazakhstan to Caucasus
10 artilleries moved from Western Ukraine to Bessarabia
4 infantry moved from Western Ukraine to Bessarabia
6 artilleries moved from Western Ukraine to Eastern Poland
5 infantry moved from Poland to Eastern Poland
8 artilleries and 6 infantry moved from Belarus to Baltic States
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Novgorod to Archangel
3 artilleries moved from Novgorod to Archangel
2 artilleries and 5 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Germany
1 bomber moved from Volgograd to Caucasus
2 submarines moved from 112 Sea Zone to 109 Sea Zone
3 fighters and 3 tactical_bombers moved from Algeria to 96 Sea Zone
3 carriers moved from 93 Sea Zone to 96 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 91 Sea Zone to 82 Sea Zone
1 fighter moved from Gibraltar to 82 Sea Zone
1 transport moved from 91 Sea Zone to 93 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 96 Sea Zone
2 fighters moved from 93 Sea Zone to 96 Sea Zone
1 fighter moved from 93 Sea Zone to Southern Italy
Place Units - Germans
1 artillery and 1 infantry placed in Southern France
3 artilleries placed in Novgorod
2 artilleries and 8 infantry placed in Germany
10 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : 1.83
Germans regular : 1.83
British regular : -0.33
Not sure about the attack on Persia. -187 and +14. Perhaps you felt you needed to hope for a massive dicing, which didn’t really happen.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
2 infantry moved from Tambov to Volgograd
5 fighters and 1 tactical_bomber moved from Russia to Volgograd
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 1 PUs;
Combat - Russians
Battle in Volgograd
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/8 hits, 3,50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
7 artilleries and 22 infantry moved from Tambov to Rostov
5 fighters and 1 tactical_bomber moved from Volgograd to Russia
8 artilleries moved from Bryansk to Rostov
8 infantry moved from Bryansk to Rostov
1 armour and 7 mech_infantrys moved from Bryansk to Rostov
2 artilleries moved from Bryansk to Rostov
3 artilleries moved from Russia to Bryansk
1 artillery moved from Bryansk to Rostov
2 artilleries moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
5 infantry moved from Bryansk to Rostov
5 infantry moved from Bryansk to Rostov
10 infantry moved from Russia to Bryansk
1 artillery moved from Bryansk to Rostov
5 infantry moved from Bryansk to Rostov
Place Units - Russians
3 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : 0,50
@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
Not sure about the attack on Persia. -187 and +14. Perhaps you felt you needed to hope for a massive dicing, which didn’t really happen.
I had to choose a target, otherwise my units were useless there
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 13
Combat Move - Japanese
1 armour and 1 infantry moved from Yenisey to Yakut S.S.R.
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
2 armour, 6 artilleries, 3 infantry, 1 marine and 1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
1 fighter moved from Japan to 25 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
2 bombers moved from Philippines to Guam
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 3 fighters, 7 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Yakut S.S.R., round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Guam
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield; ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Guam, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Guam
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Guam, round 3 : 4/4 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Guam, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam
Japanese win, taking Guam from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Guam to Japan
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 37 Sea Zone to 21 Sea Zone
2 fighters moved from Philippines to 21 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 submarines and 3 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from Burma to India
2 artilleries and 2 infantry moved from Kwangsi to Yunnan
3 artilleries and 2 infantry moved from Yunnan to Szechwan
2 artilleries and 2 infantry moved from Shan State to Yunnan
1 infantry moved from Malaya to Shan State
1 armour moved from French Indo China to Szechwan
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 transport moved from 35 Sea Zone to 36 Sea Zone
9 carriers, 2 destroyers, 13 fighters, 2 submarines, 4 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Amur to Buryatia
1 submarine moved from 58 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 carrier, 3 fighters and 1 submarine placed in 6 Sea Zone
Japanese undo move 1.
1 carrier, 2 fighters and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 artillery, 1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 80 PUs; end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : 0.67
Russians regular : -0.33
Japan’s income is now over USA+ANZAC while UK_Pac and China are zero.
@Giallo said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
Not sure about the attack on Persia. -187 and +14. Perhaps you felt you needed to hope for a massive dicing, which didn’t really happen.
I had to choose a target, otherwise my units were useless there
Not sure I agree. The denial of opportunities to the Axis may have justified keeping the units alive.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 13
Combat Move - Americans
1 bomber moved from Queensland to 37 Sea Zone
1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
Purchase Units - Americans
Americans buy 1 armour, 4 fighters, 3 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in Java
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 37 Sea Zone to Ceylon
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns moved from Central United States to Eastern United States
3 carriers, 2 destroyers and 6 submarines moved from 101 Sea Zone to 64 Sea Zone
1 destroyer moved from 64 Sea Zone to 50 Sea Zone
3 fighters moved from 101 Sea Zone to Western United States
2 fighters moved from Eastern United States to Western United States
3 carriers, 2 destroyers and 6 submarines moved from 64 Sea Zone to 28 Sea Zone
Place Units - Americans
1 armour and 2 fighters placed in Iraq
3 infantry placed in Eastern United States
4 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
Americans collect 59 PUs (1 lost to blockades); end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Combat Move - British
3 artilleries and 7 infantry moved from Eastern Persia to Persia
1 fighter moved from Eastern United States to Iceland
1 armour moved from Persia to Iraq
9 fighters moved from Iraq to Egypt
1 cruiser and 1 destroyer moved from 71 Sea Zone to 72 Sea Zone
1 transport moved from 71 Sea Zone to 72 Sea Zone
Purchase Units - British
British buy 1 armour, 3 artilleries and 2 mech_infantrys; Remaining resources: 2 PUs;
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Rhodesia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
2 aaGuns moved from Eastern Persia to Persia
Place Units - British
3 artilleries placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,4,1,6,4,3,6,5,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,6,3,1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
British collect 21 PUs (12 lost to blockades); end with 23 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 13
Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
2 fighters moved from 96 Sea Zone to Crete
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
2 artilleries and 1 infantry moved from Caucasus to Northwest Persia
Italians take Northwest Persia from Americans
Purchase Units - Italians
Italians buy 1 bomber and 5 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Syria
Battle in Crete
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Crete, round 2 : 0/4 hits, 1.67 expected hits
British roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Crete
Italians roll dice for 1 artillery and 2 fighters in Crete, round 3 : 2/3 hits, 1.33 expected hits
British roll dice for 2 infantry in Crete, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Crete
Italians win, taking Syria from Americans, taking Crete from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
2 fighters moved from Crete to 99 Sea Zone
1 carrier and 2 destroyers moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 9 infantry moved from Romania to Bessarabia
1 aaGun moved from Caucasus to Northwest Persia
Place Units - Italians
1 bomber placed in Southern Italy
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 13
Combat Move - ANZAC
1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Purchase Units - ANZAC
ANZAC buy 4 infantry; Remaining resources: 2 PUs;
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Place Units - ANZAC
3 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
2 infantry moved from Caucasus to Volgograd
1 bomber moved from Caucasus to Volgograd
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
6 artilleries and 5 infantry moved from Eastern Poland to Belarus
8 artilleries and 6 infantry moved from Baltic States to Belarus
1 infantry moved from Bessarabia to Western Ukraine
5 artilleries and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Vologda
1 bomber moved from Novgorod to Vologda
1 armour moved from Archangel to Belarus
Germans take Smolensk from Russians
3 artilleries, 1 infantry and 7 mech_infantrys moved from Archangel to Belarus
1 bomber moved from Western Germany to Western Ukraine
2 infantry moved from French West Africa to 82 Sea Zone
2 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Union of South Africa
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters and 15 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Union of South Africa
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Union of South Africa from British with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour, 22 artilleries, 13 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 22 artilleries, 13 infantry and 7 mech_infantrys in Belarus, round 2 : 12/43 hits, 14.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 22 artilleries, 13 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Vologda, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Vologda to Novgorod
1 bomber moved from Western Ukraine to Novgorod
1 bomber moved from Volgograd to Novgorod
2 artilleries and 5 infantry moved from Poland to Eastern Poland
12 artilleries moved from Bessarabia to Eastern Poland
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 artilleries and 9 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
4 infantry moved from Western Germany to Northern Italy
6 infantry moved from Western Germany to Germany
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
1 artillery, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers moved from 99 Sea Zone to Syria
2 fighters moved from Caucasus to Syria
3 aaGuns, 23 artilleries and 15 infantry moved from Caucasus to Northwest Persia
2 fighters and 1 tactical_bomber moved from Southern Italy to Syria
1 carrier, 1 destroyer and 2 fighters moved from 82 Sea Zone to 71 Sea Zone
Place Units - Germans
3 artilleries placed in Novgorod
10 infantry placed in Germany
2 fighters and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Russians regular : 1.33
Germans regular : -3.00
I kind of think you needed to make that break for Berlin you were threatening a couple of turns ago.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Rostov to Volgograd
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
3 mech_infantrys moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
4 fighters moved from Russia to Volgograd
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 4 fighters, 1 infantry and 3 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 4 fighters, 1 infantry and 3 mech_infantrys in Volgograd, round 2 : 2/8 hits, 2,67 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 4 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Smolensk from Germans to Russians
EDIT: Turning off Edit Mode
1 infantry moved from Russia to Smolensk
1 armour, 21 artilleries, 44 infantry and 4 mech_infantrys moved from Rostov to Caucasus
4 fighters moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 infantry moved from Bryansk to Rostov
3 aaGuns, 5 artilleries and 16 infantry moved from Bryansk to Russia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : -0,17