@max334 no scram thanks
Giallo (Allies+14) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Japanese 1 armour moved from Timguska to Yenisey Japanese take Evenkiyskiy from Russians Japanese take Yenisey from Russians 1 infantry moved from Timguska to Yenisey 2 armour, 6 artilleries, 3 infantry, 1 marine and 1 mech_infantry moved from Burma to India 3 carriers, 3 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 5 carriers, 2 destroyers, 2 submarines and 2 transports moved from 20 Sea Zone to 35 Sea Zone 1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Malaya to 35 Sea Zone 3 fighters moved from Japan to 35 Sea Zone 3 fighters moved from 38 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Japan to 35 Sea Zone Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 4 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in India Japanese attack with 2 armour, 6 artilleries, 3 infantry, 1 marine and 1 mech_infantry British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 armour, 6 artilleries, 3 infantry, 1 marine and 1 mech_infantry in India, round 2 : 4/13 hits, 4.50 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese destroys 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 armour, 6 artilleries, 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 2 submarines, 3 tactical_bombers and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 submarine moved from 73 Sea Zone to 58 Sea Zone 1 infantry moved from Hunan to Anhwe 1 artillery moved from Anhwe to Hunan 1 infantry moved from Szechwan to Sikang 1 artillery moved from Sikang to Szechwan 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Kweichow to Yunnan 2 artilleries and 2 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Szechwan to Yunnan 1 artillery moved from Yunnan to Shan State 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Malaya to Shan State 3 artilleries and 3 infantry moved from Shan State to Burma 1 artillery and 1 infantry moved from Amur to Buryatia 2 infantry moved from Manchuria to Amur 2 bombers moved from Japan to Philippines Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 1 artillery, 4 fighters and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 77 PUs; end with 77 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50 UK_Pacific regular : -0.33
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Americans 1 armour moved from Iraq to Northwest Persia Americans take Northwest Persia from Germans 1 armour moved from Northwest Persia to Persia 2 armour, 7 bombers, 10 fighters and 1 mech_infantry moved from Iraq to Persia 4 fighters moved from Egypt to Persia Purchase Units - Americans Americans buy 6 fighters and 4 submarines; Remaining resources: 1 PUs; Combat - Americans Battle in Persia Americans attack with 3 armour, 7 bombers, 14 fighters and 1 mech_infantry Germans defend with 9 armour and 33 mech_infantrys; Italians defend with 1 armour, 2 artilleries, 1 factory_minor, 1 infantry and 3 mech_infantrys Americans roll dice for 3 armour, 7 bombers, 14 fighters and 1 mech_infantry in Persia, round 2 : 15/25 hits, 13,33 expected hits
Combat Hit Differential Summary :
Americans regular : 1,67
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15 hits…
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Keep the Italian tank but otherwise lose the Italians first, Max D. Let me know if you get into the tanks.
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Americans 1 armour moved from Iraq to Northwest Persia Americans take Northwest Persia from Germans 1 armour moved from Northwest Persia to Persia 2 armour, 7 bombers, 10 fighters and 1 mech_infantry moved from Iraq to Persia 4 fighters moved from Egypt to Persia Purchase Units - Americans Americans buy 6 fighters and 4 submarines; Remaining resources: 1 PUs; Combat - Americans Battle in Persia Americans attack with 3 armour, 7 bombers, 14 fighters and 1 mech_infantry Germans defend with 9 armour and 33 mech_infantrys; Italians defend with 1 armour, 2 artilleries, 1 factory_minor, 1 infantry and 3 mech_infantrys Americans roll dice for 3 armour, 7 bombers, 14 fighters and 1 mech_infantry in Persia, round 2 : 15/25 hits, 13,33 expected hits Italians roll dice for 10 armour, 2 artilleries, 1 infantry and 36 mech_infantrys in Persia, round 2 : 24/49 hits, 18,00 expected hits 3 mech_infantrys owned by the Italians, 3 armour owned by the Americans, 14 fighters owned by the Americans, 6 bombers owned by the Americans, 2 artilleries owned by the Italians, 9 mech_infantrys owned by the Germans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Persia Americans roll dice for 1 bomber in Persia, round 3 : 0/1 hits, 0,67 expected hits Italians roll dice for 10 armour and 24 mech_infantrys in Persia, round 3 : 15/34 hits, 13,00 expected hits 1 bomber owned by the Americans lost in Persia Italians win with 10 armour and 24 mech_infantrys remaining. Battle score for attacker is -187 Casualties for Americans: 3 armour, 7 bombers, 14 fighters and 1 mech_infantry Casualties for Germans: 9 mech_infantrys Casualties for Italians: 2 artilleries, 1 infantry and 3 mech_infantrys Non Combat Move - Americans 2 battleships, 5 carriers, 5 destroyers, 6 fighters, 13 submarines and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone 1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand 1 infantry, 1 mech_infantry and 1 transport moved from 51 Sea Zone to 30 Sea Zone 1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island 2 aaGuns moved from Western United States to Central United States 1 fighter moved from Western United States to Central United States 4 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 64 Sea Zone 1 infantry moved from Algeria to Tunisia Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Eastern United States: 2 aaGuns, 1 fighter and 1 mech_infantry EDIT: Removing units owned by Americans from Central United States: 2 aaGuns, 1 fighter and 1 mech_infantry EDIT: Turning off Edit Mode 1 fighter placed in Eastern United States 2 fighters placed in 101 Sea Zone 4 submarines placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 2 fighters placed in Iraq Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3 Americans collect 58 PUs (1 lost to blockades); end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Combat Move - British 1 mech_infantry moved from Eastern Persia to Persia 1 mech_infantry moved from West India to Persia 10 armour, 2 artilleries, 9 fighters and 8 mech_infantrys moved from Iraq to Persia 4 fighters moved from Egypt to Persia 1 battleship moved from 33 Sea Zone to 26 Sea Zone Purchase Units - British British buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 3 PUs; Combat - British Battle in Persia British attack with 10 armour, 2 artilleries, 13 fighters and 10 mech_infantrys Germans defend with 9 armour and 24 mech_infantrys; Italians defend with 1 armour and 1 factory_minor British roll dice for 10 armour, 2 artilleries, 13 fighters and 10 mech_infantrys in Persia, round 2 : 12/35 hits, 14,17 expected hits Italians roll dice for 10 armour and 24 mech_infantrys in Persia, round 2 : 11/34 hits, 13,00 expected hits 10 mech_infantrys owned by the British, 12 mech_infantrys owned by the Germans and 1 artillery owned by the British lost in Persia British roll dice for 10 armour, 1 artillery and 13 fighters in Persia, round 3 : 12/24 hits, 11,83 expected hits Italians roll dice for 10 armour and 12 mech_infantrys in Persia, round 3 : 9/22 hits, 9,00 expected hits 12 mech_infantrys owned by the Germans, 1 artillery owned by the British and 8 armour owned by the British lost in Persia British roll dice for 2 armour and 13 fighters in Persia, round 4 : 11/15 hits, 7,50 expected hits Italians roll dice for 10 armour in Persia, round 4 : 5/10 hits, 5,00 expected hits 9 armour owned by the Germans, 4 fighters owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Persia British win, taking Persia from Italians with 1 armour and 9 fighters remaining. Battle score for attacker is 14 Casualties for British: 9 armour, 2 artilleries, 4 fighters and 10 mech_infantrys Casualties for Germans: 9 armour and 24 mech_infantrys Casualties for Italians: 1 armour Non Combat Move - British 2 aaGuns, 3 artilleries and 7 infantry moved from West India to Eastern Persia 9 fighters moved from Persia to Iraq 1 armour moved from Belgian Congo to Egypt 1 cruiser, 1 destroyer and 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 fighter moved from 101 Sea Zone to Eastern United States Place Units - British 1 armour and 2 mech_infantrys placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,5,2,5,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1 British collect 25 PUs (8 lost to blockades); end with 28 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1,00 Italians regular : 6,00 British regular : 1,50
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Italians 2 artilleries and 1 infantry moved from Kazakhstan to Caucasus 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 2 fighters moved from 92 Sea Zone to Tunisia Purchase Units - Italians Italians buy 3 artilleries, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat - Italians Battle in Tunisia Italians attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tunisia, round 2 : 0/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tunisia, round 3 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Caucasus Italians attack with 2 artilleries and 1 infantry Russians defend with 1 infantry Italians roll dice for 2 artilleries and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Kazakhstan to Caucasus 1 armour moved from Timguska to Yenisey 1 carrier and 2 destroyers moved from 92 Sea Zone to 95 Sea Zone 1 aaGun and 9 infantry moved from Yugoslavia to Romania 1 carrier and 2 destroyers moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Tunisia to 96 Sea Zone Place Units - Italians 2 transports placed in 95 Sea Zone 3 artilleries and 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : -1.33 Russians regular : -0.33
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 3 fighters moved from 26 Sea Zone to Midway Purchase Units - ANZAC ANZAC buy 4 infantry; Remaining resources: 1 PUs; Combat - ANZAC Battle in Midway ANZAC attack with 1 artillery, 3 fighters and 1 infantry Japanese defend with 1 airfield and 2 infantry ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Midway, round 2 : 3/5 hits, 2,17 expected hits Japanese roll dice for 2 infantry in Midway, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the ANZAC lost in Midway ANZAC win, taking Midway from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 fighter and 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 2 fighters moved from Midway to 26 Sea Zone 3 submarines moved from 33 Sea Zone to 63 Sea Zone 1 destroyer moved from 33 Sea Zone to 63 Sea Zone 1 destroyer moved from 33 Sea Zone to 63 Sea Zone 4 cruisers and 2 destroyers moved from 33 Sea Zone to 26 Sea Zone Place Units - ANZAC 3 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Politics - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 transport EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,33 ANZAC regular : 0,83
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 13 Research Technology - Germans Combat Move - Germans 1 artillery and 1 infantry moved from Morocco to Algeria 2 fighters moved from Gibraltar to Algeria 2 tactical_bombers moved from 93 Sea Zone to Algeria 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 83 Sea Zone 2 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone 2 infantry moved from 82 Sea Zone to French West Africa 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 battleship and 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Algeria 2 infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Urals to Samara 1 armour moved from Urals to Archangel Germans take Vologda from Russians 4 mech_infantrys moved from Urals to Archangel 1 infantry moved from Belarus to Archangel 2 fighters moved from Novgorod to Ukraine 2 bombers moved from Novgorod to Samara 3 mech_infantrys moved from Belarus to Archangel 1 bomber moved from Samara to Volgograd 2 infantry moved from Kazakhstan to Volgograd Purchase Units - Germans Germans buy 6 artilleries and 19 infantry; Remaining resources: 0 PUs; Combat - Germans Battle in French West Africa Battle in Algeria Germans attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers Americans defend with 1 infantry Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Algeria, round 2 : 3/8 hits, 4.17 expected hits Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Algeria Germans win, taking French West Africa from Americans, taking Algeria from Americans with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Malta Germans attack with 1 artillery and 1 infantry British defend with 1 aaGun and 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Malta Germans win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Battle in Samara Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 armour, 1 infantry and 7 mech_infantrys Russians defend with 1 armour Germans roll dice for 1 armour, 1 infantry and 7 mech_infantrys in Archangel, round 2 : 3/9 hits, 1.83 expected hits Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Volgograd Germans attack with 1 bomber and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Germans roll dice for 1 bomber and 1 infantry in Volgograd, round 3 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 fighters and 2 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Germans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 fighters moved from Ukraine to Caucasus 1 bomber moved from Samara to Novgorod 3 aaGuns, 23 artilleries and 17 infantry moved from Kazakhstan to Caucasus 10 artilleries moved from Western Ukraine to Bessarabia 4 infantry moved from Western Ukraine to Bessarabia 6 artilleries moved from Western Ukraine to Eastern Poland 5 infantry moved from Poland to Eastern Poland 8 artilleries and 6 infantry moved from Belarus to Baltic States 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Novgorod to Archangel 3 artilleries moved from Novgorod to Archangel 2 artilleries and 5 infantry moved from Germany to Poland 1 infantry moved from Western Germany to Germany 1 bomber moved from Volgograd to Caucasus 2 submarines moved from 112 Sea Zone to 109 Sea Zone 3 fighters and 3 tactical_bombers moved from Algeria to 96 Sea Zone 3 carriers moved from 93 Sea Zone to 96 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 91 Sea Zone to 82 Sea Zone 1 fighter moved from Gibraltar to 82 Sea Zone 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 carrier and 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 2 fighters moved from 93 Sea Zone to 96 Sea Zone 1 fighter moved from 93 Sea Zone to Southern Italy Place Units - Germans 1 artillery and 1 infantry placed in Southern France 3 artilleries placed in Novgorod 2 artilleries and 8 infantry placed in Germany 10 infantry placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 1.83 Germans regular : 1.83 British regular : -0.33
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Not sure about the attack on Persia. -187 and +14. Perhaps you felt you needed to hope for a massive dicing, which didn’t really happen.
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 13 Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Russia to Vologda Russians take Vologda from Germans 1 infantry moved from Bryansk to Belarus Russians take Belarus from Italians 2 infantry moved from Tambov to Volgograd 5 fighters and 1 tactical_bomber moved from Russia to Volgograd Purchase Units - Russians Russians buy 3 artilleries and 4 infantry; Remaining resources: 1 PUs; Combat - Russians Battle in Volgograd Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/8 hits, 3,50 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 7 artilleries and 22 infantry moved from Tambov to Rostov 5 fighters and 1 tactical_bomber moved from Volgograd to Russia 8 artilleries moved from Bryansk to Rostov 8 infantry moved from Bryansk to Rostov 1 armour and 7 mech_infantrys moved from Bryansk to Rostov 2 artilleries moved from Bryansk to Rostov 3 artilleries moved from Russia to Bryansk 1 artillery moved from Bryansk to Rostov 2 artilleries moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 5 infantry moved from Bryansk to Rostov 5 infantry moved from Bryansk to Rostov 10 infantry moved from Russia to Bryansk 1 artillery moved from Bryansk to Rostov 5 infantry moved from Bryansk to Rostov Place Units - Russians 3 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : 0,67 Russians regular : 0,50
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@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
Not sure about the attack on Persia. -187 and +14. Perhaps you felt you needed to hope for a massive dicing, which didn’t really happen.
I had to choose a target, otherwise my units were useless there
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 13 Combat Move - Japanese 1 armour and 1 infantry moved from Yenisey to Yakut S.S.R. 1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R. 2 armour, 6 artilleries, 3 infantry, 1 marine and 1 mech_infantry moved from India to West India Japanese take West India from UK_Pacific 1 fighter moved from Japan to 25 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone 2 bombers moved from Philippines to Guam 1 artillery and 1 infantry moved from 21 Sea Zone to Guam Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 3 fighters, 7 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 25 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yakut S.S.R. Japanese attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Yakut S.S.R., round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Guam Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 airfield; ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Guam, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Guam Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Guam, round 3 : 4/4 hits, 2.00 expected hits Americans roll dice for 1 infantry in Guam, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam Japanese win, taking Guam from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Guam to Japan 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 carrier moved from 37 Sea Zone to 21 Sea Zone 2 fighters moved from Philippines to 21 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 submarines and 3 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone 3 artilleries and 3 infantry moved from Burma to India 2 artilleries and 2 infantry moved from Kwangsi to Yunnan 3 artilleries and 2 infantry moved from Yunnan to Szechwan 2 artilleries and 2 infantry moved from Shan State to Yunnan 1 infantry moved from Malaya to Shan State 1 armour moved from French Indo China to Szechwan 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 transport moved from 35 Sea Zone to 36 Sea Zone 9 carriers, 2 destroyers, 13 fighters, 2 submarines, 4 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Amur to Buryatia 1 submarine moved from 58 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone Place Units - Japanese 1 carrier, 3 fighters and 1 submarine placed in 6 Sea Zone Japanese undo move 1. 1 carrier, 2 fighters and 1 submarine placed in 6 Sea Zone 1 artillery and 2 infantry placed in India 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 1 artillery, 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 80 PUs; end with 81 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 0.67 Russians regular : -0.33
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Japan’s income is now over USA+ANZAC while UK_Pac and China are zero.
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@Giallo said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
Not sure about the attack on Persia. -187 and +14. Perhaps you felt you needed to hope for a massive dicing, which didn’t really happen.
I had to choose a target, otherwise my units were useless there
Not sure I agree. The denial of opportunities to the Axis may have justified keeping the units alive.
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 13 Combat Move - Americans 1 bomber moved from Queensland to 37 Sea Zone 1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java Purchase Units - Americans Americans buy 1 armour, 4 fighters, 3 infantry and 4 submarines; Remaining resources: 0 PUs; Combat - Americans Battle in Java Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 transport owned by the Japanese lost in 37 Sea Zone Americans win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 37 Sea Zone to Ceylon 1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 aaGuns moved from Central United States to Eastern United States 3 carriers, 2 destroyers and 6 submarines moved from 101 Sea Zone to 64 Sea Zone 1 destroyer moved from 64 Sea Zone to 50 Sea Zone 3 fighters moved from 101 Sea Zone to Western United States 2 fighters moved from Eastern United States to Western United States 3 carriers, 2 destroyers and 6 submarines moved from 64 Sea Zone to 28 Sea Zone Place Units - Americans 1 armour and 2 fighters placed in Iraq 3 infantry placed in Eastern United States 4 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3 Americans collect 59 PUs (1 lost to blockades); end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Combat Move - British 3 artilleries and 7 infantry moved from Eastern Persia to Persia 1 fighter moved from Eastern United States to Iceland 1 armour moved from Persia to Iraq 9 fighters moved from Iraq to Egypt 1 cruiser and 1 destroyer moved from 71 Sea Zone to 72 Sea Zone 1 transport moved from 71 Sea Zone to 72 Sea Zone Purchase Units - British British buy 1 armour, 3 artilleries and 2 mech_infantrys; Remaining resources: 2 PUs; Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 1 artillery and 1 infantry EDIT: Adding units owned by British to Rhodesia: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 2 aaGuns moved from Eastern Persia to Persia Place Units - British 3 artilleries placed in Persia 1 armour and 2 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,4,1,6,4,3,6,5,6 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,6,3,1,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5 British collect 21 PUs (12 lost to blockades); end with 23 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0,33
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 13 Combat Move - Italians 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 2 fighters moved from 96 Sea Zone to Crete 2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria 2 artilleries and 1 infantry moved from Caucasus to Northwest Persia Italians take Northwest Persia from Americans Purchase Units - Italians Italians buy 1 bomber and 5 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Syria Battle in Crete Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 2 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Crete, round 2 : 0/4 hits, 1.67 expected hits British roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Crete Italians roll dice for 1 artillery and 2 fighters in Crete, round 3 : 2/3 hits, 1.33 expected hits British roll dice for 2 infantry in Crete, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Crete Italians win, taking Syria from Americans, taking Crete from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians 2 fighters moved from Crete to 99 Sea Zone 1 carrier and 2 destroyers moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia 1 aaGun and 9 infantry moved from Romania to Bessarabia 1 aaGun moved from Caucasus to Northwest Persia Place Units - Italians 1 bomber placed in Southern Italy 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 British regular : -0.33
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 13 Combat Move - ANZAC 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Purchase Units - ANZAC ANZAC buy 4 infantry; Remaining resources: 2 PUs; Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC roll dice for 1 artillery in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Place Units - ANZAC 3 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : 0,33
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 14 Research Technology - Germans Combat Move - Germans 2 infantry moved from Caucasus to Volgograd 1 bomber moved from Caucasus to Volgograd 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 6 artilleries and 5 infantry moved from Eastern Poland to Belarus 8 artilleries and 6 infantry moved from Baltic States to Belarus 1 infantry moved from Bessarabia to Western Ukraine 5 artilleries and 1 infantry moved from Novgorod to Belarus 1 infantry moved from Archangel to Vologda 1 bomber moved from Novgorod to Vologda 1 armour moved from Archangel to Belarus Germans take Smolensk from Russians 3 artilleries, 1 infantry and 7 mech_infantrys moved from Archangel to Belarus 1 bomber moved from Western Germany to Western Ukraine 2 infantry moved from French West Africa to 82 Sea Zone 2 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone 2 infantry moved from 71 Sea Zone to Union of South Africa Purchase Units - Germans Germans buy 3 artilleries, 2 fighters and 15 infantry; Remaining resources: 0 PUs; Combat - Germans Battle in Union of South Africa Battle in Western Ukraine Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Union of South Africa from British with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 bomber and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 armour, 22 artilleries, 13 infantry and 7 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 22 artilleries, 13 infantry and 7 mech_infantrys in Belarus, round 2 : 12/43 hits, 14.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 armour, 22 artilleries, 13 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Vologda, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Vologda to Novgorod 1 bomber moved from Western Ukraine to Novgorod 1 bomber moved from Volgograd to Novgorod 2 artilleries and 5 infantry moved from Poland to Eastern Poland 12 artilleries moved from Bessarabia to Eastern Poland 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 artilleries and 9 infantry moved from Germany to Poland 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria 4 infantry moved from Western Germany to Northern Italy 6 infantry moved from Western Germany to Germany 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery and 1 infantry moved from Algeria to Tunisia 1 artillery, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers moved from 99 Sea Zone to Syria 2 fighters moved from Caucasus to Syria 3 aaGuns, 23 artilleries and 15 infantry moved from Caucasus to Northwest Persia 2 fighters and 1 tactical_bomber moved from Southern Italy to Syria 1 carrier, 1 destroyer and 2 fighters moved from 82 Sea Zone to 71 Sea Zone Place Units - Germans 3 artilleries placed in Novgorod 10 infantry placed in Germany 2 fighters and 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Russians regular : 1.33 Germans regular : -3.00
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I kind of think you needed to make that break for Berlin you were threatening a couple of turns ago.
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 14 Combat Move - Russians 1 infantry moved from Rostov to Caucasus Russians take Caucasus from Italians 1 infantry moved from Rostov to Volgograd 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 3 mech_infantrys moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 4 fighters moved from Russia to Volgograd Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 4 fighters, 1 infantry and 3 mech_infantrys Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 4 fighters, 1 infantry and 3 mech_infantrys in Volgograd, round 2 : 2/8 hits, 2,67 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 4 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Smolensk from Germans to Russians EDIT: Turning off Edit Mode 1 infantry moved from Russia to Smolensk 1 armour, 21 artilleries, 44 infantry and 4 mech_infantrys moved from Rostov to Caucasus 4 fighters moved from Volgograd to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 2 infantry moved from Bryansk to Rostov 3 aaGuns, 5 artilleries and 16 infantry moved from Bryansk to Russia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : -0,17