Map Option “Convoy Blockades Roll Dice For Cost” is unchecked, so surface ships with attack capability and planes will always cause loss of 1 PU and subs 2 PU. This way especially non-combat edits after end of turn are assisted.
Farmboy (X) vs Amon Sul (A+16)
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wait i ll make a little ncm with usa
i missed that my anzac ships can move
1 fig to wus back, instead sz 30
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TripleA Manual Gamesave Post: UK_Pacific round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Turning on Edit Mode EDIT: Changing PUs for Americans from 106 to 112 EDIT: Turning off Edit Mode Americans buy 3 bombers, 1 mech_infantry and 6 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 cruiser moved from 99 Sea Zone to 98 Sea Zone Americans take 98 Sea Zone from Italians 1 carrier moved from 99 Sea Zone to 98 Sea Zone 6 fighters moved from Iraq to 99 Sea Zone 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in 99 Sea Zone British loiter and taunt; Americans attack with 1 destroyer, 7 fighters and 2 transports Italians defend with 1 submarine Americans roll dice for 1 destroyer, 7 fighters and 2 transports in 99 Sea Zone, round 2 : 2/8 hits, 3.83 expected hits Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 99 Sea Zone Americans win with 1 destroyer, 7 fighters and 2 transports remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 4 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 4 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Germans, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -17 Casualties for Americans: 1 artillery, 1 fighter and 3 infantry Casualties for Germans: 2 infantry Battle in Holland Belgium Americans attack with 2 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Holland Belgium 2 fighters moved from Holland Belgium to United Kingdom 1 carrier moved from 92 Sea Zone to 110 Sea Zone 7 fighters moved from 99 Sea Zone to Iraq EDIT: 2 transports moved from 99 Sea Zone to 98 Sea Zone EDIT: 1 infantry and 1 mech_infantry moved from Crete to Trans-Jordan 1 mech_infantry moved from Tobruk to Egypt 1 mech_infantry moved from Tunisia to Morocco 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 11 Sea Zone 1 submarine moved from 101 Sea Zone to 28 Sea Zone 1 destroyer moved from 10 Sea Zone to 13 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 30 Sea Zone 7 carriers, 2 destroyers, 9 fighters, 4 submarines and 2 tactical_bombers moved from 55 Sea Zone to 30 Sea Zone 1 bomber moved from Western United States to Queensland 1 infantry moved from New South Wales to Queensland 1 mech_infantry moved from Northwest Persia to Iraq 1 submarine moved from 33 Sea Zone to 30 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 submarine moved from 92 Sea Zone to 105 Sea Zone 1 fighter moved from Gibraltar to Mexico 1 submarine moved from 101 Sea Zone to 64 Sea Zone 2 fighters moved from Western United States to 30 Sea Zone Place Units - Americans 3 bombers, 1 mech_infantry and 6 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Kansu to Hunan 1 artillery moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Yunnan to Burma 1 fighter moved from Hunan to Yunnan Place Units - Chinese 4 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Yunnan: 1 infantry EDIT: Adding units owned by Chinese to Kweichow: 1 infantry EDIT: Turning off Edit Mode Purchase Units - British British buy 1 destroyer and 3 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 5 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - British Battle in Normandy Bordeaux British attack with 5 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 5 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 5 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 3 infantry remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 aaGun moved from United Kingdom to Normandy Bordeaux 1 submarine moved from 92 Sea Zone to 110 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 2 battleships, 1 carrier and 2 cruisers moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from West India to India 1 infantry moved from Burma to India 1 aaGun moved from Yunnan to Burma 1 infantry moved from Trans-Jordan to Iraq Place Units - British 3 fighters placed in Iraq 1 destroyer placed in 110 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery and 3 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from Trans-Jordan: 1 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to Crete: 1 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 1 aaGun EDIT: Adding units owned by British to United Kingdom: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 30 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to Western United States: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : -3.00 Japanese regular : -0.33 Italians regular : -0.17 Germans regular : 2.33 British regular : 0.33
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the last map is the final one
italy may go
cheers
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of course
take the time u need
no need to hasten
cheers
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Axis
AlliesPUs
227
104Production
172
93Units
346
265TUV
2613
1812
(+801)VCs
9
10 -
sorry,
Allies
Axis -
USA 1088
Japan 836
Germany 827
UK 653 (713) -
Units
Germany 147
USA 111
Russia 95
Japan 95
Uk 80 (83)
ANZAC 30
China 24
Italy 23 -
PUs
USA 93
Germany 61
UK 44
Russia 43
Japan 39
ANZAC 20
China 14
UK Pacific 13
Italy 4 -
I will concede here. I thought there was a slight chance that I might have a better than 0% chance of holding Hawaii for 2 more turns, and of taking India (Not with the Germans alone but with the Japanese coming down to attack after). But you’ve definitely blocked that.
Very well played @Amon-Sul. I look forward to the rematch (down the road).
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Thanks. I was ready to build an AB in NT and pull anzac figs there, and block W India with AnZAC tac.
I think i played a very good game from the start.
I was able to surprise U and to block U on all sides.
As for the rematch, i would like to play the axis, I was strongly defeated last time in our game, I think I have the place for improvement.
Where would U like Ur 16 IpC bid?
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Grats Amon!
Taking down Farmboy’s Axis is a big accomplishment. I assume you may have caught him on the wrong foot with your aggressive anti-Japan strategy in the beginning. Like I caught you on the wrong foot when I DOWed with Japan in turn 2 nevertheless.
This Allied strategy has to rely on avoiding Germany becoming an unstoppable juggernaut which seemed to have worked in this game.But brace yourself. This will not be easy to repeat. In case of a rematch, Farmboy will come up with something against your strategy, I am certain about that:D
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@JDOW said in Farmboy (X) vs Amon Sul (A+16):
Grats Amon!
Taking down Farmboy’s Axis is a big accomplishment. I assume you may have caught him on the wrong foot with your aggressive anti-Japan strategy in the beginning. Like I caught you on the wrong foot when I DOWed with Japan in turn 2 nevertheless.
This Allied strategy has to rely on avoiding Germany becoming an unstoppable juggernaut which seemed to have worked in this game.But brace yourself. This will not be easy to repeat. In case of a rematch, Farmboy will come up with something against your strategy, I am certain about that:D
Thanks.
Well i played a focused and strong game from the beginning, also had some slight help with the dice in the beginning, but I think the win was well deserved.
But, Farmboy is as myself more of an allied dude.
Nonethelles he is high tier E, so this big win is realy important for me.
I personally think that there is a (big) space in contesting Japan early on and I wont stop persuading this strategies in the future.
Japan starts the game with lack of money, small ships (dds, tranies, subs), ACs and (even) land units.
Once Yunan superfortress is established it id hard for Japan to come back in to the game.
If the allies secure Moscow, it is more or less the open road to victory.
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This is a belated comment but was just going to say that the win was certainly well deserved. I was over confident at first, and then was in trouble pretty early.
The challenge of Amon’s approach is that he also puts a lot of allied air in china and the mid east very early which meant that I never really had a chance to take advantage of the units he pulled away from Moscow.
I did have more options with Germany. Had I had a more single minded focus on Moscow or on getting fast movers into the middle east, maybe I would have had more success. Or alternatively, I could have put more energy into messing with the UK. I did spend a lot of German income trying to keep Italy in the game, but not enough. So I either needed to double down on that or (more likely) abandon Italy’s fleet earlier. A G2 is an option as well and I would have liked to have seen how your game played out with better dice for Amon.
But I think the real key is how one plays Japan. I waited to J4 for the DOW to give Germany/Italy more of a free hand. In hindsight, I think that was a mistake because I let him dictate the play in the pacific.
Definitely looking forward to the rematch.
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@farmboy said in Farmboy (X) vs Amon Sul (A+16):
The challenge of Amon’s approach is that he also puts a lot of allied air in china and the mid east very early which meant that I never really had a chance to take advantage of the units he pulled away from Moscow.
I am not sure i quite get this.
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Oh, I suppose U mean about my allied figs going to Moscow?
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@Amon-Sul yeah. I never had much of a chance to take Moscow because by the time I got close, you already had a ton of allied fighters within reach. It more than make up for the Soviet units in China.
And different choices with Germany may have improved my chances, but it was Japan’s play that let you get much of that air in range.
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@farmboy said in Farmboy (X) vs Amon Sul (A+16):
@Amon-Sul yeah. I never had much of a chance to take Moscow because by the time I got close, you already had a ton of allied fighters within reach. It more than make up for the Soviet units in China.
And different choices with Germany may have improved my chances, but it was Japan’s play that let you get much of that air in range.
Yep, NW Persia (later Iraq) and Yunnan - India.
My dream is a Yunnan airbase :)
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And it is great when U can strike sz 97 from Moscow with British planes. U can reach Yunnan too.
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@farmboy said in Farmboy (X) vs Amon Sul (A+16):
@Amon-Sul yeah. I never had much of a chance to take Moscow because by the time I got close, you already had a ton of allied fighters within reach. It more than make up for the Soviet units in China.
And different choices with Germany may have improved my chances, but it was Japan’s play that let you get much of that air in range.
It was Japan play, and it was allied play. My NT dudes really helped.