TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery and 1 infantry moved from Anhwe to Kiangsi
3 artilleries and 11 infantry moved from Anhwe to Hunan
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 3 artilleries and 11 infantry
Japanese defend with 2 infantry
Chinese roll dice for 3 artilleries and 11 infantry in Hunan, round 2 : 2/14 hits, 3.33 expected hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Anhwe
1 infantry placed in Szechwan
1 infantry placed in Kweichow
Chinese undo move 1.
Chinese undo move 3.
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67
Japanese regular : 1.67
and of course Germany scored 2 hits in Persia xd
but the brits showed their power in Shan State. Bridge over Kwai river victory :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 88 to 90
EDIT: Turning off Edit Mode
Americans buy 1 airfield, 1 bomber, 4 fighters, 1 harbour and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Northern Territory to 55 Sea Zone
1 battleship and 1 marine moved from 55 Sea Zone to 57 Sea Zone
1 battleship and 1 marine moved from 57 Sea Zone to 41 Sea Zone
Americans take 41 Sea Zone from Japanese
1 marine moved from 41 Sea Zone to Sumatra
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery and 1 transport moved from 55 Sea Zone to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone
1 infantry, 1 submarine and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
2 fighters moved from Tobruk to 99 Sea Zone
1 fighter moved from Gibraltar to 99 Sea Zone
1 fighter moved from Gibraltar to Malta
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
2 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
3 infantry and 1 mech_infantry moved from 96 Sea Zone to Malta
Combat - Americans
Battle in Borneo
Battle in Crete
Battle in Paulau Island
Battle in Sumatra
Battle in Marianas
Battle in 35 Sea Zone
Americans attack with 2 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines and 1 transport in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking Borneo from Japanese, taking Crete from Italians, taking Paulau Island from Japanese, taking Sumatra from Japanese, taking Marianas from Japanese, taking 35 Sea Zone from Japanese with 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Battle in Malta
Americans attack with 1 fighter, 3 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 infantry
Americans roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Malta, round 2 : 1/5 hits, 1.17 expected hits
Italians roll dice for 1 armour and 1 infantry in Malta, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Malta
Americans win, taking Philippines from Japanese, taking Malta from Italians with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 41 Sea Zone
7 carriers, 2 destroyers, 3 fighters, 5 submarines and 2 tactical_bombers moved from 55 Sea Zone to 57 Sea Zone
7 carriers, 2 destroyers, 3 fighters, 5 submarines and 2 tactical_bombers moved from 57 Sea Zone to 41 Sea Zone
1 infantry moved from Northern Territory to South Australia
1 destroyer moved from 32 Sea Zone to 30 Sea Zone
2 fighters moved from 99 Sea Zone to Iraq
1 fighter moved from 99 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
2 mech_infantrys moved from Algeria to Tunisia
1 mech_infantry moved from Tunisia to Libya
EDIT: 1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 carriers moved from 91 Sea Zone to 104 Sea Zone
4 transports moved from 106 Sea Zone to 101 Sea Zone
4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 103 Sea Zone
1 carrier moved from 92 Sea Zone to 104 Sea Zone
3 fighters moved from India to Iraq
1 armour moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
Place Units - Americans
1 harbour placed in Libya
4 fighters placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 bomber placed in Western United States
1 airfield placed in Johnston Island
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery and 1 infantry moved from Anhwe to Kiangsi
3 artilleries and 11 infantry moved from Anhwe to Hunan
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 3 artilleries and 11 infantry
Japanese defend with 2 infantry
Chinese roll dice for 3 artilleries and 11 infantry in Hunan, round 2 : 2/14 hits, 3.33 expected hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Anhwe
1 infantry placed in Szechwan
1 infantry placed in Kweichow
Chinese undo move 1.
Chinese undo move 3.
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs
Purchase Units - British
British buy 2 aaGuns, 1 airfield and 1 fighter; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 13 PUs;
Combat Move - British
2 units repaired.
2 infantry moved from Iraq to Persia
5 fighters and 2 tactical_bombers moved from Iraq to Persia
1 bomber moved from Iraq to Persia
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Burma to Shan State
Combat - British
Battle in Holland Belgium
Battle in Persia
British attack with 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
British roll dice for 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers in Persia, round 2 : 5/10 hits, 4.83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 2/2 hits, 0.83 expected hits
1 armour owned by the Germans, 1 mech_infantry owned by the Germans, 1 fighter owned by the British and 1 infantry owned by the British lost in Persia
British win, taking Holland Belgium from Germans, taking Persia from Germans with 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for British: 1 fighter and 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
3 armour and 11 mech_infantrys moved from Eastern Persia to Iraq
1 bomber, 4 fighters and 2 tactical_bombers moved from Persia to Iraq
2 transports moved from 92 Sea Zone to 104 Sea Zone
1 destroyer and 1 submarine moved from 106 Sea Zone to 104 Sea Zone
1 submarine moved from 71 Sea Zone to 81 Sea Zone
3 aaGuns and 2 infantry moved from Burma to India
2 aaGuns moved from Anhwe to Hunan
Place Units - British
2 aaGuns, 1 airfield and 1 fighter placed in Iraq
Turn Complete - British
British collect 38 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 24 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67
Americans regular : 0.67
Italians regular : 0.17
Japanese regular : 0.33
Germans regular : 1.17
British regular : 0.83
PUs
251
150
Production
170
95
Units
385
271
TUV
2697
1841
VCs
11
8
But it needs to be said UK saved 2 IPC this round, and UK Pacific the entire income (13 IPC), so it would be 236 without that money, but still I think my PB Allied income (without neutral territories definitely).
But farmboy still alive, strong and dangerous.
The great game continues…
I forgot the UK mech in Rostov.
I am on mobile now.
If its not problem i ll move it after Italy s turn.
If it affects Italy much, ok, then let me know.
Anyway i ll try to brainstorm it ASAP and write it down here.
Cheers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 9 PUs;
Combat Move - Italians
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from Greece to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from British
1 armour and 1 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Southern Italy to Crete
1 bomber moved from Southern Italy to Caucasus
Combat - Italians
Battle in Persia
Italians attack with 1 armour and 1 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Persia
Italians win, taking Persia from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Crete
Italians attack with 1 fighter and 1 marine
Americans defend with 1 infantry
Italians roll dice for 1 battleship in Crete, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Crete
Italians win, taking Crete from Americans with 1 fighter and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Crete to Greece
1 bomber moved from Caucasus to Greece
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Italians collect 4 PUs (10 lost to blockades); end with 13 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 1.83
Russians regular : 0.67
British regular : 0.67
The game didn’t allow me to pick up and move that Marine from Italy for some reason so I moved it to Greece
@Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):
@JDOW said in Farmboy (X) vs Amon Sul (A+16):
Yeah, he kept everything together which was key for this turn. Such turns are the reason why it is so hard to make progress against Japan. If Japan wants to protect a territory, they just park a bunch of their abundant planes or fleet there and out of sudden, this territory is an impenetrable fortress
I like to see how the top players use this all around abilities that axis have. It takes a lot of skill, but even when pressured Germany and Japan can move a lot of units in all directions.
I am an allied player fan, axis are my weaker side, so i like to watch and learn from the best.
Like you, I think I am a better player with allies. I think this is a pretty strong allied strategy you are taking thought. I would have liked to have seen it play out against @JDOW without the unlikely allied dice (or against Adam or AD).
I think JDOW’s choice of a G2 dow was a good one in response to the strategy, its one that anticipates your plan since a G2 dow requires some G1 decisions. I’m trying to think through what I might do differently in the event you do this on R1 again and I don’t anticipate it.
I was somewhat overconfident at first, because I thought if you really committed to it I was going to walk over Moscow on G6 or G7. That clearly didn’t happen and you set up well to save Moscow with air if you needed. I typically play a G3/ J1 or J3 game now. Because of your choices I went for a J4. I’m now thinking that in doing so, I surrendered the initiative to you. Not sure, but I wonder if I would have mounted a better challenge with a J1 or 2 so that ANZAC and UK pacific were contained early (even if that meant letting China and Russia hold Yunnan)
I am at work,
but i ll try to play ANZAC now.
before Italy s move, my first idea was to move the mech to Kazakstan.
So i ll proceed with that.
I cant brainstorm anything better.
ok
one cm only
Round: 9
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from Rostov: 1 mech_infantry
EDIT: Adding units owned by British to Kazakhstan: 1 mech_infantry
EDIT: Turning off Edit Mode
ANZAC buy 1 armour and 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Iraq to Persia
3 fighters moved from Rostov to Persia
[dice 2d6]
[dice 3d6]
vs
[dice 1d6]
2d6: 1, 3
3d6: 1, 2, 3
1d6: 2
4 -1 for me , man, bunch of hits :)
in local mode ur tank dude missed,
so i ll move out one of my inf in edit
this was a sloppy turn for me here in that I forgot until after I finished Italy that anzac could take it back. Not sure if it would have made much difference in the end to my move, but annoying that I hadn’t planned on that.
Game History
Round: 9
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from Rostov: 1 mech_infantry
EDIT: Adding units owned by British to Kazakhstan: 1 mech_infantry
EDIT: Turning off Edit Mode
ANZAC buy 1 armour and 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Iraq to Persia
3 fighters moved from Rostov to Persia
Combat - ANZAC
Battle in Persia
ANZAC attack with 3 fighters and 2 infantry
Italians defend with 1 armour and 1 factory_minor
ANZAC win, taking Persia from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Persia: 1 infantry
EDIT: Turning off Edit Mode
1 aaGun moved from Northern Territory to South Australia
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
1 cruiser, 2 destroyers and 2 submarines moved from 55 Sea Zone to 57 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 57 Sea Zone to 41 Sea Zone
3 fighters moved from Persia to Iraq
3 fighters moved from 41 Sea Zone to Iraq
Place Units - ANZAC
1 armour and 2 fighters placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
ANZAC collect 12 PUs (1 lost to blockades); end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Northern Territory : 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
South Australia : 1 aaGun
Dutch New Guinea : 1 flag
41 Sea Zone : 1 cruiser, 2 destroyers, 2 submarines and 2 tactical_bombers
54 Sea Zone : 1 transport
Syria : 1 flag
Iraq : 6 fighters
Persia : 1 flag, 1 factory_minor and 1 infantry