Giallo (Allies+14) vs Simon33 (Axis) BM3

  • '19 '17 '16

    That SZ46 battle was amazing. Really not my day there.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 4
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 26 Sea Zone
            1 fighter moved from Queensland to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 55 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Trans-Jordan
                ANZAC attack with 2 infantry
                Italians defend with 1 artillery
                    ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 infantry in Trans-Jordan, round 4 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 infantry in Trans-Jordan, round 5 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 5 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 infantry in Trans-Jordan, round 6 : 1/2 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 6 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Trans-Jordan
                ANZAC win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter moved from 55 Sea Zone to Queensland
            1 fighter moved from 46 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 cruiser and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : -1,67
    Japanese regular : -0,33
    ANZAC regular : -0,50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            6 armour and 3 mech_infantrys moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 infantry moved from Ukraine to Western Ukraine
            2 bombers moved from Baltic States to Western Ukraine
            1 mech_infantry moved from Baltic States to Archangel
                  Germans take Archangel from Russians
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 fighter and 3 tactical_bombers moved from Baltic States to Western Ukraine
    
        Purchase Units - Germans
            Germans buy 7 artilleries, 1 bomber, 1 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers
                Russians defend with 1 mech_infantry
                    Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers in Western Ukraine, round 2 : 4/7 hits, 3.67 expected hits
                    Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            2 artilleries and 9 infantry moved from Ukraine to Bessarabia
            1 artillery moved from Romania to Eastern Poland
            2 mech_infantrys moved from Poland to Belarus
            3 aaGuns, 3 armour, 18 artilleries, 18 infantry and 7 mech_infantrys moved from Baltic States to Belarus
            2 bombers moved from Western Ukraine to Western Germany
            1 infantry moved from Poland to Eastern Poland
            1 fighter and 3 tactical_bombers moved from Western Ukraine to Belarus
            1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Belarus
            6 infantry moved from Karelia to Novgorod
            1 infantry moved from Vyborg to Novgorod
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            8 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to Germany
            1 fighter moved from Western Germany to Belarus
            1 submarine moved from 110 Sea Zone to 113 Sea Zone
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            1 artillery and 1 infantry placed in Germany
            3 artilleries placed in Novgorod
            3 artilleries placed in France
            1 bomber and 4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 0.33
    

    Savegame

  • '19 '17 '16

    Bit of a blow that you took T-J. I guess I gambled and lost there. Maybe shouldn’t have gambled.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 5
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Rostov
            2 mech_infantrys moved from Tambov to Volgograd
            1 fighter moved from Russia to Western Ukraine
            2 armour and 8 mech_infantrys moved from Tambov to Volgograd
            1 tactical_bomber moved from Bryansk to Western Ukraine
            2 fighters moved from Russia to Rostov
            1 fighter moved from Russia to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
    
        Purchase Units - Russians
            Russians buy 2 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/5 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 2 armour and 10 mech_infantrys
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 armour and 10 mech_infantrys in Volgograd, round 2 : 2/12 hits, 2,67 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 armour and 10 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 2 fighters and 1 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 1/3 hits, 1,17 expected hits
                    Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
            2 fighters moved from Rostov to Russia
            6 infantry moved from Novosibirsk to Samara
            2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
            2 artilleries moved from Bryansk to Tambov
            1 aaGun moved from Bryansk to Tambov
            3 aaGuns moved from Bryansk to Russia
            18 artilleries and 20 infantry moved from Bryansk to Russia
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - Russians
            2 fighters and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Germans regular : 0,33
    Russians regular : 0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:

    Bit of a blow that you took T-J. I guess I gambled and lost there. Maybe shouldn’t have gambled.

    I believe it’s the only way to combine uk pac us and anzac and where possible attack japan even with heavy losses. As the attacker you can always pick a weak spot, also if you attack you can always blow of the attack. And in this case I could buy new units for anzac in the same sz. For TJ, is it a gamble…

  • '19 '17 '16

    Well if I hadn’t have retreated the overland inf you would have had to attack 2 units with 2 inf. That’s a low % attack.

  • '21 '20 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:

    Well if I hadn’t have retreated the overland inf you would have had to attack 2 units with 2 inf. That’s a low % attack.

    True, but I stil would have tried

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 5
    
        Combat Move - Japanese
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 mech_infantry moved from Malaya to Burma
            1 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Shan State to Burma
            1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Yunnan to Burma
            1 armour moved from French Indo China to Burma
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            2 artilleries and 2 infantry moved from 38 Sea Zone to Burma
            2 infantry and 1 marine moved from New Guinea to Dutch New Guinea
                  Japanese take Dutch New Guinea from ANZAC
            2 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 4 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Siberia
            Battle in Burma
                Japanese attack with 3 armour, 9 artilleries, 9 infantry and 3 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 3 armour, 9 artilleries, 9 infantry and 3 mech_infantrys in Burma, round 2 : 6/24 hits, 8.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Siberia from Russians, taking Burma from UK_Pacific with 3 armour, 9 artilleries, 9 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Hunan to Yunnan
            1 aaGun moved from Yunnan to Burma
            1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
            1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            3 tactical_bombers moved from French Indo China to Malaya
            1 fighter moved from 6 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from Japan to French Indo China
            1 carrier, 1 destroyer and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            2 fighters moved from New Guinea to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            2 submarines moved from 39 Sea Zone to 38 Sea Zone
            2 bombers moved from French Indo China to Malaya
    
        Place Units - Japanese
            1 armour, 1 artillery and 1 infantry placed in Malaya
            2 infantry and 1 mech_infantry placed in French Indo China
            1 armour and 4 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2.00
    UK_Pacific regular : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 5
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 units repaired.
            1 armour moved from Kenya to Egypt
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 infantry moved from French Guiana to 88 Sea Zone
            1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Algeria
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            3 submarines moved from 92 Sea Zone to 97 Sea Zone
            5 bombers moved from Gibraltar to 97 Sea Zone
            1 fighter moved from Gibraltar to 98 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Java
            Battle in Celebes
            Battle in Algeria
            Battle in 98 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 submarine and 1 transport
                1 submarine owned by the Italians Submerged
                    Americans roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 transport owned by the Italians lost in 98 Sea Zone
                Americans win, taking Java from Japanese, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    

    Combat Hit Differential Summary :

    Americans regular : -0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    scramble 97?

  • '19 '17 '16

    Not at my computer, but is that right? You have already rolled the battles. Did usa attack 97?

  • '21 '20 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:

    Not at my computer, but is that right? You have already rolled the battles. Did usa attack 97?

    not yet, it’s the next battle. I didn’t think you wanted to scramble attacking with 3 subs and 5 bombers

  • '21 '20 '19 '18 '17 '16

    @Giallo said in Giallo (Allies+14) vs Simon33 (Axis) BM3:

    @simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:

    Not at my computer, but is that right? You have already rolled the battles. Did usa attack 97?

    not yet, it’s the next battle. I didn’t think you wanted to scramble attacking with 3 subs and 5 bombers

    But then I thought just lets ask to be sure

  • '19 '17 '16

    Right. No scramble.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 5
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 units repaired.
            1 armour moved from Kenya to Egypt
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 infantry moved from French Guiana to 88 Sea Zone
            1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Algeria
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            3 submarines moved from 92 Sea Zone to 97 Sea Zone
            5 bombers moved from Gibraltar to 97 Sea Zone
            1 fighter moved from Gibraltar to 98 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Java
            Battle in Celebes
            Battle in Algeria
            Battle in 98 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 submarine and 1 transport
                1 submarine owned by the Italians Submerged
                    Americans roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 transport owned by the Italians lost in 98 Sea Zone
                Americans win, taking Java from Japanese, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 97 Sea Zone
                Americans attack with 5 bombers and 3 submarines
                Italians defend with 1 cruiser and 1 destroyer
                    Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    Americans roll dice for 5 bombers in 97 Sea Zone, round 2 : 2/5 hits, 3,33 expected hits
                    Italians roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone
                Americans win, taking 97 Sea Zone from Neutral with 5 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 2 submarines
                Casualties for Italians: 1 cruiser and 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 98 Sea Zone to Egypt
            5 bombers moved from 97 Sea Zone to Egypt
            1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 7 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 carrier, 2 destroyers, 1 fighter and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 fighters and 2 tactical_bombers placed in Western United States
            2 destroyers and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Kansu to Hopei
            4 infantry moved from Suiyuyan to Chahar
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 4 infantry in Chahar, round 3 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 4 infantry in Chahar, round 4 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 4 infantry in Chahar, round 5 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 4 infantry in Chahar, round 6 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 4 infantry in Chahar, round 7 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            2 fighters moved from Anglo Egyptian Sudan to Syria
            2 fighters moved from Persia to Syria
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 fighter moved from Egypt to 98 Sea Zone
            1 fighter moved from Egypt to Syria
            3 mech_infantrys moved from Egypt to Syria
            1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour moved from Tanganyika Territory to Ethiopia
                  British take Ethiopia from Italians
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Iraq
            2 fighters moved from India to Iraq
    
        Purchase Units - British
            British buy 1 fighter and 6 mech_infantrys; Remaining resources: 4 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Italians defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Italians: 1 submarine
            Battle in Iraq
                British attack with 2 fighters and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 2 fighters and 1 infantry in Iraq, round 2 : 0/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 fighters and 1 infantry in Iraq, round 3 : 1/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
                British win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Syria
                British attack with 5 fighters and 3 mech_infantrys
                Italians defend with 1 bomber, 2 fighters and 1 infantry
                    British roll dice for 5 fighters and 3 mech_infantrys in Syria, round 2 : 3/8 hits, 3,00 expected hits
                    Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Syria, round 2 : 2/4 hits, 1,83 expected hits
                    2 mech_infantrys owned by the British, 1 bomber owned by the Italians, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Syria
                    British roll dice for 5 fighters and 1 mech_infantry in Syria, round 3 : 3/6 hits, 2,67 expected hits
                    Italians roll dice for 1 fighter in Syria, round 3 : 1/1 hits, 0,67 expected hits
                    1 mech_infantry owned by the British and 1 fighter owned by the Italians lost in Syria
                British win with 5 fighters remaining. Battle score for attacker is 23
                Casualties for British: 3 mech_infantrys
                Casualties for Italians: 1 bomber, 2 fighters and 1 infantry
    
        Non Combat Move - British
            1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from Alexandria to Egypt
            1 fighter moved from 98 Sea Zone to Egypt
            1 fighter moved from Syria to Egypt
            1 fighter moved from Iraq to Northwest Persia
            1 fighter moved from Iraq to Trans-Jordan
            1 fighter moved from Syria to Egypt
            1 fighter moved from Syria to Egypt
            1 fighter moved from Syria to Trans-Jordan
            1 fighter moved from Syria to Trans-Jordan
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 109 Sea Zone to 118 Sea Zone
            3 aaGuns, 6 artilleries and 18 infantry moved from India to West India
    
        Place Units - British
            3 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -2,67
    Americans regular : -1,83
    Japanese regular : -2,33
    Italians regular : 2,67
    British regular : -1,17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 5
    
        Combat Move - Italians
            3 armour moved from Belarus to Nenetsia
                  Italians take Nenetsia from Russians
    
        Purchase Units - Italians
            Italians buy 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 aaGun, 1 artillery and 1 mech_infantry moved from Southern Italy to Northern Italy
            1 armour, 1 artillery and 3 infantry moved from Tobruk to Libya
            1 mech_infantry moved from Tunisia to Libya
            1 artillery and 1 infantry moved from Romania to Bessarabia
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            4 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
            Italians collect 17 PUs (1 lost to blockades); end with 17 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 5
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 destroyer moved from 55 Sea Zone to 54 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser; Remaining resources: 1 PUs; 
    
        Combat - ANZAC
            Battle in Guam
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 cruiser placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 fighter, 2 infantry and 1 tactical_bomber moved from Belarus to Bryansk
            1 armour moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Belarus
            3 bombers moved from Western Germany to Bryansk
            2 artilleries and 9 infantry moved from Bessarabia to Ukraine
            1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
            8 mech_infantrys moved from Eastern Poland to Ukraine
            5 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
            1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Belarus to Western Ukraine
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 1 infantry and 14 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Germans attack with 6 armour and 3 mech_infantrys
                British defend with 1 fighter
                    Germans roll dice for 6 armour and 3 mech_infantrys in Northwest Persia, round 2 : 7/9 hits, 3.50 expected hits
                    British roll dice for 1 fighter in Northwest Persia, round 2 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for British: 1 fighter
            Battle in Ukraine
                Germans attack with 2 artilleries, 9 infantry and 8 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 artilleries, 9 infantry and 8 mech_infantrys in Ukraine, round 2 : 1/19 hits, 3.83 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 artilleries, 9 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 3 infantry
                    Germans roll dice for 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/7 hits, 3.50 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            3 bombers, 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
            2 fighters and 3 tactical_bombers moved from Belarus to Western Germany
            1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 111 Sea Zone
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            4 artilleries and 8 infantry moved from Novgorod to Belarus
            2 armour and 8 mech_infantrys moved from Belarus to Nenetsia
            1 mech_infantry moved from Archangel to Nenetsia
            1 infantry moved from Germany to Poland
            4 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            1 artillery, 1 infantry and 8 mech_infantrys placed in Germany
            6 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
            Germans collect 53 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 1.33
    British regular : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 6
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Buyant-Uhaa to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Buyant-Uhaa to Amur
            1 infantry moved from Ulaanbaatar to Amur
            1 infantry moved from Rostov to Caucasus
                  Russians take Caucasus from Germans
            1 infantry moved from Russia to Bryansk
            6 fighters and 1 tactical_bomber moved from Russia to Bryansk
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 6 infantry; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 6 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 6/8 hits, 3,83 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                Russians win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Amur
                Russians attack with 2 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry in Amur, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Amur
                    Russians roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 infantry in Amur, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns and 12 infantry moved from Novosibirsk to Samara
            6 infantry moved from Samara to Russia
            6 fighters and 1 tactical_bomber moved from Bryansk to Russia
            1 mech_infantry moved from Volgograd to Rostov
            1 aaGun and 2 artilleries moved from Tambov to Volgograd
    
        Place Units - Russians
            4 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    Germans regular : 0,33
    Russians regular : 2,33
    

    Savegame

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