TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - British
2 Artillerys moved from E.India to sz63
2 Artillerys moved from Calcutta to sz63
4 Elites moved from Calcutta to sz63
4 Artillerys, 1 Carrier, 5 Destroyers, 2 EarlyFighters, 4 Elites and 4 Transports moved from sz63 to sz66
4 Artillerys, 2 EarlyFighters and 4 Elites moved from sz66 to Thailand
3 Artillerys, 11 Infantrys, 3 Mech.Infs and 3 Tanks moved from Burma to Thailand
3 Mech.Infs moved from Bengal to Thailand
1 Infantry moved from N.G to Sarong
British take Sarong from Yamamoto
1 Infantry moved from Vancouver to sz6
1 Infantry and 1 Transport moved from sz6 to sz4
1 Infantry moved from sz4 to Alaska
Purchase Units - British
British buy 4 Artillerys, 1 Bunker, 4 Elites, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs;
Combat - British
Battle in Thailand
British attack with 7 Artillerys, 2 EarlyFighters, 4 Elites, 11 Infantrys, 6 Mech.Infs and 3 Tanks
Thai defend with 14 Infantrys
British roll dice for 7 Artillerys, 2 EarlyFighters, 4 Elites, 11 Infantrys, 6 Mech.Infs and 3 Tanks in Thailand, round 2 : 14/33 hits, 12.50 expected hits
Thai roll dice for 14 Infantrys in Thailand, round 2 : 7/14 hits, 4.67 expected hits
14 Infantrys owned by the Thai and 7 Infantrys owned by the British lost in Thailand
British win, taking Thailand from Thai with 7 Artillerys, 2 EarlyFighters, 4 Elites, 4 Infantrys, 6 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 14
Casualties for British: 7 Infantrys
Casualties for Thai: 14 Infantrys
Non Combat Move - British
2 EarlyFighters moved from Thailand to sz66
1 Artillery moved from W.Chunking to Bengal
1 Infantry moved from Bengal to Burma
2 Infantrys moved from E.India to Bengal
3 Mech.Infs moved from Dheli to Bengal
Place Units - British
4 Artillerys and 4 Elites placed in Calcutta
3 Mech.Infs placed in Dheli
1 Bunker placed in Bengal
1 Transport placed in sz49
Turn Complete - British
British collect 59 PUs; end with 59 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Anzac
1 Artillery moved from Bali to sz57
2 Tanks moved from Bali to sz57
1 Artillery moved from Java to sz57
2 Infantrys moved from Soem to sz57
2 Infantrys moved from Lambok to sz57
1 Destroyer moved from sz57 to sz59
2 EarlyFighters moved from sz57 to sz59
2 Artillerys, 4 Infantrys, 2 Tanks and 4 Transports moved from sz57 to sz59
2 Artillerys, 4 Infantrys and 2 Tanks moved from sz59 to E.Borneo
1 Artillery, 5 Infantrys, 1 Marine and 1 Tank moved from Java to Sumatra
1 Destroyer moved from sz58 to sz59
2 Infantrys moved from Derby to sz50
1 Destroyer, 2 Infantrys and 1 Transport moved from sz50 to sz59
2 Infantrys moved from sz59 to E.Borneo
Purchase Units - Anzac
Anzac buy 2 Destroyers and 2 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Sumatra
Anzac attack with 1 Artillery, 5 Infantrys, 1 Marine and 1 Tank
Yamamoto defend with 1 Artillery, 1 Elite and 1 Tank
Anzac roll dice for 1 Artillery, 5 Infantrys, 1 Marine and 1 Tank in Sumatra, round 2 : 1/8 hits, 2.17 expected hits
Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Tank in Sumatra, round 2 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Sumatra
Anzac roll dice for 1 Artillery, 4 Infantrys, 1 Marine and 1 Tank in Sumatra, round 3 : 4/7 hits, 2.00 expected hits
Yamamoto roll dice for 1 Elite and 1 Tank in Sumatra, round 3 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Anzac, 1 Elite owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Sumatra
Anzac win, taking Sumatra from Yamamoto with 1 Artillery, 3 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 9
Casualties for Anzac: 2 Infantrys
Casualties for Yamamoto: 1 Artillery, 1 Elite and 1 Tank
Battle in sz59
Anzac attack with 3 Destroyers, 2 EarlyFighters and 5 Transports
Thai defend with 1 T.Boat
Anzac roll dice for 3 Destroyers, 2 EarlyFighters and 5 Transports in sz59, round 2 : 2/5 hits, 1.67 expected hits
Thai roll dice for 1 T.Boat in sz59, round 2 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the Thai lost in sz59
Anzac win with 3 Destroyers, 2 EarlyFighters and 5 Transports remaining. Battle score for attacker is 5
Casualties for Thai: 1 T.Boat
Battle in E.Borneo
Non Combat Move - Anzac
1 EarlyFighter moved from Darwin to sz57
1 EarlyFighter moved from sz59 to Thailand
1 EarlyFighter moved from sz59 to Thailand
2 Infantrys moved from Darwin to Derby
1 EarlyFighter moved from Melbourne to sz57
Place Units - Anzac
1 Transport placed in sz50
2 Destroyers and 1 Transport placed in sz37
Turn Complete - Anzac
Anzac collect 31 PUs; end with 31 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Anzac
1 Artillery moved from Bali to sz57
2 Tanks moved from Bali to sz57
1 Artillery moved from Java to sz57
2 Infantrys moved from Soem to sz57
2 Infantrys moved from Lambok to sz57
1 Destroyer moved from sz57 to sz59
2 EarlyFighters moved from sz57 to sz59
2 Artillerys, 4 Infantrys, 2 Tanks and 4 Transports moved from sz57 to sz59
2 Artillerys, 4 Infantrys and 2 Tanks moved from sz59 to E.Borneo
1 Artillery, 5 Infantrys, 1 Marine and 1 Tank moved from Java to Sumatra
1 Destroyer moved from sz58 to sz59
2 Infantrys moved from Derby to sz50
1 Destroyer, 2 Infantrys and 1 Transport moved from sz50 to sz59
2 Infantrys moved from sz59 to E.Borneo
Purchase Units - Anzac
Anzac buy 2 Destroyers and 2 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Sumatra
Anzac attack with 1 Artillery, 5 Infantrys, 1 Marine and 1 Tank
Yamamoto defend with 1 Artillery, 1 Elite and 1 Tank
Anzac roll dice for 1 Artillery, 5 Infantrys, 1 Marine and 1 Tank in Sumatra, round 2 : 1/8 hits, 2.17 expected hits
Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Tank in Sumatra, round 2 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Sumatra
Anzac roll dice for 1 Artillery, 4 Infantrys, 1 Marine and 1 Tank in Sumatra, round 3 : 4/7 hits, 2.00 expected hits
Yamamoto roll dice for 1 Elite and 1 Tank in Sumatra, round 3 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Anzac, 1 Elite owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Sumatra
Anzac win, taking Sumatra from Yamamoto with 1 Artillery, 3 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 9
Casualties for Anzac: 2 Infantrys
Casualties for Yamamoto: 1 Artillery, 1 Elite and 1 Tank
Battle in sz59
Anzac attack with 3 Destroyers, 2 EarlyFighters and 5 Transports
Thai defend with 1 T.Boat
Anzac roll dice for 3 Destroyers, 2 EarlyFighters and 5 Transports in sz59, round 2 : 2/5 hits, 1.67 expected hits
Thai roll dice for 1 T.Boat in sz59, round 2 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the Thai lost in sz59
Anzac win with 3 Destroyers, 2 EarlyFighters and 5 Transports remaining. Battle score for attacker is 5
Casualties for Thai: 1 T.Boat
Battle in E.Borneo
Non Combat Move - Anzac
1 EarlyFighter moved from Darwin to sz57
1 EarlyFighter moved from sz59 to Thailand
1 EarlyFighter moved from sz59 to Thailand
2 Infantrys moved from Darwin to Derby
1 EarlyFighter moved from Melbourne to sz57
Place Units - Anzac
1 Transport placed in sz50
2 Destroyers and 1 Transport placed in sz37
Turn Complete - Anzac
Anzac collect 31 PUs; end with 31 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Americans
2 Destroyers moved from sz4 to sz10
1 EarlyFighter and 1 Fighter moved from sz5 to sz10
1 EarlyFighter moved from Pearl Harbor to sz10
2 B.Transports moved from sz5 to sz4
2 Artillerys moved from Alaska to sz4
2 Tanks moved from Alaska to sz4
2 Elites moved from Alaska to sz4
2 Artillerys, 2 Elites and 2 Tanks moved from sz4 to Palana
8 Elites moved from Seattle to sz14
2 B.Transports and 8 Elites moved from sz14 to sz5
8 Elites moved from sz5 to Alaska
8 Elites moved from San Francisco to sz23
2 B.Transports and 8 Elites moved from sz23 to sz14
8 Elites moved from sz14 to Seattle
2 Artillerys and 1 Infantry moved from British Columbia to N.Canada
4 Infantrys moved from N.Canada to Anchorage
1 Artillery, 3 Infantrys and 1 Tank moved from Lasap to Pula
Purchase Units - Americans
Americans buy 1 Battleship, 2 Destroyers, 2 EarlyFighters, 8 Elites and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz10
Americans attack with 2 Destroyers, 2 EarlyFighters and 1 Fighter
Yamamoto defend with 1 Battleship and 2 Destroyers
Americans roll dice for 2 Destroyers, 2 EarlyFighters and 1 Fighter in sz10, round 2 : 2/5 hits, 1.83 expected hits
Yamamoto roll dice for 1 Battleship and 2 Destroyers in sz10, round 2 : 3/3 hits, 1.67 expected hits
1 Destroyer owned by the Americans, 2 Destroyers owned by the Yamamoto and 2 EarlyFighters owned by the Americans lost in sz10
Americans roll dice for 1 Destroyer and 1 Fighter in sz10, round 3 : 0/2 hits, 0.83 expected hits
Yamamoto roll dice for 1 Battleship in sz10, round 3 : 1/1 hits, 0.67 expected hits
1 Destroyer owned by the Americans lost in sz10
Americans roll dice for 1 Fighter in sz10, round 4 : 1/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Battleship in sz10, round 4 : 0/1 hits, 0.67 expected hits
1 Battleship owned by the Yamamoto lost in sz10
Americans win with 1 Fighter remaining. Battle score for attacker is 4
Casualties for Americans: 2 Destroyers and 2 EarlyFighters
Casualties for Yamamoto: 1 Battleship and 2 Destroyers
Battle in Palana
Americans attack with 2 Artillerys, 2 Elites and 2 Tanks
Masaharu defend with 3 Infantrys
Americans roll dice for 2 Artillerys, 2 Elites and 2 Tanks in Palana, round 2 : 2/6 hits, 3.00 expected hits
Masaharu roll dice for 3 Infantrys in Palana, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Masaharu and 2 Artillerys owned by the Americans lost in Palana
Americans roll dice for 2 Elites and 2 Tanks in Palana, round 3 : 2/4 hits, 2.00 expected hits
Masaharu roll dice for 1 Infantry in Palana, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Palana
Americans win, taking Palana from Masaharu with 2 Elites and 2 Tanks remaining. Battle score for attacker is -2
Casualties for Americans: 2 Artillerys
Casualties for Masaharu: 3 Infantrys
Non Combat Move - Americans
1 Fighter moved from sz10 to sz4
1 Carrier moved from sz5 to sz4
Place Units - Americans
2 Destroyers placed in sz4
2 EarlyFighters placed in Anchorage
8 Elites and 2 Infantrys placed in San Francisco
1 Battleship placed in sz25
Turn Complete - Americans
Americans collect 85 PUs; end with 85 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Masaharu
2 Infantrys moved from Angarsk to Ustkut
1 EarlyFighter moved from Quingdao to Ustkut
2 Infantrys moved from Vostok to Irkutsk
1 Artillery moved from Vostok to Irkutsk
1 Elite moved from Quingdao to Irkutsk
2 Transports moved from sz1 to sz15
4 Infantrys moved from N.Japan to sz1
4 Infantrys and 2 Transports moved from sz1 to sz2
2 Tanks moved from Kamchatka to Palana
4 Infantrys moved from sz2 to Palana
1 T.Boat moved from sz2 to sz1
4 Infantrys moved from Akina to sz15
4 Infantrys moved from Akina to N.Japan
4 Infantrys and 2 Transports moved from sz15 to sz1
4 Infantrys moved from sz1 to Vostok
Purchase Units - Masaharu
Masaharu buy 4 Artillerys, 8 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Palana
Masaharu attack with 4 Infantrys and 2 Tanks
Americans defend with 2 Elites and 2 Tanks
Masaharu roll dice for 4 Infantrys and 2 Tanks in Palana, round 2 : 1/6 hits, 1.67 expected hits
Russians roll dice for 2 Elites and 2 Tanks in Palana, round 2 : 2/4 hits, 1.67 expected hits
2 Infantrys owned by the Masaharu and 1 Elite owned by the Americans lost in Palana
Masaharu roll dice for 2 Infantrys and 2 Tanks in Palana, round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 Elite and 2 Tanks in Palana, round 3 : 3/3 hits, 1.33 expected hits
2 Infantrys owned by the Masaharu, 1 Elite owned by the Americans, 1 Tank owned by the Americans and 1 Tank owned by the Masaharu lost in Palana
Masaharu roll dice for 1 Tank in Palana, round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 Tank in Palana, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Americans lost in Palana
Masaharu win, taking Palana from Russians with 1 Tank remaining. Battle score for attacker is 5
Casualties for Masaharu: 4 Infantrys and 1 Tank
Casualties for Americans: 2 Elites and 2 Tanks
Battle in Irkutsk
Masaharu attack with 1 Artillery, 1 Elite and 2 Infantrys
Russians defend with 1 Artillery and 1 Infantry
Masaharu roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Irkutsk, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 2/2 hits, 0.67 expected hits
1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 2 Infantrys owned by the Masaharu lost in Irkutsk
Masaharu win, taking Irkutsk from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
Casualties for Masaharu: 2 Infantrys
Casualties for Russians: 1 Artillery and 1 Infantry
Battle in Ustkut
Masaharu attack with 1 EarlyFighter and 2 Infantrys
Russians defend with 1 Infantry
Masaharu roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 2 : 1/3 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Ustkut
Masaharu win, taking Ustkut from Russians with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Masaharu
1 EarlyFighter moved from Ustkut to Quingdao
1 Artillery and 5 Infantrys moved from Vostok to Quingdao
2 Artillerys and 3 Infantrys moved from Belogorsk to Quingdao
2 Tanks moved from Amursk to Quingdao
1 Infantry moved from Amursk to Belogorsk
Place Units - Masaharu
3 Artillerys placed in Belogorsk
1 Artillery, 1 Marine and 1 Tank placed in Amursk
8 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 38 PUs; end with 38 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Russians
2 Infantrys moved from Tulun to Ustkut
1 EarlyFighter moved from Ulaan Ude to Ustkut
1 Artillery and 2 Infantrys moved from Ulaan Ude to Jinan
Purchase Units - Russians
Russians buy 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Russians
Battle in Ustkut
Russians attack with 1 EarlyFighter and 2 Infantrys
Masaharu defend with 2 Infantrys
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 2 : 0/3 hits, 0.67 expected hits
Masaharu roll dice for 2 Infantrys in Ustkut, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 3 : 1/3 hits, 0.67 expected hits
Masaharu roll dice for 2 Infantrys in Ustkut, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Masaharu lost in Ustkut
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 4 : 0/3 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Ustkut, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 5 : 0/3 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Ustkut, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 6 : 1/3 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Ustkut, round 6 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Ustkut
Russians win, taking Ustkut from Masaharu with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Masaharu: 2 Infantrys
Casualties for Russians: 1 Infantry
Battle in Jinan
Russians attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Artillery and 1 Tankette
Russians roll dice for 1 Artillery and 2 Infantrys in Jinan, round 2 : 2/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Artillery and 1 Tankette in Jinan, round 2 : 1/2 hits, 0.50 expected hits
1 Infantry owned by the Russians, 1 Tankette owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Jinan
Russians win, taking Jinan from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 Infantry
Casualties for Hisaichi: 1 Artillery and 1 Tankette
Non Combat Move - Russians
4 Infantrys and 3 Mech.Infs moved from Tulun to Ulaan Ude
1 EarlyFighter moved from Ustkut to Ulaan Ude
1 Elite and 5 Infantrys moved from Kaask to Tulun
1 Infantry moved from Kyzyl to Kaask
4 Mech.Infs moved from Achinsk to Tulun
Place Units - Russians
5 Infantrys and 1 Marine placed in Kaask
3 Infantrys and 1 Mech.Inf placed in Achinsk
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Research Technology - Yamamoto
Combat Move - Yamamoto
2 Elites and 2 Marines moved from Davao to sz70
2 Artillerys, 13 Infantrys and 6 Tanks moved from N.French I. to Thailand
1 Artillery moved from Chunking to Burma
2 Artillerys and 4 Infantrys moved from N.Shangsi to Gansu
1 Transport moved from sz72 to sz18
1 Infantry and 1 Tank moved from Marcus to sz18
1 Infantry, 1 Tank and 1 Transport moved from sz18 to sz72
1 Tank moved from Fais to Ifalk
Yamamoto take Ifalk from Americans
1 Tank moved from Ifalk to Gaferut
Yamamoto take Gaferut from Americans
1 Infantry and 1 Tank moved from sz72 to Gaferut
2 Elites, 2 Marines and 2 Transports moved from sz70 to sz73
2 Elites and 2 Marines moved from sz73 to Thailand
2 B.Transports moved from sz67 to sz74
8 Infantrys moved from Nagasaki to sz74
2 B.Transports and 8 Infantrys moved from sz74 to sz67
1 B.Transport and 3 Transports moved from sz67 to sz78
8 Infantrys moved from sz67 to N.French I.
2 Artillerys and 4 Infantrys moved from Malaya to Thailand
1 T.Boat moved from sz70 to sz69
Purchase Units - Yamamoto
Yamamoto buy 1 Bunker, 4 Destroyers, 2 EarlyFighters, 6 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Thailand
Yamamoto attack with 4 Artillerys, 2 Elites, 17 Infantrys, 2 Marines and 6 Tanks
British defend with 7 Artillerys, 4 Elites, 4 Infantrys, 6 Mech.Infs and 3 Tanks; Anzac defend with 2 EarlyFighters
Yamamoto roll dice for 4 Artillerys, 2 Elites, 17 Infantrys, 2 Marines and 6 Tanks in Thailand, round 2 : 9/31 hits, 9.50 expected hits
British roll dice for 7 Artillerys, 2 EarlyFighters, 4 Elites, 4 Infantrys, 6 Mech.Infs and 3 Tanks in Thailand, round 2 : 8/26 hits, 9.50 expected hits
8 Infantrys owned by the Yamamoto, 5 Artillerys owned by the British and 4 Infantrys owned by the British lost in Thailand
Yamamoto roll dice for 4 Artillerys, 2 Elites, 9 Infantrys, 2 Marines and 6 Tanks in Thailand, round 3 : 4/23 hits, 8.17 expected hits
British roll dice for 2 Artillerys, 2 EarlyFighters, 4 Elites, 6 Mech.Infs and 3 Tanks in Thailand, round 3 : 4/17 hits, 6.50 expected hits
2 Elites owned by the British, 4 Infantrys owned by the Yamamoto and 2 Artillerys owned by the British lost in Thailand
Yamamoto roll dice for 4 Artillerys, 2 Elites, 5 Infantrys, 2 Marines and 6 Tanks in Thailand, round 4 : 5/19 hits, 7.50 expected hits
British roll dice for 2 EarlyFighters, 2 Elites, 6 Mech.Infs and 3 Tanks in Thailand, round 4 : 3/13 hits, 5.17 expected hits
2 Elites owned by the British, 3 Infantrys owned by the Yamamoto and 3 Mech.Infs owned by the British lost in Thailand
Yamamoto roll dice for 4 Artillerys, 2 Elites, 2 Infantrys, 2 Marines and 6 Tanks in Thailand, round 5 : 2/16 hits, 7.00 expected hits
British roll dice for 2 EarlyFighters, 3 Mech.Infs and 3 Tanks in Thailand, round 5 : 3/8 hits, 3.50 expected hits
1 Marine owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 2 Mech.Infs owned by the British lost in Thailand
Yamamoto roll dice for 4 Artillerys, 2 Elites, 1 Marine and 6 Tanks in Thailand, round 6 : 7/13 hits, 6.17 expected hits
British roll dice for 2 EarlyFighters, 1 Mech.Inf and 3 Tanks in Thailand, round 6 : 2/6 hits, 2.83 expected hits
2 EarlyFighters owned by the Anzac, 3 Tanks owned by the British, 1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Mech.Inf owned by the British lost in Thailand
Yamamoto win, taking Thailand from British with 3 Artillerys, 2 Elites and 6 Tanks remaining. Battle score for attacker is 69
Casualties for Yamamoto: 1 Artillery, 17 Infantrys and 2 Marines
Casualties for British: 7 Artillerys, 4 Elites, 4 Infantrys, 6 Mech.Infs and 3 Tanks
Casualties for Anzac: 2 EarlyFighters
Battle in Burma
Yamamoto attack with 1 Artillery
British defend with 1 Infantry
Yamamoto roll dice for 1 Artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Burma
British win with 1 Infantry remaining. Battle score for attacker is -4
Casualties for Yamamoto: 1 Artillery
Non Combat Move - Yamamoto
4 Destroyers moved from sz78 to sz7
3 Destroyers moved from sz8 to sz7
1 T.Boat moved from sz17 to sz16
1 Destroyer moved from sz70 to sz60
1 Transport moved from sz70 to sz60
Place Units - Yamamoto
1 Bunker and 6 Infantrys placed in Malaya
1 Marine and 1 Tank placed in Davao
2 EarlyFighters placed in Davao
4 Destroyers placed in sz78
Turn Complete - Yamamoto
Yamamoto collect 70 PUs; end with 70 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Chinese
2 Infantrys moved from Tsingnan to Sikang
1 EarlyFighter moved from Tsingnan to Sikang
1 Artillery, 1 Fighter, 14 Infantrys, 1 Marine, 6 Mech.Infs and 3 Tanks moved from Tsingnan to Gansu
Purchase Units - Chinese
Chinese buy 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Gansu
Chinese attack with 1 Artillery, 1 Fighter, 14 Infantrys, 1 Marine, 6 Mech.Infs and 3 Tanks
Hisaichi defend with 3 Artillerys, 2 Infantrys, 10 Tanks and 1 Tankette; Yamamoto defend with 2 Artillerys and 4 Infantrys
Chinese roll dice for 1 Artillery, 1 Fighter, 14 Infantrys, 1 Marine, 6 Mech.Infs and 3 Tanks in Gansu, round 2 : 9/26 hits, 8.17 expected hits
Hisaichi roll dice for 5 Artillerys, 6 Infantrys, 10 Tanks and 1 Tankette in Gansu, round 2 : 8/22 hits, 8.83 expected hits
2 Artillerys owned by the Yamamoto, 4 Infantrys owned by the Yamamoto, 1 Tankette owned by the Hisaichi, 2 Infantrys owned by the Hisaichi and 8 Infantrys owned by the Chinese lost in Gansu
Chinese roll dice for 1 Artillery, 1 Fighter, 6 Infantrys, 1 Marine, 6 Mech.Infs and 3 Tanks in Gansu, round 3 : 8/18 hits, 6.83 expected hits
Hisaichi roll dice for 3 Artillerys and 10 Tanks in Gansu, round 3 : 6/13 hits, 6.00 expected hits
5 Tanks owned by the Hisaichi, 3 Artillerys owned by the Hisaichi and 6 Infantrys owned by the Chinese lost in Gansu
Chinese roll dice for 1 Artillery, 1 Fighter, 1 Marine, 6 Mech.Infs and 3 Tanks in Gansu, round 4 : 5/12 hits, 4.83 expected hits
Hisaichi roll dice for 5 Tanks in Gansu, round 4 : 3/5 hits, 2.50 expected hits
1 Mech.Inf owned by the Chinese, 5 Tanks owned by the Hisaichi, 1 Marine owned by the Chinese and 1 Artillery owned by the Chinese lost in Gansu
Chinese win, taking Gansu from Hisaichi with 1 Fighter, 5 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 46
Casualties for Chinese: 1 Artillery, 14 Infantrys, 1 Marine and 1 Mech.Inf
Casualties for Hisaichi: 3 Artillerys, 2 Infantrys, 10 Tanks and 1 Tankette
Casualties for Yamamoto: 2 Artillerys and 4 Infantrys
Battle in Sikang
Chinese attack with 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 1 Tank
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Sikang, round 2 : 2/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tank in Sikang, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in Sikang
Chinese win, taking Sikang from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Tank
Non Combat Move - Chinese
1 EarlyFighter moved from Sikang to Tsingnan
1 Fighter moved from Gansu to Tsingnan
5 Infantrys moved from Xining to Tsingnan
2 Infantrys moved from Quyan to Gobi
2 Mech.Infs moved from Urumal to Tsingnan
2 Infantrys moved from Urumal to Quyan
Place Units - Chinese
6 Infantrys placed in Xining
3 Infantrys and 1 Mech.Inf placed in Urumal
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Tsingnan: 1 Infantry
EDIT: Removing units owned by Chinese from Xining: 1 Infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Hisaichi
2 Artillerys, 6 Infantrys, 1 Tank and 8 Tankettes moved from N.Shangsi to Gansu
2 Artillerys and 2 Infantrys moved from W.Sian to Sikang
3 Infantrys and 10 Tankettes moved from Hopeh to sz74
3 Infantrys, 10 Tankettes and 7 Transports moved from sz74 to sz60
2 EarlyFighters, 3 Infantrys and 10 Tankettes moved from sz60 to E.Borneo
2 Bombers moved from Malaya to E.Borneo
1 Infantry moved from N.Chunking to Chunking
1 Artillery and 3 Infantrys moved from Hanan to N.Chunking
2 Tankettes moved from E.Shansi to Gansu
2 Mech.Infs moved from Peking to N.Shangsi
2 Mech.Infs moved from N.Shangsi to Gansu
1 Elite moved from Peking to E.Shansi
1 B.Transport moved from sz74 to sz79
4 Tankettes moved from Seoul to sz79
1 B.Transport and 4 Tankettes moved from sz79 to sz74
1 T.Boat moved from sz15 to sz79
2 Tankettes moved from Seoul to Tientsin
4 Tankettes moved from sz74 to Hopeh
6 Tankettes moved from Hongkong to Hankou
1 B.Transport and 1 Transport moved from sz60 to sz67
Purchase Units - Hisaichi
Hisaichi buy 1 Elite and 16 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Sikang
Hisaichi attack with 2 Artillerys and 2 Infantrys
Chinese defend with 2 Infantrys
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Sikang, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 2 Infantrys in Sikang, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang
Hisaichi roll dice for 2 Artillerys and 1 Infantry in Sikang, round 3 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Sikang
Hisaichi win, taking Sikang from Chinese with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 2 Infantrys
Battle in E.Borneo
Hisaichi attack with 2 Bombers, 2 EarlyFighters, 3 Infantrys and 10 Tankettes
Anzac defend with 2 Artillerys, 6 Infantrys and 2 Tanks
Hisaichi roll dice for 1 Battleship in E.Borneo, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Anzac lost in E.Borneo
Hisaichi roll dice for 2 Bombers, 2 EarlyFighters, 3 Infantrys and 10 Tankettes in E.Borneo, round 2 : 3/17 hits, 5.83 expected hits
Anzac roll dice for 2 Artillerys, 5 Infantrys and 2 Tanks in E.Borneo, round 2 : 2/9 hits, 3.33 expected hits
3 Infantrys owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in E.Borneo
Hisaichi roll dice for 2 Bombers, 2 EarlyFighters, 1 Infantry and 10 Tankettes in E.Borneo, round 3 : 7/15 hits, 5.50 expected hits
Anzac roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in E.Borneo, round 3 : 1/6 hits, 2.33 expected hits
2 Infantrys owned by the Anzac, 2 Artillerys owned by the Anzac, 2 Tanks owned by the Anzac and 1 Infantry owned by the Hisaichi lost in E.Borneo
Hisaichi win, taking E.Borneo from Anzac with 2 Bombers, 2 EarlyFighters and 10 Tankettes remaining. Battle score for attacker is 24
Casualties for Anzac: 2 Artillerys, 6 Infantrys and 2 Tanks
Casualties for Hisaichi: 3 Infantrys
Battle in Gansu
Hisaichi attack with 2 Artillerys, 6 Infantrys, 2 Mech.Infs, 1 Tank and 10 Tankettes
Chinese defend with 5 Mech.Infs and 3 Tanks
Hisaichi roll dice for 2 Artillerys, 6 Infantrys, 2 Mech.Infs, 1 Tank and 10 Tankettes in Gansu, round 2 : 10/21 hits, 6.83 expected hits
Chinese roll dice for 5 Mech.Infs and 3 Tanks in Gansu, round 2 : 1/8 hits, 3.17 expected hits
5 Mech.Infs owned by the Chinese, 3 Tanks owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Gansu
Hisaichi win, taking Gansu from Chinese with 2 Artillerys, 5 Infantrys, 2 Mech.Infs, 1 Tank and 10 Tankettes remaining. Battle score for attacker is 38
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 5 Mech.Infs and 3 Tanks
Non Combat Move - Hisaichi
2 EarlyFighters moved from E.Borneo to sz60
2 Bombers moved from E.Borneo to Phuket
Place Units - Hisaichi
8 Tankettes placed in Seoul
6 Tankettes placed in Hongkong
1 Elite and 2 Tankettes placed in Peking
Turn Complete - Hisaichi
Hisaichi collect 59 PUs; end with 59 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Dutch
1 Infantry moved from Buru to sz58
1 Infantry moved from Halma to sz58
2 Infantrys moved from sz58 to Celebs
Combat - Dutch
Battle in Celebs
Dutch attack with 2 Infantrys
Thai defend with 1 Artillery and 1 Marine
Dutch roll dice for 2 Infantrys in Celebs, round 2 : 0/2 hits, 0.33 expected hits
Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 2 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 2 Infantrys in Celebs, round 3 : 0/2 hits, 0.33 expected hits
Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Dutch lost in Celebs
Dutch roll dice for 1 Infantry in Celebs, round 4 : 0/1 hits, 0.17 expected hits
Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 4 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Celebs, round 5 : 0/1 hits, 0.17 expected hits
Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 5 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Celebs, round 6 : 0/1 hits, 0.17 expected hits
Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 6 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Celebs, round 7 : 0/1 hits, 0.17 expected hits
Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 7 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Dutch lost in Celebs
Thai win with 1 Artillery and 1 Marine remaining. Battle score for attacker is -4
Casualties for Dutch: 2 Infantrys
Non Combat Move - Dutch
Turn Complete - Dutch
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Thai
1 Infantry moved from Mindanao to sz70
1 Infantry and 1 Transport moved from sz70 to sz71
1 Infantry moved from sz71 to Samar
Thai take Samar from Americans
1 Infantry moved from Mindanao to sz70
1 Infantry and 1 Transport moved from sz70 to sz71
1 Infantry moved from sz71 to S
Thai take S from Americans
1 Marine moved from Celebs to sz70
1 Marine moved from sz70 to Halma
Thai take Halma from Dutch
1 Fighter moved from Malaya to sz58
Purchase Units - Thai
Thai buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in sz58
Thai attack with 1 Fighter
Dutch defend with 1 Transport
Thai roll dice for 1 Fighter in sz58, round 2 : 1/1 hits, 0.50 expected hits
Dutch roll dice for 1 Transport in sz58, round 2 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Dutch lost in sz58
Thai win with 1 Fighter remaining. Battle score for attacker is 6
Casualties for Dutch: 1 Transport
Non Combat Move - Thai
1 Fighter moved from sz58 to Celebs
4 Infantrys and 1 Marine moved from Phuket to Thailand
1 Infantry moved from Phuket to Malaya
Place Units - Thai
1 Elite and 5 Infantrys placed in Phuket
4 Infantrys placed in S.Borneo
Turn Complete - Thai
Thai collect 24 PUs; end with 24 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - British
2 Infantrys moved from Alaska to sz4
2 Infantrys moved from sz4 to Palana
4 Transports moved from sz66 to sz63
4 Artillerys and 4 Elites moved from Calcutta to sz63
4 Artillerys and 4 Elites moved from sz63 to E.India
3 Mech.Infs moved from Dheli to Bengal
2 EarlyFighters moved from sz66 to sz73
1 EarlyFighter moved from N.S to sz73
1 Artillery and 1 Infantry moved from New Guinea to sz49
1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz58
1 Artillery and 1 Infantry moved from sz58 to Celebs
Purchase Units - British
British buy 4 Artillerys, 1 Destroyer, 4 Elites, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs;
Combat - British
Battle in Palana
British attack with 2 Infantrys
Masaharu defend with 1 Tank
British roll dice for 2 Infantrys in Palana, round 2 : 0/2 hits, 0.33 expected hits
Masaharu roll dice for 1 Tank in Palana, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the British lost in Palana
British roll dice for 1 Infantry in Palana, round 3 : 1/1 hits, 0.17 expected hits
Masaharu roll dice for 1 Tank in Palana, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Masaharu lost in Palana
British win, taking Palana from Masaharu with 1 Infantry remaining. Battle score for attacker is 3
Casualties for British: 1 Infantry
Casualties for Masaharu: 1 Tank
Battle in sz73
British attack with 3 EarlyFighters
Yamamoto defend with 2 Transports
British roll dice for 3 EarlyFighters in sz73, round 2 : 1/3 hits, 1.00 expected hits
Yamamoto roll dice for 2 Transports in sz73, round 2 : 0/2 hits, 0.33 expected hits
1 Transport owned by the Yamamoto lost in sz73
British roll dice for 3 EarlyFighters in sz73, round 3 : 2/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Transport in sz73, round 3 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Yamamoto lost in sz73
British win with 3 EarlyFighters remaining. Battle score for attacker is 12
Casualties for Yamamoto: 2 Transports
Battle in Celebs
British attack with 1 Artillery and 1 Infantry
Thai defend with 1 Artillery and 1 Fighter
British roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 1/2 hits, 0.67 expected hits
Thai roll dice for 1 Artillery and 1 Fighter in Celebs, round 2 : 2/2 hits, 1.00 expected hits
1 Artillery owned by the British, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Celebs
Thai win with 1 Fighter remaining. Battle score for attacker is -2
Casualties for British: 1 Artillery and 1 Infantry
Casualties for Thai: 1 Artillery
Non Combat Move - British
1 EarlyFighter moved from sz73 to sz66
1 EarlyFighter moved from sz73 to sz66
1 EarlyFighter moved from sz73 to N.S
3 Infantrys moved from E.G to N.G
2 Infantrys moved from New Guinea to N.G
2 Artillerys moved from Moresby to New Guinea
1 Infantry moved from Sarong to New Guinea
Place Units - British
1 Destroyer and 1 Transport placed in sz49
4 Artillerys and 4 Elites placed in Calcutta
3 Mech.Infs placed in Dheli
Turn Complete - British
British collect 56 PUs; end with 56 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Anzac
1 Infantry moved from Midway to sz11
1 Infantry and 1 T.Boat moved from sz11 to sz9
1 Infantry and 1 Tank moved from Derby to sz50
1 Infantry, 1 Tank and 1 Transport moved from sz50 to sz58
1 Infantry and 1 Tank moved from sz58 to Celebs
2 EarlyFighters moved from sz57 to sz70
1 Battleship moved from sz57 to sz58
1 Transport moved from sz37 to sz50
2 Destroyers moved from sz37 to sz50
Purchase Units - Anzac
Anzac buy 2 Artillerys, 2 EarlyFighters, 1 Elite and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in sz70
Anzac attack with 2 EarlyFighters
Hisaichi defend with 1 Submarine; Thai defend with 1 Transport
Anzac roll dice for 2 EarlyFighters in sz70, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Transport in sz70, round 2 : 0/1 hits, 0.17 expected hits
1 Submarine owned by the Hisaichi submerged
Anzac roll dice for 2 EarlyFighters in sz70, round 3 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Transport in sz70, round 3 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Thai lost in sz70
Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 6
Casualties for Thai: 1 Transport
Battle in Celebs
Anzac attack with 1 Infantry and 1 Tank
Thai defend with 1 Fighter
Anzac roll dice for 1 Battleship in Celebs, round 2 : 1/1 hits, 0.67 expected hits
1 Fighter owned by the Thai lost in Celebs
Anzac win, taking Celebs from Thai with 1 Infantry and 1 Tank remaining. Battle score for attacker is 10
Casualties for Thai: 1 Fighter
Non Combat Move - Anzac
2 EarlyFighters moved from sz70 to sz58
2 Destroyers moved from sz59 to sz58
5 Transports moved from sz59 to sz50
1 Carrier moved from sz57 to sz58
2 Infantrys moved from Derby to sz50
2 Infantrys moved from sz50 to Soem
Place Units - Anzac
1 Artillery placed in Derby
1 Artillery, 1 Elite and 1 Infantry placed in Darwin
2 EarlyFighters and 1 Infantry placed in Melbourne
Turn Complete - Anzac
Anzac collect 32 PUs; end with 32 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Americans
8 Elites moved from Alaska to sz4
8 Elites and 1 Fighter moved from sz4 to Palana
2 B.Transports moved from sz5 to sz6
8 Elites moved from Seattle to sz6
2 B.Transports and 8 Elites moved from sz6 to sz5
8 Elites moved from sz5 to Alaska
1 EarlyFighter moved from Anchorage to sz4
1 EarlyFighter moved from Anchorage to sz4
2 Artillerys and 1 Infantry moved from N.Canada to Anchorage
4 Infantrys moved from Anchorage to Alaska
2 B.Transports moved from sz14 to sz23
8 Elites moved from San Francisco to sz23
2 B.Transports and 8 Elites moved from sz23 to sz14
8 Elites moved from sz14 to Seattle
2 Infantrys moved from San Francisco to Nor Cal
3 Infantrys moved from Pula to Pikelot
1 Artillery moved from Pula to Pikelot
1 Tank moved from Pula to Pikelot
Purchase Units - Americans
Americans buy 5 Destroyers, 8 Elites and 2 Transports; Remaining resources: 1 PUs;
Non Combat Move - Americans
1 Battleship moved from sz25 to sz11
Place Units - Americans
2 Destroyers placed in sz4
2 Transports placed in sz5
2 Destroyers placed in sz25
1 Destroyer placed in sz25
8 Elites placed in San Francisco
Turn Complete - Americans
Americans collect 81 PUs; end with 82 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Masaharu
1 EarlyFighter moved from Quingdao to Jinan
1 Artillery and 1 Elite moved from Irkutsk to Ustkut
1 Infantry moved from Vostok to Irkutsk
3 Infantrys moved from Vostok to Quingdao
3 Artillerys and 1 Infantry moved from Belogorsk to Quingdao
1 Tank moved from Amursk to Quingdao
1 Artillery and 1 Marine moved from Amursk to Belogorsk
2 Transports moved from sz1 to sz15
4 Infantrys moved from Akina to sz15
2 Transports moved from sz2 to sz1
4 Infantrys and 2 Transports moved from sz15 to sz1
1 T.Boat moved from sz1 to sz15
4 Infantrys moved from N.Japan to sz1
8 Infantrys moved from sz1 to Vostok
1 Artillery, 1 Infantry and 1 Marine moved from Quingdao to Jinan
Purchase Units - Masaharu
Masaharu buy 4 Artillerys, 7 Infantrys, 1 Marine and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Jinan
Masaharu attack with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine
Russians defend with 1 Artillery and 1 Infantry
Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine in Jinan, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Jinan
Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine in Jinan, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 Artillery in Jinan, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan
Masaharu win, taking Jinan from Russians with 1 Artillery, 1 EarlyFighter and 1 Marine remaining. Battle score for attacker is 4
Casualties for Russians: 1 Artillery and 1 Infantry
Casualties for Masaharu: 1 Infantry
Battle in Ustkut
Masaharu attack with 1 Artillery and 1 Elite
Russians defend with 1 Infantry
Masaharu roll dice for 1 Artillery and 1 Elite in Ustkut, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Ustkut, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Masaharu lost in Ustkut
Masaharu win, taking Ustkut from Russians with 1 Elite remaining. Battle score for attacker is -2
Casualties for Masaharu: 1 Artillery
Casualties for Russians: 1 Infantry
Non Combat Move - Masaharu
1 EarlyFighter moved from Jinan to Quingdao
4 Infantrys moved from Akina to N.Japan
Place Units - Masaharu
3 Artillerys placed in Belogorsk
1 Artillery and 2 Tankettes placed in Amursk
7 Infantrys and 1 Marine placed in Akina
Turn Complete - Masaharu
Masaharu collect 39 PUs; end with 39 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Russians
1 Elite and 1 Infantry moved from Tulun to Ustkut
1 EarlyFighter moved from Ulaan Ude to Ustkut
3 Infantrys moved from Ulaan Ude to Jinan
Purchase Units - Russians
Russians buy 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Russians
Battle in Ustkut
Russians attack with 1 EarlyFighter, 1 Elite and 1 Infantry
Masaharu defend with 1 Elite
Russians roll dice for 1 EarlyFighter, 1 Elite and 1 Infantry in Ustkut, round 2 : 2/3 hits, 1.00 expected hits
Masaharu roll dice for 1 Elite in Ustkut, round 2 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Masaharu lost in Ustkut
Russians win, taking Ustkut from Masaharu with 1 EarlyFighter, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Masaharu: 1 Elite
Battle in Jinan
Russians attack with 3 Infantrys
Masaharu defend with 1 Artillery and 1 Marine
Russians roll dice for 3 Infantrys in Jinan, round 2 : 0/3 hits, 0.50 expected hits
Masaharu roll dice for 1 Artillery and 1 Marine in Jinan, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 3 Infantrys in Jinan, round 3 : 0/3 hits, 0.50 expected hits
Masaharu roll dice for 1 Artillery and 1 Marine in Jinan, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Jinan
2 Infantrys owned by the Russians retreated to Ulaan Ude
Masaharu win with 1 Artillery and 1 Marine remaining. Battle score for attacker is -2
Casualties for Russians: 1 Infantry
Non Combat Move - Russians
1 EarlyFighter moved from Ustkut to Ulaan Ude
4 Infantrys and 4 Mech.Infs moved from Tulun to Ulaan Ude
1 Marine moved from Kaask to Tulun
6 Infantrys moved from Kaask to Tulun
1 Mech.Inf moved from Achinsk to Tulun
3 Infantrys moved from Achinsk to Kyzyl
Place Units - Russians
6 Infantrys placed in Kaask
3 Infantrys and 1 Mech.Inf placed in Achinsk
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Research Technology - Yamamoto
Combat Move - Yamamoto
2 EarlyFighters moved from Davao to sz59
1 T.Boat moved from sz16 to sz7
1 Transport moved from sz72 to sz70
1 Marine and 1 Tank moved from Davao to sz70
1 Marine and 1 Tank moved from sz70 to Celebs
1 Infantry moved from Malaya to sz60
1 Infantry moved from sz60 to Java
Yamamoto take Java from Anzac
3 Artillerys, 2 Elites and 6 Tanks moved from Thailand to Burma
4 Infantrys moved from N.French I. to sz67
1 B.Transport and 4 Infantrys moved from sz67 to sz70
4 Infantrys moved from sz70 to Celebs
2 Destroyers moved from sz78 to sz7
1 Destroyer moved from sz78 to sz71
1 Destroyer moved from sz78 to sz7
4 Infantrys moved from N.French I. to Burma
2 Infantrys moved from Tokyo to sz78
2 Infantrys and 1 Transport moved from sz78 to sz67
2 Infantrys moved from sz67 to N.French I.
1 B.Transport moved from sz67 to sz78
1 B.Transport moved from sz60 to sz59
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 3 Destroyers, 3 Elites, 2 Fighters and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in sz59
Yamamoto attack with 1 B.Transport and 2 EarlyFighters
Anzac defend with 1 Destroyer
Yamamoto roll dice for 1 B.Transport and 2 EarlyFighters in sz59, round 2 : 2/2 hits, 0.67 expected hits
Anzac roll dice for 1 Destroyer in sz59, round 2 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Anzac and 1 B.Transport owned by the Yamamoto lost in sz59
Yamamoto win with 2 EarlyFighters remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 B.Transport
Casualties for Anzac: 1 Destroyer
Battle in Burma
Yamamoto attack with 3 Artillerys, 2 Elites, 4 Infantrys and 6 Tanks
British defend with 1 Infantry
Yamamoto roll dice for 3 Artillerys, 2 Elites, 4 Infantrys and 6 Tanks in Burma, round 2 : 4/15 hits, 6.17 expected hits
British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Burma
Yamamoto win, taking Burma from British with 3 Artillerys, 2 Elites, 4 Infantrys and 6 Tanks remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Celebs
Yamamoto attack with 4 Infantrys, 1 Marine and 1 Tank
Anzac defend with 1 Infantry and 1 Tank
Yamamoto roll dice for 4 Infantrys, 1 Marine and 1 Tank in Celebs, round 2 : 1/6 hits, 1.50 expected hits
Anzac roll dice for 1 Infantry and 1 Tank in Celebs, round 2 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Celebs
Yamamoto roll dice for 3 Infantrys, 1 Marine and 1 Tank in Celebs, round 3 : 2/5 hits, 1.33 expected hits
Anzac roll dice for 1 Tank in Celebs, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Anzac lost in Celebs
Yamamoto win, taking Celebs from Anzac with 3 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 5
Casualties for Yamamoto: 1 Infantry
Casualties for Anzac: 1 Infantry and 1 Tank
Non Combat Move - Yamamoto
2 EarlyFighters moved from sz59 to sz60
Place Units - Yamamoto
2 Artillerys, 2 Elites and 2 Tankettes placed in Malaya
2 Destroyers placed in sz70
1 Elite placed in Davao
1 Destroyer placed in sz78
1 Fighter placed in Davao
1 Fighter placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 75 PUs; end with 75 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Chinese
Purchase Units - Chinese
Chinese buy 1 Bunker and 8 Infantrys; Remaining resources: 1 PUs;
Combat - Chinese
Non Combat Move - Chinese
1 Infantry moved from Xining to Nancheng
1 AAGun and 5 Infantrys moved from Xining to Tsingnan
2 Infantrys moved from Gobi to Tsingnan
1 Mech.Inf moved from Urumal to Tsingnan
2 Infantrys moved from Quyan to Ming Jong
3 Infantrys moved from Urumal to Quyan
Place Units - Chinese
1 Bunker placed in Tsingnan
6 Infantrys placed in Xining
2 Infantrys placed in Urumal
Turn Complete - Chinese
Chinese collect 21 PUs; end with 22 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Hisaichi
1 Artillery and 1 Infantry moved from Sikang to Nancheng
1 Artillery moved from Sikang to Gansu
1 Infantry moved from Gansu to Sikang
1 Elite moved from E.Shansi to N.Shangsi
2 Tankettes moved from Peking to N.Shangsi
1 Elite moved from Peking to E.Shansi
2 Tankettes moved from Tientsin to E.Shansi
4 Tankettes moved from Hopeh to sz74
6 Tankettes moved from Hongkong to sz67
1 Infantry moved from Chunking to W.Chunking
1 Artillery and 4 Infantrys moved from N.Chunking to W.Chunking
2 Bombers moved from Phuket to sz63
1 B.Transport, 6 Tankettes and 1 Transport moved from sz67 to sz60
6 Tankettes moved from sz60 to Sumatra
2 EarlyFighters moved from sz60 to Sumatra
10 Tankettes moved from E.Borneo to sz60
10 Tankettes moved from sz60 to Sumatra
2 Transports moved from sz60 to sz74
1 B.Transport and 4 Tankettes moved from sz74 to sz60
4 Tankettes moved from sz60 to Sumatra
7 Tankettes moved from Seoul to Tientsin
1 Tankette moved from Seoul to Tientsin
6 Tankettes moved from Hankou to Sian
1 Submarine moved from sz70 to sz59
Purchase Units - Hisaichi
Hisaichi buy 1 Infantry and 16 Tankettes; Remaining resources: 1 PUs;
Combat - Hisaichi
Battle in Nancheng
Hisaichi attack with 1 Artillery and 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Infantry in Nancheng, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Nancheng, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Nancheng
Hisaichi roll dice for 1 Artillery in Nancheng, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Nancheng, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Nancheng, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Nancheng, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Nancheng, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Nancheng, round 5 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Nancheng, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Nancheng, round 6 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Nancheng, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Nancheng, round 7 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Nancheng
Chinese win with 1 Infantry remaining. Battle score for attacker is -6
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Battle in Sumatra
Hisaichi attack with 2 EarlyFighters and 20 Tankettes
Anzac defend with 1 Artillery, 3 Infantrys, 1 Marine and 1 Tank
Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Anzac lost in Sumatra
Hisaichi roll dice for 2 EarlyFighters and 20 Tankettes in Sumatra, round 2 : 4/22 hits, 7.33 expected hits
Anzac roll dice for 1 Artillery, 2 Infantrys, 1 Marine and 1 Tank in Sumatra, round 2 : 1/5 hits, 1.83 expected hits
1 Artillery owned by the Anzac, 2 Infantrys owned by the Anzac, 1 Tankette owned by the Hisaichi and 1 Marine owned by the Anzac lost in Sumatra
Hisaichi roll dice for 2 EarlyFighters and 19 Tankettes in Sumatra, round 3 : 5/21 hits, 7.00 expected hits
Anzac roll dice for 1 Tank in Sumatra, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Anzac lost in Sumatra
Hisaichi win, taking Sumatra from Anzac with 2 EarlyFighters and 19 Tankettes remaining. Battle score for attacker is 14
Casualties for Anzac: 1 Artillery, 3 Infantrys, 1 Marine and 1 Tank
Casualties for Hisaichi: 1 Tankette
Battle in W.Chunking
Hisaichi attack with 1 Artillery and 5 Infantrys
British defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 5 Infantrys in W.Chunking, round 2 : 3/6 hits, 1.33 expected hits
Chinese roll dice for 1 Infantry in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in W.Chunking
Hisaichi win, taking W.Chunking from Chinese with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in sz63
Hisaichi attack with 2 Bombers
British defend with 4 Transports
Hisaichi roll dice for 2 Bombers in sz63, round 2 : 1/2 hits, 1.33 expected hits
British roll dice for 4 Transports in sz63, round 2 : 0/4 hits, 0.67 expected hits
1 Transport owned by the British lost in sz63
Hisaichi roll dice for 2 Bombers in sz63, round 3 : 1/2 hits, 1.33 expected hits
British roll dice for 3 Transports in sz63, round 3 : 0/3 hits, 0.50 expected hits
1 Transport owned by the British lost in sz63
Hisaichi roll dice for 2 Bombers in sz63, round 4 : 1/2 hits, 1.33 expected hits
British roll dice for 2 Transports in sz63, round 4 : 0/2 hits, 0.33 expected hits
1 Transport owned by the British lost in sz63
Hisaichi roll dice for 2 Bombers in sz63, round 5 : 0/2 hits, 1.33 expected hits
British roll dice for 1 Transport in sz63, round 5 : 1/1 hits, 0.17 expected hits
1 Bomber owned by the Hisaichi lost in sz63
Hisaichi roll dice for 1 Bomber in sz63, round 6 : 0/1 hits, 0.67 expected hits
British roll dice for 1 Transport in sz63, round 6 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Bomber in sz63, round 7 : 1/1 hits, 0.67 expected hits
British roll dice for 1 Transport in sz63, round 7 : 0/1 hits, 0.17 expected hits
1 Transport owned by the British lost in sz63
Hisaichi win with 1 Bomber remaining. Battle score for attacker is 10
Casualties for British: 4 Transports
Casualties for Hisaichi: 1 Bomber
Non Combat Move - Hisaichi
1 Bomber moved from sz63 to Phuket
2 EarlyFighters moved from Sumatra to sz60
Place Units - Hisaichi
1 Infantry and 2 Tankettes placed in Peking
8 Tankettes placed in Seoul
6 Tankettes placed in Hongkong
Turn Complete - Hisaichi
Hisaichi collect 62 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Anzac regular : -1.33
British regular : -1.00
Hisaichi regular : -8.33
Round: 7
Purchase Units - British
British buy 1 fighter and 5 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
3 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
Combat - British
Battle in Ukraine S.S.R.
British attack with 1 fighter and 3 infantry
Germans defend with 1 aaGun and 2 infantry
Germans roll AA dice in Ukraine S.S.R. : 0/1 hits, 0.17 expected hits
British roll dice for 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Ukraine S.S.R.
British win, taking Ukraine S.S.R. from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
3 infantry moved from Karelia S.S.R. to Caucasus
2 infantry moved from Russia to Caucasus
1 fighter moved from Ukraine S.S.R. to Russia
1 infantry moved from Italian East Africa to Anglo Sudan Egypt
1 bomber moved from Anglo Sudan Egypt to Karelia S.S.R.
3 transports moved from Karelia Sea Zone to North Sea Zone
6 infantry moved from United Kingdom to North Sea Zone
6 infantry and 3 transports moved from North Sea Zone to Karelia Sea Zone
6 infantry moved from Karelia Sea Zone to Karelia S.S.R.
1 transport moved from Karelia Sea Zone to North Sea Zone
1 infantry moved from Syria Jordan to Anglo Sudan Egypt
2 infantry moved from United Kingdom to North Sea Zone
2 infantry moved from North Sea Zone to Finland Norway
1 infantry moved from Anglo Sudan Egypt to Syria Jordan
Place Units - British
1 fighter and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans AA : -0.17
Germans regular : -0.67
British regular : 1.00
Round: 5
Actions - AustroHungarians
Purchase Units - AustroHungarians
AustroHungarians buy 1 artillery, 9 infantry and 1 tank; Remaining resources: 0 PUs;
Combat Move - AustroHungarians
4 artilleries moved from Ukraine to Tatarstan
1 fighter moved from Ukraine to Tatarstan
10 infantry moved from Ukraine to Tatarstan
10 infantry moved from Ukraine to Belarus
2 infantry moved from Romania to Bulgaria
2 infantry moved from Galicia to Ukraine
2 infantry moved from Galicia to Romania
3 infantry moved from Ukraine to Belarus
1 infantry moved from Ukraine to Belarus
2 infantry moved from Vienna to Galicia
1 infantry moved from Vienna to Galicia
1 infantry moved from Vienna to Galicia
6 infantry and 1 tank moved from Vienna to Trieste
Combat - AustroHungarians
AustroHungarians has abandoned SZ 18 to Italians
Battle in Tatarstan
AustroHungarians attack with 4 artilleries, 1 fighter and 11 infantry
Russians defend with 2 infantry
AustroHungarians roll dice for 4 artilleries, 1 fighter and 11 infantry in Tatarstan, round 2 : 6/16 hits, 7.33 expected hits
Russians roll dice for 2 infantry in Tatarstan, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the AustroHungarians lost in Tatarstan
2 infantry owned by the Russians lost in Tatarstan
AustroHungarians win, taking SZ 18 from AustroHungarians with 4 artilleries, 1 fighter and 10 infantry remaining. Battle score for attacker is 3
Casualties for AustroHungarians: 1 infantry
Casualties for Russians: 2 infantry
Combat Move - AustroHungarians
Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18
Place Units - AustroHungarians
1 artillery, 9 infantry and 1 tank placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 37 PUs; end with 37 PUs
@squirecam hi.
Meant to say yesterday, but we are in London for 3 days .
Won’t be able to do my go until late Wednesday or even Thursday morning. Sorry!
Have a good few days .
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 fighter and 2 infantry moved from Trans-Jordan to Egypt
5 infantry moved from Libya to Tobruk
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Turn Complete - French