dawgoneit Axis -VS- entek Allies TRS

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 1

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 1
    
        Combat Move - Dutch
            1 EarlyFighter moved from S.Borneo to sz60
            1 T.Boat moved from sz58 to sz70
            1 Destroyer moved from sz81 to sz70
            1 Transport moved from sz81 to sz57
            1 EarlyFighter moved from Sarong to Celebs
    
        Purchase Units - Dutch
            Dutch buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in sz60
                Dutch attack with 1 EarlyFighter
                Hisaichi defend with 1 Destroyer
                    Dutch roll dice for 1 EarlyFighter in sz60, round 2 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz60, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Hisaichi lost in sz60
                Dutch win with 1 EarlyFighter remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Destroyer
    
        Non Combat Move - Dutch
            1 EarlyFighter moved from sz60 to Malaya
            1 Infantry moved from E.Borneo to S.Borneo
            1 Artillery moved from E.Borneo to S.Borneo
            2 Infantrys moved from Borneo to E.Borneo
    
        Place Units - Dutch
            3 Infantrys placed in S.Borneo
    
        Turn Complete - Dutch
            Dutch collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Dutch regular : 0.67
    Hisaichi regular : -0.50
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 1
    
        Combat Move - British
            1 Infantry moved from W.India to Bikaner
            1 Artillery and 1 Infantry moved from Bhopal to Bikaner
            1 Artillery and 1 Infantry moved from Bhopa to W.Tibet
            1 EarlyFighter moved from Dheli to W.Tibet
            1 EarlyFighter moved from Bhopa to W.Tibet
            1 Artillery and 1 Infantry moved from Ceylon to sz63
            1 Transport moved from sz63 to sz65
            1 Artillery moved from S.A to sz65
            1 Infantry moved from Amdanam to sz65
            1 Artillery, 1 Infantry and 1 Transport moved from sz65 to sz66
            1 Artillery, 2 Destroyers, 1 Infantry, 1 Submarine and 1 Transport moved from sz63 to sz66
            2 Artillerys and 2 Infantrys moved from sz66 to Malaya
            1 Infantry and 1 Tank moved from N.B to Borneo
            1 Artillery moved from Burma to Thailand
            1 Infantry moved from Burma to Thailand
            1 Infantry moved from E.India to sz64
            1 Infantry moved from Bengal to sz64
            2 Infantrys and 2 T.Boats moved from sz64 to sz66
            2 Infantrys moved from sz66 to Malaya
            1 Submarine moved from sz64 to sz60
            1 EarlyFighter moved from Burma to sz60
            1 Artillery moved from E.G to sz49
            1 Infantry moved from Moresby to sz49
            1 Infantry moved from Moresby to sz49
            1 Infantry moved from New Guinea to sz49
            1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz49 to sz57
            1 Artillery and 3 Infantrys moved from sz57 to Java
            1 Submarine moved from sz47 to sz70
            1 Infantry moved from British Columbia to sz6
            1 Infantry moved from Vancouver to sz6
            2 Infantrys and 1 Transport moved from sz6 to sz4
            2 Infantrys moved from sz4 to Palana
            1 Infantry moved from Canada to N.Canada
            1 Infantry moved from N.Canada to Anchorage
    
        Purchase Units - British
            British buy 1 Carrier, 1 EarlyFighter and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Java
                British attack with 1 Artillery and 3 Infantrys
                Thai defend with 1 Artillery and 1 Infantry
                    British roll dice for 1 Artillery and 3 Infantrys in Java, round 2 : 0/4 hits, 1.00 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Artillery and 3 Infantrys in Java, round 3 : 0/4 hits, 1.00 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in Java, round 3 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the British lost in Java
                    British roll dice for 1 Artillery and 1 Infantry in Java, round 4 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in Java, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Java
                    British roll dice for 1 Artillery in Java, round 5 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in Java, round 5 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the British lost in Java
                Thai win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -10
                Casualties for British: 1 Artillery and 3 Infantrys
            Battle in Borneo
                British attack with 1 Infantry and 1 Tank
                Thai defend with 1 Infantry
                    British roll dice for 1 Infantry and 1 Tank in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Borneo
                British win, taking Borneo from Thai with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Bikaner
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Bikaner, round 2 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Bikaner, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Bikaner
                    1 Infantry owned by the Neutral lost in Bikaner
                British loses 0 PUs for violating Bikaners neutrality.
                British win, taking Bikaner from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in sz60
                British attack with 1 EarlyFighter and 1 Submarine
                Thai defend with 1 Destroyer and 1 Transport
                    British roll dice for 1 Submarine in sz60, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 EarlyFighter in sz60, round 2 : 1/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Destroyer and 1 Transport in sz60, round 2 : 0/2 hits, 0.67 expected hits
                    1 Transport owned by the Thai lost in sz60
                    British roll dice for 1 Submarine in sz60, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 EarlyFighter in sz60, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Destroyer in sz60, round 3 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the British lost in sz60
                1 EarlyFighter owned by the British retreated
                Thai win with 1 Destroyer remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Transport
                Casualties for British: 1 Submarine
            Battle in W.Tibet
                British attack with 1 Artillery, 2 EarlyFighters and 1 Infantry
                Neutral defend with 1 Bunker
                    British roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in W.Tibet, round 2 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in W.Tibet
                British loses 0 PUs for violating W.Tibets neutrality.
                British win, taking W.Tibet from Neutral with 1 Artillery, 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
            Battle in Thailand
                British attack with 1 Artillery and 1 Infantry
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in Thailand, round 2 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Thailand, round 3 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Thailand, round 4 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Thailand, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Thailand
                    British roll dice for 1 Artillery in Thailand, round 5 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in Thailand, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery in Thailand, round 6 : 1/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in Thailand, round 6 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Thailand
                    1 Infantry owned by the Thai lost in Thailand
                Thai win with no units remaining. Battle score for attacker is -4
                Casualties for British: 1 Artillery and 1 Infantry
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - British
            1 Artillery moved from Bengal to Burma
            1 Infantry moved from Nepal to Bengal
            1 Infantry moved from Nagpur to E.India
            2 EarlyFighters moved from W.Tibet to Bengal
            1 EarlyFighter moved from Bengal to Burma
            1 Tank moved from Dheli to Nepal
            2 Infantrys moved from Dheli to Bhopa
            1 AAGun moved from Dheli to Bhopa
            2 Infantrys moved from India to C.India
            1 Artillery and 1 Infantry moved from C.India to E.India
            1 Infantry moved from M.India to C.India
            1 Tank moved from S.India to C.India
            1 EarlyFighter moved from Calcutta to Malaya
            1 EarlyFighter moved from sz60 to Malaya
            1 Tank moved from Calcutta to E.India
            1 Artillery moved from Calcutta to C.India
            4 Infantrys moved from Calcutta to C.India
            1 Infantry moved from N.G to E.G
    
        Place Units - British
            1 Carrier placed in sz63
            1 EarlyFighter placed in sz63
            2 Infantrys placed in Moresby
    
        Turn Complete - British
            British collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1.17
    Neutral regular : 0.17
    British regular : -3.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 1

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 1
    
        Combat Move - Anzac
            1 Artillery moved from Wellington to sz35
            2 Infantrys moved from Wellington to sz35
            1 Infantry moved from New Zealand to sz35
            1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37
            1 Artillery and 1 Infantry moved from E.Australia to sz37
            2 Infantrys moved from New Caledonia to sz41
            2 Infantrys, 1 Submarine and 1 Transport moved from sz41 to sz49
            2 Infantrys moved from sz49 to Derby
            1 Infantry moved from Samoa to sz38
            1 Infantry moved from Fiji to sz38
            2 Infantrys and 2 T.Boats moved from sz38 to sz40
            2 Infantrys moved from sz40 to Auki
            1 Carrier moved from sz37 to sz50
            1 EarlyFighter moved from sz37 to sz50
            1 EarlyFighter moved from Sydney to sz50
            1 EarlyFighter moved from Melbourne to Soem
            3 Infantrys moved from Darwin to Derby
            1 Artillery moved from Darwin to Derby
            1 Infantry moved from N.Australia to Derby
            1 Tank moved from Australia to Derby
            2 Tanks moved from Melbourne to W.Australia
            1 Artillery, 1 Infantry and 1 Transport moved from sz37 to sz50
            1 Artillery moved from Melbourne to S.W.Australia
            3 Infantrys moved from Melbourne to S.W.Australia
            1 Infantry moved from Sydney to S.W.Australia
            3 Infantrys moved from sz37 to Sydney
            1 Artillery moved from sz37 to Sydney
            1 Artillery and 1 Infantry moved from sz50 to Soem
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
            2 Infantrys moved from Townsville to N.Australia
            1 Battleship moved from sz37 to sz50
    
        Place Units - Anzac
            1 Destroyer placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 1
    
        Combat Move - Americans
            3 units repaired.
            2 Infantrys moved from Los Angeles to sz27
            1 Destroyer, 2 Infantrys and 1 Transport moved from sz27 to sz25
            1 Infantry moved from Hilo to sz25
            3 Battleships, 1 Carrier, 1 Cruiser and 1 Infantry moved from sz25 to sz11
            1 Infantry moved from sz11 to Midway
            1 EarlyFighter moved from Midway to sz11
            1 EarlyFighter moved from Kauai to sz11
            1 Submarine moved from sz13 to sz11
            1 Infantry moved from San Francisco to sz23
            1 Artillery moved from San Francisco to sz23
            1 Artillery, 1 Battleship, 1 Carrier, 1 Infantry and 1 Transport moved from sz23 to sz22
            1 Artillery and 1 Infantry moved from sz22 to Kauai
            2 Infantrys moved from sz25 to Kauai
            2 Submarines moved from sz40 to sz9
            1 EarlyFighter moved from Davao to sz45
    
        Purchase Units - Americans
            Americans buy 2 B.Transports and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz45
                Americans attack with 1 EarlyFighter
                Yamamoto defend with 2 Submarines
                    Americans roll dice for 1 EarlyFighter in sz45, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 EarlyFighter in sz45, round 3 : 0/1 hits, 0.33 expected hits
                2 Submarines owned by the Yamamoto submerged
    
        Non Combat Move - Americans
            1 EarlyFighter moved from sz45 to Davao
            1 Artillery and 1 Infantry moved from Mindanao to Davao
            1 Infantry moved from Punay to Mindor
            1 Artillery moved from Pikelot to Pula
            1 Tank moved from Phonpei to Pula
            1 Artillery moved from Fais to Ifalk
            1 Destroyer and 1 Submarine moved from sz31 to sz20
            1 EarlyFighter moved from Alaska to sz22
            1 Infantry and 1 Tank moved from Alaska to sz5
            1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from sz5 to sz4
            1 Infantry and 1 Tank moved from sz4 to Palana
            1 Infantry moved from Anchorage to Alaska
            1 EarlyFighter moved from San Francisco to sz22
            1 Bomber moved from Portland to Midway
            3 Infantrys moved from Seattle to British Columbia
            1 Infantry moved from Olympic Penn to Seattle
            2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada
            1 Tank moved from High Desert to Canada
            2 Infantrys moved from Nor Cal to Portland
            1 Tank moved from Central Valley to Seattle
            2 Infantrys moved from Central Valley to Portland
            2 Tanks moved from San Francisco to Central Valley
            2 Tanks moved from Central Valley to Portland
            1 Artillery moved from San Francisco to Nor Cal
            2 Infantrys moved from San Francisco to Nor Cal
    
        Place Units - Americans
            2 B.Transports placed in sz23
            1 Infantry placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Russians
            1 Infantry moved from Maltan to Haixi
            1 Tank moved from Abakan to Jinquan
            1 Infantry moved from Kyzyl to Jinquan
            1 Infantry moved from Jinquan to Kyzal
            1 Infantry moved from Kyzal to Ulaan Ude
            3 Infantrys moved from Tulun to Ulaan Ude
            1 Artillery and 1 Infantry moved from Ustkut to Ulaan Ude
            1 Infantry moved from Irkutsk to Ulaan Ude
            1 Infantry moved from Bratsk to Tulun
            1 EarlyFighter moved from Kaask to Ulaan Ude
            2 Artillerys moved from Kaask to Kyzal
            4 Infantrys moved from Kaask to Kyzal
            2 Tanks moved from Kaask to Ulaan Ude
            1 AAGun moved from Kaask to Kyzal
            1 Artillery moved from Achinsk to Kyzyl
            1 Infantry and 1 Tank moved from Achinsk to Kyzyl
            1 Tank moved from Kyzyl to Jinquan
            1 AAGun moved from Achinsk to Kyzyl
            1 Infantry moved from Krasnoyarsk to Bratsk
            1 Infantry moved from Irkutsk to Ulaan Ude
            1 Infantry moved from Angarsk to Irkutsk
            1 Infantry moved from Yakutsk to Magadan
            1 Infantry moved from Palana to Magadan
    
        Place Units - Russians
            3 Infantrys placed in Kaask
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 2
    
        Combat Move - Chinese
            1 Infantry moved from Gansu to N.Shangsi
            1 EarlyFighter moved from Sikang to N.Shangsi
            1 Infantry moved from Shangsi to N.Shangsi
            1 EarlyFighter moved from Sian to N.Shangsi
            1 Artillery and 2 Infantrys moved from Sian to Nanking
            1 Infantry moved from Kiangsi to Macau
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 3 Infantrys and 6 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in N.Shangsi
                Chinese attack with 2 EarlyFighters and 2 Infantrys
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 2 EarlyFighters and 2 Infantrys in N.Shangsi, round 2 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in Nanking
                Chinese attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Nanking, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Nanking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Nanking
                Chinese win, taking Nanking from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Tank moved from Hanan to Sian
            3 Infantrys moved from Hanan to Sian
            1 Tank moved from Szechwan to Sian
            1 Infantry moved from Szechwan to Shangsi
            2 EarlyFighters moved from N.Shangsi to Sian
            2 Tanks moved from Sikang to Sian
            1 Infantry moved from Sikang to Szechwan
            1 AAGun, 2 Artillerys and 6 Infantrys moved from Tsingnan to Gansu
            2 Tanks moved from Gobi to Gansu
            3 Infantrys moved from Xining to Tsingnan
            1 Artillery moved from Ming Jong to Tsingnan
            1 Artillery moved from Quyan to Gobi
            3 Infantrys moved from Quyan to Gobi
            1 AAGun moved from Quyan to Ming Jong
    
        Place Units - Chinese
            1 Elite, 3 Infantrys and 2 Mech.Infs placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Hisaichi regular : -0.67
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 2

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 2
    
        Combat Move - Dutch
            2 Infantrys moved from E.Borneo to W.Borneo
                  British take W.Borneo from Hisaichi
            1 Artillery, 1 Infantry and 1 Tank moved from Sumatra to Java
            1 Infantry moved from Soem to sz57
            1 Infantry moved from sz57 to Java
            1 EarlyFighter moved from Celebs to sz59
    
        Combat - Dutch
            Battle in Java
                Dutch attack with 1 Artillery, 2 Infantrys and 1 Tank
                Thai defend with 1 Artillery and 1 Infantry
                    Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Java, round 2 : 1/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Dutch lost in Java
                    1 Infantry owned by the Thai lost in Java
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in Java, round 3 : 1/3 hits, 1.17 expected hits
                    Thai roll dice for 1 Artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Java
                    1 Artillery owned by the Thai lost in Java
                Dutch win, taking Java from Thai with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Dutch: 2 Infantrys
                Casualties for Thai: 1 Artillery and 1 Infantry
            Battle in sz59
                Dutch attack with 1 EarlyFighter
                Hisaichi defend with 1 Submarine
                    Dutch roll dice for 1 EarlyFighter in sz59, round 2 : 0/1 hits, 0.33 expected hits
                1 Submarine owned by the Hisaichi submerged
    
        Non Combat Move - Dutch
            1 EarlyFighter moved from sz59 to Malaya
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Thai regular : 1.00
    Dutch regular : -0.83
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 2
    
        Combat Move - British
            2 Transports moved from sz66 to sz64
            1 Artillery, 2 Infantrys and 1 Tank moved from E.India to sz64
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz64 to sz66
            1 Artillery, 2 Infantrys and 1 Tank moved from sz66 to Malaya
            1 Carrier and 1 EarlyFighter moved from sz63 to sz66
            1 EarlyFighter moved from Bengal to sz66
            1 Infantry moved from Bengal to Burma
            1 Tank moved from Nepal to Burma
            1 Tank moved from C.India to Bengal
            1 Artillery and 7 Infantrys moved from C.India to E.India
            2 Infantrys moved from Bhopa to Nepal
            1 Artillery and 1 Infantry moved from Bikaner to Punjab
            1 Artillery and 1 Infantry moved from W.Tibet to Agra
            1 Destroyer and 2 Transports moved from sz57 to sz61
            1 Transport moved from sz4 to sz5
            1 Infantry moved from N.Canada to sz5
            1 Infantry moved from Anchorage to sz5
            2 Infantrys and 1 Transport moved from sz5 to sz4
            2 Infantrys moved from Palana to Magadan
            2 Infantrys moved from sz4 to Palana
    
        Purchase Units - British
            British buy 4 Artillerys, 2 B.Transports, 1 Factory, 3 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Punjab
                British attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in Punjab, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Punjab
                    British roll dice for 1 Artillery in Punjab, round 3 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 3 : 0/1 hits, 0.33 expected hits
                1 Artillery owned by the British retreated to Bikaner
                Neutral win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for British: 1 Infantry
            Battle in Agra
                British attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in Agra, round 2 : 2/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Agra
                British loses 0 PUs for violating Agras neutrality.
                British win, taking Agra from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 AAGun moved from Bhopa to Nepal
            1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank moved from Burma to Bengal
            1 Infantry moved from E.G to Moresby
    
        Place Units - British
            1 Factory placed in Bengal
            2 B.Transports placed in sz63
            4 Artillerys and 2 Infantrys placed in Calcutta
            1 Infantry and 2 Mech.Infs placed in Dheli
    
        Turn Complete - British
            British collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : 0.00
    British regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 2

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 2
    
        Combat Move - Anzac
            1 EarlyFighter moved from Soem to sz59
            2 EarlyFighters moved from sz50 to sz59
            1 Artillery and 1 Infantry moved from Derby to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
            1 Artillery and 1 Infantry moved from sz57 to Java
            1 Battleship moved from sz50 to sz57
            1 Infantry and 1 Tank moved from Derby to sz49
            1 Infantry, 1 Submarine, 1 Tank and 1 Transport moved from sz49 to sz57
            1 Infantry and 1 Tank moved from sz57 to Java
            1 Artillery and 4 Infantrys moved from S.W.Australia to W.Australia
            1 Artillery and 3 Infantrys moved from Sydney to sz37
            1 Artillery, 1 Destroyer, 3 Infantrys, 1 Submarine and 2 Transports moved from sz37 to sz50
            1 Artillery and 3 Infantrys moved from sz50 to Soem
            1 Artillery and 1 Infantry moved from Soem to Lambok
            2 Infantrys moved from N.Australia to Derby
            1 Infantry moved from Auki to sz40
            1 Infantry and 1 T.Boat moved from sz40 to sz42
            1 Infantry moved from sz42 to Choiseoul
    
        Purchase Units - Anzac
            Anzac buy 1 Factory, 1 Infantry, 1 Marine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz59
                Anzac attack with 3 EarlyFighters
                Hisaichi defend with 1 Submarine
                    Anzac roll dice for 3 EarlyFighters in sz59, round 2 : 1/3 hits, 1.00 expected hits
                    1 Submarine owned by the Hisaichi lost in sz59
                Anzac win with 3 EarlyFighters remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Submarine
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from sz59 to sz50
            1 EarlyFighter moved from sz59 to Java
    
        Place Units - Anzac
            1 Factory placed in Derby
            1 Infantry and 1 Marine placed in Darwin
            1 Transport placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 2
    
        Combat Move - Americans
            1 Infantry and 1 Tank moved from Palana to Magadan
            1 Destroyer and 1 Submarine moved from sz20 to sz9
            2 EarlyFighters moved from sz11 to sz9
            2 EarlyFighters moved from sz22 to sz9
            1 Tank moved from Pula to Pikelot
            1 Infantry moved from Pula to Pikelot
            1 Artillery moved from Pula to Pikelot
            2 Infantrys moved from Weno to Lasap
            1 Artillery moved from Ifalk to Gaferut
            1 Infantry moved from Mindor to Manila
                  Americans take Manila from Yamamoto
    
        Purchase Units - Americans
            Americans buy 2 B.Transports, 2 Destroyers, 1 Factory, 1 Fighter, 9 Marines and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz9
                Americans attack with 1 Destroyer, 4 EarlyFighters and 1 Submarine
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 1 Submarine in sz9, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in sz9, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Destroyer and 4 EarlyFighters in sz9, round 2 : 0/5 hits, 1.67 expected hits
                    Americans roll dice for 1 Submarine in sz9, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in sz9, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Destroyer and 4 EarlyFighters in sz9, round 3 : 1/5 hits, 1.67 expected hits
                    1 Submarine owned by the Yamamoto lost in sz9
                Americans win with 1 Destroyer, 4 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Submarine
    
        Non Combat Move - Americans
            1 Artillery moved from Kauai to sz22
            1 Infantry moved from Kauai to sz22
            1 Artillery, 1 Battleship, 1 Carrier, 1 Infantry and 1 Transport moved from sz22 to sz20
            1 Artillery and 1 Infantry moved from sz20 to Wake
            2 EarlyFighters moved from sz9 to sz20
            2 EarlyFighters moved from sz9 to sz20
            1 Infantry moved from Midway to sz11
            3 Battleships, 1 Carrier, 1 Cruiser, 1 Infantry and 1 Submarine moved from sz11 to sz20
            1 Infantry moved from sz20 to Wake
            1 Bomber moved from Midway to Wake
            1 Artillery moved from Kauai to sz25
            1 Infantry moved from Kauai to sz25
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from sz25 to sz20
            1 Artillery and 1 Infantry moved from sz20 to Wake
            1 Submarine moved from sz20 to sz19
            1 Infantry moved from San Francisco to sz23
            1 Artillery moved from Nor Cal to sz23
            2 Infantrys moved from Nor Cal to sz23
            1 Artillery, 2 B.Transports and 3 Infantrys moved from sz23 to sz14
            1 Infantry moved from Portland to sz14
            1 Infantry moved from Portland to sz14
            1 Infantry moved from Portland to sz14
            1 Artillery, 2 B.Transports and 6 Infantrys moved from sz14 to sz6
            1 Artillery and 6 Infantrys moved from sz6 to N.Canada
            3 Infantrys moved from British Columbia to N.Canada
            2 Artillerys, 2 Infantrys and 1 Tank moved from Canada to N.Canada
            1 Tank moved from N.Canada to Anchorage
            1 Tank moved from Seattle to N.Canada
            1 Infantry moved from Seattle to British Columbia
            2 Tanks moved from Portland to British Columbia
            1 Infantry moved from Portland to Seattle
    
        Place Units - Americans
            1 Factory placed in Alaska
            2 B.Transports placed in sz23
            1 Destroyer and 1 Submarine placed in sz25
            1 Destroyer and 1 Submarine placed in sz25
            1 Fighter and 9 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Americans regular : -3.00
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 2
    
        Combat Move - Russians
            1 Artillery and 1 Infantry moved from Ulaan Ude to Jinan
            2 Infantrys moved from Ulaan Ude to Quingdao
            1 EarlyFighter moved from Ulaan Ude to Quingdao
    
        Purchase Units - Russians
            Russians buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 0/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Quingdao, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Quingdao
                    Russians roll dice for 1 EarlyFighter and 1 Infantry in Quingdao, round 3 : 1/2 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Infantry in Quingdao, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 1 Infantry
            Battle in Jinan
                Russians attack with 1 Artillery and 1 Infantry
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 2 : 1/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                    1 Infantry owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Quingdao to Ulaan Ude
            1 Infantry moved from Tulun to Ulaan Ude
            1 AAGun, 2 Artillerys and 5 Infantrys moved from Kyzal to Ulaan Ude
            2 Tanks moved from Jinquan to Ulaan Ude
            1 Infantry moved from Jinquan to Kyzal
            3 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Bratsk to Tulun
            3 Infantrys moved from Magadan to Yakutsk
            1 AAGun, 1 Artillery and 1 Infantry moved from Kyzyl to Kaask
            1 Infantry moved from Haixi to Jinquan
    
        Place Units - Russians
            5 Infantrys and 1 Marine placed in Kaask
            1 Infantry and 3 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 1.00
    Russians regular : 0.17
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 3
    
        Combat Move - Chinese
            1 Artillery and 4 Infantrys moved from Gansu to N.Shangsi
            2 EarlyFighters moved from Sian to N.Shangsi
            1 Artillery and 2 Infantrys moved from Gansu to Shangsi
            1 Infantry moved from Szechwan to Shangsi
            1 Mech.Inf moved from Xining to N.Shangsi
            1 Mech.Inf moved from Xining to Shangsi
    
        Purchase Units - Chinese
            Chinese buy 5 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in N.Shangsi
                Chinese attack with 1 Artillery, 2 EarlyFighters, 4 Infantrys and 1 Mech.Inf
                Yamamoto defend with 3 Infantrys
                    Chinese roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys and 1 Mech.Inf in N.Shangsi, round 2 : 4/8 hits, 2.33 expected hits
                    Yamamoto roll dice for 3 Infantrys in N.Shangsi, round 2 : 0/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Yamamoto lost in N.Shangsi
                Chinese win, taking N.Shangsi from Yamamoto with 1 Artillery, 2 EarlyFighters, 4 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 3 Infantrys
            Battle in Shangsi
                Chinese attack with 1 Artillery, 3 Infantrys and 1 Mech.Inf
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 Artillery, 3 Infantrys and 1 Mech.Inf in Shangsi, round 2 : 1/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                    1 Infantry owned by the Hisaichi lost in Shangsi
                    Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Shangsi, round 3 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Shangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                    1 Artillery owned by the Hisaichi lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
    
        Non Combat Move - Chinese
            1 Artillery and 3 Infantrys moved from Tsingnan to Gansu
            1 Elite moved from Xining to Tsingnan
            3 Infantrys moved from Xining to Tsingnan
            1 AAGun moved from Ming Jong to Xining
            1 Artillery and 3 Infantrys moved from Gobi to Tsingnan
            4 Mech.Infs moved from Urumal to Tsingnan
            1 Artillery, 10 Infantrys and 6 Tanks moved from Sian to Shangsi
            1 AAGun and 2 Tanks moved from Gansu to Shangsi
            2 EarlyFighters moved from N.Shangsi to Gansu
    
        Place Units - Chinese
            5 Infantrys and 1 Tank placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.00
    Chinese regular : 1.83
    Hisaichi regular : 1.00
    

    Savegame


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